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Title: Stick Run Creator Manuel Otto Dies At Age 30 After Twitch Livestream Incident
Date: Wed, 21 Oct 2026 21:00:42 +0000
Link: https://kotaku.com/stick-run-team-confirms-creators-death-following-apparent-suicide-attempt-during-twitch-livestream-2000748450
Otto first published Stick Run to Facebook when he was just 14
Title: The Final Fantasy 14 Typing Minigame Isn’t Even Out Yet And It’s Already Pissing Players Off
Date: Wed, 21 Oct 2026 20:31:41 +0000
Link: https://kotaku.com/the-final-fantasy-14-typing-minigame-isnt-even-out-yet-but-its-not-going-over-so-well-right-now-2000748365
Hardware requirements and gender-locked rewards aren't getting players excited
Title: The Return Of One Of The Most Cursed Shows In All Of Broadcast Television Has People Losing Their Minds
Date: Wed, 21 Oct 2026 19:59:43 +0000
Link: https://kotaku.com/glee-reboot-cast-returning-lea-michele-hulu-disney-2000748454
And that’s what you missed on Glee!
Title: It Didn’t Have To End This Way
Date: Wed, 21 Oct 2026 19:30:24 +0000
Link: https://kotaku.com/bioware-shutdown-mass-effect-5-canceled-electronic-arts-ea-saudi-2000748439
After years of strife and sabotage, BioWare is gone, and video games are lesser for it
Title: Xbox Reveals New Pricing Plans For Cloud Gaming
Date: Wed, 21 Oct 2026 19:20:05 +0000
Link: https://kotaku.com/xbox-reveals-new-pricing-plans-for-cloud-gaming-2000748436
Players will soon be able to pay for streaming without a Game Pass subscription
https://www.vg247.com/feed
Title: Monopoly Go x The Simpsons crossover is almost here
Date: Tue, 02 Jun 2026 08:41:21 +0000
Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details
Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable
Date: Fri, 22 May 2026 13:43:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details
HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out
Date: Fri, 15 May 2026 11:00:02 +0000
Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch
Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much
Date: Fri, 15 May 2026 10:02:10 +0000
Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary
Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
Date: Thu, 14 May 2026 12:00:03 +0000
Link: https://www.vg247.com/forza-horizon-6-review
There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more
https://www.gamespot.com/feeds/mashup/
Title: EA Cancels New Mass Effect, Pauses New Sims Game, And All The Other Big EA News That Just Happened
Date: Wed, 21 Oct 2026 18:20:23 +0000
Link: https://www.gamespot.com/articles/ea-kills-bioware-cancels-new-mass-effect-pauses-new-sims-game-and-all-the-other-big-ea-news-that-just-happened/
When EA was acquired by Saudi Arabia's Public Investment Fund, many expected major changes at the gaming company, including layoffs and game cancellations, among other shakeups. Now, those have begun, with EA on October 21 confirming a series of significant changes impacting the people and teams that worked on many storied franchises.
EA also teased some of what's to come in the future, including a joint project between Respawn and DICE. Here's a rundown of all the big EA news today.
Layoffs
EA said in a statement that it made the "difficult" choice to lay off staff, and Bloomberg reported that the cuts will impact about 400 people. Affected staffers will be treated with "care and respect," EA said, and some impacted employees may have a chance to get a different job within EA. Alongside the BioWare closure noted below, staff at Ripple Effect (Battlefield), Maxis (The Sims), and Full Circle (Skate) have been impacted, as noted by Vertical Slice.
BioWare closes and new Mass Effect axed
BioWare, the esteemed Canadian developer founded 30+ years ago, is shutting down. The studio employed fewer than 100 people, Bloomberg reported, and the team was working on the next Mass Effect. That game is now canceled.
"BioWare is a legendary studio that helped define the role-playing genre, and we do not take this decision lightly," EA said.
Developers at BioWare had feared their jobs were at risk after PIF announced that it would buy EA. BioWare is known, in part, for making pro-diversity games featuring inclusive storytelling and characters.
https://www.youtube.com/watch?v=Lg-Ctg6k_Ao
Longtime BioWare writer Patrick Weekes, who was laid off in 2025, speculated that EA’s new owners, including the PIF, might want to avoid “gay stuff” and politics that the PIF’s leadership does not agree with.
There has been an outpouring of support and thoughtful messages about BioWare in the wake of the news, from fans and industry professionals alike.
CD Projekt's Michal Nowakowski said his company first got to know BioWare when the studio did the work to localize Baldur's Gate games in Europe. Later, BioWare lent its game engine to CD Projekt for the first Witcher game.
"Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry," he said.
New The Sims game paused
Another game that's not going ahead at EA is Project Lotus, the codename for new game in The Sims franchise. Another The Sims game, codename Project Evergreen, is now the main focus for the developers working on The Sims. Exactly what this game is, however, remains a mystery, but The Sims is a juggernaut at EA and fans have been waiting for a new game for a long time.
Skate gets scaled back
EA's new Skate game, which was released in 2025, will remain online, but EA said it's "making changes to the studio," and that includes cutting staff to create a "more focused, smaller team." EA said this will help Skate have a "very clear roadmap" and one that can lead to a "healthier and more sustainable business."
EA Sports open-world football game
The EA Sports division, which is among the strongest at the company due in part to the lucrative loot boxes and microtransactions in Ultimate Team modes, continue to operate "from a position of strength," EA said. In addition to the usual annual sports games, EA said it has two new projects in the works, including a "brand-new, social-first open-world" football game in the works under the codename Project Gridiron. The other project is the next Fight Night, which is coming back after a 15-year hiatus.
Shooters
EA said Battlefield 6 was a "great success," and that the studio "learned a lot from the launch and live service." There will be future Battlefield games, as well as a new project to be collaboratively developed by Respawn and DICE. EA didn't say what this will be, but many believe it could be a new Star Wars: Battlefront, following recent rumors that DICE could make that game. Variety reported that yes, indeed, a new Battlefront game is coming. This would not be surprising at all, given DICE's two previous Battlefront games sold a combined 33 million+ copies.
As for Apex Legends, EA said it will continue to "invest heavily" in the franchise by adding new gameplay modes and "other new experiences."
Iron Man and Star Wars Jedi
While EA may have canceled its Black Panther game already, the company's other big Marvel game, Iron Man, remains in development. Additionally, the next Star Wars Jedi game is still on the way, EA confirmed.
"Beyond that, we will concentrate our efforts on fewer simultaneous, large-scale projects, ensuring that every game we build in this space is fully set up for success," EA said.
The biggest leveraged buyout of all time
The PIF, along with Silver Lake and Affinity Partners, took EA private in a $55 billion sale that was constructed as a leveraged buyout, or LBO. This was the largest LBO ever, not just in gaming, but in the history of all business. Since the acquisition was "leveraged," that means it comes with debt, and a lot of it, so many expected EA to make major cuts to help service that debt.
Prior to the deal closing, Piers Harding-Rolls of Ampere Analysis said EA may look to “cut excess spending and rationalize the company’s workforce” to help bring in more money to address the debt. A report from Financial Times said EA might look to further bolster AI tools and technologies to help cut development costs and drive profitability.
Mat Piscatella of Circana told GI.biz that the companies being acquired in LBOs rarely fare well. “Leveraged buyouts have a certain history that generally hasn’t been great for the acquired companies,” he said.
Title: Your Favorite Video Games Will Always Be Influenced By Manga
Date: Wed, 21 Oct 2026 20:21:08 +0000
Link: https://www.gamespot.com/articles/your-favorite-video-games-will-always-be-influenced-by-manga/
In the heart of Brooklyn, there is now a devastatingly gorgeous manga panel from Jiro Taniguchi's Ice Age: Chronicle of the Earth hung on a gallery wall. I can't tell you what it says--I fear my scant familiarity with Japanese doesn't extend to literacy in kanji--but I can tell you what it portrays: a cityscape consumed by nature. A lush tangle of vines and trees reclaiming the Earth from its disastrous, mettlesome inheritors.
While I doubt this panel and manga are the first time this kind of image has cropped up, it certainly feels like a progenitor to many similar visuals across the years. Your mind might jump to I Am Legend, the Will Smith-led feature film about a post-apocalyptic New York City, for example. My mind jumped straight to Nier Automata's city that's been lost to time, as well as The Last of Us' many dilapidated small towns and US metropolises. Though I went into the Brooklyn Museum's new Art of Manga exhibit already curious about what connections the form might have to games, it became quickly apparent that manga has always been in conversation with other mediums, influencing everything from anime to gaming.
The Brooklyn Museum, located right near Prospect Park in New York City, is currently home to the Art of Manga exhibit. Curated by Nicole Coolidge Rousmaniere--whose love of manga stems from early exposure to French graphic novels and reading Astro Boy at a seminal age--the gallery features a beautiful selection of Taniguchi’s work, as well as select other notable mangaka (manga artists and authors) of outsized influence. This includes Rumiko Takahashi, best known for her work on Ranma ½ and Inuyasha, Eiichiro Oda, the renowned creator of One Piece, and Hirohiko Araki, whose gorgeously styled illustrations from Jojo’s Bizarre Adventure are among the exhibits crown jewels.
In total, the exhibit draws from the work of 10 mangaka, evenly split between male and female authors of varying popularity and prefectures of Japan, and explores different kinds of subject matter including inner-city living and queer life. This was essential to Rousmaniere, As she explained, "If I had featured fewer artists, the exhibition would not have been as powerful; We might not have gotten across the incredible range of these artists and the power of the line that they employ." The Art of Manga exhibit, evidently, needed to be big.
And big it is. At its center, there is a reading room with bookshelves full of manga related to the artists spotlighted in the exhibit. Whole walls are adorned with iconic illustrations of some of the manga (a particularly poignant scene from One Piece comes to mind near the exhibit's end), but some of the highlighted art is also quite grand. Jojo's Bizarre Adventure, for example, is the subject of what Rousmaniere calls "the heart of the exhibition:" a 12-panel composition called "There is always a Traitor." The work consists of a series of life-sized panels of Jojo’s Bizarre Adventure’s Stand users assembled in tableau, with each panel towering over the average visitor and making the cast out to be even larger than life than they typically are. Or as Rousmaniere puts it, Araki's "2D figures are in fact 3D, and jump from the page into our imagination."
"What I adore about Araki Hirohiko is his versatility and his ability to embrace new challenges, be it life-size painting or lithography, fashion, or music. He has no bounds on his imagination and I think this is what makes him and his work so vital," Rousmaniere extolled.
A little ways away from that massive installation is a smaller piece from Araki that might look strikingly similar to many gamers. In it, many characters from Jojo's Bizarre Adventure stand huddled up on what appears to be a bus. The distinct juxtaposition of the cast's bright colors and exotic patterns against the drab gray of the bus interior cuts an imposing image. To the eye of your average RPG player, like me, the ensemble might look eerily close to that of a Persona game.
If you’re anything like me, you probably can’t look at Araki’s work without immediately drawing connections to Persona, a beloved RPG series from Atlus that touts, among many other things, an impeccable sense of forward-thinking fashion and style on par with the closets of characters like Jotaro and Jolyne.
But that’s not all they have in common. The two also share a penchant for the supernatural and mythological, and both casts can summon powerful beings in battle. In the manga of JJBA, these forces are known as Stands, but in the world of Persona, they are called … well, Persona. The creators of the Persona games have never outright confirmed the influence of JJBA on the production of the series, but their lineage feels like an unspoken truth.
Manga's influence on games doesn't begin or end there, either. The mangaka of Dragon Ball, the late Akira Toriyama, literally helped sculpt the visual identity of both the Dragon Quest series and Chrono Trigger, two early successes for the companies that were then known separately as Square and Enix. Beyond that, it feels like the sensibilities and attitudes of these games and that era of RPG--the fascination with small-town living and domesticity for example--owe something to the genial nature of Toriyama's characters and the warm fantasy tapestry he helped to create.
Alternatively, much later RPGs feel like direct descendants of Berserk, the late Kentaro Miura’s manga, which has been a huge influence in the rise of dark fantasy. Miura's bleak fantasy epic has long served as a muse of sorts for a whole class of character in the Final Fantasy series, and has also been a major touchstone for From Software’s oeuvre like Dark Souls and Elden Ring.
Of course, manga has also paved the way for anime, which often reimagines and reinterprets manga and has made global phenomena of many works, such as One Piece. One Piece has become one of the best-known brands since its anime adaptation enraptured the world, and now there are One Piece nights at baseball games! I can’t walk to one of my local trains without seeing a plush of Chopper in a neighbor’s window or a straw-hat ornament on a passerby's bag. And when you see Oda’s art on display in Brooklyn Museum’s exhibit, including an illustration that explicitly features Nami and Usopp playing video games featuring some very familiar caricatures, it’s easy to see why the series and its cast have inspired such awe across the world and artistic mediums.
The camaraderie between Luffy and his friends, which serves as the emotional core of the series, is aspirational and has seemingly served as the template for one of gaming’s more recent band of oddities. In an interview with Crunchyroll, the newest head of Ryu Ga Gotoku Studio (and longtime writer) Masayoshi Yokoyama admitted that the cast of Yakuza: Like a Dragon, the game that transformed the brawler series into a turn-based RPG, was molded after Luffy and the Straw Hat Pirates.
Yokoyama told Crunchyroll at the time, "To me, Ichiban is basically Luffy. And around him there’s Zoro and Nami and basically the rest of the party, you know? One Piece’s party composition was on my mind so much during writing that it was a massive influence." It feels like Yokoyama's only scratching the surface with that comparison too. As two long-running series that often painstakingly shift perspectives to illuminate struggles against unfair systems and institutions, I don’t think it’s the only way that the two are alike.
Even if it is indirect, or I guess roundabout in this case, manga's force has become increasingly undeniable over the years. Rousmaniere shared, "When I was in Japan in the '80s, everyone was reading manga. I was studying archaeology and the archaeologists mostly all read manga. Manga captures the zeitgeist of a moment that other forms do not in a tangible, and not fleeting, fashion." As it's bled into anime with increasing success, manga's influence has only grown. Now it is, per Rousmaniere, "in Barnes and Noble in the US, in Waterstones in the UK, and in airports around the country." It's everywhere.
Though the Art of Manga exhibit may not overtly draw attention to the forms’ ties to games, there is one outstanding reference to the modern gaming landscape that’s hard to ignore. Before you enter the exhibit, right outside the entrance to Brooklyn Museum’s gift shop that is now itself adorned with manga-inspired merch and paraphernalia, there is an army of gashapon ("gacha") machines that visitors are encouraged to play. I clocked everything from Digimon to My Hero Academia and more among the capsule-sized toys and charms that players could pull.
"Many people watch gamers just as I enjoy watching visitors and museum workers choosing their gashapon at the front of the store," Rousmaniere shared, drawing an interesting line from her enjoyment of seeing people turn their fascination with manga into a literal keepsake to how one might enjoy watching a streamer try pulling a legendary roll in a gacha game like Genshin Impact. That gashapon machines, whose mechanics have become the basis for countless popular video games in the last decade, just so happen to be halfway between manga and gaming makes their prominent inclusion here quite serendipitous.
My big takeaway from the Art of Manga exhibit? Art goes beyond frames and borders, touches other artists and mediums outside of itself all the time, and continues spreading regardless of genres, nations, or any other manner of restraint. In some ways, you can draw an incredibly clear line from manga to games, like Araki's work and something like Persona. In other ways, the influence might be felt but not obviously seen. But it's always worth exploring other forms and, for instance, walking through a gallery like this one and interrogating where it all might stem from.
Brooklyn Museum's Art of Manga exhibit runs from October 3, 2026 to January 31, 2027.
Title: Max Miller’s Tasting History Is Coming To Your Tabletop With A New Board Game
Date: Wed, 21 Oct 2026 20:20:42 +0000
Link: https://www.gamespot.com/articles/max-millers-tasting-history-is-coming-to-your-tabletop-with-a-new-board-game/
Behind his cheerful delivery and presentation, it turns out that Max Miller, known for turning historical recipes into entertaining yet educational YouTube lessons with his show Tasting History, is also quite serious about board games. Now, game designer Michael Shinall (Marvel Zombies, DCeased, and others) and publisher Salt Games are working with Max to bring him from his kitchen straight to your tabletop with a brand-new worker-placement game based on his popular series, which launched on Kickstarter this week. Recently, we had the chance to sit down with both Max and Michael to hear about how this new adaptation will play, a bit about how it all came to be, and why, whether you are coming at this as a fan of Tasting History or board games, there will be something on this plate you may like.
In Tasting History: The Board Game, each player works to collect ingredients from various locations on the board, which they use to cook and prepare delicious, historically accurate recipes. They host parties and progress through ages, watching the offerings grow with the passing of time. Featured in the base box will be three different historical periods, including ancient Rome, medieval Europe, and the American Frontier, each highlighting 25 unique recipes from the period and various historical events.
Tasting History: The Board Game
The game itself is split into five rounds, with 1-5 players taking turns placing their four chefs at the various spots on the era’s board, and is completed in only about 60-90 minutes. Each of the six main locations allows players to gather ingredients required to complete their recipes and provide other benefits.
Additionally, players may collect special Insight cards, which Michael elaborated on: “[Insight Cards] are different little bonuses that let you cheat in some way or gain an advantage when the conditions are met. These can range from giving you free ingredients to giving you extra bonus victory points to letting you do things when other players move into your space and whatnot,” acting a bit as the “take that” mechanic in Tasting History that they describe as “forced assistance.”
In addition to their own boards, each of the three eras will feature period-authentic decks of cards to really help sell the showcase that time in history. These include decks of recipes to cook, events from the period that will serve as special goals each player can complete during the game--along with specifying their starting resources--and each era will have a special ingredient that, if played alongside the other requirements for a recipe, can gain you additional rewards. Rome, for example, will feature the fermented fish sauce garum, which Max previously did a whole episode on.
It’s also with these eras that I have my biggest question marks and concerns. The fact that the base game comes with the three different boards, each with their own set of recipes, events, advancements, and more--many of which you won’t see every game--could give it a great amount of replayability. However, I worry that instead of feeling interesting and exciting to play in their own right, they will just feel like a reskin, swapping out Roman snails for cowboy beans. If you are going to pack in two extra boards and a couple hundred more cards to play with, I want there to be something that makes me excited to check them out.
One thing that both Max and Michael made very clear is that it is designed to be a standalone board game, and it just so happens to be themed around Tasting History, meaning it can be enjoyed even if you don’t get the whole “hardtack” shtick.
Tasting History: The Board Game
“It's all about the gameplay first,” Max explained. “I have played a lot of board games that are very on-theme for certain properties, and I've played them once and never had a desire to play it again because I think, ‘Oh, that was fun. Next.’
"My goal is to have a game along the lines of Wingspan [or] Lords of Waterdeep that I can play 50 times and enjoy it as much on the 50th time as the first time.”
Don’t worry, though, fellow tasting historians--Max isn’t forgetting about you: “If you do watch the show and you're a big fan, there are so many little nods to the show specifically in this, [and] not only the fact that most of the recipes I have already done,” he said.
The idea is to incorporate the “history” aspect that is such a critical part of the show into this tabletop rendition. Max said, “We're working on possibly getting a way to actually link to those recipes within the game.”
Michael elaborated on one idea being thrown around involving QR codes on the recipes: “For example, ‘Oh, I want to learn more about sweet and sour beef and why that's really cool in the setting.’ You just scan that with your phone and, boom, you get to watch, you know, 20 minutes of Max just talking about it immediately.” As someone who loves both the educational and cooking qualities of the show, I appreciate that it’s even being considered.
Both Max and Michael are well aware of the fine thread they are balancing, trying to make a game that can appeal to board gamers--offering them replayability, depth, and worthwhile decisions--and the channel's 4.5 million subscribers, who might be playing their first board game that isn’t Uno or Monopoly and need something approachable and fun.
“We also want this [Tasting History] to be accessible,” Michael said. “Max happens to be a board gamer, but his audience is not necessarily a bunch of ravenous board gamers. So, we want this to have a level of accessibility.”
Getting to that place, though, has been quite the adventure in and of itself. “Before I had first talked with Max, I was envisioning something like a Ticket to Ride or even a lower-level Catan... I say this affectionately, but like, baby's first board game for when people are coming [to] this from the mass-market stuff. Then after one conversation with Max where it's like, ‘Oh, he's an actual board gamer, and he wants this to be a board game first and foremost,’ that changed the entire direction of where the project went,” Michael revealed. These changes even include turning away from a cooperative experience in favor of the final competitive setup.
“One of the earlier versions of the game was that you had a communal feast [during which] you would draw every game that the players were trying to accomplish, but kind of competitively, communally together. You know, you got bonuses for completing it first, but the goal of the game was everyone was trying to complete it.” Michael explained. “It was more cooperative-leaning in that regard. The expression on Max's face when I said, ‘Now, we can make this full co-op...’I am sitting here assuming Max Miller, the learned, ‘I'm trying to spread knowledge and insights to the internet masses here,’ would be more like, ‘Let's all work together to complete a goal.’ And then he just goes like, ‘Oh no, no, no. I want this to be competitive.’” Michael chuckled, before Max chimed in with a laugh, “I'm not huge into co-op games. Once in a while, but I like winning!”
Tasting History: The Board Game
Swapping my Tasting History subscriber hat for my board-gamer one, hearing Max and Michael showcase Tasting History’s mechanisms and flow, I’m impressed with how well it seems to have come together to create that sort of approachable depth that other mass-market-appeal games like Wingspan or Ticket to Ride have. That said, I haven't played it yet, so how successful it is remains to be seen, but there are certainly qualities and designs here that would make me feel comfortable betting on their success.
One example is not locking out a space just because someone else got there first. Much of Tasting History reminds me of Everdell (one of my wife’s and my own favorite games and one I would recommend anyone to play) with its worker-placement and time-progression aspects, but here, you can freely place a chef somewhere that is already occupied. That eliminates a good amount of the “meanness” that this could have had and makes the whole thing feel more approachable. Though some of those Insight cards will cause a bit of that “forced assistance,” it's not quite to the same detriment for the other player. Other considerations like simplified setup options are being included to further assist and give options to board-game newcomers, which should lower that barrier of entry even further.
For other interested historians and board-game aficionados, the folks at Salt Entertainment has a prototype mod of the game on the popular digital tabletop client Tabletop Simulator, which you can find over on Steam. Unfortunately, I don’t think the solo mode that lets you go up against Max himself will be included, which sounds like all sorts of fun. “Solo mode is currently in development, [in] which you'll be playing against Max Miller himself. We're currently balancing him because he went from being way too hard to being a little too easy, and now he's in a general good area. He does kind of cheat a little bit, but you know, that's kind of fun. He literally has his card where he just says, ‘I don't like the ingredients I have. I'm just going to clack some hardtack together and just improvise a recipe here,’” Michael laughed.
“Created for families, history lovers, food enthusiasts, and gamers alike” is one of the big slogans featured over on the game’s Kickstarter page. As someone who is a longtime fan of Tasting History and even longer a fan of board games, what Tasting History: The Board Game looks to deliver is a great choice both for a quick game after putting the kid down or at my next game night with my group of friends who tend to get competitive. Time will tell whether all the ingredients come together in a feast worthy of Ceasar, or something that would have been better served at Emperor Domitian's Feast of Death.
Title: The Halo We Grew Up With Is Never Coming Back
Date: Wed, 21 Oct 2026 20:04:42 +0000
Link: https://www.gamespot.com/articles/the-halo-we-grew-up-with-is-never-coming-back/
It has been less than two years since Xbox announced that longtime series developer 343 Industries would be rebranding to Halo Studios. This was envisioned as a new dawn for the beloved shooter franchise, as Xbox seemed to leave the Reclaimer Trilogy behind as it sought to tighten Master Chief’s focus to enable a more faithful and satisfying future.
As someone who always held out hope for Halo regardless of how dire things seemed, I was legitimately convinced that this reformed studio was destined for bigger and brighter things. I became even more reassured following the July release of Campaign Evolved, a confident remake that despite polarising reception amongst hardcore audiences, did its job of pulling a fading icon back into the limelight. If the next steps were carefully made, we could have been living in a reality where Halo took over the world again.
But with Microsoft obliterating Halo Studios with 268 layoffs and putting the series’ future under the Activision umbrella, my fading flame has finally flickered out. Whatever form it takes in the coming years with a new team and a refreshed creative vision, I simply cannot bring myself to care anymore. The Halo I grew up with is gone, and the cheering I have done from the sidelines for all these years has been for nothing.
I wish this weren’t the case, because there were so many moments over the years that oozed potential. Halo 4 dove into more compelling lore than Bungie ever did, while it was amazing to watch 343 Industries flesh Master Chief out into more than a stoic naval officer. He is far more complex: a child soldier bred for warfare and robbed of personal agency so much that the only meaningful relationship he has is with an artificial intelligence destined to eventually leave him behind.
Cortana from Halo
Unfortunately, the potential of this storyline was abandoned when Xbox decided to soft-reboot the franchise with Halo Infinite: a game that was intended to--as the name suggests--grow into an eternal home for all things Halo. Its free-to-play multiplayer had the potential to rival huge live-service efforts like Fortnite or Destiny, but a glacial approach to seasonal updates and its failure to maintain an active audience led to a premature demise.
As for the campaign, the presumed events of a nonexistent Halo 6 took place offscreen as we reunite with Chief long after the battle has been lost. Once again, a narrative examination of how this once-unstoppable soldier deals with picking up the remnants of a human race he was expected to save is incredibly powerful. All of those opportunities to produce something wonderful, lasting, and impactful never quite reached their full potential. Much has been uncovered about how things turned out this way, and many of the internal decisions made were a foolish attempt to try to recapture what Halo used to be. It was a dominant global titan that transformed the medium time and time again as it pushed the shooter genre to new heights, gave people a reason to sign up for Xbox Live, and helped the platform stay afloat during an awkward start--but that's no longer the case.
Bungie’s original trilogy was lightning in a bottle. Three masterful games released over the course of seven years that would go on to define an entire generation of culture. I’m not exaggerating when I say millions of gamers were raised by Halo. It helped define several of my own tastes during a formative time in my life as I played through each story campaign with my older brother and felt like I was taking part in a living, breathing battle: a conflict that was confident in its mechanical and narrative ambitions despite having to live up to massive expectations. It stuck the landing each and every time, with ODST and Reach acting as big ol’ cherries on top before the series was finally laid to rest. Or so we thought.
Halo: Reach
We hold the first three games to such an untouchable standard because of what they came to represent: experiences that evolved the medium before our eyes while bringing countless gamers together in a world before social media and smartphones. There was something so intimately raw about fighting alongside Master Chief with close friends under the dim light of a cracking CRT display. The medium we know today was still finding its feet in a brand-new era, and Halo played a fundamental part in that journey. Fondness in the moment has since morphed into entrenched nostalgia, which is precisely what Xbox has been trying again and again to recapture to mixed results. Not the gameplay or narrative, since 343 Industries has done an admirable job of taking risks in that department, but rather the emotions Halo once stirred up inside of us all those years ago.
But things change, and video games no longer exist in a landscape where a game like Halo can waltz along and take over the world. We have become accustomed to live-service titans like Fortnite and Call of Duty, which have thrown aside traditional solo campaigns and online multiplayer in favour of something alien.
Our present is about platforms making lots of money and sinking their hooks into players for as long as possible rather than offering an adventure that stays with you. The original Halo trilogy made and tried to do things within the medium that had never been done before, which is precisely what made them so memorable to an entire generation. Whether you were a player or a developer, we were all watching this magic come to life at the exact same time.
As much as it breaks my heart to admit this, it’s time to stop hoping for Xbox to somehow recapture this unattainable magic. For the past two decades we have watched brave new stories dropped unceremoniously and gameplay changes introduced as the giant tries to achieve the impossible. We finished the fight back on Xbox 360, and this fruitless chase of trying to justify a new conflict has given us nothing but manufactured nostalgia. I love Halo, but it’s finally time to let it go.
Title: Star Wars Battlefront 3 Reportedly In Development By EA’s Top Shooter Studios
Date: Wed, 21 Oct 2026 19:16:31 +0000
Link: https://www.gamespot.com/articles/star-wars-battlefront-3-reportedly-in-development-by-eas-top-shooter-studios/
Included in the shocking news of EA's restructuring, which includes layoffs and the closure of BioWare, is a mention from the publisher that Apex Legends studio Respawn Entertainment and Battlefield maker DICE are collaborating on a project. According to a report, that project is a long-awaited sequel set in a galaxy far, far away.
Per Variety, which cites "multiple sources," the DICE and Respawn project is Star Wars Battlefront 3. While EA itself did not confirm this, the company's memo about the restructuring says that the studios' title will contribute to EA's goal of delivering a "shooter portfolio that unlocks growth."
EA specifically states that learnings from Battlefield 6's launch and live service will further that goal, while also announcing that Apex Legends will be expanded with new "gameplay modes" and "other new experiences."
As for the purported existence of Star Wars Battlefront 3, the timing coincides with a recent rumor that Lucasfilm Games was seeking a development partner for a new Battlefront, and that DICE and Sony-owned studio Bungie were among the studios being considered.
DICE had made two Star Wars Battlefront games for EA, which were released in 2015 and 2017. Battlefront 2 attracted criticism over loot boxes (remember when that was the hot controversy of the day?), but the game still proved to be massively popular. Last year, Battlefront 2 suddenly had a resurgence in players, with many hoping that it would ignite talks of a third Battlefront.
Outside of Battlefront and shooters, the Star Wars franchise has gained two new popular entries this year alone, with strategy game Star Wars Zero Company (which Respawn co-developed) and racing title Star Wars: Galactic Racer enjoying critical success.
https://www.polygon.com/rss/index.xml
Title: Demon Slayer: Infinity Castle 2 Rumored Release Date Discovered
Date: Wed, 21 Oct 2026 21:08:13 GMT
Link: https://www.polygon.com/demon-slayer-infinity-castle-2-movie-release-date-2027/
While there are still a few months to go before 2026 ends, anime fans know that they have to wait until 2027 for the biggest franchises to release their next blockbusters. At the top of most watchlists is Demon Slayer: Infinity Castle 2, the sequel to the highest-grossing anime movie of all time, which still does not have a confirmed release window.
Title: HBO Poison Ivy Show Reportedly Coming From 'The Penguin' Producer
Date: Wed, 21 Oct 2026 20:45:10 GMT
Link: https://www.polygon.com/hbo-dc-poison-ivy-tv-series-penguin-batman-dcu/
Get ready for more Batman villains to take the spotlight. A Poison Ivy series is reportedly in the works with The Penguin showrunner and executive producer Lauren LeFranc in talks to produce it, according to a new report.
Title: Major Skyrim Update Officially Comes to 'Elder Scrolls Online'
Date: Wed, 21 Oct 2026 20:10:26 GMT
Link: https://www.polygon.com/elder-scrolls-online-skyrim-update-free-dlc/
Skyrim is calling once again. The Elder Scrolls Online has officially launched Season Two: Echoes of Skyrim, bringing players back to the fan-favorite region with a fresh batch of content, including previously paid DLC that is now free for everyone who owns the base game.
Title: 8 Fallout 4 Replay Ideas to Make the Commonwealth Feel Brand New
Date: Wed, 21 Oct 2026 20:00:17 GMT
Link: https://www.polygon.com/fallout-4-replay-ideas/
What do you do when you want to play Fallout 4 again, but you already know how that first firefight in Concord goes, and how every fight after it ends? You’re not alone: One Reddit user with more than 1,000 hours in the game asked the same thing after trying every build and mod they could think of. Hundreds of hours in, even a world this big can start to feel like a to-do list — another settlement under attack, another warehouse full of raiders, another supply run. Once you’re running the Minutemen, Preston Garvey’s quests do start cycling back through places you’ve already cleared.
Title: Does 'Clayface' Have a Post-Credits Scene? Here's Your Spoiler Free Answer
Date: Wed, 21 Oct 2026 19:30:17 GMT
Link: https://www.polygon.com/clayface-post-credits-scene-no-spoilers-guide/
Based on a story by horror heavyweight Mike Flanagan and directed by James Watkins, Clayface is the latest entry in James Gunn's and Peter Safran's DC Universe, which kicked off with Superman in 2025 and has continued on somewhat unevenly since. Like 2019's Joker, this is a movie about a Batman villain, but without Batman in it.
Title: Dial Up the Cloud: NVIDIA DLSS 4.5 Controls Arrive on GeForce NOW
Date: Thu, 15 Oct 2026 13:00:59 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-enshrouded-update/
Dial in the next gaming session this GFN Thursday. New NVIDIA DLSS 4.5 controls give GeForce NOW members more choice over how supported games look and perform in the cloud, even without the latest hardware.
Then, step into the Shroud as Keen Games’ Enshrouded leaves early access with its 1.0 release, or let the bolts fly in Warhammer 40,000: Boltgun 2. Both are streaming on GeForce NOW at launch.
With 10 new games joining the cloud this week, members can put the new controls to work in supported titles and keep playing across supported devices without downloads, installs or expensive hardware upgrades.
Fine-Tune the Cloud With DLSS 4.5 Controls
More control, more cloud power.
NVIDIA DLSS 4.5 controls are now available on GeForce NOW, giving members more choice over how supported games look and perform in the cloud, even without the latest hardware. DLSS Super Resolution sharpens image quality, while Dynamic Multi Frame Generation delivers lower latency and reduces stutter for smoother streaming, and Ray Reconstruction enhances ray-traced visuals. In addition, Ultimate members streaming on GeForce RTX 5080-powered cloud rigs benefit from the maximum available options, including Dynamic Multi Frame Generation up to 4X.
From James Bond’s globe-trotting missions in 007 First Light — now with path tracing support — to CONTROL Resonant’s reality-bending Manhattan and the shadowy scares of Resident Evil Requiem, the controls help fine-tune supported games for image quality, responsiveness or a preferred balance between the two.
These new settings are available in the GeForce NOW app under settings, for Windows, macOS, Chrome OS and Steam OS platforms. Members can read here for more details on using the feature with their membership tier, and more information on how to get the smoothest cloud game streaming for some games on GeForce NOW.
Rise, Flameborn
Enshrouded 1.0 brings the co-op survival action role-playing game out of early access and into its full release. Rise as a Flameborn, the last ember of hope of a dying race, and venture into a vast world of survival, action and role-playing, where a corrupting fog has consumed a once-beautiful kingdom.
The title brings improvements to existing systems, alongside expansions in combat with nine new spells, new mage and archer skills, reworked wands and upgradeable Eternal spells and arrows. New enemy variants keep encounters fresh, while a new biome raises the player level cap to 50 and equipment cap to 55.
GeForce NOW offers Enshrouded 1.0 ready to play in the cloud at launch across supported devices. Skip the 60GB local install to save precious storage space, then step into the Shroud without waiting for downloads or needing to make room for the update.
Let the Bolts Fly
Warhammer 40,000: Boltgun 2 is now streaming on GeForce NOW. The brutal, fast-paced sequel to the retro first-person shooter brings more enemies, more weapons and new ways to purge.
Picking up directly after the original game, a branching single-player campaign sends the fight to grimdark new worlds.
Choose between the formidable Sternguard Veteran Malum Caedo and the swift Sister of Battle Nyra Veyrath, each with distinct abilities, weapons and play styles. From towering hive cities to jungle mangrove swamps, new enemy types await in every biome.
GeForce NOW keeps the campaign ready in the cloud. No local rig upgrades or game installs stand between members and the fight — the Emperor’s work waits for no loading bar.
In addition, members can look for the following joining the GeForce NOW library:
Deep Dish Dungeon (New release on Steam, Oct. 13)
Planet Zoo 2 (New release on Steam, Oct. 13)
Total War: SHOGUN 2 – Complete Edition (New release on Steam, Oct. 13)
Valor Mortis (New release on Steam, Oct. 13)
Among the Trolls (New release on Steam, Oct. 14)
over the hill (New release on Steam, Oct. 14)
Warhammer 40,000: Boltgun 2 (New release on Steam, Oct. 14)
Beyond These Stars (New release on Steam and Xbox, Oct. 15), available on Game Pass
Tenebris Somnia (New release on Steam, Oct. 16)
The Witcher 3: Wild Hunt – Remastered (Xbox), available on Microsoft Store
Also this week, the performance of DLSS 5’s 3D-Guided Neural Rendering model is improving by 2X, enabling even more gamers to enjoy DLSS 5’s transformative uplift in lighting and materials at high frame rates and settings. The new, more performant DLSS 5 model will debut in NBA 2K27 on Oct. 16 on GeForce NOW, GeForce RTX 50 Series GPUs and RTX Spark laptops.
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles.
Gamers who want to test out the new 4.5 controls and high-performance GeForce NOW cloud gaming can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up for more.
What’s on the playlist this weekend? Let us know on X or in the comments below.
Title: Rally Up: ‘Gears of War: E-Day’ Launches on GeForce NOW
Date: Thu, 08 Oct 2026 13:00:46 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gears-of-war-e-day/
Gears of War: E-Day leads the charge on GeForce NOW this week, bringing Marcus Fenix and Dom Santiago’s first fight against the Locust Horde to the cloud with GeForce RTX-powered performance.
A new way to join the action is also coming: Fire TV users will soon be able to purchase GeForce NOW memberships directly through Amazon, creating a more seamless path from device setup to gameplay. Keep an eye out for availability in the coming weeks.
There’s more in store this GFN Thursday, with the cloud serving up 10 games, including seven new releases.
Emergence Day Is Here
Gears of War: E-Day is now streaming on GeForce NOW following its global release on Tuesday, Oct. 6. Set 14 years before the original Gears of War, the prequel follows Marcus Fenix and Dom Santiago as they confront the terrifying arrival of the Locust Horde on Emergence Day.
The series’ brutal combat, desperate survival and larger-than-life action return with a new origin story for the legendary partnership. Ultimate members can take on the Horde with GeForce RTX 5080-class performance in the cloud, plus technologies including NVIDIA DLSS and NVIDIA Reflex.
From campaign missions to cooperative and competitive modes, GeForce NOW keeps the fight ready across low-power laptops, Macs, mobile devices, handhelds, Firefox and other browsers, and more — no massive downloads or expensive gaming rig required.
New on the Cloud Menu
Members can look forward to the following games joining the GeForce NOW library this week:
Gears of War: E-Day (New release on Steam and Xbox, Oct. 6), available on Game Pass
STAR WARS: Galactic Racer (New release on Steam, Oct. 6)
Clive Barker’s Hellraiser: Revival (New release on Steam, Oct. 8)
Forever Ago (New release on Steam, Oct. 8)
Order of the Sinking Star (New release on Steam, Oct. 8)
Silver Pines (New release on Steam, Oct. 8)
Permafrost (New release on Steam, Oct. 9)
Graveyard Keeper 2 (Steam)
Solasta II (Steam)
Tyr (Steam)
The Xbox version of Dune: Awakening didn’t join GeForce NOW in September as previously shared. Stay tuned to GFN Thursday for updates on game availability.
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they are released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles.
Gamers who want to test out high-performance GeForce NOW cloud gaming can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up for more.
What’s on the play list this weekend? Let us know on X or in the comments below.
Title: Fall Into 25 New Games on GeForce NOW This October
Date: Thu, 01 Oct 2026 13:00:54 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-october-2026-games-list/
Spooky season is streaming in. Alongside falling leaves, pumpkin spice and everything nice, 25 new games are joining GeForce NOW throughout October, including six ready to play this week.
From a new CONTROL Resonant reward for Performance and Ultimate members to The Witcher 3: Wild Hunt – Remastered joining the cloud, this GFN Thursday is packed with fresh reasons to play.
Claim Rewards
A new reward from a world gone sideways.
CONTROL Resonant is streaming from the cloud for GeForce NOW Performance and Ultimate members. Explore a warped Manhattan on the brink of paranatural annihilation as Dylan Faden harnesses extraordinary powers to battle the Hiss, the Mold and other reality-bending threats while searching for his sister, Federal Bureau of CONTROL Director Jesse Faden.
Performance and Ultimate members can claim the Third Ice Baseball Cap reward for CONTROL Resonant. After claiming the reward code, launch the Steam or Epic Games Store version of CONTROL Resonant, select “Options” from the main menu, navigate to “Gameplay” and choose “Enter Redeem Code.” The reward can be equipped after completing Act 1.
Cap it off: Claim the reward from Thursday, Oct. 1, through Sunday, Nov. 1, at 11:59 p.m. PT, before it slips into another dimension.
The White Wolf Rides Again
The Witcher 3: Wild Hunt – Remastered launched Tuesday, Sept. 29, and is now streaming for Performance and Ultimate members. Follow the iconic tale of Geralt of Rivia, a monster slayer for hire, as he tracks down the Child of Prophecy in a war-torn, monster-infested open world.
The remastered adventure brings Geralt’s beloved world back at refreshed specs across nearly any device. GeForce NOW handles the rendering, downloads and storage in the cloud, so there’s no expensive hardware upgrade or lengthy install standing between the trail and the next contract.
Ultimate members can take the Continent further with GeForce RTX 5080-class performance in the cloud — high-end horsepower worthy of the White Wolf, with no local hardware upgrade required.
In addition, members can look for the following titles streaming this week:
Minecraft Dungeons II (New release on Xbox, Sept. 29), available on Game Pass
Nivalis Nights (New release on Steam, Sept. 29)
The Witcher 3: Wild Hunt – Remastered (New release on Battle.net and Xbox Play Anywhere, Sept. 29), available on Microsoft Store
Bookshop Simulator (Steam)
Megastore: Tidy Up Together (Steam)
Planet Coaster 2 (Xbox), available on Game Pass
And look forward to the games coming throughout October:
Gears of War: E-Day (New release on Steam, Oct. 6)
STAR WARS: Galactic Racer (New release on Steam, Oct. 6)
Clive Barker’s Hellraiser: Revival (New release on Steam, Oct. 8)
Order of the Sinking Star (New release on Steam, Oct. 8)
Silver Pines (New release on Steam, Oct. 8)
Permafrost (New release on Steam, Oct. 9)
Deep Dish Dungeon (New release on Steam, Oct. 13)
Planet Zoo 2 (New release on Steam, Oct. 13)
Total War: SHOGUN 2 – Complete Edition (New release on Steam, Oct. 13)
Valor Mortis (New release on Steam, Oct. 13)
Among the Trolls (New release on Steam, Oct. 14)
over the hill (New release on Steam, Oct. 14)
Warhammer 40,000: Boltgun 2 (New release on Steam, Oct. 14)
Beyond These Stars (New release on Steam, Oct. 16)
Tenebris Somnia (New release on Steam, Oct. 16)
Dimraeth (Steam)
Graveyard Keeper 2 (Steam)
Solasta II (Steam)
Tyr (Steam)
More from September
In addition to the games announced last month, 11 more joined the GeForce NOW library.
The Blood of Dawnwalker (GOG.com)
Death Stranding Director’s Cut (Epic Games Store)
DragonSword: Awakening (Steam)
Dune: Awakening (Xbox)
Everything Is Crab (Steam)
LEGO Batman: Legacy of the Dark Knight (Steam)
Over the Top: WWI (Steam)
Roadside Research (Steam)
RuneScape: Dragonwilds (Xbox)
Stick It to the Stickman (Steam)
Wild West Pioneers (Steam)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they are released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles.
Gamers who want to test out high-performance GeForce NOW cloud gaming can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up for more.
What’s on the playlist this weekend? Let us know on X or in the comments below.
Title: Contain the Chaos: ‘CONTROL Resonant’ Launches on GeForce NOW
Date: Thu, 24 Sep 2026 13:00:36 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-control-resonant/
A warped Manhattan is waiting in the cloud this week. Remedy Entertainment’s CONTROL Resonant brings Dylan Faden’s extraordinary abilities and a paranatural crisis to GeForce NOW at launch.
With the release comes the final days of the CONTROL Resonant Ultimate Membership Bundle. Purchase a 12-month GeForce NOW Ultimate membership through Sunday, Sept. 27, and receive CONTROL Resonant at no additional cost.
GeForce NOW support is coming soon to Googlebooks, a new category of laptops bringing together the best of ChromeOS and Android.
To top it off, DragonSword: Awakening leads nine new games this week, bringing an anime-style open world to supported devices.
Take Control on the Cloud
Explore a warped Manhattan on the brink of paranatural annihilation in Remedy Entertainment’s CONTROL Resonant. Harness Dylan Faden’s extraordinary abilities to battle the Hiss, the Mold and other reality-bending threats while searching for his sister, Federal Bureau of CONTROL Director Jesse Faden.
Dylan must master his new powers and the ever-changing forms of the Aberrant, his paranatural melee weapon, to face a cosmic threat that has escaped the Oldest House and swept through the city.
Ultimate members can stream the next chapter of the CONTROL franchise with GeForce RTX 5080-class performance in the cloud, including NVIDIA DLSS 4, ray tracing, NVIDIA Reflex and Cinematic Quality Streaming technologies, with up to 5K high dynamic range on supported devices. Skip the 100GB local install and expensive PC upgrades, and step into the chaos the moment the mission begins.
The clock is ticking: the CONTROL Resonant Ultimate Membership Bundle ends Sunday, Sept. 27.
Cloud Gaming Meets Googlebooks
GeForce NOW support is coming soon to Googlebooks — Google’s new category of laptops, and the first designed for Gemini Intelligence. Googlebook is crafted with premium materials for powerful performance. Secure by design, its Titan C chip and multigrade protection keep viruses out and hackers away. It also lets users jump from phone to laptop without skipping a beat, and access files and apps from phones directly on the laptop.
As Googlebooks begin rolling out this fall, GeForce NOW support will bring the cloud gaming library to the new laptop category, making it possible to stream the latest PC games with GeForce RTX-powered performance — and without local installs. Keep an eye on GeForce NOW social channels for more availability details later this year.
Awaken the Dragon Sword
A dragon has awakened after 60 years, and the legacy of six heroes waits to be uncovered.
Hound13’s DragonSword: Awakening transports players to the radiant, anime-style continent of Orbis, where Lute’s journey to become the hero known as the Dragon Sword begins. Explore meadows, secret cellars, deep seas, caves and dungeons alongside trusted allies and collectible Familiars.
Build a team from 19 heroes, stack Status Ailments with Active Skills and chain Signal Skills into spectacular tag-team combos. Each character carries a story of their own to uncover along the way.
The journey travels across supported devices, including Steam Decks, Firefox browsers and Amazon Fire TV devices, making players ready for the next adventure in Orbis. The Dragon Sword awaits.
In addition, members can look for the following games joining the cloud this week:
Dune: Awakening (New release on Xbox, Sept. 22, available on Game Pass)
Stick It to the Stickman (New release on Steam, Sept. 23)
CONTROL Resonant (New release on Steam, Sept. 24)
Wild West Pioneers (New release on Steam, Sept. 25)
DragonSword: Awakening (Steam)
Everything Is Crab (Steam)
LEGO Batman: Legacy of the Dark Knight (Steam)
Over the Top: WWI (Steam)
Roadside Research (Steam)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles.
Those new to GeForce NOW can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of a day pass can be applied toward a first monthly membership — making it easy to level up with GeForce RTX-powered cloud gaming.
Which cloud-bound adventure is calling this weekend? Let us know on X or in the comments below.
Title: Cute Critters Come to the Cloud: ‘Aniimo’ Launches on GeForce NOW
Date: Thu, 17 Sep 2026 13:00:55 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-aniimo/
A new creature-catching adventure is ready to stream from the cloud this week. Pawprint Studio’s Aniimo arrives on GeForce NOW at launch, inviting gamers to explore the vibrant continent of Idyll across supported devices.
Also this week, 007 First Light receives a path-tracing update on GeForce NOW, alongside a smashing limited-time Deluxe Edition sale on Steam and Epic Games Store.
Gaijin Network’s fractured-multiverse action game Active Matter and Annapurna Interactive’s acclaimed space mystery Outer Wilds are also among 11 new titles joining the cloud this week.
Explore Idyll With the Cutest Companions
The path to Idyll begins now. Aniimo is a free-to-play, open-world creature-catching role-playing game where every creature encountered can become a companion. Catch Aniimo with Aniipods, then Twine with them to take on their form and use unique skills to solve puzzles, win battles and overcome challenges.
Glide, dive and burrow across Idyll, then return to a personal RV to build a warm, interactive Homeland alongside Aniimo companions. Stream Aniimo on a Steam Deck, in the newly supported Firefox browser and across any other supported devices — without waiting through its 45GB download or making room in local storage. There’s always room in the Homeland for one more Aniimo.
Choose Your Path
Licensed to render.
In the critically acclaimed, multimillion-selling 007 First Light, follow James Bond as a young, resourceful and sometimes reckless recruit in MI6’s training program, and discover a reimagined origin story of the world’s most famous spy. Incorporating IO Interactive’s signature stealth gameplay with world-class Bond action, players can embark on missions in breathtaking locations around the globe, drive iconic vehicles and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.
Path tracing has now been added to 007 First Light, introducing extra-detailed lighting, shadows and reflections, making its levels and set pieces even more cinematic, immersive and realistic. And NVIDIA DLSS 4.5 Ray Reconstruction ensures the fidelity, clarity and accuracy of these additions are at their absolute best.
Ultimate members can stream with GeForce RTX 5080-class performance, with up to 5K high dynamic range and cinematic-quality streaming. DLSS 4.5 Super Resolution and Dynamic Frame Generation accelerate frame rates and enhance image quality.
A limited-time opportunity awaits: the 007 First Light Deluxe Edition is on sale on Steam from Sept. 15-29 and on Epic Games Store from Sept. 3-18. The mission is on sale. The getaway car is in the cloud.
Matter of Time
Gaijin’s Active Matter, a realistic military shooter set in a fractured multiverse, has launched on GeForce NOW. As an operative stuck in a time loop, join dangerous raids for loot or intense player vs. player battles.
Fight against rivals from other timelines, survive physics-breaking anomalies and try to stay alive. Harvest active matter, gather loot and extract to a safe place before the whole zone ceases to exist.
Ultimate members can take on each raid with GeForce RTX 5080-class performance in the cloud, delivering high frame rates, advanced graphics features and low latency across supported devices. The zone won’t wait — and neither does the next loop.
Let’s Get Loopy
Every loop holds another secret.
Outer Wilds joins the GeForce NOW library this week. As the newest recruit of Outer Wilds Ventures, search for answers across a strange, ever-changing solar system trapped in an endless time loop. Gamers can trace mysterious signals, decipher alien writing and discover hidden locations before an underground city is swallowed by sand or a planet crumbles beneath their feet.
There’s even more to stream this week:
Active Matter (New release on Steam and Gaijin, Sept. 15)
Aniimo (New release on Steam, Sept. 15)
RuneScape: Dragonwilds (New release on Xbox, Sept. 15, available on Game Pass)
Train Sim World 7 (New release on Steam, Sept. 15)
The Guild 1 Remake: Europa 1410 (New release on Steam, Sept. 17)
The Blood of Dawnwalker (GOG.com)
Mixtape (Steam)
Neon White (Steam)
Outer Wilds (Steam)
Stray (Steam)
What Remains of Edith Finch (Steam)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles.
Ready to take this week’s new games for a spin? Start with a day pass to try premium cloud gaming before committing to a membership. Even better, the cost of the day pass can be applied toward a first monthly membership — making it easy to level up with GeForce RTX-powered cloud gaming.
What’s on the playlist this weekend? Let us know on X or in the comments below.
https://blog.playstation.com/feed
Title: Once Human’s Isles of Abyss expansion launches on PS5 tomorrow
Date: Wed, 21 Oct 2026 17:00:37 +0000
Link: https://blog.playstation.com/2026/10/21/once-humans-isles-of-abyss-expansion-launches-on-ps5-tomorrow/
Hey everyone, we have huge news to share with you today. Once Human’s largest free expansion yet, Isles of Abyss, is officially launching tomorrow, October 22 (October 21) on PlayStation 5. We’ve taken the strange worlds survival you know and love, and plunged it into uncharted waters. Starting tomorrow, you can leave the safety of dry land behind, set sail across five brand-new oceanic regions, and face down brand new threats unlike anything you’ve ever encountered before.
Dive into a “living” ocean
When we set out to build this expansion, we wanted to make sure that the sea felt like more than just a blue backdrop or a way to get from A to B. In Isles of Abyss, the entire ocean is a massive, conscious entity known as “The Sunken Lord.”
The water surface you navigate is its physical body, while the eerie, staring lighthouses “The Tower” and spectral ghost ships “Voyagers” drifting through the fog act as its organs and manifestations of its dark will. The sea is constantly watching you, reacting to your presence, and feeding on your fear. As you explore, you’ll encounter dynamic regional threats – from suffocating mysterious fogs and violent black tides to skies raining temporal fire. To untangle the secrets of this world, you and your squad will need to brave these anomalies, defeat regional bosses anchored in colossal towers, and ultimately confront the Sunken Lord itself.
Build your dream Mobile Sea Fortress
To survive a sea that actively wants to devour you, a basic wooden raft isn’t going to cut it for long – though that’s exactly where your journey begins.
We’ve given you complete freedom to build, customize, and upgrade your vessel into a fully functional, mobile Sea Fortress. Your ship isn’t just transportation; it’s your forward base, workshop, heavy artillery platform, and primary survival tool. Want to build a classic wooden pirate ship armed with heavy broadside cannons? Go for it. Prefer an industrial drilling rig, a sleek sci-fi aircraft carrier, or a completely wild, abstract floating fortress? The design is entirely up to your imagination.
How you engineer your vessel serves as your tactical answer to the ocean’s threats. You can team up with friends to form entire player fleets, coordinating your ship designs to tackle different hazards together as you sail through uncharted waters.
The land-sea dual progression loop
Your survival journey begins as you wake up on a starter island, but from there, the order in which you explore the remaining four oceanic regions is entirely up to you, allowing every player to carve out a unique growth path.
Isles of Abyss introduces a seamless, mutually feeding progression loop between land and sea. Resources gathered from exploring mysterious islands fuel the naval tech and heavy weaponry needed to survive open-water encounters. In turn, venturing into the deep sea unlocks specialized materials that enhance your terrestrial gear and base progression. Beneath the waves, a dedicated underwater exploration layer awaits, where you can dive deep into sunken ruins for lost treasure, harvest rare aquatic resources, and engage in deep-sea hunting to sustain your crew and gain special materials.
Feel every wave with PS5 features
We’ve fully tailored this aquatic journey for the PlayStation 5 to make navigating a hostile ocean feel as tactile as possible:
DualSense haptic feedback: Feel the low, rumbling heartbeat of the Sunken Lord beneath your hull, along with the distinct rhythm of crashing waves, roaring sea storms, and hull-creaking impact during naval combat.
Adaptive triggers: Experience realistic resistance with every shot as you pull the trigger on heavy naval cannons or launch grappling lines into enemy vessels.
Lightning-Fast SSD Loading: Seamlessly transition from land exploration to captaining your ship, or diving deep into underwater trenches, without interrupting your survival flow.
Prepare to set sail tomorrow
The tide has turned, and the living ocean is waiting. Grab your friends, head over to the PlayStation Store, and download Once Human to be ready for the free-to-play Isles of Abyss expansion arriving on PS5 tomorrow..
We’ll see you on the open sea – try not to let it swallow you whole.
Title: PlayStation Indies: 9 must-play horror games for the spooky season
Date: Wed, 21 Oct 2026 16:00:31 +0000
Link: https://blog.playstation.com/2026/10/21/playstation-indies-9-must-play-horror-games-for-the-spooky-season/
There is joy in being a little scared. From pleasantly spooky atmospheres to frights that make your fingers fidget on the controller. Our team has played many horror-themed indie games, from cozy to creepy, and we’re excited to share some of our favorites to keep players frightened and having fun this Halloween season.
CloverPit
What’s scary about slot machines? Not much, unless you’ve ever tried to navigate a casino floor with your wallet (and ears) intact. But what if your life was riding on every jackpot? What if you were locked in a grim, rusted-metal nightmare room, suspended above a bottomless pit, with only a broken toilet and a few lucky charms to keep you company? Bet you’d be pretty scared then, huh? Huh!?
In any case, that’s the premise of CloverPit, a macabre slot-machine roguelite in which your only hope of survival is to win enough coins to clear an ever-rising debt. This isn’t entirely random; unlocking a few of those charms can tilt the odds in your favor, and learning to synergize them can keep you a few steps ahead of your unseen captors.
Also, the longer you survive, the more likely you are to get bonuses you can build strategies around, giving you more breathing room to plan an escape. So don’t get discouraged if your first few attempts send you tumbling into the abyss – there’s always a chance for better luck, even unstoppable luck, on your next run.
– Mikel Reparaz, Game Content Analyst
Escape the Backrooms
Play Video
Escape the Backrooms is a horror exploration game that plunges you into the unsettling world of the internet’s infamous Backrooms legend. Traverse more than 30 eerie levels, solve puzzles, avoid terrifying entities, and search for a way out. Just remember: survival is far from guaranteed.
Brave the Backrooms alone for a tense, atmospheric experience, or team up online with up to three friends. Proximity voice chat means you’ll need to stick together whilst communicating carefully! The catch? Keep your voices to a whisper; the entities can hear you too.What makes Escape the Backrooms a must-play is how brilliantly it balances psychological horror with chaotic multiplayer fun. Its unsettling environments and unpredictable dangers make solo exploration genuinely nerve-racking, while playing with friends can quickly turn into a chorus of panicked shouting and questionable decisions. Few horror games make being lost so terrifying, or watching your friends make everything worse so entertaining.– Jonty Binns, Global Account Manager
Fangtopia
Play Video
Not every spooky game needs to scare the life out of you. Fangtopia is a cozy, single-player puzzle game where you build your own monster-filled kingdom, one hexagonal tile at a time. Connect forests, towns, mountains, and railways to create a sprawling landscape, then populate it with werewolves, yetis, and other wonderfully weird creatures. And there’s no timer, so you can relax whilst planning each move.Fangtopia is a must-play because it captures the spirit of Halloween without any of the scares. Its charming monsters, playful atmosphere, and satisfying puzzle mechanics make it the perfect game to unwind with after a night of horror. Whether you’re building the creepiest kingdom imaginable or simply seeing what strange creatures you can discover, Fangtopia proves that Halloween can be all treats, no tricks.– Jonty Binns, Global Account Manager
Graveyard Keeper 2
Play Video
Is it weird to call this medieval apocalyptic game cozy? Because this is exactly how I would summarise this game in one word.I have never played the first game (Graveyard Keeper), so I learned the gameplay mechanics and story just by playing this one. I am usually not a fan of resource-management games, but somehow Graveyard Keeper 2 really hooked me, and I ended up losing track of time while playing! Customization also plays a big part, letting you decide where and what to build as you gradually bring the town back to life.From the characters’ tone to the art style (2D, retro pixelated art), I started wondering why I never played the first one! The gameplay is quite full-on, with multiple things to do depending on what you prefer: complete quests, craft objects, build a zombie army to help you restore the town, or simply look after your church and graveyard. For someone new to the franchise, I recommend this game if you want a cozy, story-driven experience that unfolds at your own pace!Who knew rebuilding a town with the help of zombies could be so relaxing?– Juliette Common – Go-To-Market Strategist
Hunter’s Moon
Play Video
What I enjoyed most about Hunter’s Moon was how different it felt from most horror games I’ve played. Rather than relying on monsters or jump scares, it draws its tension from the people, places, and beliefs that shape its world. I found myself slowing down to absorb the atmosphere, listening in on conversations, exploring winding countryside paths, and gradually piecing together the lives of the community around me.
Some of my favorite moments came from simply observing the stories unfolding inside homes and taverns, while the game’s wonderfully strange mummers, handcrafted visual style, and strong sense of British folklore gave every encounter a distinctive character. One moment I was completely engrossed in the villagers’ lives and dramas; the next I was desperately trying to evade capture when a stealth sequence took an unexpected turn. The result is a mature, atmospheric folk-horror experience that feels genuinely unlike anything else I’ve played recently.
– Dominic Kendrick – Producer
Phasmophobia
Play Video
Are solo scares not your thing? Maybe you’d feel braver with some friends along. Phasmophobia lets you team up with three other ghost hunters to investigate extremely haunted locations and gather evidence of the supernatural. Using voice chat and advanced equipment like UV lights, cameras, and thermometers, you’ll creep through dark spaces, hunting for clues about the resident ghost.Just know that the ghosts can hunt you back. While you’re poking around and laughing with your friends, you might see eerie phenomena, lights flickering, doors slamming, or even the ghost itself, but when the front door locks and you hear it coming, it’s time to run, hide, and hope it doesn’t find you. And don’t scream, they’re always listening. Always.
– Mikel Reparaz, Game Content Analyst
Reanimal
Play Video
Beautiful dissonance is the shortest way to describe the feeling of playing Reanimal. Juxtaposed against a morose color palette where scares lurk behind every shadow, it’s a tender, cooperative experience that gently guides the player through environmental storytelling at its finest. You play as an orphaned brother and sister on a mission to rescue their missing friends, navigating a nightmarish island through a combination of stealth and puzzle-platforming mechanics.One moment, you may crouch behind an object to hide from a macabre creature; the next, you may be frantically chased through cavernous woods teeming with monstrous surprises. In all of these moments, you’ll have to work with your sibling to survive, forging a shared experience in the dark.From its sumptuously dark atmosphere to its tense pursuits across the island, Reanimal is the perfect companion for spooky season.– Becky Sayers, Independent Partners Team Lead
Silver Pines
Play Video
A private detective lost in a rainy, mostly abandoned mountain town is a natural setup for a Lynchian survival-horror game; a side-scrolling search-action, not so much. Yet Silver Pines blends its inspirations cleverly, delivering a moody, mystery-filled adventure where players hunt for keys and clues while discovering weapons that let them tear through obstacles and misshapen creatures with equal ease.It starts slow. Investigator Red Walker wakes up in a diner with little more than his modest ability to jog and dodge, but the game quickly immerses players in a nightmare mystery as Red delves into decrepit motels, flooded tunnels, and dreamlike spaces in search of missing musician Eddie Velvet. An unusual high-contrast art style and surprisingly effective scares deepen the sense of unease, while satisfyingly brutal, stompy combat makes pushing deeper into the horror more fun. It’s a strange, melancholic, and utterly unique take on survival horror.
– Mikel Reparaz, Game Content Analyst
The Midnight Walk
Play Video
The Midnight Walk is a single-player, first-person adventure focused on exploration, puzzles, and stealth. You travel through a beautifully twisted dark fantasy world alongside Potboy, a small lantern-like companion whose flame is key to your journey.
What makes this a standout must-play is its incredible handcrafted art style, with every character and environment sculpted in clay and 3D-scanned into the game. It feels like stepping into a dark stop-motion movie that’s weird, beautiful, and unsettling in equal measure, and unlike almost anything else out there. If you love Tim Burton films or are a fan of Little Nightmares, this is a must-play for you.
– John Vega, Director, Head of Independent Partner Relations
Discover more indie favorites on PlayStation
Play Video
What spooky games are you playing this Halloween season?
Title: Stranger Than Heaven hands-on report: brutal combat and the glitz of show business intermix
Date: Wed, 21 Oct 2026 14:01:18 +0000
Link: https://blog.playstation.com/2026/10/21/stranger-than-heaven-hands-on-report-brutal-combat-and-the-glitz-of-show-business-intermix/
Fists clashing, bones crunching—it’s combat at its most visceral. On the flip side, there is the glitz and glamour of show business, where you handle everything from song composition to live stage productions. Stranger Than Heaven, an all-new title from RGG Studio, the team behind the Like a Dragon series, delivers a remarkably diverse array of gameplay as it follows the 50-year journey of protagonist Makoto Daito.
At a recent press preview event, we got hands-on time with select portions from four distinct chapters: the Prologue, Kokura in Fukuoka, Kure in Hiroshima, and Minami in Osaka.
Makoto Daito’s quest for a place to belong, and the vibrant port town
The prologue takes place in San Francisco in 1915. Framed for murder and pursued by the police, Daito manages to shake off the cops and board a suspicious vessel about to set sail from the docks. There, he meets Yu Shinjo, a fellow stowaway, along with the ship’s captain, Orpheus. From the outset, a dramatic story unfolds against the backdrop of a moody jazz-blues soundtrack. While you can feel the profound loneliness of Daito, who has lost his parents and faced racial discrimination, he also reveals a compassionate heart, putting himself at risk to protect Mashiro when he is spotted by the crew.
In the next segment, set in Kokura in 1915, Daito crosses paths with Tae, the woman who becomes the anchor of his life. Still searching for a place to belong, Daito is deeply shaken when Tae greets him with a gentle “Welcome home”. The nuance of falling for Tae is delicately captured through subtle facial expressions and minute hand gestures.
This section also offered a taste of free-roaming adventure. Bathed in sunlight, Kokura is a lively port town. Running through town while gazing at smoke billowing from the steel mill chimneys, navigating maze-like alleys bordered by wooden fences, grabbing a bowl of beef over rice at a street stall… simply exploring the area gets your blood pumping.
Immersive combat powered by dual-limb controls
At the Kokura steel mill, we tackled a long battle against multiple foes to rescue a kidnapped Tae. Stranger Than Heaven features a unique combat system that uses the shoulder buttons and triggers to control the left and right sides of Daito’s body independently. You fight by alternating left and right attacks while guarding in the direction of incoming strikes. Because your inputs sync directly with the character’s movements, the controls feel remarkably tactile. From the wide wind-up of a punch to the impact upon landing a blow, the combat carries the heavy, raw weight of human bodies clashing.
Unarmed fighting isn’t the only option; weapons add a brutal edge to combat. Compact one-handed weapons allow for lightning-fast strikes, but leave Daito’s left hand relying on weaker bare-fist attacks. Conversely, massive weapons like sledgehammers leave you vulnerable to counterattacks due to longer recovery times, but unleash devastating force per swing. During extended brawls, you also need to keep an eye on your six, leaving no room to drop your guard. While nimble one-handed weapons felt reliable at first, the sledgehammer proved much more effective in group fights for clearing out multiple enemies at once. Though we ran out of steam before reaching the final encounter due to increasingly tough foes, the challenging combat left a lasting impression.
In Kure (1929), we also tested our combat prowess in the Arena. Defeating designated opponents earns rewards, and rematching adversaries you’ve previously beaten allows you to apply constraints, such as “No Weapons,” to score extra bonuses. Failing to meet these conditions, however, results in reduced rewards.
According to Producer Hiroyuki Sakamoto, Daito’s core attributes related to health and spirit improve through daily actions like walking around town or reading the newspaper. Furthermore, weapons feature proficiency levels that increase attack power through continued use, while new moves can be learned via minigames and sub-stories.
Step into show business: From music production to live performances
In 1943 Osaka (Minami), we got a taste of the show business world. Here, Daito leverages his knack for showmanship to produce various live performances, a feature that not only generates income but also plays a pivotal role in the overarching story.
Managing show business involves handling promotions, composing music, and mounting live stage shows. Crucial to composing music is collecting “Inspiration.” By gathering various sounds throughout the city and during battles, you can take your discoveries to a composer once you’ve amassed enough to craft new tracks.
Interestingly, a single song can be given multiple arrangements, and swapping out instruments dramatically alters its overall mood. Experimenting with these options was a treat; seeing a single melody transform completely was genuinely satisfying, letting you find the exact arrangement that clicks with you. It’s equally engaging to map out what vibe fits best with an upcoming event schedule.
According to Sakamoto, Inspiration can be acquired in many unexpected ways. For instance, feeding a stray dog might cause it to bark, unlocking a new piece of Inspiration from that sound. Certain prompts can only be discovered at night, and gathering various Inspirations across different eras expands your repertoire of songs and arrangements. Best of all, tracks you compose transcend time: a piece performed in Kure can later be showcased in Minami or Atami.
When producing a performance, you select singers, musicians, and stage effects like confetti or fog machines. Every show comes with target revenue goals, requiring you to carefully balance performer skills against operational costs. Once the curtain rises, Daito personally operates the lighting and special effects. Successfully executing the on-screen button prompts enhances the stage effects and increases the show’s revenue. Rather than relying heavily on player twitch reflexes like a traditional rhythm game, success seems to hinge far more on pre-show planning, such as choosing the right song, cast, and stage setup. Even from our brief trial, the sheer variety of music and strategic depth make this feature look exceptionally promising.
Looking ahead to Makoto Daito’s 50-year journey
This hands-on session provided a compelling glimpse into the distinct stories and gameplay experiences tied to each era and locale. From the raw intensity of close-quarters combat to crafting custom tracks in show business, every element delivered its own distinct thrill.
We can’t wait to see how these rich, varied gameplay loops intertwine as we relive Makoto Daito’s 50-year life story in the full game.
Stranger Than Heaven launches on PlayStation 5 on Friday, January 15, 2027.
Title: PlayStation Store’s Planet of the Deals promotion is live now
Date: Wed, 21 Oct 2026 12:00:08 +0000
Link: https://blog.playstation.com/2026/10/21/playstation-stores-planet-of-the-deals-promotion-is-live-now/
Embark on a new adventure with PlayStation Store’s latest promotion, Planet of the Deals, which is live now. Players can browse hundreds of PS5 and PS4 games featured in the deals and which are discounted for a limited time.*
You can preview a selection of titles right now with the below list. Then, head to PlayStation Store to discover your regional discount pricing.
13 Sentinels: Aegis Rim
A Plague Tale: Innocence
A Plague Tale: Requiem
A.I.L.A
Ace Attorney Investigations Collection
Agatha Christie – Murder on the Orient Express
Age of Mythology: Retold Standard Edition
Alex Kidd in Miracle World DX
Alien: Isolation – THE COLLECTION
Ambulance Life – Deluxe Edition
Amerzone – The Explorer’s Legacy
Amnesia: Collection
Amnesia: The Bunker
Among Us 3D: VR
Architect Life: A House Design Simulator
Arken Age
Assassin’s Creed Mythology pack
Assetto Corsa
Autobahn Police Simulator 3
Autopsy Simulator
Back 4 Blood: Deluxe Edition
Baldur’s Gate and Baldur’s Gate II: Enhanced Editions
Battlefield 4™ Premium Edition
Battlefield V Definitive Edition
Battlefield™ 1 Revolution
Battlefield™ 2042 Elite Edition
Bendy and the Dark Revival
Bendy and the Ink Machine
Berserk and the Band of the Hawk
Beyond Hanwell
BioShock 2 Remastered
BioShock Infinite: The Complete Edition
BioShock Remastered
Blacksad: Under the Skin
Blades of Fire
Blair Witch
Blasphemous
Blasphemous + Blasphemous 2 Bundle
Blood Omen: Legacy of Kain
Blood: Refreshed Supply™
Bloodstained: Ritual of the Night
Blue Prince
Bluey: The Videogame
Borderlands 3: Ultimate Edition
Borderlands 4 Deluxe Edition
Borderlands: The Handsome Collection
Bratz™: Flaunt Your Fashion
Capcom Beat ‘Em Up Bundle
Capcom Fighting Collection 1 + 2 Bundle
Capcom Fighting Collection 2
Captain Tsubasa: Rise of New Champions
CARRION
CarX Drift Racing Online
Catherine: Full Body Digital Deluxe Edition
Chorus
Citizen Sleeper 2: Starward Vector
Conan Exiles
Copa City: Matchday Manager
Crash Bandicoot™ 4: It’s About Time
Crash Bandicoot™ N. Sane Trilogy
Crash Team Rumble™ – Deluxe Edition
Crash™ Team Racing Nitro-Fueled
Crime Boss: Rockay City
Cronos: The New Dawn
Cult of the Lamb
CULTIC
Cyberpunk 2077
Dakar Desert Rally
Dark Hours
Darksiders Genesis
Darksiders III Blades & Whip Edition
Date Everything! – Lavish Edition
DayZ Cool Edition
Dead by Daylight
Dead Rising 2
Dead Rising 2 Off The Record
Dead Rising 4: Frank’s Big Package
Dead Rising Deluxe Remaster
Dead Space Digital Deluxe Edition
Death’s Door
DEATHLOOP
Deus Ex: The Conspiracy
Devil May Cry 5 Special Edition
Diablo II: Resurrected – Infernal Edition
Diablo III: Eternal Collection
Digimon Story Time Stranger Deluxe Edition
Digimon Survive
Directive 8020
DiRT Rally 2.0 – Year One Pass
Dishonored 2
Dishonored® Definitive Edition
Disney Dreamlight Valley-Ultimate Edition
Docked – Deluxe Edition
Doki Doki Literature Club Plus!
Don’t Starve Together: Constant Edition
Don’t Starve: Console Edition
DOOM
DOOM + DOOM II
DOOM 3
DOOM Eternal Deluxe Edition
Double Dragon Revive
Dragon Ball Xenoverse 2 – Extra Pass
DRAGON QUEST BUILDERS 2 Digital Deluxe Edition
DRAGON QUEST VII Reimagined
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition
Dragon’s Dogma: Dark Arisen
Dragonkin – Blood Scales Edition
DreamWorks Gabby’s Dollhouse: Ready to Party
DREDGE – Digital Deluxe Edition
Dying Light – Essentials Edition
Dying Light 2 Stay Human: Digital Extras Edition
Dying Light: The Beast Deluxe Edition
DYSMANTLE
EA SPORTS™ Madden NFL 27 Deluxe Edition
Eiyuden Chronicle: Hundred Heroes – Digital Deluxe Edition
Emergency Room Simulator
Evil West
Exoprimal
F1® 25: 2026 Season Edition
F1® Manager 2024 Deluxe Edition
Family Feud®
FAR CRY 4 + FAR CRY PRIMAL BUNDLE
FAR CRY ANTHOLOGY BUNDLE
Farm Simulator 2026
FATAL FRAME II: Crimson Butterfly REMAKE
FATAL FRAME: Maiden of Black Water
FATAL FRAME: Mask of the Lunar Eclipse
Fate/Samurai Remnant
FINAL FANTASY I-VI Bundle
FINAL FANTASY TYPE-0™ HD
FINAL FANTASY VII REBIRTH
FINAL FANTASY VII REMAKE INTERGRADE
FINAL FANTASY VIII Remastered
Final Fantasy XII The Zodiac Age
FINAL FANTASY XV ROYAL EDITION
FINAL FANTASY® VII
Flesh Made Fear
FOR HONOR
Forever Skies
Formula Legends Bundles
Forspoken Digital Deluxe Edition
From The Ashes Edition – Avatar: Frontiers of Pandora™
Gas Station Simulator
Ghost Town
Ghostbusters: Spirits Unleashed Ecto Edition
Ghostrunner
Ghosts ‘n Goblins Resurrection
Ghostwire: Tokyo
Goat Simulator
Goat Simulator 3 – Multiversal Traveler’s Edition
Gotham Knights: Deluxe
Grand Theft Auto V
GreedFall: The Dying World
Green Hell
GRID Legends Deluxe Edition
Gun Club VR
GUNDAM BREAKER 4
Hatsune Miku: Project DIVA X
Heavenly Bodies
Hell is Us – Deluxe Edition
Hell Let Loose – Ultimate Edition
HELLDIVERS™ 2 Super Citizen Edition
Heretic + Hexen
Hi-Fi RUSH
Hogwarts Legacy: Digital Deluxe Edition
Homefront®: The Revolution
Honeycomb: The World Beyond
HOT WHEELS™ Infinite Rush – Ultimate Edition
House Flipper: All-in-One Bundle
Hunt: Showdown 1896 – Fire Fight
Hunting Simulator 2
HYPERCHARGE Unboxed
I Have No Mouth, and I Must Scream
Immortals of Aveum™
Indiana Jones and the Great Circle Premium Edition
INDIGO PROPHECY
Injustice™ 2 – Legendary Edition
Inscryption
Insurgency: Sandstorm – 1-Year Anniversary Edition
Iron Harvest – Complete Edition
Iron Lung
Jak and Daxter Bundle
Jeopardy!®
John Carpenter’s Toxic Commando – Blood Edition
JoJo’s Bizarre Adventure: All-Star Battle R
Journey To The Savage Planet: Employee Of The Month
Jumanji: Wild Adventures
Jurassic World Evolution 2
Jurassic World Evolution Deluxe Edition
Just Cause 3
Just Cause 4: Reloaded
Keep Talking and Nobody Explodes
Killer Klowns From Outer Space: The Game
Killing Floor 2
Killing Floor 3
Kunitsu-Gami: Path of the Goddess
Kynseed
Labyrinthine – Console Edition
Layers of Fear
Leafy Corner
Legacy of Kain: Ascendance
Legacy of Kain: Defiance Remastered – Deluxe Edition
Legacy of Kain™ Soul Reaver 1&2 Remastered
LEGO® Batman™ 3: Beyond Gotham Deluxe Edition
LEGO® DC Super-Villains
LEGO® Marvel Super Heroes 2
LEGO® Marvel™ Super Heroes
LEGO® NINJAGO® Movie Video Game
LEGO® Star Wars™: The Force Awakens Deluxe Edition
LEGO® Star Wars™:The Skywalker Saga Deluxe Edition
LEGO® The Incredibles
Lies of P: Overture Bundle
Life is Strange 2 Complete Season
Life is Strange: Double Exposure Deluxe Edition
Life is Strange: Reunion Deluxe Edition
Like a Dragon Gaiden: The Man Who Erased His Name Deluxe Edition
Like a Dragon: Ishin!
Little Nightmares Enhanced Edition
Little Nightmares III
Little Strays 2
Lost Judgment Digital Deluxe Edition
Luto
Mafia II: Definitive Edition
Mandragora: Whispers of the Witch Tree
Maneater
MARVEL Tōkon: Fighting Souls Digital Deluxe Edition
MARVEL vs. CAPCOM Fighting Collection: Arcade Classics
Marvel vs. Capcom: Infinite – Standard Edition
Marvel’s Midnight Suns Digital+ Edition for
Mega Man 11
Mega Man Battle Network Legacy Collection
Mega Man Legacy Collection 2
Mega Man Star Force Legacy Collection
Mega Man X Legacy Collection
Mega Man X Legacy Collection 2
Mega Man® Legacy Collection
Metal Eden
Metal: Hellsinger – Complete Edition
Metaphor: ReFantazio Atlus 35th Digital Anniversary Edition
Miasma Chronicles
Middle-earth™: Shadow of Mordor™ – Game of the Year Edition
Middle-earth™: Shadow of War™ Definitive Edition
MLB® The Show™ 26
Monster Energy Supercross – The Official Videogame
Monster Hunter Rise + Sunbreak
Monster Hunter Stories
Monster Hunter Stories 3: Twisted Reflection
Monster Hunter Stories Collection
Monster Hunter Wilds
Monster Hunter World: Iceborne Master Edition
Mortal Kombat 11 Ultimate
Mortal Kombat: Legacy Kollection
Mortal Kombat™ 1: Definitive Edition
Moss and Moss II VR Bundle
Moss II VR
Moss: The Forgotten Relic
MotoGP™23
Moving Out
Moving Out 2
Mutant Football League 2
MXGP 2020 – The Official Motocross Videogame
MXGP3 – The Official Motocross Videogame
MY HERO ACADEMIA: All’s Justice
NARUTO SHIPPUDEN: Ultimate Ninja STORM 2
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst
NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4
NARUTO: Ultimate Ninja STORM
NEEDY STREAMER OVERLOAD
NEO: The World Ends with You
NHL 27 Standard Edition
NHRA Championship Drag Racing: Speed For All – Ultimate Edition
NieR Replicant ver.1.22474487139…
NieR: Automata™ Game of the YoRHa Edition
No Man’s Sky
No More Room in Hell 2
OCTOPATH TRAVELER II
Oddworld: Soulstorm Enhanced Edition
Oddworld: Stranger’s Wrath HD
Odin Sphere Leifthrasir
OKAMI HD
ON THE ROAD – The Truck Simulator
ONE PIECE World Seeker
ONE PIECE: PIRATE WARRIORS 4 Legendary Edition
ONE PIECE: Unlimited World Red Deluxe Edition
ONE PUNCH MAN: A HERO NOBODY KNOWS
Onimusha 2: Samurai’s Destiny
Onimusha: Warlords
Operation: Tango
Outlast 2
Outward Definitive Edition
Overcooked! + Overcooked! 2
PAC-MAN WORLD 2 Re-PAC
Pacify
Painkiller: Deluxe Edition
Paw Patrol: On a Roll!
PAYDAY 2: CRIMEWAVE EDITION
Persona 3 Portable & Persona 4 Golden Bundle
Persona 3 Reload Digital Premium Edition
Persona 5 Royal
Persona®5 Royal Ultimate Edition
Pinball FX Midnight – Death Save Bundle
Planescape: Torment and Icewind Dale: Enhanced Editions
Planet Coaster: Deluxe Edition
Planet Zoo
Plants vs. Zombies: Battle for Neighborville™
Plants vs. Zombies™ Garden Warfare
Police Car Simulator : EVO
Portal Knights
PRAGMATA
Prey: Digital Deluxe Edition
Pro Jank Footy
Quake
Quake II
RAIDOU Remastered: The Mystery of the Soulless Army – Digital Deluxe Edition
Ratchet & Clank: Size Matters
Ravenswatch: Deluxe Edition
Ready or Not: Digital Deluxe Edition
REANIMAL
Red Dead Redemption Red Dead Redemption 2 Bundle
Resident Evil
Resident Evil 0
RESIDENT EVIL 2
RESIDENT EVIL 3
Resident Evil 3 Nemesis
Resident Evil 4
resident evil 4 (2005)
RESIDENT EVIL 5
Resident Evil 6
RESIDENT EVIL 7 biohazard
Resident Evil Director’s Cut
Resident Evil Requiem
RESIDENT EVIL REVELATIONS
Resident Evil Revelations 2 Deluxe Edition
Resident Evil Village
Resident Evil™ Code: Veronica X
Resonance: A Plague Tale Legacy
Return of the Obra Dinn
RIDE 5
Riders Republic
Rise of the Tomb Raider: 20 Year Celebration
Risk of Rain 2
Road Maintenance Simulator 2 + Winter Services
RoboCop: Rogue City – Alex Murphy Edition
ROTSP: The Cosmic Hoarder Edition
Rugby 22
Rugby 25
RUSHING BEAT X: Return Of Brawl Brothers
Saints Row Gold Edition
Saints Row IV Re-Elected
Saints Row: Gat Out of Hell
Saints Row: The Third Remastered
Sally Face
Sam & Max: The Complete Trilogy
SAND LAND
Scars Above
Scott Pilgrim vs. The World™: The Game – Complete Edition
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Session: Skate Sim
Shadow of the Tomb Raider Definitive Edition
Sherlock Holmes – Absolute Deduction bundle
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South Park: The Video Game Collection
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STAR OCEAN THE DIVINE FORCE DIGITAL DELUXE EDITION
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Star Ocean®: The Last Hope – 4K and Full HD Remaster
Star Trek: Voyager – Across the Unknown – Deluxe Edition
Star Wars Outlaws Gold Edition
STAR WARS™ Battlefront™ Ultimate Edition
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Starfield Premium Edition
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STRANGER OF PARADISE FINAL FANTASY ORIGIN Digital Deluxe Edition …
Street Fighter 30th Anniversary Collection
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Styx: Blades of Greed – Quartz Edition
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SUPER ROBOT WARS Y Ultimate Edition
SWORD ART ONLINE Fractured Daydream Deluxe Edition
Sword of the Sea
Syberia – Remastered
Synth Riders
Taiko no Tatsujin: Rhythm Festival
Tales from the Borderlands
Tales of ARISE – Beyond the Dawn Edition
Taxi Life: A City Driving Simulator
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Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants
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TEKKEN 8 Season 2 Deluxe Edition
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Test Drive Unlimited Solar Crown
The Adventures of Elliot: The Millennium Tales Digital Deluxe Edition
The Dark Pictures Anthology: Little Hope
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The Elder Scrolls IV: Oblivion Remastered – Deluxe Edition
The Elder Scrolls Online: Standard Edition
The Elder Scrolls V: Skyrim Anniversary Edition + Fallout 4: Anniversary Edition Bundle…
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The Game of Life 2
The Great Ace Attorney Chronicles
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Tour de France 2024
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Truck Driver: The American Dream
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*PlayStation Store Planet of Deals promotion runs from Wednesday, October 21 at 00:00 AM PDT/BST/JST and finishes Wednesday November 4 at 11:59 PM PDT/BST/JST**.**The promotion’s start and finish time may differ in certain regions. Game selection may differ by region.
Title: How Final Fantasy Resonance uses Visions to change how we see the series
Date: Tue, 20 Oct 2026 13:30:11 +0000
Link: https://blog.playstation.com/2026/10/20/how-final-fantasy-resonance-uses-visions-to-change-how-we-see-the-series/
With its cinematic HD-2D visuals and flashy combat, Final Fantasy Resonance was already piquing the interest of turn-based RPG fans, but its powerful and fun Visions mechanic has really captured the imagination. I went hands-on with the final game to take a deep dive into what Visions are, how they work, and how they transform main characters Rain and Lasswell’s quest to save their world.
What are Visions?
If you’re familiar with summons in turn-based RPGs, then that’s a good starting point for Visions – but you’ll get a particular kick out of them if you’re a long-time Final Fantasy fan. As I explored Lapis, I encountered crystal shrines that each welcomed me to engage with a short tale of a hero from previous games in the series.
After an introduction with video clips and multiple choice questions relating to the chosen Vision, I was gifted with a combat-ready assist companion that could be equipped to one of Final Fantasy Resonance’s main party members, granting different magic and attacks in combat, but also permanently enhancing baseline stats like health and speed.
All of which I’ll delve into a bit later, because let’s get into the most pertinent question first…
Who exactly are the Visions?
With so many legendary Final Fantasy heroes spanning 16 main numbered titles, series veterans will be pleased to know that a staggering 26 companions are available to find across the entire game.
These range from iconic villain Sephiroth (Final Fantasy VII) and amnesiac rebel Terra (FFVI), to the first Warrior of Light (Final Fantasy) and stoic battler Lightning (FFXIII). There’s also a handful of original characters from the game Final Fantasy Resonance has adapted and enhanced here, Final Fantasy Brave Exvius, such as Black Mage Tronn.
While most don’t typically talk outside of combat chatter, each legacy Vision feels and looks exactly how you’d want them to, complete with animations and music appropriate to the titles they’re originally known for. And yes, their attacks are just as faithful as well.
What abilities do the Visions have?
When a Vision is first awakened I immediately gained access to a basic suite of passive perks, as well as magic and physical strikes to unleash in battle. Take Noctis (FFXV), for example. His opening passive benefits are a 20% boost to my character’s attacks, and the ability to cast Thunder or Blizzard in combat.
However, as each equipped Vision earns mastery points from winning battles, more bonuses and Vision specific abilities are unlocked. In Noctis’ case, his early mastery bonuses include a 40% increase of the equipped party member’s limit burst gauge – the special meter that fills over the course of a fight and lets you deliver a powerful single attack – each time you defeat an enemy.
Unlocking further mastery levels for someone like Zidane (FFIX) means gaining access to his Steal skill, which can be boosted further with his Mug ability which adds potential damage to his theft attempt.
But by far the most spectacular use of a Vision’s power is their Resonance capability. By staggering all opponents during combat – finding their weakness and depleting their stagger meter – I was given the choice of using any of my equipped Visions’ dazzling cinematic finishers, such as Cloud’s (Final Fantasy VII) brutal Ascension Resonance.
What Visions mean for your gameplay
Let’s not get it twisted – Visions may initially look like regular summon attacks, but there’s far more to them than just that. In fact, Final Fantasy Resonance has more traditional summons in the shape of Espers who can join your battles for a set number of turns.
No, Visions fundamentally alter and personalize your party’s proficiencies in combat. The more a party member uses a Vision, the greater their level of affinity grows, which in turn means more bonuses for that character. And because each Vision has a specific role/job status where they excel, I quickly learned to mix and match them to my party characters to either create specialists or all-rounders.
For example, Lasswell has the role of a Breaker, a class geared towards staggering enemies in combat. But coupling him with original Vision Medic Leah gave him the ability to use healing magic and an option to pass his combat turn to an ally, which made him my durable back-up support character if my main heavy hitter went down in battle. Allying him with Cloud (also a Breaker) later on gave my version of Lasswell even stronger offensive capabilities to keep him in the fight.
Similarly, when Lid joined my party, I teamed her up with Zidane, knowing his Saboteur skills to disrupt and debuff enemies would make Lid a tricky and versatile opponent when combined with her damage dealing Commando skill set.
In short, my characters adapted over time to suit my playstyle, but the game never locked me into taking one specific route for their growth, meaning I could evolve them to match the challenges of my quest. And by collecting magicite during the adventure and visiting the somewhat eccentric Moogle of Light, I could increase the base rank of each Vision and unlock even more abilities.
A Vision to behold and play
Of course, Final Fantasy Resonance isn’t just about Visions, even if they’re a crucial part of the game. From its sweeping orchestral score which borrows classic cues from previous titles, to its globe-trotting and occasionally dark tale, there are plenty of traditional elements that will keep fans happy. And yes, you can still whistle for a Chocobo ride, complete with everyone’s favourite theme tune.
How will you customize your characters when Final Fantasy Resonance launches on PlayStation 5 on October 22?
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Title: Cyberpunk 2077's Edgerunners 2 update adds two new quests, handgun dual wielding and the ability to pimp your mantis blades
Date: Wed, 21 Oct 2026 16:09:58 +0000
Link: https://www.rockpapershotgun.com/cyberpunk-2077s-edgerunners-2-update-adds-two-new-quests-handgun-dual-wielding-and-the-ability-to-pimp-your-mantis-blades
A beefy new Cyberpunk 2077 update arrives tomorrow, October 22nd, fresh on the heels of the second series of the Cyberpunk Edgerunners anime which dropped earlier this week. It's dubbed update 2.5 and delivers an Edgerunners 2-themed quest alongside a heap of other additions.
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Title: A puzzle game where you must avoid the doing the most awkward of things: facing someone while riding an elevator
Date: Wed, 21 Oct 2026 15:29:11 +0000
Link: https://www.rockpapershotgun.com/a-puzzle-game-where-you-must-avoid-the-doing-the-most-awkward-of-things-facing-someone-while-riding-an-elevator
You know when you follow someone into the elevator and when they turn around to face the doors, you choose to stand still and instead meet their eyes? No, of course you don't. Everyone knows that when you're in a lift you don't under any circumstances face other people in the lift unless you know them and you're already in a conversation. Just yesterday I got into the lift with someone I sit one desk over from in the office. I dutifully looked at my phone the entire time until we were safely out of the building. Well, in the puzzle game How To Ride Elevators Like A Human you play a helpful alien who saves people who have accidentally ended up in the dreadful situation of facing one another.
Each short puzzle takes place in a compact lift where one (or several) humans are starting at each other. Using your small UFO's tractor beam, you must pick up and relocate the passengers until no one is making eyes at anyone else. You may well recognise this as a sokoban-style puzzle game, but, despite retreading familiar ground, I'm a big fan of this extraterrestrial framing. Even if I have an ulterior motive for sharing this game...
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Title: I keep embarrassing myself in front of the nature gods in handpainted 2D roguelike Talaka, whose colourful, combative demo is out now
Date: Wed, 21 Oct 2026 14:45:36 +0000
Link: https://www.rockpapershotgun.com/i-keep-embarrassing-myself-in-front-of-the-nature-gods-in-handpainted-2d-roguelike-talaka-whose-colourful-combative-demo-is-out-now
One of the most memorable demos I played at Gamescom Latam 2026 was that of Talaka, a watercoloured 2D action-roguelike that - like many games at the São Paulo-based show – leaned deeply into Brazilian culture and mythology. In this case, it's something of a side-scrolling Hades, with the permahorny Greek gods replaced by a playful pantheon of Orishas (vaguely human-shaped forces of nature) hailing from the Afro-Brazilian Candomblé religion. Though no fault of theirs, I kinda sucked at Talaka when I played it then, and the demo currently available during Steam Next Fest confirms I kinda suck at it now – though it's still colourful enough, and steeped in a folklore that games so rarely explore, that I'm going to keep an eye on it.
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Title: "I want room to make a wrong turn": Following Samson dev's bankruptcy, its founder is considering how AI might factor into new studio plans
Date: Wed, 21 Oct 2026 12:30:00 +0000
Link: https://www.rockpapershotgun.com/i-want-room-to-make-a-wrong-turn-following-samson-devs-bankruptcy-its-founder-is-considering-how-ai-might-factor-into-new-studio-plans
Over the weekend, Swedish reports revealed that Samson studio Liquid Swords have gone bankrupt less than a year after releasing their debut crimebrawler. Founder and former Just Cause lead Christofer Sundberg subsequently confirmed that Liquid Swords are headed for closure. However, he was also quick to make clear that he won't be disappearing from game development, announcing plans to form a new studio that he's now offered a bit more insight on.
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Title: Dawn of War 4 clearly loves the Warhammer 40K strategy games that came before, but it misses that they loved to reinvent themselves
Date: Wed, 21 Oct 2026 12:12:24 +0000
Link: https://www.rockpapershotgun.com/dawn-of-war-4-clearly-loves-the-warhammer-40k-strategy-games-that-came-before-but-it-misses-that-they-loved-to-reinvent-themselves
I may have set my expectations for Dawn of War 4 too high, but it's a series that, to my mind, never retreads the same ground. It's therefore been disappointing to feel, having played it across two its campaigns that this long-awaited sequel may have taken too few risks - or been too reverent of the games that came before.
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