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Title: Highguard In Trouble After Most Of The Studio Laid Off Just Weeks After Launch [Update]
Date: Wed, 11 Feb 2026 23:03:38 +0000
Link: https://kotaku.com/highguard-studio-developer-layoffs-wildlight-entertainment-2000667841
The new shooter just launched in January after a reveal at the Game Awards
Title: How Blizzard Crafted Diablo 2’s First New Class In 26 Years: ‘We Don’t Want To Mess Up The Mona Lisa’
Date: Wed, 11 Feb 2026 23:00:26 +0000
Link: https://kotaku.com/diablo-2-resurrected-reign-of-the-warlock-new-class-2000667816
The Warlock is joining the 26-year-old RPG, and Blizzard is open to adding more
Title: Todd Howard And Other Developers Pay Tribute To A Legend: ‘Vince Was The Real Deal’
Date: Wed, 11 Feb 2026 22:32:00 +0000
Link: https://kotaku.com/vince-zampella-metal-gear-hideo-kojima-2000667819
Hideo Kojima and more recorded tributes for the icon behind Call of Duty and Titanfall
Title: Overwatch’s New Hero Is Basically Master Chief And Turns The Game Into Halo
Date: Wed, 11 Feb 2026 21:35:18 +0000
Link: https://kotaku.com/overwatch-new-heroes-emre-halo-master-chief-rifle-grenade-2000667827
Emre’s tools will fit like a glove to anyone who’s played Bungie’s shooters
Title: Ubisoft Devs Dance While Striking: ‘Yves Guillemot Has No Knowledge Or Understanding Of His Company’
Date: Wed, 11 Feb 2026 21:02:01 +0000
Link: https://kotaku.com/ubisoft-strike-assassins-creed-delay-cancel-rto-layoffs-2000667820
The protest comes ahead of more planned layoffs at the Assassin's Creed maker
https://www.vg247.com/feed
Title: Battlefield 6's next season will speed up battle pass progression, and make it so Redsec players who don't own the game can actually make progress
Date: Wed, 11 Feb 2026 13:04:13 +0000
Link: https://www.vg247.com/battlefield-6-season-2-major-goals-gameplay-changes
Ahead of the start of Battlefield 6’s Season 2 next week, Battlefield Studios has shared some insight into a few of the major goals the developer has with the Season 2 patch. The game’s second season was delayed in mid-January, and the developer even brought back Battlefield Labs to test out some of the new content and features coming with the new season. Read more
Title: Watch Diablo 4 reveal the second class coming with Lord of Hatred here
Date: Wed, 11 Feb 2026 11:56:22 +0000
Link: https://www.vg247.com/diablo-4-30th-anniversary-spotlight-new-class-reveal-watch-times
Blizzard has recently been celebrating its major running games by hosting big livestreams to reveal some major changes, and it’s now Diablo’s turn. The Diablo series is 30 years-old, so this all just ties in nicely with some of the reveals planned for tonight’s showcase. Read more
Title: Love and Deepspace ushers in the Year of the Horse with a Wuxia-inspired AU multi-banner and a restaurant management mini-game
Date: Wed, 11 Feb 2026 10:13:24 +0000
Link: https://www.vg247.com/love-and-deepspace-mortalitys-tenderness-memory-series-launch
Love and Deepspace has kicked off the next big in-game moment and is celebrating Chinese New Year with the arrival of a new 5-Star Memory Series. This year's spring-themed banner is available now until February 27, and it comes with a host of events. Read more
Title: Romeo is a Dead Man Review: More Lynchian lunacy from one of gaming's most uncompromising studios
Date: Tue, 10 Feb 2026 14:00:18 +0000
Link: https://www.vg247.com/romeo-is-a-deadman-review
When zombies, no, interdimensional aliens, eat your face clean off your skull, the only thing to do is become a cybernetic agent of the Space-Time FBI. We’ve all had those weeks. Read more
Title: Nioh 3 is killing it on Steam with over double the series' highest concurrent player count
Date: Mon, 09 Feb 2026 11:44:16 +0000
Link: https://www.vg247.com/nioh-3-steam-record-launch-beating-series-numbers
Nioh 3 has had a massive weekend on Steam, the type of launch you just don’t often see for Koei Tecmo games. Indeed, this has very clearly been a monumentous release for both the publisher, and developer Team Ninja. Read more
https://www.gamespot.com/feeds/mashup/
Title: Best Starfield Mods To Improve The Game In 2026
Date: Wed, 11 Feb 2026 20:18:00 -0800
Link: https://www.gamespot.com/gallery/best-starfield-mods/2900-6529/
The best Starfield mods smooth over the rough edges of Bethesda's space game by adding new ways to play, better methods for managing things, and more interesting ways to use its mechanics. Starfield isn't even two years old, but the mod scene is filled with creations that alter combat, improve stealth, provide more options for building, and offer solutions for some of the game's persisting bugs. There's even one that built an entire Star Wars game inside Starfield, because why not?We've sorted through the lot and picked out 27 of the best Starfield mods to improve your game.Like with most mods, these only work for Starfield for PC, specifically the Steam version. You cannot install Starfield mods on the Windows or PC Game Pass version. If you're after something fresh and new on consoles instead, check out our picks for the best PS5 games and best Xbox Series X|S games to play in 2026. Or if you like modding, check out the best total-conversion mods. 60 FPS - Smooth UICreator: FuzzlesDownload link: NexusModsStarfield's UI is locked to 30fps, which might sound like a non-issue for menus, but it applies to things like ship navigation as well. If you ever wondered why things seem a bit jittery when you're flying compared to when you're exploring on foot, that's why. This mod is a simple one that pushes the framerate to 60fps, and there's a 120fps version as well, if you want to take it further. Starfield FOVCreator: Hellstorm102Download link: NexusModsYou can technically change Starfield's field-of-vision using methods similar to those outlined in this mod. That involves creating a text file and inputting a handful of specific lines to manually adjust the FOV, since Starfield has no in-game slider for it. However, the mod removes some of the additional steps and makes the process a bit less intimidating for those who aren't used to tinkering with game files. StarUI InventoryCreator: m8r98a4f2Download link: NexusModsStarfield's inventory interface isn't exactly the easiest to parse on PC, which is where StarUI Inventory comes in. This Starfield mod lets you sort columns more easily and actually see what you have in your cargo and ship storage and includes an option to move entire categories of items from cargo to inventory with a single click. That's useful for item management, of course, but also for quickly selling off items you don't need, so you can clear cargo space more efficiently. Legendary ShipsCreator: Vitamink45Download link: NexusModsIf you hoped you could eventually add the three legendary ships to your collection of Starfield's best ships, now you can. This mod lets you add the Va'ruun Shroudbearer, Ecliptic Battleship Shroudbearer, and Space Scavenger Blattodea to your fleet, albeit for a price. You'll still have to purchase them from the New Atlantis Ship Builder, so you may want to take advantage of Starfield's money glitch to pad your wallet first. Mod creator Vitamink45 also recommends using a small collection of other mods to help keep the game from crashing when you dock at a space station with one of these ships, since they aren't designed to handle these behemoths. These include Save Unfinished Ships, TN's Ship Building, and CCR Flight Camera. Star Wars Blasters and MeleeCreator: CrozzbowDownload link: NexusModsIt was only a matter of time before someone decided Starfield needed more Star Wars in it. Star Wars Blasters and Melee replaces every weapon in Starfield--except the Cutter, which is only sort of a weapon anyway--with a counterpart from the Star Wars universe. Everything from Imperial assault rifles to Rebel pistols is here, along with some less instantly recognizable pieces, such as a fork-nozzled blaster that resembles a harpoon more than anything else.If Destiny is the space world you prefer, there's a mod that does the same thing, but makes it Destiny-flavored. Star Wars GenesisCreator: DeityVengyDownload link: NexusModsFor even more Star Wars, there's Star Wars Genesis from DeityVengy. This mod adds conflict between Imperial and Rebel factions, who now attack members of the opposing faction on site; Star Wars-themed cities and settlements; ships from Star Wars; new factions; Jedi Force powers; more planets and unique biomes--it's almost an entire game built in Starfield. The mod includes its own story quests and side quests. You can play as a droid. It even fixes some known, lingering bugs in the base game. As if that's not enough, the mod maker regularly updates it with more features and plans to continue expanding. Constellation CollectionCreator: 2077v2Download link: NexusModsThe Constellation Collection bundles over a dozen mods to help make Starfield pretty much whatever you want it to be. There's a set of difficulty modifiers, one that changes how often legendary-grade items drop, and a package of alterations to things like NPC behavior, including how often they blink and their uncanny ability to identify and greet you from a long way off. You can own more ships, customize photo mode, change enemy combat behavior--and that's barely scratching the surface. The collection is massive, and you can choose which packs or individual mods you want to download and install or just get everything. Starfield Combat OverhaulCreator: matr0xDownload link: NexusModsCombat Overhaul focuses on improving health scaling and how skills, weapons, and crew members behave. The idea behind it is that the current scaling system makes weapons too powerful and gives characters an unnatural amount of health to compensate. Battles feel too easy or last too long as a result, with no happy middle ground. Combat Overhaul lowers health pools, while balancing power for weapons based on their type and rarity grade to make each encounter feel more intense, like a dangerous situation where you have to strategize instead of just lobbing shots at the same enemy for five minutes until they die. Improved Combat AICreator: Ixion XVIIDownload link: NexusModsAnother essential battle mod that works well with Combat Overhaul is Improved Combat AI. This one adjusts how opponents behave in battles by making them more aggressive, but also smarter about it. Don't expect some more schmuck with a knife to come charging at you, a rifle-wielding space warrior, from across a big room anymore. Enemies use cover strategically, take advantage of their weapons more often, remember how to use grenades, and generally aim more effectively as well. Starfield HD OverhaulCreator: luxor8071Download link: NexusModsStarfield HD Overhaul is the Starfield equivalent of the Cyberpunk 2077 mod and Witcher 3 mod that improve almost every texture in the game. Like those mods, this one also includes textures at 4K resolution, with a few at 8K, and does so with minimal additional VRAM requirements. If you can run the game as it is, luxor8071 says you can run Starfield HD Overhaul without issue. The improvements apply to the Shattered Space expansion as well, though bear in mind there are a few things the mod doesn't touch, including weapon textures, armor, and planets. The creator said they felt these areas didn't need improvements. Effect Textures EnhancedCreator: Weijiesen - Team EVEDownload link: NexusModsSpeaking of improvements, this mod focuses on improving the quality of smaller effects, things such as the blaze from a gun when you fire it, blood, lasers, lightning, and even Starfield's rather odd-looking fire. It's a small Starfield mod compared to something like Improved Combat AI, but it helps improve all the little interactions and animations that seem slightly off-kilter in the vanilla game. Royal WeathersCreator: JaeDL – Starborn Royalty KnightsDownload link: NexusModsRoyal Weathers is a sweeping overhaul to Starfield's weather system. It unlocks the limit Bethesda put on certain locations, where they could only have one or two weather events maximum, while adding new weather events and making transitions between them more natural. It's all built around logic as well, with weather effects that fit their locations--no rainstorms on barren moons without an atmosphere, for example. The creator included some optional texture packs that improve how certain weather events look as well, all of which are compatible with almost every other Starfield mod. Add Spaceship To Your FleetCreator: BledingueDownload link: NexusModsLike the name suggests, this ship mod lets you just outright add ships to your fleet when you capture them. Normally, you have to go through a few extra steps by designating a captured vessel as your home ship--not a game-ruining problem, sure, but one that feels like a waste of time, especially if you capture ships a lot. Stroud Premium EditionCreator: Vince134Download link: NexusModsThis Starfield mod is for the ship builders and outer space homemakers. It adds more than 50 new, unique habitations for your home ship, including a suite designed specifically with the needs of your Constellation mates in mind. It's a thoughtful mod that takes different ship sizes and preferences into consideration, with mess halls, living quarters, and other units in several configuration sizes, including 1x1, 2x1, and 3x1 units, along with a set of utility modules. Just make sure you leave New Atlantis before installing the mod, or Starfield won't integrate it properly. Ship Builder Tolerance TweaksCreator: keanuWheezeDownload link: NexusModsOn the subject of shipbuilding, Tolerance Tweaks makes adding new modules so much less of a nightmare. Starfield's default handling of unit overlap is quite strict, which makes fitting pieces together and ending up with a build you like more challenging than it needs to be. This mod loosens those restrictions and gives you more grace to have your ship modules touching and even overlapping slightly, making for an easier build and a more natural-looking finished result. No Reactor LimitCreator: LordGregoryDownload link: NexusModsYour ship build depends on the power of your reactor, though Starfield limits how many reactors you can have in each ship. The idea is to push you toward improving your piloting skill and getting higher-class reactors, but the limitations are still annoying to work around, particularly in the early game. This mod lets you put as many reactors as you want or need on your ship. The end result might be an unwieldy nightmare, but hey, at least it's a fully-powered unwieldy nightmare. Betamax's Outpost FrameworkCreator: Betamax76Download link: NexusModsBetamax's Outpost Framework is like Stroud Premium Edition, but for outposts, and it adds so much to Starfield's building. You've got the usual things, like new habitat styles, landing pads, and other big inclusions, along with smaller additions that make creating much easier. Hallways with doors, higher height limits, items that snap properly when you try positioning them, doors and windows designed for specific habitations--and that's just part of the mod's feature list. It also lets you include new pieces that make your space outpost feel more thematically appropriate, such as radar dishes for scan boosting, generators, and trade terminals. Easy DigipickCreator: Ixion XVIIDownload link: NexusModsThis one does what it says on the package, and that's all it needs to be. Starfield's digipick lockpicking is notoriously challenging to get through, and Easy Digipick makes understanding what's required of you much simpler. The base version still requires you to invest in the digipick perk to improve your chances of success, though it also includes a feature that lets you instantly gain ranks in that perk. Synthlight's No Limit ModsCreator: SynthlightDownload link: NexusModsFor this entry, we're going to be highlighting an entire collection of mods from creator Synthlight. This creator has taken it upon themselves to remove just about every restriction from Starfield. They have mods for removing all limits of every ship part, giving you complete freedom over what goes on your ship and how much of that part you can add on. If you're tired of seeing the red error messages whenever you're in the ship builder in Starfield, then just take a look at Synthlight's collection of mods. Improved Follower BehaviorCreator: Deebz96Download link: NexusModsFollowers play a key role in your Starfield experience, as they provide you with combat and dialogue assistance as well as help keep you immersed as you're traveling across planet after planet. However, by default, followers in Starfield can be a little difficult to deal with. To make them more responsive to your in-game actions, you can download the Improved Follower Behavior mod. This mod adds a number of improvements to the reactions and behaviors of any follower you currently have in your party. You'll see followers stay closer to you, engage with enemies when you need them to, and stop acting on their own accord, among other things. Royal GalaxyCreator: JaeDLDownload link: NexusModsThe Royal Galaxy mod is an entire rework of Starfield's basic mechanics. The mod starts by patching in bug fixes and quality-of-life improvements, but amps things up from there. With the mod downloaded, you can expect stronger enemies with increased spawns and more diverse weather, encounters, and locations across the entire map. The mod essentially bundles over 50 mods into one, giving you an entirely new experience. One of the most notable aspects of the mod is that it makes Starfield a more challenging RPG in every way, including interactions with vendors, enemies, and even finding Credits to spend. B.A.S.E. - Building Advanced Space EncampmentsCreator: LuxZgDownload link: NexusModsLet's face it, base building isn't Starfield's strongest suit. The outpost system doesn't work nearly as well as it does in a game like Fallout 4, as you don't have access to a ton of structures to build with. The mechanics of base building itself are also difficult, as you can only use pre-fabs that you have to manually place and connect yourself. Fortunately, the B.A.S.E. mod changes everything about base building. The mod completely overhauls base building, adding in individual building items instead of the pre-fabs. You can now use walls, roofs, foundations, ceilings, and more to create the true outer space base of your dreams in Starfield. Also, these building items all snap together, which is the cherry on top for any long-suffering base builder in the Settled Systems. Sit To Add Ship To FleetCreator: wankingSkeeverDownload link: NexusModsOne of the more frustrating aspects of the gameplay in Starfield is trying to capture a ship that you didn't purchase or otherwise acquire. If you attempt to steal an enemy ship, for example, you’ll need to make it your home ship in order to add it to your fleet, which is a time-consuming process. To simplify that entire process, you can download the Sit To Add Ship To Fleet mod. This makes it so that sitting in the pilot's seat automatically adds the ship to your fleet, saving you the trouble of physically driving the ship back to a landing zone and adding it that way. No XP Kill Steal FixCreator: ZzyxzzDownload link: NexusModsThe No XP Kill Steal Fix mod is a massive quality-of-life change that you didn't even know you needed. In Starfield, your party companions can often steal the XP that you would normally gain for yourself from killing an enemy if they land the final shot. While this might not seem like a ton of XP, think about how many times your companions have killed enemies for you. All of that XP will now be given back to you, which might even be enough for an extra level or two that you normally wouldn't have gotten. No Minimum Landing GearCreator: LordGregoryDownload link: NexusModsThere's nothing worse than being done with modding one of your ships with all sorts of unique parts, only to receive an error message about needing landing gear. If you've seen that message one too many times, you can download the No Minimum Landing Gear mod, which makes it so you can equip any ship with only the default landing gear. No matter how much your ship weighs, you don't have to add any additional landing gear parts to your ship. Star Wars - TatooineCreator: radiclown Fox1120 and Rock44Download link: NexusModsThere have been dozens of Star Wars mods added to Starfield over the past year and a half. While you can download both small and large mods to change the game, the Star Wars - Tatooine mod is perfect for players who want new content but don't want to deal with a massive mod in return. The Tatooine mod adds the famed planet as a standalone location in the galaxy, and comes with new creatures, a fully designed map, and gear to find and equip. JetpacksCreator: NahruukDownload link: NexusModsWhile Starfield already has kind of a jetpack by default, the boost pack just doesn't offer the same level of excitement as a traditional jetpack. Fortunately, the Jetpacks mod takes care of all that, adding a fully functional version into the game. All you have to do is press, hold, and you're off soaring into the air without a meter on screen telling you to come down or else you'll plummet to your death.
Title: 30 Best Oblivion Remastered Mods To Download
Date: Wed, 11 Feb 2026 20:03:00 -0800
Link: https://www.gamespot.com/gallery/best-oblivion-remastered-mods/2900-6502/
Mods were a core part of the experience for PC players with the original Oblivion, adding thousands of community-made updates, fixes, and full-blown expansions. In Oblivion Remastered, mods are not officially supported by Bethesda, so there's no creation kit for players on consoles to download mods. However, mods for the remaster are still fully available and actively being developed by the community.The modding scene has been steadily coming along since Oblivion Remastered's launch, with Nexus Mods seeing new additions every day. Modders will continue to work on new mods and even attempt to port over mods that were made for the original Oblivion. For the time being, though, we have come up with a list of the 30 best mods you can download for Oblivion Remastered right now. These mods are in no particular order, and we've tried to cover a wide range of areas with our selections.You can see a full walkthrough of how to download mods in Oblivion Remastered in our previous guide. Ultimate Engine TweaksCreated by: VP40L0If you're plugged into the Bethesda RPG modding scene at all, you knew this one was coming. The Ultimate Engine Tweaks mod is always one of the most popular and useful mods for any Bethesda game, and the same is true in Oblivion Remastered. This mod tweaks the game engine to remove a large majority of stutters, improve latency, and increase overall performance. All of this is accomplished without any downgrade to visual fidelity. Carry Weight ModifierCreated by: ErokNext up is another classic RPG mod. The Carry Weight Modifier mod allows you to drastically reduce the weight of the items currently in your inventory. The way this mod works in Oblivion Remastered is that it makes your lockpicks weigh -150 pounds. According to the mod creator, this is done due to how the engine is set up. So, in order to make use of this mod, you'll need to always ensure you have at least one lockpick in your inventory. The more lockpicks you have, the more weight you can carry. No Item DegradationCreated by: ErokFollowing the Carry Weight Modifier mod is another quality-of-life mod called No Item Degradation. This mod does exactly what it says it does; it makes it so that all of your weapons and armor don't degrade the more you use them. This essentially cuts out the need for blacksmiths and repair hammers in Oblivion Remastered, giving you one less thing to worry about when you're traveling across Cyrodiil. This doesn't apply to enchantment degradation, though, so you'll still need some Soul Gems to recharge your enchanted weapons. Difficulty Slider FixedCreated by: IxionXVIIIf you've tried to play Oblivion Remastered at some of the higher difficulty levels, you may have noticed that combat is extremely unforgiving. Enemies hit way harder than you expect them to and your damage barely seems to affect them, regardless of what weapon you're using. With the Difficulty Slider Fixed mod, you can take out the strict difficulty levels and instead use a slider system. This allows you to customize the damage taken and damage dealt multipliers to be more in line with what you expect. Now, the Master difficulty level feels much more forgiving compared to how it works by default. Weightless Alchemy and Misc. ItemsCreated by: ExalderanThis mod falls in line with the Carry Weight Modifier mod, but it offers a different experience. If you don't want to worry about your carry weight entirely but still don't want useful items clogging up your capacity, then the Weightless Alchemy and Misc. Items mod is what you want. This mod brings the carrying weight of several items down to zero. The items include arrows, alchemy items, potions, books, soul gems, and other miscellaneous loot you might pick up. Your weapons and armor still weigh their normal amount, but you no longer have to stress about picking up too many arrows or brewing too many potions. Richer VendorsCreated by: ErokIf you've ever gone to a merchant in Oblivion Remastered with a ton of valuable loot to sell but the vendor didn't have enough gold to cover the sale, then the Richer Vendors mod is one you should download. This mod gives all merchants across Cyrodiil the ability to hold 10x their normal gold amount. This means all merchants will have at least 1,000 gold to spend on all of the loot you want to offer them. Horse Whistle - Summon and FollowCreated by: PushTheWinButtonBuying a horse is a rite of passage in Oblivion Remastered. They're certainly not the cheapest thing you can purchase in Cyrodiil, but having one makes your life much easier. Unfortunately, the game doesn't offer a traditional way to summon your horse or issue it any commands. Fortunately, the Horse Whistle mod implements just that, giving you the ability to whistle for your horse. When you use the power, your horse will either teleport to you if it's farther away or slowly walk over to you. You can also make the horse follow you by using the power in conjunction with the waiting mechanic. The Horse Whistle mod only works when you're outside of a city's gates. Less Restrictive Spells and Utility SpellsCreated by: Oblivion6871If you're playing as a mage or simply want to use magicka from time to time in Oblivion Remastered, you'll immediately notice there are quite a few restrictions on spellcasting. The Less Restrictive Spells and Utility Spells mod aims to rectify that, allowing all magic effects to be made available when casting a spell or enchanting an item. You need to have the spell effect learned already, though. The mod also allows you to spellcast and enchant anywhere you want and increases the summon limit to 10, giving you the ability to unleash a horde of minions on enemies. Finally, the mod adds a few utility spells to the game as well, such as True Invisibility, Master Key, and more. Oblivion Remastered High Quality MusicCreated by: DEEJMASTER 333While the music in Oblivion Remastered is extremely well done, it can always be improved. The Oblivion Remastered High Quality Music mod replaces the current audio files in the remaster with HD MP3s from the official soundtrack, making the music sound much crisper and clearer. The audio files in use are of the "highest quality" according to the mod creator, and nearly all of the music in the game is replaced with the HD versions. If you're simply looking for a way to increase the game's fidelity, this mod is a great starting point. Classic Oblivion Color GradingCreated by: WickedzzThe team behind Oblivion Remastered did an absolutely phenomenal job of updating the game's graphics to look much clearer and more modern. However, if you're still in love with the old, more vibrant color palette of the original Oblivion, you can download the Classic Oblivion Color Grading mod. This replaces all of the new landscapes, which are slightly duller in color, with the landscapes of old that feature a much brighter palette. The mod certainly brings back waves of nostalgia as you're traveling through the various roads of Cyrodiil and seeing all of the classic yellow and green colors from the original game. Auto Local Map - Smarter Map OpeningCreated by: Cosmin GOne of the more dated features in Oblivion Remastered is the world map. While it's a little clunky to use, the worst part about it is that to get the view of a local city or dungeon map, you have to zoom in for several seconds on the area you want to see. Well, the Auto Local Map mod fixes that issue, allowing you to immediately see the local map for whatever area you're in. So if you're in Skingrad, opening the map automatically shows the local map of the city rather than the entire world map. Auto Upgrade Leveled ItemsCreated by: TheOneTrueRySometimes, the items you get as a quest reward or through looting aren't anywhere close to your level. To solve that problem, you can download the Auto Upgrade Leveled Items mod, which ensures the items you add to your inventory are matched to your current level. This way, you don't have to sell a valuable enchanted weapon because its damage is far below your other weapons. A More Complete World MapCreated by: DralkkinThe base world map in Oblivion Remastered is quite bland and doesn't have much detail aside from showing you where bodies of water are in Cyrodiil. The A More Complete World Map mod completely overhauls the map, adding some greenery and other colors to it, along with clearly showing you where the dozen-plus roads lead and intersect. This mod also adds previously unmarked locations on the map, giving you extra points of interest to visit and fast travel to in Oblivion Remastered. Quest NPCs RunCreated by: DispensationHave you ever had to complete a quest where following an NPC was part of your mission? Not only can these NPCs get caught in doorways or on other objects, but they also walk extremely slowly to their destination. Fortunately, the Quest NPCs Run mod instills a sense of speed within these NPCs, allowing them to run to their destination rather than gingerly walk there. The mod affects over a dozen quest NPCs in Oblivion Remastered, but it's still being expanded to add more NPCs. Valuable ClutterCreated by: SamFisher338The urge to loot every bit of junk that you come across in Oblivion Remastered is always high for most players, as anything you pick up can be sold to a merchant. However, there are some junk items you think would be more valuable, such as Silver Platters or Uncut Gems. If you're a hoarder in Oblivion Remastered and want more of an incentive to loot every item you find, download the Valuable Clutter mod. This mod adds value to a slew of miscellaneous loot, such as dinnerware, cloth, pelts, gems, tools, and more. The increased value of an item depends on its usefulness, quality, and rarity. Auto Lockpicking Always SuccessCreated by: OdashikonbuThis is a pretty simple mod in Oblivion Remastered. Auto Lockpicking Always Success makes it so whenever you choose to "auto lockpick" a lock, it allows you to immediately bypass the need for the lockpicking mechanic. Now, you don't need to worry about having enough lockpicks to get through a Very Hard lock and can instead worry about what's on the other side of a locked door or inside a locked chest. Staffed - Staves and Weapons Charge IncreasedCreated by: SausageSatanEnchanted weapons are extremely useful and lethal against enemies, but you drain the enchantment charges on the weapons every time you use them. You can download a mod to make Soul Gems more effective in Oblivion Remastered, but the Staffed mod makes it so you're not using Soul Gems as frequently. The mod gives all of your weapons additional charges, allowing them to be used more before the enchantment runs out. You can customize how many additional charges are added, ranging from two times more to giving the weapons over 60,000 charges. Simple Faster HorsesCreated by: StefNOne of the more hilarious and tragic aspects of Oblivion Remastered is that you can technically run faster than most horses in the game. While horses don't run out of stamina as quickly as your character does, horses are generally pretty slow. To make them faster, you can download the Simple Faster Horses mod, which adds 10 speed to nearly every horse you have access to in Cyrodiil. This makes the horses faster than your character, allowing you to speed from point A to point B. Faster Sleep and WaitCreated by: xConfusedA plethora of quests and other world events in Oblivion Remastered require you to rest or wait for hours or even days. Whether you need an NPC to finish research for you or you're waiting for someone to unlock their house, you'll bring up the wait menu or hop into a bed to rest quite often in Cyrodiil. The only issue with this mechanic is that it takes several seconds for the rest menu to progress, forcing you to look at a clock far longer than you want. The Faster Sleep and Wait mod cuts out that waiting, making it so resting and waiting are nearly instantaneous in Oblivion Remastered. You can customize just how much the resting process is sped up through the mod, but it's faster regardless of what you set it at. Fast Travel Everywhere from AnywhereCreated by: ExalderanWhile the fast-travel system in Oblivion Remastered is fairly standard for an open-world game, there's no reason you can't improve upon it. The Fast Travel Everywhere from Anywhere mod allows you to fast travel to any point of interest from any location. This means you don't have to go outside of a cave or dungeon to fast travel to your next destination. The mod also optionally unlocks every fast-travel location on the map in Oblivion Remastered, making it so you don't have to manually visit everywhere to fast travel back there. Improved CameraCreated by: firesyrupYou have a few options when it comes to the camera perspective of your character in Oblivion Remastered. However, if you've grown tired of the same first-person or third-person angles, then check out the Improved Camera mod. This mod changes the camera angle around in third-person to match other action titles, such as 2018's God of War and Resident Evil 4. The new angle is a little more personal, allowing you to engage with enemies and the world in a more fluid manner. Permanent DoomstonesCreated by: SasquatchOblivion Remastered's world is littered with Doomstones, which are large, glowing stones that you can interact with to earn a brief boost in one of your attributes or skills. The Doomstones can also only be used once per day, but that can change with the Permanent Doomstones mod. Not only does the mod allow you to use different Doomstones across the map at any time, but the buffs they provide are permanent for your character. Alternative SprintCreated by: miken1keOne of the biggest quality-of-life changes in the remastered version of Oblivion is the ability to sprint. The original game only allowed you to walk from place to place, which made exploration and dungeon-crawling a true test of patience. While the new sprint feature is fine by default, you can greatly improve it with the Alternative Sprint mod. This mod makes it so sprinting is faster and keeps your character more upright instead of bobbing from side to side as you run. Enemy's Weapon Stays on CorpseCreated by: DispensationA major annoyance in Oblivion Remastered is when you kill an enemy, and the weapon they were using during the fight ends up on the ground or somewhere else entirely. This can make it extremely difficult to loot the weapon, which you often want to add to your inventory to either sell or equip. Fortunately, the Enemy's Weapon Stays on Corpse mod makes it so that any enemy's weapon remains on their body when you go to loot them. Now, you can ensure that you're able to easily loot the weapon you want after defeating a specific enemy. Alchemy OverhaulCreated by: ZzyxzzAlchemy in Oblivion Remastered is drastically different than in Skyrim. The potions you create take effect instantly instead of applying to your character over the course of several seconds. If you prefer the way alchemy works in Skyrim, then you can download the Alchemy Overhaul mod in Oblivion Remastered. This makes it so all potions and poisons take effect over time rather than being instantaneous. Real Lights and LandscapesCreated by: RabbitDoesStuffA surprisingly simple mod that lets you view Oblivion in a new light, the Real Lights And Landscapes mod makes everything feel a bit more immersive. One of the criticisms of Oblivion Remastered was its lack of colour, as players were finding it slightly greywashed and dull compared to the original, which was more confident with its color usage. Real Lights And Landscapes creates warmer, more realistic light that improves both daytime and nighttime ambience. The mod also improves render distance, creates denser vegetation, and creates more accurate reflections in shiny surfaces.You can combine this mod with RabbitDoesStuff's other mod, Realistic Oblivion Reshade, which compliments the lighting tweaks with a full reshade for a fully cinematic look. Static Loot And WorldCreated by: MyrmodionAs Oblivion players will know, once you start getting stronger, the world around you fights back harder. For some, this is a welcome feature, for others, a mere annoyance. With the Static Loot And World mod, the world of Oblivion is completely deleveled--keeping loot, enemies, rewards, and leveled items at a specific set level regardless of how powerful you are. This makes the game far more realistic, in that when you meet a big powerful level 30 beast, it'll wipe you out in one hit if you're still low level. It's a new challenge, but encourages you to rise to the occasion and pick your battles wisely. Spectral Arrow Spawning BowCreated by: WezKalThe Spectral Arrow Spawning Bow mod does what it says on the tin, introducing a new weapon into the game that shoots spectral arrows. What makes this weapon mod stand out is its attention to detail, adding canon-compliant lore as to why this bow, Regavar, exists. The bow itself is a similar strength to the silver bow and can be obtained early on in the game, but the accompanying spectral arrows level up with the player, increasing strength at level 10, 14, 18, and 23. Install the mod, head to Fort Linchal, and learn to wield this eternally loaded weapon. Jobs of OblivionCreated by: rockmikOblivion is an RPG at heart, and what better way to engross yourself in the world of Cyrodiil than by taking on some odd jobs? The Jobs of Oblivion mod allows you to earn money through working various jobs throughout the world. You could be a gardener, a grape-picker at a vineyard, or a guard at someone's house. There are over 130 jobs available in the mod, and you can track them all through the new job book in your inventory. All it takes to start a job is to accept a contract, and each completed job earns you a little extra cash for your other endeavors. Ultimate Dialogue OverhaulCreated by: popllllopWhile Bethesda did manage to revamp much of the original dialogue in Oblivion for the remaster, that doesn't mean the original dialogue was great to begin with. If you want some more life thrown into conversations or while traveling throughout populated cities, check out the Ultimate Dialogue Overhaul mod, which adds hundreds of speaking lines in Oblivion Remastered. Many of these lines were actually cut content or rarely used in the game, so they actually have a place in the game.
Title: Best Nintendo Switch Co-Op Games In 2026
Date: Wed, 11 Feb 2026 17:32:00 -0800
Link: https://www.gamespot.com/gallery/best-nintendo-switch-co-op-games-in-2022/2900-4178/
The Nintendo Switch and Switch 2 now exist side by side in 2026, with both systems benefiting from Nintendo’s long-running focus on accessible hardware and shared play. While the original Switch boasts a massive install base built over nearly a decade, its defining strength has always been its co-op library. From local multiplayer built around shared Joy-Cons to online teamwork across genres, Nintendo’s hybrid platforms continue to deliver some of the best cooperative experiences in gaming.Our list of the best Nintendo Switch co-op games highlights a mix of Nintendo exclusives and standout third-party titles that remain essential across both generations. From accessible, family-friendly adventures like Super Mario Odyssey, Kirby and the Forgotten Land, and Super Mario Bros. Wonder, to deeper cooperative experiences such as It Takes Two, Haven, and Diablo III, there’s something here for nearly every type of player. AbsolumAbsolum is built from the ground up as a cooperative experience, leaning into classic beat-’em-up fundamentals while layering in modern roguelike progression that works best with a partner. Players team up to carve through enemy-filled arenas, combining character abilities, positioning, and crowd control to survive increasingly punishing encounters.Co-op play emphasizes awareness and synergy, as coordinating attacks and managing space becomes essential once enemy density ramps up. The game’s readable combat and shared-screen design make it easy to jump into together, while its escalating challenge encourages communication and experimentation across repeated runs.Check out our Absolum review. Pikmin 3 DeluxePikmin 3 Deluxe stands out as one of Nintendo’s strongest cooperative experiences thanks to its flexible approach to shared play and emphasis on coordination. The game’s co-op mode allows two players to work simultaneously, splitting tasks like directing Pikmin squads, managing resources, and solving environmental puzzles under a shared time limit.Success depends on communication and planning, as players decide how to divide labor efficiently across each area. At the same time, the controls remain intuitive enough to welcome newcomers, making it easy for players of different skill levels to contribute. Whether you’re tackling the main story together or teaming up in Mission Mode, Pikmin 3 Deluxe turns its strategic, time-based structure into a satisfying and genuinely collaborative co-op experience.Check out our Pikmin 3 Deluxe review. Kirby Air RidersKirby Air Riders leans fully into fast and accessible multiplayer design, making it a natural fit for cooperative play whether you’re racing side by side or coordinating strategies across its varied modes. Building on the pick-up-and-play appeal of the original, Air Riders emphasizes quick decision-making and chaotic fun that’s easy for newcomers to grasp while still rewarding coordination between players.Local multiplayer shines in particular, with matches that encourage communication and teamwork as players adapt to shifting conditions and power-ups in real time. It’s the kind of co-op experience that thrives on the couch, where laughter is just as important as winning the race.Check out our Kirby Air Riders review. Donkey Kong BananzaDonkey Kong Bananza features a unique local co-op mode that is an ideal option for younger players or more casual partners. One player takes full control of Donkey Kong, handling movement, platforming, and combat, while the second player jumps in as Pauline or Odd Rock, perched on DK’s shoulder. From there, the supporting player uses voice blasts or simple cursor-style aiming to destroy obstacles, stun enemies, and interact with the environment, creating a steady stream of low-pressure fun.The mode functions as an accessible helper system rather than a traditional split-responsibility setup, encouraging shared play without overwhelming less experienced players. Starting co-op is straightforward: players can pause the game and select Co-op Play, then choose Share Controllers for same-screen couch co-op or GameShare for two consoles, with Pauline or Odd Rock relying on intuitive, mouse-like controls to fire materials and assist throughout each level.Check out our Donkey Kong Bananza review. Yoshi's Crafted WorldWith level design that is a delight to gawk at and platforming that classic Yoshi at its very best, Yoshi's Crafted World is downright pleasant to look at and relaxing to play. Two-player co-op mode adds to the charm as the Yoshis explore an artisanal papercraft world, and even if it is limited to local co-op, it's a treat to work your way through these levels with a fellow Yoshi by your side.Read our Yoshi's Crafted World review. See at Amazon EsophaguysOne of the stranger and more delightful surprises on Switch this year, Esophaguys casts you as elder citizens with absurdly stretchable necks--your primary tools for traversal and cooperation. Esophaguys’ physics-driven mayhem makes for a unique multiplayer session. The sound design is just as distinctive: The game features over 3,000 mouth-originated sound effects. It Takes TwoIt Takes Two is a masterclass in cooperative gameplay, designed entirely around two-player teamwork. Each player controls one of the inventive protagonists, solving puzzles, navigating platforming challenges, and using unique abilities that require constant coordination. With its clever level design, humor, and story that thrives on collaboration, It Takes Two is a must-play co-op experience on Switch for friends, couples, or anyone who loves working together.Read our It Takes Two review. PodePode is a charming puzzle-adventure built entirely around teamwork, letting two players explore a vibrant world filled with hidden secrets and environmental challenges. One player controls a rock spirit and the other a tiny star, and success depends on coordinating abilities to solve puzzles and progress through the levels. With its relaxing visuals and clever design, Pode is an intriguing adventure on Switch. FANTASY LIFE i: The Girl Who Steals TimeFANTASY LIFE i: The Girl Who Steals Time is a cooperative delight on Switch, letting up to four players team up online or locally to restore a dying island. You can tackle dungeons, craft, fight, and gather resources together, or just explore and customize the world as a team. Each player can pick from 14 different Lives, so every teammate has a unique role to play. With its mix of shared adventure and creative freedom, it’s one of the best co-op experiences for friends on Switch. Boomerang FuBoomerang Fu is a chaotic, couch‑friendly co-op game in which up to six players throw boomerangs, dodge hazards, and slice each other across colorful, food-themed arenas. Every match is frantic and full of laughs. With simple controls, vibrant arenas, and endless replayability, Boomerang Fu is a perfect pick-up-and-play game for parties and family game nights on Switch. Animal Crossing: New HorizonsOne of the best-selling games on the Switch, Animal Crossing: New Horizons set a new benchmark for the series during the early days of the pandemic era. Getting cozy, building your island, and meeting three other friends in local co-op is a blast, but the game really opens up with its online mode that supports up to eight players. The potential to create is truly impressive in Animal Crossing: New Horizons, and there's always something to do with your friends in this classic virtual life experience.Read our Animal Crossing: New Horizons review. See at Amazon CupheadJaw-dropping visuals inspired by a bygone age of animation are best shared with a friend, and Cuphead has that option locked down. Still a highly challenging experience when someone joins you for a two-player co-op session, Cuphead and Mugman's adventure is a tag-team of terrific design and danger.Read our Cuphead review. See at Switch eShop Diablo 3Slay demons, collect a ton of shiny loot, and experiment with different classes in Diablo 3 on Switch, a game that makes devil-hunting better with a fellow warrior--or three!--by your side. Featuring one of the best loot-driven grinds in the genre today, Diablo 3 is a devilish blast of fun to play with friends in either online or local co-op.Read our Diablo 3 review. See at Amazon Donkey Kong Country: Tropical FreezeA Wii U classic given a second chance on the Switch, this updated version of the 2014 game is blast of frozen fun in solo mode and even better when a friend joins the chaotic ruckus in local co-op. Each member of the Kong stable plays differently, and when their talents are combined, the end result is a well-oiled monkey machine.Read our Donkey Kong Country: Tropical Freeze review. See at Amazon Don't Starve TogetherDarkness eventually wins in Don't Starve Together, but at least you'll be facing and succumbing to the unknown with friends in this sequel to the beloved original. Two players can gather resources in this survival game through local co-op, although if you're feeling brave, you can expand the terror to four survivors in the game's online mode. See at Switch eShop Good JobThink you've got the office job from hell? Good Job will put that claim to the test as you and a fellow co-op lackey work your way up the corporate ladder. Failing upwards is the way to go, and while getting a task done can be messy, this collection of white-collar puzzles are both charming and engaging.Read our Good Job review. See at Switch eShop HavenTeamwork is a must in Haven, but the co-op action also extends to providing plenty of support and relationship-building between action sequences. A beautiful sci-fi RPG from the creators of Furi, this tale of star-crossed lovers exploring a dangerous planet makes for some fantastic couch co-op between you and a partner. See at Switch eShop Kirby and the Forgotten LandThe latest Kirby adventure is the pink blob at his most creative and terrifying best. Swallowing objects whole and transforming into them while battling rogue pooches makes for a great time, but throw in a kid-friendly local co-op mode that let's a partner play as Bandana Waddle Dee and you've got the recipe for a terrific family-friendly on the Switch.Read our Kirby and the Forgotten Land review. See at Amazon Lovers in a Dangerous SpacetimeVery silly, very cosmic, and very welcoming to a gang of four players for online and local co-op, Lovers in a Dangerous Spacetime tasks your team with keeping a space station running as danger is thrown at it. Something is always breaking as you dash between rooms to start a few repairs, and there's fun to be had as you wait for the end while planning to take down as many enemies as possible with you in the cold vacuum of space. See at Amazon Luigi's Mansion 3While Mario dominates the list below, we're not leaving Luigi out in the cold here. Teaming up with an ectoplasm clone by the name of Gooigi, you'll be able to bust some ghosts as the lovable plumber in green in co-op play. The genius of Luigi's Mansion 3 is that the co-op mode works well for less-experienced players, making this a fantastic game for families to play.Read our Luigi's Mansion 3 review. See at Amazon Marvel Ultimate Alliance 3: The Black OrderIf the Marvel Cinematic Universe wasn't enough to satisfy your appetite for superhero action, then Marvel Ultimate Alliance 3 certainly has plenty of blockbuster brawling to offer. With up to four players able to throw down with Thanos and his Black Order on a single screen or across the world, a vast roster of heroes, and plenty of colorful powers to unleash, this game is pure Marvel comfort food.Read our Marvel Ultimate Alliance 3: The Black Order review. See at Amazon Minecraft DungeonsDungeon-crawling Minecraft works exceedingly well, as this spin-off let's you grab some blocky pals to join you for the adventure. Up to four players can start punching their way through mines in either local or online co-op, with the difficulty, enemy count, and the loot drops adapting to the number of players involved so that the game remains consistently challenging and rewarding.Read our Minecraft Dungeons review. See at Amazon Monster Hunter RiseWhat's better than hunting down a dreaded beast, battling it, and eventually using its remains to fashion some trendy new gear for your hunter? Doing so with a friend, and sharing the spoils of the hunt. Limited to online co-op only, Monster Hunter Rise's multiplayer and quests are well worth experiencing with a fellow tracker at your side for some of the deadlier hunts that you'll embark on.Read our Monster Hunter Rise review. See at Amazon New Super Mario Bros. U DeluxeIn the first of several games starring Mario on this list, we're taking a look at a modern-day masterpiece that harkens back to the past. Like classic Super Mario Bros., you'll be able to bust bricks and Bowser with the Italian brothers, or three of your pals can join you on the couch and online as other Mushroom Kingdom citizens for some timeless fun.Read our New Super Mario Bros. U Deluxe review. See at Amazon Overcooked 1 + 2Beware the allure of Overcooked, as this game is just as good at uniting friends and family as it is at dividing them. The premise of running a kitchen with up to four players in local and online co-op is simple enough, but once those orders start getting more complex and a few fires in the kitchen break out, there's a very real chance that your culinary dream becomes a kitchen nightmare.Read our Overcooked 2 review. See at Amazon Rayman LegendsAlmost a decade after it was released, Rayman Legends is still a brilliant combination of platforming and co-op action featuring Ubisoft's fan-favorite hero and pals. The definitive edition on Switch has full couch co-op support for up to four players, and there's also some drop-in and out co-op features for when you're looking to find someone to join you for the wonderfully colorful campaign.Read our Rayman Legends review. See at Amazon SnipperclipsOnce you start working your way through some of its wonderfully devious puzzles, Snipperclips makes you feel like a genius. That experience is amplified when you and up to three other friends share those mutual "Eureka!" moments of puzzle-solving, and the game's campaign even supports two players.Read our Snipperclips review. See at Amazon Stardew ValleyStardew Valley has been a must-play on the Switch for a number of reasons, and you can add solid co-op to that list. Growing your own farm, exploring a local town, and uncovering a few mysteries are great, but doing so with up to three other players? That's farming magic, made all the better by robust online and LAN systems that enhance the appeal of the game on a social level.Read our Stardew Valley review. See at Amazon Super Mario 3D World + Bowser's FuryOne of the best Wii U games eventually made its way to the Switch, but few people were prepared for just how much better Super Mario 3D World would be on Nintendo's hybrid system. Brilliantly designed and bursting with content, the port of Super Mario 3D World is playable with up to four players in local co-op. The brand-new Bowser's Fury campaign supports two players--one as Mario and the other as Bowser Jr.--and follows the duo's journey to tackle a Kaiju-sized Bowser.Read our Super Mario 3D World + Bowser's Fury review. See at Amazon Super Mario Maker 2Playing a game with a friend is great, but actually building something together and then playing the end product? Absolutely magical and possible in Super Mario Maker 2. The game allows for up to four players to play a custom level, but the real charm is undoubtedly in the two-player create-a-course mode, with each player using a Joy-Con to build a level that could be an all-time classic or a torture chamber designed in tandem.Read our Super Mario Maker 2 review. See at Amazon Super Mario OdysseyThere's no shortage of Mario games on the Switch currently, but Super Mario Odyssey is still the gold standard on that console. With one player taking control of Mario, the other playing as Cappy the sentient hat, the tag team can combine platforming and level interactions together in blissful harmony. Or they can cause chaos, but it's still fun to watch the mayhem unfold. Odyssey is especially great for co-op with a youngster, as playing as Cappy isn't mechanically intensive.Read our Super Mario Odyssey review. See at Amazon Unravel 2EA's adorable wooly hero Yarny got a friend in Unravel 2, and together the two are a team of cotton co-op fun. You've got the choice of local or online two-player co-op in Unravel 2, and once players are linked by a thread of yarn, Unravel 2's charming mysteries and puzzles feel brilliant when a friend is along for the ride.Read our Unravel 2 review. See at Amazon WarioWare: Get It TogetherWarioWare: Get It Together is all about sharing mini-game fun, but it's worth noting that this game is limited to local co-op. Up to four players can try out a number of weird and fun mini-games here, which incorporate gauntlets of strange action with platforming. The games are colorful, the characters are full of personality, and there's more than enough content here for an evening of Wario fun.Read our WarioWare: Get It Together review. See at Amazon POPUCOMPOPUCOM is a co-op-focused puzzle-platformer that thrives on communication and timing. Designed entirely around cooperative play, the game tasks players with coordinating movement, color-based mechanics, and environmental interactions that can’t be solved alone.Each level pushes partners to think together, calling out switches, lining up actions, and adapting on the fly as new mechanics are introduced. Its bright, inviting presentation makes it approachable, but the puzzles themselves demand real teamwork. Whether played locally or online, POPUCOM turns cooperation into the core of the experience, making every successful solution feel like a genuine shared accomplishment.
Title: After Decades Of Anticipation, Here's A Look At Diablo's Newest (And Most Beautiful) Region: Skovos
Date: Wed, 11 Feb 2026 16:12:00 -0800
Link: https://www.gamespot.com/gallery/after-decades-of-anticipation-heres-a-look-at-diablos-newest-and-most-beautiful-region-skovos/2900-7482/
Diablo 4 developer Blizzard offered players a closer look at the game's next expansion, Lord of Hatred, via its Diablo Spotlight event. Unlike the game's previous expansion, which was set in the all-new region of Nahantu, Lord of Hatred takes place in a location that's been mentioned repeatedly throughout the Diablo series' history, yet has never before made an appearance: Skovos.According to Diablo lore, the Skovos Isles are the birthplace of humanity, and Lilith and Inarius's homeland. As such, these islands are rich in lore and covered in ruins left behind by the first humans. Even the Horadrim has ties to the area, as the first order left behind a vault on its main island. Currently, the Mediterranean-inspired region is ruled and inhabited by the Askari (or Amazons) and the order of Oracles--neither of which will be too thrilled about your forthcoming visit and Mephisto's looming invasion.After decades of teases, we finally have a good look at the Skovos Isles and the four islands it comprises: Philios, Skovos, Lycander, and Skartara. While we might have to wait until April 28 to truly experience the region, here's a glimpse at Diablo 4's most beautiful map so far.
Title: Highguard Studio Hit With Layoffs, Former Dev Says "Most Of The Team" Is Gone
Date: Wed, 11 Feb 2026 15:55:00 -0800
Link: https://www.gamespot.com/articles/highguard-studio-hit-with-layoffs-former-dev-says-most-of-the-team-is-gone/1100-6538120/?ftag=CAD-01-10abi2f
Despite Highguard releasing less than three weeks ago, it appears that the game's developer, Wildlight Entertainment, has already been hit with large-scale layoffs. The news comes not long after studio head Chad Grenier made news by saying "it doesn't matter" whether the game gets "a thousand people or a hundred million people."In a post shared via LinkedIn, former Highguard level designer Alex Graner announced he was looking for work after being laid off by Wildlight. According to Graner, "most of the team" was let go."This one really stings as there was a lot of unreleased content I was really looking forward to that I and others designed for Highguard," Garner wrote.Continue Reading at GameSpot
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Title: All academy quiz answers in Mario Tennis Fever
Date: Thu, 12 Feb 2026 05:01:18 GMT
Link: https://www.polygon.com/mario-tennis-fever-academy-quiz-answers-adventure/
As you play the Adventure mode in Mario Tennis Fever, you'll need to complete a few quizzes in order to get to the next rank. From Rank E to B, you'll take a total of five quizzes, with each quiz getting more difficult. If you get a question wrong, you'll need to start the quiz over from the beginning, so you'll definitely want to get it right on the first attempt.
Title: Mario Tennis Fever Beginner's tips and tricks
Date: Thu, 12 Feb 2026 05:01:18 GMT
Link: https://www.polygon.com/mario-tennis-fever-beginners-tips-tricks-before-you-start/
Most Mario sports games have a low barrier to entry, but Mario Tennis Fevercan get a little difficult at times, whether you're trying to win every tournament, finish all of the trials, or help Daisy in the Adventure mode. If you're trying to become the #1 ranked player in the world, it's especially important to learn a few beginner's tips or else you'll quickly lose some rating.
Title: All Fever rackets in Mario Tennis Fever
Date: Thu, 12 Feb 2026 05:01:18 GMT
Link: https://www.polygon.com/mario-tennis-fever-rackets-unlock-all/
Fever rackets are the new special mechanic in Mario Tennis Fever, and each racket comes with its own unique ability. There are a bunch of Fever rackets, but you'll have a few to start out with. Some of the best rackets and power-ups are unfortunately locked behind challenges, so, if you want to dominate your opponents with Fever shots, you'll need to play a decent amount of matches.
Title: All characters and color variations in Mario Tennis Fever
Date: Thu, 12 Feb 2026 05:01:18 GMT
Link: https://www.polygon.com/mario-tennis-fever-characters-color-variations-unlock-all-how-to/
Mario Tennis Fever boasts one of the largest rosters ever seen in a Mario Tennis title with 38 playable characters and 20 color variations. Like in other Mario sports games, you'll start out with a set of characters that are available as soon as you launch the game, but there will be another set that you'll need to unlock through a series of challenges. Mario Tennis Fever has streamlined the unlocking process, but there are a few unlocks that are a bit tricky.
Title: Highguard layoffs hit developer Wildlight Entertainment two weeks after release
Date: Thu, 12 Feb 2026 00:38:13 GMT
Link: https://www.polygon.com/highguard-developer-wildlight-entertainment-layoffs/
Developer Wildlight Entertainment has been hit by layoffs, first spotted in series of posts on LinkedIn before the company confirmed it in a statement on X. Highguard, the studio's first game, was released on Jan. 26 — roughly two weeks ago.
Title: GeForce NOW Celebrates Six Years of Streaming With 24 Games in February
Date: Thu, 05 Feb 2026 14:00:53 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-feb-2026-games-list/
Break out the cake and green sprinkles — GeForce NOW is turning six.
Since launch, members have streamed over 1 billion hours, and the party’s just getting started.
Throughout February, members can look forward to new games, fresh ways to play across more devices and even more ways to bring RTX power to every screen in the house.
There’s plenty to celebrate: the February games list kicks off with 24 new games. Start with the 10 new games in the cloud this week, including the launch of Team Jade’s Delta Force and the newest title launching in the PUBG universe, PUBG: BLINDSPOT.
Reporting for Duty
The ultimate extraction.
Delta Force, now boots on the ground and fully deployed on GeForce NOW, brings the tactical first‑person shooter from Team Jade (TiMi Studio Group) to the cloud. The game features high-stakes extraction with an all-out warfare mode, giving players a playground of open environments, vehicles and gadgets to pull off coordinated assaults.
Players join elite units tasked with tackling high‑risk missions across sprawling maps, from tight urban incursions to rugged open‑terrain operations. Expect strategic objectives, combined‑arms combat with land, air and sea vehicles, and tense firefights where teamwork and planning are just as important as quick reflexes.
On GeForce NOW, Delta Force leans into its high‑octane personality: fast drops, big maps and cinematic engagements that look sharp and feel responsive across devices. Members can squad up from almost anywhere, enjoy high‑resolution streaming and smooth performance, and stay ready for every op without waiting on downloads or big updates before jumping into the next mission.
New Mission
Squad up.
PUBG: BLINDSPOT, a new spin-off set in the PUBG universe from Krafton, expands the franchise with a standalone 5v5 top-down tactical shooter.
Set across tightly designed maps, matches focus on information, positioning and coordinated team play, with squads clearing angles, locking down objectives and outmaneuvering opponents in fast, round-based firefights. Every callout and ability use matters, turning each round into a layered tactical puzzle rather than a simple test of reflexes.
On GeForce NOW, responsive streaming and sharp RTX-powered visuals keep every angle, rotation and clutch play feeling precise, even on lower-powered devices. With support across a wide range of screens, the cloud makes it easy for the gaming squad to jump right into the action, without lengthy downloads or updates getting in the way.
Feelin’ February
Kick off GeForce NOW’s anniversary month in style. Here’s what’s in store to start the celebration, with this week’s 10 new additions:
Indika (New release on Xbox, available on Game Pass, Feb. 3)
Menace (New release on Steam and Xbox, available on Game Pass, Feb. 5, GeForce RTX 5080-ready)
World of Warcraft: Burning Crusade Classic Anniversary Edition (New release on Battle.net, Feb. 5)
PUBG: BLINDSPOT (New release on Steam, Feb. 5, GeForce RTX 5080-ready)
Carmageddon: Rogue Shift (New release on Steam, Feb. 6, GeForce RTX 5080-ready)
Delta Force (Steam)
Fallout Shelter (Steam)
Little Nightmares Enhanced Edition (Steam and Xbox, available on Game Pass)
Roadcraft (Xbox, available on Game Pass)
Wildgate (Epic Games Store)
In addition to this week’s additions of Menace, PUBG: BLINDSPOT and Carmageddon: Rogue Shift, this game will also be GeForce RTX 5080-ready this week:
HumanitZ (Steam)
And look forward to the games coming throughout the rest of the month:
Disciples: Domination (New release on Steam, Feb. 12)
REANIMAL (New release on Steam, Feb. 13)
Kingdom Come Deliverance (New release on Xbox, available on Game Pass Feb. 13)
Avatar: Frontiers of Pandora (New release on Xbox, available on Game Pass Feb. 17)
Norse: Oath of Blood (New release on Steam, Feb. 17)
Star Trek: Voyager – Across the Unknown (New release on Steam, Feb. 18)
Styx: Blades of Greed (New release on Steam, Feb. 19)
Ys X: Proud Nordics (New release on Steam, Feb. 20)
Resident Evil: Requiem (New release on Steam, Feb. 26)
Arc Raiders (Xbox)
DEVOUR (Steam)
Torque Drift 2 (Steam)
Trine 3: The Artifacts of Power (Epic Games Store)
Trine 4: The Nightmare Prince (Epic Games Store)
January in the Books
In addition to the 14 games announced last month, 21 more joined the GeForce NOW library:
Ancient Farm (Steam)
The Bard’s Tale Trilogy (Steam and Xbox, available on Game Pass)
The Bard’s Tale IV: Director’s Cut (Steam and Xbox, available on Game Pass)
Blood West (Epic Games Store)
Bladesong (Steam)
Cairn (Steam)
The Gold River Project (Steam)
Half Sword (Steam, GeForce RTX 5080-ready)
The Legend of Heroes: Trails Beyond the Horizon (Steam)
The Midnight Walkers (Steam)
Paradise Killer (Epic Games Store)
Prototype (Ubisoft Connect)
Prototype 2 (Ubisoft Connect)
Rustler (Epic Games Store)
Star Wars Outlaws (Ubisoft Connect, now available on Xbox Game Pass)
Styx: Shards of Darkness (Epic Games Store)
Styx: Master of Shadows (Epic Games Store)
Total War: Three Kingdoms (Epic Games Store)
Vampires: Bloodlord Rising (Steam, GeForce RTX 5080-ready)
Warhammer 40,000: SPACE MARINE 2 (Xbox, available on Game Pass, GeForce RTX 5080-ready)
Waterpark Simulator (Steam)
Nova Roma is now set to launch in March and will arrive in the cloud when it debuts. Stay tuned to GFN Thursday for more details.
What are you planning to play this weekend? Let us know on X or in the comments below.
Hopping into this convo.
2016 vs. 2026
For @CandraHastings, it looks like growth – share yours. pic.twitter.com/o9p3oBBQYD
— NVIDIA GeForce NOW (@NVIDIAGFN) February 3, 2026
Title: GeForce NOW Brings GeForce RTX Gaming to Linux PCs
Date: Thu, 29 Jan 2026 14:00:49 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-linux/
Get ready to game — the native GeForce NOW app for Linux PCs is now available in beta, letting Linux desktops tap directly into GeForce RTX performance from the cloud.
Alongside the expansion comes ten new games, including The Bard’s Tale IV: Director’s Cut and The Bard’s Tale Trilogy for a leveled-up gaming weekend.
And operators can squad up in Team Jade’s Delta Force when it deploys in the cloud on February 3, bringing high-stakes tactical action to nearly any device with no downloads required.
Linux Just Got RTX
Gaming on Linux just got a major RTX upgrade.
Starting with support for Ubuntu 24.04 and later, the new app delivers a seamless native experience that fits right into Linux desktop workflows. It transforms compatible Linux systems into high-performance GeForce RTX-powered rigs, streaming supported PC titles directly from the cloud at up to 5K resolution and 120 frames per second, or 1080p at 360 fps.
This new desktop-focused app goes beyond the earlier Linux experience that was tuned specifically for Steam Decks, which targeted handheld-friendly resolutions and up to 1200p at 90 fps. The beta Linux app is built for PCs and notebooks, offering an experience similar to the existing GeForce NOW app on Windows and macOS.
With GeForce NOW, rendering happens in the cloud, so demanding titles run on a wider range of devices. Experience how RTX technologies — including ray tracing, NVIDIA DLSS 4 and more — bring games to life with RTX 5080 performance from the cloud.
Linux PCs and devices join the GeForce NOW native app family that also supports Windows, macOS, Chromebooks, mobile devices, smart TVs and more — unlocking flexible, on-demand gaming anywhere.
Download the app today.
For more details, check out all knowledge base articles on the GeForce NOW Linux beta app here.
A Tale of the Cloud
Adventure calls twice with two legendary journeys from inXile entertainment packed with wit, wonder and a few well-placed lute solos.
Sing loud, fight hard and out-charm enemies.
Get ready to sing, slash and swindle through the wild world of Caith in The Bard’s Tale IV: Director’s Cut. This dungeon-crawling role-playing game serves up clever puzzles, tactical turn-based battles and a hearty helping of bardic humor. Whether belting out battle tunes or charming foes into submission, gamers can enjoy an adventure that’s never sounded this good.
Relive the songs and chaos that started it all.
Plus, step back to where the saga began with The Bard’s Tale Trilogy. This remastered collection revives the classic, old-school dungeon crawling and tongue-in-cheek charm that started it all — now with smoother gameplay and polished visuals. It’s nostalgia wrapped in pure fantasy fun.
Hot off the Cloud
One mountain, countless close calls.
Cairn is a survival-climbing adventure from The Game Bakers that pushes pro climber Aava up the unforgiving face of Mount Kami, a sheer giant that no one has ever managed to summit. Realistic climbing systems, resource management and route-planning turn each wall into a tense, puzzle-like challenge — blending simulation detail with atmospheric storytelling.
In addition, members can look for the following:
The Midnight Walkers (New release on Steam, Jan. 28, GeForce RTX 5080-ready)
Cairn (New release on Steam, Jan. 29, GeForce RTX 5080-ready)
Prototype (New release on Ubisoft Connect, Jan. 29)
Prototype 2 (New release on Ubisoft Connect, Jan. 29)
Warhammer 40,000: SPACE MARINE 2 (New release on Xbox, available on Game Pass, Jan. 29, GeForce RTX 5080-ready)
Half Sword (New release on Steam, Jan.30, GeForce RTX 5080-ready)
Vampires: Bloodlord Rising (New release on Steam, Jan. 30, GeForce RTX 5080-ready)
The Bard’s Tale Trilogy (Steam and Xbox, available on Game Pass)
The Bard’s Tale IV: Director’s Cut (Steam and Xbox, available on Game Pass)
Total War: Three Kingdoms (Epic Games Store)
What are you planning to play this weekend? Let us know on X or in the comments below.
Name a food item that gives you…
+20 health-2 Dexterity
— NVIDIA GeForce NOW (@NVIDIAGFN) January 28, 2026
Title: Flight Controls Are Cleared for Takeoff on GeForce NOW
Date: Thu, 22 Jan 2026 14:00:53 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-flight-controls/
The wait is over, pilots. Flight control support — one of the most community-requested features for GeForce NOW — is live starting today, following its announcement at CES earlier this month.
Virtual captains can now bring dedicated flight gear into the cloud and feel every roll, yaw and throttle change with even more precision, starting with the Thrustmaster T.Flight HOTAS One.
Time is running out on our T.Flight Hotas One MSFS Edition + 1 month of @NVIDIAGFN Ultimate giveaway!
How to enter 1. Follow both @TMThrustmaster and @NVIDIAGFN accounts on social2. Repost this and share on your feed
5 winners will be chosen – ends 1/24. pic.twitter.com/B89mGwJoNQ
— NVIDIA GeForce NOW (@NVIDIAGFN) January 19, 2026
Remember to enter the giveaway for a chance to score a T.Flight Hotas One MSFS Edition and one month of a GeForce NOW Ultimate membership — follow Thrustmaster and GeForce NOW, and repost the giveaway post to enter before Saturday, Jan. 24.
Also on the horizon, Delta Force from Team Jade (TiMi Studio Group) is coming soon to GeForce NOW, adding another big-name title to the cloud lineup. Get ready for all the action by streaming the four new games in this cloud this week.
Pilots Wanted
Members can now jump into their favorite flight and space simulation games with a full stick-and-throttle setup streamed right from the cloud. It’s all about dialing in that authentic, hands-on flying experience while keeping latency low and gameplay responsive on GeForce NOW.
Full throttle in the cloud.
To get right to flying, members can look for a dedicated row in the GeForce NOW app highlighting games that support flight controls, making it simple to spot great titles for putting their new setup through its paces.
This initial flight control support rollout is just the beginning, with plans to keep tuning the experience and expand compatibility to more peripherals. Fire up the rig, plug in the Thrustmaster T.Flight HOTAS One and get ready to take off — the cloud cockpit is open and ready for flight.
Your Next Mission: ‘Delta Force’
Team Jade’s Delta Force is coming soon to the cloud, ready to drop players into high-stakes extraction with an all-out warfare mode where coordination and precision matter just as much as raw firepower. When it launches on GeForce NOW, members will be able to jump into the action instantly from almost any device, taking advantage of high‑performance streaming to stay locked at smooth frame rates even in the most chaotic firefights.
Get ready to squad up, Delta Force is inbound soon.
On GeForce NOW, every long‑range shot, helicopter insertion and tense objective push can feel crisp and responsive, whether playing on low‑powered laptops, Macs or mobile devices. The cloud makes it easy to squad up, drop in and get straight to the mission without worrying about downloads, patches or local hardware.
New in the Cloud
A graceful little robot having the worst day in the universe.
MIO: Memories in Orbit is a neon-tinged metroidvania about a nimble little robot waking up on a massive, overgrown ark called the Vessel with nothing but fractured memories and a whole lot of trouble coming its way. Dart through low-gravity corridors, chain together elegant wall-runs, glides and grapples, and tangle with rogue machines as the Vessel itself quietly steals the spotlight — moody, decaying and just alive enough to keep a few secrets.
In addition, members can look for the following:
MIO: Memories in Orbit (New release on Steam and Xbox, available on Game Pass, Jan. 20)
Bladesong (New release on Steam, Jan. 22)
Rustler (New release on Epic Games Store, free starting Jan. 22)
The Gold River Project (New release on Steam, Jan. 23, GeForce RTX 5080-ready)
What are you planning to play this weekend? Let us know on X or in the comments below.
If you could fly to any video game destination, where would it be?
— NVIDIA GeForce NOW (@NVIDIAGFN) January 21, 2026
Title: Survive the Quarantine Zone and More With Devolver Digital Games on GeForce NOW
Date: Thu, 15 Jan 2026 14:00:35 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-quarantine-zone/
NVIDIA kicked off the year at CES, where the crowd buzzed about the latest gaming announcements — including the native GeForce NOW app for Linux and Amazon Fire TV sticks, community-requested flight-control support and a stacked AAA lineup for the year.
Check out what the creators of the YouTube channels Cloud Gaming Battle and Anytime Anywhere Gaming had to say in their latest videos exploring GeForce NOW at CES:
Plus, read what the community said about the upcoming native GeForce NOW app on Linux.
The energy continues this GFN Thursday with the launch of Quarantine Zone: The Last Check, Devolver Digital’s most haunting and atmospheric release yet.
Check it out along with other top Devolver Digital games on GeForce NOW and nine new games in the cloud this week.
Here’s your chance to win a T.Flight Hotas One MSFS Edition + 1 month of @NVIDIAGFN Ultimate.
How to enter 1. Follow both @TMThrustmaster and @NVIDIAGFN accounts on social2. Repost this and share on your feed
5 lucky winners will be chosen – good luck! pic.twitter.com/DDxzcGwt8I
— NVIDIA GeForce NOW (@NVIDIAGFN) January 14, 2026
And flight sim fans can soar even higher with a Thrustmaster giveaway, featuring the T.Flight Hotas One MSFS Edition and one month of a GeForce NOW Ultimate membership for free — follow Thrustmaster and GeForce NOW, and repost the giveaway post for a chance to win before Jan. 24.
Welcome to the Zone
Trust no one, file everything.
Quarantine Zone: The Last Check drops into the cloud this week, bringing the eerie isolation and grim decision-making of its Steam debut to any device powered by GeForce NOW.
Armed with advanced screening tools and instincts, players are put in charge of a critical checkpoint during a zombie outbreak — where one wrong choice could let the infection slip past the post. Screen survivors, manage scarce resources and hold back the undead. Holding the line is only the beginning — reinforce defenses and keep the camp alive as chaos intensifies with each passing day.
Quarantine Zone: The Last Check streams at full GeForce RTX 5080 power for GeForce NOW Ultimate members, bringing razor-sharp visuals and ultrasmooth performance to every tense border crossing. Every document check, difficult decision and late-night shift in the guard booth hits harder with maxed-out settings and buttery frame rates, all without long installs or hardware worries getting in the way of the paranoia.
No trip through the Devolver catalog would be complete without revisiting its eclectic, chaotic hits already streaming on GeForce NOW. Check out Cult of the Lamb, Ball x Pit, Hotline Miami, Hotline Miami 2: Wrong Number, Inscryption and Enter the Gungeon — where every dodge roll matters and every chest hides mayhem.
Each of these titles showcases Devolver’s knack for daring design and unforgettable worlds — now all one click away through GeForce NOW.
Time to Play
Sink into the shadows and steal everything that isn’t nailed down.
Styx: Shards of Darkness sneaks back in with a signature goblin grin and a dagger never too far from trouble. Published by Focus Home Interactive, this stealth adventure leans into vertical level design, tight shadows and sarcastic commentary from gaming’s most lovable little assassin. Expect big, open environments to pick apart, a toolkit full of invisibility tricks, traps and clones, and plenty of chances to turn a quiet infiltration into chaotic improv when plans go sideways.
In addition, members can look for the following:
Quarantine Zone: The Last Check (New release on Steam, Jan. 12, GeForce RTX 5080-ready)
Star Wars Outlaws (Ubisoft Connect, now available on Xbox Game Pass)
The Legend of Heroes: Trails Beyond the Horizon (New release on Steam, Jan. 15)
Styx: Shards of Darkness (New release on Epic Games Store, free on Jan. 15)
Styx: Master of Shadows (New release on Epic Games Store, free on Jan. 15)
Guild Wars: Reforged (Steam)
Mon Bazou (Steam)
Tavern Keeper (Steam)
Waterpark Simulator (Steam)
For Game Pass titles on Ubisoft Connect, reference this article on how to log in.
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: More Ways to Play, More Games to Love — GeForce NOW Wraps CES With Linux Support, Fire TV App, Flight Stick Controls
Date: Thu, 08 Jan 2026 14:00:00 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-ces-2026-recap/
NVIDIA is wrapping up a big week at the CES trade show with a set of GeForce NOW announcements that are bringing more ways to play and more games to the cloud.
From new native apps for Linux and Amazon Fire TV streaming sticks to hands-on throttle-and-stick (HOTAS) support for simulation fans and a new single sign-on option, GeForce NOW is expanding across devices and making it easier to jump straight into gameplay.
Topping it off, a new wave of AAA titles — including IO Interactive’s 007 First Light, Capcom’s Resident Evil Requiem and Pearl Abyss’ Crimson Desert — is gearing up to join the GeForce NOW library for high-fidelity, low-latency streaming across the globe.
Get ready with the six new games available to stream this week.
Leveling Up Where Gamers Play
The family of GeForce NOW supported devices is growing.
A new native GeForce NOW app is launching in beta for Linux, starting with Ubuntu 24.04 and later. This answers a long-standing request from the gaming community, turning compatible systems into RTX-powered gaming rigs that can stream at up to 5K resolution and 120 frames per second (fps) or 1080p 360 fps. With rendering handled in the cloud, Linux gamers can tap into ray tracing, NVIDIA DLSS and other RTX features without needing a local, high-end GPU.
Things are heating up: GeForce NOW on Fire TV streaming sticks.
A new native app for Amazon Fire TV streaming sticks transforms the tiny device into a big-screen cloud gaming endpoint, giving members another way to stream their PC libraries straight to the TV with a gamepad in hand. It builds on existing device support, making it easier for gamers to pick up and play from the couch without a console or gaming PC attached.
Clearer Skies Ahead
Cleared for takeoff in the cloud.
Flight control support has landed in the cloud, letting virtual pilots connect their favorite gear — including industry-leading Thrustmaster and Logitech setups — to custom HOTAS configurations. Whether locking in a full desktop throttle-and-stick rig or fine-tuning a split cockpit arrangement, everything’s ready for takeoff.
Paired with the incredible RTX 5080-powered performance available to Ultimate members, plus ultralow-latency streaming and NVIDIA Reflex in supported titles, pilots can now enjoy ultra-precise, hyper-immersive flight experiences straight from the cloud. Soaring over detailed landscapes in Microsoft Flight Simulator 2024, dogfighting in War Thunder or exploring the stars in Elite Dangerous has never felt smoother.
Easier Sign-Ins, Faster Game Time
GeForce NOW now supports new games — and more ways to get into them faster.
Because remembering passwords is so last season.
Battle.net single sign-on recently joined the service, letting members jump straight into supported titles without juggling extra credentials each time. And coming soon early this year, Gaijin.net integration will make takeoff even smoother — one simple sign-on connects more game libraries across devices.
Fewer passwords and pop-ups mean more time playing — whether on a desktop, laptop, handheld device or TV.
Next Up in the Cloud
A new wave of AAA titles is headed to GeForce NOW, bringing spies, survivors and freeswords to the cloud for members to stream across their favorite devices. The games each bring a distinct flavor — from stealthy espionage to nerve-shredding horror and gritty fantasy combat — and they’re all gearing up to join an already-stacked GeForce NOW library when they launch on PC.
Earn the number.
IO Interactive’s 007 First Light brings a modern James Bond origin story to the cloud when the PC title launches May 27, inviting members to step into the shadows as Bond begins his journey. Experience a balanced mix of stealth and action built around a “breathing” gameplay loop with IOI’s cinematic, set-piece-driven storytelling. Approach encounters through stealth, direct action or creative improvisation, with multiple viable paths to each objective that let players define Bond’s style.
Welcome to the Wrenwood Hotel — late checkout is not recommended.
Capcom’s Resident Evil Requiem continues the legendary survival-horror saga with a new chapter that doubles down on tense exploration, eerie environments and resource-tight combat. Expect dimly lit corridors, unsettling encounters and that classic feeling of weighing every bullet and healing item before moving forward when playing as Grace, and exhilarating, death-defying action when playing as Leon.
Everything matters in the cloud.
Gaijin Entertainment’s Active Matter, coming this year, is a realistic military shooter where players join dangerous raids for loot or intense player vs. player battles set in a fractured multiverse. Active matter can be harvested from active matter-transformed creatures or seized from other players. Join this never-ending hunt to improve the chances to find the way out of the time loop.
Open world, closed casket.
Pearl Abyss’ Crimson Desert is a stunning open-world action adventure set in a war-torn fantasy land, pairing large-scale exploration with cinematic storytelling and hard-hitting, combo-focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield.
Playing these titles on GeForce NOW means jumping into big-budget experiences with RTX 5080-class performance, high frame rates and advanced graphics features on a wide range of devices, without worrying about downloads, patches or local hardware requirements. Members can pick up the same adventure on a desktop, laptop, handheld device or TV, letting each of these worlds shine wherever and however they choose to play.
Hello New Games
Welcome back to the plague.
The eerie world of Pathologic 3, from Ice-Pick Lodge and tinyBuild, invites players to step once again into a haunting town teetering on the edge of disaster. Time is fleeting, trust is scarce and every conversation feels like a test of loyalty — or survival. With its signature blend of tension, philosophy and dark humor, Pathologic 3 doesn’t just tell a story; it dares players to live through it.
In addition, members can look for the following:
StarRupture (New release on Steam, Jan. 6)
Ancient Farm (New release on Steam, Jan, 87)
Pathologic 3 (New release on Steam, Jan. 9)
Blood West (Epic Games Store)
Paradise Killer (Epic Games Store)
Supermarket Simulator (Xbox, available on Game Pass)
GeForce RTX 5080-ready game:
HITMAN – World of Assassination (Steam, Epic Games Store and Xbox, available on Game Pass)
What are you planning to play this weekend? Let us know on X or in the comments below.
NOW that's what I call gaming!
More games More platforms More devices
Experience GeForce RTX-powered PC gaming across more screens than ever. https://t.co/AhcjD6DSEK pic.twitter.com/cuu1Xu3Xe5
— NVIDIA GeForce NOW (@NVIDIAGFN) January 6, 2026
https://blog.playstation.com/feed
Title: Reanimal hands-on: A haunting co-op platformer built on trust, timing, and fear
Date: Wed, 11 Feb 2026 16:04:38 +0000
Link: https://blog.playstation.com/2026/02/11/reanimal-hands-on-a-haunting-co-op-platformer-built-on-trust-timing-and-fear/
Tarsier Studios is no stranger to invading our dreams. Its Little Nightmares series scared up some wonderfully disturbing gameplay that has lived long in memory, and now its spiritual sibling Reanimal is ready to pull us into another intense co-op platforming experience.
I was given access to the full game ahead of its February 13 release to feel first-hand the many delightful horrors that await.
A dark, dreamlike opening
Reanimal doesn’t waste any time, with a disconcerting intro to its protagonists. I started as The Boy, floating alone in a boat adrift in a sea of darkness. A press of R2 drove me towards a single red light bobbing on the horizon. That light led to another. And then another. Until eventually I stopped to haul a masked figure out of the sea…who immediately tried to strangle The Boy, my DualSense controller shuddering in the attempt.
It turns out this was The Boy’s sister, their reunion a sharp tone-setter for the brutal world ahead and an indication of how vital their collaboration is to survive.
Varied environments keep you guessing
While Reanimal starts off in bobbing waters, the setting changes and evolves in your search for the siblings’ friends Hood, Bucket, and Bandage. Your adventure across a fragmented island pushes you to an abandoned factory, an unsettling forest, a sinkhole-plagued city, and a waterlogged workshop, just for starters, before things vastly open up for more non-linear exploration.
Each area demonstrates that Tarsier can make practically anything creepy, with derelict gas stations, a bank of rattling washing machines and even playground animals feeling like an unspoken threat.
A focus on visual storytelling
As with the Little Nightmares series, Reanimal relies on minimal dialogue to convey its story. The characters speak in places, but many of its narrative beats are told through body language and smart use of camera angles to convey claustrophobia, tension, and direction. Not to mention the level design, which always provides a clue to your next objective or where to go, albeit often subtly. Speaking of design…
Sounds to make you quiver
Great audio design is essential to any horror game, and Tarsier leans into its genre experience with a creeping aural dread that can lurch into a full-blown jump scare. Music is used sparingly, leaving the sound effects to deliver the shivers and the DualSense wireless controller’s haptic feedback to accentuate the shudders. A particular favourite of mine was the distant jingle of an ice cream van which foreshadowed…well, let’s just say I definitely screamed for ice cream.
Teamwork is essential
If you don’t have a human partner to survive with, Reanimal’s co-op artificial intelligence is more than capable of keeping you company. In my playthrough, The Girl followed quickly when needed, swiftly responding to a press of the Triangle button when we needed to give each other a boost to out-of-reach platforms.
Alternatively, a tap of L1 gets her to interact with certain elements in the environment. For example, one puzzle required me to walk across a giant metal drum which was spinning too fast to traverse. The Girl was prompted to flip a switch to temporarily stop the drum from rotating, long enough for me to get across it and create a platform for her to follow.
The co-op AI even occasionally performed acts that pushed me into action. During a particularly tense sequence involving the inside of a runaway van, a giant smashed through a window in an attempt to grab the masked siblings. Given the game’s general avoidance of direct combat, my first instinct was to hide, but my partner leapt up to strike the brute, making me realise I had a weapon to join in the attack.
Chilling set pieces are never far away
You’ll be doing a lot of sneaking, running, and hiding in the many haunting scenarios that make up Reanimal, with cinematic chases and rooms full of strange, slithering skin. One of my personal highlights was preceded by a crackling night-time movie theatre, with awkwardly posed bodies and shadowy flickers which made for a deeply unsettling experience. And while I died many times in some of the trickier areas, the quick respawn points were never far from where I made my mortal errors.
It’s not just about primal survival
Environmental puzzles play a big part of the game, ranging from simply finding wheels for a pump trolley, to more elaborate tasks. One had me in a forest of cut trees, where a solitary saw embedded in one trunk hinted at what my next action should be. Another had the siblings’ use a car for a battering ram, take a complex detour to rescue Hood, then have to find and fill a gas canister to refuel the car to escape an increasingly hostile situation.
There are many secrets in the shadows
Hidden away in the dark corners of the game are collectibles such as masks and concept art to find, some requiring steely nerves, keen eyes or just the twisted desire to dive into areas which go squelch in the night.
Better bring a flashlight – you’ll see how dark things can get when Reanimal launches on PS5 February 13.
Title: No Man’s Sky: Remnant update introduces gravity gun, live today
Date: Wed, 11 Feb 2026 14:00:17 +0000
Link: https://blog.playstation.com/2026/02/11/no-mans-sky-remnant-update-introduces-gravity-gun-live-today/
Last year was a big year for No Man’s Sky. Even we struggle to know how we pulled off so many large updates last year – Worlds Part II and Voyagers were both transformational and released in the same year, interspersed with smaller but significant updates in Relics, Beacon and Breach. As we head into our 10th year post release, our small team is excited for our first update of the year.
Play Video
Our new update is called Remnant and it introduces something that we’ve been wanting to give players since the very beginning – a gravity gun!
The Gravitino Coil is a powerful new anti-gravity module for your multi-tool. It turns No Man’s Sky into a physics playground. Allowing you to grab large objects and fling, toss or carefully carry them around the world.Salvage and debris that could always be found on planets can now be collected and recycled for rare and highly prized resources. New trucks, tipping flatbeds and haulers can be constructed, to transport resources back to industrial yards for reclamation. You can work alone or join a salvage crew with friends. It creates this really fun and tactile new loop of searching for wrecks, loading trucks full of cargo and hauling across the alien landscape to industrial yards to gain new loot and rewards.
Sorting and depositing materials in these all-new Waste Processing Plants will reap great rewards. Some of the scrap is highly volatile though and must be transported extremely carefully. It’s hard to resist over-stacking your truck, finding one more piece you think you can cram in, and then trying desperately to transport this house of cards on the back of your flatbed.
Our gravity gun is an industrial tool, but it can also be used as a ballistic weapon, grabbing sentinels or fling heavy objects, turning them into projectiles.
Vehicles can be hugely customised, to create bespoke trucks and haulers for your needs. Build your own brightly coloured incinerators, spider legged sci-fi explorer or heavily armed military vehicles with tank tracks.
The Remnant Update comes with a limited-time community expedition. It brings travellers together in convoys to clean up and reclaim a planet covered in wrecks and salvage. Perhaps you’ll be a hauler, or the gravity gun wielding ground crew or maybe a scary yard operator.
There are beautiful rewards, including dozens of new vehicle parts, and an all-new beautifully crafted armour set, with plush, padded fabrics and ornate steam punk detailing.
2026 represents 10 years since we launched on PlayStation and I couldn’t be prouder. For any game to reach such a milestone is a privilege. It wouldn’t be possible without your continued support and we genuinely appreciate it.
Our journey continues.
Title: New Helldivers 2 update out today
Date: Tue, 10 Feb 2026 13:00:19 +0000
Link: https://blog.playstation.com/2026/02/10/new-helldivers-2-update-out-today/
In an unprecedented and unforeseeable event, the Cyborgs have returned to once again threaten the liberty and sovereignty of Super Earth and its inhabitants. This nightmarish turn of events follows the discovery that the Automatons seized the schematics for the Star of Peace with the intent to build one for themselves and use it for their dark and violent purpose. They have been tasked by the Cyborg Legion to carry out these crimes.
Play Video
The Helldivers have been ordered to take on the dark and grim streets of Cyberstan’s cities and stop this collusion of bots and Cyborgs in its tracks!
The factory cities
Now Super Earth is taking the fight to the heart of Cyberstan. Drop into the bot homeworld and prepare to breach the fortress walls of their massive factory cities. Fight through the inhospitable landscapes that power the Automaton war machine: industrial complexes that are heavily defended with hazards around every corner.
The community of Helldivers must work together to clear a path through Cyberstan’s factory cities–choose which cities to destroy, making sure to bring down every building and leave no bot standing as you democratize these heartless machines.
New mission & objectives
Your primary mission will be to stop the production of more Cyborgs, as well as compromise Automaton defenses trying to stand in your way. Helldivers will also have the opportunity to clean up: destroy their mega factories building by building, and tear down the symbolic statues of the war criminals and terrorists revered by Cyborg scum in order to further destabilize and demoralize their regime.
But beware–an old familiar threat rises in these dark, foreboding streets: the Cyborgs have returned with new weapons of mass destruction.
Old enemies return
You must face down three new types of enemies in the Cyborg subfaction. Outsmart the Agitators, who command the Automaton legion in the field, are heavily armored and can take control of enemy squads, making tactical decisions on the battlefield.
Fight them while the Cyborg Radicals rush you from every side to make the fight up close and personal. They are the most extreme vision of a wretched Cyborg-run future: they push their bodies to the limit with cybernetic and bio-enhancements, turning themselves into a mockery of humanity.
And finally, fight the Vox Engine: the Voice of the Cyborg Legion. This war machine, piloted by a high-ranking Cyborg officer, rolls across the battlefield, blaring Cyborg’s propaganda. It is armed with dual laser cannons, rockets, laser gatlings–all to ensure no one can stop the spread of their message.
Helldivers call for aid
And Super Earth shall answer! Along with the recently-deployed Siege Breakers Warbond which features defensive assistance like the G/SH-39 Shield, Helldivers will also be able to purchase the War Horses set of armor in the Superstore.
Global reinforcement limits
Sending reinforcements to Cyberstan is a great risk for Super Earth, which means it will be essential for the Helldivers to stay alive for as long as possible.Every death will be counted in the Battle for Cyberstan, using a Galactic Reinforcement Counter marking the finite number of Helldivers able to be deployed. If the counter reaches zero, it means we have lost the Battle for Cyberstan.
Helldivers, we cannot lose to this renewed Cyborg threat. Your objectives must be completed while ensuring maximal lifespans for all divers. Stim your squadmates, bring defensive stratagems, and survive as you fight your way across Cyberstan, destroying the factory cities together!
The latest Helldivers 2 update, Machinery of Oppression, is live now!
*Requires base game, paid purchase of Super Credits, and game progression to unlock.Gameplay requires internet access and paid-for PlayStation Plus membership (sold separately) on PS5.
Title: Monster Hunter Wilds: New content update and Arch-Tempered Arkveld arrive February 18
Date: Tue, 10 Feb 2026 01:40:43 +0000
Link: https://blog.playstation.com/2026/02/09/monster-hunter-wilds-new-content-update-and-arch-tempered-arkveld-arrive-february-18/
It’s been nearly one year since the launch of Monster Hunter Wilds! Thank you to all of the hunters out there for your support. Today, we’re sharing details on our Ver 1.041 update arriving on February 18, as well as details on the first anniversary in-game event.
Monster Hunter Wilds – February update
Play Video
After the update arrives on February 18, we’ll be kicking off a series of events to celebrate the first anniversary. Log in between February 18 and March 19 to receive a free special item pack. We’ll also be giving everyone one free Character and Palico Edit Voucher as well.
Festival of Accord
If you missed one of the previous Festival of Accord seasonal events or just want to revisit their good vibes, you’re in luck. During the anniversary event, we’ll be re-releasing past seasonal events on a weekly rotation. Get special equipment, login bonuses, and more from each event.
Here’s a look at the upcoming schedule:
Blossomdance: February 18th – February 25th
Flamefete: February 25 – March 4
Dreamspell: March 4 – March 12
Lumenhymn: March 12 – March 19
10-star Arch-tempered Arkveld is here
Starting February 18, Arch-tempered Arkveld will appear as a permanent Event Quest. Additionally, the four apex predators of each locale will also appear as ★10 Arch-tempered monsters (Rey Dau, Uth Duna, Nu Udra, Jin Dahaad).
Besting all ★10 Arch-tempered Arkveld Event Quest and special environment quests will unlock a high-difficulty Free Challenge Quest: the ★10 Arch-tempered monsters Hunt-a-thon quest. All these quests offer a significant challenge that’s sure to test the skills of even the most seasoned hunters, so be sure to give them a try.
The winners of the Original Weapon and Pendant Design contest are here
This update introduces the winning community-created weapon and pendant designs from the Original Weapon and Pendant Design Contest that was held last year. Take on the permanent Event Quest, Every Hunter’s Dream, to obtain both the weapon and pendant.
Thank you again to many community members who submitted their amazing designs for the contest.
A collaboration with Monster Hunter Stories 3: Twisted Reflection
To commemorate the release of Monster Hunter Stories 3: Twisted Reflection, we’re introducing a special collaboration where you can obtain a one-of-a-kind Royal Palico Rudy Costume α Palico equipment and special Monstie-themed pendants.
Make your way through the new side missions to unlock special free quests focused on egg transport. Some eggs are highly potent, and delivering these increases your additional rewards. Good luck delivering those Monstie Eggs to camp for Rudy.
New Event Quests will appear weekly
New event quests will continue to come to Monster Hunter Wilds. These include unique quests where you can obtain special pendants, quests featuring the least hunted monster, and quests where you can obtain the dazzling armor sets Gala Suit α and Felyne Star α.
And finally, the final Free Challenge Quest, Arch-tempered Arkveld, will be available from March 19 to March 31, so stay tuned.
Nearly all event quests, with some exceptions, will become permanently available beyond February 18. There are more event quests beyond those introduced here, so stay tuned.
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That wraps up the info for the February update. We hope you continue to enjoy your adventures in Monster Hunter Wilds. Happy hunting.
Title: Romeo is a Dead Man – Suda 51 and director Ren Yamazaki discuss controlled chaos of development
Date: Mon, 09 Feb 2026 14:00:26 +0000
Link: https://blog.playstation.com/2026/02/09/romeo-is-a-dead-man-suda-51-and-director-ren-yamazaki-discuss-controlled-chaos-of-development/
Hey PlayStation Blog readers, ever hear the story of the FBI Space-Time Police Special Agent Romeo, who takes down space-time criminals in search of his lost girlfriend? No? Well, you’ll be able to find out when Romeo is a Dead Man launches on February 11!
We’ve uploaded one final trailer for you all today featuring some brand new music that’ll be in the game. Seeing is believing as they say, so take a good hard look.
Play Video
As you can see we’re getting some pretty serious artists to contribute to the game’s soundtrack, further reinforcing Romeo is a Dead Man as a dead-serious action-adventure game. How serious exactly? Well, we asked Grasshopper Manufacture CEO, director, and scenario writer Goichi Suda (pictured left) and co-director and scenario writer Ren Yamazaki (pictured right) to find out.
The character clicked as soon as they realized Romeo was also DeadMan
Daisuke Koyama: Is the game based on Shakespeare’s play? What made Romeo’s story take the form it has now?
Goichi Suda: It’s not entirely based on Shakespeare, no. The protagonist was always named Romeo, and if we were going to include a character named Juliet at all we figured it’d be something of a cameo at first. While writing the script, though, we noticed she became more of an important character as it went along.
Romeo and his grandfather Ben are pretty clearly based on the old man/young man dynamics you see in Back to the Future or Rick and Morty, and we originally figured it would be about their journeys through space-time. But when we threw Juliet in there, it was like a missed connection or something slowly taking shape into a full-blown relationship. In other words, we never really thought too hard about making this into a “tragedy” like the original play.
So Suda-san originally came up with the character of Romeo and wrote the basic scenario for the game, and then Yamazaki-san turned it into a full script, right? What kind of character is Romeo to you?
Ren Yamazaki: Compared to previous protagonists Suda has written, I think he’s quite a serious and straightforward character with no hidden agenda.
Suda: I wanted to write the story of a good-natured young man maturing over time. Travis, the protagonist of the last scenario I wrote—No More Heroes 3—had a wild and violent journey, so I wanted a protagonist who’d be the exact opposite of that.
He ended up being a masked protagonist, too.
Suda: I always wanted Romeo Stargazer to be a character that left a strong impression not just through his in-game skills and weapons, but as a character too. Our past titles feature all sorts of characters who are loved by gamers, so I really thought hard about how to make Romeo a character who’d be just as praised. When Romeo got the DeadMan moniker along the way, he really started to come to life in a way that made me confident in him. I thought to myself, like, “Romeo really is DeadMan!” and then it all kind of fell into place. That’s why we made it the title, too.
The action itself is quite the strong-style hack-and-slash, isn’t it?
Yamazaki: Yeah, I was firm about that. So many different aspects and systems of the game changed throughout development, but in my discussions with our main programmer, Hironaka, we made sure the battle system delivered a strong sense of action from the beginning to the end of development.
How’s the combat balanced?
Suda: In a full course dinner, the ingredients used are usually pretty standard no matter where you go, right? Looking at this game’s development as a full course meal, when it comes to graphics, sound design, and also the actual gameplay, we ended up using all sorts of ingredients that you normally wouldn’t find in a regular kitchen. But no matter what ingredients we were handed we used them to our fullest ability, which I think is our strongest point as a studio. We kept making adjustments right to the very end to create a perfect rhythm to our own course meal.
Is there anything about the action you paid particular attention to?
Suda: The big finisher—Bloody Summer—I paid a lot of attention to how exactly it felt, and to that end the general movement of swords were refined meticulously so that it would feel as authentic as possible. I’m pretty sure I also made a lot of adjustments to the actual moment of impact, but that was years ago development-wise now and I’ve totally forgotten what exactly I requested (laughs). Action games are the kind of thing that get better and better with each and every minor tweak.
We also paid special attention to how many enemies appear and where in each level. Each time I played through the game to make adjustments, I imagined myself to be playing it for the first time and really considered the emotions that come with that. Even on a first playthrough, I really wanted it to feel as smooth as it is challenging, and I think we got a good balance there. The end result is obviously dependent on the players, so I’m really looking forward to seeing how it’s received by the public.
Romeo uses both swords and guns. Was it hard to balance the action between the two?
Yamazaki: When you think of it at a pure game design level, close combat weapons and ranged weapons are kind of polar opposites in terms of action. I paid a lot of attention to creating situations where both would be valid options to use. Of course, shooting an enemy from outside their own range of attack is still the strongest method of attack, technically.
That’s specifically why we introduced the Bloody Summer system, the crazy finisher move that only charges when you attack enemies with close combat weapons. Sure, it’s riskier because there’s far more of a chance of taking damage as well, but that’s the gamble. It’s safer to hit enemies from afar with your guns, but the gauge doesn’t fill. Basically it’s a battle of merits and demerits that has to be figured out moment-to-moment to ensure your victory.
There’s also the Bastard system where you summon support characters. Where did this idea come from?
Yamazaki: We were already experimenting with gimmick skills outside of the main character’s regular move set in Travis Strikes Again and No More Heroes 3. Bastards are kind of a natural evolution of what we were doing there. Suda was pretty adamant about adding in a crafting system in the game, and when we were brainstorming on two separate skill and crafting systems, we realized it might be more interesting if they were connected to each other. There’s a ton of variations to make, so be sure to switch them out whenever you can.
Suda: The Bastards really have a nice sense of presence in the game itself. They alter the way you approach battles, and you really have to think about how you raise them, not to mention what the ideal loadout is at any given time. If you raise them right, they end up being stronger than your regular weapons. Also, on PlayStation, when you harvest Bastards from the soil they react to the adaptive triggers.
That’s one way of using them. Do you have any Bastards you’re particularly fond of?
Suda: The one I used right to the end was called Mictlantecuhtli. Definitely my strongest. Also, FrostBolt, which freezes enemies.
Yamazaki: It was SuicideAttack for me, which blows itself up. The more you raise it, the stronger it gets. I think it’ll be fun for everyone to come up with their own combinations. Make sure to give a try! And if you do, keep playing all the way to the end–the second half in particular’s got quite the surprises in store.
On getting players into the action as fast as possible
It seems in classic Grasshopper style, the story itself and its presentation is trying to confuse players. The opening sequence is pure chaos.
Suda: The opening in particular is full speed ahead, yeah. I think it’s quite the good composition, if I do say so myself. If we’re gonna cause some ruckus right off the bat, we might as well equally get the player in the thick of the action as fast as possible so they don’t have to think too long about it. I’m just glad if they can enjoy the action right from the start.
Yamazaki: I’ve been at the company for quite some time now, so I’m really used to Suda’s storytelling style. I guess from that perspective, it’s nothing too unusual for me. It’s, like, yeah, business as usual. Of course, I understand it’s probably confusing to first-time players, but that confusion itself is fun to see. I’m especially excited for how people will react to the story as a whole.
Suda: There’s plenty of things that go unused over the course of game development. I really hate just leaving things on the cutting room floor, so I try to use as much of it as possible. The opening to the game used to be much longer, but due to a variety of factors it turned into what it is now. Of the things that seemed like they might go unused, we tried to put all of them in full right from the get-go, so the opening is basically the best possible outcome of it. We wanted players to feel this kind of rush going into it that leads them straight into the action.
Right, a longer opening makes people impatient. Is that how you convinced the staff, too?
Suda: Actually, about half the staff working on Romeo is a Dead Man were joining Grasshopper for the first time, and I probably think they felt a huge kind of anxiety about it throughout the entire production.
How do you mean?
Suda: I think for the most part everyone made it not really understanding what kind of game it would eventually turn into. I think only around debugging time did most people really start to see the whole shape of the game as it was.
Why do you think that happens?
Suda: Our development style is kind of ad-libbed, I’d say. Basically we bring a bunch of ideas to the meetings and develop them just through talk and pick apart what seems like something worth implementing, and for the most part we just pick the most interesting ideas and ad-lib ways to put them in. But as the number of staff involved with development increases, that becomes more and more difficult. At a sheer numbers level, it’s hard to communicate those ideas to every member of every section of the company.
Sounds very ad-libbed to me.
Suda: But I think that feeling of a bunch of interesting ideas packed into one is what sets Grasshopper games apart. Especially when it comes to action games, they’re not really something where you decide on a super rigid spec sheet from the beginning and follow it all the way through—it changes throughout development. You basically have to keep polishing really small parts to make the overall product better.
That kind of ad-libbing and improvisation is what connects the chaos of the game’s opening to the various forms of expression we see used in the rest of the game too, right?
Yamazaki: Of course, Suda’s directing style and the new staff are one thing, but about half the staff is made up of long-time members who more or less understand the unique culture that makes the base of our development cycle. I’m not sure if that’s an advantage or a disadvantage, but that’s precisely where that bold flavor unique to our games comes through; I think that really works for the people who enjoy it, and is more of an acquired taste for a first-timer. It’s kind of like a ramen shop with a thick, strong broth.
But you don’t plan on changing that, do you?
Yamazaki: There are definitely times we consider making things a more general, salty flavor for the
public at large; though, I’m not sure it works out that way even when we try (laughs). Usually I start out that way, but somewhere along the way I get bored with the blandness and end up putting a bunch of spice in without even realizing.
Suda: There are already enough “orthodox” games out there to begin with, and I don’t think it’s our place to compete with them. The world is already overflowing with “perfect” games that look like something Dekisugi-kun (from Doraemon) would make. But if they were all Dekisugi-kun games, then there’d really be nothing interesting. We definitely need more Nobitas in the world, and I think our studio is one of them. Whether or not Doraemon is with us, who knows? (laughs)
Embrace the chaos on February 11
How was the interview? Our quirky action game’s got a strong backbone to it. It definitely requires a bit of skill; each enemy’s got its own characteristics and combat changes with each weapon. Also, the stronger you make Romeo, his weapons, and support characters through mini-games, the battle encounters themselves evolve with it. This thing’s got some pretty satisfying punch to it, if I do say so myself.
Do what you want, however you want it. If I was to measure what kind of excitement we want to deliver, imagine you order ramen and gyoza, and then you get what looks just like ramen. But then you finish the soup, and bam, at the bottom of the bowl: there was your gyoza the whole time! You’ll be like, “whoa, who knew video games could be this free?” Anyway, we hope you can feel the overflowing passion, joy, and pure human spirit that radiates from Romeo is a Dead Man. Give it a try!
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Title: 1200 Ubisoft staff go on strike against Assassin's Creed company's massive cutbacks
Date: Wed, 11 Feb 2026 17:38:36 +0000
Link: https://www.rockpapershotgun.com/1200-ubisoft-staff-go-on-strike-against-assassins-creed-companys-massive-cutbacks
At least 1,200 Ubisoft developers have gone on strike across Paris and Milan in response to the company’s recent massive cutbacks and change of policy towards remote-working. That’s the figure given for yesterday’s bout of strike action by Marc Rutschlé, Ubisoft Paris staffer and a representative of the union Solidaires Informatique, in a statement to the socialist agitators of GamesIndustry.biz.
The primary inspiration for this week’s strike is Ubisoft’s cancellation or closure of several games and studios, with total job losses still to be confirmed but likely to be in the hundreds. The strikers are also pissed off about delayed or inadequate pay rises, together with Ubisoft’s new ban on remote or hybrid working (employees will get a yearly allowance of homeworking days instead). In general, they incline to the belief that Ubisoft CEO Yves Guillemot is a big smelly bumface who should be looking for a new job. Read more
Title: Cyberpunk platformer Replaced has a demo out, and it's wonderfully atmospheric when you're not plummeting a short distance
Date: Wed, 11 Feb 2026 17:14:11 +0000
Link: https://www.rockpapershotgun.com/cyberpunk-platformer-replaced-has-a-demo-out-and-its-wonderfully-atmospheric-when-youre-not-plummeting-a-short-distance
Warren! Warren! Warren!
ARRGGHHH! WHAAAA! HUHHHH! Replaced, the long-in-development dystopian platformer from Sad Cat Studios, keeps shouting my last name at me. It might because the game's main character, a jacketed gap jumper and baddie shooter, is called Warren. It might also because I did plenty of falling and accidentally got shot by a robo-sniper in Replaced's demo, which is now live ahead of the full thing's release next month.
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Title: Come shout down dystopia in the demo for Amanita's fancy cardboard mind control puzzler Phonopolis
Date: Wed, 11 Feb 2026 16:56:31 +0000
Link: https://www.rockpapershotgun.com/come-shout-down-dystopia-in-the-demo-for-amanitas-fancy-cardboard-mind-control-puzzler-phonopolis
Czech indie developers Amanita Design – creators of Samorost, Creaks and Machinarium, among other marvels – have released a demo for Phonopolis, their 3D cardboard adventure about a young man called Felix who is trying to save a city brainwashed by massive loudspeakers. Protected by his headphones, Felix is on a mission to stop the authoritarian Leader from issuing the Absolute Tone, which will “strip every citizen of their humanity forever”. Seems like a thing to avoid! Read more
Title: Reanimal review – the dollhouse horror of Little Nightmares gives way to a grimier tale of war and slaughter
Date: Wed, 11 Feb 2026 16:21:51 +0000
Link: https://www.rockpapershotgun.com/reanimal-review-the-dollhouse-horror-of-little-nightmares-gives-way-to-a-grimier-tale-of-war-and-slaughter
In an industry pestered by calls to "think of the children", Tarsier’s games are useful reminders that children can be utterly depraved in ways no coddling adult would ever dream. Later in Reanimal, the developer’s latest, strictly 'co-optional' horror game, two kids rip an eyeball out of a massive, sunken horse skull and shove it into what I sincerely hope is the eyesocket of a slumbering whale. Somehow, this is necessary to advance.
It’s the kind of thing that would only occur to children, because children do not reason like 'we' do, those disgusting creeps. They sense that they exist in a world that isn’t for them: a world of baffling laws, high shelves, and everyday monstrosity; a world they’re required to 'grow into' by means of repeated shedding and sprouting and subjection - milk teeth and pubic hair and doing your goddamn chores. So they instinctively come up with ways to screw with the system, twist its horrible logic against itself. Why not push a horse’s eyeball into a whale?
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Title: Romeo is a Dead Man's most beguiling spectacle is its astral fish tank menu
Date: Wed, 11 Feb 2026 15:28:33 +0000
Link: https://www.rockpapershotgun.com/romeo-is-a-dead-mans-most-beguiling-spectacle-is-its-astral-fish-tank-menu
Romeo is a Dead Man, Grasshopper Manufacture’s eccentric new hack 'n' slash, is out today. I quite like it. I especially like its main menu screen, a strangely hypnotic fish tank in which captive planets float alongside a coral ballet trophy, and the menu’s text strings try to escape when you’re not looking. There is, precisely, one fish.
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