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Title: Crimson Desert Dev Apologizes For Not Disclosing AI Generated Art As It Works To Remove It
Date: Sun, 22 Mar 2026 15:18:58 +0000
Link: https://kotaku.com/crimson-desert-ai-art-peal-abyss-2000680884
Developer Pearl Abyss apologizes for its inclusion and promises to replace the slop with new art
Title: Moderators Work To Preserve Massive Database Of Visual Novel Games After Founder Dies
Date: Sun, 22 Mar 2026 15:15:43 +0000
Link: https://kotaku.com/visual-novel-database-founder-passes-away-yorhel-vndb-2000680833
The loss of Yoran 'Yorhel' Heling has site moderators working to figure out a preservation strategy
Title: Mario Kart Tour Now Rated 18+ In Some Places As Regulators Crack Down On In-Game Gambling
Date: Sun, 22 Mar 2026 13:44:05 +0000
Link: https://kotaku.com/mario-kart-tour-gambling-esrb-pegi-age-rating-2000680828
North American ESRB ratings are bucking global trends
Title: Minecraft World Is A New Theme Park With Its Own Roller Coaster Coming In 2027
Date: Sat, 21 Mar 2026 21:07:53 +0000
Link: https://kotaku.com/minecraft-theme-park-world-mojang-roller-coaster-2000680826
The $70 million Minecraft World theme park will feature a world-first Minecraft roller coaster
Title: Marathon‘s Endgame Dungeon Is Unlike Anything Players Have Seen Before
Date: Sat, 21 Mar 2026 19:27:34 +0000
Link: https://kotaku.com/marathon-cryo-archive-endgame-raid-vault-compiler-contraband-2000680810
The multi-vault zone has complex puzzles, brutal RNG, and extremely powerful loot
https://www.vg247.com/feed
Title: All the hype has already made Crimson Desert one of the biggest launches on Steam this year
Date: Fri, 20 Mar 2026 08:49:30 +0000
Link: https://www.vg247.com/crimson-desert-steam-launch-numbers
Crimson Desert, the open-world action RPG off-shoot from Korean MMO Black Desert Online, has officially launched, nearly six years after it was initially revealed. The game has been building up a lot of momentum over the years, which recently coalesced to turn it into one of 2026’s most anticipated titles. Read more
Title: Crimson Desert Review: Story Buried in the Sandbox
Date: Wed, 18 Mar 2026 22:00:00 +0000
Link: https://www.vg247.com/crimson-desert-review
Crimson Desert is a champion bodybuilder of a video game. Its gigantic world bulges with incredible scale, with shining graphical fidelity and a muscular combat system which excels at pulling poses with an undeniably impressive wealth of options. Read more
Title: Heartopia goes to the movies with its next event
Date: Wed, 18 Mar 2026 08:53:56 +0000
Link: https://www.vg247.com/heartopia-dreamlight-cinematics-festival-details
Heartopia’s next in-game event has been announced, and it’s one you may not have seen coming. Developer XD Games revealed Dreamlight Cinematics Festival, an upcoming limited-time event that celebrates cinema and movie-making. Read more
Title: Zenless Zone Zero Version 2.7 brings Angels of Delusion to the battlefield with playable Nangong Yu
Date: Mon, 16 Mar 2026 09:39:19 +0000
Link: https://www.vg247.com/zenless-zone-zero-update-2-7-nangong-yu-hollow-champion-competition
HoYoverse has delivered another Special Program for the second day running, this time for Zenless Zone Zero. The developer revealed the full details of Version 2.7, subtitled Champions Never Fall to the Past. Read more
Title: Honkai: Star Rail Version 4.1 livestream reveals a pared-back, four-week update as HoYo plays catch-up
Date: Fri, 13 Mar 2026 14:13:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-1-star-rail-fest-ashveil
A new Honkai: Star Rail Special Program has concluded, which means some fresh news about the game’s upcoming major update. Version 4.1, unveiled today as Unraveled for Daybreak, is the action RPG’s next moment, kicking off on March 25. Read more
https://www.gamespot.com/feeds/mashup/
Title: One Of Resident Evil's Fundamental Joys Is Watching Beautiful Men Get Hurt
Date: Sun, 22 Mar 2026 05:00:00 -0700
Link: https://www.gamespot.com/articles/one-of-resident-evils-fundamental-joys-is-watching-beautiful-men-get-hurt/1100-6538919/?ftag=CAD-01-10abi2f
The Resident Evil series is celebrating its 30-year anniversary today, March 22, 2025. Below, we look at the way the series subversively blends thirst traps with horrific thrills.Leon Kennedy is tied up. The henchmen of cult leader Osmund Saddler have injected him with Las Plagas--an ancient, zombifying parasite. His hands are cuffed to a chain, at the other end of which is Kennedy's sometimes-ally Luis Sera. They work together to get free. There is a rhythm between them as they pull on the chain. Their muscles are taut, they trade grunts like drumbeats. For now, their bodies are triumphant. Yet, in just a few short hours, Luis will be dead and Leon will be coughing up blood, while Las Plagas takes more and more hold of him. This is just one moment across Resident Evil's 30-year history, but it is far from a unique one. The franchise puts its stars in constant peril. Because that peril is so fixated on the body and its permeability, it often has an erotic dimension. It's easy to limit this to the games' casts of femme fatales and women-in-peril, but it is the men, especially Leon Kennedy, who bear the brunt of it in practice. One of the series' sincere pleasures is watching beautiful people, but especially beautiful men, get hurt.In part, this is a consequence of Resident Evil's mechanical ideas. In most shooters and action games, the player cannot really get injured. The body of the Doomslayer, to take one example, is almost a pure machine, operating with total efficiency until the very moment of death. In Resident Evil, each and every hit has consequences. When Chris Redfield or Jill Valentine get hurt, they start to limp. Moving slower means it is more difficult to evade enemies, which means they might have to use more ammo to kill them. Best then, to take as few hits as possible. Their survival depends on vigilance. The body is something that can change, even if a few green herbs can patch it up. As the series morphed into almost pure action, it never lost this fixation.Continue Reading at GameSpot
Title: How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years
Date: Sun, 22 Mar 2026 05:00:00 -0700
Link: https://www.gamespot.com/articles/how-resident-evil-shifted-perspectives-and-framed-fear-over-30-years/1100-6538918/?ftag=CAD-01-10abi2f
The Resident Evil series is celebrating its 30-year anniversary today, March 22, 2025. Below, we look back at how the formative survival horror franchise has shifted the camera itself to accent its atmosphere.Resident Evil has always felt like a playable horror film. Players step into the role of desperate survivors while Capcom carefully stages every scare, controlling the pace of tension through framing and timing. Across three decades, the series has experimented constantly with perspective, shifting how players view its haunted mansions, ruined villages, and bioengineered nightmares.Sometimes the camera keeps players at a distance, watching danger unfold across the room. Other times it presses tightly against a character’s back or moves directly into their point of view. Each shift changes the way fear works.Continue Reading at GameSpot
Title: Minecraft Dungeons 2 Revealed, And It's Coming This Year
Date: Sat, 21 Mar 2026 10:30:00 -0700
Link: https://www.gamespot.com/articles/minecraft-dungeons-2-revealed-and-its-coming-this-year/1100-6538931/?ftag=CAD-01-10abi2f
During Minecraft Live today, Mojang announced Minecraft Dungeons II. The sequel to 2020's dungeon-crawler is set for release this fall on all major platforms--as well as Game Pass--and people can start wishlisting the game today.Back in May 2025, it was reported that a sequel to Minecraft Dungeons was in the works, and has been for several years, so the announcement today was not a total surprise. Continue Reading at GameSpot
Title: The Next Minecraft Drop Could Be Its Most Chaotic Yet
Date: Sat, 21 Mar 2026 10:30:00 -0700
Link: https://www.gamespot.com/articles/the-next-minecraft-drop-could-be-its-most-chaotic-yet/1100-6538930/?ftag=CAD-01-10abi2f
During Minecraft Live, Mojang announced its next drop: Chaos Cubed. While the drop doesn't have a confirmed release date as of yet, we're already excited for the chaotic potential it's sure to unleash. Among the things coming to Minecraft in Chaos Cubed is the brand new Sulfur Cube, which sees its physics and properties change as it absorbs various materials, though how that might work remains a mystery for now. We're taking the "Chaos" in Chaos Cubed pretty seriously, though.Based on our first look, we're imagining that feeding Sulfur Cubes wood will cause them to become sturdy, structural blocks, while perhaps sneaking them a slime ball will turn them into gelatinous, bouncy bundles of fun. While Mojang hasn't gone into the specifics of the physics that can be affected, that hasn't stopped us pondering the possibilities. You'll be able to feed a Sulfur Cube manually, or it can choose to absorb a material of its own accord, as long as it's in range.The Sulfur Cube will be found in the new Sulfur Caves environments. These areas can spawn in many of the overworld's biomes, meaning there should never be one too far away. Digging down should lead you to a cave with sulfur pools and new blocks to mine. Be careful though--sitting near these pools of water for too long will cause you to obtain the noxious effect, which we imagine will cause you damage over time.Continue Reading at GameSpot
Title: Microsoft Plans To Make Windows 11 Less Annoying
Date: Fri, 20 Mar 2026 17:20:00 -0700
Link: https://www.gamespot.com/articles/microsoft-plans-to-make-windows-11-less-annoying/1100-6538934/?ftag=CAD-01-10abi2f
There are a lot of improvements coming to Windows 11 in March and April, according to Microsoft's Windows chief, Pavan Davuluri. And while some of the adjustments may not arrive right away, one of the more immediate changes will give users more control over how they use Windows 11 while also cutting down on AI integration in programs that don't need it.Davaluri detailed the upcoming changes in a blog post. One of the first notable options will be the ability to reposition the Windows 11 taskbar, which Davaluri noted was one of the most-requested changes. He later wrote that Microsoft will "be more intentional about how and where Copilot integrates across Windows." Programs like Notepad, Snipping Tool, and Photos will subsequently have "unnecessary Copilot entry points" removed.Users will also have more flexibility to decide whether to skip updates or schedule them at their leisure rather than being forced to go through with those downloads just to shut down or start up their systems. Davuluri added that File Explorer will be given a refined performance that will allow it to function more quickly and reliably. Widget options are also on the way that will allow users to choose how often they appear.Continue Reading at GameSpot
https://www.polygon.com/rss/index.xml
Title: This 2012 Channing Tatum classic explains Project Hail Mary's secret sauce
Date: Sun, 22 Mar 2026 18:00:18 GMT
Link: https://www.polygon.com/21-jump-street-22-jump-street-lord-miller-project-hail-mary/
Following in the trajectory of movies like The Martian,Interstellar, andGravity, Project Hail Mary is another big-budget space epic bringing in millions at the box office. But unlike those other films, Project Hail Mary isn’t just a rock-solid space story, it’s also a hell of a good buddy comedy. The tale of a friendship between an astronaut played by Ryan Gosling and a rock-like alien may come as a surprise, but it makes sense when you consider who directed this movie.
Title: TMNT II Stuntmen Reflect on Playing Tokka and Rahzar 35 Years Later
Date: Sun, 22 Mar 2026 17:00:17 GMT
Link: https://www.polygon.com/35-years-tmnt-2-tokka-rahzar-interview/
They might not be Bebop and Rocksteady, but they are the next best thing.
Title: 10 TV shows that should have been just one season
Date: Sun, 22 Mar 2026 16:00:18 GMT
Link: https://www.polygon.com/tv-shows-that-should-have-been-one-season-list/
That isn’t to say the shows below — our personal nominees for series that should have stopped with season 1 — never had a single good episode or storyline in subsequent seasons. Plenty of them had great storylines or scattered flashes of brilliance later in their run. But none of them lived up to the potential of their opening seasons, and we felt like we lost something powerful and enjoyable when they moved into season 2 and beyond.
Title: 10 best Pokémon with no evolution line
Date: Sun, 22 Mar 2026 15:30:18 GMT
Link: https://www.polygon.com/best-pokemon-no-evolutions-evolve/
Evolution has been a staple of Pokémon since the franchise’s beginnings. From raising your little Charmander into a Charizard to using a team of all different Eeveelutions, evolving Pokémon goes hand-in-hand with the series’ other gameplay pillars, like catching wild Pokémon and battling trainers. Because of that, you’d think every Pokémon would belong to an evolution line, but plenty don’t.
Title: Crimson Desert and DLSS 5 sent the race for next-gen graphics off a cliff
Date: Sun, 22 Mar 2026 15:00:17 GMT
Link: https://www.polygon.com/patch-notes-crimson-desert-dlss-5/
Title: Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW
Date: Thu, 19 Mar 2026 13:00:09 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-virtual-reality-update/
It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer.
Streaming at 90 frames per second (fps) comes to supported VR headsets.
And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW
VR, but Make It 90 FPS
Power levels rising … to 90 fps.
VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today.
Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles.
Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive.
A Storm Brews
Into the cloud with “Crimson Desert.”
Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield.
Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together.
GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices.
Joining the Family
It’s time to make an offer no tank can refuse.
World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud.
In addition, members can look for the following:
Everwind (New release on Steam, March 17, GeForce RTX 5080-ready)
Retro Rewind – Video Store Simulator (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready)
Fallout 3 (Steam)
Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted.
For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X
much love to nvidia for the community giveaways ♡@logitechg pro grade performance gears https://t.co/lRpSTKhQHJ @nvidiagfn
entries open @ channel during the following times xoxomarch 12, 19, & 26 from 09:30 a.m. to 05:30 p.m. ethttps://t.co/q67SOJNpbO #nvidiapartner pic.twitter.com/uQ6L1rcVcj
— airie (@airiesummer) March 12, 2026
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Title: GeForce NOW Raises the Game at the Game Developers Conference
Date: Thu, 12 Mar 2026 13:00:53 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gdc-2026/
GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud.
Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own.
Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences.
Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon.
The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library.
In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite.
Gaming Is Buzzing
GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch.
Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services.
Set it and forget it.
Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.
Smooth moves.
Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds.
GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites.
That’s just the start. Highly anticipated games are headed to the cloud at launch:
Bending reality.
CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat.
Unravel a family story steeped in myths.
Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC.
Free to Save the World
Chaos in the cloud.
Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12.
Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets.
On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW.
Gear Up for Glory
The cloud makes it easy to suit up in style.
From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6.
This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last.
Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt.
Start the Games
Twin monsters, one cloud.
Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device.
In addition, members can look for the following:
Warcraft I: Remastered (New release on Ubisoft, March 11)
Warcraft II: Remastered (New release on Ubisoft, March 11)
1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready)
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready)
This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection:
Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready)
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA Virtualizes Game Development With RTX PRO Server
Date: Tue, 10 Mar 2026 15:30:07 +0000
Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/
Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work.
At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software.
With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.
This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations.
Simplifying Complex Workflows
As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.
The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl.
Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity.
The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for:
Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows.
Developers: Powering consistent, high-performance engineering environments for coding and 3D development.
AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents.
QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs.
This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware.
Supporting AI and Engineering on Shared Infrastructure
AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems.
With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team.
The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows.
NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation.
Enterprise-Ready Deployment for Game Studios
NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms.
That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments.
Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale.
Learn more about the NVIDIA RTX PRO Server.
See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.
See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW
Date: Thu, 05 Mar 2026 14:00:30 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/
March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month.
Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud.
March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games.
March Gaming Madness
In LORT we trust.
LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week.
Here’s are this week’s eight new additions:
Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready)
Legacy of Kain: Defiance Remastered (New release on Steam, available March 3)
Esoteric Ebb (New release on Steam, available March 3)
The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready)
Slay the Spire 2 (New release on Steam, available March 5)
Docked (New release on Steam, available March 5)
Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready)
LORT (Steam)
And look forward to the games coming throughout the rest of the month:
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Everwind (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19)
Screamer (New release on Steam, March 23)
Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26)
Legacy of Kain: Ascendance (New release on Steam, March 31)
Subliminal (New release on Steam, March 31)
February in the Books
In addition to the 24 games announced last month, 18 more joined the GeForce NOW library:
Anno: Mutationem (Xbox, available on Game Pass)
Blizzard Arcade Collection (Ubisoft Connect)
Capcom Beat ‘Em Up Bundle (Steam)
Capcom Fighting Collection (Steam)
Diablo (Ubisoft Connect)
Diablo + Hellfire Expansion (Ubisoft Connect)
Diablo II: Resurrected (Ubisoft Connect)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
KILLER INN (Steam)
Mega Man 11 (Steam)
MotoGP22 (Xbox, available on the Microsoft Store)
Spellcasters Chronicles (Steam, GeForce RTX 5080-ready)
STALCRAFT: X (Epic Games Store)
Street Fighter 30th Anniversary Collection (Steam)
Torment: Tides of Numenera (Steam and Xbox, available on Game Pass)
TCG Card Shop Simulator (Xbox, available on Game Pass)
Trine Enchanted Edition (Epic Games Store)
Trine 2: Complete Story (Epic Games Store)
What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’
Date: Thu, 26 Feb 2026 14:00:48 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/
GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership.
To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time.
It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force.
Suit up and grab it alongside 11 new games joining the cloud this week.
The Nightmare Returns in the Cloud
A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core.
Requiem for the dead. Nightmare for the living.
With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud.
To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever.
Priority Package
GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop.
What a drop.
Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further.
Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission.
This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy.
Ready, Set, Stream
This week, members can look for the following:
TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24)
Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25)
Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25)
Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready)
Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready)
Anno: Mutationem (Xbox, available on Game Pass)
ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready)
DEVOUR (Steam)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
MotoGP22 (Xbox, available on the Microsoft Store)
Torque Drift 2 (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
What's your bragging rights? Share the latest achievement you got in a game.
— NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026
https://blog.playstation.com/feed
Title: Peni Parker revealed for MARVEL Tōkon: Fighting Souls
Date: Sun, 22 Mar 2026 11:56:49 +0000
Link: https://blog.playstation.com/2026/03/22/peni-parker-revealed-for-marvel-tokon-fighting-souls/
Hello everyone, I’m Takeshi Yamanaka, Producer of MARVEL Tōkon: Fighting Souls.
Earlier today at the Arc World Tour 2025–2026 Finals in Korea, we revealed the second team to appear in the game: the Amazing Guardians. If you haven’t seen the latest Team Reveal Trailer yet, be sure to check it out below.
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A new team takes the stage: The Amazing Guardians
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The Amazing Guardians are a team made up of heroes from a new generation.
Leading the group is your friendly-neighborhood Spider-Man (voiced by Josh Keaton), who answers the call with both great power and great responsibility. He’s joined by the up-and-coming Ms. Marvel (voiced by Dalia Rooni), the profit-seeking space pirate Star-Lord (voiced by Scott Porter), and the interdimensional gadget whiz Peni Parker (voiced by Risa Mei).
How did these four heroes come together? How will they face an overwhelming threat? Can they work as a team despite their differences? You’ll find out in Episode Mode, where their story unfolds!
New playable character: Peni Parker
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One of the newly announced characters is Peni Parker. A Japanese-American student, Peni is a brilliant (and maybe a little eccentric) young scientist.
She pilots SP//dr, a powerful mech suit created by her father, and fights as the spider hero of a parallel universe. In MARVEL Tōkon: Fighting Souls, Peni brings SP//dr into battle, using a wide range of gadgets and unique tools to improvise strategies on the fly.
Though she grew up in the United States, Peni occasionally slips into speaking Japanese. Keep an ear out for how this detail is brought to life across different language voiceovers.
Our Master of Ceremonies appears: The Promoter
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The trailer also introduces a mysterious new figure known as the Promoter (voiced by Sabrina Fest). Her true name is Xirena Awhina, and she’s an Elder of the Universe — an ancient alien race that has existed across the cosmos since time immemorial.
True to her title, Xirena travels the galaxy organizing entertainment on a supernova scale.
The Promoter invites our heroes to a high-stakes tournament that will determine the fate of planet Earth.
How will our heroes, and villains, rise to the challenge? And is the Promoter acting alone? Stay tuned… more will be revealed soon.
New feature: Automatic Team Name Generation
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We know players love building their own four-character dream teams—and giving them a name to match.
Starting with the latest build, we’ve added a fun new feature: Automatic Team Name Generation. (No, we didn’t patent it!)
Based on your selected characters, the game automatically creates a team name that references Marvel lore. The name appears on screen and is even announced by a ring announcer. Try out different combinations to discover cool, surprising, or just plain fun team names.
Improvements based on the Closed Beta tests feedback
Based on feedback from our two Closed Beta tests last year, we’ve made a number of refinements and improvements to the game.
Watch this video for an overview of the latest gameplay changes.
Detailed patch notes are available on the Discord Server.
To everyone who played the demo and shared their thoughts—thank you! Our development team is continuing to fine-tune the experience right up until launch.
Play the latest demo at EVO Japan 2026
Next, we’ll be bringing the latest hands-on demo to EVO Japan 2026, taking place in Tokyo from 1- 3 May.
This build will feature Peni Parker as a playable character, along with the Knowhere battle stage, which is closely tied to the Amazing Guardians team, bringing the total of playable characters to 12 and 4 stages to choose from at EVO Japan. If you’re attending EVO Japan, we’d love for you to stop by and give it a try.
See you at EVO Japan 2026!
Title: Microsoft Flight Simulator 2024: a deep dive into PS VR2 mode
Date: Fri, 20 Mar 2026 19:00:04 +0000
Link: https://blog.playstation.com/2026/03/20/microsoft-flight-simulator-2024-a-deep-dive-into-ps-vr2-mode/
When Microsoft Flight Simulator 2024 was announced last year for PlayStation 5, you could almost hear the inevitable question on everyone’s lips:
“Will it support PS VR2?”
Asobo Studio and the Microsoft Game Studios team at Microsoft wasted no time with the immediate and welcome revelation that, yes, you’ll be exploring new heights in one of the most advanced flight sims available with a free PS VR2 update launching early this year. But as with any VR mode, it’s not just a matter of pressing a magic button to get the job done.
“Cockpit interactions in Microsoft Flight Simulator 2024 are complex,” explains Jorg Neumann, Head of Microsoft Flight Simulator. “There are so many different instruments, knobs, and switches to interact with. Every interaction model had to be redesigned to fit the PS VR2 Sense controllers to action them in a natural and intuitive manner.”
On top of the control elements, there were many technical aspects that posed a variety of challenges to the team, especially those related to ensuring a smooth framerate, something essential to such a visually demanding game. “Getting foveated rendering with Flexible Scaled Rasterization right was quite a challenge,” said Jorg. “It impacts the entirety of the rendering pipeline, and subtle off-by-on-pixel bugs during development could result in dramatic quality issues.
“Another tech developed specifically for PS VR2 support was frame duplication, where the render thread would iterate twice for one frame of the main thread, updating the camera position in-between. This technical approach was another key in achieving the framerate needed for PS VR2 support.”
Inspirations, feedback and fun
With the heavy focus on technical quality there’s always a risk of losing sight of what can make – and keep – a game being fun, but the development team’s strong emphasis on community feedback from prior versions kept their vision clear. Jorg revealed that they also looked at how Gran Turismo 7 effectively used VR as a form of inspiration. Placing the player into the seat of a high powered vehicle is an obvious overlap, with the feeling of being within the high flying environments offered by Microsoft Flight Simulator 2024 being something that the studio felt they had to get absolutely right in VR.
“It’s the sense of scale,” says Jorg. “On a flat screen, you see a mountain. In VR you feel the sheer mass of the rock wall as you hover your helicopter next to it. Also, flying through a storm is a completely different experience when you can lean forward to look through a clear patch in the windshield.”
Navigating with over 100 aircrafts
One of the other factors that had to be taken on board for VR was that different aircraft archetypes provided their own quirks and characteristics, which meant more considerations. “Airliners were used a lot during development, especially the Boeing 737-8,” said Jorg. “In general, airliners are the most challenging archetype because of their requirements on performance, the sheer complexity of the cockpits, readability, as well as interactions. But now that it all works really well, taking off with a 737 in VR is immensely satisfying!
“Helicopters like the Guimbal Cabri G2 are also particularly interesting and immersive in VR, because the peripheral vision in these aircraft is unmatched. In VR, you do not just fly a helicopter, you feel like you are suspended in mid-air. It is a great way to enjoy the scenery.”
And while being able to take in the many different environments at your leisure is a big part of the experience, when asked about some of the more thrill-seeking moments in VR, Jorg had a clear favourite. “With the PS VR2 Red Bull Air Races are jaw-dropping, they take on a whole new dimension in terms of authenticity. The ability to look into a high-G turn to spot the next pylon is simply incredible.”
“A true-to-life experience”
With up to 125 different aircraft to try out, many providing a very different experience via VR, Microsoft Flight Simulator 2024 is looking to deliver an enhanced level of authenticity in simulated flying for both fans and newcomers alike. And if – like me – you’re a little apprehensive around heights, this could be as real as it gets to flying an actual aircraft, which is no mean feat.
“For those of us who are pilots, it is uncanny how our body movement mimics what we do when flying a real aircraft when simming in VR,” says Jorg. “Looking over your shoulder for the runway, looking through the side windows for orientation … the actual movement and muscle memory are very similar to flying real planes. VR is making flight simulation a true-to-life experience, and with Microsoft Flight Simulator 2024 on PS VR2, console players can experience this incredible sensation for the first time.”
Title: Share of the Week: Ghost of Yōtei Legends
Date: Fri, 20 Mar 2026 16:00:00 +0000
Link: https://blog.playstation.com/2026/03/20/share-of-the-week-ghost-of-yotei-legends/
Last week, we asked you to take on the new Ghost of Yōtei Legends mode using #PSshare #PSBlog. Here’s are this week’s highlights:
nna_Roc shares a Legends version of Atsu poised to strike
Leumir4 shares a portrait wielding a kasurigama in the Kitsune mask
call_me_xavii shares their character standing before a corrupted torii gate
pannn03_ shares Atsu with an eye-patch, ready to throw something
UkkoVP shares their character approaching a dark see of watchful eyes
LosBjornOs shares a black and white portrait leaping into action with a katana
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: Resident Evil 30th AnniversarySUBMIT BY: 11:59 PM PT on March 25, 2026
Next week, we’re celebrating 30 years of Resident Evil. Share your scariest moments from any game in the iconic horror series using #PSshare #PSBlog for a chance to be featured.
Title: Pragmata interview: combat, hacking, resource management, and more
Date: Thu, 19 Mar 2026 12:00:49 +0000
Link: https://blog.playstation.com/2026/03/19/pragmata-interview-combat-hacking-resource-management-and-more/
Capcom’s upcoming PlayStation 5 title Pragmata , launching on April 17, is a bold new sci-fi adventure that combines puzzles and action to deliver an experience that is both thrilling and deeply strategic.
During the recent hands-on, we also spoke with the game’s director, Yonghee Cho, and producer, Naoto Oyama, who shared some insight into the game’s development as well as its PS5-specific features.
(Left) Yonghee Cho, Pragmata director, Capcom (Right) Naoto Oyama, Pragmata producer, Capcom
Note: the following interview has been condensed for brevity.
PlayStation Blog: How have players been reacting to the Pragmata Sketchbook demo that’s out now?
Oyama: We’ve gotten a lot of positive feedback. We expected more mixed reactions, so it’s been a pleasant surprise to see how much the players enjoyed it.
I think it’s one of those games where you can’t fully understand what makes it special until you actually play it. That’s why we decided to release the demo fairly early, and we’ve been thrilled by the amount of positive feedback. The game experienced multiple delays, being first revealed in 2020 with a 2022 release window, which was later moved to 2023, and then delayed indefinitely. Even so, the team never lost focus and kept pushing forward. Now that players can finally try the demo, I feel equal parts relief and anxiety.
Cho: We never imagined the game would attract this level of anticipation. Although our goal was always to create something unique, every new trailer seemed to amplify the buzz. With that attention came greater pressure, and trying to meet every player’s expectation probably played a part in the delays.
The intricately designed streets of New York really stand out, as did details like Diana’s smooth, flowing hair and the metallic finish of the enemy bots. Could you tell us more about the attention to detail that went into the visuals?
Cho: I’ve always felt that bold, intentional designs are essential when creating artificial machines. The mechs in this game have a sleek, near-futuristic aesthetic, which gives the visuals a very different feel from other Capcom games like Resident Evil or Devil May Cry. To create beautiful mechanical designs, I worked closely with the modeling and background teams. Natural elements are full of visual information, like a zombie’s blood in Resident Evil. Mechs, on the other hand, can easily appear flat or sterile, so we focused on ways to add depth and nuance. Adding decals and carving subtle grooves helped us create a sense of complexity and scale.
Oyama: For the enemy bots, we refined every component, paying attention not only to their smooth exterior, but also how they look after their shields are destroyed by Diana’s hacking.
What inspired the idea to combine gun shooting action with hacking-based puzzle elements? How did those ideas come about and why did you decide to implement them?
Cho: From the start of development, we wanted to make something that set itself apart from traditional shooters. That’s how the idea of combining gunplay with hacking in combat came about. Hacking felt like a natural match for the sci‑fi tone we were aiming for, and as we experimented with ways to make it fun and meaningful in gameplay, it gradually evolved into the puzzle‑based system we have today.
Oyama: It actually didn’t start out as a puzzle. We went through a lot of trial and error, testing various ideas to see how we could incorporate hacking into gameplay. After exploring various options, we found that the current puzzle system offered the most intuitive controls and the kind of depth that keeps players engaged over time.
After playing the game, the mix of shooting and puzzle gameplay felt remarkably well-balanced. How did you nail down that fine balance?
Cho: Our goal from the start was to blend shooting and puzzle elements into one seamless experience. If players could finish a battle using only one of those mechanics, it would undermine the concept we were aiming for. In early prototypes, hacking sequences were automatically triggered during firefights, but we quickly realized that approach wasn’t very engaging. On the other hand, giving players total freedom led many to rely exclusively on gunplay. To ensure hacking felt both meaningful and essential, we conducted extensive playtesting to find the right balance.
Oyama: It took quite some time before we settled on the idea of turning hacking into a puzzle mechanic. Even after making that decision, we spent a great deal of time fine-tuning it. We wanted the puzzles to feel engaging rather than mandatory, so we refined everything from the visual and sound effects to the way the puzzle grid shifts. We also brought in new playtesters regularly, incorporating their feedback until it all finally came together.
In the demo and the hands-on, players can use hacking to disarm traps, weaken enemies, or deflect incoming missiles. Can players expect to see a wider range of hacking options in the final game?
Oyama: Each area introduces its own set of enemies and unique gameplay. With every new location, players will encounter new challenges and mechanics that keep the experience engaging from start to finish.
Cho: There are also special hacking sequences where Diana comes to Hugh’s aid. Each sequence is tailored to different enemy encounters and features its own unique visuals that we hope players will enjoy.
The demo and hands-on preview featured Hacking Nodes like Decode, which weakens enemy defenses, and Multi-Hack, which propagates effects to surrounding enemies. What other types of nodes are available in the game?
Oyama: There will be plenty of different types of nodes. We’ll leave the rest for players to enjoy once the full game is released.
Cho: As you progress, players can carry a greater variety of Hacking Nodes at once and experiment with different combinations. For example, pairing Decode with Multi-Hack allows you to lower the defenses of multiple enemies with a single hack, setting them up for shotgun blasts.
Oyama: Mixing and matching various nodes and weapons really broadens your tactical options. The more weapons and nodes you unlock, the more freedom you have and the more satisfying the combat feels. Players can also use upgrades to tailor their approach and choose to focus on shooting or hacking. With enough hacking upgrades, you can even out-damage guns and take down groups of enemies with a single powerful hack.
Cho: Some players who tried the demo might be wondering whether hacking will get even more challenging in the later sections of the game. However, as you unlock and upgrade more nodes, each hack becomes more powerful and efficient, making the overall gameplay feel faster and smoother.
I noticed that conserving Hacking Nodes against weaker enemies is an important part of resource management.
Oyama: That’s true. However, you can easily replenish them by returning to the Shelter, so you don’t need to worry about extremely strict resource management. Players are encouraged to use nodes freely, but if you’re being careless, you might find yourself running out at a crucial moment.
Cho: You’ll also find a fair number of nodes scattered throughout the areas, so we encourage players to swap them out and experiment with different types.
Players will be able to unlock new outfits for Hugh and Diana during a second playthrough that will drastically change their look.
What kinds of approaches or ideas went into the 3D Audio sound design?
Oyama: Our goal was to create an audio experience that makes players feel truly present in the game environment. To achieve more realistic spatial representation, including reverberation, we analyzed environmental data and generated segmented datasets for each room. We built detailed geometry to simulate early sound reflections, which was then used to calculate spatial audio fields. When enemies close in from all directions, directional sound cues become essential for immersion. Thanks to the sound team’s innovative approach, we were able to achieve an exceptionally high-quality audio design.
Cho: The game takes place on the moon, so we also focused on portraying the silence when transitioning from an indoor area onto the lunar surface. We’re excited for players to experience it themselves.
Capcom’s proprietary development engine, RE Engine, has achieved remarkable results in PS5 games such as the Resident Evil series. Are there ongoing efforts to further evolve or expand the applications of the engine?
Oyama: Our research efforts are ongoing. The key advantage of the RE Engine lies in its flexibility, which allows us to keep adding new features to meet the unique requirements of each title. Feature expansions implemented in one project can be carried over to other titles in development. New capabilities developed through ongoing research can then benefit future releases. Its ability to adapt to internal demands and evolve continuously is what makes it such a powerful development engine.
Pragmata launches on PS5 April 17.
Title: Starfield is coming to PlayStation 5 on April 7
Date: Tue, 17 Mar 2026 15:15:07 +0000
Link: https://blog.playstation.com/2026/03/17/starfield-is-coming-to-playstation-5-on-april-7/
On April 7, Starfield is coming to PlayStation 5, inviting a whole new community of explorers into the Settled Systems. At the same time, Starfield’s biggest free update yet, Free Lanes, and the all-new Terran Armada story DLC will go live across all platforms. For those of you stepping onto the Frontier for the first time, this version of Starfield is the result of years of love from Bethesda Game Studios and the Starfield community. Bigger, deeper and packed with even more ways to play.
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PlayStation 5 features
Every firefight and dogfight in Starfield hits harder with the PlayStation 5 DualSense controller. Adaptive triggers change from weapon to weapon (including your starship loadout), the light bar keeps tabs on your health and ship integrity, and the touchpad lets you jump between first- and third-person POV or instantly access your map and hand scanner.
On top of that, in-game audio logs and non-local ship intercoms will pour through the DualSense controller speaker, immersing you deeper in the action. Starfield has also been visually enhanced for the PlayStation 5 Pro, with a Visual mode that runs 4K resolution at 30 fps and a Performance mode that features improved visuals at 60 fps.
Free Lanes update (free for all players)
The Free Lanes update is built around Starfield’s core values: rewarding exploration; allowing deep, meaningful customization; and making the experience smoother than ever so you can get lost among the stars, following your curiosity and crafting your story.
Free Lanes touches nearly every major element of the game:
Expanded space travel options that allow you to freely fly between planets within a star system
New space encounters have been added and encounter frequency has been increased
A new resource has been added to give you even more control over your gear and ship customization
New options for upgrading your Starborn abilities and bringing your favorite gear with you into New Game+
And so much more
With Free Lanes, the Settled Systems are more alive than ever. All you need to do is pick a direction and see what you find.
Terran Armada (new story DLC)
The Terran Armada has risen and they’re bringing “unity” to the Settled Systems in the form of an army of highly advanced robots and enough firepower to put the galaxy in a chokehold. In Starfield’s new story DLC, you’ll fight back through the Incursion system, uncover powerful new tech, explore with a new Companion, and earn rewards that will definitely be worth the risks.
You can pick up Terran Armada on its own, or get it bundled with the Premium Edition—or included with the Premium Edition Upgrade.
Trackers alliance (creation bundle)
Starting at launch, you’ll be able to jump into the Trackers Alliance bounty arc, available for purchase through the Creations menu. The bounty series is complete with seven unique, high-value targets to track down and deal with however you see fit. Each entry is a self-contained story, full of tough choices, memorable marks, and pursuits that will take you all across the Settled Systems.
Mark your calendars for April 7, and we’ll see you in the Settled Systems.
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Title: RPS Verdict: Anime racer Screamer slides sideways into success with its colourful, characterful driving
Date: Sun, 22 Mar 2026 11:00:00 +0000
Link: https://www.rockpapershotgun.com/rps-verdict-screamer-review
Ed (RPS in peace) has, finally, posthumously, got his wish: another Screamer. This one’s gone all cyberpunk and/or anime-styled, with a heavy focus on story – it follows multiple, multinational merc-drivers entering a lightly murderous racing tournament – but can it still deliver on drifty driving thrills? After much practice, Mark and James both avoided clattering into the track barriers long enough to find out.
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Title: The Sunday Papers
Date: Sun, 22 Mar 2026 10:00:00 +0000
Link: https://www.rockpapershotgun.com/the-sunday-papers-802
Sundays are for waking up in a Holiday Inn and finding that the breakfast buffet hash browns are glued to the bottom of the serving pan. Tarnation! I bellow like an enraged thunder god, like Vesuvius at full bloom, and stab the tray wildly with my knife and fork. I am dragged away by heavyset teenagers, who are about to heave me into the canal when I protest that I haven’t yet finished writing the weekly Sunday Papers article for prominent videogame website Rock Paper Shotgun. Shocked, the outsized urchins release me, and I scurry back to my typing desk with a mugful of baked beans. I’ll be back for those hash browns. I will have my vengeance.
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Title: Crimson Desert is raising some AI-brows with a bevy of suspiciously generated-looking art
Date: Sat, 21 Mar 2026 22:55:33 +0000
Link: https://www.rockpapershotgun.com/crimson-desert-is-raising-some-ai-brows-with-a-bevy-of-suspiciously-generated-looking-art
Crimson Desert is, by many accounts, a video game. A not necessarily good one, a perhaps just ok to occasionally baffling video game that appears to be big for the sake of winning a pissing contest. It is also potentially a video game that is not being entirely honest about certain art assets being human-made or not.
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Title: If you ask Yoshi-P, kids don't care about Final Fantasy anymore because they're taking too long to come out
Date: Sat, 21 Mar 2026 21:33:36 +0000
Link: https://www.rockpapershotgun.com/if-you-ask-yoshi-p-kids-dont-care-about-final-fantasy-anymore-because-theyre-taking-too-long-to-come-out
Last month, a post caught some kind of virus and did the rounds, pondering why kids don't care about Final Fantasy or Dragon Quest so much anymore, wondering what they do plan now, and anecdotally findering that most of them just play Pokemon. And I truly have to wonder if Final Fantasy 14 producer Naoki "Yoshi-P" Yoshida saw said post, given that in a recent bout of interviews with several key Final Fantasy figureheads in preparation for the next Dissidia game, he himself flat out acknowledged that the youths these days don't care as much because of the series' infrequent release schedule.
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Title: God is dead and I am a bullet hell boss of my own making in the physics-based dicerolling roguelike DeeSicks
Date: Sat, 21 Mar 2026 19:15:32 +0000
Link: https://www.rockpapershotgun.com/god-is-dead-and-i-am-a-bullet-hell-boss-of-my-own-making-in-the-physics-based-dicerolling-roguelike-deesicks
I'm going to say it: bullet hells are more stressful than Souls-likes. Why are there 10,000 orbs approaching me, promising me misery and death! And I have to both tactfully dodge them while also staging a front myself? The visual information alone is enough to deteriorate the mind, memorising a list of attack patterns from some big dude with a sword seems like chump change by comparison. So this leaves me quite sweet on DeeSicks, a roguelike take on the game with physics-based dice rolling where god has died and you become your own boss.
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Zurich, Switzerland, and Milan, Italy, are two of Europe's bustling cities known for their vibrant cultures and economic activities. Zurich, the largest city in Switzerland, is renowned for its high quality of life, efficient public transportation system, and picturesque setting along Lake Zurich and the Limmat River. Milan, on the other hand, is Italy's financial and fashion capital, home to prestigious fashion houses, historic landmarks, and a thriving e-commerce industry.
Zurich, Switzerland is known for its picturesque landscapes, innovative technology, and thriving economy. As a hub for business and commerce, Zurich has also seen significant growth in e-commerce platforms over the years. With the rise of online shopping and digital transactions, having secure and efficient payment solutions is crucial for businesses in Zurich to thrive in the competitive market.
In today's digital age, YouTube has emerged as a powerful platform for content creation and sharing. From tutorial videos and product reviews to vlogs and entertainment, YouTube offers a vast array of content that caters to a global audience. For content creators looking to expand their reach, one key strategy is translating their videos to tap into non-English speaking markets.
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Are you looking to take your gaming experience to the next level? If you're a fan of role-playing games on Android, you're in luck! The latest trend in the gaming world is modded Android games, which offer unique and enhanced gameplay experiences. In this post, we'll explore some of the top role-playing game mods that are currently making waves in the gaming community.
In the world of mobile gaming, the popularity of modded Android games has been on the rise. These modified versions of games often come with special features, enhancements, and advantages that are not available in the original versions. One particular category of modded Android games that has been gaining attention is modded multiplayer games.
Are you looking for some fresh and exciting Android games to play on your mobile device? If you love adventure games and enjoy the thrill of exploring new worlds, then you're in luck! In this blog post, we will be diving into the world of modded Android games, specifically focusing on the best adventure game mods that you can download and play right now.
In today's digital age, mobile gaming has become a popular and immersive form of entertainment. With the increasing demand for engaging gameplay experiences, modded Android games have gained popularity among gamers who seek unique and enhanced versions of their favorite titles. In this article, we'll explore some of the latest modded Android action games that offer thrilling gameplay and exciting features for players to enjoy on their mobile devices.
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In today's modern age of smartphones with advanced camera capabilities, there is a growing demand for photography and camera apps that offer unlocked features and enhanced functionalities. Modded photography and camera apps have gained popularity among photography enthusiasts and professionals who seek to push the limits of their smartphone cameras.
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In today's tech-savvy world, smartphone photography has taken center stage in capturing the moments that matter most to us. With the advancement of mobile camera technology, we now have the ability to take stunning photographs right from our fingertips. However, for those looking to enhance their photography skills even further, modded photography and camera apps can unlock a whole new world of creative possibilities.
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