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Title: Why Is Disney Canceling A Marvel Show It Already Greenlit The Second Season Of?
Date: Thu, 30 Jul 2026 20:15:31 +0000
Link: https://kotaku.com/why-is-disney-canceling-a-marvel-show-it-already-greenlit-the-second-season-of-2000720574
Wonder Man was coming back and now it's not
Title: Splatoon Raiders: The Kotaku Review
Date: Thu, 30 Jul 2026 19:45:24 +0000
Link: https://kotaku.com/splatoon-raiders-the-kotaku-review-2000720557
Nintendo's squiddy swing at a PvE shooter manages to stay fresh
Title: Director Of New Soulslike Says ‘No AI Used In The Final Game’ After Big YouTubers Sounded The Alarm Over A Recent Preview Build
Date: Thu, 30 Jul 2026 19:15:26 +0000
Link: https://kotaku.com/director-of-new-soulslike-says-no-ai-used-in-the-final-game-after-big-youtubers-sounded-the-alarm-over-a-recent-preview-build-2000720260
The Relic: First Guardian garnered skepticism from some hardcore Soulslike fans
Title: Zelda: Ocarina Of Time Fans Are Really Curious What A Change In The Remake’s ESRB Rating Means
Date: Thu, 30 Jul 2026 18:38:37 +0000
Link: https://kotaku.com/zelda-ocarina-of-timefans-are-really-curious-what-a-change-in-the-remakes-esrb-rating-means-2000720535
Don't worry, the upcoming Switch 2 remake contains blood and violence according to the new rating
Title: New Alexander Skarsgård Movie Is For All The Folks Who Wanna Bang The Wicker Man
Date: Thu, 30 Jul 2026 18:00:16 +0000
Link: https://kotaku.com/new-alexander-skarsgard-movie-is-for-all-the-folks-who-wanna-bang-the-wicker-man-2000720516
Wicker is the monsterfucker movie for folks who want a more wholesome, but still hot, alternative to Nosferatu
https://www.vg247.com/feed
Title: Monopoly Go x The Simpsons crossover is almost here
Date: Tue, 02 Jun 2026 08:41:21 +0000
Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details
Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable
Date: Fri, 22 May 2026 13:43:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details
HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out
Date: Fri, 15 May 2026 11:00:02 +0000
Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch
Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much
Date: Fri, 15 May 2026 10:02:10 +0000
Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary
Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
Date: Thu, 14 May 2026 12:00:03 +0000
Link: https://www.vg247.com/forza-horizon-6-review
There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more
https://www.gamespot.com/feeds/mashup/
Title: Exclusive: Disney Insists That Cursed Kingdom Hearts Art Was Not AI-Generated
Date: Thu, 30 Jul 2026 19:14:36 +0000
Link: https://www.gamespot.com/articles/exclusive-disney-insists-that-cursed-kingdom-hearts-art-was-not-ai-generated/
Last month's Nintendo Direct was full of all types of treats for Kingdom Hearts fans, including the announcement that native versions of the entire Kingdom Hearts trilogy will be coming to Switch 2 via the release of The Kingdom Hearts Collection [I-III]. Unfortunately, players did not respond well to the trilogy's key art, which Square Enix shared on X shortly after the announcement. Players quickly noticed several strange details in the image, and accused Square Enix of using generative AI to create it.
GameSpot immediately reached out for comment, and over a month later, Square Enix and Disney decided to clear things up. According to a statement shared exclusively with GameSpot, The Kingdom Hearts Collection [I-III] art is not the result of AI.
"We're aware of feedback regarding recent Kingdom Hearts visuals," reads the statement, which was shared via phone call with a Square Enix PR rep. "These assets were created by our development team without the use of generative AI, and the issues resulted from human error."
Some of the "issues" being referenced here include Donald Duck having 4 fingers on one hand and 5 on the other, the hands on the clocktower appearing warped, the Keyblade's keychain links appearing uneven, Sora's crown-shaped belt chain links melting into each other, the absence of the crown-shaped pattern usually seen on the bottom of Sora's shoes, and various clothing zippers seeming to fade into nothing, among other issues.
"Quality is extremely important to us, and updated assets have been implemented where appropriate," the statement continued.
The new art fixes Donald's hand, but other odd flaws remain.
The X post that started it all is still up, but elsewhere online, the image has been replaced with a new version. (The official trailer's YouTube thumbnail features a third version of the image, in which Donald's five-fingered hand is simply obscured.) The new image still features many of the strange details players pointed out in the original key art, including the warped crowns on Sora's belt chain, the lack of crowns on his shoe soles, and and the strange links on Mickey's Keyblade keychain. The clocktower's hands look a bit straighter, but for the most part, it appears the main goal was correcting Donald Duck's five-fingered hand, which now features the correct four digits.
Disney and Square Enix did not provide any commentary as to how the original image came to be. Disney is known to be incredibly protective of its characters and how they are represented, presenting artists with strict guides on how to draw them. So it's hard to imagine how an image of a nine-fingered Donald Duck managed to come into existence to begin with, let alone how it slipped past every entity who had to approve it.
Title: Diablo 4 Will Finally Let You Play The Same Character Each Season
Date: Thu, 30 Jul 2026 19:00:29 +0000
Link: https://www.gamespot.com/articles/diablo-4-will-finally-let-you-play-the-same-character-each-season/
Diablo 4 Season 15 will receive a new character Rebirth feature--one that will allow players to convert Eternal Realm characters into seasonal ones.
Usually, it goes the opposite way. Characters at the end of a season are automatically converted into non-seasonal Eternal Realm ones, where they typically languish in neglect until they need to be deleted to make room for new seasonal characters.
As part of the newly detailed Season 15, developer Blizzard will instead let players continue to play the same character by using the Rebirth function to transfer Eternal Realm characters to the seasonal realm. That character's level will be reset to level one, but their total playtime will remain intact, as will their class, name, appearance, and cosmetic preferences, including their selected pets, transmogs, mounts, portals, and headstones.
It's basically everything else that resets. Any equipped gear or gear in a character's inventory will be lost upon using Rebirth, though players will be prompted with a warning screen before completing the process. Players can then decide if they want to throw all their gear into their Eternal Realm stash before proceeding.
Diablo 4's upcoming Rebirth feature will reset characters to level one.
Overall, it sounds like a nice addition for those who like to play the same class every season, want to cut down on the number of characters taking up space, or just want an easier way to track the hundreds of hours they've spent playing Diablo 4.
The new Rebirth feature, however, isn't the only new addition coming in Diablo 4 Season 15. Blizzard additionally announced iconic items from past Diablo games will be making their way into Diablo 4 starting with the new season, including items like Diablo 2's Stone of Jordan and Diablo 3's Ring of Royal Grandeur. The season will additionally add new Overland activities like challenge dungeons and open-world ambushes, as well as a new type of socketable, Soul Splinters, that come with powerful benefits but also potent downsides.
Diablo 4 is currently in the middle of Season 14, a season that brought massive changes to Mythic items but was met with largely negative reception from players. Recent updates have alleviated some of those issues, but Blizzard is planning additional Mythic item changes, including more deterministic ways to craft them, for Season 15.
Blizzard is keeping some details about Season 15 close to its chest, promising there will be more information (and reveals) at BlizzCon September 12-13. Some of Diablo 4 Season 15's new features and changes will be playable on the game's public-test realm August 4-11. Season 15 proper is expected to start in September after BlizzCon.
Title: Diablo 4 Season 15 Is Adding Stone Of Jordan And Other Iconic Items From Diablo’s Past
Date: Thu, 30 Jul 2026 18:14:08 +0000
Link: https://www.gamespot.com/articles/diablo-4-season-15-is-adding-stone-of-jordan-and-other-iconic-items-from-diablos-past/
Diablo 4's next season will see the return of some of the most iconic items from throughout the franchise's history, including powerful rings like Stone of Jordan and Ring of Royal Grandeur.
The currently ongoing Season 14 hasn't exactly been Diablo 4's best season, but Blizzard is looking to give players an early preview of what's coming in Season 15 with a playable public-test realm build available August 4-11.
As detailed in an official blog post, it's a season that looks to introduce several new systems and changes. First and foremost is the arrival of fan-favorite items from previous Diablo games as Uniques. Blizzard announced a total of 10 items returning from the original Diablo, Diablo 2, and Diablo 3, and they are ones that will be "instantly recognizable to veteran players."
Five of these "Legacy Uniques" will be usable by every class, while the other five will be available to a selection of different classes. These will all be permanent additions to the game. The full list of Legacy Uniques being added are:
Leoric's Crown (Helm)
Nemesis Bracers (Gloves)
Ring of Royal Grandeur (Ring)
Stone of Jordan (Ring)
Squirt's Blouse* (Chest)
*Squirt's Necklace from Diablo 3 incorporated into a Chest piece
Multiple Classes:
Arioc's Needle (2H Polearm) - Barbarian, Druid, Spiritborn
Henri's Perquisition (Offhand Focus) - Sorcerer, Necromancer, Warlock
In-Geom (1H Sword) - Barbarian, Druid, Rogue, Necromancer, Paladin, Warlock
The Furnace (2H Mace) - Barbarian, Druid, Necromancer, Paladin, Warlock
Messerschmidt's Reaver (2H Axe) - Barbarian, Druid, Necromancer, Paladin, Warlock
Items like Stone of Jordan will no doubt bring back memories for Diablo 2 players. Diablo 3 players, on the other hand, will likely remember Ring of Royal Grandeur, Leoric's Crown, and Squirt's Necklace.
A look at some of the Legacy Uniques coming to Diablo 4.
Blizzard has not yet fully revealed each item's Unique affixes for Diablo 4, but did give a preview of a handful. Leoric's Crown, for example, will count as a jewelry item and increase the effect of socketed gems by 75-100%. Other Legacy Uniques like Henri's Perquisition will increase Primary Stat equal to 85-115% of Dexterity. Meanwhile, the Nemesis Bracers will spawn an enemy Elite pack upon interacting with a Shrine.
Other new additions coming in Season 15 are more of what Blizzard calls "Overland" activities, such as challenge dungeons that can be discovered in the game's open world as well as demonic ambushes. Players will also be able to use the same character for multiple seasons using a new "Rebirth" feature.
A new power system, Soul Splinters, will give players more options when it comes to choosing what to socket into their gear, though each powerful splinter also comes with a negative downside that must be contended with. An example of some of the splinters players will be able to choose from include one that increases max health but reduces primary resource, one that increases damage at the cost of 100% reduction in Critical Strike chance, and another that grants increased damage reduction at the cost of movement speed.
Some of the socketable Soul Splinters being added in Diablo 4 Season 15.
Blizzard made clear that what it's choosing to show for Season 15 as part of the PTR isn't everything that will be coming, as it's saving some details and reveals for BlizzCon on September 12-13. Season 15 is expected to launch in September after BlizzCon.
Diablo 4's current season brought massive changes to Mythic items that didn't find many fans, though Blizzard has eased some of its major pain points in subsequent patches. For Season 15, Blizzard said it will continue to make improvements to Mythics, with the ability to craft Mythic items becoming more deterministic and less random.
Title: Helldivers 2’s Long-Awaited Warhammer 40K Warbond Brings Grimdark New Weapons, Though Not The Most Iconic
Date: Thu, 30 Jul 2026 17:08:04 +0000
Link: https://www.gamespot.com/articles/helldivers-2s-long-awaited-warhammer-40k-warbond-brings-grimdark-new-weapons-though-not-the-most-iconic/
Helldivers 2 players will soon be able to dish out death to Super Earth enemies with Warhammer 40K weapons like the Meltagun, Bolt Pistol, and more.
Games Workshop's grimdark Warhammer 40K universe is the next crossover coming to developer Arrowhead Studios' popular shooter on August 12 in the form of a Legendary Warbond, joining the likes of Halo and Killzone. While there are none of the setting's iconic Space Marines in sight, 40K's Astra Militarum faction is instead getting the spotlight.
As revealed in a new trailer, two Astra Militarum-inspired armor sets are coming to Helldivers 2. One, the Demo Trooper, is a heavy-armor set, while the other, the Sharpshooter, is a medium-armor set. Both grant the True Grit passive, which grants increased ergonomics and faster reload for Stratagem weapons.
https://www.youtube.com/watch?v=h-j-SpRxhHo
They are joined in the Warbond by a selection of Warhammer 40K weaponry. Those weapons include a Meltagun support weapon (40K's even more powerful and terrifying version of a flamethrower), Meltamines, a Bolt Pistol secondary, and a Lasgun Marksman Rifle primary.
The Warbond's reveal trailer shows the Hot Shot Marksman rifle penetrating through multiple enemies with its shots, while the Meltagun and Meltamine looks like they will make short work of vehicles and heavily armored enemies.
It's not the most iconic assortment of 40K weapons ever seen in a video game. There are no bolters or chainswords--two weapons most commonly wielded by Space Marines. There are actually no melee weapons at all featured in the Warbond, which is somewhat of a surprise for a universe where "Drive me closer so I can hit them with my sword" is one of its most iconic memes.
Warhammer 40K is a vast universe with all kinds of iconic weapons, so it was no doubt hard for Arrowhead to narrow the Warbond down to just a handful of choices that would make the most sense in the Helldivers universe. Maybe, if fans are lucky, there'll be more Warhammer 40K Warbonds in the future. For now, players will have to make do with blasting Automatons apart with the Meltagun and exploding Terminids with the Bolt Pistol, and pray to the Emperor for even more righteous weapons with which to smite the foes of Super Earth down the line.
Title: Rideshare “Stimulator” Is Basically An Uber Simulator With Weirder Passengers
Date: Thu, 30 Jul 2026 17:04:22 +0000
Link: https://www.gamespot.com/articles/rideshare-stimulator-is-basically-an-uber-simulator-with-weirder-passengers/
The gig economy comes for us all in the end, and if you've ever worked a few Uber shifts, you'll be well aware how some customers are a bit… odd. That's the vibe that Rideshare Stimulator--no, that is not a typo, and the game title is stylized as Rideshare "Stimulator" for some reason, but we're not doing that--is attempting to capture.
https://youtu.be/lQxBAE1tE8g
Like the many, many simulator games on the market, Rideshare Stimulator is aiming to authentically replicate what it's like to be a rideshare driver in the age of late-stage capitalism, making it look like Crazy Taxi without any of the over-the-top action of ferrying people about--and you'll have to boot up Spotify if you want to hear The Offspring during your digital shift.
Described as an immersive driving game, players will have to race the clock, keep their car in good condition, and keep passengers happy if they want to earn a rating, review, and tip. Each passenger has their own story, and we really can't wait to hear how one guy dressed like a Temu Mutant Ninja Turtle got kicked out of an aquarium. Along the way, you can keep your car clean, dodge traffic, and upgrade your skills.
The game is being published by Saber Interactive, a company that has branched out into immersive titles over the last couple of years, like Bus Bound, Roadcraft, and the completely accurate grimdark-simulator Warhammer 40,000: Space Marine 2.
There's no release date for it yet, but Rideshare Stimulator will be coming to PC, PS5, and Xbox Series X|S eventually--check that your GPS is on so that it can find you.
The Best Simulation Games To Play Right Now
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Title: Pokémon artist Tayu gives the TCG a bold, totally fresh look
Date: Thu, 30 Jul 2026 20:12:57 GMT
Link: https://www.polygon.com/pokemon-tcg-delta-reigns-tayu-embroidery-nidoran-art-card/
Pokémon fans love to collect cards with tactile art mediums like clay, yarn, or cardboard. Such artwork is typically made by longtime Pokémon trading card game contributors, like Yuka Morii, Asako Ito, and Sachiko Adachi. With the upcoming set Delta Reign, there's a new name to add to the list: Tayu.
Title: Avatar Aang: The Last Airbender almost had a brutal death scene
Date: Thu, 30 Jul 2026 20:00:30 GMT
Link: https://www.polygon.com/avatar-aang-movie-deleted-death-scene/
Avatar Aang: The Last Airbender came out on Paramount Plus this weekend, and many longtime fans are probably still processing the series’ first new animated installment in more than a decade. The movie packed a great deal into 99 minutes, reuniting us with Aang and the rest of Team Avatar while bridging the gap between Avatar:The Last Airbender and The Legend of Korra. One of the film's strengths is great action animation, something that would have been even more punchy if a certain deleted scene stayed in.
Title: How to get Spider-Man's web shooters in Fortnite Chapter 7 Season 3
Date: Thu, 30 Jul 2026 19:38:15 GMT
Link: https://www.polygon.com/fortnite-chapter-7-season-3-web-shooters-spider-man-how-to-get-location/
Spider-Man's web shooters are back in Fortnite Chapter 7 Season 3, just in time for the release of Spider-Man: Brand New Day.
Title: Spider-Man: Brand New Day’s ending explained: What happens to Peter Parker, Punisher, and [spoilers]?
Date: Thu, 30 Jul 2026 19:30:12 GMT
Link: https://www.polygon.com/spider-man-brand-new-day-ending-explained/
Each of Spider-Man’s first three films set in the Marvel Cinematic Universe ends with a huge, Earth-shattering change for Spider-Man/Peter Parker (Tom Holland). At the end of Spider-Man: Homecoming, Aunt May (Marisa Tomei) discovers her nephew Peter is Spider-Man. At the end of Spider-Man: Far From Home, the whole world learns Spider-Man’s identity. And at the end of Spider-Man: No Way Home, a magic spell cast by Doctor Strange (Benedict Cumberbatch) makes everyone forget his identity. (Only now, as I’m writing this, do I realize how similar these are.)
Title: Spider-Man: Brand New Day post-credits scene explained: How [spoilers] sets up Avengers: Secret Wars
Date: Thu, 30 Jul 2026 19:30:12 GMT
Link: https://www.polygon.com/spider-man-brand-new-day-post-credits-scene-explained/
Spider-Man: Brand New Day is an excellent Spider-Man movie, and easily the best of all of Spider-Man’s adventures in the Marvel Cinematic Universe. There’s tons of great action with Spider-Man (Tom Holland), the Hulk (Mark Ruffalo), and the Punisher (Jon Bernthal), and a solid twist with the film’s villains. The movie also has a really good story that pays off in emotional ways for all the major players.
Title: Best in Class: Stream PC Games and Study on the Same Laptop With GeForce NOW
Date: Thu, 30 Jul 2026 13:00:20 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-back-to-school-2026/
Back to school means balancing assignments, deadlines and downtime. GeForce NOW makes it easy to have it all.
With cloud gaming, everyday laptops used for class can also become GeForce RTX-powered gaming setups.
When it’s time to switch from studying to gaming, members can jump into Halo: Campaign Evolved, as GeForce NOW is bringing one of the gaming world’s most celebrated titles to nearly any device through the cloud, alongside eight total games joining the GeForce NOW library this week.
From A+ to AAA Gaming
This back-to-school season, the easiest upgrade isn’t replacing laptops in backpacks. It’s unlocking even more from these same laptops, from creating to gaming.
With a GeForce NOW membership, Chromebooks, Macs and Surface devices can become GeForce RTX-powered gaming PCs in the cloud. The GeForce NOW library features thousands of supported PC games, letting members stream titles they already own from digital stores like Steam, Xbox PC Game Pass and Epic Games Store in just a few clicks.
The cloud keeps games up to date and ready to play, making it easy to jump into a match between classes, after homework or whenever there’s free time. Time spent waiting on downloads, patches and installs becomes time spent in game instead.
The Ultimate membership enables best-in-class experiences by delivering 5080-class performance in the cloud with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies for responsive, visually rich gameplay — all on the hardware gamers already own.
A creator known as “Menguiny” recently put this to the test after picking up a MacBook Neo. GeForce NOW turned the laptop — usually the creator’s go-to for editing videos and everyday work — into a top-notch gaming machine, too.
Another creator, “TechWithSeong” highlighted that same versatility GeForce NOW offers. Rather than juggling separate devices for work and gaming, he used GeForce NOW Ultimate to stream supported PC games across the devices he already owns — from a MacBook used for editing to gaming on the go with handheld devices.
Gamers can start with a day pass and experience all the premium benefits without a monthly commitment. Plus, the cost of a day pass can be applied toward a first membership purchase — it’s like earning a little extra credit along the way.
Everyone, at Their Stations
Needlers never looked so sharp.
Experience the Master Chief’s iconic journey on GeForce NOW in Halo: Campaign Evolved — a modernized remake of Halo: Combat Evolved’s campaign — rebuilt with high-definition visuals, updated cinematics and refined gameplay. Whether discovering Halo for the first time or returning after 25 years to finish the fight, it’s as the Master Chief says: “We’re just getting started.”
Crash-land on the mysterious ringworld alongside Cortana and uncover great secrets while battling overwhelming Covenant forces. Fight through the rebuilt campaign, then continue the adventure with three brand-new missions featuring the Master Chief and Sergeant Johnson. Expanded weapons, iconic vehicles, hijackable Wraith tanks and optional Skull modifiers offer even more ways to play.
Suit up across PCs, Macs, Chromebooks, handhelds, mobile devices, TVs and more with GeForce NOW Ultimate, powered by GeForce RTX 5080-class performance in the cloud. Experience Halo with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies delivering higher frame rates and ultralow latency that keep every firefight feeling responsive and worthy of a Spartan.
From solo gaming to online co-op modes, GeForce NOW cloud saves let members log in and pick up exactly where they left off across supported devices — no lengthy downloads, extra storage space or expensive hardware upgrades required. The only thing left to carry is the mission.
Let’s Play Today
In addition, members can stream the following games this week:
Halo: Campaign Evolved (New release on Steam and Xbox, available on Game Pass July 28)
Mistfall Hunter (New release on Steam July 29)
Call of Duty: Black Ops 6 (New release on Ubisoft Connect July 30)
Sudden Attack Zero Point (New release on Steam, July 30)
The Ranchers (New release on Steam, available July 30)
Corsair Cove (New release on Steam and Xbox, available on Game Pass July 31)
Funnel Runners (Steam)
Pathogenic (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
Which game lore are you so familiar with that you can give a school presentation on it?
— NVIDIA GeForce NOW (@NVIDIAGFN) July 29, 2026
Title: GeForce NOW Sets Sail With ‘Path of Exile: Curse of the Allflame’ Joining the Cloud
Date: Thu, 23 Jul 2026 13:00:16 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-path-of-exile-allflame/
Lock in and load up the cloud. GFN Thursday brings fresh updates and new adventures, all ready to play without waiting for downloads.
Set sail in Path of Exile: Curse of the Allflame and charge in Battlefield 6 Season 4 both launching major content for members this week.
Then revisit Capcom legends like Breath of Fire IV, Dino Crisis and Dino Crisis 2, jump into Halo: Campaign Evolved Advanced Access and discover nine titles arriving on GeForce NOW.
The Curse Calls
Prepare to brave the unforgiving waters of Wraeclast. Path of Exile: Curse of the Allflame launches Friday, July 24, sending Exiles into the perilous Frozen Seas.
Guided by formidable corsair captain Valerie and her cursed navigator Vesper, gamers must piece together scattered treasure charts, board the legendary vessel — the Sovereign — and chart a course into the abyss. Descend into the depths using Allflame Lanterns to uncover valuable relics while surviving the dangers lurking beneath the waves.
The update introduces sweeping changes, including a complete rework of sockets and links. The Scion also gains the all-new Luminary Ascendancy, the Mercenaries of Trarthus return alongside mysterious Atlas Anomalies, and the preexisting Abyss, Legion and Talisman mechanics receive revitalized gameplay and exclusive rewards.
GeForce NOW members can dive in the moment it launches across their devices, no downloads needed. Learn more about the latest additions on the Path of Exile website.
Rise Through the Ranks
The next operation begins.
Battlefield 6 takes the fight further with Season 4, bringing new battlegrounds, expanded progression and new ways to play.
Take to the land, air and sea with the massive Tsuru Reef and the return of the fan-favorite Wake Island, coming in phase two. Both feature aircraft carriers with operational flight decks, new naval vehicles and a dynamic wave system that helps move every match. The update also introduces Custom Lobbies and Spectator Mode, delivering more ways to play.
From large-scale multiplayer battles to intense vehicle combat, GeForce NOW lets members deploy across nearly any device. Ultimate members can stream with GeForce RTX 5080-powered performance across PCs, Macs, handhelds, mobile devices, TVs and more.
Whether returning to the frontlines or enlisting for the first time, members can leap into the latest Battlefield update the moment it arrives on GeForce NOW — without waiting for patches.
Dragons and Dinosaurs — on Any Device
Classic adventures, now in the cloud.
Three iconic Capcom adventures arrive on GeForce NOW this week, ready for longtime fans to revisit and new players to discover.
Journey through the rich fantasy world of Breath of Fire IV, a role-playing game following the intertwining stories of Ryu and Fou-Lu. Master an array of skills and magic to unlock strategic victories in battle and go head to head with unique enemies using powerful Dragon Transformations.
Raw instinct takes over in Dino Crisis and Dino Crisis 2, the survival-horror series that combines pulse-pounding action, resource management and thrilling dinosaur encounters. Pursued by a relentless prehistoric terror, players fight to survive from the facility to the world of the Cretaceous Period.
Whether reliving unforgettable moments or discovering these legendary titles for the first time, gamers on GeForce NOW can experience gaming history on supported devices like Chromebooks, Fire TV and Steam Deck — no legacy hardware required.
Spartans — Start Early
Spartans don’t have to wait. Players who prepurchase the Premium Edition of Halo: Campaign Evolved can suit up for Advanced Access before the game’s global launch on Tuesday, July 28.
Start the weekend with all the new games arriving on GeForce NOW:
ZeroSpace (New release on Steam, available July 20)
The Life and Suffering of Prince Jerian (New release on Steam, available July 20)
The Planet Crafter (New release on Xbox, available on Game Pass July 21)
Carnival Hunt (New release on Steam, available July 23)
Dinoblade (New release on Steam, available on July 23)
Breath of Fire IV (Steam)
CloverPit (Xbox, available on Game Pass)
Dino Crisis (Steam)
Dino Crisis 2 (Steam)
The last word goes to the Community Corner. One GeForce NOW member recently shared they found themselves back on GeForce NOW Ultimate because they missed the flexibility of gaming across devices like Steam Deck. Their post sparked a discussion about why members tap into cloud gaming, whether as a backup, a travel companion or their primary way to play.
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Sharpen the Sword, Skip the Downloads — ‘Onimusha: Way of the Sword’ Is Coming to GeForce NOW
Date: Thu, 16 Jul 2026 13:00:34 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-onimusha-coming/
Onimusha: Way of the Sword is coming to GeForce NOW at launch, with the playable demo available this week. It’s joined by Denshattack! rolling in with five new games arriving in the cloud.
Plus, GeForce NOW officially launches in India, moving from beta to public availability — meaning gamers can sign up without a waitlist.
Pick Up the Oni Gauntlet
Cloud-powered. Samurai-approved.
Capcom’s next legendary action adventure is coming to GeForce NOW. Onimusha: Way of the Sword will arrive on the cloud at launch on Thursday, Sept. 3.
Members can jump into the action even sooner with the demo now available to stream.
Set in a dark fantasy vision of Edo Japan, follow a lone samurai wielding the legendary Oni Gauntlet against relentless demonic Genma. Master precise swordplay, unleash powerful abilities and absorb the souls of fallen enemies as supernatural battles unfold across a haunting world filled with mystery and danger.
Ultimate members can experience every clash with GeForce RTX 5080-class performance in the cloud across PCs, Macs, handhelds, mobile devices and TVs. From the first swing in the demo through launch day, GeForce NOW lets members step into battle the moment it’s available — no downloads, storage space or expensive hardware required.
Gamers can find the demo in the GeForce NOW app demo row and add the title to their wishlists today to be ready when the blade is drawn.
India Levels Up
The wait is over.
GeForce NOW has officially exited beta in India, bringing the world’s highest-performance cloud gaming service to more gamers across the country.
This week, gamers can choose from monthly Performance and Ultimate memberships, flexible day passes or the basic, free offering — making it easier than ever to experience GeForce RTX-powered cloud gaming.
GeForce NOW now supports UPI payments, giving gamers across India a fast, secure and convenient way to purchase memberships and day passes.
Premium memberships unlock GeForce RTX-powered features like ray tracing, NVIDIA DLSS and NVIDIA Reflex, along with higher resolutions, faster frame rates and priority access to streaming. With thousands of supported games — from blockbuster releases and free-to-play favorites to indie hits — members can enjoy PC games they already own without the cost of upgrading to high-end gaming hardware.
Join the conversation with the GeForce NOW community on Reddit.
Go Off the Rails This Weekend
“Denshattack!” is pulling into the cloud.
Denshattack! — the off-the-rails, train‑wrecking action game — is now available to stream on GeForce NOW, letting members embrace pure chaos from almost any device.
Take control of runaway trains and send them barreling through crowded tracks, explosive obstacles and delightfully destructive layouts, chaining spectacular crashes with just the right mix of precision and pandemonium. Its colorful, tongue‑in‑cheek presentation and physics‑driven mayhem turn every run into a highlight reel of derailments — perfect for quick sessions, score‑chasing and laughing at just how wrong a single turn can go when the throttle never lets up.
In addition, members can look for the following to play this week:
Denshattack! (New release on Steam and Xbox, available on Game Pass on July 15)
The Mound: Omen of Cthulhu (New release on Steam, available July 15)
Heave Ho 2 (New release on Steam, available July 16)
Fogpiercer (New release on Steam and Xbox, available on Game Pass on July 17)
Onimusha: Way of the Sword DEMO (Steam)
The GeForce NOW community keeps discovering new games to play, with members discussing the most beautiful games on the service.
What game has impressed you most on GeForce NOW? Let us know on X or in the comments below.
Title: GeForce NOW Turns Up the Heat With New GeForce RTX 5080-Powered Toronto Server
Date: Thu, 09 Jul 2026 13:00:55 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-toronto-expansion/
This GFN Thursday brings more games, more power and more ways to play on GeForce NOW.
The cloud gaming service is expanding with a new GeForce RTX 5080-powered server in Toronto, bringing dedicated high performance in the cloud closer to members across the region.
NTE: Neverness to Everness also gets an update in the cloud, making it even easier to jump into the latest content from the supernatural adventure without a single download or more storage space needed. It leads the way for GeForce NOW bringing native touch control to the game, coming soon.
There’s even more to explore with three new games joining the GeForce NOW library this week.
Take It to the Next Level in Toronto
The forecast is looking cloudy in Canada.
A new GeForce RTX 5080-powered GeForce NOW server is coming to Toronto, expanding service in the region and bringing dedicated cloud gaming performance closer to local members. The new server will roll out within days, giving more players access to top-tier cloud gaming across Canada.
Ultimate members can stream across PCs, Macs, handhelds, mobile devices, TVs and more with GeForce RTX 5080-class power in the cloud. Enjoy up to 4K resolution and beyond on supported ultrawide displays, up to 120 frames per second, plus NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies.
Bring on the ‘999 Nights’
Reality bends — on any device.
Step into the surreal world of NTE: Neverness to Everness with the NTE Version 1.2 “999 Nights” update.
This version introduces a massive gameplay evolution, plunging players into an immersive, tabletop-inspired fantasy role-playing game on the Warren Continent — a new permanent game mode featuring its own dedicated progression system.
This narrative and mechanical expansion is elevated by the debut of two powerful characters, Shinku and Iroi, alongside an unprecedented fashion upgrade featuring a sweeping collection of 19 new character outfits.
To top it off, exploration gets a high-octane upgrade with Draco, a revolutionary new motorcycle vehicle, making this version an absolute playground for combat strategy, stylish customization and high-speed urban traversal.
Plus, GeForce NOW will soon be rolling out native touch controls to NTE: Neverness to Everness, which will make it even easier to explore the city’s mysteries from supported mobile devices.
Look for the game in the GeForce NOW app to seamlessly jump between devices and continue the adventure — no downloads, storage space or expensive additional hardware required.
Embark on Expanded Adventures
The journey continues in Granblue Fantasy: Relink with the Endless Ragnarok expansion. Known for its dynamic combat, diverse roster of Skyfarers and thrilling online co-op, Relink returns with fresh story content as mysterious beings known as the Ragnalia threaten the Zegagrande Skydom. Strange gateways, powerful new foes — including the mighty Beelzebub — and fresh challenges await across the skies.
The expansion also introduces additional ways to play, including summon abilities that add another layer of combat strategy, co-op quest tiers and a solo mode filled with unpredictable encounters. Master traits offer more opportunities to customize favorite characters, giving both longtime Skyfarers and newcomers plenty of reasons to take flight.
Jump into the latest action with the following games to play this week:
Esports Manager 2026 (New release on Steam, available July 6)
Assassin’s Creed Black Flag Resynced (New release on Steam and Ubisoft Connect, available July 9)
Granblue Fantasy: Relink – Endless Ragnarok Demo (Steam)
As GeForce NOW continues to expand, so does the community discovering cloud gaming.
One new Ultimate member summed up their first impressions:
“Finally caved and got GFN Ultimate… and wow.”
Another longtime PC gamer shared how GeForce NOW completely changed their perspective after years of skepticism, calling it “a good alternative” for casual players and encouraging others to “try the one month and upgrade to the yearly before the sale ends.”
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Joyride Through July With 12 Games Coming to GeForce NOW
Date: Thu, 02 Jul 2026 13:00:23 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-july-2026-games-list/
Summer is heating up — and GeForce NOW is taking players along for the ride.
Start the month with Monopoly: Star Wars Heroes vs. Villains, bringing a galaxy far, far away to the iconic board-game franchise, alongside 12 new games joining the cloud this month.
Plus, don’t let the sun set on the biggest GeForce NOW savings of the year. Level up for less before the deals disappear.
Light Side, Dark Side, Cloud Side
The Force is strong with this one.
Rule the board, you must. Choose a side in Monopoly: Star Wars Heroes vs. Villains, the classic property-trading board game reimagined with legendary characters, locations and rivalries from across the Star Wars universe.
Play as iconic heroes or infamous villains — each with unique abilities — to assemble a team and experience cinematic moments while competing with family and friends across locations from every era of the saga. Every roll of the dice brings new opportunities to build an empire and claim victory.
GeForce NOW makes it easy to take the battle between the light and dark sides across nearly any device. Jump into a match on a low-powered PC, Mac, phone, TV, tablet or handheld device and keep the fun going across the galaxy.
Check out what’s available this week:
Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, available June 30)
Meccha Chameleon (Steam)
And look forward to the games coming throughout the month:
Assassin’s Creed Black Flag Resynced (New release on Steam and Ubisoft Connect, available July 9)
Denshattack! (New release on Steam and Xbox, available on Game Pass July 15)
The Mound: Omen of Cthulhu (New release on Steam, available July 15)
Heave Ho 2 (New release on Steam, available July 16)
Fogpiercer (New release on Steam and Xbox, available on Game Pass July 17)
ZeroSpace (New release on Steam, available July 20)
The Planet Crafter (New release on Xbox, Available on Game Pass July 21)
Carnival Hunt (New release on Steam, available July 23)
The Ranchers (New release on Steam, available July 30)
Corsair Cove (New release on Steam and Xbox, available on Game Pass July 31)
Juicy Extras From June
In addition to the 18 games announced last month, 10 more came to the cloud.
Deer & Boy (Steam)
DOOM Eternal (Epic Games Store)
Embers of the Uncrowned Demo (Steam)
EMPULSE (Steam)
The Elder Scrolls Online (Xbox, available on Game Pass)
NBA THE RUN (Steam)
SAND: Raiders of Sophie (Steam)
Voidling Bound (Steam)
Witchspire (Steam)
World of Tanks: HEAT (Wargaming)
Last Call for Cloud Summer Savings
The clock is ticking. Get gaming at the best price of the year.
The final days of the GeForce NOW Summer Sale are here. Before the savings disappear, gamers can save $35 on a 12-month Performance membership or $70 on a 12-month Ultimate membership — unlocking GeForce RTX-powered gaming in the cloud across devices they already own.
The Performance membership delivers smooth, high-quality gaming with RTX-powered servers, making it easy to jump into favorite titles across PCs, Macs, phones, handhelds and TVs.
The Ultimate membership takes cloud gaming to the max with RTX 4080‑ or 5080‑class performance. Experience cinematic visuals, ultralow latency and responsive gameplay powered by technologies like NVIDIA DLSS, ray tracing and NVIDIA Reflex — all without the cost of a new gaming rig.
Hear directly from the GeForce NOW Community.
One GeForce NOW member recently called the Summer Sale “quite significant” after realizing the savings were even larger than expected in their local currency. By locking in a year of Ultimate, they calculated their monthly cost dropped from roughly 29 CAD to 17 CAD – showcasing how GeForce NOW continues to help gamers around the world enjoy the games they love, wherever they choose to play.
Plus, check out this spreadsheet, made by a community member, featuring discounted games streaming on GeForce NOW and build out a bigger library at the best bargains during the Steam Summer Sale.
What are you planning to play this weekend? Let us know on X or in the comments below.
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Title: Silent Hill: Townfall Developers discuss the Scottish setting, retro technology, first-person combat
Date: Thu, 30 Jul 2026 15:00:00 +0000
Link: https://blog.playstation.com/2026/07/30/silent-hill-townfall-developers-discuss-the-scottish-setting-retro-technology-first-person-combat/
Launching September 24 on PlayStation 5, Silent Hill: Townfall marks the latest entry in the iconic psychological horror franchise. In this article, we bring you insights from Motoi Okamoto, producer for the Silent Hill series at Konami and Jon McKellan, writer and director at Scotland-based developer Screen Burn Interactive.
Could you share why you chose Screen Burn as the development team for this title?
Motoi Okamoto: We were introduced to Screen Burn by Annapurna Interactive, who co-published the title with us. Annapurna has an incredible track record of success with narrative and art-driven indie games, so we fully trusted their taste. I had personally played Screen Burn’s previous titles Stories Untold and Observation, and both were fantastic, so I felt confident leaving the project in their hands.
When asking Jon to handle the narrative, were there any specific requirements or guidelines regarding what makes a game “Silent Hill?”
Okamoto: While Konami does have an internal “bible” or storyline guidelines, I believe the most crucial part of the process is for the developers and writers themselves to analyze the Silent Hill series and build their own bible. Handing over a thick manual from our end wouldn’t necessarily resonate with a team. That’s why we ask every development team we collaborate with to go through that personal discovery process.
What were your thoughts on setting the game in Scotland?
Jon McKellan: Scotland is where we grew up; it’s the environment most familiar and natural for us to depict. To create a meticulous, persuasive setting, we felt it was essential to build a world we knew inside and out. That’s why we chose Scotland. On top of that, Scotland is naturally a very foggy region, making it a perfect fit for Silent Hill. There were times when we’d take photos outside and think, “We’re literally standing in Silent Hill right now…”
Okamoto: Silent Hill frequently collaborates with development studios worldwide. Through these partnerships, we can blend diverse regional cultures and perspectives to deliver fresh, innovative horror experiences.
This title marks the first full-length Silent Hill game to adopt a first-person perspective. While Silent Hill: The Short Message (released in 2024) also used first-person viewpoint, it was a smaller standalone experience. Despite being developed by different teams, did that title influence Silent Hill: Townfall?
Okamoto: Beyond having different developers, the production timelines were completely different, so there was no direct exchange of technical know-how. The fact that both Silent Hill: Townfall and Silent Hill: The Short Message ended up in first-person was purely coincidental.
McKellan: Since there was no overlap, our team at Screen Burn was able to play Silent Hill: The Short Message with a completely fresh perspective. For Silent Hill: Townfall, a first-person viewpoint was an indispensable foundation for integrating the mechanics around the CRTV device. Honestly, the CRTV couldn’t work from any other perspective. While the first-person view brings many changes compared to traditional titles in the series, we took great care to maintain that distinct, atmospheric Silent Hill feel and presentation.
What was the motivation behind evolving the series’ iconic radio into the CRTV?
McKellan: The concept of changing the radio to the CRTV was there from the very start of development. In the earliest stages, it was a standard radio, but we set a challenge for ourselves: how could we make the radio an active tool rather than a passive one? By turning it into a visual device where you can watch video signals in addition to hearing audio, the possibilities exploded—from how we handle narrative presentation to how it integrates into gameplay, like stealth. Plus, as you might be able to tell from Screen Burn’s past games, figuring out how to manipulate slightly outdated analog technology is right up our alley.
Are there scenes that simply couldn’t exist without the CRTV?
McKellan: So much of the presentation and gameplay was designed around the premise of the CRTV. Rather than asking “Which scenes couldn’t exist without it?”, we approached development by asking, “How can we best leverage this device to its fullest potential in every moment?”
Could you tell us more about your meticulous, almost obsessive, dedication to recreating retro gadgets and environments? How do you feel that enhances the Silent Hill experience?
McKellan: Older analog tech and gadgets mean a lot to us, and we have a real fondness for them. Nostalgic elements like these are things that not just us, but players everywhere have touched and experienced, evoking a sense of familiarity. We deliberately designed moments that play against those nostalgic feelings. In a modern context, analog technology feels a bit unstable, unreliable, or hard to trust completely. We wanted to create a situation where players have to rely on this device to survive, even while feeling uneasy about relying on it too much.
As for our environmental design, we take pride in saying it borders on obsession. Believing that a place actually exists is what makes players truly care about it, and making players care is the most important thing of all.
Red and black are used very prominently in this game. What was the intention behind this color palette?
McKellan: Part of it is simply that they are a striking pair of colors, but as you progress through the game, players will discover that these two colors hold a deeply symbolic and vital significance for our protagonist, Simon.
The creatures in Silent Hill: Townfall feel tougher than in previous entries. Is the game balanced to favor stealth over combat?
McKellan: We’ve provided players with multiple options to handle encounters. Rather than forcing a single playstyle, we want players to experiment and discover which approach feels most effective or suitable for each situation as they fight to survive.
How did you approach the concept of multiple endings?
McKellan: The endings in Silent Hill: Townfall aren’t determined by a simple binary choice at the end. Instead, the culmination of the player’s actions throughout their playthrough dictates which ending they reach. We designed this freedom so that the ending feels genuinely earned based on the player’s unique journey.
Okamoto: All three main endings can be reached right from your first playthrough, whereas the secret ending becomes accessible after clearing the game once. It follows a structure similar to the original Silent Hill and Silent Hill 2, meaning players won’t be forced to replay the game two or three times just to see all primary endings.
Could you share how PS5 features like haptic feedback and adaptive triggers enhance the game’s presentation?
McKellan: Through the DualSense wireless controller’s adaptive triggers, players won’t just feel the weight of firearms—haptics allow you to literally feel the footsteps of certain approaching creatures right in your hands. Motion control (gyro) also enables intuitive aiming. Early in development, I was actually a bit skeptical about how well motion controls would fit, but once we implemented them in-game, it felt so natural that I couldn’t go back to traditional controls.
Using motion controls, you can also manipulate the map as if holding it directly in your hands. Additionally, certain puzzles require you to physically tilt the CRTV—mimicking the everyday motion of holding up a phone to search for a signal, which is another fun way we’ve integrated the motion controls.
As a producer, how do you feel about the DualSense controller’s adaptive triggers and haptic feedback?
Okamoto: The Silent Hill series has historically been praised for its visuals and sound, but with the PS5, being able to bring the sense of touch into the horror experience feels like a massive step forward.
3D Audio is another crucial element for modern horror. How have you used sound design to heighten the terror in Silent Hill: Townfall?
McKellan: Because Silent Hill: Townfall is played in first-person, your visual field of view is naturally restricted, making audio far more important. We intentionally created situations in which players must rely heavily on subtle noises and audio cues to perceive threats lurking beyond what their eyes can see.
Silent Hill: Townfall launches on PS5 September 24.
Title: Silent Hill: Townfall hands-on report
Date: Wed, 29 Jul 2026 07:00:24 +0000
Link: https://blog.playstation.com/2026/07/29/silent-hill-townfall-hands-on-report/
The line between supernatural horrors and the psychological struggles of characters is often blurred between Silent Hill games, but it might never have been as hazy as it is in Silent Hill: Townfall. I recently played about four hours of the first-person survival-horror game, in which protagonist Simon finds himself in a foggy Scottish town full of horrors, but seemingly can’t quite make out what’s real and what’s only in his mind.
My preview began at the start of Townfall, with Simon apparently responding to a letter asking him to return to the mysterious town of St. Amelia. One moment it appears Simon is drifting towards the dock aboard a boat. The next, he bursts out of the water and pulls himself ashore as if he’s just awoken there. The details of Simon’s arrival to St. Amelia seems intentionally ambiguous.
He sets off into St. Amelia, trying to find out what’s going on, but it seems to be abandoned. As you make your way down the city streets, he hears shouting and sees flashes, implying there’s a protest or a riot — only to discover the town square is empty of people.
Is Simon hallucinating, or are dark forces leading him on in St. Amelia? It’s impossible to say, especially after Simon answers a ringing pay phone and hears a cryptic voice pushing him to find a woman named Zoe. He’s suddenly transported into an underground structure hued in red light, which indicates it as part of Silent Hill’s twisted version of the real world, known as the Otherworld.
Exploring the structure leads Simon, impossibly, to an apartment, where you discover the hand-held TV that is Townfall’s most important item. Tuning signals on the TV provides hints about how to solve puzzles, and you’ll need it to access an elevator that somehow returns you to the streets of St. Amelia.
A foggy past
As writer and director Jon McKellen explained, the puzzles you’ll face in Townfall are also direct hints about the story. The signals you find on the CRTV are directly related to St. Amelia’s and Zoe’s pasts, providing clues about who she was and where she might have gone.
Visiting Zoe’s empty apartment reveals that she’s a nurse, leading to the clinic where she worked. A set of three scales sits in her office, each awaiting an object that was important to her — but which she felt symbolized her failures, which led her to disappear from her job.
In Zoe’s apartment, you find her ID badge, and in the nearby pharmacy, you can find a prescription Zoe ordered, but discover that she mistakenly called in the wrong dosage. When you make your way to the apartment of Zoe’s coworker, you collect her medical bag with a broken stethoscope inside, the symbol of her inability to truly hear her patients.
Zoe’s story is inextricably linked with that of the town, which seemed to have suffered some sort of medical outbreak, and with Simon, even though he doesn’t know who she is.
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This town is full of monsters
Townfall is the first Silent Hill game in which you’ll fight creatures in first-person, and compared to other recent titles like Silent Hill 2 or Silent Hill f, the change in perspective makes for some harrowing moments. A third-person camera makes it a little more viable to potentially dodge attacks and move around enemies, but in first-person, your options narrow to facing the threat head-on, or making a run for it. That adds an intensity to every battle, especially since it can be easy for Simon to get overwhelmed.
While following in Zoe’s footsteps, Simon learns that St. Amelia isn’t completely empty. Marauding the streets are faceless, writhing creatures, wrapped in industrial straps and sporting axe blades for faces.
Luckily, you can sometimes find pieces of wood to use as clubs to defend yourself, although these aren’t plentiful. If a monster sees you and attacks, you can block its vicious charges and swings with your melee weapon by holding L2. The trick is then to strike back with R2 when you see an opening. But combat is fast and frenetic, and enemies don’t go down easily. What’s more, your makeshift club can only survive the onslaught for a couple of battles.
Combat in Townfall is only something to resort to if you have no other choice. A much better option is to avoid enemies altogether. Turning the CRTV to certain signals allows you to see monsters through walls and fog, and you can duck behind walls, cars, and fences gives you a chance to stay out of sight. Hold L1, and you can peek over or around objects to see what’s awaiting you.
If something does spot you and give chase, the town has small spaces like closets, sheds, and half-opened doors where you can duck in and hopefully hide yourself until the danger passes.
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A later section of the preview, in which the Otherworld invades the streets, sends you through the yards and alleys of a neighborhood. Here, I faced a new type of creature, which fires vicious tentacles from its chest to attack at range, or can grab and overpower you almost instantly, especially if your health is low.
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Luckily, I also had a new weapon: a revolver. It might be more of a liability than a real defense, though. The gun is powerful but incredibly loud, and while it was good for quickly killing enemies, it always made the situation worse by drawing more. It also reloads slowly when you hit Square as Simon presses each cartridge into the cylinder individually.
Stealth is, again, the best option here, and you can pick up small objects like bottles and bricks to throw as distractions, or use machines you come across, such as radios or TVs, to draw an enemy away so you can slip around them.
A PS5 Pro-enhanced experience
Townfall channels an uncanny realism in St. Amelia, thanks to making heavy use of the PS5’s features. Its visuals are enhanced by the PS5 Pro, and it leans on aspects of the DualSense controller to create a singular experience.
The game uses a 2.35:1 aspect ratio to create a cinematic experience, and sports both a 30FPS Quality setting and 60FPS Performance setting. The developers at Screen Burn visited and photographed real coastal towns in Scotland in order to recreate their look and feel, and Townfall uses PS5 Pro’s upgraded PSSR to create a town that looks incredibly realistic at high resolution. Ray tracing to create hauntingly beautiful environments, whether they’re full of fog in the regular world, or bathed in oppressive red light in the Otherworld.
Haptics feedback with the DualSense controller adds a lot of intensity to combat, from the smash of a wood plank against an enemy, to the blast of blocking a counter-attack. Townfall also makes use of the DualSense’s gyroscope for certain controls, making them feel more tactile. With motion controls enabled, when you use the CRTV to hunt for signals in radios or other devices, you’ll need to physically move and twist the controller to tune in.
You can also use motion controls with firearms, moving the whole controller to carefully adjust your aim and land headshots at key moments.
Though my time with Silent Hill: Townfall left me with plenty of questions and a lot of mysteries, its twisting psychological machinations captured exactly what I like about the series. Its emphasis on tough combat and stealth mechanics also give it plenty of ways to make you jump out of your seat. You can try to keep your cool when Silent Hill: Townfall launches on September 24 on PlayStation 5.
Title: Ball x Pit final update The Naturalist arrives August 6
Date: Tue, 28 Jul 2026 16:00:14 +0000
Link: https://blog.playstation.com/2026/07/28/ball-x-pit-final-update-the-naturalist-arrives-august-6/
Hello PlayStation Blog community! I’m back for the last time (…maybe) to share what to expect in the latest and final, free Ball x Pit update. Titled The Naturalist Update, players can expect more of what they love when it releases next week on August 6 and I’m here to share a brand new trailer, gameplay clips, and give you some content details of what to expect in the next update.
Play Video
To give a little backstory, it turns out we couldn’t stop making content for this game. We had a little breathing room before release and a pile of ideas we didn’t want to waste, so we honestly just… kept going. Which would explain all of that extra chaos making its way to you as free content. We’ve been so excited to see what new ball combinations the community has been cooking up after each and every update, tuning into your videos and content on social channels has been amazing. So for that, we thank you!
2 new characters
Players of Ball x Pit: The Naturalist Update will come across two new unlockable characters, each with opposite personalities.
The Ballbearer doubles down on firepower (literally), giving you double the amount of ball slots to build an arsenal at the cost of giving up passive items entirely.
The Hoary Hoarder takes the opposite approach, lugging around an oversized backpack stuffed with gear. They only have room for two ball slots, but make up for it with twice as many passive slots, letting powerful item Evolutions do the heavy lifting.
11 New Balls
Lightning Bug lights up the battlefield by spawning a firefly with every bounce. Each one seeks out the strongest enemy before zapping nearby targets with a burst of lightning.
Mosquito Kingdom slowly builds a buzzing swarm, spawning one or two mosquitoes whenever it hits an enemy. The mosquitoes hunt down the weakest target on the field, dealing between 100-150 damage with each attack, and if one lands the killing blow, well, you simply recover a small amount of health back.
Drill tears through enemies from behind, piercing straight through them and dealing extra damage along the way.
Flesh starts off weak, dealing only half damage, but it rapidly increases in speed with every bounce until it becomes a blur tearing across the screen.
Armageddon calls down a destructive meteor shower the moment it hits an enemy. The first impact marks the target, then flaming meteors rain across the area, dealing heavy damage to every enemy caught within a three-tile radius.
5 New Passives
Platinum Dumbbell rewards clean shots, giving your balls a damage boost that lasts until they finally collide with the back wall.
Inglorious Hammer keeps the pressure on after a bounce, causing balls that hit a wall or the back of the arena to immediately strike a random enemy for reduced damage.
Remote Detonator turns every kill into another explosive opportunity. Whenever an enemy goes down, it spawns a level 1 Bomb Ball whenever an enemy dies, keeping the chain reaction going and filling the battlefield with even more booms.
..aaand of course there’s more that we don’t want to spoil!
The team and I appreciate your time for reading and all the support surrounding the game since launch, and we hope you’re excited as we are to finally jump into the final free content update! Ball x Pit: The Naturalist Update will be available for all PS5 players next week on August 6.
Title: PlayStation Plus Monthly Games for August – Dying Light 2 Stay Human: Reloaded Edition, Big Walk, Signalis
Date: Tue, 28 Jul 2026 15:30:11 +0000
Link: https://blog.playstation.com/2026/07/28/playstation-plus-monthly-games-for-august-dying-light-2-stay-human-reloaded-edition-big-walk-signalis/
Be fleet of foot to survive a post-apocalyptic cityscape alone or with pals, buddy up to walk and talk your way through a pleasant puzzle-filled world, or take a solo trip into a dystopian future for a brooding slice of psychological survival horror with the PlayStation Plus Monthly Games for August. Dying Light 2 Stay Human: Reloaded Edition, Big Walk and Signalis will all be available to PlayStation Plus members* from Tuesday August 4 until Monday August 31.
Let’s take a closer look at each of the games.
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Dying Light 2 Stay Human: Reloaded Edition | PS5, PS4
In Dying Light 2, survival meets action adventure as you attempt to endure a hostile, post-apocalyptic world. Rival factions across The City aren’t the only enemy – a virus has turned a vast majority of the human population into monsters. Take on the role of Aiden Caldwell, a wanderer with the power to change the fate of The City, but your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth – and find yourself in a combat zone. Hone your skills to defeat your enemies and make allies. Unravel the dark secrets behind those that wield power, choose sides and decide your destiny. Play in up to four-player co-op: host your own games or join others and see how their choices have played out differently than yours.
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Big Walk | PS5
Big Walk is a cooperative multiplayer adventure about teamwork and talking. Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless. Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
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Signalis | PS4
Awaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams. Discover terrifying secrets, challenging puzzles, and nightmarish creatures in a tense and melancholic experience of cosmic dread and classic psychological survival horror.
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MARVEL Tōkon: Fighting Souls PlayStation Plus Pack
Starting August 6**, all PlayStation Plus members can acquire a MARVEL Tōkon: Fighting Souls PlayStation Plus Pack from PlayStation Store. This pack contains two sets of items:
Five Avatars inspired by characters from MARVEL Tōkon: Fighting Souls, featuring Captain America, Storm, Spider-Man, Doctor Doom, and Ghost Rider.
A set of in-game Result Screen Character Poses featuring 20 characters, including Spider-Man, Ms. Marvel, Star-Lord, Peni Parker and more.
The pack will be available in the PlayStation Plus section of PlayStation Store on your PS5 or PS4 console or PlayStation Plus web page, starting August 6*. PlayStation Plus members need to redeem and download the pack to access its contents. The Avatars will appear in the Avatar section of your profile page on your PS5 or PS4 console. The Result Screen Character Poses are accessible and selectable in the PS5 version of MARVEL Tōkon: Fighting Souls once the game and pack are downloaded onto your PS5 console.
*PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information.
**MARVEL Tokon: Fighting Souls PlayStation Plus Pack is available until August 6, 2027.
Title: Flamecraft is coming to PS5 this year, demo available today
Date: Tue, 28 Jul 2026 15:00:30 +0000
Link: https://blog.playstation.com/2026/07/28/flamecraft-is-coming-to-ps5-this-year-demo-available-today/
Hi, PlayStation community! I’m Matt from Monster Couch, and I’m super excited to share that Flamecraft is coming to PlayStation 5 later this year. In the meantime, if you’re curious to see what awaits you in Flamecraft’s whimsical town, the demo is available today on PlayStation Store!
The demo lets you visit a selection of the town’s unique shops, meet some of the cheerful Artisan and Fancy Dragons you’ll encounter in the full game, play against bot opponents across three difficulty levels or gather up to five players for local multiplayer. To help you get started, we prepared a tutorial that will walk you through the basics of being a Flamekeeper.
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But what is Flamecraft really about? Let’s start from the beginning…
You keep the letter folded in your pocket, though the ink is smudged and the edges are gently singed. It serves as a reminder of who you were before coming to town and meeting such wonderful new friends.
“Welcome, Flamekeeper! We are delighted that you have agreed to make your way to our quaint little town on such short notice. The artisan dragons have been very excited to begin this grand project, but it has been quite difficult sorting out what that even is without a translator. They are eager to start immediately, and we are not sure what they intend to do with all this wood, stone, and sheep.”
Now it is your time to burn bright.
Flamecraft is a cozy, turn-based strategy game where tiny Artisan Dragons and local shopkeepers work together in a whimsical shopping district full of magic. In Flamecraft, you become a Flamekeeper—one who’s skilled in the art of conversing with dragons. Your main task is to help the dragons find their perfect homes by placing them thoughtfully in shops, where they can work their magic and delight the townsfolk with their craft.
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As a Flamekeeper, you’ll play dragon cards, manage resources, and build powerful combos with enchantments and Fancy Dragons, each with their own unique abilities. But remember that every dragon you place and every shop that appears in town becomes part of a shared engine that every Flamekeeper can use—that means your opponents, too. As the town grows, so do the possibilities, so strategize and plan your moves carefully to build your Reputation.
Each turn, you’ll choose whether to visit a shop to gather resources or enchant it using magical artifacts. Enchanting a shop allows you to fire up all dragons working there, combining their powers into satisfying combos that reward careful planning. Along the way, you’ll also befriend extraordinary Fancy Dragons, whose unique abilities and special scoring opportunities can boost your strategy as you compete for the coveted title of Master of Flamecraft.
There are many paths to victory, whether you focus on chaining enchantments or making the most of Fancy Dragons. With a huge variety of Artisan Dragons, plenty of unique shops, and a different setup every game, every match is a chance to try something new.
Flamecraft has three ways to play: solo, locally with friends or bot opponents, or online with Flamekeepers from around the world.
Solo Mode lets you play at your own pace while completing achievements to unlock pieces of an original story, following the dragons and townsfolk as they work toward an ambitious shared dream: building a lighthouse whose beacon will guide Artisan Dragons from distant lands to a place they can finally call home.
If you’d rather play with others, you can set up a custom local game with friends, family, and bot opponents for up to five players sharing a single console, or try the Online multiplayer and choose between Short Matchmaking, Long Matchmaking, or Custom Online Games.
And if you feel there’s a lot to learn—fret not! The fully narrated interactive tutorial is voiced by Becca Scott, the beloved tabletop personality behind Good Time Society, who guides you through the game’s mechanics step by step while introducing you to the wonderful world of Flamecraft. A small reward even awaits those who complete it!
From the very beginning, our goal was to build a warm, cheerful, and wholesome game that’s welcoming to everyone. We wanted this enchanting world to feel alive, so we handcrafted a vibrant 3D town and filled it with beautifully animated shops and characters, lively dragons, a whimsical soundtrack, and countless little details that make it feel cozy and relaxing.
I’m incredibly proud of our team and everything they did to make Flamecraft feel so special. If you enjoy cozy strategy games or maybe you need more whimsy in your life, check out what awaits you in the shopping district! Tiny dragons await!
See you in town!
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Title: Machine Party, out now, is masochistic Mario Party from the dev that brought you Buckshot Roulette
Date: Thu, 30 Jul 2026 19:01:10 +0000
Link: https://www.rockpapershotgun.com/machine-party-out-now-is-masochistic-mario-party-from-the-dev-that-brought-you-buckshot-roulette
There is an obvious humour to be found in the contrast between the visual presentation of Mario Party and the agita and unbridled rage it brings out in people. This is not a game about violence, yet it pulls it out from people nonetheless. So, how about something that leans into this violence, while still retaining the jovially competitive nature? Enter Machine Party, the latest from Buckshot Roulette developer Mike Klubnika, made alongside GDeavid, a party game "where failure is lethal."
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Title: RuneScape: Dragonwilds revamps the agility skill and gives you Wipeout style courses to test your mettle on
Date: Thu, 30 Jul 2026 17:04:11 +0000
Link: https://www.rockpapershotgun.com/runescape-dragonwilds-revamps-the-agility-skill-and-gives-you-wipeout-style-courses-to-test-your-mettle-on
Skills in RuneScape have always tickled me because of the sheer variety on display, and this extends to Dragonwilds too. There's magic, but then there's woodcutting. You've got prayer, and also fishing. And of course you've got runecrafting, or agility. It's that last one that's important for today's purposes, as a new update has arrived in Dragonwilds that revamp the skill, as well as add in some courses for you to pseudo-parkour across.
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Title: Thimbleweed Park 2 is "not really a sequel, not really a prequel," but it is in development and due out in 2028
Date: Thu, 30 Jul 2026 16:04:49 +0000
Link: https://www.rockpapershotgun.com/thimbleweed-park-2-is-not-really-a-sequel-not-really-a-prequel-but-it-is-in-development-and-due-out-in-2028
Hark! I bring word of some good news for those of you with an appetite for adventure games with tasty pixel art. You may remember that Monkey Island creator Ron Gilbert was working on a game that was described as "Classic Zelda meets Diablo meets Thimbleweed Park." That got canned at the end of last year, unfortunately, but the spirit of Thimbleweed Park lives on. Literally! As Thimbleweed Park 2 is in the works.
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Title: Your most powerful Necron unit in Dawn of War 4 is a sentient shard of a dead star god, and boy does he hate you
Date: Thu, 30 Jul 2026 15:00:00 +0000
Link: https://www.rockpapershotgun.com/your-most-powerful-necron-unit-in-dawn-of-war-4-is-a-sentient-shard-of-a-dead-star-god-and-boy-does-he-hate-you
In Dawn of War 4, each faction can field a massive endgame unit that basically dwarfs everything else on the battlefield. For instance, the machine-loving techpriests of the Adeptus Mechanicus, they can airdrop a multistory tall mech from space. This Titan will then merrily stomp around the battlefield crushing everything in its way. However, of all the factions, the Necrons – Games Workshop's equivalent of The Terminator – can bring to bear the most powerful. Called a C'Tan Shard of the Void Dragon, this spearwielding megaunit is a machine-bound fragment of a shattered god.
Unlike the other faction's endgame units, which reserve their rage for the enemy, the Necron's big unit has as much hate for its masters as it does its enemies.
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Title: Helldivers 2's Warhammer 40k warbond finally gets a release date, will let you bust out the meltaguns and meltamines
Date: Thu, 30 Jul 2026 14:26:57 +0000
Link: https://www.rockpapershotgun.com/helldivers-2s-warhammer-40k-warbond-finally-gets-a-release-date-will-let-you-bust-out-the-meltaguns-and-meltamines
After tease upon tease upon tease, Helldivers 2's Warhammer 40k crossover warbond will finally arrive on August 12th. If you splash out for it, you'll get a box of gear, stratagems and cosmetics inspired by the Astra Militarum's elite Cadian Kasrkin troops.
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Zurich, Switzerland, and Milan, Italy, are two of Europe's bustling cities known for their vibrant cultures and economic activities. Zurich, the largest city in Switzerland, is renowned for its high quality of life, efficient public transportation system, and picturesque setting along Lake Zurich and the Limmat River. Milan, on the other hand, is Italy's financial and fashion capital, home to prestigious fashion houses, historic landmarks, and a thriving e-commerce industry.
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In today's digital age, YouTube has emerged as a powerful platform for content creation and sharing. From tutorial videos and product reviews to vlogs and entertainment, YouTube offers a vast array of content that caters to a global audience. For content creators looking to expand their reach, one key strategy is translating their videos to tap into non-English speaking markets.
Milan_e_commerce is a dynamic YouTube channel that focuses on providing valuable insights and tips for e-commerce entrepreneurs. With a dedicated team of experts in the field of online retail, Milan_e_commerce strives to help individuals succeed in the competitive world of e-commerce.
Are you looking to take your gaming experience to the next level? If you're a fan of role-playing games on Android, you're in luck! The latest trend in the gaming world is modded Android games, which offer unique and enhanced gameplay experiences. In this post, we'll explore some of the top role-playing game mods that are currently making waves in the gaming community.
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Are you looking for some fresh and exciting Android games to play on your mobile device? If you love adventure games and enjoy the thrill of exploring new worlds, then you're in luck! In this blog post, we will be diving into the world of modded Android games, specifically focusing on the best adventure game mods that you can download and play right now.
In today's digital age, mobile gaming has become a popular and immersive form of entertainment. With the increasing demand for engaging gameplay experiences, modded Android games have gained popularity among gamers who seek unique and enhanced versions of their favorite titles. In this article, we'll explore some of the latest modded Android action games that offer thrilling gameplay and exciting features for players to enjoy on their mobile devices.
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