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Title: The Mortuary Assistant Film Director Jeremiah Kipp Passes Away
Date: Sat, 17 Oct 2026 21:10:34 +0000
Link: https://kotaku.com/the-mortuary-assistant-film-director-jeremiah-kipp-passes-away-2000747075
The underground horror community is mourning a charitable filmmaker, who sharpened his fangs on numerous indie scares
Title: Car Park Capital Is The World’s Most Evil Simulator (Complimentary)
Date: Sat, 17 Oct 2026 19:55:46 +0000
Link: https://kotaku.com/car-park-capital-is-the-worlds-most-evil-simulator-complimentary-2000747068
Step into Robert Moses’ shoes as you dismantle civilization and ensure these little computer people never witness a 15-minute city in their lifetime
Title: Debra Wilson Also Confused On Why Games Keep Using Her Likeness
Date: Sat, 17 Oct 2026 17:29:52 +0000
Link: https://kotaku.com/debra-wilson-also-confused-on-why-games-keep-using-her-likeness-2000747061
In an interview with Joseph Shepherd, the prolific Wolverine and Wolfenstein voice actor addresses the amusing trend, but says she prefers to play characters that don’t resemble her
Title: Smash Bros. Player Barred From Austin Competition Following Bed Bug Concern
Date: Sat, 17 Oct 2026 15:38:40 +0000
Link: https://kotaku.com/smash-bros-player-barred-from-austin-competition-following-bed-bug-concern-2000747055
Announcing a hiatus, Melee pro Jason ‘Mew2King’ Zimmerman says he regrets posting the now viral photos and would have stepped back if he believed the community was at risk
Title: Company Behind GTA-Like Samson Goes Bankrupt Six Months After Release
Date: Sat, 17 Oct 2026 14:01:23 +0000
Link: https://kotaku.com/samson-developer-and-publisher-liquid-swords-goes-bankrupt-6-months-after-release-2000747049
The Stockholm District Court issued the bankruptcy order against the studio on Monday, following reports that Liquid Swords' developers have gone unpaid for the past two months
https://www.vg247.com/feed
Title: Monopoly Go x The Simpsons crossover is almost here
Date: Tue, 02 Jun 2026 08:41:21 +0000
Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details
Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable
Date: Fri, 22 May 2026 13:43:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details
HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out
Date: Fri, 15 May 2026 11:00:02 +0000
Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch
Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much
Date: Fri, 15 May 2026 10:02:10 +0000
Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary
Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
Date: Thu, 14 May 2026 12:00:03 +0000
Link: https://www.vg247.com/forza-horizon-6-review
There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more
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Title: No Publisher Wanted Outlast. 60 Million Players Later, The Horror Juggernaut Is Doing Just Fine.
Date: Sat, 17 Oct 2026 16:00:00 +0000
Link: https://www.gamespot.com/articles/no-publisher-wanted-outlast-60-million-players-later-the-horror-juggernaut-is-doing-just-fine/
Let's play Family Feud.
Poll 100 people on the scariest game they've ever played. What's on the board? Surely a Silent Hill, and a Resident Evil, too. Alien Isolation seems likely. One of the Fatal Frames has a good shot. Those who know ball may call out a deeper cut like Siren, Sylvio, or Visage. One name I'm certain makes it on the board--to the tune of my family cheering me on with "Good answer! Good answer!"--is Outlast.
The horror game from Montreal-based indie studio Red Barrels was released in 2013 as the debut effort from what was then a 10-person team. The studio was founded by developers with an origin story we hear about a lot in the games industry: They left roles at big-budget studios like Electronic Arts, Ubisoft, and Naughty Dog to pursue something they could call their own.
On an hour-long call with Red Barrels' Phillipe Morin, he told me how he and his co-founders, David Chateauneuf and Hugo Dallaire, established Red Barrels as a fully independent game studio and built what has become a tentpole horror series.
Content warning: This article contains descriptions of extreme violence.
"After our project got canceled at EA, we were having a hard time picking up on where we would want to go, what we would want to do," Morin said. "And so I think that's when we realized that we were pretty much all at the same place career-wise [and felt] it was time we try to make a project of our own."
Morin said the burgeoning team didn't know what its first game would be, but they landed on a horror game because that's what they were passionate about, with a distinct style to stand out: first-person, defenseless in nature--players could only run and hide from enemies, not fight back--with what would become the game's signature night-vision lens coloring the terror lurking around every corner.
"David was a huge horror fan, and I knew I would have a good time working on such a game. And Hugo came up with the idea behind the night vision and the visual style, mostly after watching the Rubber Johnny video."
The night-vision camera has become the signature trait of the Outlast series.
He explained that he and Chateauneuf tried to convince Ubisoft to let them make a horror game back in 2008 while they were still working there, but the developer-publisher wasn't interested, which Morin cited as "mostly a financial thing."
You might not remember, especially in today's much more horror-obsessed climate, but during that period--call it 2006 to 2012 or so--horror games had mostly gone dormant. There were a few exceptions, but most of them were moving the genre in an action direction, like Dead Space and Resident Evil 5, unless you were playing under-the-radar PC gems like Amnesia: The Dark Descent and Penumbra: Overture. Horror games weren't in, or so publishers that primarily dealt with AAA games believed, so they weren't looking to invest in them.
The co-founders figured Frictional Games' success with Amnesia proved there actually was a viable market for horror games, and they were grateful that the genre didn't become oversaturated in the first few years after Amnesia, leaving an opening for them. Morin recalled how quickly their expectations unraveled.
"We thought at first that we'd come up with the pitch within three or four months and shop it around to a few publishers, and we'd find out pretty quickly if it works or not," he said.
Instead, it took 18 months of meetings.
Partners were hard to come by; publishers were still obsessed with mobile games, a refrain I've heard often from developers who worked in that era. Morin remembered potential partners telling him that they'd "rather invest $50,000 in 10 mobile games than $500,000 in [Outlast]." Ultimately, the Canada Media Fund (CMF), a publicly funded investment program meant to support homegrown media projects across Canada, helped bring Outlast to fruition. But a million dollars from the CMF wouldn't be enough.
Morin told me the group put forward an additional $360,000 from their own savings accounts and credit cards, and leveraged their home mortgages to see the project through to the end.
"Everything was pretty much on the line," he reminisced. "Of course, it meant working very long, long hours. We were in a sprint to release the game before running out of money."
Morin remembered potential partners telling him that they'd "rather invest $50,000 in 10 mobile games than $500,000 in [Outlast]."
No publisher materialized, but the work continued, and eventually the team felt it could get the game to the finish line without an outside publisher, so Red Barrels did exactly that, though Morin admitted the team had no experience with that side of making video games.
"We were experienced game developers," Morin explained, "but we didn't know much about that side--publishing and marketing and sales and all that. So we had to learn on the fly."
A familiar name would come to Red Barrels' aid: Amnesia. Some folks at Red Barrels sat in on a conference talk by Frictional Games co-founder Thomas Grip, who said Frictional sold 400,000 copies of Amnesia: The Dark Descent in its first year on Steam. Red Barrels adopted that same total as its goal for Outlast, but after a promising launch window in early September 2013, sales slowed, suggesting they weren't on pace to hit it.
Morin reached out to Grip, who generously walked him through the ebb and flow of Steam sales.
"He explained to us the dynamic of Steam, and when you do promotion, it spikes back up, [then] goes back down, and basically your sales curve becomes like a roller coaster."
Outlast sought to stand on the shoulders of its similarly combat-free predecessor, Amnesia: The Dark Descent.
The game's first discount event, timed for Halloween that year, proved Grip correct, though Morin also recounted the boon of being featured on Conan O'Brien's Clueless Gamer segment.
"He played a bunch of horror games for Halloween, and his most positive comments were for Outlast, so that probably didn't hurt."
Five months after launching the game, Outlast had hit its year-one goal of 400,000 copies sold. They weren't all sold at full price, but it was enough for the whole team to enjoy "pretty significant bonuses," Morin said.
Around the same time, Outlast was ported to PlayStation 4 and included in its popular PlayStation Plus subscription at launch, which gave its brand another big boost. Without a gaming PC, and having eagerly awaited the game's console port after seeing it at Penny Arcade Expo in Boston a year earlier, I bought a PS4 just to play it myself. I joked with Morin that even though Sony didn't want to publish Outlast, he still made them at least a couple hundred bucks.
In the summer that followed, its Whistleblower DLC and subsequent Xbox launch kept it in the horror spotlight. It was still an era of few horror games, though there were signs of an upswing, with games like Alien Isolation, The Evil Within, and Hideo Kojima's PT--a free and immediately viral teaser for his eventually canceled Silent Hill project--all releasing before the year ended.
Even mobile games, once a roadblock for Outlast securing funding, were joining the horror trend, with Five Nights at Freddy's debuting that same year and becoming a streaming hit. Luckily for Red Barrels, Outlast had established what Morin called a "solid fanbase" by then, which the studio took as a sign that a sequel was in order.
But playing Outlast, or working on it, isn't for everyone. Not nearly. Even for players who consider themselves horror enthusiasts, the games are intense not only because players have no way to fight back against enemies, nor just because it's quite happy to leave you stranded in total darkness without any more camera batteries to power your light source, but also because of how far they go in their depictions of violence.
Along with the night-vision look, another aspect of Outlast helped it stand out: unflinching gore.
This is a series that asks its players to saw off the legs of a naked man hung on a crucifix; to inject a victim with a cocktail of STDs using a torture rack of syringes; to direct animatronics to drill into a man's penis and then decapitate him. Just typing out a few of the series' many nauseatingly graphic moments of unparalleled violence makes me a bit uncomfortable to admit I like these games.
Talking with Morin, I was finally able to ask something that was on my mind for years: Was Outlast, in its over-the-top depictions of violence, gore, and nudity--which, like horror itself, was much rarer in games back then--a reaction to the so-called "torture porn" trend in horror movies of the time, such as Saw, Martyrs, and Hostel? He told me it actually wasn't so calculated. Perhaps concerningly, it was simply a "personal preference."
"We didn't start like, 'Oh, we've got to make the goriest game out there.' It was just, 'We're making a horror game, so obviously we'll make it gory.' I remember even the scriptwriter early on was saying, 'There's never too much blood.'"
You can dig up some obscure titles on Steam or Itch.io that rival Outlast in how far a game pushes that proverbial envelope, but among mainstream successes, I haven't found anything that goes as far. I find it so far beyond the lengths other horror games go to that this relationship between tremendous success and unflinching gore is what inspired me to reach out to Red Barrels for this interview in the first place.
This degree of violence should mean Outlast is forever niche, or so I'd think, but it's been one of its biggest selling points, helping it become a household name among horror fans. Is that a sign of an increasingly depraved society? I don't think so. To me, it's just horror games catching up to horror movies in what people are willing to depict on screen.
"So we just started pushing and pushing and pushing, and you know, I remember there was a playtest, and somebody, after a couple of hours, basically ran out of the studio to go cry outside," Morin recalled, saying that she never came back. And she wasn't the only one.
"When we do job interviews, we always make sure that people are fully aware of the kind of content we create and the kind of conversations needed to create that content," Morin continued. "Again, people have to be comfortable with that because obviously you hear stuff in the studio that [if] you said the same thing in a different studio, you'd end up in a meeting with HR. We had one case of somebody who started working for us on Monday, and on Thursday they resigned because even though they knew about the gore and the violence, they had a blind spot for other things, more so about religion, and they were not comfortable with that, so they had to resign. So obviously it happens, but we try in our hiring process to make sure everybody knows what it takes to create these kinds of games."
Though the series has never shied away from incorporating religious iconography in its grisly scenes, Morin's anecdote most likely referred to Outlast 2, the 2017 sequel that again raised the profile of Red Barrels, which doubled in size to 20 people for the project. Like in the first game, players take on the role of a journalist following a tip that lands them in a nightmare. This time, it's a cult deep in the Arizona desert, telling a story inspired by the Jonestown Massacre.
Outlast 2 pushed the envelope so far that it actually had to scale it back a bit to avoid a ban in Australia for two scenes in particular. Later, when Red Barrels released a new difficulty in a patch, it re-added those scenes, though only to what is now considered the unrated PC version.
To date, very few games have ever scared me as much--I can count those that have on one hand, in fact. I told Morin that Outlast 2 was one of the hardest review assignments of my career, because I needed to finish before the embargo, but the game had tormented me. I often had to psyche myself up to play it.
This degree of violence should mean Outlast is forever niche, or so I'd think, but it's been one of its biggest selling points, helping it become a household name among horror fans.
Talking to him, I realized what I loved about Outlast 2 is what made it the most divisive game in the series. In Outlast, you're stuck in a cramped asylum, often with narrow corridors boxing you in. That can certainly be scary, and it was for me, too. But for Outlast 2, Red Barrels expanded its environments, often setting them outdoors in wide cornfields and other rural scenes. It sometimes made me less confident I was going the right way, which filled me with dread that I was needlessly spending extra time while a fanatic with a scythe hunted me, but Morin remarked that some players don't feel as stressed "if there is no roof."
Given how the team made ends meet without a publisher for the first game, by the time the second game was coming together, Red Barrels felt confident it could do it all alone again. And it did, but the game's launch wasn't as strong as the team had hoped. Morin said that was partly because of the physical edition of the series, Outlast Trinity, which bundled Outlast, its Whistleblower DLC, and Outlast 2 on disc.
"To this day, I'm still not sure [whether the physical edition] added sales, or did we just kind of cannibalize our digital sales and then get less money from it? Because obviously we get less money from a retail sale than digital," he said, adding that the Trinity edition was "too much stuff to handle" for Red Barrels at that time. It was another lesson one might learn when you're building a studio on the go.
Morin also found it frustrating because the first game shipped with an experience that was too easy, leading the team to add more difficulty options in post-launch patches to appease players who wanted a rougher go with it. But players said that Outlast 2 was too difficult at launch, which is a much harder fix. If a game is too hard, you lose the casual player base. They tend not to come back because they didn't care about the game as much as the hardcore fanbase--you've already scared them off. Meanwhile, players who want a greater challenge will more reliably return if a studio turns the dial that way, according to Morin.
Whereas Outlast touched on religion occasionally, Outlast 2 made it the focus.
"I make it sound like one was a success and the other one was a failure, which is not the case at all," Morin said. "Both games were pretty profitable, but it's just--I think at this point, we're able to acknowledge that there were a couple of things we could have done differently [with Outlast 2], and they would have affected the result in a significant way."
By the end of 2017, Red Barrels confirmed it wanted to do Outlast 3 eventually but noted that it had shifted focus to a new project. That would become Red Barrels' biggest project ever--in both scope and success: The Outlast Trials. Playable solo but intended as a co-op game for up to four players, The Outlast Trials was a reaction to the way many players were already playing Outlast, Morin explained.
"We knew that there were a lot of people playing the [earlier] games, but within a group. So people would watch it as they would watch a horror movie while somebody was playing, and then if that person died, then they'd give the controller to somebody else, and we were like, 'What if we can create that kind of experience, but everybody has a controller?'"
It would be six years between that seed of an idea and the early-access launch of The Outlast Trials in 2023, which Morin remembers as "a f**king long time" during which the team grew to 45 people and made "a shit-ton of prototypes." After four years, Red Barrels thought it had landed on something "shippable," Morin said, but a playtest went poorly and tanked enthusiasm.
The problem, he said, was the Red Barrels team "went too far trying to make [The Outlast Trials] systemic, random, and trying to reach our ultimate goal of infinite replayability. We needed to come back to something that maybe added less replayability, but definitely felt more like Outlast."
The team eventually found that formula and debuted it on Steam as an early-access game in 2023. In 2024, the 1.0 version arrived, along with its console release. Since then, it's received several major updates that have added features like a character prestige system, several more maps and abilities, an in-game shop, seasonal battle passes, and new villains, though none more memorable than the unnerving Mother Gooseberry who first greets players in the game's tutorial.
Critically and commercially, The Outlast Trials is among the most successful co-op horror games ever.
For the most part, I've felt Red Barrels has done a good job implementing live-service elements, even as the live-service landscape changed drastically between 2017 and 2024. However, some players have been disappointed with Red Barrels' use of generative AI for certain in-game elements, including posters players can unlock for their customizable Sleep Rooms, which they return to between rounds. I asked them about that, and they pointed me to their Steam disclosure regarding generative AI use.
As much as I enjoy Trials and still play it, I lost interest in completing its battle passes when I realized some rewards were made that way, though there are signs the team is in the process of replacing those assets with new ones that seem to be made by humans, even if it seems--to me anyway--the team doesn't want to celebrate that pivot for fear of creating a Streisand Effect-like reaction to the earlier use of those tools.
Early on, Morin explained, the team hadn't intended to create an Outlast live-service game. At first, they were focused on making an Outlast game people wanted to play with friends. Today, it's the best-selling and most-played Outlast game in the series, with nearly 19 million lifetime players, including those who jumped in during the game's stint as a PS Plus offering. Though the co-op nature of Trials gave the series a major overhaul, Morin said it's been a huge success because, at its heart, it's still Outlast.
"We've seen a lot of [live-service] games coming up, and they all try to beat Fortnite. They come up with all these different ways of getting revenue, but they don't focus enough on the main reason that people come back to your game in the first place: because the core loop is fun, and they enjoy the universe, and they want to spend more time in it. It's like opening up a restaurant and focusing too much on the wine selection--but the food has to be good first. Once you have people coming for the food, then you can maybe hope to sell them $200 bottles of wine."
Recently, The Outlast Trials quadrupled its personal-best Steam concurrent-player record, exceeding 120,000 players thanks to a hefty Steam discount, players' desire for scary games to play around Halloween, and a surge in China specifically. Outlast Trials' Season 7 is ongoing, with the annual Halloween event, Geister, set to begin before the month is through. Many live-service games seem intent on going forever, but that wasn't Red Barrels' original vision for Trials. I asked Morin if he now sees Outlast Trials as a forever kind of game.
"I think we're just scratching the surface. We'll stop making content when the players tell us to stop making content," he said.
Collectively, the Outlast series has attracted more than 60 million players. I asked the co-founder whether that type of success, with Trials in particular, makes getting back to Outlast 3 easier, because the team is buoyed by the live-service game, or more difficult, because it would draw resources away from what is already very successful to instead take a risk on what would presumably be another single-player game.
"Previously, we said that Outlast 3--we wanted to make it at some point. I don't think we've announced anything more official than that." Not wanting to overshare, he motioned to Red Barrels' marketing director, Marie-Joelle Paquin, who was listening in on the call. "I don't know, MJ, how far you want me to go."
"I think you've gone far enough for now," she replied. I couldn't help but laugh, having seen this kind of exchange so many times in this job.
Morin chuckled too, saying, "Sorry, Mark. I tried."
While players wait to learn more about Outlast 3, Trials continues to carry Red Barrels to new levels of success.
Fifteen years ago, Red Barrels couldn't find one company willing to publish Outlast. Today, the series is part of a distinct chapter in horror game history. Just as Silent Hill and Resident Evil inspired so many games that look and play like them, Outlast helped usher in a wave of horror games where players must run from relentless monsters, unable to fight back. Though Red Barrels doesn't claim to have invented this formula, it painted that burgeoning trend with its signature hues of blood-red gore and night-vision-tinted depravity.There's renewed passion for horror, Morin said, even as so much else across the industry seems uncertain. The day before he and I spoke, another developer told him it seemed like the only studios in Montreal doing well were those making horror games: Red Barrels and Dead by Daylight's Behaviour Interactive. The genre's resurgence over the last several years has surely created more opportunities for studios to find publishers, opportunities that didn't exist when Outlast was incubating. But today, Morin is grateful things worked out the way they did because it's allowed Red Barrels to stay indie all this time.
"We've been working like this for 15 years. It would be hard to switch now," he told me, crediting the Outlast community for showing up in such huge numbers for the especially twisted horror series. "It's pretty funny and satisfying at the same time--that, considering the kind of content we put in our games, we've got such a nice bunch of people as a fanbase," even if, he joked, "some of them are maybe a little more f**ked up" than what Red Barrels has created.
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Title: Every Grand Theft Auto VI (GTA 6) Trailer
Date: Sat, 17 Oct 2026 15:00:00 +0000
Link: https://www.gamespot.com/videos/every-grand-theft-auto-vi-gta-6-trailer/
Watch trailer 1, 2 and the launch trailer for GTA 6 coming on November 19th, 2026!
Timestamps:0:00 Intro0:01 GTA 6 Trailer 11:28 GTA 6 Trailer 24:10 GTA 6 Launch Trailer
Title: It’s Time For Epic Games And Its CEO To Touch Grass
Date: Sat, 17 Oct 2026 12:00:00 +0000
Link: https://www.gamespot.com/articles/its-time-for-epic-games-and-its-ceo-to-touch-grass/
Epic Games is under fire once again this week for its stance on AI, as the company is apparently pivoting to "AI-accelerated development"--and supreme overlord Tim Sweeney has been trying to make it seem as though he and his company are not bothered by the backlash even a little bit. But everything that Sweeney and his spokespeople have said this week makes them look like they're embarrassingly out of touch with the reality of our present moment.
Maybe it's time for Sweeney to go outside and get some fresh air and remember what it was like to be a regular person who doesn't have a billion dollars and a powerful corporation that he rules with an iron fist. It kinda seems like he hasn't done that in a while.
The fun this week started with a Bloomberg report about troubled production on a Marvel- and Star Wars-themed shooter game: one that would hook into Fortnite's system of cosmetics while being a standalone product. The project is reportedly behind schedule, and Bloomberg says the bosses at Epic are trying to compensate by offloading the so-called grunt work to Unreal Engine's AI tools, with new mandates that all code be written by AI and all art created with "full AI workflows."
Since there's never been a game worth knowing about that was made that way, the report was met with plenty of eyerolls and mockery from the gaming community. Frankly, the move looks like desperation. Disney gave Epic $1.5 billion a couple of years ago, and all they have to show for it so far are a bunch of Fortnite skins and some Creative islands that nobody plays--perhaps Disney is getting annoyed about that.
But Epic made every effort to appear unbothered by the criticism. Sweeney tweeted through the Bloomberg report, claiming that "the aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal."
Then, on Wednesday, the company revealed a new beta version of its Epic Games Launcher. The new version of the launcher is snappier to use and Epic claims it launches more quickly than Steam does--a small benefit very few people would even notice. But otherwise it has no new significant features, looks like it was created from a free design template, is very buggy, and Epic says you shouldn't use it with Fortnite or Rocket League for reasons it didn't bother to explain at all, which renders the beta useless for nearly everyone who might care about it. But it was apparently coded by AI, and Epic thinks that's really cool.
"Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look," Epic's sarcastic announcement about the launcher read. In other words, it's the same launcher you've hated for years, but it works a little faster now. But it actually wasn't faster than Steam, as Valve's newest Steam client update, which began rolling out a day before Epic revealed its new launcher, improved Steam's startup time--on my rig, both launchers now start up in about six seconds. Fortunately, no normal user will ever care about this competition either way.
This whole topic is silly, as we know. AI does not improve productivity because workers have to spend more time reviewing the code that the AI spits out. AI code is harder than human code to maintain over time because it's esoteric, and those workers who spend all their time prompting AI tend to lose some of their actual coding skill, which means they gradually become worse at reviewing the AI-generated code. Software products that are vibe-coded are more vulnerable to security breaches than those made by people. And there has never been a noteworthy game produced this way on any scale, so on top of everything else, the new approach to the Disney project is also unprecedented.
Workers hate working with AI this way, so it's unsurprising that the Bloomberg report mentions Epic employees were upset about it. And, lastly, the general public sentiment about AI and the data centers that power it likewise doesn't reflect well on this pivot. It's almost as if Epic were going out of its way to avoid reading the room.
Before he became an out-of-touch billionaire ruler of his private empire, Tim Sweeney used to be an excellent game designer. I suspect that, back in the day, he would have understood the value of actual human expertise over the approximation of expertise that AI offers. But as the king of Epic, where he is the sole majority stakeholder and can do basically whatever he wants, he's come to appear like just another rich boss who believes everything he does is above criticism, and who doesn't care about his workers or the work they're doing beyond whether it improves his legacy and gets him more money and power.
This entire pivot to AI is actually itself a perfect example of this, because none of this is for the players anyway. Sweeney is pushing these AI tools in the Unreal Engine as a sales pitch to developers and TV and movie studios to try to get them using his product. It's a buzzword feature to toss on the back of the box in order to impress managers who don't know better. It doesn't matter to him, apparently, whether he pisses off all us regular folks while making his sales pitch--he seems openly contemptuous of everyone who holds any anti-AI sentiment.
"Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be," Sweeney tweeted in response to a joke about his inability to read the room. In other words: Tim Sweeney gets to decide what the future is, and it doesn't matter to him if you dislike it. It's an interesting tack to take during what might be Fortnite's worst year ever, but it's the one Sweeney is going with.
Maybe Epic would be better served if Sweeney and his pals took a different approach, though. We just need him to go outside, touch some grass, and reconnect with humanity for a minute. Doing that may not get Epic's Disney shooter finished any faster, but it might help him remember why he used to like making games.
Title: Silver Pines Is A 2D Silent Hill Meets Alan Wake, And It Even Scares Me At Its Lowest Price
Date: Sat, 17 Oct 2026 12:00:00 +0000
Link: https://www.gamespot.com/articles/silver-pines-is-a-2d-silent-hill-meets-alan-wake-and-it-even-scares-me-at-its-lowest-price/
Starting in an empty diner, with no other people in sight, Silver Pines immediately grips you with an atmosphere reminiscent of Silent Hill and a sense of dread that Alan Wake would write about in one of his books. Especially during this spookily festive time of year, I sometimes find atmospheric tension more enjoyable than jump scares. Silver Pines delivers that fear in droves. Don’t believe me? Well, give it a try now that it’s cheaper than ever.
Taking beloved horror experiences and twisting them into one of the most memorable metroidvania games in recent memory isn’t a simple task. It requires taking elements from beloved genres and contorting them into something unique. Silver Pines does just that, with a dash of Twin Peaks thrown in for good measure. You play as private investigator Red Walker as he searches for Eddie Velvet, a missing musician who has seemingly vanished.
https://www.youtube.com/watch?v=INvwzryTXAw&pp=ygUUc2lsdmVyIHBpbmVzIHRyYWlsZXI%3D
Like many small American towns (in media, of course), Silver Pines is home to plenty of mysteries and a dark atmosphere that you can only truly appreciate by playing the game. Or, well, watching the trailer and realizing that there’s definitely something wrong. The visual design really emphasizes that feeling, and the game feels smooth as butter as you wander deserted roads and explore empty buildings.
Of course, it’s not all about investigating. Eventually, you’ll have to fight creatures that look like they were pulled directly out of Konami’s horror franchise, but Walker isn’t some mercenary who’s skilled with every firearm. Combat is challenging, and with limited inventory space, every shot matters. Reloading your revolver, for example, requires well-timed button presses to load bullets into the chamber, making every fight more intense.
Horror is about much more than gory monsters or jump scares. That dread that fills your veins as you play a game or watch a movie is, in many cases, the epitome of a great horror experience. Silver Pines delivers that tension in several ways, with gorgeous visuals and puzzles that feel just difficult enough without becoming frustrating. In many ways, it’s one of the most exciting entries in the genre in years, and you can experience it for yourself for just $18.74 / £16.49 at Fanatical. That’s a 25% launch discount, just in case you needed another reason to investigate.
Disclosure: GameSpot and Fanatical are both owned by Fandom. This story was created in collaboration with Fanatical’s deals team.
Title: FF7 Revelation’s Opening Invites Deeply Intriguing Questions About The Trilogy’s Conclusion – Preview
Date: Fri, 16 Oct 2026 23:00:00 +0000
Link: https://www.gamespot.com/videos/ff7-revelations-opening-invites-deeply-intriguing-questions-about-the-trilogys-conclusion-preview/
A recent hands-on demo of Final Fantasy 7 Revelation has left us with more questions than answers.
https://www.polygon.com/rss/index.xml
Title: Pokémon Go Minior Shower schedule
Date: Sat, 17 Oct 2026 21:01:18 GMT
Link: https://www.polygon.com/pokemon-go-minior-shower-schedule-how-to-find-shiny/
The meteor Pokémon, Minior, is making its Pokémon Go debut with its many colorful cores, but it'll only be available during real-life meteor showers. You'll want to keep your eyes peeled for these little critters during these rare moments throughout the year, and keep an extra watchful eye in the evening, as these will appear more frequently. To assist with this, we've put together a Minior schedule, so you know exactly when to look out for these.
Title: 5 Years Later, One Game’s Blood Sacrifice Mechanic Still Haunts Me
Date: Sat, 17 Oct 2026 20:00:19 GMT
Link: https://www.polygon.com/inscryption-retrospective-blood-sacrifice/
Typically, when you’re playing a card game, the stakes aren’t that high. Perhaps you’ve got some money on the line. Maybe bragging rights are on the table. But even if you lose, largely speaking, things are going to be fine. Not so in 2021’s Inscryption, a deckbuilder horror game developed by Daniel Mullins Games and published by Devolver Digital, that starts with a haunted card game in a creepy cabin in the woods. But before long, you’ll be eyeing a pair of pliers and wondering which parts of your own body you can live without.
Title: Tim Burton's 77-Minute Stop-Motion Masterpiece Is Officially Back on Streaming
Date: Sat, 17 Oct 2026 19:00:18 GMT
Link: https://www.polygon.com/forget-wildwood-tim-burton-corpse-bride/
When it comes to beautiful, high-quality stop-motion animation, independent studio Laika is the first name that comes to mind. The studio’s hand-crafted puppetry and 3D-printing technology have brought beautiful tales to life for years, from Coraline to ParaNorman. Each has leaned toward more adult themes with gothic narrative undertones, while still focusing heavily on family dynamics. The same is true of Laika’s most recent outing, Travis Knight’s ethereal fantasy film Wildwood.
Title: The Zelda: Ocarina of Time Remake Sounds Meaningfully Better Than the Original
Date: Sat, 17 Oct 2026 18:00:18 GMT
Link: https://www.polygon.com/switchboard-zelda-ocarina-of-time-previews/
Switchboard is Polygon's weekly newsletter for all things Nintendo, sent on Thursdays and published on the site on Saturdays. You can subscribe here.
Title: The 8 Best Castlevania Games, Ranked
Date: Sat, 17 Oct 2026 16:01:19 GMT
Link: https://www.polygon.com/best-castlevania-games-ranked/
Castlevania is one of the most beloved franchises in video game history, despite a period of 13 years when we didn’t see a new installment until the launch of Castlevania: Belmont’s Curse earlier this week.
Title: Rally Up: ‘Gears of War: E-Day’ Launches on GeForce NOW
Date: Thu, 08 Oct 2026 13:00:46 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gears-of-war-e-day/
Gears of War: E-Day leads the charge on GeForce NOW this week, bringing Marcus Fenix and Dom Santiago’s first fight against the Locust Horde to the cloud with GeForce RTX-powered performance.
A new way to join the action is also coming: Fire TV users will soon be able to purchase GeForce NOW memberships directly through Amazon, creating a more seamless path from device setup to gameplay. Keep an eye out for availability in the coming weeks.
There’s more in store this GFN Thursday, with the cloud serving up 10 games, including seven new releases.
Emergence Day Is Here
Gears of War: E-Day is now streaming on GeForce NOW following its global release on Tuesday, Oct. 6. Set 14 years before the original Gears of War, the prequel follows Marcus Fenix and Dom Santiago as they confront the terrifying arrival of the Locust Horde on Emergence Day.
The series’ brutal combat, desperate survival and larger-than-life action return with a new origin story for the legendary partnership. Ultimate members can take on the Horde with GeForce RTX 5080-class performance in the cloud, plus technologies including NVIDIA DLSS and NVIDIA Reflex.
From campaign missions to cooperative and competitive modes, GeForce NOW keeps the fight ready across low-power laptops, Macs, mobile devices, handhelds, Firefox and other browsers, and more — no massive downloads or expensive gaming rig required.
New on the Cloud Menu
Members can look forward to the following games joining the GeForce NOW library this week:
Gears of War: E-Day (New release on Steam and Xbox, Oct. 6), available on Game Pass
STAR WARS: Galactic Racer (New release on Steam, Oct. 6)
Clive Barker’s Hellraiser: Revival (New release on Steam, Oct. 8)
Forever Ago (New release on Steam, Oct. 8)
Order of the Sinking Star (New release on Steam, Oct. 8)
Silver Pines (New release on Steam, Oct. 8)
Permafrost (New release on Steam, Oct. 9)
Graveyard Keeper 2 (Steam)
Solasta II (Steam)
Tyr (Steam)
The Xbox version of Dune: Awakening didn’t join GeForce NOW in September as previously shared. Stay tuned to GFN Thursday for updates on game availability.
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they are released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles.
Gamers who want to test out high-performance GeForce NOW cloud gaming can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up for more.
What’s on the play list this weekend? Let us know on X or in the comments below.
Title: Fall Into 25 New Games on GeForce NOW This October
Date: Thu, 01 Oct 2026 13:00:54 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-october-2026-games-list/
Spooky season is streaming in. Alongside falling leaves, pumpkin spice and everything nice, 25 new games are joining GeForce NOW throughout October, including six ready to play this week.
From a new CONTROL Resonant reward for Performance and Ultimate members to The Witcher 3: Wild Hunt – Remastered joining the cloud, this GFN Thursday is packed with fresh reasons to play.
Claim Rewards
A new reward from a world gone sideways.
CONTROL Resonant is streaming from the cloud for GeForce NOW Performance and Ultimate members. Explore a warped Manhattan on the brink of paranatural annihilation as Dylan Faden harnesses extraordinary powers to battle the Hiss, the Mold and other reality-bending threats while searching for his sister, Federal Bureau of CONTROL Director Jesse Faden.
Performance and Ultimate members can claim the Third Ice Baseball Cap reward for CONTROL Resonant. After claiming the reward code, launch the Steam or Epic Games Store version of CONTROL Resonant, select “Options” from the main menu, navigate to “Gameplay” and choose “Enter Redeem Code.” The reward can be equipped after completing Act 1.
Cap it off: Claim the reward from Thursday, Oct. 1, through Sunday, Nov. 1, at 11:59 p.m. PT, before it slips into another dimension.
The White Wolf Rides Again
The Witcher 3: Wild Hunt – Remastered launched Tuesday, Sept. 29, and is now streaming for Performance and Ultimate members. Follow the iconic tale of Geralt of Rivia, a monster slayer for hire, as he tracks down the Child of Prophecy in a war-torn, monster-infested open world.
The remastered adventure brings Geralt’s beloved world back at refreshed specs across nearly any device. GeForce NOW handles the rendering, downloads and storage in the cloud, so there’s no expensive hardware upgrade or lengthy install standing between the trail and the next contract.
Ultimate members can take the Continent further with GeForce RTX 5080-class performance in the cloud — high-end horsepower worthy of the White Wolf, with no local hardware upgrade required.
In addition, members can look for the following titles streaming this week:
Minecraft Dungeons II (New release on Xbox, Sept. 29), available on Game Pass
Nivalis Nights (New release on Steam, Sept. 29)
The Witcher 3: Wild Hunt – Remastered (New release on Battle.net and Xbox Play Anywhere, Sept. 29), available on Microsoft Store
Bookshop Simulator (Steam)
Megastore: Tidy Up Together (Steam)
Planet Coaster 2 (Xbox), available on Game Pass
And look forward to the games coming throughout October:
Gears of War: E-Day (New release on Steam, Oct. 6)
STAR WARS: Galactic Racer (New release on Steam, Oct. 6)
Clive Barker’s Hellraiser: Revival (New release on Steam, Oct. 8)
Order of the Sinking Star (New release on Steam, Oct. 8)
Silver Pines (New release on Steam, Oct. 8)
Permafrost (New release on Steam, Oct. 9)
Deep Dish Dungeon (New release on Steam, Oct. 13)
Planet Zoo 2 (New release on Steam, Oct. 13)
Total War: SHOGUN 2 – Complete Edition (New release on Steam, Oct. 13)
Valor Mortis (New release on Steam, Oct. 13)
Among the Trolls (New release on Steam, Oct. 14)
over the hill (New release on Steam, Oct. 14)
Warhammer 40,000: Boltgun 2 (New release on Steam, Oct. 14)
Beyond These Stars (New release on Steam, Oct. 16)
Tenebris Somnia (New release on Steam, Oct. 16)
Dimraeth (Steam)
Graveyard Keeper 2 (Steam)
Solasta II (Steam)
Tyr (Steam)
More from September
In addition to the games announced last month, 11 more joined the GeForce NOW library.
The Blood of Dawnwalker (GOG.com)
Death Stranding Director’s Cut (Epic Games Store)
DragonSword: Awakening (Steam)
Dune: Awakening (Xbox)
Everything Is Crab (Steam)
LEGO Batman: Legacy of the Dark Knight (Steam)
Over the Top: WWI (Steam)
Roadside Research (Steam)
RuneScape: Dragonwilds (Xbox)
Stick It to the Stickman (Steam)
Wild West Pioneers (Steam)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they are released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles.
Gamers who want to test out high-performance GeForce NOW cloud gaming can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up for more.
What’s on the playlist this weekend? Let us know on X or in the comments below.
Title: Contain the Chaos: ‘CONTROL Resonant’ Launches on GeForce NOW
Date: Thu, 24 Sep 2026 13:00:36 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-control-resonant/
A warped Manhattan is waiting in the cloud this week. Remedy Entertainment’s CONTROL Resonant brings Dylan Faden’s extraordinary abilities and a paranatural crisis to GeForce NOW at launch.
With the release comes the final days of the CONTROL Resonant Ultimate Membership Bundle. Purchase a 12-month GeForce NOW Ultimate membership through Sunday, Sept. 27, and receive CONTROL Resonant at no additional cost.
GeForce NOW support is coming soon to Googlebooks, a new category of laptops bringing together the best of ChromeOS and Android.
To top it off, DragonSword: Awakening leads nine new games this week, bringing an anime-style open world to supported devices.
Take Control on the Cloud
Explore a warped Manhattan on the brink of paranatural annihilation in Remedy Entertainment’s CONTROL Resonant. Harness Dylan Faden’s extraordinary abilities to battle the Hiss, the Mold and other reality-bending threats while searching for his sister, Federal Bureau of CONTROL Director Jesse Faden.
Dylan must master his new powers and the ever-changing forms of the Aberrant, his paranatural melee weapon, to face a cosmic threat that has escaped the Oldest House and swept through the city.
Ultimate members can stream the next chapter of the CONTROL franchise with GeForce RTX 5080-class performance in the cloud, including NVIDIA DLSS 4, ray tracing, NVIDIA Reflex and Cinematic Quality Streaming technologies, with up to 5K high dynamic range on supported devices. Skip the 100GB local install and expensive PC upgrades, and step into the chaos the moment the mission begins.
The clock is ticking: the CONTROL Resonant Ultimate Membership Bundle ends Sunday, Sept. 27.
Cloud Gaming Meets Googlebooks
GeForce NOW support is coming soon to Googlebooks — Google’s new category of laptops, and the first designed for Gemini Intelligence. Googlebook is crafted with premium materials for powerful performance. Secure by design, its Titan C chip and multigrade protection keep viruses out and hackers away. It also lets users jump from phone to laptop without skipping a beat, and access files and apps from phones directly on the laptop.
As Googlebooks begin rolling out this fall, GeForce NOW support will bring the cloud gaming library to the new laptop category, making it possible to stream the latest PC games with GeForce RTX-powered performance — and without local installs. Keep an eye on GeForce NOW social channels for more availability details later this year.
Awaken the Dragon Sword
A dragon has awakened after 60 years, and the legacy of six heroes waits to be uncovered.
Hound13’s DragonSword: Awakening transports players to the radiant, anime-style continent of Orbis, where Lute’s journey to become the hero known as the Dragon Sword begins. Explore meadows, secret cellars, deep seas, caves and dungeons alongside trusted allies and collectible Familiars.
Build a team from 19 heroes, stack Status Ailments with Active Skills and chain Signal Skills into spectacular tag-team combos. Each character carries a story of their own to uncover along the way.
The journey travels across supported devices, including Steam Decks, Firefox browsers and Amazon Fire TV devices, making players ready for the next adventure in Orbis. The Dragon Sword awaits.
In addition, members can look for the following games joining the cloud this week:
Dune: Awakening (New release on Xbox, Sept. 22, available on Game Pass)
Stick It to the Stickman (New release on Steam, Sept. 23)
CONTROL Resonant (New release on Steam, Sept. 24)
Wild West Pioneers (New release on Steam, Sept. 25)
DragonSword: Awakening (Steam)
Everything Is Crab (Steam)
LEGO Batman: Legacy of the Dark Knight (Steam)
Over the Top: WWI (Steam)
Roadside Research (Steam)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles.
Those new to GeForce NOW can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of a day pass can be applied toward a first monthly membership — making it easy to level up with GeForce RTX-powered cloud gaming.
Which cloud-bound adventure is calling this weekend? Let us know on X or in the comments below.
Title: Cute Critters Come to the Cloud: ‘Aniimo’ Launches on GeForce NOW
Date: Thu, 17 Sep 2026 13:00:55 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-aniimo/
A new creature-catching adventure is ready to stream from the cloud this week. Pawprint Studio’s Aniimo arrives on GeForce NOW at launch, inviting gamers to explore the vibrant continent of Idyll across supported devices.
Also this week, 007 First Light receives a path-tracing update on GeForce NOW, alongside a smashing limited-time Deluxe Edition sale on Steam and Epic Games Store.
Gaijin Network’s fractured-multiverse action game Active Matter and Annapurna Interactive’s acclaimed space mystery Outer Wilds are also among 11 new titles joining the cloud this week.
Explore Idyll With the Cutest Companions
The path to Idyll begins now. Aniimo is a free-to-play, open-world creature-catching role-playing game where every creature encountered can become a companion. Catch Aniimo with Aniipods, then Twine with them to take on their form and use unique skills to solve puzzles, win battles and overcome challenges.
Glide, dive and burrow across Idyll, then return to a personal RV to build a warm, interactive Homeland alongside Aniimo companions. Stream Aniimo on a Steam Deck, in the newly supported Firefox browser and across any other supported devices — without waiting through its 45GB download or making room in local storage. There’s always room in the Homeland for one more Aniimo.
Choose Your Path
Licensed to render.
In the critically acclaimed, multimillion-selling 007 First Light, follow James Bond as a young, resourceful and sometimes reckless recruit in MI6’s training program, and discover a reimagined origin story of the world’s most famous spy. Incorporating IO Interactive’s signature stealth gameplay with world-class Bond action, players can embark on missions in breathtaking locations around the globe, drive iconic vehicles and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.
Path tracing has now been added to 007 First Light, introducing extra-detailed lighting, shadows and reflections, making its levels and set pieces even more cinematic, immersive and realistic. And NVIDIA DLSS 4.5 Ray Reconstruction ensures the fidelity, clarity and accuracy of these additions are at their absolute best.
Ultimate members can stream with GeForce RTX 5080-class performance, with up to 5K high dynamic range and cinematic-quality streaming. DLSS 4.5 Super Resolution and Dynamic Frame Generation accelerate frame rates and enhance image quality.
A limited-time opportunity awaits: the 007 First Light Deluxe Edition is on sale on Steam from Sept. 15-29 and on Epic Games Store from Sept. 3-18. The mission is on sale. The getaway car is in the cloud.
Matter of Time
Gaijin’s Active Matter, a realistic military shooter set in a fractured multiverse, has launched on GeForce NOW. As an operative stuck in a time loop, join dangerous raids for loot or intense player vs. player battles.
Fight against rivals from other timelines, survive physics-breaking anomalies and try to stay alive. Harvest active matter, gather loot and extract to a safe place before the whole zone ceases to exist.
Ultimate members can take on each raid with GeForce RTX 5080-class performance in the cloud, delivering high frame rates, advanced graphics features and low latency across supported devices. The zone won’t wait — and neither does the next loop.
Let’s Get Loopy
Every loop holds another secret.
Outer Wilds joins the GeForce NOW library this week. As the newest recruit of Outer Wilds Ventures, search for answers across a strange, ever-changing solar system trapped in an endless time loop. Gamers can trace mysterious signals, decipher alien writing and discover hidden locations before an underground city is swallowed by sand or a planet crumbles beneath their feet.
There’s even more to stream this week:
Active Matter (New release on Steam and Gaijin, Sept. 15)
Aniimo (New release on Steam, Sept. 15)
RuneScape: Dragonwilds (New release on Xbox, Sept. 15, available on Game Pass)
Train Sim World 7 (New release on Steam, Sept. 15)
The Guild 1 Remake: Europa 1410 (New release on Steam, Sept. 17)
The Blood of Dawnwalker (GOG.com)
Mixtape (Steam)
Neon White (Steam)
Outer Wilds (Steam)
Stray (Steam)
What Remains of Edith Finch (Steam)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles.
Ready to take this week’s new games for a spin? Start with a day pass to try premium cloud gaming before committing to a membership. Even better, the cost of the day pass can be applied toward a first monthly membership — making it easy to level up with GeForce RTX-powered cloud gaming.
What’s on the playlist this weekend? Let us know on X or in the comments below.
Title: Boots on the Ground: ‘WARDOGS’ Goes All Out on GeForce NOW at Early-Access Launch
Date: Thu, 10 Sep 2026 13:00:18 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-wardogs/
Gear up: The latest PC games and major updates are ready to play on GeForce NOW this week. WARDOGS drops onto the cloud at early-access launch, alongside the Valheim 1.0 Deep North update and Bus Simulator 27 — part of nine new titles joining the cloud.
The newest PC releases can demand serious hardware, storage space and upgrade budgets. GeForce NOW puts GeForce RTX-powered performance in the cloud, so members can jump into the newest titles across supported devices without needing expensive PC upgrades to keep up.
From a 100-player tactical firefight to a frozen Viking frontier and a growing bus empire, every adventure is ready when members are — no downloads or storage management required.
Who Let the ‘WARDOGS’ Out?
Take on the Control Zone: WARDOGS launches on GeForce NOW today, bringing BULKHEAD’s large-scale tactical first-person shooter to the cloud at early-access launch.
Up to 100 players across three teams battle to control randomized zones in a large-scale military sandbox, where tactical gunplay, combined-arms combat, building and destruction can change the course of a match.
There’s no single route to victory. Outfit a loadout, coordinate a squad, fortify a strategic position or take the fight to the enemy in vehicles. Every team play action earns cash, giving players more ways to invest in gear and vehicles that can turn the tide.
Ultimate members can stream the fight with GeForce RTX 5080-class performance in the cloud for a tactical advantage. Pick up the battle across supported devices without waiting on a huge game install or clearing local storage first.
Ice, Ice in the Deep North, Baby
Sharpen the axes and raise the shields – Valheim has left early access with its 1.0 update, letting members stream the final biome in Iron Gate’s Viking survival saga through Steam and Xbox Store.
Set sail for the Deep North, a frozen frontier filled with new enemies to face, weapons to craft and strongholds to build before the cold closes in. The 1.0 launch also arrives alongside new platform versions with full crossplay support, making it easier to rally the clan.
Whether returning to a long-running world on a PC or Mac or beginning a fresh voyage on a Steam Deck or Amazon Fire TV Stick, members can head to the Deep North across supported devices without waiting for downloads.
The Wheels on the Bus Go ‘Round in the Cloud
The route to the top starts here.
Hop into the driver’s seat. Bus Simulator 27 is now streaming from GeForce NOW.
Drive a fleet of more than 45 officially licensed buses from 13 manufacturers through Felicia Bay, a sunny region with two cities, 20 districts and a full day-and-night cycle. Build routes, manage timetables and grow a successful bus company in Story, Career or Sandbox mode.
And there’s even more to stream from the GeForce NOW library this week:
Bus Simulator 27 (New release on Steam, Sept. 8)
Halloween: The Game (New release on Steam, Sept. 8)
Honeycomb: The World Beyond (New release on Steam, Sept. 8)
Wanderburg (New release on Steam, Sept. 8)
Shroom and Gloom (New release on Steam, Sept. 10)
Train Sim World 7 – Advanced Access (New release on Steam, Sept. 10)
WARDOGS (New release on Steam, Sept. 10)
Welcome to Elderfield (New release on Steam, Sept. 10)
Death Stranding Director’s Cut (Epic Games Store)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after release and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles.
One GFN community member recently returned after six years, saying NVIDIA DLSS 5 technology renewed their interest in GeForce NOW cloud gaming. Ready to try it out, too? Start with a day pass to test premium cloud gaming before committing to a membership. For those who decide to keep playing, the cost can be applied toward their first monthly membership.
What are you planning to play this weekend? Let us know on X or in the comments below.
https://blog.playstation.com/feed
Title: Official PlayStation Podcast Episode 551: Quadruple Duty
Date: Fri, 16 Oct 2026 16:46:26 +0000
Link: https://blog.playstation.com/2026/10/16/official-playstation-podcast-episode-551-quadruple-duty/
Email us at PSPodcast@sony.com!
Subscribe via Apple Podcasts, Spotify, or download here
Hey, y’all! Sid, Tim, O’Dell, and Kristen are back this week to talk about some of the spooky games they have been playing, how 2026 may go down in gaming history, and titles we’ve missed. Plus, Tim interviews Jeff Negus, Narrative Director, Infinity Ward, for Call of Duty: Modern Warfare 4.
Stuff We Talked About
Next week’s release highlights:
Mycopunk | PS5 (October 20)
Stupid Never Dies | PS5 (October 21)
Final Fantasy Resonance | PS5 (October 22)
Warrior Cats: Clans of the Forest | PS5 (October 23)
Call of Duty: Modern Warfare 4 | PS5 (October 23)
Helldivers 2 new Warbond — The Scope of Authority Premium Warbond arrives on October 20 and brings new weapons that specialize in long-range combat, like the R-40 Sightliner bolt-action sniper rifle. Along with new Stratagems, emotes, and armor sets.
God of War Laufey’s Collector Box — The Collector Box for God of War Laufey releases on February 16, 2027, and is now available for pre-order. It contains a light-up Faye Statue, a 51-card Oracle Deck, and a physical Mini Artbook.
Gran Turismo Limited Edition DualSense — Celebrate 30 years of sim racing with the new GT DualSense, releasing worldwide on December 10, with pre-orders starting October 22. Until then, enjoy the Spec IV – Part 1 update, which adds new classic and modern cars.
PlayStation Plus Game Catalog October
Extra and Premium
Mafia: The Old Country | PS5
Horizon Forbidden West | PS5, PS4
Mycopunk | PS5
Poppy Playtime: Chapter 2 | PS5, PS4
The Midnight Walk | PS5
Tales of Arise – Beyond the Dawn Edition | PS5, PS4
Monster Energy Supercross 25 – The Official Video Game | PS5
Premium
Dino Crisis 2 | PS5, PS4
RollerCoaster Tycoon 3 Complete Edition | PS5, PS4
The Cast
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Sid Shuman – Senior Director of Content Communications, SIE
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Kristen Zitani – Content Communications Manager, SIE
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Tim Turi – Content Communications Manager, SIE
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O’Dell Harmon Jr. – Content Communications Specialist, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Title: Share of the Week: Marvel’s Wolverine – Suits
Date: Fri, 16 Oct 2026 15:59:52 +0000
Link: https://blog.playstation.com/2026/10/16/share-of-the-week-marvels-wolverine-suits/
Last week, we asked you to share your favorite looks from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:
NickVPgamer shared a glinting portrait in the Ultimate Red Suit
NemesisNatVP shared standing in front of a Nightmare door in the Old Man Logan suit
thwippip shared a portrait in the Weapon X suit
_damen312 shared Logan in the woods wearing the Fang suit
calisarah1998 shares and electrifying portrait of Logan in the Gold Standard suit
m1rko_vp shares a fiery portrait wearing the Hellverine suit
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: 007 First LightSUBMIT BY: 11:59 PM PT on October 21, 2026
Next week, suit up as James Bond and share action-packed moments from 007 First Light using #PSshare #PSBlog for a chance to be featured.
Title: Peak climbs its way onto PS5 October 22
Date: Thu, 15 Oct 2026 17:00:08 +0000
Link: https://blog.playstation.com/2026/10/15/peak-climbs-its-way-onto-ps5-october-22/
Hello Scouts! Team Peak is happy to announce that our climbing game Peak is launching on PlayStation 5 October 22. Peak is a collaboration between two studios, Aggro Crab and Landfall, together, we make Team Peak.
Aggro Crab is an American studio based in Seattle, Washington, known for their games Another Crab’s Treasure and Going Under. Landfall is a Swedish studio based in Stockholm, known for games like Content Warning, Haste, Totally Accurate Battle Simulator, Stick Fight: The Game, and many more.
Both studios became friends after meeting at a game developer conference in 2022, instantly kicking it off. After the success of Another Crab’s Treasure and Content Warning, the teams thought that it could be cool to collaborate on a small project together.
Game jam in South Korea
To celebrate our friendship, we initially made the game as a one-month game jam in Seoul, South Korea in February of 2025. Three Aggro Crab devs and four Landfall devs locked themselves in a rented apartment, fueled by Korean BBQ and coffee to make something fun together.
A game jam is a timed event where individuals or teams create a game from scratch within a strict deadline, often following a secret or shared theme. Initially, the theme for the game had been discussed by the devs while sitting in a hot tub in Sweden, a couple of months before heading to South Korea for the jam.
The result was Peak, a co-op climbing game where the slightest mistake can spell your doom. You play solo or as a group of lost nature scouts, with your only hope of rescue from a mysterious island being to scale the mountain at its centre.
The key is to stick together, help each other out, and to find the best way to the top before hunger, hazards, or the fog gets you.
After the game jam the team went home to their respective countries, with Landfall finishing up our game Haste, and Aggro Crab working on Peak and some other projects. We then all met back up in Sweden in June to finish the game together – and to celebrate the Swedish tradition of Midsummer.
Friendship & crossplay
Peak is a game based on friendship, both in its development and gameplay.
In the game, there’s an important rule: Never abandon a friend in need. Therefore, we’re excited that with the launch on PS5 we’ve also made it possible for crossplay so that you can climb with up to three friends no matter what platform they use.
Climb to the Peak
The Mountain Takes no Prisoners! Climb through 4 biomes on your way to the Peak, each with its own life-threatening obstacles. You’ll need to scavenge for questionable food to survive and manage your injuries carefully – every setback limits your stamina, making it harder to climb.
Survive together
We have a bunch of different hazards that you will encounter in the different biomes, everything from tornadoes to poison clouds, birds, and zombies. If any of those things scare you, you can also customise your run, making it easier or harder depending on what your scout troop feels like.
Play Peak on PlayStation 5
We’re really excited for PlayStation players to join the climb. The PlayStation 5 version includes all content updates, biomes, and new items the game has received since initial launch – and yes, that includes being able to physically kick your friends using custom runs if you want to be evil. So get your troop together for Peak on PlayStation 5 October 22.
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Title: (For Southeast Asia) Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition
Date: Thu, 15 Oct 2026 02:06:55 +0000
Link: https://blog.playstation.com/2026/10/14/20261015-gt7/
Hey everyone, we’re excited to share news on Gran Turismo with you today. For starters, we have full details on today’s Part 1 of the Gran Turismo 7 Spec IV update. Plus, we celebrate 30 years of Gran Turismo with the first look at the Gran Turismo Limited Edition DualSense wireless controller! Read on for full details.
Gran Turismo 7 Spec IV Update (Part 1) – out today
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Today, all players will receive Part 1 of the Gran Turismo 7 Spec IV update. Whether you’re chasing lap times, discovering automotive history, capturing the perfect photo, building your dream collection, or simply looking for something new to drive, Spec IV adds new ways to explore the world of cars with six new vehicles, the Sportsland Sugo circuit, new events, Scapes locations, gameplay features, and more.
Also arriving in this update are new Car Viewer features, Experience mode, 6 new World Circuit events, and much more! All of this will be available for free beginning today at 11:00 pm PDT / October 15 at 7:00 am BST / 3:00 pm JST*.
New cars**
Xiaomi Vision Gran TurismoCan be purchased from Brand Central
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Xiaomi Vision Gran Turismo is an electric hypercar sculpted by the wind. Its teardrop-shaped cockpit is embedded within a body sculpted with cutouts and air ducts, forming aerodynamic channels throughout the vehicle. The signature halo-shaped taillight serves as both a visual icon and a massive air outlet.
Together with innovations like the Active Wake Control System and Accretion Rims, the car achieves a drag coefficient of 0.29, downforce of -1.2, and an aerodynamic efficiency rating of 4.1 through iterative simulated testing, reaching new heights in balancing low drag and high downforce for electric hypercars.
“Electric hypercars must answer a fundamental question,” said Tianyuan Li, Design Head of Xiaomi Auto. “Do we pursue extreme low drag for straight-line speed, or maximum downforce to conquer corners? The optimal solution lies in finding the perfect balance between the two.” This approach impressed Gran Turismo Series Producer Kazunori Yamauchi. “When I saw that Xiaomi had resolved the contradiction between low drag and high downforce, I was truly amazed.”
Try this in GT7: Take it to the Spa-Francorchamps circuit in the Vision Gran Turismo Trophy event and see how its futuristic design translates to one of racing’s most historic circuits.
Ferrari F355 Berlinetta ’94 Can be purchased from Used Cars
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Ferrari, the brand of the Prancing Horse, based in Maranello, Italy, has raised cars to the realm of art, pouring technology and passion built in racing into its production cars. And one car that carries on the lineage of their midship sports cars, is the F355 Berlinetta of 1994.
The body by Pininfarina is a masterpiece combining beautiful curves and functional beauty. The square lines of the 348 has greatly evolved, balancing aerodynamic performance and sensual beauty at a high level. Just looking at the car makes your heart race – a look of a true Ferrari
Try this in GT7: Head to the Sportsland Sugo circuit and let the Ferrari’s balance and responsiveness come alive through the circuit’s flowing corners and elevation changes.
Honda Civic Si Group A version ’87 Can be purchased from Legend Cars
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The Mugen Motul Civic, which won the overall class victory at the 1987 All-Japan Touring Car Championship, was a Group A race car developed from the twin-cam ‘Si’ model that joined the 3rd generation Civic line-up in 1984. The Civic Si Group A version featured in Gran Turismo is based on this Mugen Motul Civic.
The Si, the first Honda production car in 20 years to be equipped with a DOHC engine, proved its high performance even as a production car, and was perfectly suited for Group A. Mugen developed the machine further and matured the platform through races before supplying private teams with parts.
Try this in GT7: Enter one of the new Sunday Cup events and see if you can carry momentum through every corner like the original race car did.
Mazda RX-Vision GT3 Evo ’26 Can be purchased from Brand Central
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Mazda has continued to hone the lineage of rotary engines to perfection ever since their ‘Cosmo Sport’ was released in 1967. And the ‘GT3 CONCEPT’ was a racing car that brought back the 4-rotor engine that carries on the philosophy of the 787B, a car that won Le Mans, combining it with the latest SKYACTIV technology.
This beautiful beast has now been polished even further and has evolved for gruelling battles and competition on the track
Try this in GT7: Take it into a World Touring Car event and learn how every adjustment and every apex can shave precious time off a lap.
Honda Step WGN Spada Premium Line ’23 Can be purchased from Brand Central
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Since its first appearance in 1996, the Step WGN (pronounced ‘Step Wagon’) has always been a minivan that has been popular among families with its large interior space, square form, and utilitarian packaging, including its low floor and large sliding doors.
Out of the lineup, the ‘Spada’ has been given a wide and sturdy front grill, and the chromed moulding encircling the bottom of the body gives it a sense of power and class. The ‘Spada Premium Line’ takes this one step further with special platinum chrome accents. This is an upper-class model that ensures its passengers have a sublime experience from daily commutes to long distance driving.
Try this in GT7: Load it into Scapes and discover just how photogenic a family hauler can be against some of Gran Turismo’s most beautiful locations.
Citroën 2 CV 6 Charleston ’86 Can be purchased from Used Cars
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The Citroën 2 CV is a masterpiece of the French People’s car, produced for 42 years since its release in 1948.
Its design is so simple it has been called an umbrella with wheels, but it came with a flexible suspension that allowed it to carry eggs without cracking through any level of rough terrain, a large interior allowing it to be used for long trips, and a price tag making it affordable for anyone. Even as the times changed, the core foundation of the design was never changed and its own unique philosophy was maintained. This garnered passionate support for the 2 CV from car lovers all around the world.
Try this in GT7: Take a slow drive around the Sportsland Sugo circuit. Turn off the racing mindset and appreciate a car that was designed to make every trip an adventure.
Want to learn more about what’s coming in Spec 4? Then head over to gran-turismo.com.
Haven’t purchased Gran Turismo 7 yet but want to get a feel for it? Download My First GT on the PlayStation store for free and hop into the game!
Celebrating 30 Years with DualSense Wireless Controller – Gran Turismo Limited Edition
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Inspired by the craftsmanship and engineering at the heart of Gran Turismo, this limited edition DualSense wireless controller pays tribute to 30 years of The Real Driving Simulator. Racing stripes and motorsport-inspired graphics are paired with a textured, carbon-fibre-style front plate, bringing elements of automotive design and performance to the controller. Kazunori Yamauchi reflects on the inspiration behind the controller:
“Thirty years ago, Gran Turismo began with a vision to share the beauty and joy of the automobile. This commemorative controller celebrates the journey we have shared together, and I am deeply grateful to everyone whose passion continues to inspire us.”– Kazunori Yamauchi, CEO of Polyphony Digital Inc.
– Kazunori Yamauchi, CEO of Polyphony Digital Inc.
The DualSense Wireless Controller – Gran Turismo Limited Edition will be available in limited quantities globally for a recommended retail price of $84.99 USD/ ¥12,480 (including tax) / €84.99/ £74.99. Actual retailer prices may vary.
Pre-orders begin on October 22 at 10:00am local time at participating retailers. The DualSense Wireless Controller – Gran Turismo Limited Edition controller launches globally starting Dec. 10.
*Internet connection required for update. **Credits (paid or via game progression) required to purchase vehicles.
Title: PlayStation Plus Game Catalog for October: Mafia: The Old Country, Horizon Forbidden West, Mycopunk and more
Date: Wed, 14 Oct 2026 15:30:18 +0000
Link: https://blog.playstation.com/2026/10/14/playstation-plus-game-catalog-for-october-mafia-the-old-country-horizon-forbidden-west-mycopunk-and-more/
This month, descend into the criminal underworld of early 20th-century Sicily in Mafia: The Old Country, brave a deadly frontier filled with awe-inspiring machines in Horizon Forbidden West, or take on hordes of fungal enemies with an outrageous arsenal of futuristic weaponry in the fast-paced co-op action Mycopunk, releasing day one into October’s PlayStation Plus Game Catalog lineup. Meanwhile, PlayStation Plus Premium welcomes Dino Crisis 2 and RollerCoaster Tycoon 3. The full lineup will be available to play from October 20, unless otherwise noted.
And with spooky season upon us, PlayStation Plus members can enjoy a selection of exclusive offers as part of our Horrorfest celebrations. Find the full rundown at the bottom of this post.
PlayStation Plus Extra and Premium | Game Catalog
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Mafia: The Old Country | PS5
Uncover the origins of organized crime in this gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era. This thrilling narrative is brought to life by stunning visuals, cinematic storytelling and the authentic realism that the critically acclaimed Mafia series is known for. Enzo’s story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderous vendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback or behind the wheel of turn-of-the-century motorcars.
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Horizon Forbidden West | PS5, PS4
Join Aloy as she braves the Forbidden West – a majestic but dangerous frontier that conceals mysterious new threats. Explore distant lands, fight bigger and more awe-inspiring machines, and encounter astonishing new tribes as you return to the far-future, post-apocalyptic world of Horizon. Reunite with old friends, forge alliances with warring new factions and unravel the legacy of the ancient past – all the while trying to stay one step ahead of a seemingly undefeatable new enemy.
*PlayStation Plus re-release
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Mycopunk | PS5
Cut through fungal aliens in this hyper-customizable, mission based looter shooter. Hundreds of hand-crafted upgrades, 4-player co-op, and a little roach man. What’s not to love? A ragtag squad of robot rejects are hired by the SAXON corporation and given one last shot at profitable glory (and avoiding the scrap heap). They are the New Atlas Hazard Crew, a ramshackle squad of exterminators sent to uncover the mysteries behind a planet-wide fungal catastrophy. Embark on a series of dangerous planet-side missions to drive back the mycological menace. Could this be a simple natural disaster like they claim? And did SAXON really misfile your taxes? Or was that your own fault?
Mycopunk will be releasing into PlayStation Game Catalog day one on October 20 worldwide.
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Poppy Playtime: Chapter 2 | PS5, PS4
After a run in with Huggy Wuggy and freeing Poppy, you must descend deeper into the Playtime Co. toy factory. Challenging puzzles and horrific toys await. Grapple, swing, and power your way to safety. Try to escape- and don’t let Mommy find you. Continue to explore the depths of Playtime Co. in search of answers. Your journey to discover what has happened within the factory is just beginning…
Poppy Playtime: Chapter 2 will be available October 27 in the US, the UK and Japan.
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The Midnight Walk | PS5
Embark upon The Midnight Walk in this reverent dark fantasy adventure built in clay, from the minds behind Lost in Random, Fe and Ghost Giant. Become The Burnt One, befriend a lost lantern creature named Potboy, and use his flame to light your way through a conflicting world of wonder and horror. Survive and outsmart the many monsters eager to devour your little friend’s flame as you experience five tales of fire and darkness, featuring an incredible cast of odd characters. Marvel at every disturbing detail in a landscape painstakingly handcrafted with real life clay and animated in a stop motion style. Fully playable both on PS5 and in VR – with PS VR2.
The Midnight Walk will be available today, October 14 in the US, the UK and October 15 in Japan.
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Tales of Arise – Beyond the Dawn Edition | PS5, PS4
For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom. Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future. Featuring a diverse cast of characters, intuitive and rewarding combat system, and a captivating story set in a lush world worth fighting for, Tales of Arise delivers a first-class JRPG experience.
Tales of Arise – Beyond the Dawn Edition will be available October 27 in the US, the UK and Japan.
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Monster Energy Supercross 25 – The Official Video Game | PS5
Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices. Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.
Monster Energy Supercross 25 – The Official Video Game will be available October 27 in the US, the UK and Japan.
PlayStation Plus Premium
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Dino Crisis 2 | PS5, PS4One year has passed since the events of “Operation: Rescue Dr. Kirk”. Government-led research and development continues for Dr. Kirk’s project Third Energy ー known for its potential to produce clean energy sources and its capability for mass destruction. One day, a temporal catastrophe strikes, causing the research hub of Edward City to disappear. Suit up as returning protagonist Regina, as well as series newcomer Dylan. With an expanded arsenal of weapons at your disposal, fight to survive encounters with even larger hordes of enemies and more than 10 unique dinosaur species. With a shift from facility-centered stages of the previous game to the jungles, caves, lakes, and natural wonders of the Cretaceous period, do you have what it takes to escape this prehistoric nightmare alive?
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RollerCoaster Tycoon 3 Complete Edition | PS5, PS4
Your Park. Your Way. Whatever you want to create, RollerCoaster Tycoon 3 gives you the tools and freedom to build the amusement park of your dreams. Manage like a tycoon and make your way to the top Control park finances, shops, services and staff to succeed in dozens of scenarios. Become a true tycoon and embark on your promising new career, or create your ideal park without money woes in sandbox mode. Satisfy your guests’ needs and keep your park running smoothly to succeed.
*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. Digital PS5 games available to stream from your library will vary over time, region, and country.
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New Game Trials for PlayStation Plus Premium members
PlayStation Plus Premium Game Trials will be available for Resonance: A Plague Tale Legacy and Mortal Shell II on Tuesday, October 20. These join other recent Game Trials such as Valheim, The Sinking City 2, The Mound: Omen of Cthulhu, John Carpenter’s Toxic Commando, Directive 8020. Discover all available Game Trials here.
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PlayStation Plus Exclusive HorrorFest Packs
PlayStation Plus continues to celebrate spooky season with horror-themed, in-game item bundles. Joining the collection is the World War Z — Vibrant Halloween Skin Pack (available October 20 and featuring five spooky weapons and Halloween-themed cosmetics) as well as a Back 4 Blood — Tunnels of Terror pack. Find out more about this when it launches, as well as other PlayStation Plus Exclusive Packs here.
Back 4 Blood — Tunnels of Terror DLC Offer
Back for Blood is available on PlayStation Plus Extra, and on October 21 and until November 4, PlayStation Plus members can download the game’s first DLC pack: Tunnels of Terror Expansion 1 for no additional cost, and enjoy 95% off the second and third DLC packs, as well as the Annual Pass.
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Dead by Daylight Community Challenge 2 Plus Exclusive Pack
There’s also one more PlayStation Plus Exclusive HorrorFest Pack this month, tied to a Dead by Daylight community challenge. Dead by Daylight players have from October 20 to October 26 to reach 10 million matches. If successful, it will unlock a PlayStation Plus Exclusive Pack for the game, available to all PlayStation Plus members, which contains Buccaneer Buds Charm, featuring Survivor Jeff Johansen and his loyal rescue dog decked out in matching pirate costumes. Dead by Daylight is currently available on PlayStation Plus Extra and Premium.
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Until Dawn Sony Pictures Core discount
On October 28 for a limited time, PlayStation Plus members can enjoy a discount on the Until Dawn movie on the Sony Pictures Core app. For more details about Sony Pictures Core, head here.
Access requires a PlayStation 4 or 5 console, and Sony Pictures Core app account subject to Sony Pictures Core Terms of Service. Must be 18+. PS Plus subject to a recurring fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms. Offer ends November 3, 2026.
Offer available in US, UK, Canada, Australia, New Zealand, Spain, Portugal, Mexico, Poland, Belgium, Luxembourg, Netherlands, Germany, Austria, Switzerland, Ireland, Denmark, Finland, Norway, Sweden, Italy, Japan, France
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Title: Black & White 3 doesn't sound like it's ever going to happen, but good ole overpromising Peter Molyneux may have let slip about a remaster of the original
Date: Sat, 17 Oct 2026 20:29:12 +0000
Link: https://www.rockpapershotgun.com/black-white-3-doesnt-sound-like-its-ever-going-to-happen-but-good-ole-overpromising-peter-molyneux-may-have-let-slip-about-a-remaster-of-the-original
Peter Molyneux feels like a man who can never die. He's just sort of always been there, and seems like he always will be, making some kind of game where you can hypothetically do what you want, never quite living up to expectations. But hey, he's Peter Molyneux, what else would you expect? The complicated icon is still ticking away at his latest, Masters of Albion, but in a recent interview, he spoke of one of his old classics, Black & White, and the idea of a third entry in the series (and the fact that there might be something newish on the way).
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Title: RimWorld meets Moebius-esque roguelite colony sim Trailblazers: Into The March welcomes you aboard its hulking landships with a chonky-sounding demo
Date: Sat, 17 Oct 2026 19:07:41 +0000
Link: https://www.rockpapershotgun.com/rimworld-meets-moebius-esque-roguelite-colony-sim-trailblazers-into-the-march-welcomes-you-aboard-its-hulking-landships-with-a-chonky-sounding-demo
With the devs behind RimWorld gearing up for their next game with a recent engine switch, it'd be entirely fair if you were hankering for something new (if still familiar enough) yourself. Trailblazers: Into The March is one such game, having introduced itself to us earlier this year, a mishmash of the aforementioned colony sim, Nausicaa, Moebius, Andrei Tarkovski, Jeff Vandermeer, and FTL: Faster Than Light by Edwin's measure. And now you don't just have to look at its trailers, because there's a demo for you to have a go at.
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Title: As too much of the industry embrace their own death through genAI, Konami say it's real people that are most important for making good games
Date: Sat, 17 Oct 2026 17:04:18 +0000
Link: https://www.rockpapershotgun.com/as-too-much-of-the-industry-embrace-their-own-death-through-genai-konami-say-its-real-people-that-are-most-important-for-making-good-games
I've taken a habit, recently, to proclaim my desire to explode in lieu of anything more realistically violent I could wish upon myself when I feel stressed. And, in what would likely be more concerning if I were a sentient bomb talking to a bomb diffusal squad, I've been saying that a lot lately, primarily because of the copious amounts of AI nonsense I've been seeing… everywhere. Epic Games, the ever-boycottable company called Microsoft, the decompiling community, the poison has found its way into everyone's veins and it's making me want to, say it with me now, explode! So you can imagine my relief to hear a developer say they don't think AI will make a massive impact. The developer? Perhaps surprisingly, Konami.
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Title: Oh dear, half a year after launching Samson, Swedish developer Liquid Swords have filed for bankruptcy
Date: Sat, 17 Oct 2026 15:58:54 +0000
Link: https://www.rockpapershotgun.com/oh-dear-half-a-year-after-launching-samson-swedish-developer-liquid-swords-have-filed-for-bankruptcy
Earlier this year, Swedish developer Liquid Swords released Samson, a GTA-ish, open world beat 'em up about dealing with debt, driving sturdy but battered cars, and saving your sister. It wasn't received all that well, including by us, notably because it was quite broken. While subsequent patches did seek to address those issues, it doesn't seem like it was quite enough, as the developer has gone bankrupt.
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Title: What are we all playing this weekend?
Date: Sat, 17 Oct 2026 07:00:00 +0000
Link: https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-404
Saturday's are for having your mind read. Or, at least, this Saturday is because I'm seeing Derren Brown's new show. I'm a little self-conscious about it, not because I'm worried the mentalist will hypnotise me and make me profess a false love for consoles over PC games but because my partner and her family have never seen me at a magic (or magic adjacent show).
Reader, I am an awful audience member for conjurors, illusionists, and psychics.
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In today's fast-paced world, video streaming has become an integral part of our entertainment. With the rise of smartphones and high-speed internet, more and more people are turning to video streaming apps to watch their favorite movies, TV shows, and live sports events. However, many popular streaming apps come with restrictions and require a subscription for access to premium content.
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Zurich, Switzerland, and Milan, Italy, are two of Europe's bustling cities known for their vibrant cultures and economic activities. Zurich, the largest city in Switzerland, is renowned for its high quality of life, efficient public transportation system, and picturesque setting along Lake Zurich and the Limmat River. Milan, on the other hand, is Italy's financial and fashion capital, home to prestigious fashion houses, historic landmarks, and a thriving e-commerce industry.
Zurich, Switzerland is known for its picturesque landscapes, innovative technology, and thriving economy. As a hub for business and commerce, Zurich has also seen significant growth in e-commerce platforms over the years. With the rise of online shopping and digital transactions, having secure and efficient payment solutions is crucial for businesses in Zurich to thrive in the competitive market.
In today's digital age, YouTube has emerged as a powerful platform for content creation and sharing. From tutorial videos and product reviews to vlogs and entertainment, YouTube offers a vast array of content that caters to a global audience. For content creators looking to expand their reach, one key strategy is translating their videos to tap into non-English speaking markets.
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Are you looking to take your gaming experience to the next level? If you're a fan of role-playing games on Android, you're in luck! The latest trend in the gaming world is modded Android games, which offer unique and enhanced gameplay experiences. In this post, we'll explore some of the top role-playing game mods that are currently making waves in the gaming community.
In the world of mobile gaming, the popularity of modded Android games has been on the rise. These modified versions of games often come with special features, enhancements, and advantages that are not available in the original versions. One particular category of modded Android games that has been gaining attention is modded multiplayer games.
Are you looking for some fresh and exciting Android games to play on your mobile device? If you love adventure games and enjoy the thrill of exploring new worlds, then you're in luck! In this blog post, we will be diving into the world of modded Android games, specifically focusing on the best adventure game mods that you can download and play right now.
In today's digital age, mobile gaming has become a popular and immersive form of entertainment. With the increasing demand for engaging gameplay experiences, modded Android games have gained popularity among gamers who seek unique and enhanced versions of their favorite titles. In this article, we'll explore some of the latest modded Android action games that offer thrilling gameplay and exciting features for players to enjoy on their mobile devices.
In the world of digital content creation, having access to premium editing tools can make a significant difference in the quality of the final product. Fortunately, there are ways to unlock premium features without having to pay a hefty price. One popular method is through premium unlocked APK downloads.
Are you tired of dealing with ads and limitations in your music player app? If so, then premium unlocked APK downloads might be the solution you're looking for. Unlocking music player apps through APK downloads allows you to enjoy all the premium features without any restrictions.
Are you looking for a way to enjoy premium modded games and applications on your device without breaking the bank? Premium unlocked APK downloads provide a convenient solution for accessing premium features for free. In this blog post, we will explore the world of premium modded games APK and how you can enhance your gaming experience with these downloads.
In today's modern age of smartphones with advanced camera capabilities, there is a growing demand for photography and camera apps that offer unlocked features and enhanced functionalities. Modded photography and camera apps have gained popularity among photography enthusiasts and professionals who seek to push the limits of their smartphone cameras.
Are you looking to enhance your photography skills and take your photos to the next level? One way to do this is by exploring modded photography and camera apps. These APK mods can offer unique features and functionalities that go beyond what traditional camera apps provide. In this blog post, we'll explore some of the top modded photography and camera apps that you can download to level up your photography game.
In today's tech-savvy world, smartphone photography has taken center stage in capturing the moments that matter most to us. With the advancement of mobile camera technology, we now have the ability to take stunning photographs right from our fingertips. However, for those looking to enhance their photography skills even further, modded photography and camera apps can unlock a whole new world of creative possibilities.
Are you looking to take your mobile photography to the next level? Modded photography and camera apps offer a range of pro features that can enhance your creative possibilities. These apps provide advanced tools and functionalities that go beyond what standard camera apps offer, allowing you to capture stunning images with your smartphone.
Modded photography and camera apps offer a unique and exciting way to enhance your photos and unleash your creativity. With a wide range of features and effects, these apps allow you to take your photography skills to the next level. In this blog post, we will explore some of the best modded photography apps available on the market today.