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Title: The Latest Disney Trailer Has Fans Concerned About How TikTok Has Shaped The Company’s Movies
Date: Thu, 18 Jun 2026 16:08:31 +0000
Link: https://kotaku.com/disney-hexed-trailer-tiktok-instagram-reels-center-ai-2000708123
Hexed is the next movie from Disney Animation Studios
Title: Celeste Fans Need To Check Out This New Platformer ASAP
Date: Thu, 18 Jun 2026 15:49:25 +0000
Link: https://kotaku.com/celeste-like-puzzle-platformer-tethergeist-indie-2000708091
Tethergeist is a clever spin on a familiar genre, with a parade of new and interesting ideas giving it a soul all its own
Title: GTA 6′s Cover Continues The Weird Rule Rockstar Has Followed For 25 Years
Date: Thu, 18 Jun 2026 15:08:15 +0000
Link: https://kotaku.com/gta-6s-cover-continues-the-weird-rule-rockstar-has-followed-for-25-years-2000708095
Yup, there's a helicopter on the top left corner of the newly revealed Grand Theft Auto 6 cover artwork
Title: This Is The Most Embarrassing Way To Die In Overwatch
Date: Thu, 18 Jun 2026 14:48:10 +0000
Link: https://kotaku.com/overwatch-new-map-neon-junction-bees-beehive-season-3-2000708097
The game’s new map has a funny and deadly hazard for those with no self control
Title: Listen To Overwatch’s Best Voice Line Of All Time (Volume Warning)
Date: Thu, 18 Jun 2026 14:20:45 +0000
Link: https://kotaku.com/overwatch-shion-new-damage-hero-voice-lines-nano-boost-2000708080
Shion’s Nano Boosted line is short, simple, and straight to the point
https://www.vg247.com/feed
Title: Monopoly Go x The Simpsons crossover is almost here
Date: Tue, 02 Jun 2026 08:41:21 +0000
Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details
Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable
Date: Fri, 22 May 2026 13:43:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details
HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out
Date: Fri, 15 May 2026 11:00:02 +0000
Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch
Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much
Date: Fri, 15 May 2026 10:02:10 +0000
Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary
Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
Date: Thu, 14 May 2026 12:00:03 +0000
Link: https://www.vg247.com/forza-horizon-6-review
There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more
https://www.gamespot.com/feeds/mashup/
Title: This Minor Setting Is All But Optional In The Adventures Of Elliot
Date: Thu, 18 Jun 2026 16:01:59 +0000
Link: https://www.gamespot.com/articles/heres-how-to-make-faie-less-chatty-in-the-adventures-of-elliot/
The Adventures of Elliot: The Millennium Tales is Square Enix's take on a classic Zelda-style action-adventure game, complete with a sword-swinging protagonist and bombable walls. And like a lot of Zelda games, you have a fairy companion chatting with you throughout. Faie the fairy talks with Elliot, and she talks a lot. Arguably too much! But if you don't want her to chime in quite so often, the settings menu has a fix for that.
In the Game Settings menu, under the Basic Settings header, is an option called "Partner chattiness." By default this is set to "Talkative," but you can switch it at any time to "Reticent." For most of the game, your partner is Faie, though for a little while near the beginning you're partnered with the princess, Heuria.
This will impact Faie's demeanor as you explore the world. She chimes in quite a bit, giving hints for puzzles, making observations about your battles, and so on. It can be a little annoying, so it's nice to have the option to quiet her down. She will still talk sometimes in combat and exploration, but not as much, and she'll still make sounds to react when you, for example, take a hit from an enemy. She'll also still talk as normal for regular dialogue sequences and cutscenes.
In my Adventures of Elliot review, I noted that the strong battle mechanics and customization were undercut by the characters--including Elliot himself--being talkative and overexplaining plot points and motivations. Getting Faie to quiet down doesn't really resolve that issue, but if you find her squeaky voice and commentary irritating, it will at least occur less often this way.
Title: GTA 6: Release Date, Preorders, Price Rumors, And Everything Else We Know
Date: Mon, 23 May 2022 16:11:00 +0000
Link: https://www.gamespot.com/articles/grand-theft-auto-6-everything-we-know/1100-6503729/
Grand Theft Auto is one of the most popular and best-known franchises in gaming and expectations are high for the next entry in the series. The first GTA 6 trailer was released in December 2023 and the second arrived in May 2025 following the game's delay to May 2026. The game was delayed again and is now set for release in November 2026. As rumored, the game returns to Vice City. Hopes and expectations are understandably incredibly high for GTA 6. Here's a rundown of everything we know so far about GTA 6, including when preorders start.
In This Article
GTA 6 release datePreorders begin very soonThe cover artA long, long waitTwo trailers are out, and a third is expectedPrice point rumors$3 billion in year oneWho's developing GTA 6?Setting and StoryVoice actors (and no Troy Baker)Impact of SAG-AFTRA strikeThe big leak"Something you've never seen before"What happens to GTA Online?
GTA 6 release date
Grand Theft Auto VI will be released on November 19, 2026 for PS5 and Xbox Series X|S. It was previously set for release on May 26, 2026, following a delay from Fall 2025. There has been no mention of a release on PC, though a PC port is expected sometime after launch.
"We are very sorry that this is later than you expected. The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game," Rockstar said when the game was pushed to May 2026.
The statement continued: "With every game we have released, the goal has always been to try and exceed your expectations, and Grand Theft Auto VI is no exception. We hope you understand that we need this extra time to deliver at the level of quality you expect and deserve."
When Rockstar delayed GTA 6 again to November 2026, the company said, "We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve."
Preorders begin very soon
Preorders for GTA 6 will start on June 25. This will be for the game's digital editions on PS5 and Xbox Series X|S, as well as via "select" retailers. Some have guessed that a new trailer for GTA 6 might arrive around then as well, to hype the game up even more and convince people to part with their money.
The cover art
Rockstar is known for creating iconic GTA cover art, and that tradition continues with GTA 6. The cover art has been released, and it shows a bunch of different people, locations, and scenarios from Vice City--including an alligator!
Behold, the GTA 6 cover art.
Rockstar also put out a video for the cover art.
https://www.youtube.com/watch?v=EiQEBYDox_k
A long, long wait
GTA 6 will come out more than a decade after GTA 5 debuted in 2013. It's been a long, long wait--even Take-Two CEO Strauss Zelnick has acknowledged the lack of GTA 6 news has been frustrating. He said developers at Rockstar Games are trying to deliver something unexpected with GTA VI, even if that takes time.
"Our teams are focused on what's new that you haven't even thought about. You thought you were anticipating this thing but this is way bigger and way better and more exciting and more beautiful than you could have possibly thought of," he said.
Zelnick also said he understands that fans have become "a little frustrated" as Rockstar works in secrecy on GTA VI. But he said Take-Two's philosophy is to "wait for a title to be ready" before releasing it.
"I think [GTA VI] will be extraordinary and worth waiting for," he said, adding that he expects GTA VI to be "breathtaking." Of course, part of Zelnick's job is to hype his company's products and use all kinds of marketing speak and buzzwords to get people excited, so hearing him say all of this is no surprise.
Another noteworthy tidbit from the interview is that Zelnick said he is aware of the GTA VI memes about "We got ___ before GTA VI." He said, "I've seen some of those."
Zelnick recently reconfirmed the November 19 release date and explained why the game is taking so long to come out. “The team at Rockstar really does seek to do something that’s never been done before. That’s really hard and it takes a long time,” he said.
Two trailers are out, and a third is expected
The first trailer provided a glimpse at what to expect in Rockstar's return to Vice City, a stand-in for Miami. The trailer uses the Tom Petty song "Love Is a Long Road," and some believe the lyrics might contain clues about the story.
Trailer 2, meanwhile, arrived in May 2026. It was a bigger and better trailer, in many ways, as it showed off lots more of the setting and story for GTA 6, and introduced numerous new characters. A third trailer is expected, and some have theorized it could be released alongside preorders going live on June 25, but that's just a rumor for now.
You can check out more than 175 GTA 6 screenshots in our gallery below.
GTA 6: 178 Screenshots To Ease The Wait
View Images
Price point rumors
According to researcher Matthew Ball (who now works at Xbox), there are some in the market that believe Rockstar and Take-Two could charge $80 or even $100 for GTA 6, and this could trigger a wave of other developers to raise prices as well. Whether or not this happens, though, is an open question. As for Ball, he believes the game will launch at $70. As a matter of context and perspective, "GTA 4 was priced at $90 in 'real terms,' with GTA 5 costing $83," Ball said.
Ball added, "Your rent is up, movie tickets have doubled, minimum wage, Spotify, Netflix, bus fare, gas, etc. Indeed, nearly all other categories are *up* not just flat in real terms, while games are at record lows."
He went on to say: "Rockstar's costs shouldn't isn't sufficient to set the price, but the argument games should be the only thing to never adjust for inflation (and thus be, in the strictest terms, *worth less* every year) is not healthy either, or a good argument IMO."
A Bank of America stock analyst said GTA 6 should be priced at $80 to help convince other developers to raise prices as well.
During a speech, Zelnick said major new releases have actually come down in price over the years when you consider how inflation has affected pretty much everything else you buy these days. Games have held steady in the $60-$70 range for 10 years, and that “doesn’t make a whole lot of sense,” Zelnick said, with many theorizing that what Zelnick meant here was that GTA 6 could be priced higher.
$3 billion in year one
According to DFC Intelligence, GTA 6 could sell 40 million copies and earn more than $3 billion in its first year alone, based on sales of the game and microtransactions.
"We think GTA 6 will do a better job generating revenue right out of the gate. So first-year sales are forecasted at a modest 40 million units with total unit sales going to 100 million by the end of year five," Cole said. "Note that the game is forecasted to launch new versions as new consoles release and PC version comes. This timing is somewhat uncertain but is why there will be bump somewhere around years three or four."
To be clear, no new Xbox or PlayStation consoles have been announced, but there are already reports about the PlayStation 6, while rumors suggest the next Xbox console could include a handheld component. Nintendo is expected to release a new console in 2025, but whether or not GTA 6 shows up for it remains to be seen. GTA 5 was not released on the Switch. As for a PC edition of GTA 6, it is expected to be released after the game arrives for PS5 and Xbox Series X|S.
GTA 6 earning a mountain of money would be one of the least-surprising pieces of news in video game history. After all, it's the sequel to one of the world's most popular video games, and hype for the open-world title is already massive and continues to grow.
For comparison, GTA 5 earned $1 billion in revenue after just 72 hours on sale back in September 2013. This did not include any GTA Online revenue, either, as GTA Online did not release until October 2013. A major unknown about GTA 6 is what it could offer in terms of an online experience, and what might happen to the existing GTA Online when GTA 6 comes out. GTA Online is, of course, a huge money-maker and it's expected that GTA 6 will have a significant online element to help drive ongoing revenue.
Take-Two boss Strauss Zelnick told FT that he would "never claim victory before it occurs." However, Zelnick said he feels confident that Rockstar Games will release "something absolutely phenomenal."
Who's developing GTA 6?
Grand Theft Auto 6 is in development at Rockstar Games. Rockstar North, based in Edinburgh, Scotland, is leading the game's development, but these days, Rockstar's entire network of studios is known to work collectively on the same project, not unlike how development on Call of Duty is distributed between teams. Rockstar's latest big game, Red Dead Redemption II, was developed by multiple teams, and that'll be the case once again with GTA 6.
Rockstar mandated that developers return to the office in April 2024 to close out production on the game and to bolster security and productivity. Not all staffers are happy about this, though, and some have said mandating working in the office is a bad thing for a variety of reasons.
Setting and Story
Grand Theft Auto VI is set in the state of Leonida, which is home to Vice City AKA Miami. Rockstar has said GTA VI will deliver the "biggest, most immersive evolution of the Grand Theft Auto series yet." The company went on to say the game will "push the limits of what's possible in highly immersive, story-driven open-world experiences."
GTA 6 Map: All Main Locations From Vice City And Beyond (So Far)
View Images
The official storyline for GTA 6 was released in May 2025 and follows below.
"Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida--forced to rely on each other more than ever if they want to make it out alive."
GTA 6 focuses on the story of Jason and Lucia, but like with many GTA games, there is a big cast of supporting characters. You can learn more about them in the gallery below.
Every Grand Theft Auto 6 Character Revealed (So Far)
View Images
Voice actors (and no Troy Baker)
Prolific video game voice actor Troy Baker has confirmed that he will not voice the male lead in Grand Theft Auto VI, a character rumored to be named Jason. Rockstar Games has made no official announcements about the cast for GTA VI, so we don't know who voices Jason or Lucia. One of the new characters, Cal Hampton, appears to be voiced by Bobby Moynihan, while some are speculating that Brian Heder might be played by Stephen Root.
Impact of SAG-AFTRA strike
The actors' union SAG-AFTRA called a strike on video game projects on July 26, and many titles are potentially impacted by the work stoppage. However, GTA VI is not among them.
The big leak
In September 2022, Rockstar suffered a massive leak of the next GTA game, with numerous screenshots and early footage of the game posted online. Rockstar responded to the leak and said work would continue "as planned" on GTA 6, but parent company Take-Two's share price took a hit after the leak. Take-Two management also stared that the leak was "really frustrating and unfortunate," but ultimately that it would not affect the company's bottom line.
It later came to light that the person said to be responsible for the hack that led to the leak was a teenager on bail in a hotel room using an Amazon Fire Stick.
"Something you've never seen before"
Take-Two's Strauss Zelnick is known for letting Rockstar speak for itself, but he did share some words recently on GTA 6. He said Rockstar is seeking "nothing short of perfection," and that the aim is for GTA 6 to be "something you've never seen before."
"I think that's the challenge that the folks at Rockstar face every time that there is a new iteration of Grand Theft Auto. It needs to be something you've never seen before," Zelnick said. "And it needs to reflect the feeling that we have about Grand Theft Auto--that's a big challenge for the team. Rockstar's answer is seek perfection. Seek nothing short of perfection, and we'll get there."
Former lead designer Ben Hinchliffe said in an interview that GTA 6 will blow you away and that the team at Rockstar has once again "raised the bar" for the popular series.
https://twitter.com/GTAVI_Countdown/status/1853287550774804935
What happens to GTA Online?
Grand Theft Auto Online has a big, dedicated fanbase of active players, so many are wondering what's going to happen to the game when GTA VI comes out. Rockstar has not yet provided any detail around that, however, but Take-Two's Strauss Zelnick has suggested GTA Online may stick around.
Title: Midnight Murder Club Gets Final Update, But There Is Some Good News
Date: Thu, 18 Jun 2026 15:37:24 +0000
Link: https://www.gamespot.com/articles/midnight-murder-club-gets-final-update-but-there-is-some-good-news/
Midnight Murder Club, the positively received horror party game from the developers of Knockout City, is getting one more update before the studio moves on. However, Velan Studios confirmed the game is not shutting down.
Update 2.0.008, which is out now and addresses an issue on Steam with controller-rumble issues, is the "last planned update for the game," Velan Studios announced. Public and private matches will remain available.
Midnight Murder Club is not getting any more updates.
Velan Studios said that as a company, "We feel strongly about game preservation," and while other studios may opt to close their games entirely when they're done supporting them, that's not happening with Midnight Murder Club. It's also in keeping with tradition for Velan. Before this, Knockout City got a "Private Server Edition" that kept the game online after updates ended.
For Midnight Murder Club, Velan said it will return to the game to apply any patches "if anything in the future prevents people from playing the game the way they can today."
Midnight Murder Club officially released in August 2025, following a period of early access. It's a hide-and-seek game with a deadly, humorous twist. The $10 game is available on PC, Xbox, and PlayStation.
As for what's next for Velan, the studio developed the new Star Fox game for Switch 2, which releases on June 25.
Title: GTA 6 — All The Potential Gameplay Activities From Trailers And Screenshots
Date: Wed, 07 May 2025 14:17:00 +0000
Link: https://www.gamespot.com/gallery/gta-6-side-activities/2900-6548/
Since its announcement, Rockstar has released two GTA 6 trailers, and a host of screenshots that offered a tantalizing glimpse of its possible gameplay activities.
The trailers for Grand Theft Auto 5 teased activities that were in the game, and it seems likely that the promotional materials for GTA 6 have been doing the same thing.
Having said that, these activities may not be playable in the final game. Previous GTA titles have given players a lot of mundane things to do including driving a taxi or playing basketball. We'd bet on GTA 6 doing the same thing, but we won't know for certain until Rockstar confirms the details. For now, these are simply potential gameplay activities.
One of the first snippets in the second trailer features Jason Duval working out on a beach, which seems like a callback to GTA: San Andreas' fitness options. If Jason's appearance is affected by how much he can lift, are there consequences if players don't take the time for him to exercise?
Going from the trailer and the official screenshots from Rockstar, the following pictures include the potential gameplay activities for GTA 6.
Contracting
Jason's first appearance in the trailer demonstrates that he has legitimate skills beyond his illegal activities. Repairing roofs as a contractor may not sound very enticing, but it could also be used as a front for Jason to determine if locations have anything worth stealing later.
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Bodybuilding
In GTA: San Andreas, players had to keep Carl "CJ" Johnson in shape or else his physique really went downhill. Will Jason be subjected to the same conditions in GTA 6?
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Robbery
It just wouldn't be a GTA game if there weren't options to steal money. This time, it looks like Jason is taking money directly from a Bodega's cash register.
That's probably not a big score for Jason, but it could be a reliable source of small income in the game.
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Bank robbery
The real money can come from a bank. This bank robbery appears to be a story mission in the game, but GTA 6 may be able to offer players a more involved robbery scenario than the previous titles could.
We just don't know if this is a one-off bank robbery, or something that can be done more than once. But heists were a huge part of GTA 5 and GTA Online.
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Drug smuggling
Jason's other job involves him smuggling drugs. Like the bank robbery, this is probably a story-driven mission.
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Community service
Sharp-eyed viewers noticed that Lucia Caminos was wearing an ankle bracelet when was released from prison in the trailer. Later, she was also seen wearing a community service vest when reuniting with Jason after a long day.
A community service minigame may not be very exciting by itself, but it could still be fun in a Shenmue way.
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Drinking games
There are a handful of cut scenes featuring Jason and Lucia, and it could potentially mean that drinking games will be included.
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Underground MMA
Lucia is briefly seen wailing on a female opponent in an MMA-style ring. She's got the moves, but will she be able to fight multiple opponents in an underground fighting circuit?
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Jet skiing
You can't rob and shoot people 24/7. One of the last scenes in the trailer features Jason and Lucia enjoying a ride on a jet ski.
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Kayaking
This was one of the images shared by Rockstar. Kayaking is a surprising option for a GTA game, but we're willing to go for it!
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Mini golf
A mini golf option was also shared by Rockstar. Considering the company once made a tabletop tennis game, we're curious to see how this will work in the GTA 6 engine.
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Fishing
It appears that Jason can go fishing as well, but is he going to keep his catch or throw it back?
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Pool
A game of pool will feel right at home in the GTA universe.
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Basketball
Is basketball making a GTA comeback? There is a distant shot of a basketball court in the lower left corner of this screenshot.
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Hunting
Rockstar has plenty of experience incorporating hunting in the Red Dead Redemption games and in GTA 5. If hunting is coming back in GTA 6, we'd be curious to see if the devs pulled out any new tricks for it.
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Gator shooting
Ordinarily, we'd say this is a Florida thing. But since the GTA universe has its own names for the states, we'll say it's a Leonida thing.
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Dirt bike racing
It looks like there may be an opportunity to participate in a dirt bike race against other competitors.
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Scuba diving
Some of the early GTA games killed the players' character if they fell into the water. But GTA 5 featured some scuba diving, and this gorgeous screenshot suggests that it's making a comeback in GTA 6.
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Observation Wheel ride
Based on the wide shot of Vice City, we can see a Ferris wheel that we're guessing is GTA's take on the Port of Miami's Observation Wheel. It stands to reason that you might be able to take a ride on it, or even join in on some of the nearby boat tours that the real-world location offers.
Tennis
Based on the same screenshot, released the day that GTA 6 preorders went live, you can also see some people playing tennis on a lit court in the bottom right corner.
Title: Genshin Impact Next Update And Banners – Everything We Know About Version 6.6 And 6.7
Date: Fri, 08 May 2026 15:53:00 +0000
Link: https://www.gamespot.com/articles/genshin-impact-next-update-and-banners/1100-6538678/
Want to know when the next Genshin Impact update is? Sticking with a regular six-week schedule, we rarely need to wait for the next livestream to know when a new version is releasing. Livestreams give us more than just a release date though, as they're also a great source of official banner and event information.
Each new update for Genshin Impact brings new banners to pull on, events to take part in, and there's usually a main storyline or character quest to sink hours of our time into as well. Not to mention all the updates we get for Miliastra Wonderland, Genius Invokation TCG, and more. The current update is version 6.6 (Luna VII), the next will be version 6.7 (Luna VIII), and this page explains everything we know about both the current and next updates in Genshin Impact.
In This Article
When is the next Genshin Impact update?When is the next Genshin Impact livestream?When is Snezhnaya releasing?Genshin Impact 6.6 bannersGenshin Impact 6.6 eventsPhantasmal PalsTrials of the Brave WarriorKaleidoscopic Color ChaseWhat is new in version 6.6?Miliastra WonderlandGenshin Impact 6.7 bannersGenshin Impact 6.7 eventsSunny Summer FontinaliaFinal Long-Range SightlinesDance Dance Easy-Breezy DiscoWhat is new in version 6.7?Miliastra Wonderland
When is the next Genshin Impact update?
The next Genshin Impact update is on Wednesday, July 1. This is the version 6.7 (Luna VIII) update that introduces new character Sandrone, and permanent new areas on the Frost Moon. Next up, it's been officially confirmed that the big version 7.0 will release on August 12.
When is the next Genshin Impact livestream?
The next Genshin Impact livestream should be on Friday, July 31 if the usual six-week schedule is maintained. This will be the livestream detailing all of the banners and events for version 7.0. Although it’s likely Genshin will stick to this date (especially because we know when Snezhnaya releases), livestreams are more prone to delays than proper updates, with things like national Chinese holidays or sensitive dates pushing the stream back to Sundays, or even the next Friday in some cases.
We should officially know by Tuesday, July 28 what date and time the version 7.0 livestream will air at.
When is Snezhnaya releasing?
The region of Snezhnaya and version 7.0 will be released on Wednesday, August 12. This was confirmed in a behind the scenes video of Snezhnaya, which also showed off a bit of the region’s snowy terrain, and Aether looking very serious in a new outfit (plus a gun, for some reason) inside a train. We then got a better look at Snezhnaya at the end of the version 6.7 livestream, and yep, looks like the Traveler's going all Gears of War on us in 7.0.
Genshin Impact 6.6 banners
In Phase 1 of version 6.6, the Genshin Impact banners were Nicole and Durin, running from May 20 to June 9. Prune is a new four-star boosted on both banners, and all of the four-star characters across Nicole and Durin's banners were:
Fischl
Prune
Razor
Then in the current Phase 2 of version 6.6, the Genshin Impact banners are Lohen and Mavuika, running from June 9 to June 30. The four-star characters on both their banners are:
Bennett
Xiangling
Mika
Genshin Impact 6.6 events
The overarching event To Temper Thyself and Journey Far is being extended to include Tempered in Practice mode, with new weekly goals rewarding items like Primogems upon completion. Plus, there are three regular events in version 6.6 of Genshin Impact.
Phantasmal Pals
This is the main, voiced event of version 6.6, and apart from its overarching story starring Klee and her adorable "Little Hexenzirkel" group (Prune, Qiqi, and Sayu), there are three types of mini-games to take part in:
Klee's training - fling Klee's signature Jumpy Dumpties at Dodocos, so they can catch them. Don't worry, these are of the non-explosive kind, which I'm sure Klee is super bummed about.
Qiqi and Yaoyao's training - The first is a 2D side-scrolling platformer, and the second is basically Genshin's version of Temple Run.
Prune's training - A standard combat event. More points = better rewards.
As well as the usual rewards like Primogems and Crowns of Insight, Phantasmal Pals rewards a new weapon skin for taking part: Super Awesome Magic Key. The event runs from May 22 to June 8.
Trials of the Brave Warrior
A pretty standard combat event set in the Nasha Town area of Nod-Krai. It plays like a mini version of the Spiral Abyss endgame mode. Runs from June 8 to June 18.
Kaleidoscopic Color Chase
A multiplayer mini-game where you have to push balls into your own color-coded zone. If you've ever played Fall Guys, this event might seem very familiar to you. Runs from June 18 to June 29.
What is new in version 6.6?
The Genshin Impact 6.6 update includes:
New Archon Quest (back in Sumeru!)
Lohen's first Story Quest (extra rewards for completing in version 6.6)
Witch's Lodge added with a new treasure chest every week (Beyond Silver and Fine Gold mode)
New boss (Exalted Master of the Heretical Past)
Two new Artifact sets (Celestial Gift and Disenchantment in Deep Shadow)
New TCG cards added, including Flins and Lauma, and Experimental Field Generator
Envisaged Echoes challenges and rewards for Navia and Wanderer
New albums and themes for Repertoire of Myriad Melodies
From Luna VII onwards, Archon Quests now include notifications when they auto-save
Guiding Notes on the quest menu to recap past adventures
Can also open relevant Guiding Notes in dialogue scenes
Miliastra Wonderland
Here's what version 6.6 added to Miliastra Wonderland in Genshin Impact:
New outfits
A new lobby design
New Raiment Collection event with outfit and Prismatic Crystal rewards
Miliastra Gifts event
Starlight Voyage event
Sporting event
Manekins can now pose if you bring them to Teyvat
Ability to randomize between saved outfit configurations each time you enter a Wonderland stage
Improvements to the mini-map editor (upload custom maps, and new UI controls)
New set of scenery assets and water-related objects
Can now edit the color of water
Genshin Impact 6.7 banners
In Phase 1 of version 6.7, the Genshin Impact banners are Sandrone and Citlali, running from July 1 to 21.
Then in Phase 2 of version 6.7, the Genshin Impact banners are Columbina and Raiden Shogun, running from July 21 to August 11.
We don't know what phase it will be in yet, but a new Lightrace Wish banner is also debuting in version 6.7. It features five of the characters getting a combat boost in 6.7:
Yae Miko
Cyno
Wriothesley
Qiqi
Yumemizuki Mizuki
Plus, all these characters' signature weapons are included in Lightrace Wish as well. This new banner type shares its wish guarantee count with the Chronicled Wish banner, and seems to be exactly like a Chronicled Wish banner in all but name.
Genshin Impact 6.7 events
As well as the Ley Line overflow double-drop period (August 3 -10), there are three events in version 6.7 of Genshin Impact.
Sunny Summer Fontinalia
This permanent event is set in Fontaine and acts as a sort of story quest for Sandrone, as you get her ascension materials for completing it. But as an event, it's a lot more involved than a traditional story quest. Part of it sees you opening up an aquarium on Wriothesley's Wingalet ship in a new type of simulation management game, which involves three key mini-games:
Diving mini-game where you have to find as many high-value fish and items as possible within the time limit, then surface at a designated area.
The fish and items from the diving mini-game are then used to decorate the aquarium to drum up more interest, and with more interest created, more people visit the aquarium in the shop management mini-game.
The last mini-game is a basic "fishing" challenge that involves shooting fish to earn points. It's the most violent-looking fishing I've ever seen, even if HoYo is calling those projectiles 'nets' and 'bait'.
As well as the usual rewards like Primogems and Crowns of Insight, Sunny Summer Fontinalia rewards a free copy of Charlotte, and her new outfit. These limited-time rewards are available from July 1 to August 11, but the event's story is permanent.
Final Long-Range Sightlines
This event sees us firing 'observation grenades' at enemies in the distance via a first-person perspective. AKA this is Genshin Impact's version of Sniper Elite. Rewards include Primogems and level-up materials, with the event running from July 17 to 27.
Dance Dance Easy-Breezy Disco
A four-player co-op dancing rhythm game set in Natlan at the Easybreeze Holiday Resort. Rewards include Primogems and level-up materials, with the event running from July 24 to August 3.
What is new in version 6.7?
The Genshin Impact 6.7 update includes:
Annual Summer story takes place on the Frost Moon, with permanent areas this time
Stellar-Conduct, a brand-new Cryo-Electro reaction
Witch's Revelation combat boosts: Wriothesley, Yae Miko, Qiqi, Cyno, Beidou, Diona, and Mizuki
These characters can also use the new Stellar-Conduct reaction
New outfits for Citlali and Charlotte
New albums and themes for Repertoire of Myriad Melodies
New TCG cards added, including Nefer
You can toggle the option to no longer wait for certain animations and key moments to advance dialogue
Map improvements (indicator shows what layer of the map you're on)
Miliastra Wonderland
Here’s what version 6.7 will add to Miliastra Wonderland in Genshin Impact:
New Summer-inspired outfits
A new Summer-inspired lobby design
Raiment Collection event with outfit and Prismatic Crystal rewards
Starlight Voyage event
New batch of environment assets
Added support for customizing object colors and materials
Improvements to the editor:
Can now keep the cursor displayed at all times
Pre-aiming added to the skill editing interface
Motion control component lets you directly control the movement of objects
18 Games Like Genshin Impact To Lose Yourself In For 2025
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Title: All 'Horizon Decades' playlist challenges and rewards in Forza Horizon 6
Date: Thu, 18 Jun 2026 16:36:16 GMT
Link: https://www.polygon.com/forza-horizon-6-fh6-all-horizon-decades-playlist-challenges-rewards-series-2/
Series 2, officially called "Horizon Decades," has arrived to the Festival Playlist and Forza Horizon 6. This seasonal event is divided into four seasons and it features different playlists of activities for a limited time. While each playlist lasts for seven days, the entire series runs for four weeks.
Title: GTA 6 release date: The latest news on Rockstar's next game
Date: Thu, 18 Jun 2026 16:35:52 GMT
Link: https://www.polygon.com/gta-6-release-date/
Rockstar Games' next Grand Theft Auto game has been a long time coming: Grand Theft Auto 5 is now more than a decade old, spanning three console generations and 230 million copies sold, in large part due to the popularity of Grand Theft Auto Online. After a long wait, Grand Theft Auto 6 is slated to finally arrive in November 2026.
Title: How Magic's Modern Horizons 2 set turned a 25-year-old joke into a real card
Date: Thu, 18 Jun 2026 16:31:31 GMT
Link: https://www.polygon.com/mtg-modern-horizons-2-5th-anniversary-asmor-commander/
Five years ago, Magic: The Gathering’s Modern Horizons 2 arrived and was instantly praised for its Draft environment, reprints, and variety of card treatments. It quickly earned a reputation as an instant classic and is still celebrated today, even in the shadow of Modern Horizons 3. But one card stuck out like a sore thumb, carrying a name that looked like a cat had walked across a designer’s keyboard.
Title: Hokubu Evolving World Car Meet location in Forza Horizon 6
Date: Thu, 18 Jun 2026 16:31:28 GMT
Link: https://www.polygon.com/forza-horizon-6-fh6-evolving-world-car-meet-location/
The Evolving World Car Meet is a new location as part of the Horizon Decades Festival Playlist series in Forza Horizon 6.
Title: How to get titanium ingots in Subnautica 2
Date: Thu, 18 Jun 2026 16:14:32 GMT
Link: https://www.polygon.com/subnautica-2-titanium-ingots-how-to-get-processor/
Getting titanium ingots in Subnautica 2 is the first time the game expects you to set off without guidance to find an essential new crafting blueprint. It won't be the last. While it might seem like you're expected to find your way in the dark, the blueprint you need for the processor that turns titanium into ingots is closer than you might expect.
Title: Sync and Stream: GeForce NOW Connects to Members’ Game Libraries Across Devices
Date: Thu, 18 Jun 2026 13:00:32 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-game-stores/
Play favorite titles from popular game libraries, keep progress synced and jump back into gaming sessions on virtually any device.
That’s the power of GeForce NOW cloud gaming.
From providing access to members’ favorite game libraries to offering some of the season’s best membership pricing, GeForce NOW is making it easier than ever to get more from the cloud this summer.
Plus, check out the seven new games arriving in the GeForce NOW library this week.
Hit Play Across Top Game Stores
That’s a whole lotta ways to play.
Whether it’s blockbuster franchises, competitive shooters, sprawling role-playing games (RPGs) or indie gems, GeForce NOW supports thousands of games from leading PC game stores, making it easy to bring existing game libraries to the cloud.
Connect supported game store accounts and stream titles with GeForce RTX power. Games that include cloud-save functionality help keep progress intact across devices. Start a game on one screen, pick up where playtime left off on another and spend less time managing installs and storage space.
Jump into fan favorites like Cyberpunk 2077 and The Witcher 3: Wild Hunt streaming through GOG. These sci-fi and fantasy favorites support cloud saves, making it easy to continue where play left off. GOG single sign-on and game library syncing — coming this summer — will make that process even smoother.
Explore ancient mysteries in the Assassin’s Creed franchise or team up for tactical action in Tom Clancy’s Rainbow Six Siege through Ubisoft+, delivering iconic worlds and competitive experiences to the cloud.
Whether joining massive, all-in combat in Battlefield 6 or shaping the fate of Thedas with compelling companions in Dragon Age: The Veilguard, the EA app offers action-packed experiences and beloved RPGs.
Find them in the GeForce NOW app by simply searching and filtering by store.
Choose the Screen, Keep the Adventure
Gaming doesn’t always happen at a desk — community members are sharing how GeForce NOW lets them play across their favorite devices.
GeForce NOW Ambassador and cloud gaming creator Anytime Anywhere Gaming recently showcased Dead as Disco — a PC title without a native mobile version — running on an iPhone through the cloud.
As he put it: “One of the coolest benefits of GeForce NOW is I can take the same copy of the game I own on Steam and carry it to my iPhone … it’s super awesome being able to play a game on a multitude of devices without having to buy it again.”
That flexibility extends beyond mobile. One GeForce NOW member on Reddit shared being “blown away” by the experience of playing on Mac through the cloud, highlighting how GeForce RTX-powered gaming can be enjoyed across devices, no upgrades required.
Whether via phone on the go, on a MacBook between work meetings or on a TV in the living room, GeForce NOW helps make PC gaming accessible across nearly every screen.
Upgrade and Unlock More This Summer
Summer lovin’, havin’ a sale.
For a limited time, annual memberships are available at the best prices of the year:
$35 off a 12-month Performance membership
$70 off a 12-month Ultimate membership
Performance memberships deliver high-quality cloud gaming across devices, while Ultimate unlocks GeForce RTX 5080-class performance in the cloud with up to 5K resolution, up to 120 frames per second and advanced technologies like NVIDIA DLSS, ray tracing and NVIDIA Reflex.
Pair these special prices with thousands of supported games across top PC game stores. Plus, with GeForce NOW, spend less time downloading, upgrading hardware and managing storage — and more time gaming.
New on the Cloud
In addition, members can look for the following:
Embers of the Uncrowned Demo (New release on Steam, available June 13)
Pro Cycling Manager 26 (New release on Steam, available June 15)
Aphelion (Steam)
Citizen Sleeper (Epic Game Store, free from June 18-25)
Megastore Simulator (Steam)
OPERATOR (Steam)
Super Meat Boy 3D (Xbox, available on Game Pass)
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Save Big and Play Bigger: GeForce NOW Summer Sale Brings Major Membership Savings
Date: Thu, 11 Jun 2026 13:00:17 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-summer-sale-2026/
The GeForce NOW summer sale kicked off today with limited-time savings of up to $70 off a 12-month membership, making now the perfect time to upgrade to get the best of the cloud and see just how far Ultimate gaming can go.
PC gamers are driven by one thing: the love of the game. But getting there can be complicated — setups take space, hardware takes planning and downloads take time.
GeForce NOW removes the barriers and delivers instant access to games, high-performance GeForce RTX power in the cloud and the ability to play across nearly any device — all with one membership. Regular upgrades and new features continue to expand the experience, building the value of that membership over time.
Plus, GeForce NOW is always delivering new games — including epic adventures across Tyria. Guild Wars 3 is coming to GeForce NOW, bringing its next-generation massively multiplayer online role-playing game (MMORPG) experience to the cloud at launch. While awaiting its arrival, the journey begins today with Guild Wars 2 and Guild Wars Reforged, along with limited-time exclusive rewards.
Instantly Elevate Every Device
PC gaming demands more from players than ever. Bigger game files and more frequent updates can turn the urge to play into a long list of to-dos.
GeForce NOW streamlines that experience. Installs, patches and updates are handled in the cloud, so games are ready to launch in just a click. Time that would’ve been spent waiting on progress bars can go back into playtime, making it easier to fit gaming into quick breaks on busy days.
High-performance NVIDIA GPUs in the cloud means access to always-ready GeForce RTX performance without having to purchase new hardware. Members can tap into powerful servers that meet rising game requirements and keep pace with today’s games. And memberships continue to improve with platform upgrades — like the free Ultimate upgrade to the NVIDIA Blackwell architecture — extending their value, as well as the life of gamers’ devices, over time.
All of the gaming.
Laptops, phones, tablets and TVs — devices most gamers have at home and already use for school, work and everyday life — can all act as gaming screens. Streaming means not having to worry about hard drive space for installs and updates, or needing the latest devices.
Level up playing on Linux.
These benefits are reinforced by continuous quality-of-life improvements like smoother sign-ins, new platforms — like Linux and Amazon Fire TV — and refinements that make it faster and easier to get into a gaming session.
Together, these benefits make GeForce NOW the easiest way to enjoy PC gaming both instantly and over time, while keeping the focus on what matters most to gamers: getting into the game.
The Biggest Gaming Upgrade, the Best Price of the Year
Sale-ing into summer with huge savings.
For a limited time this summer, GeForce NOW memberships are available at some of the year’s best pricing — with major savings on 12-month memberships:
$35 off a 12-month Performance membership
$70 off a 12-month Ultimate membership
The Performance membership delivers smooth, high-quality cloud gaming across devices, with streaming up to 1080p at 60 frames per second (fps) and access to RTX-powered servers for supported games.
The Ultimate membership steps things up with RTX 4080‑ or 5080‑class performance in the cloud, supporting up to 4K and beyond on ultrawide displays, up to 120 fps, and advanced features like ray tracing, NVIDIA DLSS and NVIDIA Reflex for a more responsive, visually rich experience.
These limited-time discounts won’t last long — beat the heat and jump into GeForce NOW.
A New Legend Rises
One of the best things about the cloud is that every week, new games become available to stream — including new AAA games at launch and the latest content and rewards.
The land of Orr awaits.
Guild Wars 3 marks the next adventure in Tyria — an action-adventure MMORPG where fluid combat, deep character building and a living world of magic and mystery shape every journey. Alliances are forged, spirits awaken and every step forward leaves a lasting mark on an untamed frontier. Be among the first to raise the banner. Gamers can add Guild Wars 3 to their wishlist today and stay up to date on every reveal as it marches toward launch.
While the next chapter in Tyria prepares to unfold, its legacy is ready to be played today.
Return to adventure in Guild Wars 2 and Guild Wars Reforged, and unlock exclusive in-game rewards for a limited time — available for GeForce NOW Premium members today through Saturday, July 11, and free to all members beginning Friday, June 12. Be on the lookout for an email with codes to redeem.
In Guild Wars 2, the “Masterpiece Emote Tome” turns every victory into a moment of flair — a chef’s kiss to triumph. Start playing by applying the code through an ArenaNet account or during account creation, then log in to access the emote.
In Guild Wars Reforged, the “Vision of Lyssa” costume brings elegance and illusion to life and includes an account upgrade. Inspired by the twin goddess, this striking ensemble can be worn over any armor. Redeem by adding the code in game, then visit a Costume Maker NPC to claim the reward.
But Wait, There’s More
Duet Night Abyss from Hero Games makes a splash on GeForce NOW, plunging players into a submerged world where survival is shared. Control a synchronized duo tethered by fragile oxygen lines, navigate glowing reefs, drowned ruins and shadowy chasms where every move demands trust and timing. The game’s moody visuals and tense, cooperative focus give each dive the feel of a playable deep-sea thriller.
GeForce NOW is kicking off a new Community Corner for the summer, spotlighting stories and creations from members across the globe. This week, a community story takes the spotlight as a Linux gamer on Reddit shares how GFN has helped them with accessibility gaming, saving storage space on massive titles and minimizing upgrades.
In addition, members can look for the following:
NBA THE RUN (New release on Steam, available on June 9)
Witchspire (New release on Steam, available on June 10)
SpaceCraft (New release on Steam, available on June 11)
Duet Night Abyss (Launcher)
DOOM Eternal (Epic Games Store)
The Elder Scrolls Online (Xbox, available on Game Pass)
Farever (Steam)
World of Tanks: HEAT (Wargaming)
Finally, Pro Cycling Manager 26 is now scheduled to launch on Monday, June 15, and Denshattack! is now expected to launch on Wednesday, July 15.
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA, KRAFTON, NC and Reigning ‘League of Legends’ Champions T1 Celebrate RTX Spark at Korea’s PC Bangs
Date: Sun, 07 Jun 2026 07:00:15 +0000
Link: https://blogs.nvidia.com/blog/krafton-nc-t1-korea-gaming-pc-bang-rtx-spark/
At GTC Taipei at COMPUTEX last week, NVIDIA unveiled RTX Spark, the superchip that reinvents Windows PCs for the era of personal AI agents. On the heels of this announcement, NVIDIA founder and CEO Jensen Huang headed to South Korea, where he introduced RTX Spark to the nation’s passionate gaming community.
Leading game developers — including Korea’s KRAFTON and NC — are already working to bring their titles to RTX Spark-powered systems.
Designed for local AI, creating and gaming, RTX Spark brings together 30 years of NVIDIA innovation to slim Windows laptops with all-day battery life and small, ultraefficient desktop PCs.
With the superchip, gamers can play AAA games at 1440p resolution and over 100 frames per second with NVIDIA ray tracing, DLSS and Reflex technologies. In addition, RTX Spark supports all NVIDIA RTX technologies, including the recently announced DLSS 4.5 Ray Reconstruction, which features a second-generation transformer model for realistic image quality.
RTX Spark Ignites Korea’s Gaming Community
Korea has played a major role in spearheading esports and driving the boom in PC bangs, or internet and gaming cafes. With longstanding collaborations rooted in the country, NVIDIA in October celebrated 25 years of GeForce in Korea with a free festival for gamers, highlighting the rich gaming ecosystem that has been built over decades.
On Friday, Huang headed to T1 Base Camp — a PC bang owned by T1, one of Korea’s top esports teams. There, he met with T1’s reigning League of Legends World Champion team, including six-time World Champion Lee “Faker” Sang-hyeok to unveil RTX Spark.
NVIDIA and Riot Games — developer of League of Legends — are collaborating to bring the title as well as VALORANT to RTX Spark, expanding gamers’ access to high-performance gaming on slim laptops.
To mark the occasion, T1 Base Camp attendees had the chance to win RTX Spark laptops, League of Legends and T1 merch signed by Huang and Faker, as well as GeForce RTX 5090 GPUs.
Surprising PC-Bang Gamers
Later, Huang headed to Seoul’s Gangnam district, where he surprised PC-bang gamers with a first look at RTX Spark with KRAFTON and NC.
At the first stop, Optimum Zone PC, Huang and KRAFTON Chairman Byung-gyu Chang showcased PUBG: BATTLEGROUNDS and Subnautica 2 on RTX Spark to a captivated crowd of gamers.
Gamers then got the surprise chance to play with the unreleased PUBG Ally, a co-playable character built with NVIDIA ACE technologies on RTX Spark laptops. PUBG Ally resulted from AI research and development at KRAFTON and NVIDIA, part of an initiative to create next-generation game characters that act like teammates and enable more meaningful, immersive engagements with players.
Next, Huang stopped at another PC bang, Portal PC, where he showcased NC’s CINDER CITY and AION 2 on RTX Spark, with support from Taekjin Kim, co-CEO of NC.
NC and NVIDIA began working together in the early 2000s on the Lineage franchise and have since collaborated to integrate RTX technology into many of NC’s flagship games, including Lineage 2, AION, Blade & Soul, AION 2 and CINDER CITY.
Gamers at Portal PC were given the chance to play a demo of NC’s highly anticipated open-world massively multiplayer online tactical shooter CINDER CITY on GeForce RTX-powered PCs.
CINDER CITY will support the DLSS 4.5 Dynamic Multi Frame Generation and Super Resolution features at launch. Plus, gamers will be able to experience the title on slim RTX Spark laptops and compact desktops when the game is released later this year.
In addition to KRAFTON, NC, and Riot Games, 100+ Windows software providers and game developers are embracing RTX Spark. These partners include NetEase, Remedy Entertainment and XBOX.
Learn more about RTX Spark and its launch partners.
Title: Forecast: Fun Ahead — 18 Games Join in June to Stream on GeForce NOW
Date: Thu, 04 Jun 2026 13:00:27 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-june-2026-games-list/
June’s forecast with GeForce NOW: 100% chance of gaming.
GeForce NOW is lining up new adventures for the month, from big-name blockbusters to quirky indies ready for the spotlight. Members can dive into fresh worlds, squad up in new playlists and discover “just one more run” favorites — all streaming from the cloud, no downloads or upgrades required.
Eighteen games are coming this month, starting with the 10 games arriving this week with the highly requested Neverness to Everness.
A World Beyond
City limits end where reality bends.
Step into a surreal, supernatural open world in NTE: Neverness to Everness from Hota Studio. Reality bends, streets twist into impossible angles and the uncanny waits around every corner.
Play as an anomaly hunter drawn into a strange metropolis alive with anomalies, cosmic oddities and dreamlike encounters. Explore the city’s districts at street level or from impossible heights, uncovering secrets, side stories and hidden paths woven through the tangled skyline. Combat and exploration blend together as players move between quiet, eerie spaces and sudden bursts of action.
Every alleyway and rooftop hides something strange and new, from bizarre characters to otherworldly phenomena that reshape the environment in unexpected ways.
Streaming with GeForce NOW lets the game’s distinctive art direction and atmospheric lighting shine, keeping the city’s moody glow, deep shadows and supernatural effects crisp and sharp.
Whether wandering its streets on a big screen or checking in from a laptop, NTE: Neverness to Everness stays fluid and immersive — powered by the cloud.
June Games Juicing Up the Cloud
A legend returns.
Return to the Valley of Mines in Gothic 1 Remake, a faithful rebuild of the original experience that expands the world with more detailed questlines, additional nonplayer character routines and reactions, new traversal abilities and a fully modernized combat system. Step into the role of the Nameless Hero and explore a dangerous prison colony filled with rival factions, ancient magic, deadly creatures and choices that shape the journey ahead.
Whether revisiting a classic or discovering it for the first time, GeForce NOW makes it easy to jump into the adventure instantly across nearly any device, no downloads required.
Check out what all is available this week:
Jurassic World Evolution 3 (New release on Xbox, available on Game Pass)
Fatekeeper (New release on Steam, available June 2)
House Flipper Remastered Collection (New release on Steam, available June 4)
Pro Cycling Manager 26 (New release on Steam, available June 4)
GOALS (New release on Steam, available June 4)
Gothic 1 Remake (New release on Steam, available June 5)
NTE: Neverness to Everness (Launcher)
The Outer Worlds: Spacer’s Choice Edition (Steam and Xbox, available on Game Pass)
Tomb Raider I-III Remastered (Epic Games Store)
XCOM: Enemy Unknown (Steam)
And look forward to the games coming throughout the month:
STARSEEKER: Astroneer Expeditions (New release on Steam, June 11)
SpaceCraft (New release on Steam, June 11)
Denshattack! (New release on Steam and Xbox, available on Game Pass, June 17)
The Adventures of Elliot: The Millennium Tales (New release on Steam, June 18)
Dark Scrolls (New release on Steam, June 22)
Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, June 30)
Farever (Steam)
FATAL FURY: City of the Wolves (Steam)
More From May
In addition to the 16 games announced last month, 18 more joined the GeForce NOW library:
Alchemy Factory (Steam)
Battlestar Galactica: Scattered Hopes (Steam)
Blades of Fire (Steam)
BeamNG.drive (Epic Games Store)
Directive 8020 (Steam)
Disco Elysium (Xbox, available on Game Pass)
Oddsparks: An Automation Adventure (Epic Games Store)
Ostranauts (Steam)
Planet Coaster 2 (Epic Games Store)
PowerWash Simulator 2 (Xbox, available on Game Pass)
Resident Evil Requiem Demo (Steam)
Romestead (Steam)
SPLITGATE: Arena Reloaded (Xbox, available on Game Pass)
Subnautica 2 (Steam, Epic Games Store and Xbox, available on Game Pass)
Sunderfolk (Epic Games Store)
TerraTech Legion (Steam and Xbox, available on Game Pass)
Warhammer 40,000: Mechanicus II (Steam)
World of Tanks: HEAT (Steam)
What are you planning to play this weekend? Let us know X or in the comments below.
Title: The Name’s Gaming … Cloud Gaming: ‘007 First Light’ Launches on GeForce NOW
Date: Thu, 28 May 2026 13:00:37 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-007-first-light-launch/
License to stream, shaken and stirred.
GeForce NOW is dialing up the espionage with the launch of 007 First Light, letting members slip into James Bond’s reimagined origin story from almost any device — no tux or preloads required.
For a limited time, the game is included with the purchase of a 12‑month GeForce NOW Ultimate membership, letting members lock in Bond’s next mission and a year of top-tier cloud gaming in one shot.
And for those stepping into the role, the look comes with it. Daring Elite Outfit, a signature look capturing the spirit of a rising agent, is now available for Ultimate members — equal parts discipline, ambition and edge.
And catch Capcom’s Resident Evil Requiem demo in the cloud — catch an early portion of the game and discover its two sides: terrifying survival horror with Grace Ashcroft, and pulse-pounding action with Leon S. Kennedy
This GFN Thursday also brings eight new games to the cloud, expanding the library with even more ways to play across genres.
Mission Assigned
First light, first mission.
The mission begins before the legend. 007 First Light puts players in the shoes of James Bond at the dawn of his career, when instincts are sharp, rules are flexible and every decision shapes the agent he’s destined to become. This is a Bond who’s still earning his “00” — unpolished, dangerous and learning when to trust a plan and when to improvise under fire.
A cinematic spy thriller unfolds with high-stakes infiltration, tense encounters and stylish set pieces. One moment brings thrills working undercover at an opulent event — the next, white‑knuckle chases and close‑quarters confrontations where timing and composure are everything. Approaches to each mission — quiet and calculated, bold and aggressive, or something in between — define Bond’s path and the allies and enemies that cross it.
Stream it all with GeForce RTX 50 Series GPU power in the cloud, with up to 5K high dynamic range and cinematic-quality streaming for Ultimate members. Experience Bond’s origin story in razor-sharp detail across devices — no high-end PC required.
Keep It Daring
Tailored. Tactical. Dangerously sharp.
Looks speak first.
A new 007 First Light reward drops today on GeForce NOW, delivering Ultimate members a refined, unmistakably bold way to step into the world of espionage.
The Daring Elite Outfit blends calculated precision with effortless style — the kind that turns heads before the mission even begins. Sleek, confident and just a little dangerous, it’s built for agents who understand that presence is a part of the playbook.
All rewards are available starting now through Saturday, June 27, or while supplies last. To claim, log in to a GeForce NOW account, head to the rewards section in the account portal and redeem.
Keep It Heated
Time to get heated.
Armored battles get hero-driven in Wargaming’s free-to-play, player vs. player vehicle shooter, World of Tanks: HEAT, now streaming on GeForce NOW.
World of Tanks: HEAT is the franchise’s first hero-driven tank action game, where powerful Agents and their experimental machines shape every fight. Fast-paced 5v5 and 10v10 matches erupt into high-velocity brawls as hero-enhanced tanks trade explosive bursts, clutch escapes and momentum-shifting abilities.
Each Agent brings a unique tool kit and vehicle lineup, layering team roles and synergy on top of sharp aim and smart positioning. It’s classic steel-on-steel combat with a hero-shooter twist, now available in the cloud. The next match is always just a quick deployment away on GeForce NOW.
Keep It Playing
Community stories take the spotlight this week as an Ultimate member on Reddit shares a heartfelt note about what GeForce NOW means to daily gaming.
In addition, members can look for the following:
Romestead (New release on Steam, May 26)
World of Tanks: HEAT (New release on Steam, May 26)
007 First Light (New release on Steam, Epic Games Store and Xbox, available on the Microsoft store, May 26)
Starminer (New release on Steam, May 27)
Resident Evil Requiem Demo (New release on Steam, May 27)
Alchemy Factory (Steam)
BeamNG.drive (Epic Games Store)
Ostranauts (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
nvidia geforce now delivers such flawless performance, it is possible to exert dominance upon the squad ‘w/ absolute precision & @ ease' ♡
more about @nvidiagfn @ https://t.co/pFHAv1zXRS https://t.co/q67SOJNpbO #nvidiapartner #geforcenow pic.twitter.com/NsiK3FIX6v
— airie (@airiesummer) May 22, 2026
https://blog.playstation.com/feed
Title: Granblue Fantasy: Relink – Endless Ragnarok hands-on report, demo available today
Date: Thu, 18 Jun 2026 12:00:08 +0000
Link: https://blog.playstation.com/2026/06/18/granblue-fantasy-relink-endless-ragnarok-hands-on-report-demo-available-today/
Set to touch down on PlayStation 5 and PlayStation 4 on Thursday, July 9, Granblue Fantasy: Relink – Endless Ragnarok is a massive new expansion built to significantly evolve the high-flying action RPG that first captivated players in 2024.
At a recent press event, we had the chance to experience the new additions coming to Endless Ragnarok firsthand through an exclusive developer presentation and an early hands-on gameplay session.
For newcomer captains eager to take to the skies, a playable demo of the main Granblue Fantasy: Relink title is now available on PlayStation Store.
Dynamic character synergy power-up the evolved battle System
Endless Ragnarok injects a wealth of new content into the experience, introducing an all-new story arc, new playable characters, the game-changing Summon battle mechanic, a punishing new quest difficulty, the Master Trait progression tree, and a dedicated single-player endgame mode called the Conflux.
The expansion adds six fan-favorite faces to the playable roster: Gallanza, Maglielle, Beatrix, Eustace, Fraux, and Fediel. In addition to these allies, players will square off against formidable new skybound threats, including iconic bosses like Beelzebub and The World.
The new Summon system unleashes fresh tactical depth and spectacle
The crown jewel of Endless Ragnarok’s new mechanics is undoubtedly the Summon system. By equipping summons, earned as you progress through the narrative, you can call upon various characters during battle and take control of them. Because your character gains complete invincibility while a summon is active, this mechanic works beautifully not just as a devastating offensive push, but as a clutch counter against a boss’s most lethal attacks. With a diverse lineup of summons offering specialized roles in offense, crowd control, and support, your tactical options have never been broader.
The visual spectacle reaches a fever pitch with the introduction of Primal Burst. When your party performs a full chain of Skybound Arts under specific conditions, Lyria will unleash a powerful follow-up attack through a summon.
Battles heat up under the punishing new Chaos difficulty
For our hands-on session, we booted up a save file positioned right at the opening act of the Endless Ragnarok storyline. The moment the curtain rises on this new chapter, the quest counter unlocks its highest, most unforgiving difficulty rank: Chaos. In a terrifying show of force, even the very first quest—which functions as a tutorial for the expansion’s mechanics—plunges you straight into Chaos-level danger. Quests in this tier feature merciless new adversaries, like the apocalyptic beasts ragnalia, and bosses will aggressively utilize a terrifying, unique ability known as EX Burst.
When a boss enemy’s body radiates a distinct purple aura, it is your cue that an EX Burst is imminent. Facing these catastrophic attacks for the first time brings an incredible amount of tension. However, reading the telegraphs, discovering the counter-strategies, and perfectly timing your dodge windows to turn a crisis into an opening is exactly where Relink’s combat system shines. Veterans who have completely mastered the original game and crave high-stakes encounters will absolutely live for this thrill.
Conquer the Sky Realm by mastering your Summons
During our demo run, we had the opportunity to take the primal beasts Furycane and Managarmr out for a spin.
While Furycane requires a massive chunk of the summon gauge to activate, its rapid-fire slashes and tracking tornado combos are devastatingly potent. Closing the gap with a rushing strike before immediately transitioning into a flawless, high-damage combo feels incredibly smooth, and its massive scale on the screen delivers the pure, larger-than-life thrill of a premier summon battle.
Managarmr, by contrast, moves with a heavier, more deliberate pace, but it proves immensely dependable by automatically burying the field in a ferocious blizzard just as its summon duration expires. Because this attack inflicts the Glaciate status effect, it freezes enemies dead in their tracks, giving you a perfect window for crowd control. It is a fantastic example of how summons can be used for deep, defensive strategy rather than just raw firepower.
Crucially, equipping summons does more than just let you call for backup; they also bestow a variety of passive traits and skill effects upon your captain. Once players begin amassing a vast collection of these summons later in the game, theorycrafting the ultimate combination of passive stats and active summon timings is bound to become an absolute obsession. Plus, those precious invincibility frames during a summon act as a vital lifeline when your back is against the wall.
Hands-on impressions of the brand-new roster
We also took the time to test out two of the highly anticipated new playable characters: Gallanza and Beatrix. Gallanza is a textbook powerhouse who commands the field with a massive spear-axe. While his animations swing on the heavier side, his raw attack radius is exceptionally wide, making it immensely satisfying to shatter enemy defenses with a rhythmic succession of heavy-hitting strikes.
Beatrix, on the other hand, is a highly technical fighter who forces you to actively cycle through shifting offensive, defensive, and recovery self-buffs mid-combat. While she demands constant situational awareness and fast decision-making from the player, her potential to dynamically adapt to any role in a party makes her an incredibly rewarding character to master.
The solo-exclusive ultimate endgame: the Conflux
We closed out our session with the Conflux, a brand-new piece of content tailored specifically for solo play. In this mode, players fight their way through sequential zones, checking off specialized objectives mapped to each area. Upon successfully clearing a zone’s objective, you are prompted to choose one of three temporary perks that remain active strictly for the remainder of that specific run. The gameplay loop centers on methodically conquering rooms, stacking powerful buffs, and testing your limits as you plunge deeper into the abyss.
According to the development team, the Conflux was designed for players who prefer to avoid multiplayer matchmaking, allowing them to efficiently earn rare materials and high-tier equipment solo. The objectives that appear and the perks offered change randomly with every run, creating a highly replayable loop. Combining rogue-lite randomness with single-player-focused progression feels like a promising and fresh way to experience the game.
Our brief journey with this expansion left us deeply impressed by its newfound mechanical depth—from the tactical layers introduced by the Summon system to the addictive loop of the Conflux.
Title: The VFX tech behind Saros: from NGP to Graphite
Date: Wed, 17 Jun 2026 12:00:21 +0000
Link: https://blog.playstation.com/2026/06/17/the-vfx-tech-behind-saros-from-ngp-to-graphite/
Five years ago, we wrote about how the visual effects in Returnal came to life, including the real-time voxeliser that dissolved Phrike into volumetric fog. If you haven’t read it, that post is a good companion to this one.
This is how that story continues.
With Saros, we didn’t just extend what we’d built for Returnal. We stepped back, looked at thirty years of accumulated engine development, and rebuilt it as a unified framework: Graphite.
What we had, and why we changed it
Our proprietary particle engine, NGP (Next-Gen Particles), started as a prototype for Resogun in 2013 and grew with every game since, all the way to Returnal. By SAROS, NGP was mature, but it was also a product of twelve years of incremental decisions, each one made in the context of a specific, isolated game.
Then something else changed: us. Joining PlayStation Studios meant delivering experiences at the level our players expect, and our tools, and the names we’d given them, no longer matched the studio we were becoming.
Enter Graphite. It brings GPU simulation, rendering, tooling, and DCC integration under one architecture, built directly for PlayStation hardware. NGP didn’t disappear, it became part of Graphite, evolved and more capable than ever.
Every Housemarque game has a visual identity players recognise immediately. Graphite is what makes that possible.
And what it actually does, frame by frame, is best explained by the incredible people who built it:
Housemarque Graphics Architect Sharman Jagadeesan and Senior Graphics Programmer Konsta Toivanen will walk you through the volumetric fog in Saros: how it evolved from Returnal, and the two systems we built to make Carcosa’s atmosphere feel alive.
Risto Jankkila (VFX Architect) will explain how we extended Graphite with data from Houdini, including a full breakdown of the player spawn sequence.
Volumetric fog
Fog in games is often an afterthought, something that fills empty space and hides draw distances. In Saros, we wanted it to be a living part of the world, reacting to everything happening in it.
In Returnal, our volumetric fog was already reactive, but too low frequency, and heavy temporal filtering kept it from showing fine detail. For Saros we built two complementary solutions: low frequency fog for ambient atmosphere, and high frequency fog for the character effects seen in special story rooms in Carcosa.
Low frequency fog
We took Unreal Engine’s froxel fog, a frustum-aligned voxel grid, as a starting point and rebuilt significant parts of it to meet our vision.
The first challenge was temporal stability. The hysteresis coefficient controls how much of the previous frame’s data the fog holds onto: Unreal’s default of 90% keeps the image stable but makes the fog sluggish on fast-moving cameras and lights. We pushed it down to 50%, using blue noise jitter and depth clamping to keep the resulting aliasing under control.
Saros also needed fog that could represent everything from low density ambient mist to high density ground fog. To render these faithfully we used:
A dual Henyey-Greenstein phase function, modelling how light scatters forward and backward through the fog depending on viewing angle.
A coloured absorption coefficient, determining how much light is absorbed as it travels through a medium, for a far wider range of colours than traditional monochromatic solutions.
A self shadowing system that aggregates incoming light sources into a dominant shadowing direction and ray-marches toward it.
A physically based sky lighting integral, for accurate distant lighting without sacrificing performance.
Together these gave Carcosa’s atmosphere a grounded, physical quality.
Finally, the low frequency fog is fully interactive. Advection from our player-following fluid simulation feeds directly into the density hysteresis step, making every player movement, projectile, explosion, and enemy readable in the fog in real time.
High frequency fog
For the high-frequency fog we built a custom ray marcher. To keep performance in check while preserving fidelity, we cluster the scatter data into 8x8x8 voxel groups before marching, drawing only the clusters that contain data, with a user-defined threshold keeping their number in check. While marching, empty regions between clusters get skipped, letting the marcher take larger steps where it can.
For lighting, we evaluated a light volume per scatter volume, containing irradiance from all light sources, with pre-marched self-shadowing for every light voxel. We exposed parameters for albedo, absorbance, density, and shadowing, letting artists balance visuals against performance for each volume.
The two fog systems are then merged: we sample the low frequency fog’s scatter data during the high frequency march, and feed results back so both stay consistent with each other.
Use cases
We used the high frequency volumetric fog in a few scenarios. One use case was in the Prologue in the form of a smoky skull with cables attached to it. Another use case was with what we call Mirages. In four of our biomes there are specific narrative rooms where Arjun is faced with smoke creatures.
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Fog skull at the beginning of the Prologue
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Four story rooms with Mirages
Reactivity is key to all the VFX we make, and these effects were no exception. Since impact data doesn’t need high resolution, we store it in a separate, low resolution volume, which for the skull also holds its low frequency velocity field.
The videos below show that volume on the left, and combined with the skull on the right. Impacts are evaluated as a Signed Distance Field that closes back up over time, while velocity is shown in colour, you can see both the impact holes and the turbulence they create.
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Here’s the final skull effect without the cables and other secondaries and in a different environment.
The mirage effect is similar to the skull effect. The difference is that there are so called mirage “scenes” that rotate. We also used our real-time skeletal mesh voxelizer to bring existing meshes into the scenes. The video below shows a sweep between the voxelized result and the final result with advecting data from the previous frame.
Here’s the final effect with rotating two mirage scenes in a test environment. For reactivity, we used the same method described for the skull effect.
Extending Graphite with data from Houdini
In addition to improving the rendering quality of our volumetric effects we wanted to introduce new ways for our artists to author them.
Previously, volumetric effects were created by writing per-voxel expressions for density emission, combined with fluid simulations driving the advection (the directional movement) of the density field. Because this grid-and-voxel approach is the industry standard for film VFX, it was our natural first step as well.
From Returnal days: voxelising Phrike into a grid for density emission
During Returnal’s development, we realized we needed tighter control over exactly where density is generated. Per-voxel logic let us emit density on nearby surfaces or voxelised meshes, but anything more complex came with severe runtime overhead. Emitting density from just a character’s arm, rather than their whole voxelised body, was very difficult to do efficiently in real time.
Also from Returnal: full body density emission from the voxelised mesh
To solve this, we turned to particles to drive volumetric density emission. Graphite’s fully programmable particle system gave us a solid foundation for tightly controlled volumes, resulting in two new tools:
An Offline Houdini Data Pipeline: lets artists pre-compute complex, high-fidelity data in Houdini that would be too expensive to generate at runtime.
A Runtime Point Cloud Rasterizer: a high-performance component that takes simulated points and rasterizes them directly into a volume in real time.
Together, these freed us from stateless per-voxel expressions and rigid fluid simulations. Particles can now precisely follow a character’s animated mesh, giving artists full control over an effect’s behavior and lifecycle.
In practice, an artist imports an animated Saros character into Houdini and uses its tools to compute starting positions and attributes for an effect. That baked data feeds into the game engine, where real-time simulation takes over. In the video below, points generated in Houdini closely match the in-game character, and custom runtime logic detaches them from the enemy on bullet impact, so initial positions come from Houdini, but the behavior reacts dynamically to the player in real time.
Creating point data in Houdini
Using point data from Houdini in engine
Since artists can export any kind of data from Houdini to Graphite, it’s easy to go beyond static particles attached to characters. Below, particles flow across the surface of an animated mesh: the surface was unfolded in Houdini into a 2D simulation space, then exported and mapped back onto the animated mesh in real time.
Particle flow on Arjun’s body on the left. In the middle we extract an ISO surface from the particles. On the right we have volumetric fog emitted from the particle flow.
A prime in-game example of this technology in action is the player spawn sequence in Saros. This complex effect is built in multiple layers, starting offline in Houdini, where we generate splines directly onto the player’s skeletal mesh. When exporting these splines into Graphite, we treat each control point along the spline as an individual particle.
Simulating particle positions in Houdini. These are only used as target positions in the engine and the growth motion will be re-simulated dynamically during runtime.
At runtime, our programmable particle system controls how these elements behave over time. At first, the splines drift freely in space, then gradually guide back toward their target positions on the character mesh.
We wanted the player to look like they’re physically reforming from a pool of shifting “goo.” Marching Cubes gave us that viscous, solid-surface look, and controlling it with particles let us build a sequence where the player forms from separate strands into a character.
Marching cubes constructed from particle splines
Much like the splines that generated the goo surface, we can also emit volumetric density as well. In the spawn sequence we placed a number of particle splines near the player location and spawn volumetric fog from them to simulate rising steam or smoke.
Volumetric fog emitted from particle splines
As a final touch, we added spark particles that collide with the player character, using a signed distance field computed from the player’s collision capsules. The programmable particle system again gave us flexibility here: the player attracts particles, but once they get too close, the player mesh repels them, helping sell the look of emerging from hot, lava-like liquid.
Particles colliding with player capsule SDFs
Here’s everything combined. Every element is simulated at runtime, at 60 fps on base PS5, with no baked simulation assets. This lets us ship multiple spawn animations, each with slight randomization so it looks a little different every time the player wakes up.
Final player spawn sequence
An ever-evolving development journey
Reading through what Risto, Sharman, and Konsta broke down here, the goal for us and our technology has always been the same: every simulation, every effect, every rendering decision exists to make you feel something when you play.
Making games means believing in something you can’t yet prove, and the only people who can ever confirm it are the players themselves. Saros players told us, in their own words, that what we built mattered. And that means everything to us.
Our games will keep informing the technology we develop for Graphite, always showcasing what PlayStation as a platform can do. We can’t wait to share that future with you.
Title: The Planet Crafter launches on PS5 July 21
Date: Tue, 16 Jun 2026 13:00:13 +0000
Link: https://blog.playstation.com/2026/06/16/the-planet-crafter-launches-on-ps5-july-21/
Hello! I’m Amélie from Miju Games. We’re so excited for you to finally get to try our survival game The Planet Crafter when it launches on PS5 next month.
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The Planet Crafter is unlike many of the survival games you’ve played in the past. When we were designing it, we sought to make a chill, non-violent survival experience. The Planet Crafter will still challenge you. The player has to carefully manage needs like oxygen, food, and water; especially early in the game, you can push your limits too far and discover that there’s a fatal result to that.
But this isn’t a game with jump scares and monsters. There’s nothing to dread behind that boulder or in the depths of that cave. But there is wonder. We’ve made some big worlds for you to explore, and secrets to uncover. The planets and moons you will find are evolving as you start the long journey to terraform them.
When you build heat pumps and drill into a planet’s core to raise the atmospheric pressure and temperature, you’ll find that the changes are more than just cosmetic. Maybe a glacier has melted, revealing a new valley you couldn’t access before. When life starts to take root in your world, perhaps you’ll notice trees growing that provide a bridge to a new location. The Planet Crafter is not a violent game, but we promise that it is full of adventure.
One point of inspiration for us when creating The Planet Crafter surprises people when we tell them. We’ve always appreciated idle games, and you’ll find some of that DNA in our game. When you build terraforming machines they keep operating as long as your grid has power. You’re always making progress towards that next terraforming milestone. We think that’s a great way of encouraging you to explore.
Let the machines do their thing while you go hunt for relics from a lost previous expedition, prospect for rare minerals in the shards of a fallen meteorite, or get acquainted with the new life forms that you’ve introduced into the world. In The Planet Crafter, things are always getting a little better.
We can’t wait to see the bases that you and your friends create in single-player or co-op in The Planet Crafter on PlayStation 5. The worlds we’ve created for you to terraform may be stark and desolate when you first arrive. But with a little effort, we hope you will find that they’re warm and inviting places for you to hang out. Good luck out there, and we hope to see you soon in-game.
Title: Assassin’s Creed Shadows’ final update features Animus-bending endgame content Domains
Date: Mon, 15 Jun 2026 16:00:36 +0000
Link: https://blog.playstation.com/2026/06/15/assassins-creed-shadows-final-update-features-animus-bending-endgame-content-domains/
Assassin’s Creed Shadows will launch its final update on June 16, featuring a final story quest which sees Naoe and Yasuke face off against a mysterious pair of Templars and includes a few narrative connections to the upcoming Assassin’s Creed Black Flag Resynced. Plus, a whole new endgame feature called Domains will bring new ways for players to test their skills and builds in the ultimate arena. We sat down with Associate Game Director Simon Lemay-Comtois to dig into what Domains is and how it’s designed to break your beloved gear builds.
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What is Domains?
Simon: Domains is a new Animus-bending activity that remixes some parts of Shadows and puts them into a very different, more fantastical context. It’s basically the final exam for Shadows players who love the RPG elements of the game.
It features five maps, known as Domains, and each time you play there will be different modifiers thrown in. You’ll need to switch up your build to suit the map, the challenges, and the modifiers.
What kinds of challenges can players expect?
Simon: Killing the Daishos in each map will unlock the final boss arena where you will take on one of three corrupted, Animus-altered boss fights, all while dealing with the modifiers. The harder the difficulty, the more modifiers you’ll have to deal with at once, and the more negative modifiers you are likely to get.
For example, in the easier challenges maybe you’ll get a health boost, but as you progress the deck becomes stacked against you. We also have Animus Exploits which you can use to nullify some of those modifiers, but if your build and skills aren’t on point, then you’re still going to have a rough time.
Are builds unique to Domains?
Simon: Builds carry over from the main game and anything you create in Domains will be usable there too, since it uses the same interface. The Animus Exploits can’t be used anywhere else, but equipment that you already have will be accessible in Domains and rewards you get will be accessible in the main game. Although, you might find your existing builds need some tweaking, especially as you get to the higher difficulties.
Which modifier is your favorite?
Simon: So, there’s one called “Like a Prayer” that creates a circle around you. That circle does damage over time, and breakable objects that end up inside the circle get destroyed: doors, barrels, everything just tearing itself to shreds as you advance through the world. It’s super cool.
What rewards can players earn in Domains?
Simon: There are a bunch of weapons and equipment that are completely unique to Domains, and you can’t get them any other way than completing the challenges. They’re not for purchase and they’re really a badge of honor for players who meet the challenges. And you won’t want to miss them, especially if you’re a fan of the Assassin’s Creed series.
This isn’t a narrative-driven feature, but it does fit within the context of the modern-day, real-world Animus setting. In Domains, you are dealing with a human rather than the AIs you interact with in the main game. MOD is a hacker who breaches the Animus and creates Domains, and if you dig around, ask some questions, and find a few little clues, you will get more context and lore about her and what the future might hold. There’s second-degree knowledge to gain from Domains, even though it’s not a narrative-heavy feature.
Is there any map that you think is more challenging than the others?
Simon: Oh, they’re all very challenging in different ways. For example, if you’re anxious about limited visual distance, the Whiteout Domain is inspired by the harsh winters of Canada, and it can be somewhat tricky to find your way around. I know Quebec City like the back of my hand, but in a blizzard that all goes out the window. But as you kill more and more Daishos, the weather should react and clear up which is a nice feature I wish I had during those Quebec blizzards.
Do you have any advice to help players master Domains?
Simon: Don’t sleep on Yasuke – a lot of players have put a ton of time into Naoe, but not so much into Yasuke builds. Sometimes he’s the only valid answer to certain modifiers. The power fantasy of Yasuke maxed out, being able to do everything with all his weapons, is definitely a good strategy for some of those domain runs.
Assassin’s Creed Shadows’ final update launches completely free on June 16 on PS5. Make sure to download the latest content to dive into the final chapter of Naoe and Yasuke’s tale and challenge yourself to unlock the exclusive rewards (and associated bragging rights) from Domains.
Title: Share of the Week: Duality
Date: Fri, 12 Jun 2026 16:00:26 +0000
Link: https://blog.playstation.com/2026/06/12/share-of-the-week-duality-2/
Last week, we asked players to share Duality using reflections, opposites, or anything that comes in pairs using #PSshare #PSBlog. Here’s are this week’s highlights:
Crimsonashtree shares two different Conor’s in Detroit: Become Human
ContinuousGojo shares Cal Kestis undercover in Star Wars Jedi: Survivor
Mur4dQ shares Mio and Zoe escaping a city in Split Fiction
Rorottino shares Sam in a climactic battle in Death Stranding
Call_me_xavii shares Atsu and her mother in Ghost of Yōtei
Parmindernangla shares Miles and Peter in Marvel’s Spider-Man 2
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: SarosSUBMIT BY: 11:59 PM PT on June 17, 2026
Next week, Saros takes the spotlight. With the new photo mode update share your favorite moments from exploring Carcosa using #PSshare #PSBlog for a chance to be featured.
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Title: After Epic outline a genAI focused Unreal Engine 6, Vampire Survivors studio Poncle say they're "reviewing" their Fortnite collab
Date: Thu, 18 Jun 2026 16:06:46 +0000
Link: https://www.rockpapershotgun.com/after-epic-outline-a-genai-focused-unreal-engine-6-vampire-survivors-studio-poncle-say-theyre-reviewing-their-fortnite-collab
If you heard the sound of a wet fart reverberating throughout the world yesterday, it'll likely be thanks to the most recent State of Unreal, where Epic offered some more concrete details regarding its plans for Unreal Engine 6. Namely, that it wants to infuse it with generative AI, and there's also some bollocks about using your Fortnite skins in other games and vice versa. But speaking of Fortnite, the same showcase announced a Vampire Survivors collab was on the cards, only for developer poncle to learn about the generative AI stuff the same time as the rest of us and express some concern over it.
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Title: Reach the roof before your toe fungus reaches your brain in Moldrise, my favourite horror demo in ages
Date: Thu, 18 Jun 2026 15:57:30 +0000
Link: https://www.rockpapershotgun.com/reach-the-roof-before-your-toe-fungus-reaches-your-brain-in-moldrise-my-favourite-horror-demo-in-ages
As I write these words, Julian has just published a feature about Signet City, the new "fungalpunk" RPG from Citizen Sleeper and In Other Waters developer Gareth Damian Martin, in which you are a soulful parasite moving between the minds and bodies of an entire urban population. Doubtless, it is a splendid account of what is very likely a masterpiece of post-anthropocentric poetics, assuming I'm clocking Gareth's current theoretical preoccupations correctly. Unfortunately, I don't have time to read the article because there is a horrible mushroom in my foot that's trying to eat my brain.
The infestation literally squelches beneath me, as I haul myself between the floors of an apartment block decked with mouldy pizza and rusty chains. The more it spreads, the more… textured the squelching, and the louder the groans of my avatar as I shamble from door to door on a desperate quest for lotion.
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Title: Signet City is an RPG where you play a brain fungus feeding off the emotions of your host, like a mushroom-themed Monsters, Inc
Date: Thu, 18 Jun 2026 15:03:29 +0000
Link: https://www.rockpapershotgun.com/signet-city-is-an-rpg-where-you-play-a-brain-fungus-feeding-off-the-emotions-of-your-host-like-a-mushroom-themed-monsters-inc
The broil of ideas that make up Signet City have been growing in Gareth Damian Martin's head for years and they're about fit to burst. The creator of In Other Waters and Citizen Sleeper describes their new game as a first-person fungalpunk RPG, a game that draws inspiration from the history and culture of the northern England, the whalepunk tech of Dishonored's world, and lifts systems from cyberpunk tabletop game The Veil. But it's as much a manifestation of projects they're reacting against, as those they're reverently lifting from.
We'll get into all that, but put the highbrow, high concept references to the side for a moment. It's maybe easier to think of Signet City as a bit like Monsters, Inc, but with more mushrooms.
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Title: Warren Spector-helmed Thick as Thieves developers OtherSide lay off 17 staff as they cancel multiplayer immersive sim Argos: Riders on the Storm
Date: Thu, 18 Jun 2026 14:24:31 +0000
Link: https://www.rockpapershotgun.com/warren-spector-helmed-thick-as-thieves-developers-otherside-lay-off-17-staff-as-they-cancel-multiplayer-immersive-sim-argos-riders-on-the-storm
Thick As Thieves developers OtherSide Entertainment have laid off 17 employees following the cancellation of a multiplayer immersive sim dubbed Argos: Riders on the Storm. The studio's helmed by Looking Glass Studios veterans Warren Spector and Paul Neurath - key figures in shaping the likes of Deus Ex and System Shock 2 - said via a spokesperson that they believe Argos "could have been a huge success in normal times".
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Title: Fortnite boss hopes to take on Roblox's massive everythingverse with a "very different" massive everythingverse, as Epic unveil genAI-infused Unreal Engine 6
Date: Thu, 18 Jun 2026 11:11:56 +0000
Link: https://www.rockpapershotgun.com/fortnite-boss-hopes-to-take-on-robloxs-massive-everythingverse-with-a-very-different-massive-everythingverse-as-epic-unveil-genai-infused-unreal-engine-6
Epic Games CEO Tim Sweeney, overseer of a company which fired over 1000 staff just a few months ago, has laid out his vision for the games industry's future during a "time of both crisis and opportunity". As Epic revealed an Unreal Engine 6 packed with generative AI model support designed to "reduce the tedious work" that goes into making games, Sweeney painted a picture of a future in which the threat of Roblox eating the world is combatted by a bunch of game makers working with Epic to create a massive integrated everythingverse that's somehow totally different to Roblox's massive integrated everythingverse.
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Zurich, Switzerland, and Milan, Italy, are two of Europe's bustling cities known for their vibrant cultures and economic activities. Zurich, the largest city in Switzerland, is renowned for its high quality of life, efficient public transportation system, and picturesque setting along Lake Zurich and the Limmat River. Milan, on the other hand, is Italy's financial and fashion capital, home to prestigious fashion houses, historic landmarks, and a thriving e-commerce industry.
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Are you looking to take your gaming experience to the next level? If you're a fan of role-playing games on Android, you're in luck! The latest trend in the gaming world is modded Android games, which offer unique and enhanced gameplay experiences. In this post, we'll explore some of the top role-playing game mods that are currently making waves in the gaming community.
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Are you looking for some fresh and exciting Android games to play on your mobile device? If you love adventure games and enjoy the thrill of exploring new worlds, then you're in luck! In this blog post, we will be diving into the world of modded Android games, specifically focusing on the best adventure game mods that you can download and play right now.
In today's digital age, mobile gaming has become a popular and immersive form of entertainment. With the increasing demand for engaging gameplay experiences, modded Android games have gained popularity among gamers who seek unique and enhanced versions of their favorite titles. In this article, we'll explore some of the latest modded Android action games that offer thrilling gameplay and exciting features for players to enjoy on their mobile devices.
In the world of digital content creation, having access to premium editing tools can make a significant difference in the quality of the final product. Fortunately, there are ways to unlock premium features without having to pay a hefty price. One popular method is through premium unlocked APK downloads.
Are you tired of dealing with ads and limitations in your music player app? If so, then premium unlocked APK downloads might be the solution you're looking for. Unlocking music player apps through APK downloads allows you to enjoy all the premium features without any restrictions.
Are you looking for a way to enjoy premium modded games and applications on your device without breaking the bank? Premium unlocked APK downloads provide a convenient solution for accessing premium features for free. In this blog post, we will explore the world of premium modded games APK and how you can enhance your gaming experience with these downloads.
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