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🎮 Gaming News Feeds 🎮
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Title: Overwatch Fans Revolt Over New Skins That Cost Too Damn Much
Date: Wed, 24 Jun 2026 16:30:37 +0000
Link: https://kotaku.com/overwatch-ultra-skins-kiriko-sierra-price-coins-bundle-2000710142
The new ‘Ultra’ skins include visual and audio effects, but is that enough?
Title: Two Game Retailers Are Refusing To Sell GTA 6 Until There’s A Disc
Date: Wed, 24 Jun 2026 15:54:31 +0000
Link: https://kotaku.com/two-game-retailers-are-refusing-to-sell-gta-6-until-theres-a-disc-2000710134
At least one of the companies has confirmed it will sell the big open-world game once a real physical copy is available
Title: Shareholder Battle Over Handling Of Elden Ring Fails To Oust FromSoftware Majority Owner’s CEO
Date: Wed, 24 Jun 2026 15:45:04 +0000
Link: https://kotaku.com/fromsoftware-elden-ring-ceo-kadokawa-oasis-management-shareholders-2000709940
While Kadokawa's CEO has survived this round of voting, activist shareholder group Oasis Management has increased its stake in the company to 15.25 percent
Title: Uh, Rockstar, Please Fix This Massive GTA 6 Lore Mistake
Date: Wed, 24 Jun 2026 15:15:15 +0000
Link: https://kotaku.com/uh-rockstar-please-fix-this-massive-gta-6-lore-mistake-2000710102
Here's 400 words or so about two revolvers featured in a single marketing image
Title: Star Fox Reviews Say The Remake Of An N64 Classic Sticks The Landing, But Just Barely
Date: Wed, 24 Jun 2026 14:52:32 +0000
Link: https://kotaku.com/star-fox-reviews-say-the-remake-of-an-n64-classic-sticks-the-landing-but-just-barely-2000709962
The Switch 2 overhaul apparently doesn't redefine an all-time great
https://www.vg247.com/feed
Title: Monopoly Go x The Simpsons crossover is almost here
Date: Tue, 02 Jun 2026 08:41:21 +0000
Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details
Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable
Date: Fri, 22 May 2026 13:43:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details
HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out
Date: Fri, 15 May 2026 11:00:02 +0000
Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch
Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much
Date: Fri, 15 May 2026 10:02:10 +0000
Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary
Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
Date: Thu, 14 May 2026 12:00:03 +0000
Link: https://www.vg247.com/forza-horizon-6-review
There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more
https://www.gamespot.com/feeds/mashup/
Title: Valve Releases SteamOS So Anyone Can Make A Steam Machine Now
Date: Wed, 24 Jun 2026 15:59:31 +0000
Link: https://www.gamespot.com/articles/valve-releases-steamos-so-anyone-can-make-a-steam-machine-now/
After announcing the release date for the Steam Machine earlier this week, Valve sneakily also confirmed that the latest version of its Linux-based operating system, SteamOS 3.8, would be the first to be available for download for all hardware configurations, letting you turn your existing desktop into your own Steam Machine.
SteamOS 3.8 is out now, meaning you can download the official operating system image and try it out for yourself. For now, you will have to be using an AMD graphics card as Valve continues to work on Nvidia support for an official release in 2027. Your first step is creating a bootable device with a USB stick and your downloaded image of SteamOS, which you can do in the following ways:
Windows: Use the Rufus utility. Select the SteamOS file and write it to your USB drive (this will format your USB drive).
MacOS/ Linux: You can use Balena Etcher to write the SteamOS file to your USB drive.
When you boot into SteamOS for the first time, you'll land on a desktop environment. Navigate to the "Re-image Device" option to start the installation, after which your machine will reboot. Note that you will need to disable Secure Boot to install SteamOS, which you'll need to do in the BIOS. You can find where this is located in the documentation for your respective motherboard maker.
After those few steps you'll be up and running SteamOS, giving you an identical living-room PC experience to the Steam Machine. Valve notes that discrete AMD GPU support is still technically in beta, so expect updates to come in thick and fast after the next few weeks. But given how much work has been done to prepare for the Steam Machine, never mind the years of development on the Steam Deck, you can probably rely on it being stable enough for daily use. It is, however, always a good idea to keep a backup of your current operating system (on an entirely different drive) in case you run into issues.
The Steam Machine goes on sale on June 30 exclusively through Steam, with Valve deploying a new method for orders that should hopefully avoid the same issues that plagued the launch of the Steam Controller.
Title: The Internet Has Some Things To Say About GTA 6’s Price
Date: Wed, 24 Jun 2026 15:38:26 +0000
Link: https://www.gamespot.com/articles/the-internet-has-some-things-to-say-about-gta-6s-price/
Rockstar Games confirmed the price of Grand Theft Auto 6: A trip to Vice City will cost you $80 for the standard version of the game and $100 for the Ultimate Edition.
Preorders for the highly anticipated open-world game start June 25 at midnight local time, but the retail cost is sparking chatter online. As you can imagine, people are incensed at the precedent that Rockstar is perceived to be setting (though $80 games are already a thing), but it doesn't help that the physical edition of GTA 6 is only a download code in a box.
https://bsky.app/profile/marcdachamp.bsky.social/post/3mozylucpsk2a
https://bsky.app/profile/frogcass.bsky.social/post/3mozrni6yic2o
https://twitter.com/winterweather/status/2069740260490351005?s=20
Many who closely follow trends in the games industry, including journalist Imran Khan, aren't surprised by the development.
https://bsky.app/profile/imrankhan.bsky.social/post/3mozysfcljk2o
Even if this outcome were predictable, the trend of rising costs has been a downer for many gaming enthusiasts.
https://twitter.com/wesleytypes/status/2069739547898880102?s=20
https://twitter.com/TheNCSmaster/status/2069743935786786994
Those who read the fine print of what's included in the Ultimate Edition seem particularly irked, arguing that the features from that version of the game (namely activities and locations) should be in the base game.
https://bsky.app/profile/darylsurat.bsky.social/post/3mp2262s2xk26
But for those who were never interested in GTA 6, the $80 price point and all of the trappings around its launch are even more justification not to buy the game. One social media user lightheartedly compared GTA 6 to the upcoming Rhythm Heaven Groove on Switch, though it's admittedly a compelling case.
https://twitter.com/IvyfulWorld/status/2069777638244434119
Grand Theft Auto 6 launches on November 19, with pre-loads available starting November 12. Physical copies with download codes will be available on that date as well to allow players to pre-load the game ahead of launch.
Title: Top 10 Teams In College Football 27 By OVR Rating
Date: Wed, 24 Jun 2026 15:01:32 +0000
Link: https://www.gamespot.com/articles/top-10-teams-in-college-football-27-by-ovr-rating/
College Football 27 features over 100 schools to play as, and each one offers some kind of reason to choose them across all modes in the game. Whether you want to play for a school because of its stadium, uniforms, head coach, or history, every program has something to offer. However, if you want to play for the best of the best in College Football 27, then you want to pick a school with the highest overall (OVR) rating.
EA Sports has just released the top 10 teams in CFB 27 by OVR, and you can see the full list below. We've also included the top 10 offenses and defenses in the game at the bottom of the list.
10. Oklahoma Sooners - 87 OVR
Boomer Sooner comes in at the tenth overall spot in CFB 27. Oklahoma sees the return of quarterback John Mateer for the 2026 season, which should give them a huge boost offensively, but there are still some question marks on defense that drag down their rating a bit. The Sooners also don't have as many notable playmakers on offense as the other top schools.
9. Georgia Bulldogs - 87 OVR
Georgia isn't used to finding itself in the bottom half of the top 10 teams, but the roster still looks strong in CFB 27. As always, UGA will have a top defense, but there are major holes in the Bulldogs' offense. Quarterback Gunner Stockton will primarily be responsible for putting points on the board when the defense isn't creating turnovers.
8. Ole Miss Rebels - 88 OVR
Ole Miss shocked the college football world in 2025 after nearly making a Cinderella run to the CFB Championship. In CFB 27, the Rebs see the return of QB Trinidad Chambliss and RB Kewan Lacy, immediately making them a top offense in the game. While the loss of head coach Lane Kiffin looms large, it won't make a huge impact on either side of the ball.
7. LSU Tigers - 88 OVR
New head coach Lane Kiffin left an 88 OVR team last season to join another 88 OVR team in the LSU Tigers this season. LSU features a top 10 position group on both offense and defense, but the team will heavily rely on transfer QB Sam Leavitt. Still, even an average season from Leavitt and LSU should be near the top of the SEC come year's end. Also, playing at Tiger Stadium, the toughest place to play in CFB 27, is a huge benefit for the Tigers.
6. Miami Hurricanes - 88 OVR
Miami was another surprise team in 2025 that has huge aspirations in CFB 27. Led by Heisman candidate Malachai Toney, Duke transfer QB Darian Mensah, and returning RB Mark Fletcher Jr., the Canes should have one of the best offenses in the entire game. The looming question about the school is whether the defense can keep them in games or not.
5. Texas Longhorns - 89 OVR
Texas just misses out on being a 90 OVR team, but they'll certainly take a top five ranking. The Longhorns are led by QB Arch Manning, who could be in for a Heisman-type year after putting up decent numbers in 2025. Texas also got a huge transfer in WR Cam Coleman, who should complement Manning very well. We can't forget about the Horns' defense either, which is rated 88 OVR in CFB 27.
4. Notre Dame Fighting Irish - 89 OVR
You'll always find Notre Dame near the top of the team OVR lists, and CFB 27 is no different. The Irish are bringing back several key contributors from 2025, including QB CJ Carr, WR Jordan Faison, and CB Leonard Moore. Like usual, though, it remains to be seen if Notre Dame can contend with the big dogs in the Power Five conferences.
3. Indiana Hoosiers - 90 OVR
While you could argue Indiana deserves the top OVR team spot in CFB 27, it's difficult to gauge just how good the Hoosiers will be this season. Head coach Curt Cignetti is a miracle worker, but losing the Heisman Trophy winner at QB, along with a slew of contributors on offense and defense, is going to push the coach's abilities to the max. Still, Indiana has great players on both sides of the ball, but not quite as strong a roster as the top two teams.
2. Ohio State Buckeyes - 90 OVR
This one is a bit of a surprise, as many expected Ohio State to come into CFB 27 with the highest OVR rating. However, they're tied with Indiana for the second-highest rating after failing to defend their National Championship title. Still, regardless of this rating, the Buckeyes have arguably the best roster in the country. The team returns QB Julian Sayin, WR Jeremiah Smith, and RB Bo Jackson on offense, while the defense has to replace eight starters from last season. Still, Ohio State has the best offense in CFB 27 and a top 10 defense as well.
1. Oregon Ducks - 91 OVR
The top three teams in CFB 27 all hail from the Big 10, as the Oregon Ducks come into the game with the top OVR rating. This rating likely stems from the Ducks seeing so many players return from last season, including QB Dante Moore, TE Jamari Johnson, WRs Dakorien Moore and Evan Stewart, and DE Matayo Uiagalelei. The Ducks sport the number one OVR defense and number two OVR offense in CFB 27, thanks in large part to those returning players and also high-profile transfers, such as WR Iverson Hooks and S Koi Perich. While Oregon still needs to prove they can win big games, they absolutely have the roster to dominate CFB 27.
Top 10 Offenses In College Football 27
Here's the list of the top offenses in CFB 27. Interestingly enough, every top 10 offensive team is a top 10 OVR team with one exception.
Ohio State Buckeyes - 92 OVR
Oregon Ducks - 91 OVR
Indiana Hoosiers - 90 OVR
Texas Longhorns 90 OVR
Miami Hurricanes - 90 OVR
LSU Tigers - 89 OVR
Notre Dame Fighting Irish - 88 OVR
Ole Miss Rebels - 88 OVR
Missouri Tigers - 88 OVR
Oklahoma Sooners - 87 OVR
Top 10 Defenses In College Football 27
Now let's take a look at the top 10 defensive units in CFB 27, which features eight out of the ten top OVR teams:
Oregon Ducks- 91 OVR
Indiana Hoosiers - 90 OVR
Notre Dame Fighting Irish - 90 OVR
Texas Tech Red Raiders - 90 OVR
Georgia Bulldogs - 89 OVR
Alabama Crimson Tide - 89 OVR
Ohio State Buckeyes - 88 OVR
Texas Longhorns - 88 OVR
Oklahoma Sooners - 88 OVR
LSU Tigers - 87 OVR
Title: GTA 6 “Features A Single-Player Experience,” At Least At Launch
Date: Wed, 24 Jun 2026 14:18:46 +0000
Link: https://www.gamespot.com/articles/gta-6-features-a-single-player-experience-at-least-at-launch/
It remains to be seen what form GTA Online will take in the years to come, but at least initially, it will not be included with Grand Theft Auto 6. Rockstar has confirmed the upcoming game "features a single-player experience" for its November 19 launch date.
That nugget of info was shared as part of the pricing and preorder-date announcement. As it's 2026, you're still going to need the internet to play GTA 6, at least initially, as the game's "physical" edition will actually contain a download code.
Not launching with online multiplayer actually puts GTA 6 in the same boat as GTA 5, which didn't receive its GTA Online component until a few weeks after launch back in 2013. Of course, there was already a plan in place for that, whereas with GTA 6, it remains very unclear how online multiplayer will function in some future iteration of GTA Online, assuming there is one. Preorders include a free month of GTA+, which comes with GTA Online content, and Rockstar says it's "the best way to get the most out of its ever-evolving world," but we'll have to wait and see if that's still the case a year from now.
As many expected, GTA 6 will be expensive. It launches on November 19 for $80 on both PS5 and Xbox Series X|S, but the $100 Ultimate Edition contains a whole bunch of additional content, including extra story missions. Preorders open June 25.
Title: You Aren’t Prepared For How Scary Phasmophobia 1.0 Is Meant To Be
Date: Wed, 24 Jun 2026 14:00:00 +0000
Link: https://www.gamespot.com/articles/you-arent-prepared-for-how-scary-phasmophobia-1-0-is-meant-to-be/
I grew up on the horror genre from way too young an age. I was so young when I started watching things like Halloween and A Nightmare on Elm Street that you'd probably be mad at my parents for allowing it if I told you how young I was. Don't worry; I think I turned out okay, but one consequence of that upbringing is that it's really hard to scare me anymore. I love horror games, but I play them for their mood, atmosphere, and stories--not to be scared. I just don't expect it to happen anymore. But recently, I got a glimpse of Phasmophobia's 1.0 update, and what I saw was downright terrifying, and now I'm worried it'll be too scary for my usual co-op group to endure.
Kinetic Games' Corey Dixon and Ben Lavender walked me through the upcoming Willow Street map rework, showing off the team's redesign of the residential map that gives it the air of a Silicon Valley tech-bro house. It'll help it stand out from other residences in the game as Phasmophobia continues to move toward more clearly establishing its visual identity, years after it began with plenty of basic assets you could see in other games. It looked great, but it was what came next that really stuck with me.
Lavender and Nixon gave me a sneak preview of Phasmophobia 1.0, an update years in the making that's now arriving in the second half of 2027, Kinetic announced today. That delay might disappoint some, but the team tells me it's the most sensible path to ensure the game is as polished and well-received as possible, especially after many fans were upset by the recent player-avatar rework. Dixon admitted the team still has work to do there, and Kinetic Games isn't willing to move to 1.0 with similar results.
The Willow Street map rework includes environmental storytelling like a mancave (pictured) and what seems to be an art room where the wife reveals her true feelings for her husband.
The eventual 1.0 build of Phasmophobia has long been planned as the release of the game's horror revamp, sometimes called "Horror 2.0," though Dixon noted the team is likely to abandon that term to avoid confusion with the game's 1.0 patch. He and Lavender showed me all the steps that are going into the 1.0 version. They walked me through how the game's audio design is being reworked to allow for more spatial authenticity, and how the ghosts themselves are getting new looks, disposing of the asset-flipped "zombies" that players have come to know. More than visuals, the ghosts will also get a lot of new behaviors, both for "events," the game's term for when ghosts are performing certain highlight behaviors, and during deadly hunts.
Across several slides full of text and concept art, the devs showed me a whole lot of what is going into 1.0, but it all culminated with a brief demo that illustrated what it all means in practice. Mind you, this vertical slice was more like a snippet--I recall it was only 92 seconds-- but it acted like a kind of teaser for what's to come, and, provided the team can build an entire game faithful to what was in the short teaser, the end results will go down as one of the scariest games there has ever been.
I try to choose my words carefully with horror experiences, especially. I pride myself on knowing what I'm talking about in this realm, so I'm not overstating it at all to say that what the team showed me was truly, excitingly terrifying. The fuller audio brought the world to life in a way I've never experienced in Phasmophobia before, as the player stepped out of the rain and into the decrepit Grafton Farmhouse map. As the rain played like a percussion section on the roof outside, the investigator headed up the stairs. There, peeking into a side room, they saw a small, ghostly child repeatedly banging her head against the wall.
As the player nervously stepped back in the dark hallway, the ghost shifted into a hunt, turning to chase the player, apparating in and out of their physical form. They hurriedly crawled across the ceiling--not the floor, but the ceiling--on all fours. The noise erupted, and it was hard to tell if it was a ghoulish screeching or something more like musical cues added for dramatic effect, but the speed and newfound novelty of the ghost's behaviors were exhilarating to me as I watched. With the investigator backing away in desperation, eventually the ghost caught up to the player, grabbed them by the throat, and promptly swallowed their soul.
The way all these elements came together made it feel like the major upgrade players have long dreamed of. It was still fundamentally Phasmophobia, but like I'd never seen it before. Again, this was just a short snippet, and an experience like what I saw needs to be possible in different, unpredictable ways, round after round, but it's all the sum of the parts the team is adding now, and they told me it genuinely represents how the game ought to feel once they're done building it out.
I've spoken to the team at Kinetic five or six times now, and they've always maintained that they'll release the horror revamp with little explanation. The patch notes for the 1.0 version won't point out exactly how things like ghost behaviors have changed, only that they've changed in some way. The team wants to preserve the magic for players to experience firsthand. It's the right move, though funnily enough, if rounds of Phasmophobia are as haunting as the memorable teaser I saw, I expect a whole new wave of players may pivot to camping in the van full-time, letting their friends do all the running for their lives.
Phasmophobia roadmap 2026-2027
As for what's nearer on the horizon, Kinetic has revealed the roadmap for Phasmophobia's 2026, as well as a Switch 2 launch that will arrive next year. The Willow Street rework is next, dropping as a free update on July 21, followed by quality-of-life changes, seasonal events, and a player-avatar do-over after the first effort didn't satisfy the community.
Phasmophobia is out in early access on PC, Xbox, and PS5. A Phasmophobia movie is also in the works.
https://www.polygon.com/rss/index.xml
Title: 2021 indie hit Chicory: A Colorful Tale still packs an emotional punch 5 years later.
Date: Wed, 24 Jun 2026 16:30:19 GMT
Link: https://www.polygon.com/chicory-colorful-tale-5th-anniversary/
It’s easy to compare Chicory: A Colorful Tale, the June 2021 indie hit from developer Greg Lobanov and publisher Finnji, to a 2D Legend of Zelda title. The common ground is there: both have top-down overworlds, where you solve environmental puzzles and gradually unlock new abilities, allowing you to explore more areas of the map. Five years after its debut on PC and consoles, it’s still a joyful expression of experimental creativity.
Title: False Memory trailer finally confirms a release date — and it's shockingly soon
Date: Wed, 24 Jun 2026 16:28:08 GMT
Link: https://www.polygon.com/false-memory-anime-release-date-trailer-donghua/
After what feels like years of waiting, one of the most anticipated original Chinese animation — or donghua — projects finally has a release date. False Memory (also known as Memory Management Bureau) just received a new trailer that also confirms the series will premiere on Bilibili in China and YouTube globally starting August 2. For animation fans who've been following the project since its indie short film days, the official three-episode debut is a long time coming.
Title: Cyberpunk: Edgerunners 2 gets new tease ahead of bigger reveal next week
Date: Wed, 24 Jun 2026 16:11:35 GMT
Link: https://www.polygon.com/cyberpunk-edgerunners-2-tease-reveal-next-week/
It seems that it's almost time for more ultraviolence and emotional devastation: we’ll be getting our first look at Cyberpunk: Edgerunners 2 on June 29.
Title: GTA 6 Ultimate Edition prompts outcry from fans worried about the franchise's future
Date: Wed, 24 Jun 2026 16:06:17 GMT
Link: https://www.polygon.com/gta-6-preorder-ultimate-edition-price-bonuses-shops-exclusive-disc/
With Grand Theft Auto 6's prolonged development time — and presumably massive budget — there's been a lot of anxiety about how much the most anticipated game of all time would cost. On Tuesday, Rockstar eased these qualms by revealing that the standard version of GTA 6 will cost $79.99. Fans are surprised and relieved. Despite this, there are a couple of niggling details that are already prompting complaints.
Title: Supergirl review: The DCU's Superman follow-up is bright, bouncy, and a little too familiar
Date: Wed, 24 Jun 2026 16:00:20 GMT
Link: https://www.polygon.com/supergirl-review-james-gunn-formula-dcu/
Following up Superman with a pivot to less familiar DC characters, and letting creators other than Gunn take the reins, was also the smart play. Immediately rebooting the other members of DC’s holy triumvirate, Batman and Wonder Woman, would have looked too much like replicating the Snyder playbook, and would have lacked any sense of novelty. The DCU’s second theatrical outing, Supergirl, switches over to less familiar characters, as if trying to ease the DCU out from under Snyder’s long shadow. Supergirl also puts those characters in the hands of other creators, making it clear that Gunn’s house style is replicable, and that the studio isn’t entirely dependent on his authorship.
Title: Sync and Stream: GeForce NOW Connects to Members’ Game Libraries Across Devices
Date: Thu, 18 Jun 2026 13:00:32 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-game-stores/
Play favorite titles from popular game libraries, keep progress synced and jump back into gaming sessions on virtually any device.
That’s the power of GeForce NOW cloud gaming.
From providing access to members’ favorite game libraries to offering some of the season’s best membership pricing, GeForce NOW is making it easier than ever to get more from the cloud this summer.
Plus, check out the seven new games arriving in the GeForce NOW library this week.
Hit Play Across Top Game Stores
That’s a whole lotta ways to play.
Whether it’s blockbuster franchises, competitive shooters, sprawling role-playing games (RPGs) or indie gems, GeForce NOW supports thousands of games from leading PC game stores, making it easy to bring existing game libraries to the cloud.
Connect supported game store accounts and stream titles with GeForce RTX power. Games that include cloud-save functionality help keep progress intact across devices. Start a game on one screen, pick up where playtime left off on another and spend less time managing installs and storage space.
Jump into fan favorites like Cyberpunk 2077 and The Witcher 3: Wild Hunt streaming through GOG. These sci-fi and fantasy favorites support cloud saves, making it easy to continue where play left off. GOG single sign-on and game library syncing — coming this summer — will make that process even smoother.
Explore ancient mysteries in the Assassin’s Creed franchise or team up for tactical action in Tom Clancy’s Rainbow Six Siege through Ubisoft+, delivering iconic worlds and competitive experiences to the cloud.
Whether joining massive, all-in combat in Battlefield 6 or shaping the fate of Thedas with compelling companions in Dragon Age: The Veilguard, the EA app offers action-packed experiences and beloved RPGs.
Find them in the GeForce NOW app by simply searching and filtering by store.
Choose the Screen, Keep the Adventure
Gaming doesn’t always happen at a desk — community members are sharing how GeForce NOW lets them play across their favorite devices.
GeForce NOW Ambassador and cloud gaming creator Anytime Anywhere Gaming recently showcased Dead as Disco — a PC title without a native mobile version — running on an iPhone through the cloud.
As he put it: “One of the coolest benefits of GeForce NOW is I can take the same copy of the game I own on Steam and carry it to my iPhone … it’s super awesome being able to play a game on a multitude of devices without having to buy it again.”
That flexibility extends beyond mobile. One GeForce NOW member on Reddit shared being “blown away” by the experience of playing on Mac through the cloud, highlighting how GeForce RTX-powered gaming can be enjoyed across devices, no upgrades required.
Whether via phone on the go, on a MacBook between work meetings or on a TV in the living room, GeForce NOW helps make PC gaming accessible across nearly every screen.
Upgrade and Unlock More This Summer
Summer lovin’, havin’ a sale.
For a limited time, annual memberships are available at the best prices of the year:
$35 off a 12-month Performance membership
$70 off a 12-month Ultimate membership
Performance memberships deliver high-quality cloud gaming across devices, while Ultimate unlocks GeForce RTX 5080-class performance in the cloud with up to 5K resolution, up to 120 frames per second and advanced technologies like NVIDIA DLSS, ray tracing and NVIDIA Reflex.
Pair these special prices with thousands of supported games across top PC game stores. Plus, with GeForce NOW, spend less time downloading, upgrading hardware and managing storage — and more time gaming.
New on the Cloud
In addition, members can look for the following:
Embers of the Uncrowned Demo (New release on Steam, available June 13)
Pro Cycling Manager 26 (New release on Steam, available June 15)
Aphelion (Steam)
Citizen Sleeper (Epic Game Store, free from June 18-25)
Megastore Simulator (Steam)
OPERATOR (Steam)
Super Meat Boy 3D (Xbox, available on Game Pass)
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Save Big and Play Bigger: GeForce NOW Summer Sale Brings Major Membership Savings
Date: Thu, 11 Jun 2026 13:00:17 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-summer-sale-2026/
The GeForce NOW summer sale kicked off today with limited-time savings of up to $70 off a 12-month membership, making now the perfect time to upgrade to get the best of the cloud and see just how far Ultimate gaming can go.
PC gamers are driven by one thing: the love of the game. But getting there can be complicated — setups take space, hardware takes planning and downloads take time.
GeForce NOW removes the barriers and delivers instant access to games, high-performance GeForce RTX power in the cloud and the ability to play across nearly any device — all with one membership. Regular upgrades and new features continue to expand the experience, building the value of that membership over time.
Plus, GeForce NOW is always delivering new games — including epic adventures across Tyria. Guild Wars 3 is coming to GeForce NOW, bringing its next-generation massively multiplayer online role-playing game (MMORPG) experience to the cloud at launch. While awaiting its arrival, the journey begins today with Guild Wars 2 and Guild Wars Reforged, along with limited-time exclusive rewards.
Instantly Elevate Every Device
PC gaming demands more from players than ever. Bigger game files and more frequent updates can turn the urge to play into a long list of to-dos.
GeForce NOW streamlines that experience. Installs, patches and updates are handled in the cloud, so games are ready to launch in just a click. Time that would’ve been spent waiting on progress bars can go back into playtime, making it easier to fit gaming into quick breaks on busy days.
High-performance NVIDIA GPUs in the cloud means access to always-ready GeForce RTX performance without having to purchase new hardware. Members can tap into powerful servers that meet rising game requirements and keep pace with today’s games. And memberships continue to improve with platform upgrades — like the free Ultimate upgrade to the NVIDIA Blackwell architecture — extending their value, as well as the life of gamers’ devices, over time.
All of the gaming.
Laptops, phones, tablets and TVs — devices most gamers have at home and already use for school, work and everyday life — can all act as gaming screens. Streaming means not having to worry about hard drive space for installs and updates, or needing the latest devices.
Level up playing on Linux.
These benefits are reinforced by continuous quality-of-life improvements like smoother sign-ins, new platforms — like Linux and Amazon Fire TV — and refinements that make it faster and easier to get into a gaming session.
Together, these benefits make GeForce NOW the easiest way to enjoy PC gaming both instantly and over time, while keeping the focus on what matters most to gamers: getting into the game.
The Biggest Gaming Upgrade, the Best Price of the Year
Sale-ing into summer with huge savings.
For a limited time this summer, GeForce NOW memberships are available at some of the year’s best pricing — with major savings on 12-month memberships:
$35 off a 12-month Performance membership
$70 off a 12-month Ultimate membership
The Performance membership delivers smooth, high-quality cloud gaming across devices, with streaming up to 1080p at 60 frames per second (fps) and access to RTX-powered servers for supported games.
The Ultimate membership steps things up with RTX 4080‑ or 5080‑class performance in the cloud, supporting up to 4K and beyond on ultrawide displays, up to 120 fps, and advanced features like ray tracing, NVIDIA DLSS and NVIDIA Reflex for a more responsive, visually rich experience.
These limited-time discounts won’t last long — beat the heat and jump into GeForce NOW.
A New Legend Rises
One of the best things about the cloud is that every week, new games become available to stream — including new AAA games at launch and the latest content and rewards.
The land of Orr awaits.
Guild Wars 3 marks the next adventure in Tyria — an action-adventure MMORPG where fluid combat, deep character building and a living world of magic and mystery shape every journey. Alliances are forged, spirits awaken and every step forward leaves a lasting mark on an untamed frontier. Be among the first to raise the banner. Gamers can add Guild Wars 3 to their wishlist today and stay up to date on every reveal as it marches toward launch.
While the next chapter in Tyria prepares to unfold, its legacy is ready to be played today.
Return to adventure in Guild Wars 2 and Guild Wars Reforged, and unlock exclusive in-game rewards for a limited time — available for GeForce NOW Premium members today through Saturday, July 11, and free to all members beginning Friday, June 12. Be on the lookout for an email with codes to redeem.
In Guild Wars 2, the “Masterpiece Emote Tome” turns every victory into a moment of flair — a chef’s kiss to triumph. Start playing by applying the code through an ArenaNet account or during account creation, then log in to access the emote.
In Guild Wars Reforged, the “Vision of Lyssa” costume brings elegance and illusion to life and includes an account upgrade. Inspired by the twin goddess, this striking ensemble can be worn over any armor. Redeem by adding the code in game, then visit a Costume Maker NPC to claim the reward.
But Wait, There’s More
Duet Night Abyss from Hero Games makes a splash on GeForce NOW, plunging players into a submerged world where survival is shared. Control a synchronized duo tethered by fragile oxygen lines, navigate glowing reefs, drowned ruins and shadowy chasms where every move demands trust and timing. The game’s moody visuals and tense, cooperative focus give each dive the feel of a playable deep-sea thriller.
GeForce NOW is kicking off a new Community Corner for the summer, spotlighting stories and creations from members across the globe. This week, a community story takes the spotlight as a Linux gamer on Reddit shares how GFN has helped them with accessibility gaming, saving storage space on massive titles and minimizing upgrades.
In addition, members can look for the following:
NBA THE RUN (New release on Steam, available on June 9)
Witchspire (New release on Steam, available on June 10)
SpaceCraft (New release on Steam, available on June 11)
Duet Night Abyss (Launcher)
DOOM Eternal (Epic Games Store)
The Elder Scrolls Online (Xbox, available on Game Pass)
Farever (Steam)
World of Tanks: HEAT (Wargaming)
Finally, Pro Cycling Manager 26 is now scheduled to launch on Monday, June 15, and Denshattack! is now expected to launch on Wednesday, July 15.
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA, KRAFTON, NC and Reigning ‘League of Legends’ Champions T1 Celebrate RTX Spark at Korea’s PC Bangs
Date: Sun, 07 Jun 2026 07:00:15 +0000
Link: https://blogs.nvidia.com/blog/krafton-nc-t1-korea-gaming-pc-bang-rtx-spark/
At GTC Taipei at COMPUTEX last week, NVIDIA unveiled RTX Spark, the superchip that reinvents Windows PCs for the era of personal AI agents. On the heels of this announcement, NVIDIA founder and CEO Jensen Huang headed to South Korea, where he introduced RTX Spark to the nation’s passionate gaming community.
Leading game developers — including Korea’s KRAFTON and NC — are already working to bring their titles to RTX Spark-powered systems.
Designed for local AI, creating and gaming, RTX Spark brings together 30 years of NVIDIA innovation to slim Windows laptops with all-day battery life and small, ultraefficient desktop PCs.
With the superchip, gamers can play AAA games at 1440p resolution and over 100 frames per second with NVIDIA ray tracing, DLSS and Reflex technologies. In addition, RTX Spark supports all NVIDIA RTX technologies, including the recently announced DLSS 4.5 Ray Reconstruction, which features a second-generation transformer model for realistic image quality.
RTX Spark Ignites Korea’s Gaming Community
Korea has played a major role in spearheading esports and driving the boom in PC bangs, or internet and gaming cafes. With longstanding collaborations rooted in the country, NVIDIA in October celebrated 25 years of GeForce in Korea with a free festival for gamers, highlighting the rich gaming ecosystem that has been built over decades.
On Friday, Huang headed to T1 Base Camp — a PC bang owned by T1, one of Korea’s top esports teams. There, he met with T1’s reigning League of Legends World Champion team, including six-time World Champion Lee “Faker” Sang-hyeok to unveil RTX Spark.
NVIDIA and Riot Games — developer of League of Legends — are collaborating to bring the title as well as VALORANT to RTX Spark, expanding gamers’ access to high-performance gaming on slim laptops.
To mark the occasion, T1 Base Camp attendees had the chance to win RTX Spark laptops, League of Legends and T1 merch signed by Huang and Faker, as well as GeForce RTX 5090 GPUs.
Surprising PC-Bang Gamers
Later, Huang headed to Seoul’s Gangnam district, where he surprised PC-bang gamers with a first look at RTX Spark with KRAFTON and NC.
At the first stop, Optimum Zone PC, Huang and KRAFTON Chairman Byung-gyu Chang showcased PUBG: BATTLEGROUNDS and Subnautica 2 on RTX Spark to a captivated crowd of gamers.
Gamers then got the surprise chance to play with the unreleased PUBG Ally, a co-playable character built with NVIDIA ACE technologies on RTX Spark laptops. PUBG Ally resulted from AI research and development at KRAFTON and NVIDIA, part of an initiative to create next-generation game characters that act like teammates and enable more meaningful, immersive engagements with players.
Next, Huang stopped at another PC bang, Portal PC, where he showcased NC’s CINDER CITY and AION 2 on RTX Spark, with support from Taekjin Kim, co-CEO of NC.
NC and NVIDIA began working together in the early 2000s on the Lineage franchise and have since collaborated to integrate RTX technology into many of NC’s flagship games, including Lineage 2, AION, Blade & Soul, AION 2 and CINDER CITY.
Gamers at Portal PC were given the chance to play a demo of NC’s highly anticipated open-world massively multiplayer online tactical shooter CINDER CITY on GeForce RTX-powered PCs.
CINDER CITY will support the DLSS 4.5 Dynamic Multi Frame Generation and Super Resolution features at launch. Plus, gamers will be able to experience the title on slim RTX Spark laptops and compact desktops when the game is released later this year.
In addition to KRAFTON, NC, and Riot Games, 100+ Windows software providers and game developers are embracing RTX Spark. These partners include NetEase, Remedy Entertainment and XBOX.
Learn more about RTX Spark and its launch partners.
Title: Forecast: Fun Ahead — 18 Games Join in June to Stream on GeForce NOW
Date: Thu, 04 Jun 2026 13:00:27 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-june-2026-games-list/
June’s forecast with GeForce NOW: 100% chance of gaming.
GeForce NOW is lining up new adventures for the month, from big-name blockbusters to quirky indies ready for the spotlight. Members can dive into fresh worlds, squad up in new playlists and discover “just one more run” favorites — all streaming from the cloud, no downloads or upgrades required.
Eighteen games are coming this month, starting with the 10 games arriving this week with the highly requested Neverness to Everness.
A World Beyond
City limits end where reality bends.
Step into a surreal, supernatural open world in NTE: Neverness to Everness from Hota Studio. Reality bends, streets twist into impossible angles and the uncanny waits around every corner.
Play as an anomaly hunter drawn into a strange metropolis alive with anomalies, cosmic oddities and dreamlike encounters. Explore the city’s districts at street level or from impossible heights, uncovering secrets, side stories and hidden paths woven through the tangled skyline. Combat and exploration blend together as players move between quiet, eerie spaces and sudden bursts of action.
Every alleyway and rooftop hides something strange and new, from bizarre characters to otherworldly phenomena that reshape the environment in unexpected ways.
Streaming with GeForce NOW lets the game’s distinctive art direction and atmospheric lighting shine, keeping the city’s moody glow, deep shadows and supernatural effects crisp and sharp.
Whether wandering its streets on a big screen or checking in from a laptop, NTE: Neverness to Everness stays fluid and immersive — powered by the cloud.
June Games Juicing Up the Cloud
A legend returns.
Return to the Valley of Mines in Gothic 1 Remake, a faithful rebuild of the original experience that expands the world with more detailed questlines, additional nonplayer character routines and reactions, new traversal abilities and a fully modernized combat system. Step into the role of the Nameless Hero and explore a dangerous prison colony filled with rival factions, ancient magic, deadly creatures and choices that shape the journey ahead.
Whether revisiting a classic or discovering it for the first time, GeForce NOW makes it easy to jump into the adventure instantly across nearly any device, no downloads required.
Check out what all is available this week:
Jurassic World Evolution 3 (New release on Xbox, available on Game Pass)
Fatekeeper (New release on Steam, available June 2)
House Flipper Remastered Collection (New release on Steam, available June 4)
Pro Cycling Manager 26 (New release on Steam, available June 4)
GOALS (New release on Steam, available June 4)
Gothic 1 Remake (New release on Steam, available June 5)
NTE: Neverness to Everness (Launcher)
The Outer Worlds: Spacer’s Choice Edition (Steam and Xbox, available on Game Pass)
Tomb Raider I-III Remastered (Epic Games Store)
XCOM: Enemy Unknown (Steam)
And look forward to the games coming throughout the month:
STARSEEKER: Astroneer Expeditions (New release on Steam, June 11)
SpaceCraft (New release on Steam, June 11)
Denshattack! (New release on Steam and Xbox, available on Game Pass, June 17)
The Adventures of Elliot: The Millennium Tales (New release on Steam, June 18)
Dark Scrolls (New release on Steam, June 22)
Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, June 30)
Farever (Steam)
FATAL FURY: City of the Wolves (Steam)
More From May
In addition to the 16 games announced last month, 18 more joined the GeForce NOW library:
Alchemy Factory (Steam)
Battlestar Galactica: Scattered Hopes (Steam)
Blades of Fire (Steam)
BeamNG.drive (Epic Games Store)
Directive 8020 (Steam)
Disco Elysium (Xbox, available on Game Pass)
Oddsparks: An Automation Adventure (Epic Games Store)
Ostranauts (Steam)
Planet Coaster 2 (Epic Games Store)
PowerWash Simulator 2 (Xbox, available on Game Pass)
Resident Evil Requiem Demo (Steam)
Romestead (Steam)
SPLITGATE: Arena Reloaded (Xbox, available on Game Pass)
Subnautica 2 (Steam, Epic Games Store and Xbox, available on Game Pass)
Sunderfolk (Epic Games Store)
TerraTech Legion (Steam and Xbox, available on Game Pass)
Warhammer 40,000: Mechanicus II (Steam)
World of Tanks: HEAT (Steam)
What are you planning to play this weekend? Let us know X or in the comments below.
Title: The Name’s Gaming … Cloud Gaming: ‘007 First Light’ Launches on GeForce NOW
Date: Thu, 28 May 2026 13:00:37 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-007-first-light-launch/
License to stream, shaken and stirred.
GeForce NOW is dialing up the espionage with the launch of 007 First Light, letting members slip into James Bond’s reimagined origin story from almost any device — no tux or preloads required.
For a limited time, the game is included with the purchase of a 12‑month GeForce NOW Ultimate membership, letting members lock in Bond’s next mission and a year of top-tier cloud gaming in one shot.
And for those stepping into the role, the look comes with it. Daring Elite Outfit, a signature look capturing the spirit of a rising agent, is now available for Ultimate members — equal parts discipline, ambition and edge.
And catch Capcom’s Resident Evil Requiem demo in the cloud — catch an early portion of the game and discover its two sides: terrifying survival horror with Grace Ashcroft, and pulse-pounding action with Leon S. Kennedy
This GFN Thursday also brings eight new games to the cloud, expanding the library with even more ways to play across genres.
Mission Assigned
First light, first mission.
The mission begins before the legend. 007 First Light puts players in the shoes of James Bond at the dawn of his career, when instincts are sharp, rules are flexible and every decision shapes the agent he’s destined to become. This is a Bond who’s still earning his “00” — unpolished, dangerous and learning when to trust a plan and when to improvise under fire.
A cinematic spy thriller unfolds with high-stakes infiltration, tense encounters and stylish set pieces. One moment brings thrills working undercover at an opulent event — the next, white‑knuckle chases and close‑quarters confrontations where timing and composure are everything. Approaches to each mission — quiet and calculated, bold and aggressive, or something in between — define Bond’s path and the allies and enemies that cross it.
Stream it all with GeForce RTX 50 Series GPU power in the cloud, with up to 5K high dynamic range and cinematic-quality streaming for Ultimate members. Experience Bond’s origin story in razor-sharp detail across devices — no high-end PC required.
Keep It Daring
Tailored. Tactical. Dangerously sharp.
Looks speak first.
A new 007 First Light reward drops today on GeForce NOW, delivering Ultimate members a refined, unmistakably bold way to step into the world of espionage.
The Daring Elite Outfit blends calculated precision with effortless style — the kind that turns heads before the mission even begins. Sleek, confident and just a little dangerous, it’s built for agents who understand that presence is a part of the playbook.
All rewards are available starting now through Saturday, June 27, or while supplies last. To claim, log in to a GeForce NOW account, head to the rewards section in the account portal and redeem.
Keep It Heated
Time to get heated.
Armored battles get hero-driven in Wargaming’s free-to-play, player vs. player vehicle shooter, World of Tanks: HEAT, now streaming on GeForce NOW.
World of Tanks: HEAT is the franchise’s first hero-driven tank action game, where powerful Agents and their experimental machines shape every fight. Fast-paced 5v5 and 10v10 matches erupt into high-velocity brawls as hero-enhanced tanks trade explosive bursts, clutch escapes and momentum-shifting abilities.
Each Agent brings a unique tool kit and vehicle lineup, layering team roles and synergy on top of sharp aim and smart positioning. It’s classic steel-on-steel combat with a hero-shooter twist, now available in the cloud. The next match is always just a quick deployment away on GeForce NOW.
Keep It Playing
Community stories take the spotlight this week as an Ultimate member on Reddit shares a heartfelt note about what GeForce NOW means to daily gaming.
In addition, members can look for the following:
Romestead (New release on Steam, May 26)
World of Tanks: HEAT (New release on Steam, May 26)
007 First Light (New release on Steam, Epic Games Store and Xbox, available on the Microsoft store, May 26)
Starminer (New release on Steam, May 27)
Resident Evil Requiem Demo (New release on Steam, May 27)
Alchemy Factory (Steam)
BeamNG.drive (Epic Games Store)
Ostranauts (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
nvidia geforce now delivers such flawless performance, it is possible to exert dominance upon the squad ‘w/ absolute precision & @ ease' ♡
more about @nvidiagfn @ https://t.co/pFHAv1zXRS https://t.co/q67SOJNpbO #nvidiapartner #geforcenow pic.twitter.com/NsiK3FIX6v
— airie (@airiesummer) May 22, 2026
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Title: How roguelite shooter Void/Breaker’s destruction combat uses PS5 features
Date: Wed, 24 Jun 2026 16:00:15 +0000
Link: https://blog.playstation.com/2026/06/24/how-roguelite-shooter-void-breakers-destruction-combat-uses-ps5-features/
There are two types of players. One type enjoys high-octane gameplay – fluid movement, satisfying gunplay, the thrill of pure destructive chaos. On the other side of the axis are players who like to strategize. They’re driven by a need to optimize for the most efficient outcome.
What if I told you there’s a solo developer – Daniel Stubbington – who decided to make a game for someone who has both of those in them? A roguelite shooter with fluid, fast-paced movement, where survival means mastering an environmental destruction system and combining it with a weapon modding system deep enough to create synergies crazy enough to make even the developer gasp?
That game is Void/Breaker. And it’s coming to PS5 – we think this is going to be the best way to play it.
What’s changed since we announced the PS5 version?
The arsenal has grown. To the Pistol, Assault Rifle, and a Shotgun, we’ve added the SMG and the Sniper Rifle (Daniel’s own personal favourite). These weapons are the archetypes, and each one has its own character and that’s where the gun modification system comes in place.
Every weapon has its own grid, and into that grid you place modules – weapon mods, ability mods, fire mode mods, melee mods. The modules aren’t isolated upgrades. They interact with each other, sitting next to one another on the grid to form combinations that are often more powerful than the sum of their parts. A mod that freezes enemies. Another that guarantees a critical hit against frozen targets. A proximity mine that deploys every time you slide. Some modules even expand the grid itself, unlocking more space. Stack the right things in the right place, and you’ve built something that carves through a room before your brain has caught up with what just happened.
On PlayStation 5, the developer is exploring how adaptive triggers and haptic feedback can bring each weapon’s identity into your hands – so the resistance and feedback of firing the Sniper Rifle feel distinct from the rapid pull of the SMG. Gyro aiming is also being looked at, giving players who want it an extra layer of precision for a more immersive feel.
That thinking extends to abilities, grenades, and the gravity tether too. All are being explored for how haptics could make each one feel distinct and satisfying to use.
Gameplay built with the community, not just for them
Daniel has remained firmly committed to the early access roadmap, working closely with the community and incorporating feedback to make Void/Breaker the best it can be ahead of its PlayStation 5 launch.
And the community has been a huge part of shaping where Void/Breaker is today – not in a vague, “thanks for the feedback” sense, but in ways you can point to directly in the game.
Wallrunning is the best example. Daniel experimented with it early in development, but decided against adding it. Players kept asking for it anyway. He listened, brought it back, and it’s now one of the features that gives the game’s movement the fluidity it’s known for.
Melee tells a similar story. It used to be a fallback for when in a tight spot. Now it’s a genuine playstyle. New melee-specific mods arrived alongside a rebalance that scales damage relative to enemy health, so it holds up deep into a run rather than falling off. It’s another area where the DualSense controller’s options are being looked at, in the hope of making melee combat in particular feel memorable and satisfying.
The story that grows
Underneath all of this sits a narrative that gives the gameplay real meaning. You’re a prisoner, caught up by a malevolent AI entity whose goals aren’t clear, and your goal is to break free from an endless cycle. You’re not doing it alone, though. Early into the escape, you find an unexpected ally – a chip left behind by a former prisoner makes contact and starts offering support, guiding you through the zones as the story builds toward its conclusion.
Void/Breaker’s narrative leans heavily on Returnal as an influence, not just for its gameplay loop but for how it builds a story into a roguelite structure. It’s a big part of why the zones aren’t just combat arenas – they’re chapters in something larger.
Five zones have been completed so far, each with its own distinct theme and identity, and the plan is for Void/Breaker to launch on PS5 with six zones in total, with the final zone bringing the story to its conclusion.
Try it yourself
A PS5 demo is available right now, letting you explore Zone 1 and get a feel for the core of the game. It’s running without DualSense-specific features for the moment – the adaptive triggers, haptics, and gyro support we’ve talked about here are still being built, and they’ll be ready for the full launch.
Add Void/Breaker to your PS5 wishlist.
Title: Upgraded PSSR comes to Doom: The Dark Ages on PS5 Pro
Date: Wed, 24 Jun 2026 15:00:06 +0000
Link: https://blog.playstation.com/2026/06/24/upgraded-pssr-comes-to-doom-the-dark-ages-on-ps5-pro/
Free Update 4 releases alongside Doom: The Dark Ages | Revelations on July 7, allowing all PlayStation 5 Pro players a new way to experience idTech8’s vision of medieval Hell with the advanced version of PlayStation Spectral Super Resolution (PSSR). This upgraded version of PSSR, rolled out on PS5 Pro earlier this year, means players can jump straight into the cleanest image we can deliver on the platform.
The Doom Slayer moves fast, and that is exactly why image reconstruction matters. A still screenshot can show sharp armor edges, icy cliff faces, weapon silhouettes and distant demons, but the real test is what happens when the player is sprinting, turning, parrying, Shield-Sawing and filling the screen with particles. PSSR uses machine learning reconstruction to build a higher quality image from the frame idTech8 renders, using information such as motion, depth, exposure and sub-pixel sampling to keep the final picture sharper and more stable.
In practical terms, the image feels cleaner. Fine details that may shimmer with traditional temporal upscaling, such as snow patterns, broken stone, chains, spikes, sparks and thin geometry, hold together more consistently. The result is a sharper and cleaner image, even in motion.
The supplied image pairs are meant to be read less as a color-grading comparison and more as a clarity comparison. Look at the places where the scene has many small shapes competing for attention: cliff edges, weapon geometry, snow, sparks and distant enemies. PSSR’s value is that it keeps more of that information coherent from frame to frame, not just in a paused image.
PSSR gives idTech8 an enhanced reconstruction path for Doom: The Dark Ages | Revelations on PlayStation 5 Pro. The game is constantly pushing large combat spaces, dense effects, high octane combat, and a lot of fine surface detail, so stability matters as much as sharpness. With PSSR, idTech8 can preserve more of that detail in motion while maintaining the performance and gameplay feel players expect from DOOM.
idTech8 was built to scale across a wide range of hardware while keeping the things that make Doom feel like Doom. Responsive input, high framerate action, large battlefields, rich materials, dynamic physically based rendering (PBR) lighting and shadows, blistering particles, and a renderer that can react quickly to whatever the player does next. Adding PSSR to that pipeline lets us take advantage of the PlayStation 5 Pro’s dedicated machine learning reconstruction path while continuing to lean on idTech8’s dynamic resolution and temporal data.
It is extremely important because Doom: The Dark Ages is full of high frequency detail. The Slayer’s armor has scratches, grooves, and bright highlights. The world is packed with jagged silhouettes, layered architecture, cloth, metal, ice, fire and Sentinel technology. PlayStation Spectral Super Resolution helps preserve those details while reducing the visual noise that can appear when many thin elements overlap or move across the screen.
The difference is especially noticeable in wide combat arenas. Distant enemies and environmental edges stay easier to read, while surfaces keep more of their texture definition. In close-ups, characters and weapons look more resolved. During effects-heavy moments, bright particles and lighting remain less distracting because the underlying image is crisper.
The best image reconstruction is the kind players don’t have to think about. With PSSR on PS5 Pro, idTech8 can push detailed environments, aggressive combat, and effects-heavy scenes while keeping the final image sharper, steadier and true to the speed of DOOM.
For players, the short version is simple: if you are playing DOOM: The Dark Ages on PlayStation 5 Pro, PSSR is designed to give you a sharper, more stable presentation of the same brutal idTech8 action. DOOM: The Dark Ages | Revelations is available July 7th on PlayStation 5, with PSSR support exclusive to PlayStation 5 Pro.
Title: Grand Theft Auto VI plays best on PS5 November 19
Date: Wed, 24 Jun 2026 11:00:13 +0000
Link: https://blog.playstation.com/2026/06/24/grand-theft-auto-vi-plays-best-on-ps5-november-19/
Since Grand Theft Auto first arrived on the original PlayStation in 1997, the series has defined generations of play. We know players are excited for Grand Theft Auto VI, which heads to the state of Leonida — home to the neon-soaked streets of Vice City and beyond, in the biggest, most expansive evolution of the series yet.
Thanks to the close partnership between Sony Interactive Entertainment and Rockstar Games, Grand Theft Auto VI will play best on PS5 by taking advantage of PS5’s immersive features to deliver a deeply engaging single-player experience when it launches on November 19.
PS5 puts you in the center of the game world with the DualSense wireless controller reacting to your actions and bringing the sights, sounds, and sensations of Jason and Lucia’s story into the palm of your hands. The controller’s haptic feedback offers responsive vibrations, while its adaptive triggers provide dynamic resistance. The controller’s integrated speaker also adds another dimension to key moments and interactions, with sound effects from the controller enhanced by haptic feedback.
With Tempest 3D AudioTech, you can surround yourself in the distinct soundscapes of Leonida. From the streets of Vice City to the moments that unfold all across the state, this highly accurate audio positioning enhances your perception, helping to bring this world to life around you in unmatched ways. Grand Theft Auto VI also leverages the PS5’s ultra-high speed SSD, enabling you to experience the expansive world of Leonida with near-instant load times.
Check out the official Grand Theft Auto VI cover art reveal:
Play Video
Pre-order at PlayStation Store on June 25
Pre-orders for Grand Theft Auto VI begin June 25 at midnight local time at PlayStation Store, including the Grand Theft Auto VI: Ultimate Edition, which features an exclusive collection of premium vehicles, weapons, apparel, and action threaded across Jason and Lucia’s story.
Purchases made before November 20 will also include the Vintage Vice City Pack, a collection of items inspired by Vice City’s neon-soaked past. Players who pre-order any edition on PlayStation Store will also receive a redeemable free month of GTA+.
For new players who are looking to jump in, it’s a great chance to also see why PS5 is the best place to play. Players can pick up a PS5 or PS5 Pro at direct.playstation.com (where available) and at local retailers.
Grand Theft Auto VI marks an exciting new chapter for one of gaming’s most iconic series, and we’re proud to help bring the best experience to players on PS5. We can’t wait until the game arrives on November 19 and we look forward to celebrating its launch with Rockstar Games and our PlayStation community around the world. Visit here for more information on Grand Theft Auto VI on PS5.
Title: Meet Yoshie: Revealing Denshattack!’s first boss battle
Date: Tue, 23 Jun 2026 12:15:34 +0000
Link: https://blog.playstation.com/2026/06/23/meet-yoshie-revealing-denshattacks-first-boss-battle/
Hi everyone! On behalf of our studio Undercoders, and ahead of the game’s launch on July 15, we’re thrilled to give you an exclusive in-depth look at the first boss of Denshattack!
Denshattack! is a frenetic trick-based action game where you kickflip, ollie, and grind… as a train! Set in a colorful dystopian version of Japan, you must rack up points, complete objectives, and race rivals to become the best Denshattacker of all time.
We took inspiration from some of our favorite extreme-sports series, such as Tony Hawk’s Pro Skater and SSX, and combined them with the energy of classic arcade hits and the fascinating Y2K, colorful, cel-shaded aesthetics seen in games like Jet Set Radio or Auto Modellista.
Play Video
Denshattack!’s world is built around outsiders
Denshattack! takes place in a future version of Japan where a climate catastrophe has left the rich untouchable inside their air-purifying domes, while everyone else is forced to survive in the undomed wastelands. A rebellious movement known as Denshattack has reclaimed the abandoned legacy railroad tracks, using them to fight for recognition in underground duels of speed, tricks, and technique.
Emi, a young but skilled ramen delivery girl, discovers Denshattack when she crosses paths with a journalist and sets off on an intense journey of discovery, growth, and challenge. From the southern lands of Kyushu to the freezing north of Hokkaido, she will need to make her way across Japan, crossing the ruins of the once-powerful railway network, meeting outcasts, learning new techniques, improving her skills, and battling local gang leaders.
Gang Bosses: an epic train showdown!
When designing the game, the team had a clear vision for the story arcs: just like in a classic shonen anime, each chapter had to end with a catharsis that felt impressive, creating a challenge to put all the newly learned mechanics to the test.
In Denshattack!, each of Japan’s regions is controlled by a gang of outlaws led by a powerful fighter. Each gang has its own visual identity, personality, fashion, and musical character, directly inspired by Japan’s suburban culture. These leaders each have their own motives, signature moves and secret techniques to provide the perfect base for a meaningful boss battle.
But how do you create a boss fight with trains? Going on rails may sound like a big limitation, but when your train can defy gravity to jump, wallride, trick, or grind, it can also dodge punches, parry projectiles, stomp on a shield, or launch itself against a mecha with a force of fifty tons!
Train-to-train (or train-to-giant-machine) combat turns out to be pretty interesting. And when combined with a cast of unique characters, local folklore, and Japan’s endless source of pop culture influences and aesthetics, it opens up a lot of opportunities to create original boss fights.
Kogals Unite! Meet Yoshie from the Dashing Queens
Yoshie is an influencer from Fukuoka whose popularity became so powerful that the government branded her a threat. In reality, they simply fear her influence. Her visual design and bubbly personality clearly embody gyaru, a Japanese subculture that challenges traditional Japanese beauty standards by centering glamour, volume, and confidence. You can see this in her hair, makeup, clothing, accessories, and, of course, her train.
But most of all, you can see it in her transformation sequence. Reminiscent of classic Sentai shows or anime such as Sailor Moon, Yoshie’s train joins forces with her soldiers and morphs into a huge magical girl-esque mecha. The gyaru elements extend here too, with bows, stars, and hearts galore.
Every boss fight follows a classic structure of different phases, where players need to identify patterns, avoid damage, and look for openings to perform counter-attacks. In this fight, Emi first uses tricks and combos to access the main battle, then performs quick rail changes to avoid the punches and uses grinds and ground pounds to deliver blows to the mecha. All these techniques are introduced throughout the first chapter and then put to the test during the fight.
The level’s music reflects Yoshie too: her battle theme is a collaboration between composer Sean Bialo, leading Vocaloid producer Yunosuke, and pop singer (and real-life gyaru idol) Alice Peralta.
Onto the next station!
Our publisher, Fireshine Games, loved the duel against Yoshie when we first presented it, but raised an interesting question: if this is the first boss fight and you’re already battling a giant mecha… where do we go from here? The only possible answer was: up and beyond!
Boss fights have been one of the most fun and interesting design challenges we’ve encountered while creating Denshattack!. We’ve been working hard to create set pieces that feel intense, challenging, original, surprising, and, above all, memorable.
We can’t wait for you to play them!
Denshattack! launches on PS5 on July 15.
Title: Official PlayStation Podcast Episode 544: Vesper Underground
Date: Fri, 19 Jun 2026 16:37:29 +0000
Link: https://blog.playstation.com/2026/06/19/official-playstation-podcast-episode-544-vesper-underground/
Email us at PSPodcast@sony.com!
Subscribe via Apple Podcasts, Spotify, or download here
Hey, everybody! Sid, Tim, and I are back this week to discuss some new details on upcoming games. But since it’s a quieter week, we take the opportunity to dive into the team’s latest gaming adventures and triumphs, including 007 First Light, Mina The Hollower, and Overwatch.
Stuff We Talked About
Next week’s release highlights:
Dead or Alive 6 Last Round | PS5
Abyssus | PS5
Assassin’s Creed Shadows update — The final update for the latest Assassin’s game is now live. Test your skills in the Animus-bending endgame content. These new challenges remix the game in fantastical ways and will require a steady hand and top-tier builds.
The Planet Crafter coming to PS5 — Survive and thrive on July 21 in this cozy co-op survival game that alleviates the pressure and lets players enjoy terraforming and creating a life on a deserted planet.
Granblue Fantasy: Relink – Endless Ragnarok — See what you can expect from the massive expansion coming to the PS5 on July 9. Get the inner workings of the updated battle system featuring dynamic character synergy power-ups, summon system, and more in our hands-on report.
The Cast
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Sid Shuman – Senior Director of Content Communications, SIE
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Tim Turi – Content Communications Manager, SIE
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O’Dell Harmon Jr. – Content Communications Specialist, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
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Title: I've been trying to get my Steam Link to work for ten years, but I've fixed it just in time to save me spending £1000 on a Steam Machine
Date: Wed, 24 Jun 2026 15:12:00 +0000
Link: https://www.rockpapershotgun.com/ive-been-trying-to-get-my-steam-link-to-work-for-ten-years-but-ive-fixed-just-in-time-to-save-me-spending-1000-on-a-steam-machine
When Valve first announced the Steam Machine, Steam Controller, and Steam Frame last year, it was the dinky living room PC that I latched onto. I've wanted to hook my PC up to a TV and treat it like a console for more than a decade, ever since I spent a few months living at a friend's parents who had a home cinema room. The effort of lugging the desktop tower downstairs and plugging all the wires into the projector and surround sound speakers was well worth it to experience the splendour of stomping fascists in Wolfenstein: The New Order on the big screen.
But, in the years since, the balance of reward between enjoying big screen gaming and the efforts of moving the PC to the living room have shifted. My desktop tower is wrapped in a sprawling ivy of cables under my desk. The faff of moving it with anything approaching regularity is just not practical.
When I first caught a glimpse of the sleek matte black edges of Steam Machine, that old want flickered back into life. But with no release date and no idea of price, I looked to another piece of Valve hardware, one I've owned for a decade and never got working: the Steam Link.
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Title: Waiting for GTA 6's PC release might save you dropping an extra $20 for access to some special shops, based on my wading through GTA 5's editions soup
Date: Wed, 24 Jun 2026 14:45:32 +0000
Link: https://www.rockpapershotgun.com/waiting-for-gta-6s-pc-release-might-save-you-dropping-an-extra-20-for-access-to-some-special-shops-based-on-my-wading-through-gta-5s-editions-soup
Of the bunch of GTA 6 info Rockstar have dropped today, June 24th, the price is the obvious bit that's worth us PC players taking notice of before we resume waiting for any news as to when the game'll arrive on our box of choice, that being the one it's skipping at launch. Turning to the bunch of extra tat that's been made exclusive to the latest Big Stealy Wheely's ultimate edition, however, I think there is one thing worth thinking about in the PCverse.
How much of said tat will be prime fodder for bundling in with the PC version at launch, as Rockstar try and get many people to buy it a second time? I've taken a look back through the contents of GTA 5's terrifying maze of different editions to see what they might suggest on the matter.
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Title: "We’re not trying to build Titanfall 3," Empulse CEO says, though its’s scratching my wallrunning FPS itch all the same
Date: Wed, 24 Jun 2026 14:15:51 +0000
Link: https://www.rockpapershotgun.com/were-not-trying-to-build-titanfall-3-empulse-ceo-says-though-itss-scratching-my-wallrunning-fps-itch-all-the-same
Empulse developers 1047 Games are known first for their Splitgate series of Portal-inspired arena shooters, and perhaps known second for a daft red hat. At last year’s Summer Game Fest, CEO and co-founder Ian Proulx took to the stage to pitch Splitgate 2 in an awkwardly tone-deaf 'Make FPS Great Again' cap, the sartorial power and reactionary tubthumping of which proved ineffective upon the game’s fortunes, even after Proulx’s apology.
Empulse, which launches into early access today (following an introductory Steam Next Fest demo), thus has a fair amount riding on it. It carries both the need of 1047 to brush off Splitgate 2, baggage included, and the weight of comparison – partly self-invited – with the outstanding parkour FPS/mech combat melding of Titanfall. Yet after a few hours with that demo, it does at least feel like Empulse is starting in the right place: less publicity stuntage, more snappy movement-shootering.
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Title: Citizen Sleeper creator explains why they're taking a swing with their new RPG
Date: Wed, 24 Jun 2026 13:00:00 +0000
Link: https://www.rockpapershotgun.com/citizen-sleeper-creator-explains-why-theyre-taking-a-swing-with-their-new-rpg
It's clear from Signet City's reveal trailer that it's going to be an unusual game. After all, you'll be playing a fungal brain parasite that influences multiple hosts across an algae-powered city.
But, when creator Gareth Damian Martin and I spoke, they didn't just want to talk about how their game worked – if anything, they seemed happy to leave that discussion until players could play it to find out for themselves. Instead, they wanted to say why they were making this game, and why they were doing it now.
After all, in an industry where game developers are closing up shop daily, making a first-person fungalpunk RPG isn't the safe bet.
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Title: "Characters will come and go": Total War: Medieval 3 won't have skill trees because Creative Assembly want you to think in terms of dynasties
Date: Wed, 24 Jun 2026 12:24:21 +0000
Link: https://www.rockpapershotgun.com/characters-will-come-and-go-total-war-medieval-3-wont-have-skill-trees-because-creative-assembly-want-you-to-think-in-terms-of-dynasties
Total War: Medieval 3 studio Creative Assembly have posted a round-up of developer insights and musings on their forthcoming strategy game, alongside news that the next livestream, running tomorrow 25th June, will focus on playable factions. Read more
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