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Title: A Pikachu Pokémon Card Just Sold For An Inexplicable $8.4 Million, The Second-Highest Price Of All Time Date: Wed, 30 Sep 2026 14:30:34 +0000 Link: https://kotaku.com/raincoat-pikachu-art-academy-psa-10-sale-fanatics-collect-pokemon-tcg-2000738605 This represents a 5,340-percent increase since it last sold in June
Title: I’m Having A Great Time With This Musical Witch School Farm Sim Even If I’m Always Late To Class Date: Wed, 30 Sep 2026 14:00:13 +0000 Link: https://kotaku.com/im-happily-attending-the-musical-magical-garden-school-where-no-one-is-mad-if-im-hours-late-to-class-2000738461 Songs of Glimmerwick combines the steady march of a day-by-day plot with the freedom and whimsy of farming sims
Title: Grasshopper Manufacture Goes Indie Again After Split With NetEase As The Chinese Internet Giant Retreats From Japanese Game Development Date: Wed, 30 Sep 2026 13:38:09 +0000 Link: https://kotaku.com/grasshopper-manufacture-goes-indie-again-after-split-with-netease-as-the-chinese-internet-giant-retreats-japanese-game-development-2000738619 The studio self-published Romeo Is a Dead Man earlier this year
Title: Nintendo Reminds Everyone About The Other N64 Classic It Just Remade With A Free Update Date: Wed, 30 Sep 2026 13:12:43 +0000 Link: https://kotaku.com/nintendo-reminds-everyone-about-the-other-n64-classic-it-just-remand-with-a-free-update-2000738613 The Star Fox remake is getting some new content
Title: 19-Year Veteran Of Xbox Weighs In On The Future Of Halo: ‘Hire Bungie, Halo Studios And Other Laid Off Folk Who Are Bursting With Talent’ Date: Wed, 30 Sep 2026 12:48:57 +0000 Link: https://kotaku.com/19-year-veteran-of-xbox-weighs-in-on-the-future-of-halo-hire-bungie-halo-studios-and-other-laid-off-folk-who-are-bursting-with-talent-2000738607 No one knows what Activision has planned for the franchise yet

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Title: Monopoly Go x The Simpsons crossover is almost here Date: Tue, 02 Jun 2026 08:41:21 +0000 Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable Date: Fri, 22 May 2026 13:43:44 +0000 Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out Date: Fri, 15 May 2026 11:00:02 +0000 Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much Date: Fri, 15 May 2026 10:02:10 +0000 Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy Date: Thu, 14 May 2026 12:00:03 +0000 Link: https://www.vg247.com/forza-horizon-6-review There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more

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Title: End Of Abyss Commits A Metroidvania Cardinal Sin – Video Review Date: Wed, 30 Sep 2026 14:00:00 +0000 Link: https://www.gamespot.com/videos/end-of-abyss-commits-a-metroidvania-cardinal-sin-video-review/ I liked much of my time with Section 9's horror-themed debut, but definitely not all of it.
Title: End Of Abyss Commits A Metroidvania Cardinal Sin Date: Wed, 30 Sep 2026 14:00:00 +0000 Link: https://www.gamespot.com/reviews/end-of-abyss-review/ End of Abyss pulls from a lot of inspirations. It has the same texture to its creepy world as Little Nightmares, which makes sense, given the team at Section 9 Interactive includes some former creators of that series. It borrows a bit from soulslikes, with its towering bosses who pack a mean punch if you don't time your dodge-roll well. Its fixed camera angles are reminiscent of Resident Evil, especially when you can hear something monstrous in a room before you can see it.  First and foremost, it's a third-person metroidvania in which you shoot monsters, solve environmental puzzles, and regularly unlock upgrades that enhance exploration. Some of its best parts are staples of the genre, but due to a few flaws, including one that broke my trust, and some poor blending of these influences, it winds up being an inconsistent patchwork instead of an inspired amalgamation. In this 12- to 15-hour sci-fi horror story, you play Cel, a voiceless technician sent to investigate a facility that has gone dark for reasons unknown. Elsewhere in the third-person adventure, other characters try to help solve the mystery, each decked out in hazmat-like coveralls, as you reveal the massive facility floor by floor, section by section. You'll routinely unlock new items meant to send you backtracking to solve puzzles, uncover secrets, and ultimately beat the game. Of course, End of Abyss didn't invent this formula, but it uses it well, consistently giving me strong incentives to retrace my steps as I'd recall old routes I couldn't take until milestone moments in the story.  This tried-and-true mode of exploration is my favorite part of the game. It was a tantalizing prospect to fight through a tough area with the game's twin-stick shooting mechanics and survival-horror-like limited resources to uncover things like explosive charges that can destroy some weak walls and floors, or a grappling hook that can pull down previously inaccessible ladders, revealing huge new avenues to explore, including many optional areas. Most upgrades are only found in optional areas, so I always made the time to seek them out as I tried to stay ahead of the many punishing enemies shambling around most corridors. Physically, the explorable space is well-designed, often leaving me to chart much of the facility myself, with some valuable maps hidden off the main path that regularly rewarded my efforts with a full view of a given area. However, End of Abyss betrays its genre and the player alike with one particular area lacking in polish: those all-important maps sometimes lie to you. Due to an apparent bug, sometimes a door you've opened will still register as locked on the map, or a door for which you have the key won't remind you of that with the map icon the game uses to say, "Come back! You can open this one now."  These are visual bugs only. I could still open a door if I had the right key, even if the map didn't tell me I could, and some doors locked on the map were wide open when I got there. But it meant having to juggle two versions of the game's many intricate areas in my head at once: the world according to the map, and the world according to reality. It made my favorite part of End of Abyss more frustrating than it needed to be, with more than a few instances of this issue cropping up before I hit the credits. A patch for the game went out just before I faced the final boss, which scrubbed out some other issues I faced to the point that they're not even relevant to this review anymore, but the map problem remains for now.  As much as I loved exploring every inch of the world, finding hidden bosses and precious resources alike, these sometimes faulty maps are a cardinal sin for a metroidvania, a genre that relies on these in-game signals for players to immerse themselves in their labyrinthine worlds. Once I realized I couldn't always trust the map, navigating became more stressful than some of the boss battles. Though the map misled me at times, at least the world is gorgeous. End of Abyss's underground facility comes to life thanks to its awesome atmosphere and art direction. The midnight-blue color palette gives every inch of the space an eerie, unsettling feeling. Cel can often hardly see more than a few feet in front of her, and it's not long before she, and you as the player, will come to realize how unfortunate that can be. I love when a sci-fi story can still feel like a haunted house, and though End of Abyss' many kinds of enemies are usually closer to mutated zombies than ghosts, it's all enveloped in an air of disconcerting stillness that I adore. A few bosses are memorable, but several others are too similar to stand apart. When in combat, from a certain range, Cel's shots are mostly spot-on thanks to a soft auto-lock that assists you. Get too far away from an enemy, though, and targeting becomes more dependent on your manual aim, giving fights that classic horror thrill of missing shots you really needed to land. It's good tension, even if it can feel like some under-the-hood randomness is deciding your shots in a way I suspect may frustrate others. There's no shortage of body horror in this game, which pulls from sci-fi classics like Alien, Event Horizon, and The Thing in different ways. Most enemies, with their noodly organic masses spilling out of their heads, behave like mindless drones, running or stumbling toward you, then clawing at you, latching onto your face, or stinging you, so it quickly becomes tense trying to keep a safe distance from the enemies without losing the aim assist that dispatches them more efficiently.  Early on, every encounter felt like a tense fight for my life. My gun was underpowered and enemies were numerous and quick to close the gap between us, while the cramped quarters and fixed camera angles added purposeful friction. At times, I grew frustrated because of the game's soulslike inspirations. Some of that comes down to taste. I don't enjoy or, usually even play soulslikes because I don't have the interest in getting beaten by a single boss for long stretches of time, and a few times early on, that was my experience with End of Abyss. But around the halfway point, everything began to click. My guns were more plentiful and powerful, having unlocked a shotgun, rifle, and flamethrower--though none of them really compared favorably to my fully upgraded pistol with infinite ammo. I got much better at timing my dodges, and after a few early bosses gave me fits, I beat several later ones in one or two tries each. That's partly due to the game's satisfying power climb that ramps up the deeper you get into the story, though it's also true that most bosses don't offer much diversity when it comes to challenge. Most of them want to simply clobber you up close or from range, heaving a fleshy appendage at you with just a half-second's notice per attempt. Though each boss has its own look and a few have some unique gameplay wrinkles, several others hardly feel different from one another. Once you learn to take advantage of the dodge-roll's invincibility frames, you'll be just fine. Managing a pack of enemies, especially of different types, is often very hard early on. I went into End of Abyss expecting a tough horror game based on my previous hands-on sessions with the game, and though it is often difficult and the world is definitely horrific, I also came away feeling like the soulslike elements clash poorly with a horror game. The first time I'd enter a room and get swarmed by a specific onslaught of enemies, it was scary. But when I'd get to a restoration pod--a save point and stand-in for Dark Souls' bonfires--enemies would reset. That meant retreading my steps through areas, which, while exciting for their newly opened avenues and hidden upgrades, lost their scare factor when I encountered the same enemies doing the same things as before. There are only so many times the monster can jump out of the proverbial closet before someone sleeps through it unphased, you know?  As a result, I stopped seeing End of Abyss as a true survival-horror experience and started seeing it more as a darker, creepier Metroid. I like that conceptually, too, though if that's what it wants to be, a more reliable map system is crucial. Getting lost because of faulty in-game hints happened too often for a game so reliant on exploration as its key ingredient. This problem may be fixed by the time you get to it, so you might have a better time than I did.  There are only so many times the monster can jump out of the proverbial closet before someone sleeps through it unphased, you know?  Ultimately, my 13 hours with End of Abyss were inconsistent, with long stretches of excitement broken up by regular beats of annoyance. When I was rolling right along, finding major and minor upgrades, unlocking crucial shortcuts, and taking on hordes of enemies in nail-biting combat, I really loved it. But too often, the map misled me, some encounters lost their luster through repetition, and some early difficulty spikes left me flustered.  In one sense, the way End of Abyss pulls from so many different inspirations lends it much of its appeal. It's the rare sort of game where you could round up super-fans of Dark Souls, Resident Evil, and Metroid, and each of them might come away with something different they enjoyed. But even if a patch fixes my big issue with the map's reliability, it's this same blend of influences that hampers some parts, none more than the repetitive soulslike encounters that reduce its horror elements to mere aesthetics.
Title: Ex-PlayStation Boss Has Some Advice For Xbox: “Pick A Lane” Date: Wed, 30 Sep 2026 13:58:51 +0000 Link: https://www.gamespot.com/articles/ex-playstation-boss-has-some-advice-for-xbox-pick-a-lane/ Xbox has undergone major changes since a new leadership team took over. Under Xbox CEO Asha Sharma, Microsoft's gaming division has had waves of mass layoffs, parted ways with several studios, and consolidated its remaining developers under Activision, Blizzard, King, and Bethesda. All of this is being done to make Xbox a profitable part of the Microsoft empire and to grow its reach, but former PlayStation boss Shawn Layden has suggested that the company should "pick a lane" and narrow its focus. "I said in another interview a couple of months ago, you've got to pick a lane," Layden said to The Expansion Pass when he was asked if he had any advice for Sharma. "Either you're going to be a platform competitive with PlayStation--which Xbox has not been competitive with PlayStation for years--but that's not out of the window. You can still make another run at it. And there are certain decisions you have to make around that about the platform. We talked about exclusivity. We talked about how do you incentivize third parties to support your platform in a meaningful way. These are all things around the platform business, or you sit back and realize you are the biggest game publisher in the world--maybe Tencent's bigger--but in the Western world you are the biggest game publisher out there with Activision, Blizzard, Bethesda, and all the other pieces." "Be that. This is your Dreamcast moment. When Sega decided, 'We're just going to be on PlayStation 2 and we're going to get out of the hardware business and just be a great software company. It can be done. It has been done before. That's my advice. Pick a lane." https://youtu.be/rUwPH-s8TVw?si=C6Y_AOa7-ByyOQ5N The "Dreamcast moment" that Layden refers to is the rise and fall of Sega's last home console--the moment when Sega realised it could no longer compete in the gaming hardware market and had to shift entirely to software. Microsoft has been notoriously secretive with the sales of its Xbox hardware, as it's believed that it trails far behind Sony's PlayStation 5 (95.3 million units sold as of June 2026). The future doesn't look too good for Xbox console sales either, as analysts predict that only 2.5 million Xbox Series X|S units will be sold in 2026, as Microsoft prepares for a "rapid wind-down toward zero" ahead of its next-gen console launch. Would it make sense for Xbox to shift towards being a software-only company then? There's certainly evidence to suggest that it might be a viable path forward, as several of its first-party games have done very good numbers on PC and PS5, and if it's streamlining operations to focus on hit franchises like Fallout and Forza Horizon, there is an audience for those games. Of course, releasing games on PlayStation and Steam also means that Xbox has to give up a cut of its revenue, whereas it gets to keep 100% of first-party game sales when they're sold through Xbox console and PC storefronts. Microsoft also charges a fee to third-party developers, so there's a lot of nuance behind the math of sticking with gaming hardware or focusing purely on software.
Title: This New Riftbound Card Is An Exciting Variant Of A Time-Traveling Legend Date: Wed, 30 Sep 2026 13:53:48 +0000 Link: https://www.gamespot.com/articles/this-new-riftbound-card-is-an-exciting-variant-of-a-time-traveling-legend/ While it already feels like it's been around forever, October 31 will mark the one-year anniversary of Riftbound, the trading card game based on Riot Games's popular League of Legends franchise, releasing in Western markets. The game has seen four set releases so far, but there's one more on the schedule, Radiance, before we hit that one-year milestone. There are many exciting cards being revealed as we get closer to Radiance's October 23 launch, and today, we have an exclusive look at the Overnumbered variants of one of the set's most notable names. We've seen the card's base form before, but this new art is a beauty to behold. Without further ado, here's the Overnumbered variants for Ekko, Boy Who Shattered Time. Ekko, Boy Who Shattered Time (Legend - Ekko) Colors: Fury/Mind (Red/Blue) Empower: Exhaust 1 rune and Ekko to empower him Disempower Ekko and exhaust him to reduce the cost of the next unit you play this turn by 2 and a recycled rune of any color and give that unit "Kill me at end of turn." Ekko is known for his ability to bend time to his will, while also creating temporary clones of himself to confuse opponents. With this new card, he can effectively give that ability to other units in your deck, though they will be sent to the discard pile at the end of the turn. Building a deck around this legend will capitalize on cards who can make an immediate impact on the board, like units with Accelerate who enter ready and can attack immediately. Considering that Accelerate costs are one exhausted rune and one recycled rune, Ekko's discount means you'll still pay less to summon the Accelerated unit. Radiance, Riftbound's fifth major set, launches October 23 in local game stores and big-box retailers. Prerelease events, or "Pre-Rifts" as they're known in Riftbound, will be held at local game stores beginning October 16.
Title: The Witcher 3 Is Having A Record-Breaking Comeback In A Very Busy Gaming Month Date: Wed, 30 Sep 2026 13:14:00 +0000 Link: https://www.gamespot.com/articles/the-witcher-3-is-having-a-record-breaking-comeback-in-a-very-busy-gaming-month/ More than a decade has passed since The Witcher 3: The Wild Hunt first launched, and on Steam, the game is doing better than ever. With the launch of The Witcher 3 Remastered, the game has surged up the Steam charts and has reached its best concurrent players level--ever. At the time of writing, the CCU has peaked at 120,975 players, beating the previous January 2020 record of 103,329 players. That older milestone was reached after The Witcher TV series launched on Netflix, but the new numbers have blown it out of the water. The game is also available through other PC storefronts like GOG and the Epic Games Store, as well as on PS5, Switch 2, and Xbox Series X|S, so it's likely that the total number of players is much higher. Clearly, there's still a lot people out there who are more than happy to toss a coin to their Witcher. https://twitter.com/thewitcher/status/2104959102858178595 The Remastered Edition of The Witcher 3 is a big one, as it added numerous technical and graphical improvements to the original 2015 game. What makes this even more impressive is that the game is reaching these player numbers at a very busy time on the gaming calendar, as numerous high-profile games have launched in an effort to avoid being caught up in the wake of GTA 6's November release. Onimusha: Way of the Sword, Control Resonant, Marvel's Wolverine, and Fire Emblem: Fortune's Weave all landed within weeks of each other, and that's not including the live-service games which regularly dominate the charts. One other thing worth noting is that The Witcher 3 Remastered is a free upgrade to anyone who already owns the game. Considering that it has lifetime sales of 65 million units globally (as of May 2026) and has been regularly discounted, it's likely that plenty of existing owners of The Witcher 3 dived back into the game to see all the new improvements. If you're wondering if the download juice is worth the squeeze, you can check out GameSpot’s in-depth breakdown of what’s new in the remaster to see all the changes for yourself. https://www.youtube.com/watch?v=_oEdB5S2d3U Beyond a return to the Continent, Witcher fans have much to look forward to. The Witcher 3 is getting a new expansion in 2027, Songs of the Past, and The Witcher 4 could be out as soon as 2028. CD Projekt Red is rumored to be working on a multiplayer Witcher game, and the company recently confirmed that it is working with Scopely on a new mobile game based on one of its franchises--which could be The Witcher or Cyberpunk.

https://www.polygon.com/rss/index.xml

Title: Every romanceable character in The Witcher 3 Wild Hunt Date: Wed, 30 Sep 2026 14:49:13 GMT Link: https://www.polygon.com/witcher-3-wild-hunt-romance-guide-triss-yennefer/ Not all romances in The Witcher 3: Wild Hunt are created equally. While some romanceable characters are mere flings, others may become the love of Geralt's life. Whether you wish to stay faithful to Triss or Yennefer, try to seduce half the female population, or are looking for that one unicorn scene, this Witcher 3 romance guide can help you out.
Title: Sydney Sweeney’s The Housemaid Sets Official Streaming Date on HBO Max Date: Wed, 30 Sep 2026 14:35:36 GMT Link: https://www.polygon.com/the-housemaid-movie-sydney-sweeney-amanda-seyfried-hbo-streaming-date/ October is proving to be a great month for erotic thriller fans. Anne Hathaway and Dakota Johnson are having a blast in Michael Showalter’s adaptation of Colleen Hoover’s novel Verity, whichhits theaters on Oct. 2. But if you prefer your steamy movie viewing at home, The Housemaid will be making its streaming debut on HBO Max in October as well.
Title: Sony Officially Adds Requirement for Buying PS5 Pro Date: Wed, 30 Sep 2026 14:23:39 GMT Link: https://www.polygon.com/sony-ps5-pro-requirement/ Sony is struggling to meet the high consumer demand for the PlayStation 5 Pro, the more powerful version of the PS5, and console prices are steeper than ever, in part due to the rising cost of RAM and other components needed to make the console. Furthermore, scalpers are reselling the PS5 Pro at astronomical prices, making it difficult, if not impossible, for many gamers to get their hands on.
Title: Danny Boyle Officially Updates Fans on 28 Years Later 3's Fate Date: Wed, 30 Sep 2026 14:02:04 GMT Link: https://www.polygon.com/28-years-later-3-danny-boyle-update-cillian-murphy/ January feels like a lifetime ago at this point, so I wouldn't blame you for forgetting that 28 Years Later: The Bone Templecame out this year. The sequel to 2025's 28 Years Later, set in Danny Boyle's thrilling zombie horror world, is a stunning film that revitalizes the genre and sets the stage for the conclusion of a planned trilogy. Despite the quick turnaround of the first two 28 Years Later films, the third entry hasn't made any movement, but Boyle is offering fans some hope.
Title: Resident Evil Meets Little Nightmares in Terrifying New Horror Game Date: Wed, 30 Sep 2026 14:00:15 GMT Link: https://www.polygon.com/end-of-abyss-review/ Combining the eerie atmosphere of Little Nightmares with the thrills of a ‘90s sci-fi horror flick, End of Abyss delivers an unnerving descent into a blue-toned hell. It invites obvious comparisons to James Cameron’s The Abyss, but it's more comparable to getting lost in an empty mall at night as a child. Your bobble-headed hero is so tiny, and the steel around them seems to stretch on forever. Messy execution doesn’t do that promising premise justice, but End of Abyss occasionally sticks in your gut as a nerve-racking tone piece crawling with parasites.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: Cute Critters Come to the Cloud: ‘Aniimo’ Launches on GeForce NOW Date: Thu, 17 Sep 2026 13:00:55 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-aniimo/ A new creature-catching adventure is ready to stream from the cloud this week. Pawprint Studio’s Aniimo arrives on GeForce NOW at launch, inviting gamers to explore the vibrant continent of Idyll across supported devices. Also this week, 007 First Light receives a path-tracing update on GeForce NOW, alongside a smashing limited-time Deluxe Edition sale on Steam and Epic Games Store. Gaijin Network’s fractured-multiverse action game Active Matter and Annapurna Interactive’s acclaimed space mystery Outer Wilds are also among 11 new titles joining the cloud this week. Explore Idyll With the Cutest Companions The path to Idyll begins now. Aniimo is a free-to-play, open-world creature-catching role-playing game where every creature encountered can become a companion. Catch Aniimo with Aniipods, then Twine with them to take on their form and use unique skills to solve puzzles, win battles and overcome challenges. Glide, dive and burrow across Idyll, then return to a personal RV to build a warm, interactive Homeland alongside Aniimo companions. Stream Aniimo on a Steam Deck, in the newly supported Firefox browser and across any other supported devices — without waiting through its 45GB download or making room in local storage. There’s always room in the Homeland for one more Aniimo. Choose Your Path Licensed to render. In the critically acclaimed, multimillion-selling 007 First Light, follow James Bond as a young, resourceful and sometimes reckless recruit in MI6’s training program, and discover a reimagined origin story of the world’s most famous spy. Incorporating IO Interactive’s signature stealth gameplay with world-class Bond action, players can embark on missions in breathtaking locations around the globe, drive iconic vehicles and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead. Path tracing has now been added to 007 First Light, introducing extra-detailed lighting, shadows and reflections, making its levels and set pieces even more cinematic, immersive and realistic. And NVIDIA DLSS 4.5 Ray Reconstruction ensures the fidelity, clarity and accuracy of these additions are at their absolute best. Ultimate members can stream with GeForce RTX 5080-class performance, with up to 5K high dynamic range and cinematic-quality streaming. DLSS 4.5 Super Resolution and Dynamic Frame Generation accelerate frame rates and enhance image quality. A limited-time opportunity awaits: the 007 First Light Deluxe Edition is on sale on Steam from Sept. 15-29 and on Epic Games Store from Sept. 3-18. The mission is on sale. The getaway car is in the cloud. Matter of Time Gaijin’s Active Matter, a realistic military shooter set in a fractured multiverse, has launched on GeForce NOW. As an operative stuck in a time loop, join dangerous raids for loot or intense player vs. player battles. Fight against rivals from other timelines, survive physics-breaking anomalies and try to stay alive. Harvest active matter, gather loot and extract to a safe place before the whole zone ceases to exist. Ultimate members can take on each raid with GeForce RTX 5080-class performance in the cloud, delivering high frame rates, advanced graphics features and low latency across supported devices. The zone won’t wait — and neither does the next loop. Let’s Get Loopy Every loop holds another secret. Outer Wilds joins the GeForce NOW library this week. As the newest recruit of Outer Wilds Ventures, search for answers across a strange, ever-changing solar system trapped in an endless time loop. Gamers can trace mysterious signals, decipher alien writing and discover hidden locations before an underground city is swallowed by sand or a planet crumbles beneath their feet. There’s even more to stream this week: Active Matter (New release on Steam and Gaijin, Sept. 15) Aniimo (New release on Steam, Sept. 15) RuneScape: Dragonwilds (New release on Xbox, Sept. 15, available on Game Pass) Train Sim World 7 (New release on Steam, Sept. 15) The Guild 1 Remake: Europa 1410 (New release on Steam, Sept. 17) The Blood of Dawnwalker (GOG.com) Mixtape (Steam) Neon White (Steam) Outer Wilds (Steam) Stray (Steam) What Remains of Edith Finch (Steam) Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles. Ready to take this week’s new games for a spin? Start with a day pass to try premium cloud gaming before committing to a membership. Even better, the cost of the day pass can be applied toward a first monthly membership — making it easy to level up with GeForce RTX-powered cloud gaming. What’s on the playlist this weekend? Let us know on X or in the comments below.
Title: Boots on the Ground: ‘WARDOGS’ Goes All Out on GeForce NOW at Early-Access Launch Date: Thu, 10 Sep 2026 13:00:18 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-wardogs/ Gear up: The latest PC games and major updates are ready to play on GeForce NOW this week. WARDOGS drops onto the cloud at early-access launch, alongside the Valheim 1.0 Deep North update and Bus Simulator 27 — part of nine new titles joining the cloud. The newest PC releases can demand serious hardware, storage space and upgrade budgets. GeForce NOW puts GeForce RTX-powered performance in the cloud, so members can jump into the newest titles across supported devices without needing expensive PC upgrades to keep up. From a 100-player tactical firefight to a frozen Viking frontier and a growing bus empire, every adventure is ready when members are — no downloads or storage management required. Who Let the ‘WARDOGS’ Out?   Take on the Control Zone: WARDOGS launches on GeForce NOW today, bringing BULKHEAD’s large-scale tactical first-person shooter to the cloud at early-access launch. Up to 100 players across three teams battle to control randomized zones in a large-scale military sandbox, where tactical gunplay, combined-arms combat, building and destruction can change the course of a match. There’s no single route to victory. Outfit a loadout, coordinate a squad, fortify a strategic position or take the fight to the enemy in vehicles. Every team play action earns cash, giving players more ways to invest in gear and vehicles that can turn the tide. Ultimate members can stream the fight with GeForce RTX 5080-class performance in the cloud for a tactical advantage. Pick up the battle across supported devices without waiting on a huge game install or clearing local storage first. Ice, Ice in the Deep North, Baby Sharpen the axes and raise the shields – Valheim has left early access with its 1.0 update, letting members stream the final biome in Iron Gate’s Viking survival saga through Steam and Xbox Store.  Set sail for the Deep North, a frozen frontier filled with new enemies to face, weapons to craft and strongholds to build before the cold closes in. The 1.0 launch also arrives alongside new platform versions with full crossplay support, making it easier to rally the clan. Whether returning to a long-running world on a PC or Mac or beginning a fresh voyage on a Steam Deck or Amazon Fire TV Stick, members can head to the Deep North across supported devices without waiting for downloads. The Wheels on the Bus Go ‘Round in the Cloud The route to the top starts here. Hop into the driver’s seat. Bus Simulator 27 is now streaming from GeForce NOW.  Drive a fleet of more than 45 officially licensed buses from 13 manufacturers through Felicia Bay, a sunny region with two cities, 20 districts and a full day-and-night cycle. Build routes, manage timetables and grow a successful bus company in Story, Career or Sandbox mode. And there’s even more to stream from the GeForce NOW library this week: Bus Simulator 27 (New release on Steam, Sept. 8) Halloween: The Game (New release on Steam, Sept. 8) Honeycomb: The World Beyond (New release on Steam, Sept. 8) Wanderburg (New release on Steam, Sept. 8) Shroom and Gloom (New release on Steam, Sept. 10) Train Sim World 7 – Advanced Access (New release on Steam, Sept. 10) WARDOGS (New release on Steam, Sept. 10) Welcome to Elderfield (New release on Steam, Sept. 10) Death Stranding Director’s Cut (Epic Games Store) Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after release and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles. One GFN community member recently returned after six years, saying NVIDIA DLSS 5 technology renewed their interest in GeForce NOW cloud gaming. Ready to try it out, too? Start with a day pass to test premium cloud gaming before committing to a membership. For those who decide to keep playing, the cost can be applied toward their first monthly membership. What are you planning to play this weekend? Let us know on X or in the comments below.
Title: ‘NBA 2K27’ With NVIDIA DLSS 5 Leads 28 New Games Coming to GeForce NOW Date: Thu, 03 Sep 2026 13:00:35 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-september-2026-games-list/ September is here with 28 more games streaming on GeForce NOW this month, led by a slam dunk: NBA 2K27 with the NVIDIA DLSS 5 3D-Guided Neural Rendering feature. Through NVIDIA’s close collaboration with Visual Concepts and 2K, DLSS 5 brings a new level of lifelike lighting and material detail to the court — tuned by developers to support the game’s authentic broadcast-style presentation. Members can also walk the line between human and vampire in Rebel Wolves’ The Blood of Dawnwalker and step into genma-haunted Kyoto in Capcom’s Onimusha: Way of the Sword — part of the 10 games joining the GeForce NOW library this week. Take the Court With DLSS 5 Showcase your moves. NVIDIA, Visual Concepts and 2K have brought DLSS 5 3D-Guided Neural Rendering to NBA 2K27, delivering a new level of sports realism for players streaming from the cloud at launch.  DLSS 5 enhances and tunes lighting and materials to make the action feel even more lifelike — from how light catches hair and skin to the detail preserved in the facial geometry of real-world athletes — achieving new levels of authenticity.  GeForce NOW Ultimate members in NVIDIA-operated regions can stream NBA 2K27 across PCs, Macs, handhelds, mobile devices, TVs and more. DLSS 5 is available when streaming from a GeForce RTX 5080-powered rig in the cloud. Tip off without waiting for downloads or managing storage, and experience NBA 2K27 from the cloud with the visual fidelity of DLSS 5. Walk the Line Between Day and Night Human by day. Vampire by night. Rebel Wolves’ newly launched The Blood of Dawnwalker is streaming from GeForce NOW. The open-world, dark-fantasy action role-playing game transports players to 14th-century Europe, where war, plague and rising vampire powers have reshaped history. Play as Coen, a young Dawnwalker fighting to save his family while caught between his humanity and cursed vampiric strength. His abilities — and the choices available to him — change between day and night, shaping how players explore, fight and uncover the secrets of the world around them. Sink teeth into the fresh adventure from nearly any supported device, with Ultimate members tapping into GeForce RTX 5080-class performance in the cloud. Skip the installs and let GeForce NOW handle the heavy lifting, leaving more time to take a bite out of everything Coen’s new world has to offer. Skip the Downloads and Sharpen the Sword Pick up the Oni Gauntlet. Capcom’s Onimusha: Way of the Sword arrives on GeForce NOW at launch, giving members a way to jump straight into the series’ return instantly from the cloud. Fight across a twisted vision of Edo-period Kyoto as a lone samurai wielding the mystical Oni Gauntlet. Master precise swordplay, unleash powerful abilities and absorb the souls of fallen enemies while battling relentless Genma beneath mysterious clouds of Malice. Ultimate members can stream every clash with GeForce RTX 5080-class performance in the cloud across PCs, Macs, handhelds, mobile devices, TVs, the newly supported Firefox browser and more. Cut to the chase by skipping any downloads and storage management and step into battle. In addition, members can look for the following titles streaming this week: Breathedge 2 (New release on Steam, Aug. 31) Serious Sam: Shatterverse (New release on Steam, Aug. 31) Crimson Moon (New release on Steam, Sept. 1) The Blood of Dawnwalker (New release on Steam, Sept. 2) NBA 2K27 (New release on Steam, Sept. 3) SpeedRunners 2: King of Speed (New release on Steam and Xbox, available on Game Pass, Sept. 3) Onimusha: Way of the Sword (New release on Steam, Sept. 4) How to Fish (Steam) Shelves and Sorcery: Tidy Up the Enchanted Shop (Steam) VHOLUME (Steam) And look forward to the games coming throughout the month: Bus Simulator 27 (New release on Steam, Sept. 8) Halloween: The Game (New release on Steam, Sept. 8) Honeycomb: The World Beyond (New release on Steam, Sept. 8) Wanderburg (New release on Steam, Sept. 8) Shroom and Gloom (New release on Steam, Sept. 10) WARDOGS (New release on Steam, Sept. 10) Welcome to Elderfield (New release on Steam, Sept. 10) Active Matter (New release on Steam, Sept. 15) Aniimo (New release on Steam, Sept. 15) Train Sim World 7 (New release on Steam, Sept. 15) The Guild 1 Remake: Europa 1410 (New release on Steam, Sept. 17) CONTROL Resonant (New release on Steam, Sept. 24) Nivalis Nights (New release on Steam, Sept. 29) Mixtape (Steam)  Neon White (Steam)  Outer Wilds (Steam)  Stray (Steam) What Remains of Edith Finch (Steam) All the Extras From August In addition to the 26 games announced last month, 18 more joined the GeForce NOW library.  Cat Mail Co. (Steam) Monster Hunter Wilds Prologue Demo (Steam) Stars Reach (Steam) DIVE or DIE – Children of Rain (Steam) Escape the Backroom (Xbox, available on Game Pass) Hell Is Us (Xbox, available on Game Pass) Parcel Simulator (Steam) The Thaumaturge (Xbox, available on Game Pass) Tomb Raider IV-VI Remastered (Epic Games Store) STAR WARS Zero Company (EA app and Steam) Baldur’s Gate 3 (GOG) Clair Obscur: Expedition 33 (GOG) Cold Fear (GOG) IRON NEST: Heavy Turret Simulator (Steam) Kingdom Come: Deliverance II (GOG) Mount & Blade: Bannerlord II (GOG) No Man’s Sky (GOG) The Witcher 3: Wild Hunt (GOG) Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after release and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles. New to GeForce NOW? Start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up for more. What are you planning to play this weekend? Let us know on X or in the comments below.
Title: GeForce NOW Gives Gamers More Ways to Play at Gamescom 2026 Date: Thu, 27 Aug 2026 13:00:33 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gamescom-2026/ NVIDIA’s Gamescom announcements are revealing what’s next for GeForce NOW, with new ways to play, more supported devices and platforms, and even more big PC games headed to the cloud. New NVIDIA DLSS 4.5 technology controls give members more ways to fine-tune gameplay, while expanded support for new Steam devices, GOG single sign-on, Firefox browser support and more Amazon Fire TV devices continue broadening where and how GeForce RTX-powered PC gaming can be enjoyed. Gamescom is also bringing a blockbuster lineup of PC games to GeForce NOW. CONTROL Resonant, Gears of War: E-Day, Onimusha: Way of the Sword, The Blood of Dawnwalker and STAR WARS Zero Company are all coming to the cloud at launch.  For a limited time, members can also get CONTROL Resonant with the purchase of a 12-month GeForce NOW Ultimate membership. The Gamescom extras don’t stop there. To celebrate, GeForce NOW is giving away more than 40 prizes in our Community Giveaway — including gaming hardware and GeForce NOW Ultimate memberships. There’s even more fun to come. Check out the list of 13 games joining the GeForce NOW library this week. Next-Level Cloud Gaming More ways to choose how to play. This fall, GeForce NOW is introducing new NVIDIA DLSS 4.5 controls in the cloud, giving Ultimate members more choice over how supported games look and perform, even without the latest hardware. Powered by NVIDIA RTX graphics, each control offers something different: DLSS Super Resolution sharpens image quality, while Dynamic Frame Generation delivers lower latency and stutter for smoother streaming, and Ray Reconstruction enhances ray-traced visuals. Together, these technologies make it easier to tune supported games for image quality, responsiveness or a preferred balance between the two.  Stay tuned to GFN Thursdays for details about best practices for enabling DLSS 4.5 overrides and how Dynamic Frame Generation can help Ultimate members enable more graphic settings while still getting smooth streaming. Stream full steam ahead with the Steam ecosystem. GeForce NOW is also adding community-requested support for Steam Machine with Steam Controller later this fall, and later for Windows and macOS, delivering more ways to play and making it even easier for longtime Steam players to jump into the cloud using familiar hardware. The additions build on existing Steam Deck support and expand compatibility across the Steam ecosystem. Get your GOG on with one click into the library. Launching GOG games just got even easier. With GOG single sign-on now available on GeForce NOW, members can securely link their account once, automatically sync supported games and launch them without having to sign in to GOG again — all with a single click. With fewer steps between opening the app, skipping any downloads and jumping into gameplay, it’s another way GeForce NOW continues streamlining access to PC gaming libraries, making it easier to play the GOG library of games on TV platforms since gamers are automatically logged into their GOG accounts. Find popular titles, like Cyberpunk 2077 and The Witcher 3: The Wild Hunt, in the app in the dedicated GOG row. Or search and filter for GOG games, then jump into supported titles from almost anywhere — all streamed from the cloud. Check back on GFN Thursdays for the latest games joining the GeForce NOW library, including newly supported games streaming from GOG. Outfox nearly any device with GeForce RTX gaming. Plus, GeForce NOW is now officially supported on Firefox, expanding browser access across all major Windows browsers. Members can jump into supported PC games directly from Firefox without downloading a dedicated app. Ultimate members can enjoy GeForce RTX-powered gaming at up to 1440p and 120 frames per second. Simply download the latest version of Firefox and visit play.geforcenow.com to get started. The cloud handles downloads, installs and updates, keeping local storage free while games stay ready to play in the cloud.  Bring the fire to living rooms with GeForce NOW. GeForce NOW is expanding support to additional Amazon Fire TV devices. GeForce NOW first launched on Fire TV devices earlier this year, and will soon expand to the Fire TV Stick 4K Select, a 4K streaming stick that’s ready to game right out of the box. Streaming from the cloud means supported PC games are ready to play using a compatible controller, making it easy to enjoy GeForce NOW on the biggest screen in the house with even more options to play from the comfort of the couch.  And that’s not all the awesomeness from Amazon. Later this year, Fire TV users will be able to purchase GeForce NOW memberships directly through Amazon, creating a more seamless path from device setup to gameplay. These new features will arrive alongside some of the biggest games coming to the cloud throughout the year. Get Ready for Launch Five newly announced and highly anticipated games are coming to GeForce NOW at launch: CONTROL Resonant, Gears of War: E-Day, Onimusha: Way of the Sword, The Blood of Dawnwalker and STAR WARS Zero Company.  Better yet, members can lock in one of them early: For a limited time, purchase a 12-month GeForce NOW Ultimate membership and receive CONTROL Resonant at launch at no additional cost, and be first to experience Faden’s next chapter. The offer is available Tuesday, Aug. 25, through Sunday, Sept. 27. Ultimate members can stream the full lineup with GeForce RTX 5080-class performance in the cloud, including NVIDIA DLSS 4, ray tracing, NVIDIA Reflex and Cinematic Quality Streaming technologies, with up to 5K high dynamic range on supported devices.  Whether diving into new worlds or returning to iconic franchises, GeForce NOW lets members skip expensive hardware upgrades, massive installs and storage management so they can jump straight into the action the moment each game launches. Here’s a closer look at what’s coming: Contain the chaos. Explore a warped Manhattan on the brink of paranatural annihilation in Remedy’s CONTROL Resonant. Harness Dylan Faden’s extraordinary powers to battle the Hiss, the Mold and other reality-bending threats while searching for his sister, Federal Bureau of CONTROL Director Jesse Faden. Emergence begins. Experience the horror and brutality of Emergence Day in the Coalition’s Gears of War: E-Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally squads and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head to head with a refined versus PvP. Pick up the Oni Gauntlet. Fight across a twisted vision of Edo-period Kyoto in Capcom’s Onimusha: Way of the Sword. Wield the mystical Oni Gauntlet, master intense swordplay and battle relentless demonic Genma beneath mysterious clouds of Malice. Walk the line between day and night. Step into 14th-century Europe in Bandai Namco’s The Blood of Dawnwalker, where war, plague and rising vampire powers have reshaped history. Play as Coen, a young Dawnwalker torn between humanity and cursed strength, and shape his path while fighting to save his family. Command the galaxy’s finest. Lead an elite squad behind enemy lines in STAR WARS Zero Company, a single-player turn-based game set during the twilight of the Clone Wars. Command former Republic officer Hawks and Zero Company through tactical battles and high-stakes missions where strategy, squad composition and player choices shape the fate of the galaxy. More Ways to Win Gaming gear and Ultimate memberships are up for grabs. GeForce NOW is marking Gamescom with a community giveaway featuring more than 40 prizes. Gamers will have a chance to score a MacBook Neo, Steam Deck or Chromebook — each paired with a one-year GeForce NOW Ultimate membership — along with Amazon Fire TV Sticks and GeForce NOW Ultimate memberships ranging from one month to one year. Head over to the GeForce NOW community on Reddit for all the giveaway details and how to enter. The Hunt Is On Squad up and fight for survival in Aliens: Fireteam Elite 2, streaming on GeForce NOW this week at launch. Assemble a four-player fireteam of Colonial Marines and battle through swarms of Xenomorphs, deadly new threats and increasingly desperate encounters. With deeper squad mechanics, new and improved classes, smarter enemies and expanded customization, every mission puts teamwork — and nerves — to the test. Members can also look for the following games joining the cloud this week: Aliens: Fireteam Elite 2 (New release on Steam, Aug. 25) Resonance: A Plague Tale Legacy (New release on Steam and Xbox, Aug. 27, available on Game Pass) STAR WARS Zero Company (New release on EA app and Steam, Aug. 27) Baldur’s Gate 3 (GOG) Call of Duty: Modern Warfare 4 – Open Beta Weekend (Battle.net, Steam and Xbox available from Aug. 28 10am PDT  to Sep. 1 at 10am PDT. For more information please visit the Call of Duty website). Clair Obscur: Expedition 33 (GOG) Cold Fear (GOG) IRON NEST: Heavy Turret Simulator (Steam) Kingdom Come: Deliverance II (GOG) Mount & Blade: Bannerlord II (GOG) No Man’s Sky (GOG) Paradise Killer (Steam) The Witcher 3: Wild Hunt (GOG) Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after release and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles. To experience GeForce NOW, gamers can start with a GeForce NOW day pass and try premium cloud gaming before committing to a membership. Better yet, the cost of a day pass can be applied toward a first membership purchase, making it even easier to level up when ready. Check back every GFN Thursday for new games, new features and even more ways to play on GeForce NOW. Which Gamescom announcement has you most excited? Let us know on X or in the comments below.  The future of PC gaming is on display with GeForce NOW. DLSS 4.5 controlsExpanded device support Upcoming AAA games More ways to play Community giveaway Firefox browser support… and more! #gamescom Details https://t.co/Rz6RnX0Pt4 pic.twitter.com/sShKRhzrD3 — NVIDIA GeForce NOW (@NVIDIAGFN) August 25, 2026
Title: Leading Publishers Bring Blockbuster PC Games and Technology to NVIDIA RTX Spark Date: Tue, 25 Aug 2026 15:30:48 +0000 Link: https://blogs.nvidia.com/blog/gamescom-rtx-spark-pc-games-technology/ NVIDIA is bringing the next wave of RTX gaming to the Gamescom conference running this week in Cologne, Germany, with support for new games, anti-cheat technologies and increased visual quality.  Electronic Arts, Embark and Ubisoft are among the latest game publishers and developers bringing their blockbuster titles to NVIDIA RTX Spark ahead of its launch this fall. They join the publishers that announced RTX Spark support at COMPUTEX in May, including KRAFTON, NetEase, Riot Games and XBOX.  NVIDIA is working closely with game developers and ecosystem partners to ensure today’s top PC games — including EA’s EA SPORTS F1 25 and Apex Legends, Ubisoft’s Anno 117: Pax Romana and Embark Studios’ ARC Raiders and THE FINALS — run seamlessly on RTX Spark devices. “We’re excited to bring Anno 117: Pax Romana to a new generation of RTX-powered PCs,” said Stéphane Jankowski, Ubisoft executive producer of Anno 117 : Pax Romana. “Our teams build the game to be seen wide: full districts, long sightlines, thousands of details at once. Seeing RTX Spark hold that level of fidelity from a single chip is genuinely impressive.” RTX Spark reinvents personal computing, bringing personal AI agents, advanced content creation and high-performance gaming together in a platform engineered from the ground up for the next wave of Windows PCs. For gamers, RTX Spark combines Windows devices with NVIDIA RTX technologies, including DLSS and Reflex.  Bringing Anti-Cheat to RTX Spark Supporting modern PC gaming goes beyond running the game itself. Many of today’s biggest online games rely on sophisticated anti-cheat technologies, to enable fair play across the multiple platforms these games run on.   NVIDIA has been working with EA to bring native EA Javelin Anticheat support to RTX Spark, including for EA’s biggest multiplayer games, such as EA SPORTS F1 25. RTX Spark launches this fall.  RTX Delivers Next-Generation Gaming RTX Spark is just one part of NVIDIA’s lineup of gaming announcements at Gamescom, including: DLSS 4.5 Ray Reconstruction is available now, featuring NVIDIA’s latest second-generation transformer model to deliver even higher image quality in ray- and path-traced content. It replaces traditional denoisers with an NVIDIA supercomputer-trained AI network to reconstruct higher-quality pixels in the parts of a ray-traced frame where rays were not sampled. Path tracing comes to CONTROL Resonant and 007 First Light to deliver new levels of visual fidelity.  NVIDIA ACE technologies are coming to Aniimo in early 2027, letting players naturally interact with their creatures. Gears of War: E-Day includes RTX Mega Geometry integration, advancing image quality on GeForce RTX GPUs, alongside ray tracing and DLSS 4.5. RTX Remix keeps remastering PC classics, with a major Painkiller RTX mod update available now and The Elder Scrolls III: Morrowind RTX coming soon. GeForce NOW gives members more ways to play with new DLSS 4.5 controls, expanded support for Steam Machine and other devices and platforms, plus blockbuster PC games including CONTROL Resonant, Gears of War: E-Day and more coming to the cloud at launch. Find more on NVIDIA’s announcements at Gamescom in this GeForce article. 

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Title: How Control Resonant’s art design and tech shaped its bosses, paranaturally-twisted Manhattan and more Date: Tue, 29 Sep 2026 13:00:09 +0000 Link: https://blog.playstation.com/2026/09/29/how-control-resonants-art-design-and-tech-shaped-its-bosses-paranaturally-twisted-manhattan-and-more/ With its gravity-defying set pieces, memorable boss fights, and decidedly different take on Manhattan, Control Resonant, released last week, is staking its claim to be one of 2026’s big hitters on PlayStation 5. I had the chance to talk to Lead Level Designer Anne-Marie Grönroos, Art Director Elmeri Raitanen, and Lead Gameplay Designer Sergey Mohov to dig into the inspiration behind the striking art direction and design of the sequel’s characters and environments. Designing Dylan Games featuring super-heroic protagonists are all about fulfilling the ‘power fantasy’ of transporting us away from our day-to-day lives. But this is the world of Control. And sure, Dylan lets us rise – quite literally – above the norm, but there’s a reason why Remedy often illustrates his very human clumsiness. “There is a deliberate groundedness in how Dylan moves and fights,” explains Elmeri. “We wanted to show that everything has a cost.” “When he uses Reach, he’s just kind of swept off his feet” – Sergey Sergey expanded: “Dylan’s animations demonstrate that everything he does is difficult. It takes effort to use the Elevate ability, and shifting gravity is disorienting to him.” So while we don’t know what it’s like to run at super speed or levitate, we do know what it’s like to stumble or fall over, and when Dylan does this, we empathise and connect with him. “That’s a big part of one of the themes of the game,” says Sergey. “Somebody can be really powerful, but at the same time yearning for human connection and trying to learn how to interact with others.” Mapping out ‘Strange York’ Similar to how Dylan’s animations and design affects how the player feels controlling him, Dylan’s actions topple, break, and buckle the expansive world around him for a reason. “In Control, dynamic destruction and reactive environments played a huge part of the second-to-second gameplay loop, making combat feel visceral and rewarding,” explains Elmeri. “In Resonant we wanted to retain that even on a larger stage, so when you slam the ground or create a shockwave, leaves kick up from the street, fire hydrants start spraying water, and trashcans spew litter.” With the larger environment to play in, Remedy had the challenge of matching the expectations set by Control’s confined, Brutalist inspired design with the openness of a brutalised Manhattan, offering a contrast between familiarity and freedom. “A new paranatural threat in the Patterning gave us the opportunity for unexpected and crazy visuals,” says Elmeri. “The Federal Bureau of Control (FBC), at face value, looks like a believable office space. Then when something otherworldly happens, it feels impactful because we had first established a baseline for the story.” “The more mundane areas can also act as a palate cleanser,” says Anne-Marie. “They keep the more paranatural areas surprising. It’s also why we placed the most normal zone, The Central, in the middle of the game world where it creates a baseline of the normal New York. Familiarity with the real-world environments creates contrast, and makes the paranatural stand out even more.” “It was also a challenge to use a real world location,” explains Sergey. “For example, in the real New York the last phone booth was removed around 2022. But we have them in the Remedy universe New York. It’s not meant to be a one to one representation of real life. It is what we call ‘Strange York’, an iconic movie-like retro version.” When it came to other items placed in ‘Strange York’, Remedy followed a particular design ethos. “Most concepts for objects around the environment started with an intended gameplay purpose and an idea of what that object is used for diegetically,” says Anne-Marie. “Or it could also be used to draw the player’s attention, like the FBC satellite dishes around many of the Fast Travel doors, or the deflated FBC balloons near the map towers – in which case it can be up to the concept artist to come up with a reasonable in-world function and backstory. The gameplay function can also evolve based on the concept, and sometimes things need to be added to the concept to address player feedback.” Designing the Gap One of the greatest contrasts comes from The Gap, a stark, grey and otherworldly representation of Dylan’s psyche. “There was a lot of exploration about how to convey the Gap,” says Sergey. “We took inspiration from film and iconic locations, even something like The Truman Show where Truman reaches the end of the world and there’s just a door in the sky. Dylan has spent all this time in a concrete building, locked up and experimented on, and that’s what is most familiar to him. Which is why the Gap visually represents that.” The Gap is the raw, honest concrete Dylan has felt under his bare feet during captivity.” – Elmeri Diving into the Sinkhole Another striking visual part of Control Resonant comes from its Sinkhole mission, where Dylan fights enemies across floors, walls, and ceilings in a gravity warped apartment building. “It started as a prototype to test how it would feel underneath the city through increasingly strange, twisted environments,” says Anne-Marie. “Deep sea exploration and cave diving were some of the inspirations, along with different underground themes, like subway tunnels. Some of those ideas ended up being used in The Subway Fault instead. “We hadn’t yet nailed down the rules of the gravity shifting back then, and didn’t know how big of a part that would play later, but when we set the rule that everything that looks like a walkable surface should be a walkable surface, gravity shifting completely changed how certain areas were played.” “It was quite disorienting to work on,” reveals Sergey. “But it allowed us to focus the player on what was in front of them and create some really cool combat encounters and traversal challenges.” The origin of the Resonants When it came to boss fights, Remedy intended them to be ‘skill checks’ for the player – but their overall creation was a complex alchemy of development talent. “We asked the full team to send their ideas for bosses to us,” reveals Sergey. “We then picked what would best fit the specific kind of player experience that we wanted from a specific boss, and developed it further. “The Deserter boss is in a transformed factory environment specifically built to house it.” – Sergey “We then built the prototype for each, and assessed the size and shape of the space that this creature needed to be in. Then we would describe its behavior in a technical specification document. The iterated version would go to the concept artists who would work with the writers to figure out the visuals and space; how they fit the environment, the theme of the zone, and their identity.” “Each Resonant boss was built on a theme, like controlling people inspired by mycelium or a hive mind,” says Elmeri. “We wanted to evoke awe in the player and create a sense of the majestic or divine. So we referenced a lot of medieval iconography and church architecture.” Harnessing the power of PS5 “From the very beginning of development we wanted to evolve the game to be more player-driven in terms of exploration, progression, and narrative,” explains Sergey. “It definitely helps to have a powerful system because even though people loved the relatively confined spaces of Control, we wanted to open it up. “We wanted bigger draw distances, more physics objects, and more enemies on screen. It’s definitely Remedy’s biggest game – I think one zone in Resonance is larger than any of the other zones in our previous games.” The opportunities afforded by PS5 also extended to Control Resonant’s extensive use of the DualSense Controller’s features, such as listening to radio calls via its built-in speaker, and getting feedback from specific abilities on the Adaptive Triggers. “Getting that feeling of resistance and an extra click contributes a great deal to making the abilities feel more powerful,” explains Sergey. “And that’s important in things like combat, so you don’t have to look at Dylan’s interface; you can just feel your way through instead.” Want to see all of this hard work in its final form, and experience it for yourself? Control Resonant is available now on PS5.
Title: (For SEA) God of War Laufey pre-orders available starting September 29, editions detailed Date: Tue, 29 Sep 2026 02:05:06 +0000 Link: https://blog.playstation.com/2026/09/28/20260929-gow/ God of War Laufey is coming to PlayStation 5 consoles on February 16, 2027. We’re excited to announce that pre-orders are now live on PlayStation Store and at all participating retailers. To get you ready, we’re breaking down what comes with the God of War Laufey pre-order bonus and Digital Deluxe Edition. After that, we’ve got some brand-new screenshots and footage of Faye’s combat to round us out! View and download image Download the image close Close Download this image God of War Laufey – Pre-order bonus**  When you purchase your copy of God of War Laufey before launch you will receive: Last Wish Armor Set* Phranque Golden Leaves Appearance* (cosmetic)  In-game resource pack View and download image Download the image close Close Download this image God of War Laufey – Digital Deluxe Edition  The God of War Laufey Digital Deluxe Edition contains:  Dark Alchemy Armor Set*  Dark Alchemy Blade*  Dark Alchemy Bow Scales* Dark Alchemy Catalyst* In-Game Resource Pack Digital Mini Artbook  Official God of War Laufey Digital Soundtrack View and download image Download the image close Close Download this image Introducing Faye’s Serpent Bow An enchanted bow with the shifting form of a serpent, Faye’s new weapon in the Everywhen can go from dormant to notched at lightning speed, allowing her to weave deadly arrow strikes alongside her other attacks. Much like the deadly bite of its namesake, the Serpent Bow will tear through Faye’s enemies in both close-quarters and ranged combat.  Precision mode: Full-aim  By fully pressing down the aim trigger, Faye will have more precise aim and increased draw distance. By striking at certain points on an enemy’s body, Faye can impair their movement or ability to strike, giving her the perfect opening to follow-up with a melee hit.  While in this aim mode, Faye can charge up the bow and stack up to five arrows for a powerful volley – perfect for taking advantage of Phranque’s ability to launch enemies up into the sky. Hip-fire mode: Half-aim  With a half press of the aim trigger, Faye will enter a more mobile hip-fire stance. In this aim mode, she can unleash a cluster of arrows for devastating damage to enemies at close range. The Serpent Bow’s quick-fire style allows Faye to juggle airborne enemies and extend combos as she seamlessly swaps between weapons and abilities.  Select your shots  Alongside the two fire modes, Faye can utilize a variety of arrow types that deepen your preferred playstyle. Rapid fire, explosive detonations, multi-target – Faye’s bow is a versatile weapon that can create and capitalize on openings.  Serpent Scales  Shed one form and embrace another – the Serpent Bow can be equipped with different types of Scales that will change both the look of the weapon, as well as the type of playstyle it specializes in via a unique perk (such as the Dark Alchemy Bow Scales from the Digital Deluxe Edition).  In addition to the equipped Scales, the Serpent Bow also has unlockable skills which allow Faye to expand its capabilities even further.  Expressive power Faye is an expert warrior with the ability to harness a range of skills to command the flow of the battle. Her armor options will allow you to choose between a range of gameplay perks, stats, and unique looks. You can also customize her other gear to further enhance different playstyles: Blade: Customizable element of Faye’s sword   Scales: Customizable element of Faye’s Serpent Bow      Catalyst: Powerful artifacts capable of channeling the potent magic of the Everywhen, Faye will be able to choose from a variety of Catalysts with different effects  A glimpse of the Everywhen On behalf of everyone at Santa Monica Studio, thank you so much for all the interest and support shown for the game since our reveal in June.  We’ll be back before you know it with more news for God of War Laufey, but to tide you over in the meantime we’ll leave you with a few more peeks at what the afterlife of the gods has in store for you at launch on February 16, 2027.  View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image *Unlock in-game items via story progression. **Available via download code for physical Standard Edition. Internet connection and account for PlayStation required.
Title: Suri: The Seventh Note launches Oct 30 on PS5 Date: Mon, 28 Sep 2026 13:06:18 +0000 Link: https://blog.playstation.com/2026/09/28/suri-the-seventh-note-launches-oct-30-on-ps5/ After four years of development, we’re ecstatic to reveal that our debut game, Suri: The Seventh Note will finally be available from October 30, 2026 on PS5. Every environment, character, and animation has been meticulously illustrated to create a distinctive visual identity. The island itself draws inspiration from the rich artistic and architectural traditions of India, blending influences from Rajput forts, Theyyam Culture, Himalayan monasteries, and diverse regional cultures into a vibrant fantasy world that feels both familiar and original. Play Video Whether you’re chasing perfect runs, uncovering hidden paths, mastering every movement ability, or simply taking in the world around you, Suri brings together gameplay, music, and culture in a world built to be explored. While this would be obvious to some from the onset, there’s just as much thought (if not more) that’s gone into Suri’s music. Stay awhile and listen (to master) Instrumental in our journey was to make music not just something you heard, but something you mastered.  Eighty percent of the music you hear in the game has been recorded with original analogue instruments rather than something synthesised electronically. This is because we wanted to preserve the texture of the music. Through our trailers you’ll notice a layered medley of instruments in-line with what you’d expect from various regions of India. Indian music inspirations So when the player arrives in the southern part of the island of Suri, we’d use a veena instead of a sitar, for instance. And then when we go to the desert portions of the game, we look to Rajasthan and its musical traditions. Along with an intense focus on audio variety came an interesting constraint to solve. How do we adapt musical variety to the speed at which human thumbs can move on a controller?  This ended up being the craziest and most important concern that we had. And it was quite challenging too because we have to work around certain restrictions. For example, there needs to be a minimum time window for the player actions to happen. 480 milliseconds to slay the beat After a lot of trial and error, we found the sweet spot: for us, it’s around 480 milliseconds, so we need to maintain a gap of 480 milliseconds between the main beats of the game. When making a game like this, a major restriction is that we can’t follow any one pure genre in particular because it won’t always work with the gameplay. So we have to create a hybrid of genres and styles.  Why the world of Suri revolves around 480 milliseconds We chose 480 milliseconds between the main consecutive beats to create enough space for the player’s input response while still maintaining the game’s momentum. This timing allows us to accommodate the fail window around the player’s response without making the interaction feel slow or disconnected. A longer window could disrupt the spacing, rhythm, and overall mood of the experience, making the game feel less responsive. On the other hand, a shorter window may make the fail state too subtle or quick for the player to consciously or subconsciously recognize that they have fallen off rhythm. The 480 ms interval therefore provides a balance between responsiveness, rhythmic clarity, and gameplay momentum. Inventing our own music genre Take for example the Indian aesthetics; we can’t have very authentic Indian music in the game because of the sort of rhythms and timing required, but we can utilise it with the cutscenes and narration drawings. The music is very bouncy and not aggressive in nature. And also, we’ve decluttered a lot of the sounds and brought the essential and functional beats up top. Essentially we’ve taken a hip-hop-like structure and laid Indian textures (Indian percussion instruments) over it.  Pre-order now Suri: The Seventh Note launches on October 30, 2026, and you can pre-order the game now on PlayStation 5. Whether you want to experience Ajira’s journey with the base game or go all-in with exclusive content and early access, there are two editions to choose from. Standard Edition The Standard Edition includes: Suri: The Seventh Note — Base Game 20% pre-order discount (with PlayStation Plus membership) Digital Deluxe Edition The Digital Deluxe Edition includes: Suri: The Seventh Note — Base Game Exclusive Chandini Skin DLC 20% pre-order discount (with PlayStation Plus membership) 3 day early access to the full game Exclusive to the Digital Deluxe Edition The Chandini Skin and DLC will not be available for separate purchase. They can only be obtained as part of the Digital Deluxe Edition. If you decide to purchase the Digital Deluxe Edition after launch, you’ll still receive both the Exclusive Chandini Skin and DLC. Choose your edition, get ready to feel every beat, and be there when Ajira’s journey begins. Built with the PlayStation India Hero Project Suri: The Seventh Note is proud to be part of the PlayStation India Hero Project. Growing up, PlayStation games inspired us to dream bigger as developers. To now bring our own game to the platform is something we’re incredibly proud of. Working closely with the PlayStation team has helped us bring our vision to life, particularly while developing our Rhythm Haptics Engine and ensuring that Suri feels right at home on PS5. Their support throughout development has been invaluable, and we’re incredibly excited to finally share what we’ve been building with players around the world. The rhythm Is coming For years, we’ve been building the island of Suri. We’ve created its world, its music, its movement, and its rhythm. We’ve watched Ajira’s journey take shape from an idea into a game we can finally share with you. Now, we’re counting down to the moment you can experience it for yourself. Suri: The Seventh Note launches on PlayStation 5 on October 30, 2026. Choose your edition, get ready to feel every beat, and be there when Ajira’s journey begins. Pre-orders are live today.
Title: God of War Laufey pre-orders available starting September 29, editions detailed Date: Mon, 28 Sep 2026 12:00:14 +0000 Link: https://blog.playstation.com/2026/09/28/god-of-war-laufey-pre-orders-available-starting-september-29-editions-detailed/ God of War Laufey is coming to PlayStation 5 consoles on February 16, 2027. We’re excited to announce that tomorrow, September 29 at 10:00am local time pre-orders officially go live. To get you ready, we’re breaking down what comes with the God of War Laufey pre-order bonus and Digital Deluxe Edition. After that, we’ve got some brand-new screenshots and footage of Faye’s combat to round us out! View and download image Download the image close Close Download this image God of War Laufey – Pre-order bonus**  When you purchase your copy of God of War Laufey before launch you will receive: Last Wish Armor Set* Phranque Golden Leaves Appearance* (cosmetic)  In-game resource pack View and download image Download the image close Close Download this image God of War Laufey – Digital Deluxe Edition  The God of War Laufey Digital Deluxe Edition contains:  Dark Alchemy Armor Set*  Dark Alchemy Blade*  Dark Alchemy Bow Scales* Dark Alchemy Catalyst* In-Game Resource Pack Digital Mini Artbook  Official God of War Laufey Digital Soundtrack View and download image Download the image close Close Download this image Introducing Faye’s Serpent Bow An enchanted bow with the shifting form of a serpent, Faye’s new weapon in the Everywhen can go from dormant to notched at lightning speed, allowing her to weave deadly arrow strikes alongside her other attacks. Much like the deadly bite of its namesake, the Serpent Bow will tear through Faye’s enemies in both close-quarters and ranged combat.  Precision mode: Full-aim  By fully pressing down the aim trigger, Faye will have more precise aim and increased draw distance. By striking at certain points on an enemy’s body, Faye can impair their movement or ability to strike, giving her the perfect opening to follow-up with a melee hit.  While in this aim mode, Faye can charge up the bow and stack up to five arrows for a powerful volley – perfect for taking advantage of Phranque’s ability to launch enemies up into the sky. Hip-fire mode: Half-aim  With a half press of the aim trigger, Faye will enter a more mobile hip-fire stance. In this aim mode, she can unleash a cluster of arrows for devastating damage to enemies at close range. The Serpent Bow’s quick-fire style allows Faye to juggle airborne enemies and extend combos as she seamlessly swaps between weapons and abilities.  Select your shots  Alongside the two fire modes, Faye can utilize a variety of arrow types that deepen your preferred playstyle. Rapid fire, explosive detonations, multi-target – Faye’s bow is a versatile weapon that can create and capitalize on openings.  Serpent Scales  Shed one form and embrace another – the Serpent Bow can be equipped with different types of Scales that will change both the look of the weapon, as well as the type of playstyle it specializes in via a unique perk (such as the Dark Alchemy Bow Scales from the Digital Deluxe Edition).  In addition to the equipped Scales, the Serpent Bow also has unlockable skills which allow Faye to expand its capabilities even further.  Expressive power Faye is an expert warrior with the ability to harness a range of skills to command the flow of the battle. Her armor options will allow you to choose between a range of gameplay perks, stats, and unique looks. You can also customize her other gear to further enhance different playstyles: Blade: Customizable element of Faye’s sword   Scales: Customizable element of Faye’s Serpent Bow      Catalyst: Powerful artifacts capable of channeling the potent magic of the Everywhen, Faye will be able to choose from a variety of Catalysts with different effects  A glimpse of the Everywhen On behalf of everyone at Santa Monica Studio, thank you so much for all the interest and support shown for the game since our reveal in June.  We’ll be back before you know it with more news for God of War Laufey, but to tide you over in the meantime we’ll leave you with a few more peeks at what the afterlife of the gods has in store for you at launch on February 16, 2027.  View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image *Unlock in-game items via story progression. **Available via download code for physical Standard Edition. Internet connection and account for PlayStation required.
Title: Official PlayStation Podcast Episode 548: September Selects Date: Fri, 25 Sep 2026 17:20:35 +0000 Link: https://blog.playstation.com/2026/09/25/official-playstation-podcast-episode-548-september-selects/ Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! We’re back this week to talk through September’s big releases and other recent titles we’re still playing. Stuff We Talked About Next week’s release highlights: Minecraft Dungeons II | PS5  Toem 2 | PS5  Way of the Hunter 2  | PS5  End of Abyss  | PS5  Dynasty Warriors 3 Complete Edition Remastered | PS5 Ghost of Yōtei Complete Edition | PS5  Ace Combat 8: Wings of Theve | PS5 Silent Hill: Townfall hands-on  — Discover how the new claustrophobic perspective makes even mundane actions like checking emails and opening doors a terrifying experience, along with more inventive ways the latest entry in the franchise elevates gameplay. Experience it now for yourself.  Lisa DualSense collab — Lisa fans can pre-order the new Lisa Limited Edition DualSense on October 2. Designed with the help of the lady herself, this new controller will be a fun way to glam up your collection. Head to PlayStation Blog for the full details. Ace Combat 8: Wings of Theve Hands-on  — Ahead of its October 2 launch, learn how the game uses first-person to tell a more intimate story full of compelling characters, giving players a reason to come out on top in every dogfight. The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Title: Crimson Desert's first expansion, Charting the Unknown, delayed so Pearl Abyss get more time to polish and stabilise the red pudding Date: Wed, 30 Sep 2026 14:30:00 +0000 Link: https://www.rockpapershotgun.com/crimson-deserts-first-expansion-charting-the-unknown-delayed-so-pearl-abyss-get-more-time-to-polish-and-stabilise-the-red-pudding A little bit of extra waiting is in order for Crimson Desert's first proper expansion, Charting the Unknown. Originally set to arrive midway through October, it's now been moved back by a couple of weeks to allow for some extra fine-tuning of the thousand or so funky open world activities devs Pearl Abyss have jammed into it. Read more
Title: Come play the flute and reshape the very earth in Songs of Glimmerwick, a magic school RPG from the creators of Eastshade Date: Wed, 30 Sep 2026 14:00:00 +0000 Link: https://www.rockpapershotgun.com/come-play-the-flute-and-reshape-the-very-earth-in-songs-of-glimmerwick-a-magic-school-rpg-from-the-creators-of-eastshade It has perhaps never been easier to join a witch or wizard school without being a Guy Who Rhymes With Bally Trotter. Academies of the occult abound in videogames. True, there has yet to be an amazing Little Witch Academia adaptation, and I'm still waiting for that Arbitrary Metric take on Naomi Novik's A Deadly Education, to say nothing of Failbetter's take on Terry Pratchett's Equal Rites, but in the short term, I've been enjoying the demo for Songs of Glimmerwick, which goes on sale today. Read more
Title: Crusader Kings 3's By God Alone expansion offers plenty of holy hijinks, even if your polyamorous Pope doesn't get divorced three times in one day Date: Wed, 30 Sep 2026 13:27:57 +0000 Link: https://www.rockpapershotgun.com/crusader-kings-3s-by-god-alone-expansion-offers-plenty-of-holy-hijinks-even-if-your-polyamorous-pope-doesnt-get-divorced-three-times-in-one-day My very soul has been cleft into pieces on this day. January 3rd, 902 AD. First, my Christian faith fractured in twain. I stand in Rome, head of the Roman Rite and now the leader of the Catholic world. My neighbours to the east have chosen to walk a different path, transforming their Greek Rite into a new Orthodoxy followed by the Byzantine Empire. It’s a brave new world in Crusader Kings 3’s By God Alone expansion, made even tougher to face by the three additional wounds I gained right at the moment of the split. All three of my wives have divorced me, serving their papers within seconds of each other. Taken alongside the betrothal that my fourth wife-to-be broke not too long before the schism, it really stings. Sure, I’m the Pope and thus should be celibately devoting myself to God, but a breakup’s a breakup. It’s not all consecrated bread and wine when you’ve managed to end up on Wikipedia’s list of sexually active popes thanks to an utterly hilarious bug. Read more
Title: "Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game Date: Wed, 30 Sep 2026 12:15:00 +0000 Link: https://www.rockpapershotgun.com/ultimately-we-asked-why-are-we-doing-this-the-creators-of-arc-raiders-wildly-underestimated-how-hard-it-is-to-make-a-live-service-game Arc Raiders developers Embark heavily underestimated the challenges of creating a full-blown live service game, executive producer Aleksander Grøndal has conceded in a new interview. The extraction shooter launched with an ambition for monthly post-release updates that ultimately proved untenable, resulting in an exhausted and unhappy team who were "constantly overshooting our capacity". Read more
Title: All the RPS Supporter rewards for September 2026: Model ships, maze cities, and the tyranny of content Date: Wed, 30 Sep 2026 11:48:52 +0000 Link: https://www.rockpapershotgun.com/all-the-rps-supporter-rewards-for-september-2026-model-ships-maze-cities-and-the-tyranny-of-content In case you missed it, September happened. Technically it’s still happening, and we have one more exclusive post for RPS Premium Supporters coming this week, but this time I fancy doing the monthly rewards roundup within the month being rounded up. Lest armoured date pedants infiltrate my flat with breaching charges, and start hitting my shins with their pernickety sticks. Thanks again to all our Supporters, preem or otherwise, and turbo double-thanks to anyone who filled in our Supporters survey. This has granted us some immensely helpful guidance on how to steer Supp rewards in the future, as well as some important feedback on the site more generally. You’re all, and I don’t say this about a lot of people, da best. Read more
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Investing in Technical Products: A Guide to Moscow's Thriving Tech Scene

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