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Title: Pay Attention To These 7 Summer Game Fest Indies You Might Have Missed Amid All The Hype Date: Sun, 14 Jun 2026 21:14:53 +0000 Link: https://kotaku.com/seven-summer-game-fest-indies-you-might-have-missed-amid-all-the-hype-2000706350 Fungus-infested Thatcher-era nightmares. Sega Saturn-styled subversions. Here are a few gems that might have slipped your radar.
Title: Nintendo, You Better Not Be Giving Up On Style Date: Sun, 14 Jun 2026 19:55:16 +0000 Link: https://kotaku.com/nintendo-you-better-not-be-giving-up-on-style-zelda-star-fox-2000706346 We’re all having fun developing cross-media tie-ins but let’s not add a hyper realistically rendered nose to spite our lovable cartoon face
Title: Mobile Studio Hoping To End Tim Langdell’s Infamous ‘EDGE’ Trademark Trolling Once And For All Date: Sun, 14 Jun 2026 18:50:33 +0000 Link: https://kotaku.com/mobile-studio-hoping-to-end-tim-langdells-infamous-edge-trademark-trolling-once-and-for-all-2000706339 A LinkedIn post suggests the retro gaming CEO Tim Langdell is kicking up a decade-plus case against a Mobigame, who is now in better shape to fight back
Title: Microsoft CEO Complains About Poor Gaming Profits: ‘There’s More Monetization Of Xbox Games Happening On YouTube’ Date: Sun, 14 Jun 2026 14:10:38 +0000 Link: https://kotaku.com/microsoft-ceo-complains-about-poor-gaming-profits-theres-more-monetization-of-xbox-games-happening-on-youtube-2000706326 Satya Nadella says Xbox has to pursue 'economically viable' growth
Title: Capcom’s President Explains The Secret Behind The Resident Evil Maker’s Recent Winning Streak Date: Sun, 14 Jun 2026 13:26:04 +0000 Link: https://kotaku.com/capcoms-president-explains-the-secret-behind-the-resident-evil-makers-recent-winning-streak-2000706227 According to Capcom President Haruhiro Tsujimoto, the publisher owes its recent success to its switch towards a new 'team-based approach to game development'

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Title: Monopoly Go x The Simpsons crossover is almost here Date: Tue, 02 Jun 2026 08:41:21 +0000 Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable Date: Fri, 22 May 2026 13:43:44 +0000 Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out Date: Fri, 15 May 2026 11:00:02 +0000 Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much Date: Fri, 15 May 2026 10:02:10 +0000 Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy Date: Thu, 14 May 2026 12:00:03 +0000 Link: https://www.vg247.com/forza-horizon-6-review There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more

https://www.gamespot.com/feeds/mashup/

Title: Don’t Hold Your Breath For A Dead By Daylight Sequel Date: Mon, 15 Jun 2026 01:59:33 +0000 Link: https://www.gamespot.com/articles/dont-hold-your-breath-for-a-dead-by-daylight-sequel/ Dead by Daylight turns 10 years old today, June 14. The asymmetrical horror multiplayer game has been leading the pack since its debut, helping popularize the genre that has grown into a (haunted) cottage industry over the course of that decade. What began as a 4v1 game of horror-movie homages has grown into a horror museum of sorts, playing host to dozens of licensed collaborations with iconic horror staples like A Nightmare on Elm Street, Ringu, and The Walking Dead, as well as many striking original characters.  Ahead of DBD's anniversary celebration, I caught up with some members of the Behaviour Interactive team to discuss all they've revealed today, which includes things like a new liminal-space map, overhauls to both gameplay and visuals, and a zombie mode. But one thing not in the works, the team told me, is Dead by Daylight 2.  "We think the answer is 'no,'" executive producer Jose Ramos told me. "Of course, you never say never about anything, but we are confident that the answer is no. [We're] making sure that we're expanding our efforts in order to reinvest in the game where it deserves to have strong investment being done. [We want to] make sure that we have a team that has time to think about DBD, and which doesn't have to run, run, run, because running a live-service game is tough, right? The content cadence, etc. "So we are making sure that those teams have time to breathe, have time to think, that they can take the time to design properly, and build the technical foundations that are going to offer them more tools and more possibilities. If we were ever to create a DBD 2, it will play differently, for sure. It will be different, it will feel different, and that's not something that we really want--for our players to just lose that feeling of home." Instead of a sequel, Behaviour Interactive feels it can just keep growing DBD itself, so players never have to start over. Building on a game now a decade old does come with limitations, but creative director Dave Richard says the team doesn't take DBD's success for granted, and in lieu of a sequel, the team would sooner look to add new game modes to DBD as well as new games within the DBD universe that aren't a sequel.  "Oh, there's a challenge that comes with it, but we're grateful to have it. It's so precious, so it's not something that's holding us to the ground; it's helping us reach these new places. I would imagine a Dead by Daylight universe game that's not DBD 2, but that is something completely different that can live within this universe rather than doing a sequel," Richard continued. "And then in the Dead by Daylight ecosystem that exists right now, the core game can scale and become multiple other scenarios and multiple other ways to play inside that universe without us having to ever request the players buy DBD again, start from scratch, reinvest their time. We want to respect that, and [DBD's foundation] doesn't stop us from doing anything really." Behaviour revealed a lot more about its trailblazing horror multiplayer game during a 10th-anniversary stream. You can see everything announced for Dead by Daylight here, as well as learn why DBD has gotten more violent over the years.
Title: Dead By Daylight Is More Violent Than Ever, And The Devs Told Me Why Date: Mon, 15 Jun 2026 01:58:55 +0000 Link: https://www.gamespot.com/articles/dead-by-daylight-is-more-violent-than-ever-and-the-devs-told-me-why/ Dead by Daylight is now 10 years old and has been played by 70 million players worldwide, making it one of the older and most successful live-service games--and horror games--ever made. It's changed a lot over those years, but one change you may have noticed is in its depictions of violence.  The game has gotten more graphic over time, the game's creative director Dave Richard explained to me. It's been a conscious decision by the team, and he explained how pop culture's increased interest in horror led to it. "When we started Dead by Daylight, we wanted to be as accessible as possible. We've talked of other games like Outlast, for example, and you know, [Outlast developer Red Barrels] are our neighbors. We love them, but we wanted DBD to be scary, thrilling, but also accessible to more people, so that subjects that are too disgusting, or too violent, or, you know, too horror, would not be part of Dead by Daylight, so that we get as many people as possible.  "But today we're revising this level, and we've been doing it through the years, raising the volume a little bit more every year. With the horror renewal and people getting into [ the genre more], it's like, they want more. They're not as sensitive to it than in previous years, and so I think it's part of our normal evolution that we get, more gory, more violent, and you can see that in the [kill animations called] moris, the moris is in the early days [versus] the moris today." Richard said horror is "more interacted with and celebrated today than it was, you know, 20 years ago, or even 10 years ago. As a horror fan, I'm sure you share the feeling. It's just awesome to see, and it's really, really inspiring." The violence "volume" being turned up suits DBD's future well, as Behaviour has recently revealed a great number of changes coming to the game, including a collab with the Terrifier franchise, which is well known for its especially unflinching violence. You can read about everything new coming to Dead by Daylight, and why there's likely never to be a Dead by Daylight 2.
Title: Everything Announced For Dead By Daylight During Its 10th Anniversary Stream Date: Mon, 15 Jun 2026 01:58:26 +0000 Link: https://www.gamespot.com/articles/everything-announced-for-dead-by-daylight-during-its-10th-anniversary-stream/ Dead by Daylight turns 10 years old today, and for its anniversary, the team at Behaviour Interactive has announced a ton of things coming to the game, both in the short and long term. We've rounded up all of those announcements in one place in case you missed the stream, and you can find that stream below, too. Combined with those announcements are additional insights from my recent interview with the team ahead of the anniversary showcase. Here's everything DBD fans need to know about what's coming to the game. In This Article New killers: Jason Voorhees, Art the Clown, and Frank StoneNew survivor: Shane WiigwaasNew map: mallNew collabs and cosmeticsNew game modesRevamped onboarding and visualsDead by Daylight movie New killers: Jason Voorhees, Art the Clown, and Frank Stone This one was actually previously announced, but the studio showed off more about Jason, who comes to the game on June 16 as its latest crossover killer. Executive producer Jose Ramos told me in a pre-stream interview that the conversation about finally bringing Jason to DBD "accelerated in the past couple of years," after the license was in limbo due to a well-documented Hollywood legal feud. Jason's kit includes an ability that lets him quickly phase from one area of the map to another, meant to mimic the slasher's way of almost magically appearing in front of his near-future victims. Additionally, DBD is crossing over with Terrifier, the ultra-violent indie horror series starring Art the Clown. This collaboration will follow later this year, as the team told me it likes to do four chapters annually, with half of them being licensed crossovers. Look for Art's unforgettable face to pop up in DBD this November. In 2027, Frank Stone, the killer at the heart of DBD lore and the focus of Supermassive's DBD spin-off game, The Casting of Frank Stone, will also come to the game. Chorus of Sin, a "community-driven" chapter, is coming on August 25, too. New survivor: Shane Wiigwaas DBD is also adding its first indigenous character. That character, Shane, was molded into form thanks to a "very, very precious collab" with a representative of the Anishinaabe tribe who helped Behaviour forge who Shane is "for specifically this community," creative director Dave Richard told me. Shane will come to the game as part of DBD's next chapter, The Life Road, on June 25. New map: mall A new map is coming soon in the form of a mall that appeals to two of the most requested aesthetics players have clamored for. Ramos explained to me how the mall came to be.  "Every quarter, we run a survey and we open it to the community in game and on social media, and each time we have more than 100,000 respondents. [One] of our questions recently was about our map strategy, like, what are the themes that you would love to see eventually come into the game? And when we did that survey, number one was a mall, that's the one thing they wanted to see. Number two was Backrooms." The mall map is meant to appeal to both those who requested it specifically and those who wanted a liminal-space experience in DBD. Based on my Instagram algorithm, that's a perfectly reasonable fit.  Though Ramos noted that the map is not a true Backrooms-like maze of shifting, yellow corridors, neither as a collab nor a specific homage, it is meant to capture the vibe of liminal horror much as Backrooms content does. Richard also noted that, though the map is coming soon, it following on the heels of the Backrooms movie is merely a coincidence.  New collabs and cosmetics In addition to the two new licensed killers coming to DBD, more cosmetics, including some other licensed crossovers, are on their way. This includes The Walking Dead outfits for the Rick Grimes survivor that will make him look like Glenn or Negan.  Cheryl from Silent Hill will also get a new look that transforms her into Silent Hill f's Shimizu Hinako, and The Spirit will get a new alternate skin that turns her into a nurse from Silent Hill. Even more cosmetics will tie into things like Scooby-Doo survivor characters and Diablo clothing options, introducing those series into DBD for the first time, while The Huntress killer will get a new alternate style tied to Iron Maiden. Intriguingly, Ice Nine Kills, a band already represented in the upcoming Halloween game, will get its own cosmetics collection in DBD, too.  New game modes Though the team isn't rolling out anything quite yet, it mentioned that a zombie mode is one of several ways DBD may change over time. Since Behaviour has no plans for a Dead by Daylight sequel, it prefers to grow DBD into new experiences over time. Ramos expanded on the team's thinking in this realm. "We feel like we have barely scratched the surface of what [DBD] can be in terms of experiences, and bringing gameplay innovation, bringing new modes, is actually one of the core things that we want to bring in the future."  He mentioned a few specifically, like a 1v1 experience and a zombie mode, adding that these experiences are "just the beginning. We want to keep exploring game modes and options. We like the asymmetry, so usually speaking, we like to keep exploring that aspect, but there is so much we can do. So, of course, 4v1 is a staple, and we don't want to put it on the side, or whatever. It is the staple of what we do, and it is a core experience, but bringing in new modes, exploring new things, which potentially could be a good fit with new types of collaborations, as well, absolutely, 100% is something that is going to happen." Ramos added that some of these things will take a while, but the team is sharing them sooner as part of a revised approach to transparency with the core DBD players, specifying that though things like the mall and several new characters will arrive before the end of the year, something like zombie mode is "probably years away." Maybe most exciting of all is that DBD will be getting a new set of modding tools for the community to create custom content like their own maps and modes. These tools are meant to debut in 2027. Revamped onboarding and visuals In the absence of any sequel plans, the team knows it has to manage DBD to keep it appealing to players for many more years to come. To that end, DBD will be getting a visual overhaul, with new attention paid to character models, map details, and other aspects of the game's look. This fresh coat of paint is targeting 2027 and will alter the minimum and recommended PC specs, though the team didn't have specific benchmarks to share just yet.  Additionally, the team says it understands that new players can sometimes feel overwhelmed by all there is to learn about the game when they're trying to catch up with the entrenched community. Behaviour is actively exploring ways to improve onboarding for new players, with Richard noting that the task is "one hell of a challenge." He said the game needs to better communicate that it can be fun well before players reach a mastery level, as some high-level streamers may showcase, and the team is approaching this in a few ways. "There's obviously the first-time user experience. The 'here's what the game is about, here's what you should expect.' You know, expect that it's about the chaos, as well, that it's ever-changing, that it's about the horror, and you know, not necessarily about winning by killing everybody or escaping all the time, so how to find the fun in the game.  "And then through other steps in the future, through changes in the progression, to changes in how the perks are designed, and how we will transform the game, so that its density becomes more manageable." Ramos added that one small step the team is taking as part of the bigger plan is to add something called the gameplay showcase, which will act as a way for players to see how killers' special abilities work in the menus before they jump into a game, removing the current issue of players needing to jump in cold and test them out in a live environment to understand how they work. Dead by Daylight movie The previously revealed DBD movie has officially landed its director, as the team announced Thordur Palsson will helm the project, with a script from Alexandre Aja and David Leslie Johnson-McGoldrick. Palsson previously worked on The Damned. Johnson-McGoldrick and Aja also come from a horror background, with the former having penned The Conjuring 2 and the latter working on things like High Tension and the remake of The Hills Have Eyes. A few other announcements were made at the show, and you can find all of them organized chronologically in the image below. For more on my deep dive with the DBD team, you can read why there may never be a Dead by Daylight sequel, and why DBD has gotten more violent over its 10 years.
Title: Forza Horizon 6 Signals A New Peak For Open World Driving Games Date: Sun, 14 Jun 2026 23:30:00 +0000 Link: https://www.gamespot.com/articles/forza-horizon-6-signals-a-new-peak-for-open-world-driving-games/ Few games have generated as much momentum this year as Forza Horizon 6. The latest entry in Playground Games' acclaimed racing series has earned widespread critical praise, including a fantastic 8/10 review from GameSpot, while also setting new player engagement records across the franchise. For a series that has consistently defined the open-world racing genre, it's another major achievement — and one that reinforces Forza Horizon 6's place as one of the biggest games in the industry right now. This time, the Horizon Festival heads to Japan. Long considered one of the most requested locations in the series' history, Japan provides the backdrop for Horizon's most ambitious world yet. Players can explore a sprawling open world that moves between bustling city streets, mountain passes, countryside roads and coastal highways, creating a driving playground built around variety and discovery. It's also the most dense map the series has delivered, with greater verticality and environmental diversity helping each region feel distinct. Whether you're chasing races, hunting collectibles or simply exploring, there's always something waiting around the next corner. At the heart of the experience is a garage of more than 550 cars, giving players an enormous collection of vehicles to race, customise and master. The campaign begins with players arriving as a tourist before earning their place at the Horizon Festival and working towards becoming a Horizon Legend. Along the way, a new Collection Journal encourages exploration by tracking discoveries made throughout the world. The scale of the game is matched by its accessibility. Forza Horizon 6 is available on XBOX Series X|S, PC via the XBOX app and Steam, and through XBOX Cloud Gaming across supported mobile devices, tablets, handhelds and smart TVs. The Standard Edition is also included with XBOX Game Pass Ultimate and PC Game Pass, allowing subscribers to jump straight into one of the year's most talked-about releases. Beyond the main campaign, Forza Horizon 6 has been designed to evolve over time. Players who qualify for the Horizon Festival gain access to the Festival Playlist, which introduces weekly challenges and events that reward new cars, clothing items and other unlockables. Future updates are also set to introduce Evolving World content, including seasonal Car Meets and new community-focused experiences. Multiplayer remains a key part of the package. Players can explore Japan together through Convoys, participate in Shared World Meetups, tackle Horizon Play activities or simply cruise the open roads with friends. XBOX's Discord integration also makes it easier for players to connect with communities, organise sessions and share their in-game creations. The success of Forza Horizon 6 is also part of a broader trend across XBOX Game Pass. As the service continues to bring together major AAA launches, breakout indie hits and community-driven favourites, it has become one of the easiest ways for players to discover what's new and worth playing. Alongside Forza Horizon 6, subscribers can jump into titles generating plenty of conversation across the gaming community, including Mixtape, Escape the Backrooms and the highly anticipated Subnautica 2. With major showcases continuing to reveal upcoming additions and fresh experiences on the horizon, there's always something new to discover. For racing fans, though, Forza Horizon 6 remains the headline act. Between its acclaimed reviews, record-breaking engagement and stunning recreation of Japan, it's a game that continues to set the standard for open-world racing.Forza Horizon 6 is available now on XBOX Series X|S, PC and XBOX Cloud Gaming, and is included with XBOX Game Pass Ultimate and PC Game Pass.
Title: GameStop’s Rewards Program May Be Losing Its Best Feature – Report Date: Fri, 12 Jun 2026 21:21:39 +0000 Link: https://www.gamespot.com/articles/gamestops-rewards-program-may-be-losing-its-best-feature-report/ Earlier this month, GameStop disclosed that it achieved the highest profit in the company's history during the first quarter of its latest fiscal year. Now, GameStop appears to be taking further steps to cut costs by reportedly making significant changes to its Pro Membership rewards program. According to Kotaku, new GameStop Pro members will no longer be able to earn Pro Points starting on July 15. Current Pro members are only getting a temporary reprieve until August 15. On that date, members will stop accruing Pro Points. Prior to these changes, GameStop Pro members could earn roughly 2% of their total purchases in points, which they could redeem for games or other merchandise at a later date. On Reddit, some GameStop employees are calling out the decision to take away the Pro Points and suggesting that they should collectively stop trying to upsell Pro Membership to customers. Their apparent disdain for this decision probably won't deter GameStop from going ahead with these changes. GameStop CEO Ryan Cohen has been in the news recently because of his intention to buy eBay even though his company lacks the resources or the full financial backing to purchase the online auction house. In response to Cohen's plans, eBay rejected his overture and described it as neither “credible nor attractive.” Cohen could still attempt a hostile takeover by appealing directly to eBay stockholders, but he has yet to do so.

https://www.polygon.com/rss/index.xml

Title: This Magic: The Gathering card from Marvel Super Heroes creates an infinite combo on turn two Date: Mon, 15 Jun 2026 07:42:38 GMT Link: https://www.polygon.com/magic-mtg-marvel-hawkeye-bow-combo-pauper/ Magic: The Gathering is getting another Universes Beyond set this month with Marvel Super Heroes, and while you may have been looking forward to playing with Black Panther, Iron Man, Galactus, and more, don’t discount Hawkeye — or, specifically, his bow.
Title: 11 best anime to watch if you like Frieren Date: Mon, 15 Jun 2026 01:00:21 GMT Link: https://www.polygon.com/best-anime-like-frieren/ While Frieren remains unparalleled, a handful of anime come close to capturing its laid-back vibe or mirroring some of its core themes. Ongoing titles like Delicious in Dungeon or The Apothecary Diariesmight not evoke 1:1 comparisons with Frieren, but they do convey a similar sentiment of coziness. Some stories follow protagonists on similar epic journeys, while others linger on the warmth shared between traveling companions. Keeping these varied factors in mind, here are 11 anime worth checking out before season 3 of Frieren drops.
Title: Passengers is suddenly blowing up on Netflix, but please don't watch it Date: Sun, 14 Jun 2026 20:00:21 GMT Link: https://www.polygon.com/passengers-2016-chris-pratt-jennifer-lawrence/ There’s a type of actor in Hollywood who, despite being extremely talented at what they do, is incapable of starring in what most people would consider to be a “good” movie. There’s even a whole list dedicated to naming those actors, but we’re certain that you can name at least one off the top of your head. However, there are also movies that, despite having some of the most talented names involved, are just so insultingly bad (think Thor: Love and Thunder) that you can’t help but wonder how much these Hollywood actors were paid to be involved.
Title: Is Clayface part of the DCU or a The Batman spinoff? Everything you need to know about the DC movie Date: Sun, 14 Jun 2026 19:30:20 GMT Link: https://www.polygon.com/clayface-film-dcu-confusion/ Clayface arrives later this year, and it looks like James Gunn has made good on his word that the film "is not a ‘hybrid superhero horror film,’ it is a horror film.” Our first look at the movie didn't reveal a whole lot. We see a bloody, disfigured man (Tom Rhys Harries) wrapped in bandages, intercut with flashes of him being experimented on, him being chased, him seemingly killing someone, and his face literally melting — all set to a creepy cover of The Flaming Lips song “Do You Realize??” If not for the DC Studios logo and a few nods to Gotham City, Clayfacelooks more like a straight-up horror film like Together or The Substance than the latest entry in the DC Universe.
Title: Enginefall preview: Snowpiercer meets Rust is the most innovative survival game in years Date: Sun, 14 Jun 2026 19:00:22 GMT Link: https://www.polygon.com/enginefall-impressions/ Snowpiercer started life as a French graphic novel by Jacques Lob, but rose to international renown in 2013, thanks to Bong Joon Ho's film adaptation, followed by 2020's television series. In all three versions, a train — the eponymous Snowpiercer — is perpetually traveling around a post-apocalyptic Earth. Life outside the train is extinct thanks to an ice age. The train is divided into societal classes, with the rear housing the poorest passengers, and each plot focuses on a group from the rear trying to make their way into the upper classes.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: Save Big and Play Bigger: GeForce NOW Summer Sale Brings Major Membership Savings Date: Thu, 11 Jun 2026 13:00:17 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-summer-sale-2026/ The GeForce NOW summer sale kicked off today with limited-time savings of up to $70 off a 12-month membership, making now the perfect time to upgrade to get the best of the cloud and see just how far Ultimate gaming can go. PC gamers are driven by one thing: the love of the game. But getting there can be complicated — setups take space, hardware takes planning and downloads take time. GeForce NOW removes the barriers and delivers instant access to games, high-performance GeForce RTX power in the cloud and the ability to play across nearly any device — all with one membership. Regular upgrades and new features continue to expand the experience, building the value of that membership over time.  Plus, GeForce NOW is always delivering new games — including epic adventures across Tyria. Guild Wars 3 is coming to GeForce NOW, bringing its next-generation massively multiplayer online role-playing game (MMORPG) experience to the cloud at launch. While awaiting its arrival, the journey begins today with Guild Wars 2 and Guild Wars Reforged, along with limited-time exclusive rewards. Instantly Elevate Every Device PC gaming demands more from players than ever. Bigger game files and more frequent updates can turn the urge to play into a long list of to-dos. GeForce NOW streamlines that experience. Installs, patches and updates are handled in the cloud, so games are ready to launch in just a click. Time that would’ve been spent waiting on progress bars can go back into playtime, making it easier to fit gaming into quick breaks on busy days. High-performance NVIDIA GPUs in the cloud means access to always-ready GeForce RTX performance without having to purchase new hardware. Members can tap into powerful servers that meet rising game requirements and keep pace with today’s games. And memberships continue to improve with platform upgrades — like the free Ultimate upgrade to the NVIDIA Blackwell architecture — extending their value, as well as the life of gamers’ devices, over time. All of the gaming. Laptops, phones, tablets and TVs — devices most gamers have at home and already use for school, work and everyday life — can all act as gaming screens. Streaming means not having to worry about hard drive space for installs and updates, or needing the latest devices.  Level up playing on Linux. These benefits are reinforced by continuous quality-of-life improvements like smoother sign-ins, new platforms — like Linux and Amazon Fire TV — and refinements that make it faster and easier to get into a gaming session. Together, these benefits make GeForce NOW the easiest way to enjoy PC gaming both instantly and over time, while keeping the focus on what matters most to gamers: getting into the game. The Biggest Gaming Upgrade, the Best Price of the Year Sale-ing into summer with huge savings. For a limited time this summer, GeForce NOW memberships are available at some of the year’s best pricing — with major savings on 12-month memberships: $35 off a 12-month Performance membership $70 off a 12-month Ultimate membership The Performance membership delivers smooth, high-quality cloud gaming across devices, with streaming up to 1080p at 60 frames per second (fps) and access to RTX-powered servers for supported games. The Ultimate membership steps things up with RTX 4080‑ or 5080‑class performance in the cloud, supporting up to 4K and beyond on ultrawide displays, up to 120 fps, and advanced features like ray tracing, NVIDIA DLSS and NVIDIA Reflex for a more responsive, visually rich experience. These limited-time discounts won’t last long — beat the heat and jump into GeForce NOW.  A New Legend Rises One of the best things about the cloud is that every week, new games become available to stream — including new AAA games at launch and the latest content and rewards.  The land of Orr awaits. Guild Wars 3 marks the next adventure in Tyria — an action-adventure MMORPG where fluid combat, deep character building and a living world of magic and mystery shape every journey. Alliances are forged, spirits awaken and every step forward leaves a lasting mark on an untamed frontier. Be among the first to raise the banner. Gamers can add Guild Wars 3 to their wishlist today and stay up to date on every reveal as it marches toward launch. While the next chapter in Tyria prepares to unfold, its legacy is ready to be played today. Return to adventure in Guild Wars 2 and Guild Wars Reforged, and unlock exclusive in-game rewards for a limited time — available for GeForce NOW Premium members today through Saturday, July 11, and free to all members beginning Friday, June 12. Be on the lookout for an email with codes to redeem.  In Guild Wars 2, the “Masterpiece Emote Tome” turns every victory into a moment of flair — a chef’s kiss to triumph. Start playing by applying the code through an ArenaNet account or during account creation, then log in to access the emote. In Guild Wars Reforged, the “Vision of Lyssa” costume brings elegance and illusion to life and includes an account upgrade. Inspired by the twin goddess, this striking ensemble can be worn over any armor. Redeem by adding the code in game, then visit a Costume Maker NPC to claim the reward. But Wait, There’s More Duet Night Abyss from Hero Games makes a splash on GeForce NOW, plunging players into a submerged world where survival is shared. Control a synchronized duo tethered by fragile oxygen lines, navigate glowing reefs, drowned ruins and shadowy chasms where every move demands trust and timing. The game’s moody visuals and tense, cooperative focus give each dive the feel of a playable deep-sea thriller. GeForce NOW is kicking off a new Community Corner for the summer, spotlighting stories and creations from members across the globe. This week, a community story takes the spotlight as a Linux gamer on Reddit shares how GFN has helped them with accessibility gaming, saving storage space on massive titles and minimizing upgrades. In addition, members can look for the following: NBA THE RUN (New release on Steam, available on June 9) Witchspire (New release on Steam, available on June 10) SpaceCraft (New release on Steam, available on June 11) Duet Night Abyss (Launcher) DOOM Eternal (Epic Games Store) The Elder Scrolls Online (Xbox, available on Game Pass) Farever (Steam) World of Tanks: HEAT (Wargaming) Finally, Pro Cycling Manager 26 is now scheduled to launch on Monday, June 15, and Denshattack! is now expected to launch on Wednesday, July 15.  What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA, KRAFTON, NC and Reigning ‘League of Legends’ Champions T1 Celebrate RTX Spark at Korea’s PC Bangs Date: Sun, 07 Jun 2026 07:00:15 +0000 Link: https://blogs.nvidia.com/blog/krafton-nc-t1-korea-gaming-pc-bang-rtx-spark/ At GTC Taipei at COMPUTEX last week, NVIDIA unveiled RTX Spark, the superchip that reinvents Windows PCs for the era of personal AI agents. On the heels of this announcement, NVIDIA founder and CEO Jensen Huang headed to South Korea, where he introduced RTX Spark to the nation’s passionate gaming community. Leading game developers — including Korea’s KRAFTON and NC — are already working to bring their titles to RTX Spark-powered systems.  Designed for local AI, creating and gaming, RTX Spark brings together 30 years of NVIDIA innovation to slim Windows laptops with all-day battery life and small, ultraefficient desktop PCs.  With the superchip, gamers can play AAA games at 1440p resolution and over 100 frames per second with NVIDIA ray tracing, DLSS and Reflex technologies. In addition, RTX Spark supports all NVIDIA RTX technologies, including the recently announced DLSS 4.5 Ray Reconstruction, which features a second-generation transformer model for realistic image quality.  RTX Spark Ignites Korea’s Gaming Community Korea has played a major role in spearheading esports and driving the boom in PC bangs, or internet and gaming cafes. With longstanding collaborations rooted in the country, NVIDIA in October celebrated 25 years of GeForce in Korea with a free festival for gamers, highlighting the rich gaming ecosystem that has been built over decades.    On Friday, Huang headed to T1 Base Camp — a PC bang owned by T1, one of Korea’s top esports teams. There, he met with T1’s reigning League of Legends World Champion team, including six-time World Champion Lee “Faker” Sang-hyeok to unveil RTX Spark.  NVIDIA and Riot Games — developer of League of Legends — are collaborating to bring the title as well as VALORANT to RTX Spark, expanding gamers’ access to high-performance gaming on slim laptops.  To mark the occasion, T1 Base Camp attendees had the chance to win RTX Spark laptops, League of Legends and T1 merch signed by Huang and Faker, as well as GeForce RTX 5090 GPUs.  Surprising PC-Bang Gamers  Later, Huang headed to Seoul’s Gangnam district, where he surprised PC-bang gamers with a first look at RTX Spark with KRAFTON and NC.  At the first stop, Optimum Zone PC, Huang and KRAFTON Chairman Byung-gyu Chang showcased PUBG: BATTLEGROUNDS and Subnautica 2 on RTX Spark to a captivated crowd of gamers.  Gamers then got the surprise chance to play with the unreleased PUBG Ally, a co-playable character built with NVIDIA ACE technologies on RTX Spark laptops. PUBG Ally resulted from AI research and development at KRAFTON and NVIDIA, part of an initiative to create next-generation game characters that act like teammates and enable more meaningful, immersive engagements with players. Next, Huang stopped at another PC bang, Portal PC, where he showcased NC’s CINDER CITY and AION 2 on RTX Spark, with support from Taekjin Kim, co-CEO of NC.  NC and NVIDIA began working together in the early 2000s on the Lineage franchise and have since collaborated to integrate RTX technology into many of NC’s flagship games, including Lineage 2, AION, Blade & Soul, AION 2 and CINDER CITY.  Gamers at Portal PC were given the chance to play a demo of NC’s highly anticipated open-world massively multiplayer online tactical shooter CINDER CITY on GeForce RTX-powered PCs.   CINDER CITY will support the DLSS 4.5 Dynamic Multi Frame Generation and Super Resolution features at launch. Plus, gamers will be able to experience the title on slim RTX Spark laptops and compact desktops when the game is released later this year.  In addition to KRAFTON, NC, and Riot Games, 100+ Windows software providers and game developers are embracing RTX Spark. These partners include NetEase, Remedy Entertainment and XBOX.  Learn more about RTX Spark and its launch partners.
Title: Forecast: Fun Ahead — 18 Games Join in June to Stream on GeForce NOW Date: Thu, 04 Jun 2026 13:00:27 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-june-2026-games-list/ June’s forecast with GeForce NOW: 100% chance of gaming. GeForce NOW is lining up new adventures for the month, from big-name blockbusters to quirky indies ready for the spotlight. Members can dive into fresh worlds, squad up in new playlists and discover “just one more run” favorites — all streaming from the cloud, no downloads or upgrades required.  Eighteen games are coming this month, starting with the 10 games arriving this week with the highly requested Neverness to Everness.  A World Beyond City limits end where reality bends. Step into a surreal, supernatural open world in NTE: Neverness to Everness from Hota Studio. Reality bends, streets twist into impossible angles and the uncanny waits around every corner. Play as an anomaly hunter drawn into a strange metropolis alive with anomalies, cosmic oddities and dreamlike encounters. Explore the city’s districts at street level or from impossible heights, uncovering secrets, side stories and hidden paths woven through the tangled skyline. Combat and exploration blend together as players move between quiet, eerie spaces and sudden bursts of action.  Every alleyway and rooftop hides something strange and new, from bizarre characters to otherworldly phenomena that reshape the environment in unexpected ways. Streaming with GeForce NOW lets the game’s distinctive art direction and atmospheric lighting shine, keeping the city’s moody glow, deep shadows and supernatural effects crisp and sharp.  Whether wandering its streets on a big screen or checking in from a laptop, NTE: Neverness to Everness stays fluid and immersive — powered by the cloud. June Games Juicing Up the Cloud A legend returns. Return to the Valley of Mines in Gothic 1 Remake, a faithful rebuild of the original experience that expands the world with more detailed questlines, additional nonplayer character routines and reactions, new traversal abilities and a fully modernized combat system. Step into the role of the Nameless Hero and explore a dangerous prison colony filled with rival factions, ancient magic, deadly creatures and choices that shape the journey ahead.  Whether revisiting a classic or discovering it for the first time, GeForce NOW makes it easy to jump into the adventure instantly across nearly any device, no downloads required. Check out what all is available this week: Jurassic World Evolution 3 (New release on Xbox, available on Game Pass) Fatekeeper (New release on Steam, available June 2) House Flipper Remastered Collection (New release on Steam, available June 4) Pro Cycling Manager 26 (New release on Steam, available June 4) GOALS (New release on Steam, available June 4) Gothic 1 Remake (New release on Steam, available June 5) NTE: Neverness to Everness (Launcher) The Outer Worlds: Spacer’s Choice Edition (Steam and Xbox, available on Game Pass) Tomb Raider I-III Remastered (Epic Games Store) XCOM: Enemy Unknown (Steam) And look forward to the games coming throughout the month: STARSEEKER: Astroneer Expeditions (New release on Steam, June 11) SpaceCraft (New release on Steam, June 11) Denshattack! (New release on Steam and Xbox, available on Game Pass, June 17) The Adventures of Elliot: The Millennium Tales (New release on Steam, June 18) Dark Scrolls (New release on Steam, June 22) Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, June 30) Farever (Steam) FATAL FURY: City of the Wolves (Steam)  More From May In addition to the 16 games announced last month, 18 more joined the GeForce NOW library: Alchemy Factory (Steam) Battlestar Galactica: Scattered Hopes (Steam) Blades of Fire (Steam) BeamNG.drive (Epic Games Store) Directive 8020 (Steam) Disco Elysium (Xbox, available on Game Pass) Oddsparks: An Automation Adventure (Epic Games Store) Ostranauts (Steam) Planet Coaster 2 (Epic Games Store) PowerWash Simulator 2 (Xbox, available on Game Pass) Resident Evil Requiem Demo (Steam) Romestead (Steam) SPLITGATE: Arena Reloaded (Xbox, available on Game Pass) Subnautica 2 (Steam, Epic Games Store and Xbox, available on Game Pass) Sunderfolk (Epic Games Store) TerraTech Legion (Steam and Xbox, available on Game Pass) Warhammer 40,000: Mechanicus II (Steam) World of Tanks: HEAT (Steam) What are you planning to play this weekend? Let us know X or in the comments below.
Title: The Name’s Gaming … Cloud Gaming: ‘007 First Light’ Launches on GeForce NOW Date: Thu, 28 May 2026 13:00:37 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-007-first-light-launch/ License to stream, shaken and stirred. GeForce NOW is dialing up the espionage with the launch of 007 First Light, letting members slip into James Bond’s reimagined origin story from almost any device — no tux or preloads required.  For a limited time, the game is included with the purchase of a 12‑month GeForce NOW Ultimate membership, letting members lock in Bond’s next mission and a year of top-tier cloud gaming in one shot. And for those stepping into the role, the look comes with it. Daring Elite Outfit, a signature look capturing the spirit of a rising agent, is now available for Ultimate members — equal parts discipline, ambition and edge. And catch Capcom’s Resident Evil Requiem demo in the cloud — catch an early portion of the game and discover its two sides: terrifying survival horror with Grace Ashcroft, and pulse-pounding action with Leon S. Kennedy This GFN Thursday also brings eight new games to the cloud, expanding the library with even more ways to play across genres. Mission Assigned First light, first mission. The mission begins before the legend. 007 First Light puts players in the shoes of James Bond at the dawn of his career, when instincts are sharp, rules are flexible and every decision shapes the agent he’s destined to become. This is a Bond who’s still earning his “00” — unpolished, dangerous and learning when to trust a plan and when to improvise under fire. A cinematic spy thriller unfolds with high-stakes infiltration, tense encounters and stylish set pieces. One moment brings thrills working undercover at an opulent event — the next, white‑knuckle chases and close‑quarters confrontations where timing and composure are everything. Approaches to each mission — quiet and calculated, bold and aggressive, or something in between — define Bond’s path and the allies and enemies that cross it. Stream it all with GeForce RTX 50 Series GPU power in the cloud, with up to 5K high dynamic range and cinematic-quality streaming for Ultimate members. Experience Bond’s origin story in razor-sharp detail across devices — no high-end PC required. Keep It Daring Tailored. Tactical. Dangerously sharp. Looks speak first. A new 007 First Light reward drops today on GeForce NOW, delivering Ultimate members a refined,  unmistakably bold way to step into the world of espionage. The Daring Elite Outfit blends calculated precision with effortless style — the kind that turns heads before the mission even begins. Sleek, confident and just a little dangerous, it’s built for agents who understand that presence is a part of the playbook. All rewards are available starting now through Saturday, June 27, or while supplies last. To claim, log in to a GeForce NOW account, head to the rewards section in the account portal and redeem. Keep It Heated Time to get heated. Armored battles get hero-driven in Wargaming’s free-to-play, player vs. player vehicle shooter, World of Tanks: HEAT, now streaming on GeForce NOW. World of Tanks: HEAT is the franchise’s first hero-driven tank action game, where powerful Agents and their experimental machines shape every fight. Fast-paced 5v5 and 10v10 matches erupt into high-velocity brawls as hero-enhanced tanks trade explosive bursts, clutch escapes and momentum-shifting abilities. Each Agent brings a unique tool kit and vehicle lineup, layering team roles and synergy on top of sharp aim and smart positioning. It’s classic steel-on-steel combat with a hero-shooter twist, now available in the cloud. The next match is always just a quick deployment away on GeForce NOW. Keep It Playing Community stories take the spotlight this week as an Ultimate member on Reddit shares a heartfelt note about what GeForce NOW means to daily gaming. In addition, members can look for the following: Romestead (New release on Steam, May 26) World of Tanks: HEAT (New release on Steam, May 26) 007 First Light (New release on Steam, Epic Games Store and Xbox, available on the Microsoft store, May 26) Starminer (New release on Steam, May 27) Resident Evil Requiem Demo (New release on Steam, May 27) Alchemy Factory (Steam) BeamNG.drive (Epic Games Store) Ostranauts (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. nvidia geforce now delivers such flawless performance, it is possible to exert dominance upon the squad ‘w/ absolute precision & @ ease' ♡ more about @nvidiagfn @ https://t.co/pFHAv1zXRS https://t.co/q67SOJNpbO #nvidiapartner #geforcenow pic.twitter.com/NsiK3FIX6v — airie (@airiesummer) May 22, 2026
Title: License to Stream: ‘007 First Light’ Coming to GeForce NOW With an Ultimate Bundle Date: Thu, 21 May 2026 13:00:22 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-007-first-light-ultimate-bundle/ The mission begins now. GeForce NOW is dialing up the action with a blockbuster mix of spy thrills, high-speed racing and member rewards — plus eight new games joining the cloud this week, all ready to stream instantly. Leading the drop: the 007 First Light Ultimate Membership Bundle, which brings a brand-new way to jump into one of the year’s biggest releases and discover James Bond’s reimagined origin story. Rev the engines — the Horizon Festival is calling. Forza Horizon 6 is now available on GeForce NOW — bringing the series’ signature open-world racing and festival energy directly to members, wherever they play. Stream a world built for speed, style and freedom instantly across devices, with no downloads required. Step Into the Cloud of Espionage A license to stream. A mission worth accepting arrives. Starting today through Wednesday, June 10, 007 First Light is included with the purchase of a 12-month GeForce NOW Ultimate membership. Lock it in before the game’s launch, and it’ll be ready to play the moment it goes live on Wednesday, May 27 — no preloads, no waiting, no mission briefings required. This is a new, original take of Bond’s story — before the tux fit perfectly and the martinis got specific. 007 First Light drops players into a sharp, cinematic origin story packed with globe-trotting espionage, close calls and choices that shape how the world’s most famous agent takes form. Expect stealth, spectacle and just enough chaos to keep things interesting. Stream it all with GeForce RTX 50 Series GPU power in the cloud, with up to 5K high dynamic range and cinematic-quality streaming for Ultimate members. It’s high-end PC gaming, minus the high-end PC. Redeeming the mission is simple: After purchase, get the game by going to the “Available to Redeem” section in the account portal, signing in to a Steam account and completing the redemption. The game is for members to keep — and ready to play across devices at launch with GeForce NOW. Welcome to the Festival Engines roar. Crowds surge. The road stretches endlessly forward. Forza Horizon 6 is the ultimate automotive playground — a shared world where racing, exploration and creativity come together. Every road, trail and skyline is designed to be driven, discovered and mastered. Take on a wide range of events, from high-speed street races to off-road expeditions, or drop into live activities happening across the world. Build a garage of iconic cars spanning decades of automotive history, each brought to life with incredible detail and customization. The Horizon Festival is more than competition — it’s a celebration of car culture and music. Seamless online features connect players across events and challenges, making every session feel alive and unpredictable. Powered by the cloud, GeForce NOW delivers the festival in stunning detail. Members experience ultrasmooth performance and vivid environments without needing to wait for installs or upgrading hardware. With technologies like NVIDIA DLSS enhancing performance and visual fidelity, every reflection, speed blur and finish-line sprint hits at full intensity. Community Spotlight Community-created content takes the spotlight this week, as GeForce NOW ambassador Cloud Gaming Battle sits down with Andrew Fear, GeForce NOW product manager director at NVIDIA, to dive into what makes the service tick. The conversation covers how GeForce NOW brings high-performance PC gaming from the cloud to a wide range of devices, giving a closer look at the tech, thinking and passion behind the platform. It’s a conversation that the GFN Reddit community is calling “genuinely inspirational.” In addition, members can look for the following: Forza Horizon 6 (New release on Steam and Xbox, available on Game Pass, May 19) Deep Rock Galactic: Rogue Core (New release on Steam, May 20) Luna Abyss (New release on Steam and Xbox, available on Game Pass, May 21) Warhammer 40,000: Mechanicus II (New release on Steam, May 21) ZERO PARADES: For Dead Spies (New release on Steam, May 21) Splitgate Arena Reloaded (Xbox, Available on Game Pass) Sunderfolk (Epic Games Store) TerraTech Legion (Steam and Xbox, available on Game Pass) What are you planning to play this weekend? Let us know on X or in the comments below. Rev your engines — the Horizon Festival is calling. @ForzaHorizon 6 is now streaming on GeForce NOW – stream a world built for speed in the cloud today. pic.twitter.com/hJuKFT2GZp — NVIDIA GeForce NOW (@NVIDIAGFN) May 19, 2026

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Title: Share of the Week: Duality Date: Fri, 12 Jun 2026 16:00:26 +0000 Link: https://blog.playstation.com/2026/06/12/share-of-the-week-duality-2/ Last week, we asked players to share Duality using reflections, opposites, or anything that comes in pairs using #PSshare #PSBlog. Here’s are this week’s highlights: Crimsonashtree shares two different Conor’s in Detroit: Become Human ContinuousGojo shares Cal Kestis undercover in Star Wars Jedi: Survivor Mur4dQ shares Mio and Zoe escaping a city in Split Fiction Rorottino shares Sam in a climactic battle in Death Stranding Call_me_xavii shares Atsu and her mother in Ghost of Yōtei Parmindernangla shares Miles and Peter in Marvel’s Spider-Man 2 Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: SarosSUBMIT BY: 11:59 PM PT on June 17, 2026  Next week, Saros takes the spotlight. With the new photo mode update share your favorite moments from exploring Carcosa using #PSshare #PSBlog for a chance to be featured.
Title: Tomb Raider: Legacy of Atlantis hands-on report Date: Thu, 11 Jun 2026 13:00:07 +0000 Link: https://blog.playstation.com/2026/06/11/tomb-raider-legacy-of-atlantis-hands-on-report/ Tomb Raider: Legacy of Atlantis is a fresh, reimagined take on Lara Croft’s first adventure. I recently played about an hour of Legacy of Atlantis at Summer Game Fest 2026, and saw first-hand how developers Crystal Dynamics and Flying Wild Hog are bringing elements from the original game and its first remake, 2007’s Tomb Raider Anniversary, into the modern era. The preview took me to the Lost Valley area in Peru, where I was tasked with solving a new version of Tomb Raider’s iconic cog puzzle. Here, two cogs are needed to reconnect a mechanism that can stop the flow of a nearby waterfall, revealing the door that will let her deeper into the hidden jungle. The mechanism sits in a small pond, and while the first cog is easy to come by, you’ll have to discover the second on your own. Play Video This first portion of the Lost Valley contains no combat, instead putting an emphasis on finding your way through an area full of side paths that can lead you to collectibles and hidden items. Pointedly, Legacy of Atlantis provides little guidance on where to find your missing cog. Instead, you have to use clues in the environment to figure out where to go for yourself. It’s an intentional choice that plays into Lara’s character as an archaeologist and explorer — and finding the right path through the area was, at times, pretty difficult. “If we put you in the boots of Lara Croft, and then hand you a map, or give you Waze directions on where to go, you’re going to feel like, ‘Where’s the challenge in that? Where’s the connection to the character and the headspace that she’s at?'” said Jeff Adams, Experience Director at Crystal Dynamics, during an interview after my session. But Game Director Raul Siqueira at Crystal Dynamics also noted that the team didn’t want to give the impression that Legacy of Atlantis is meant to be a difficult game. Instead, he said, it’s meant to give players the tools they need to create the experience they enjoy, including the ability to increase guidance, and to set the difficulty of puzzles and combat independent from one another. Exploring is its own reward, too. You can find caves by diving down into the pool by hitting Circle while you’re swimming, or discover handholds in walls that lead into ruined buildings, and more. Many of the items to be found yielded rare materials that suggested crafting will be a big part of Lara’s experience, too, although it wasn’t part of the demo.  As in the past, Lara is an acrobatic explorer, hanging off and leaping between ledges with X and using a grappling hook to cross large gaps with Triangle. You’ll even sometimes swing between horizontal poles, timing when to hit X to let go at just the right moment. Though it took a while of searching, I eventually found my way to the last gear, stuck to an ancient wooden contraption. I found a path to climb up and swing across to the gear so Lara could kick it loose, knocking it down into the stream so it would flow down to the mechanism below. After aligning the cogs, the ancient machine started working, the waterfall closed off, and Lara made her way through the doors. Moments later, I stepped back into the jungle — only for velociraptors to leap from the foliage and attack. Here, I finally got to fire away with Lara’s classic dual pistols, which unload as you hold down R2. You can either fire the guns one at a time while on the run, or tighten your aim and go full bore by holding L2 while you shoot. The raptors are quick, fearsome predators, heaving themselves at Lara with vicious attacks, and it quickly became clear that the key to combat in Legacy of Atlantis is to stay mobile and aggressive yourself. When you press Circle, Lara will dive, roll, and cartwheel to deftly escape incoming attacks. Between the exploration elements like swinging from poles, Lara’s long jumps, and the acrobatic dodges and dives in combat, Legacy of Atlantis takes on a bit of a throwback feel. Lara has a slight floatiness that gives the impression of how she felt to control in older Tomb Raider games. It’s a fun melding of modern game design and old-school game feel.  Verify your age to view this content. Verify your age to view this content. “We did look at combat from the lenses of, like, what did we do during the Survivor era [during the last three games] that made sense for Lara at that time in her life, that may not make sense for Lara at the top of her game, which is where we find her in Legacy of Atlantis?” Siqueira told me. “So we were very conscious of, Lara in combat needs to move the same way that she moves in traversal, she needs to move the same way that she does with her puzzles, it needs to be distinctively hers, it needs to have like all the flourishes that you expect, the acrobatics — everything that you want that power fantasy of Lara Croft to be needs to be present.” Verify your age to view this content. Verify your age to view this content. As you attack enemies, you’ll earn Focus, which you can then spend by hitting R1. Doing so lets Lara do a gymnastic flip while time briefly slows, allowing you to fire your guns while dodging. Siqueira said the developers used Focus to help give players an advantage over enemies, so they wouldn’t feel like Lara’s distinct, acrobatic movements were leaving them vulnerable. After pushing down the path and fighting off a few more groups of dinosaurs, things really took a turn. A massive tyrannosaurus rex burst through the trees, triggering a chase scene as Lara and the raptors both went sprinting away from its snapping jaws. While this was a set piece moment, it was still challenging, requiring me to make a careful leap as Lara went sliding down a muddy hill, or to quickly climb a wall, to avoid becoming a snack. The demo ended soon after on a heart-pumping cliffhanger as the T-rex closed in. During my brief time with it, Tomb Raider: Legacy of Atlantis did a lot to capture the old-school feeling of the Tomb Raider series, but with a lot of modern sensibilities. You can leap into Lara Croft’s first adventure yourself when Legacy of Atlantis launches on February 12, 2027.
Title: PlayStation Plus Game Catalog for June: Final Fantasy XVI, Sonic X Shadow Generations, Kingdom Come: Deliverance, and more Date: Wed, 10 Jun 2026 15:30:33 +0000 Link: https://blog.playstation.com/2026/06/10/playstation-plus-game-catalog-for-june-final-fantasy-xvi-sonic-x-shadow-generations-kingdom-come-deliverance-and-more/ This month, explore the once-prosperous dark fantasy world of Valisthea in the grip of a blight in Final Fantasy XVI, spin dash through the dark past of the one known as the ultimate lifeform in Sonic X Shadow Generations, work your way up from a humble blacksmith’s forge in medieval Bohemia in Kingdom Come: Deliverance, or forge allies and pursue suspects across two versions of reality in Life is Strange: Double Exposure. All these titles and more are available in June’s PlayStation Plus Game Catalog lineup*. Meanwhile, PlayStation Plus Premium welcomes rhythm classic Gitaroo Man.  We’re exploring new ways to deliver PlayStation Plus Game Catalog titles in select markets. Games will be available on varying dates as noted below in the US, the UK and Japan. The full lineup will be available to play on June 16 in all other regions. PlayStation Plus Extra and Premium | Game Catalog  View and download image Download the image close Close Download this image Final Fantasy XVI | PS5   The 16th standalone entry in the legendary Final Fantasy series marks a darker turn for the RPG franchise, with a complex tale of revenge, power struggles and unavoidable tragedy. Play as Clive Rosfield, First Shield of Rosaria and guardian of his younger brother Joshua, the Dominant of the Eikon Phoenix, in the first fully-fledged action-RPG in the mainline Final Fantasy series. Explore the diverse land of Valisthea and use the spectacular Eikonic powers at your disposal to overcome powerful enemies. Final Fantasy XVI will be available globally June 16.  View and download image Download the image close Close Download this image Sonic X Shadow Generations | PS5, PS4 When Shadow’s old nemesis, Black Doom, reemerges and threatens to take over the world, Shadow must journey into his own past, confront painful memories, face familiar foes and unlock new powers to save the world and prove why he’s known as the Ultimate Lifeform. Play a complete campaign as Shadow to dive into his dark past and confront familiar foes to save the world and prove why he’s known as the ultimate lifeform. Sonic X Shadow Generations also includes a complete remaster of the classic hit Sonic Generations, featuring newly remastered versions of iconic 2D and 3D stages with upgraded visuals and bonus content. Sonic X Shadow Generations will be available today, June 10 in the US and the UK, and June 11 in Japan. View and download image Download the image close Close Download this image Kingdom Come: Deliverance | PS5, PS4 (Re)discover Henry’s saga from the start in Kingdom Come: Deliverance, the story-driven open-world RPG set in medieval Bohemia. You are Henry, son of a blacksmith, thrust into a raging civil war that took away your family and entire village. Narrowly escaping this brutal attack, you grab your sword to fight back. Avenge your parents’ death as you battle invading forces, go on game-changing quests, and make influential choices that will have an everlasting impact. The PS5 version of Kingdom Come: Deliverance now features graphical updates including 4K resolution, improved framerate, high-resolution textures and more. Medieval Bohemia has never been so beautiful. Kingdom Come: Deliverance will be available June 23 in the US, the UK and Japan. View and download image Download the image close Close Download this image Life is Strange: Double Exposure | PS5 Step into an all-new adventure in the Life is Strange series starring the original game’s protagonist Max Caulfield. Photographer-in-residence at the prestigious Caledon University, she discovers her closest new friend, Safi, dead in the snow. Murdered. To save her, Max tries to rewind time – a power she’s not used in years. Instead, she opens the way to a parallel timeline where Safi is still alive, and still in danger. Forge allies and pursue suspects across two versions of reality, shaping both timelines through unforgettable choices. Life is Strange: Double Exposure will be available June 23 in the US, the UK and Japan. View and download image Download the image close Close Download this image Farming Simulator 25 | PS5 Whether you build your legacy single-handedly or cooperatively in multiplayer – you decide: Farming Simulator 25 invites you to join the rewarding farm life. With the introduction of rice farming, spinach and other crops, as well as new environments in East Asia, North America and Central Europe, the family-friendly series takes another giant leap forward. Expand your ever-growing farm empire with new animals, production chains, construction missions, and more than 400 authentic machines from 150 top agricultural brands. Enjoy improved graphics and physics for a more immersive, atmospheric and relaxing virtual farming experience. Farming Simulator 25 will be available June 30 in the US, the UK and Japan. View and download image Download the image close Close Download this image Blades of Fire | PS5 You are Aran de Lira, the last warrior capable of forging true steel in a world where metal turns to stone. Your journey is not about collecting weapons, but about forging them through intent, sacrifice, and consequence, and surviving long enough to master their weight. Combat is deliberate and unforgiving. Every strike commits you. Every mistake costs you. Victory is earned through patience, positioning, and understanding both your enemy and the blade you forged to face them. Weapons are forged at the anvil through deliberate choices that permanently shape their behavior, balance, and purpose.  Blades of Fire will be available June 30 in the US, the UK and Japan. View and download image Download the image close Close Download this image Black Desert | PS5 Fight back the forces that threaten the world or test your might against other adventurers in Black Desert, Pearl Abyss’s open-world MMORPG. From the scorching heat of a desert metropolis to the serene peace of hidden forest enclaves, a thrilling story follows wherever your footsteps take you. Lead your guild to victory in battle to earn great renown and greater wealth. With everything from breathtaking combat and siege wars, to exploration and a variety of life-skill content such as trade, fishing, horse training, alchemy, cooking, and gathering – embark on the adventure you’ve truly been longing for. Black Desert will be available June 30 in the US, the UK and Japan. PlayStation Plus Premium View and download image Download the image close Close Download this image Gitaroo Man | PS5, PS4 The classic PlayStation 2 rhythm game is back to rock your world! Rhythm game hero Gitaroo-Man comes to PS4 and PS5 for the very first time. Go from loser to legend with the mythical Gitaroo, an instrument-turned-weapon that can take down any enemy with the power of music. Press, pitch, and play to the rhythm as the young protagonist U-1 fights his way through enemies and gains confidence in himself along the way. Enjoy the unique and heartwarming atmosphere, rock out to the classic soundtrack, and lose yourself in the iconic, colorful designs created by famed Japanese illustrator 326. Gitaroo Man will be available globally June 16. *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. Digital PS5 games available to stream from your library will vary over time, region, and country.
Title: Gran Turismo 7 free update 1.70: choose Your Le Mans Hypercar Date: Wed, 10 Jun 2026 13:00:35 +0000 Link: https://blog.playstation.com/2026/06/10/gran-turismo-7-free-update-1-70-choose-your-le-mans-hypercar/ Gran Turismo 7 is about more than finishing 1st — it’s about mastering what you love. Today marks the start of Endurance racing’s biggest stage: The 24-hour Le Mans race. To help players get into the feeling, this game update drops a stacked grid of modern legends, from the Ferrari 499P that brought the Prancing Horse back to glory, to Porsche’s title winning 963, BMW’s hybrid V8 powerhouse, and Peugeot’s boundary pushing 9X8, plus a 911 Turbo S Safety Car to keep it all in line. Also arriving in Update 1.70, a new Menu, five new World Circuits events including the legendary 24 Heures du Mans Racing Circuit. All of this will be available for free beginning today at 11:00pm PDT / June 11 at 7:00am BST / 3:00pm JST*.   Want to know which Hypercar from this update best suits your personality? Answer a few quick questions and keep track of your answers. We’ll match a Hypercar built for your style. Play Video New Cars**  The Quiz (5 Questions)  Q1) Your favorite “win” in GT is…  Setting a clean lap and watching the delta go green Out-strategizing everyone over a long race A fearless pass that makes the replay look unreal Nailing the perfect photo/livery and sharing it Keeping the race clean, controlled, and penalty‑free  Q2) You’d rather drive a car that feels…  Surgical and precise Unshakeable and stable Aggressive and alive Weird, unique, and totally different Predictable, stable, and trustworthy  Q3) Your ideal track is…  Technical with rhythm sections A long endurance test (practice → qualify → race) High-speed with heavy braking zones Anything cinematic with great lighting (sunset/night) Clear visibility, strong flow, and consistency  Q4) When the car feels “off,” you…  Adjust brake balance and keep pushing Think tires/fuel/consistency first Crank the setup and send it Build a new livery and try again Slow things down until everything feels right again  Q5) Your “one more run” trigger is…  “I can find 0.2s.” “I can go longer without mistakes.” “I can take that corner faster.” “I can make this look cooler.” “I can make this cleaner.”  1) Majority A answers  Your car Ferrari 499P  *Can be purchased from Brand Central View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Playstyle You love precision, rhythm, and that “factory team” feeling.  Trademark The Ferrari 499P is rear wheel drive… until it isn’t: The car runs as RWD most of the lap, but becomes four-wheel drive above ~118 mph, giving it extra grip in fast corners like Nürburgring and the Porsche Curves at Le Mans.   Drive challenge Practice: World Map >> World Circuits >> Asia-Oceania >> Suzuka Circuit   Mission: Drive clean, stay on track, and finish the race without crashing — even if you’re not fast.   Advanced Testing: World Map >> World Circuits >> Sardegna – Road Track → World Touring Car 800   2) Majority B answers  Your car Porsche 963  *Can be purchased from Brand Central View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Playstyle You want stability, confidence, and a car that rewards discipline.  Trademark Porsche’s 963 is the result of racing royalty evolving. It blends hybrid tech with decades of Le Mans dominance to deliver a modern prototype that keeps winning when it matters most Drive challenge Practice: World Map >> World Circuits >> Americas >> Daytona Road Course   Mission: Don’t rush at the start. When it’s time to move, be clear and decisive.  Advanced Testing: World Map >> World Circuits >> Michelin Raceway Road Atlanta 3) Majority C answers Your car BMW M Hybrid V8  *Can be purchased from Brand Central View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Playstyle You like aggression, heavy braking, and cars that feel powerful and physical.  Trademark This car’s legend started with a breakthrough win — and it’s built to stay calm when the race turns messy. At Indianapolis, BMW scored a historic 1‑2 finish, and reporting specifically calls out the final laps happening in dense lapping traffic. This car was built to thrive in chaos.   Drive Challenge Practice: World Map >> Missions >> The Passing Challenges  Mission: Pass other cars cleanly without hitting them before time runs out  Advanced Testing: World Map >> Missions >> Watkins Glen  4) Majority D answers  Your car Peugeot 9X8  *Can be purchased from Brand Central View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Your Playstyle You want something different, you enjoy learning curves, and you like mastering the unusual.  Trademark A century‑long rule broken. The 9X8 launched without a rear wing, something unseen in top‑level endurance racing for more than 50 years. The rear wing on a hyper car is its stability dial: more grip in corners, less speed in a straight line. Without a rear wing, all of the 9X8’s downforce came from underbody aero and body shaping. Thankfully, there’s one on this version for you.    Drive Challenge Practice: Garage >> Car Settings >> Brake Balance  Mission: Race at an event, try Monza Circuit Experience. Then go your Garage and move the Brake Balance one or two steps forward. Finally, drive the same event again and try to notice the difference.  Advanced Test: World Circuits >> Europe-Middle East >> Monza 5) Majority E answers  Your car  Porsche 911 Turbo S Safety Car   *Can be purchased from Brand Central View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Playstyle You value discipline, clarity, and clean racing. You don’t chase chaos — you manage it.  Trademark Manthey is Porsche’s partner responsible for running and maintenance of the WEC safety cars, and they help integrate the specialized systems that a world‑championship safety car needs. Manthey turns a fast road car into a reliable mobile control room; meaning it’s built to communicate, react, and lead the field safely under pressure.  Drive Challenge Practice: World Map >> World Circuits >> Trial Mountain >> Free Practice  Mission: Exercise “Perfect Control” by running consistent laps with zero penalties, zero contact, and smooth inputs from lights to flag.  Advanced Test: Pick any Free Practice or Time Trial where you want to feel confident before racing.  Want to learn more about June Update 1.70? Then head over to gran-turismo.com.   If you’re new to GT and want to get a feel for it, download My First GT on the PlayStation store for free and hop into the game!*Internet connection required for update. **Credits (paid or via game progression) required to purchase vehicles.
Title: Summer Game Fest 2026: Hands-on and more details on 11 upcoming PS5 games Date: Mon, 08 Jun 2026 15:00:52 +0000 Link: https://blog.playstation.com/2026/06/08/summer-game-fest-2026-hands-on-and-more-details-on-11-upcoming-ps5-games/ Summer Game Fest Play Days featured a ton of new titles this year, with developers and publishers giving lots of chances to see, and play, a variety of games coming to PS5. I visited SGF Play Days this year to see these upcoming titles in action, and go hands-on with many of them. Here’s everything I played and saw at Summer Game Fest. Alien: Isolation 2 | Release Date: TBD  Publisher: Sega | Developer: Creative Assembly More than a decade after the original was released, Alien: Isolation 2 slithered through a vent to terrify at SGF. I played the game’s prologue, taking on the role of a Weyland-Yutani executive who just arrived on the remote colony planet that serves as the game’s setting. As you’re riding in a rover with two other characters, there’s suddenly a flash and a nearby explosion. The three of you pile out of the rover and you set out into the woods to try to find out what happened. As you make your way through the barren forest, you soon come across the site of what looks like a crashed ship. Alien: Isolation fans will quickly realize this isn’t a ship, it’s the Project KG-348 lab that Amanda Ripley jettisoned from Savastopol station in the first game. That’s the lab where she trapped the alien that had hunted her for the entire first half of Alien: Isolation before she sent it off into space. Of course, the ill-fated group of humans venture inside. After you spend some time exploring and restarting the lab’s power with similar chunky, tactile controls as in the original game, like mashing X to start a generator, the creature reveals itself, dropping from the vents above and stomping away, barely missing you. At least in this prologue, Alien: Isolation 2 feels just like its predecessor. You can crouch to stay tow and quiet with Circle, keep out of sight by ducking behind objects and under tables, and peek around objects to get an eye on the creature by holding L1 and using the analog stick. You can also use tools to distract the xenomorph; in the prologue, I found a couple of flares that could be lit and thrown to draw its attention. But with no motion tracker, you have to rely on your senses to keep track of the alien and avoid its lethal pursuit. The creature is just as smart as it was before, too — it’ll search for you and listen for your footsteps, and even open cabinets or look under tables if it suspects you’re around. I narrowly missed getting grabbed when the creature decided to duck down and check the table I’d been cowering beneath as it walked by. And just like in the last game, you can’t kill the alien; you can only avoid it and hide from it. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Control Resonant | Release Date: September 24, 2026 Publisher: Remedy Entertainment | Developer: Remedy Entertainment Control Resonant takes some big steps forward from Remedy Entertainment’s 2019 game, reframing many of its underlying ideas as a melee-focused action-RPG. I played for about 90 minutes and found it satisfyingly fast and frenetic, and just as fascinatingly weird as its predecessor. My hands-on demo began at the start of the game, taking on the role of protagonist Dylan Faden. After a stalemate battle during the last seven years, The Oldest House has fallen to the Hiss, and the remaining agents of the Federal Bureau of Control evacuate into New York City to face a new threat. Despite his past, Dylan pledges to help fight the Hiss and correct the damage he helped cause. He’s also searching for his sister, Control protagonist Jesse. Though she’s not the protagonist, Jesse is a big part of the story, from what I saw. Dylan is in contact with Jesse in a way that seems to transcend physical space, just as characters sometimes do in Control and Alan Wake 2. Control Resonant gets you right into the action, using Dylan’s parautilitarian abilities and his shapeshifting weapon, the Aberrant, to take the fight to the Hiss. After just a few minutes, I unlocked some powerful movement abilities: hitting Circle lets you dash twice before touching the ground, and X lets you double-jump. Holding X allows you to levitate briefly in the air. All those abilities together make you incredibly mobile, able to leap up to rooftops, cross huge gaps, and chase down enemies. Combat is both easy to pick up and seems to offer a high skill ceiling. Hitting Square swings the Aberrant for your standard strike, while Triangle activates a secondary form you choose, so you can build combos. Other powerful paranatural abilities are mapped to L1, R1, and R2. Battles are often about darting around, taking down enemies quickly with your attacks, while you work to dodge incoming strikes and use your ridiculous mobility to control the flow of combat. As in Control, you’re rewarded for your pure aggression; enemies drop healing items as you defeat them to keep you going. The demo concluded with a boss fight against a huge head cobbled together from road signs, steel girders, and chunks of concrete, using them as projectiles or swinging debris to take Dylan out. It highlighted both the scale of what you’ll face and how your quick reactions and smart use of Dylan’s abilities will let you take on any threat. Onimusha: Way of the Sword | Release Date: September 25, 2026 Publisher: Capcom | Developer: Capcom Capcom provided a new chance to go hands-on with Onimusha: Way of the Sword at SGF, with this look showing off the game’s more open areas, as opposed to the more linear demo we saw previously. This demo takes protagonist Musashi to a temple and the surrounding village in Kyoto, where he encounters people with strange injuries and big smiles. Turns out, people are visiting the temple to ask for changes in their fates, but whatever’s answering their prayers is twisting their wishes. One man asks to be free of knee pain, and loses his leg — no knee, no pain. Musashi and his talking, supernatural Oni gauntlet quickly surmise that a demonic Genma is impersonating the temple’s deity and set out to cleanse it. In addition to giving another chance to practice Onimusha’s intense sword combat, with its many defensive maneuvers that allow you to break an opponent, deflect or parry their strikes, and execute them in brutal fashion, this demo puts an emphasis on exploration. The area around the temple includes a number of side paths where you’ll encounter enemies and can search for crafting materials or other items to strengthen Musashi. The demo culminates in a tough boss fight with the Genma, who reveals they’re using wishes to harvest body parts from the unsuspecting, enthralled villagers. Like all the toughest fights in Onimusha: Way of the Sword, the fight relies heavily on perfectly dodging with Circle, parrying with L1, and deflecting by holding L1 and pressing X. The boss brings some intense attacks of its own, like using supernatural tentacles that will grab and drop boulders and even whole houses on Musashi. Capcom also showed off more of Onimusha in a hands-off theater presentation, which put Musashi in another area he was free to explore, larger than the temple area, complete with a variety of activities to seek out and complete. In that demo, we saw Musashi take on what looked like a side mission to clear the demonic corruption that had overtaken a kabuki stage, battling a pair of tough bosses along the way. From what I played and saw, it looks like Onimusha: Way of the Sword will offer a game world that will be full of things to discover and tough battles that will test your skills. Play Video Resident Evil Veronica | Release Date: TBD Publisher: Capcom | Developer: Capcom The next game in the Resident Evil series, Resident Evil Veronica, continues the publisher’s long list of remakes of classic titles in the series, this time modernizing 2000’s Resident Evil: Code Veronica. First and foremost, Hirabayashi confirmed that Resident Evil: Veronica will be a third-person game. While the Veronica trailer revealed at SGF plays from a first-person perspective and Capcom’s last Resident Evil game, Requiem, featured both first-person and third-person options, it sounds like we can expect RE: Veronica to stick close to the original when it comes to how you’ll play it. Capcom didn’t show anything of Resident Evil Veronica at SGF beyond its announcement trailer, but it did offer a presentation from Producer Yoshiaka Hirabayashi, who provided a little more insight. Hirabayashi confirmed that Resident Evil Veronica will be a third-person game, it’s being developed by the team that remade Resident Evil 2 and Resident Evil 4, and emphasized that Capcom sees Veronica as just as critical to the series as the numbered titles. That’s particularly true, he said, because the story involves so many characters who are important to the series — namely, protagonists Claire Redfield and her brother Chris, and antagonist Albert Wesker. We can also expect Resident Evil Veronica to retell the story of the original Code Veronica while bringing it more in line with the series’ overall lore and storytelling, Hirabayashi said. “The original Code Veronica was released in the year 2000, so since the year 2000, of course, there have been many entries in the Resident Evil series, and the history of the world, the lore, and the story of Resident Evil have proportionally increased,” he said. “So, as you might have noticed in other remake titles, when we do revisit those older titles, we do kind of retune some things, so that there’s more continuity and there’s more of a connection to the overall lore of the universe that’s been established. So that’s true for other entries, and that’s going to be true for this one as well.” We’ll have to wait for more concrete details on Resident Evil Veronica, but if the launch trailer and past Resident Evil remakes are any indication, horror fans have a lot to look forward to. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image SAW: Genesis | Release Date: TBD Publisher: Bloober Team | Developer: Anshar Studios, Broken Mirror Games Publisher Bloober Team surprised lots of fans with the announcement of SAW: Genesis, a three-versus-one asymmetrical horror game from Anshar Studios and Broken Mirror Games. In a hands-off demo, Bloober and Anshar explained how Genesis channels the SAW franchise for a different approach to battles between killers and survivors. First and foremost, the “one” in this asymmetrical horror game, the Judge, isn’t a killer, per se, and is actually at a disadvantage against the other players, known as the Accused, in a direct confrontation. Instead, the Judge is a mastermind, moving around the procedurally generated map to set traps for the other players. The Judge has access to hidden areas like tunnels and balconies the other players can’t get to, and while the Judge doesn’t know where the other players are, they can figure it out by listening for telltale signs like footsteps. The goal of the Judge is to isolate players, ambush and immobilize them, and dump them down chutes into deadly Retribution Traps. These are the sorts of elaborate torture devices the SAW series is known for, and to escape, players will either need the help of their fellow Accused, or to sacrifice a part of their body to stave off death. But those sacrifices will have consequences; if you give up some fingers to escape a trap with your life, you won’t be able to do things like turn valves that might open doors, and your friends will need to help you. Meanwhile, the Accused must survive and escape, and the best way to do that is by working together to save each other from traps and minimize how much each player is hurt individually. Finding items like weapons can give the Accused an edge if they catch the Judge in the open, or if the Judge summons a powerful accomplice character to help them. SAW: Genesis also adds new lore to the SAW franchise; it’s set in the 1920s, and its Judge character is the person who inspired SAW’s iconic, trap-deploying villain, Jigsaw. Bloober said it intends for SAW: Genesis to be completely canonical to the SAW movies, so for fans, SAW: Genesis looks to be a fascinating addition to the series’ lore, as well as a scary good time with friends. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Aliens: Fireteam Elite 2 | Release Date: TBD Publisher: Daybreak Game Company | Developer: Cold Iron Games Set five years after the events of the Aliens: Fireteam Elite, the sequel continues to capture the feeling that you’re seconds from being overwhelmed by hordes of sleek, deadly xenomorphs, just like in the 1986 movie from which it draws inspiration. We played a mission from the middle of Fireteam Elite 2’s campaign, in which we were tasked with making our way through a derelict spaceship overrun by aliens and aggressive Weyland Yutani androids. Fireteam Elite 2 expands your cooperative third-person shooter squad from three to four, but you’ll face huge hordes of creatures as you make your way through missions. Our fireteam faced off against some familiar enemies, including standard xenos, huge and powerful Drones, and hidden, stalking Prowlers, as well as baton-wielding synthetics and more capable synths equipped with rifles or riot shields. But we also faced a few new enemies, including xenomorphs with huge acid sacs growing from their heads whose goal is to get close and explode on you, and armored, spider-like robots that take quite a bit of firepower to put down. To aid in your battle, you can find weapons and items as in the last game, like sentry turrets and health packs. Scour each mission and you can also nab new ammo types, such as incendiary rounds, cryo rounds, and electrical rounds, which make your weapons more effective against certain enemies — at least until they run out.Developer Cold Iron Studios has made some changes to character classes, but it sounds like they’ll be even more customizable than they were in the last game. I played a medic, which had the capability of dropping a portable healing device that could help my teammates deal with their injuries, but only temporarily since it dispensed health that would slowly decay over time, and an Overclock ability that sped up the reloading and weapon switching of anyone nearby. I saw a few other abilities in action, too, like the Machinist’s deployable flying drone, as well as grenades that could freeze enemies or hit them with electrical bursts. It sounds like Fireteam Elite 2 is making a lot of changes that were requested by fans of the first game, while maintaining the first’s white-knuckle action and challenge. fully expect to get overrun by the universe’s greatest killing machine when the Aliens: Fireteam Elite 2 is released. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Crazy Taxi: World Tour | Release Date: 2027 Publisher: Sega | Developer: Sega Crazy Taxi World Tour revitalizes Sega’s beloved arcade driving franchise, and it even brings back at least some of the killer ’90s bands that helped define the series. In a hands-off presentation from Director Kenji Kanno, we got a few more details about what looks to be a big expansion on the ridiculous original. The main focus in Crazy Taxi World Tour is on its story mode, which spans five locations in five different countries — hence the “world tour.” While Kanno wouldn’t share many details, we do know that the story kicks off when the protagonist Axel’s car is stolen, kicking off his globe-trotting adventure to retrieve it. With World Tour, the development team is taking the opportunity to build on the characters of Crazy Taxi, expanding on their personalities and backstories, as well as the lore of the series overall. As in the original games, a big part of the action will be picking up passengers and delivering them to their destinations, with the speediest, most ridiculous driving you can manage. Your taxi is decked out with new abilities, like boosting and reversing with the quick back dash. But there’s more to the experience than earning CRAZY money. You’ll also meet different characters and help them out with special activities, like helping deliver a huge stack of pizzas without losing them all over the street, and using your taxi to help a fisherman cast his line ridiculously far, and then hitting reverse to haul in some monster catches. Some of those activities will be silly, and others will be a little more serious, but they all play into Kanno’s vision of creating cities that feel alive with people as you drive, drift, and crash through them. World Tour is also helping the Crazy Taxi developers realize some features that never made it into past games — namely multiplayer, which they couldn’t manage in Crazy Taxi 2 or 3 because of technical limitations. Though there’s a lot we still don’t know, the presentation did show off a few other elements we can expect, like odd jobs to complete and a progression system that’ll have you leveling up as you complete fares and tasks. And Kanno also confirmed that this time, you can drive in the ocean. Play Video gen Atlas | Release Date TBD Publisher: Epic Games | Developer: genDesign The next title from acclaimed developer Fumito Ueda received a second trailer during the SGF Showcase, but it’s still just as cryptic as when it was announced last year at The Game Awards. I got to see a little more than what appeared in the trailer in a hands-off demo, and spoke to Ueda about what players can expect from the new game. In gen Atlas, you awake on a world filled with technologically advanced ruins, with hulking, destroyed mechanical figures scattered across it — a world seemingly abandoned by humanity. What happened here and why everyone is gone is up to you to discover, and as the trailer shows, part of how you’ll do that is by uncovering the head of a giant robot. From what we’ve seen so far, the robot will help you to get around and explore the world, and sometimes allow you to commandeer titanic robot bodies to use for various functions, including solving puzzles and fighting other colossal machines. Ueda wouldn’t share too much about the action-adventure game, but did say there are a number of different ways you’ll get around and engage with the world, both with and without the help of the robot, striking a balance between exploration and solving puzzles. While Ueda’s previous games — Ico, Shadow of the Colossus, and The Last Guardian — formed a sort of trilogy, with similar settings, characters, and ideas, you shouldn’t expect gen Atlas to be another riff on similar ideas. In fact, Ueda said the sci-fi setting and the focus on giant robots were the result of him trying to do something new, different, and unexpected. “If I put myself in the shoes of the player or a fan that’s been following my own games, I think I would actually want something of a surprise or something that is unexpected of an Ueda game, and I feel the same way,” Ueda said. “If I deliver something that’s sort of on the extension of what I’ve made, I might actually not be as excited, to be quite honest. So I want to keep that sort of excitement and even try to deliver beyond people’s imagination and expectation.” Ueda said he hopes to be the kind of creator whose audiences can’t predict what he’ll make next. With that in mind, we’ll have to wait to see exactly what kind of experience and mystery Ueda delivers in gen Atlas. Play Video Silent Hill: Townfall  | Release Date: September 24, 2026 Publisher: Annapurna Interactive, Konami | Developer: Screen Burn Interactive Developer Screen Burn didn’t provide a chance to play Silent Hill: Townfall at SGF this year, but it did offer a hands-off demo that gave a pretty good sense of how you’ll make your way through its foggy, frightening Scottish town. Central to the first-person experience in Townfall is its portable TV set, Screen Burn’s riff on Silent Hill’s classic, staticky radio. In past games, the radio’s white noise grows louder as enemies draw close, giving you a sense of when you’re about to be attacked as you make your way through the town’s thick fog. In Townfall, the TV helps you deal with enemies, while also providing you with navigational clues and other useful information. In the live demo I watched, protagonist Simon could tune the TV to find signals within the static, including a message from a woman called Zoe, which draws him on through the town. The signal provided still images of locations and objects nearby, giving Simon clues as to where he should go. Zoe’s message was coming from a nearby house, and to get there, he followed the images past some stalls and a tree planted in the middle of the concrete walkway, before finding an alley shown in the images and making his way to the house’s back door. Inside, we saw that Simon will be working to solve puzzles in true Silent Hill fashion, including working to reset an electrical breaker. Later, Simon used the TV for a different purpose: to spot one of Townfall’s hideous, fleshy monsters. Tuning the TV to an enemy’s signal lets you see it through walls, allowing you to gauge where it is in the fog so that you can sneak by. Evasion will be a big part of how you make your way through Townfall — using peek controls to carefully check around corners will be an important way to avoid getting got as you explore. Soon after, Simon found a plank of wood to use as a melee weapon to show off Townfall’s melee combat, which is fast and brutal. While it’s possible to block incoming attacks as you fight, it took only a few hits for Simon to fall, suggesting that fights like this are extremely risky and might be best avoided. While my look at Silent Hill: Townfall was brief, it looks like an intriguing and frightening take on the franchise’s formula, and I can’t wait to see more. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Sonic Pico Park | Release Date TBD Publisher: Sega | Developer: Teco Park Inc. The next entry into the Pico Park series sees Sonic and his pals teaming up for some cooperative multiplayer chaos. Along with three other journalists, I played the eight quick stages that make up Sonic Pico Park’s tutorial, which showed off how you’ll control Sonic characters and cooperate to solve various deceptively simple-looking puzzles. When you jump into Sonic Pico Park with three friends, you’ll each play a different character from the Sonic universe: Tails, Knuckles, Amy, and Sonic the Hedgehog himself. All of them are speedy runners and can spin dash when you hit Circle. Working together is key, since the screen only advances forward when all four characters head to the right, and some obstacles will require all of you to surmount them. We quickly ran into walls that were too high for a single character to climb, requiring us to jump on each other’s heads to make a tower to get one person over, or bridges that would collapse if we didn’t all quickly sprint across them at the same time. One puzzle needed a character to spin-dash up a ramp to a high platform, and three of us needed to form a wall by standing on each other’s heads so the fourth could use us to dash up. In another, the only way to cross a long gap was with Tails’ flight ability. Tails can carry another character if you hit X to jump up and catch him, and other characters can hold onto the first one — but with all four characters weighing him down, Tails starts to lose altitude from the strain, so we had to quickly cover the gap before we fell. Classic elements of Sonic games make appearances in Sonic Pico Park’s puzzles. We needed to use spring launchers to cross a big gap in one puzzle, while avoiding the ones that were facing in the wrong directions and could send some of us bouncing off each other. And in true Sonic fashion, sometimes, the solution to the problem is speed. Where Sonic Pico Park got really fun was in the chaos that four characters trying to work together can create. Even in the first few levels, we saw plenty of trouble as we knocked each other into pits or spikes in goofy fashion, and I can only imagine how more complex levels will create even more ridiculous situations. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Virtua Fighter Crossroads | Release Date: 2027 Publisher: Sega | Developer: RGG Studio The Virtua Fighter series is more than 30 years old, but it’s getting an entirely new spin with Virtua Fighter Crossroads. The new title combines what fans love about the series — its pitched, 3D fighting game battles — with the storytelling and worldbuilding developer RGG Studio is known for. Sega brought journalists in for a hands-off presentation with Creative Director Riichiro Yamada that expanded on the trailer launched during SGF. Crossroads takes place 10 or more years in the future from Virtua Fighter 5, and features four protagonists, each a fighter living in the fictional South Asian country of Vilaspara. We’ve primarily seen Cielo, the Paraguayan-American fighter who serves as the beginning, relatable protagonist in the story. But while Cielo’s story is one of personal growth as he works to make a name for himself as a fighter, expect to see the story take darker turns and change tones with the other characters. Player choice is going to be a major part of the single-player experience, with a branching narrative that can change depending on the things you do, the choices you make, and the relationships you build, like those between Cielo and his friends. And while you’ll meet other legendary Virtua Fighter characters along the way, they may be friend or foe — how they treat you and what happens with them might be dependent on your actions. Above all, though, Yamada said the team wants Crossroads to be grounded and believable within the Virtua Fighter universe. Combat in Crossroads takes on the classic Virtua Fighter flare, flipping to a side-on camera perspective when you start throwing punches and kicks. You’ll fight in both one-on-one battles and against groups of enemies, but Yamada said the team has worked to mix action-adventure combat with Virtua Fighter’s approach, and to modernize it. In addition to the single-player campaign, there’s also a one-on-one player-versus-player mode, and Yamada said part of the idea behind Crossroads is to create ways for players to develop their fighting game skills in the campaign, so they can take them into battle with their friends. Above all, he said, the team wants the game to be fun and approachable, whether they’re long-time Virtua Fighter fans or just coming to the series for the first time. —– We’ll add even more games to this list over the next few days, so stay tuned.

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Title: How Croakwood captures the challenge of a townbuilder like Anno but avoids the stress and pressure Date: Sun, 14 Jun 2026 12:00:00 +0000 Link: https://www.rockpapershotgun.com/how-croakwood-captures-the-challenge-of-a-townbuilder-like-anno-but-avoids-the-stress-and-pressure If, like me, you walk through this world forever thinking about Chicken Run, you too may expect at any moment to discover the animal kingdom is actually made up of industrious town-building critters. Though, hopefully they're not looking to attack and tie us up if ever they're rumbled. Especially when the towns they're making look as delightful as those in frog townbuilder Croakwood. I could watch their hustle and bustle all day. The next game from Parkitect developer Texel Raptor, Croakwood puts you in the role of mayor and town planner for a small community of frogs. Hidden under the canopy of leaves and trees surrounding a small pond, the amphibian settlement would be easy to miss as you stroll through their wood. Especially when you consider the frogs themselves are only a few centimeters tall. But there's more going on in this townbuilder than meets the eye, as the developers have been exploring ways to capture the challenge of a demanding management game without introducing the stress and pressure that traditionally comes with them. Read more
Title: The Sunday Papers Date: Sun, 14 Jun 2026 09:00:00 +0000 Link: https://www.rockpapershotgun.com/the-sunday-papers-814 Sundays are for testing the limits of the hunger for street furniture in your community. Since moving into the new flat, we've been taking things left behind by the previous owner down to the street one-by-one. A lamp here, a side table there, a splash of shelving. So far, everything has been taken by neighbours and passersby. But, after a week of rain where we couldn't take anything out without it getting drenched (and losing any chance of being taken), we've a glut of things to put out. With my sister coming to stay on Monday, it all has to go in one. Will my neighbors be left unable to choose between an office chair, a wobbly step ladder, and yet more shelving? Time will tell. Still, while I sit beside the living room window, watching to see if anyone carries off the loose kitchen cabinet unit, I'll need something to read… Read more
Title: Vanillaware seemingly want their other games on PC too, but if you want that to happen, talk to their publishers Date: Sat, 13 Jun 2026 21:54:06 +0000 Link: https://www.rockpapershotgun.com/vanillaware-seemingly-want-their-other-games-on-pc-too-but-if-you-want-that-to-happen-talk-to-their-publishers Vanillaware might not be a household name to some of you, but it's got a library that hangs up there with the best of them. Odin Sphere, Dragon's Crown, 13 Sentinels: Aegis Rim, all games that I have seen their biggest supports plead for you to play them on sites like Dwitter and Bluesky. Only problem for us lot is that none of them are on PC. Well, most of them, as just this week it was announced that one of their earlier titles Muramasa: The Demon Blade will finally be coming to PC. And, as it seemingly turns out, Vanillaware would like more of their games to be made available on PC… it's just not up to them. Read more
Title: Penguin Colony's demo shows life as a flightless bird is lonely, scary, awkward, and cosmically intriguing Date: Sat, 13 Jun 2026 20:38:54 +0000 Link: https://www.rockpapershotgun.com/penguin-colonys-demo-shows-life-as-a-flightless-bird-is-lonely-scary-awkward-and-cosmically-intriguing I'm going to go out on a limb and say that when you think of penguins and video games, Club Penguin is probably the one that comes to mind for you (or the Surf's Up adaptation if you're nasty). There aren't really a lot of games about these flightless birds, and they're normally on the sillier side when there are because penguins are funny little critters. Penguin Colony, the next game from the devs behind Umurangi Generation, doesn't completely abandon that silliness, but it does throw in some cosmic horror and the hubris of man in for good measure. And its first demo certainly sets the stage for an old experience. Read more
Title: Zlin City: Arch Moderna is a diorama city builder made with actual, physical models and based on a real Czech city Date: Sat, 13 Jun 2026 17:55:02 +0000 Link: https://www.rockpapershotgun.com/zlin-city-arch-moderna-is-a-diorama-city-builder-made-with-actual-physical-models-and-based-on-a-real-czech-city City builders, kind of by definition, tend to be quite large in form. You're constructing an entire city here after all, and all the complications that come with that. So how about a citybuilder that's going for something a bit smaller? Meet Zlin City: Arch Moderna, a city builder designed to look like you're making dioramas, made by scanning actual, physical models, inspired by the real Czech city Ziln. Read more
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