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Title: Deltarune’s Baffling ARG Just Updated Again, And Exactly 1,229 Specific People Are Able To Solve It
Date: Thu, 11 Jun 2026 22:30:04 +0000
Link: https://kotaku.com/deltarune-arg-1229-people-chapter-5-2000705668
Before the sun goes down
Title: ‘It Has Become Difficult To Articulate Why You Should Pick An Xbox’ Admits The Guy Hired To Help Fix It
Date: Thu, 11 Jun 2026 22:00:07 +0000
Link: https://kotaku.com/it-has-become-difficult-to-articulate-why-you-should-pick-an-xbox-2000705673
Abandoning exclusives has clearly harmed Microsoft's gaming platform
Title: New Interstellar Rally Sim Is Awesome And Will Kick Your Ass, Too
Date: Thu, 11 Jun 2026 21:44:31 +0000
Link: https://kotaku.com/new-interstellar-rally-sim-is-awesome-and-will-kick-your-ass-too-2000705083
Exo Rally Championship is for all you fans of Mass Effect's Mako
Title: Niantic Spatial Denies Pokémon Go Data Is Being Shared With A Drone Company
Date: Thu, 11 Jun 2026 21:26:30 +0000
Link: https://kotaku.com/pokemon-go-niantic-spatial-drone-ai-map-training-gps-2000705669
The company says it no longer receives data from the monster-catching app after Niantic was acquired by Scopely
Title: Everything We Know About Gears Of War: E-Day, Xbox’s Big Exclusive For 2026
Date: Thu, 11 Jun 2026 20:40:24 +0000
Link: https://kotaku.com/everything-we-know-about-gears-of-war-e-day-xboxs-big-exclusive-for-2026-2000705633
The next Gears of War game starring Marcus and Dom is almost here
https://www.vg247.com/feed
Title: Monopoly Go x The Simpsons crossover is almost here
Date: Tue, 02 Jun 2026 08:41:21 +0000
Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details
Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable
Date: Fri, 22 May 2026 13:43:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details
HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out
Date: Fri, 15 May 2026 11:00:02 +0000
Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch
Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much
Date: Fri, 15 May 2026 10:02:10 +0000
Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary
Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
Date: Thu, 14 May 2026 12:00:03 +0000
Link: https://www.vg247.com/forza-horizon-6-review
There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more
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Title: Until Dawn Characters Will Never Not Look Cursed, I Guess
Date: Thu, 11 Jun 2026 21:04:24 +0000
Link: https://www.gamespot.com/articles/until-dawn-characters-will-never-not-look-cursed-i-guess/
Horror is one of my all-time favorite game genres, largely because it's so flexible. The genre naturally lends itself well to both single-player and multiplayer experiences, and over the years, co-op horror has really earned a special place in my heart. But one well-loved title has never really managed to grow on me, largely due to all of its characters looking like they were born in the uncanny valley: Until Dawn.
Casting a recognizable actor in a game is always going to be a controversial choice, but it's one I can usually look past in a game I'm otherwise enjoying--Detriot: Become Human and Respawn's Star Wars trilogy both fall into that camp for me--but the stiff, stilted in-game versions of the original Until Dawn's star-studded cast are so distractingly bad, I've never really managed to move past them. Until Dawn has great bones when it comes to gameplay, but its skinsuit has always been kind of awful, as is the case for the rest of Supermassive Games' horror catalogue, including the Dark Pictures anthology. Because of this, I've been looking forward to the sequel since I first found out it wasn't being made by Supermassive Games. Surely with a new team and technological jumps in animation, we'd get a game with a cast that doesn't look like creepy wax figures of the humans they're meant to portray.
Unfortunately, after finally getting a good look at Until Dawn 2 via Sony's recent State of Play showcase, it seems the game's characters are once again trapped in a nightmare set in the uncanny valley.
Newbon's model looks pretty good, but I can't say the same for anyone else.
Don't get me wrong, the story--which follows a group of obnoxious 20-somethings who livestream their ghost-hunting shenanigans on social media--seems pretty solid. I love the idea of paranormal clout-chasers accidentally biting off more than they can chew. We've got Neil Newbon stepping into a villain role, which is something I am very much looking forward to, and to be absolutely fair, his character model doesn't look too bad.
Detailed and instantly recognizable as Newbon, his character Sebastian is definitely the best-looking of the bunch. (I am admittedly biased here, as Newbon is already a very handsome fellow, made even more attractive by his award-winning performance as one of the most charismatic, lovable video game characters of this decade.) Despite playing a guy who is clearly meant to be creepy, Newbon's character model somehow manages to be the least-unsettling one in the trailer.
But the rest of the group--while better than their OG Until Dawn counterparts when it comes to body mo-cap--are still dead-eyed, and their facial animations all scratch the part of my lizard brain that's responsible for fight or flight. Every single one of them has a bad case of Video Game Mouth Syndrome, showing way too many teeth and grimacing more than emoting.
Please put your teeth away.
Honestly, it felt a tiny bit cruel for Sony to air the trailer right before the absolutely breathtaking reveal of God of War: Laufey, which featured a very realistic, non-nightmare-fuel character model of Daredevil actress Deborah Ann Woll. Woll's in-game counterpart looks absolutely fantastic. Her eyes have light behind them and don't roll in unnatural ways. Her skin isn't waxy and weird. She breathes, blinks, and emotes in intervals that feel natural and don't remind me of a sleep-paralysis demon. She looks alive, which is wildly ironic given the fact that she's playing a dead woman. The cast of Until Dawn 2 are all actually alive (for now), but they feel like skinwalkers, not people.
I have very little desire to witness the rest of this romance scene.
Like I said, I've never really loved the whole, "Lets put recognizable actors in our game!" thing. I tend to find it distracting at best and unbearably corny at worst. But if you're going to fill your game with freaky, mannequin-like approximations of faces I recognize, I guess a horror game is the best place to do it.
I just hope they keep the awkward, jilted sex scenes to a minimum. The glimpses we got in the trailer were more than enough for me.
Title: Nintendo Fans Don’t Know What They Want
Date: Thu, 11 Jun 2026 20:56:36 +0000
Link: https://www.gamespot.com/articles/nintendo-fans-dont-know-what-they-want/
Steve Jobs famously said, "People don't know what they want until you show it to them." But I sometimes wonder whether the late Apple CEO would have struggled with predicting what Nintendo fans want.
I still remember the divisive online reaction to the initial reveal of Wind Waker at Space World 2001, when fans hoping to see a more realistic, grown-up Link on the GameCube were met with a cartoony, cel-shaded child Link (quickly dubbed "Celda") instead." Of course, that game is now cherished as a classic amongst fans, and it still holds up if you were to fire it up on the Switch 2 via the GameCube Classic library today. Still, skeptics couldn't get over having caught a glimpse of a tech demo of Link fighting Ganondorf only to be given a stylistically different game instead.
While not at the same level of vitriol, I even recall similar grumbles when what eventually became Breath of the Wild was first teased for the Wii U. The trailer revealed yet another cel-shaded Link--albeit leaning closer to a Ghibli-esque anime aesthetic--which was again different from the more cinematic-looking version with realistic HD lighting seen in the Wii U tech demo.
A still from the Zelda HD Experience tech demo, which was shown during Nintendo's E3 2011 presentation.
Yet in recent years, there's been a 180 in this mindset. After all, many Nintendo fans have literally grown up; if you were a teenager craving more mature games when Wind Waker first came out, you're now an adult, possibly with kids of your own, and presumably with a wider appreciation of games and aesthetics. Oftentimes, age comes with the understanding that photorealism does not equate to superior art direction. But that has also led to the "Nintendo, hire this man" meme, in which fans who have shared their ultra-realistic remakes of classic Nintendo games are often met with mockery for lacking the whimsical charm in favour of photorealistic rendering techniques in Unreal Engine. That attitude has been the prevailing reaction to the reveal of the Ocarina of Time remake that ended this summer's Nintendo Direct. Admittedly, the main issue was that the teaser was far too short, given the announcement had been leaked months in advance. However, it also seems as if, after years of decrying that Zelda isn't mature enough, a glimpse of what is arguably the most realistic-looking Zelda game we've ever seen was not what Nintendo fans wanted.
Perhaps this reaction isn't too surprising. After all, there was a similar response to the surprise Star Fox Direct last month, which gave us a lengthy first look at the Star Fox remake and a new, modernized Fox McCloud. Again, fans were divided over this more realistic "Nintendo, hire this man" aesthetic--Nintendo even caught strays from the series' original character designer, Takaya Imamura.
The Star Fox reaction surprised me somewhat, given how the original game's box art featured the cast as puppets and the GameCube spin-off Star Fox Adventures was praised for how realistically it rendered Fox's furs. Star Fox always struck me as a series that would push for the bleeding edge of technology if it could, so this new hyper-realistic, anthropomorphized art style felt like a logical progression.
Star Fox (2026)
We should also consider that, for many years, Nintendo hadn't been competing on raw power in its hardware. Though that hadn't been a detriment to its charming, family-friendly aesthetics, where designs like Mario, Kirby, and Pikmin have stayed cartoony and recognisably the same for decades, it could be that Nintendo fans have gotten so accustomed and attached to this expectation that Nintendo should just stay in its lane--even if the Switch 2 does have the graphical grunt to give its classics a much-needed shot in the arm.
In an era when classic Disney animations are also all getting the CG/live-action treatment, it may be that we're just getting tired of these cynical cash-ins that fail to recapture or even understand the magical artistry of its source material. With Zelda also getting its own live-action movie adaptation, there's undoubtedly concerns about whether the Ocarina of Time remake tries to tie in with the movie, resulting in an uncanny-looking Link.
It's still too early to tell, especially as the brief teaser only shows him sleeping; as it stands, we can't even see what the shape of his eyes are going to be. But I'd be wary of dismissing Ocarina of Time's visual upgrade as merely Nintendo "hiring this man." After all, the majority of the teaser wasn't spent focusing on sleeping Link, but rather on a tapestry, featuring familiar figures from that world--figures such as the Great Deku Tree and the Kokiri, which surely alludes more to Wind Waker's intro. There's also a warmth to the lighting in these brief moments that gives me some assurance that this remake could still capture the original's enchanting fairy-tale vibe.
I adored Breath of the Wild's art style, but after almost a decade, it's time for something different. With that said, I'm cautiously optimistic for what direction the Ocarina of Time remake takes. After all, when it's coming out during Zelda's 40th anniversary, there's bound to be more love for this reborn classic than just tossing assets into Unreal and calling it a day.
Title: In 007 First Light, The Best Part Of Being Bond Is The Boring Stuff
Date: Thu, 11 Jun 2026 19:58:21 +0000
Link: https://www.gamespot.com/articles/in-007-first-light-the-best-part-of-being-bond-is-the-boring-stuff/
In 2015, Batman: Arkham Knight launched with a succinct, straightforward tagline: "Be the Batman." With a snappy, free-flowing combat system, riddles and mysteries to solve, a large selection of gadgets, memorable boss fights, and full access to the Batmobile, this game was the ultimate Batman Simulator.
Over a decade later, it feels like game studios are finally nailing down how to create gaming experiences that capture iconic characters from other properties and adapt them into compelling video game protagonists--the latest of which is IO Interactive's 007 First Light.
On the surface, First Light checks off the items you'd have on a James Bond checklist: You'll travel to exotic locales, drive fancy cars, and flirt with beautiful women. There's even a title sequence with an original song, and somewhere in there is a gun-barrel sequence.
But rather than being just a facsimile of a typical James Bond movie, First Light fully takes advantage of its interactive medium, letting you inhabit the character rather than experience a cheap imitation of one of his movies. They might as well have made the tagline "Be Bond."
Bond sneaks up on someone in 007 First Light.
The easy way to develop a video game with the 007 branding on it is to make a by-the-numbers shooter and add some stealth moments, but First Light is a far deeper experience, full of systems that are befitting of Bond's character. The hand-to-hand combat makes Bond feel like the brutal and efficient operator we know him to be, gadgets are interactive, with loads of environmental elements, and Bond can even BS his way past grunts with fairly convincing lies--all of which help to build sandboxes where players can essentially role-play as Bond and approach situations in several different ways the character might.
I'd include First Light in a category that includes the Arkham series, Insomniac's Spider-Man games, and especially Indiana Jones and the Great Circle--all blockbuster games that serve as "character simulators" and really put you in the shoes of legacy heroes. And I think a big part of what makes these games successful as simulators is how much they enjoy the busywork of being those characters.
Think of every time you dissected a crime scene in an Arkham game, conducted science experiments in Spider-Man 2, or discovered artifacts and opened secret doors in The Great Circle. These quiet and slower moments remind you that being these characters is more than just running around and punching bad guys (though there is plenty of that, too). These games are inclusive of every part of being that character.
Similarly, First Light had so many moments that made me feel like I was living in James Bond's world. Possibly the most gleeful moments I had playing the game were whenever I got to walk around Q Lab. I got to take in the space on my own time, interacting with technicians and watching physical comedy bits where they'd get tossed around by their own technical creations. And as fun as combat and stealth was in the game, I felt more stimulated by schmoozing NPCs through dialogue choices, trying to squeeze out information for myself and truly get into Bond's headspace.
Bond enters Q Labs in 007 First Light.
These are the types of moments that we see on film and TV screens but haven't necessarily seen translated to games, where player input and choice are above all. Through 007 First Light and its aforementioned contemporaries, players can finally take in the details of these fictional worlds and experience them as iconic places with some complexity and nuance.
We're now far removed from the licensed tie-in games that pervaded the 2000s, with many of them being rushed, relatively low-quality fare meant to coincide with the release date of a movie. I sometimes think of Activision's adaptation of Quantum of Solace as a prime example of these types of tie-ins. While it shares many of the cast members and story beats of Casino Royale and Quantum of Solace, it's hard for the game to beat the allegations that it's more than a Call of Duty clone (especially with Treyarch as the lead developer): a soulless shoot-'em-up unbefitting of the James Bond name.
Too often, the tie-in games of the era were sloppy retellings of the events seen in a movie, repurposed into formulaic gameplay sequences that fail to stand out in any way, which often does a disservice to the original source material--and James Bond alone has a few of those.
On the other end of the licensed-game spectrum, you'll see games that give iconic characters like James Bond and Indiana Jones their own original adventures, and there are plenty throughout history that have been successful. For instance, I'm fascinated by 2004's Everything or Nothing--it not only brought back franchise actors Pierce Brosnan, Judi Dench, and John Cleese, but it also included Hollywood talent like Willem Dafoe and Heidi Klum to give the game some legitimacy as a proper James Bond installment.
Bonds scales the side of a building in 007: Everything or Nothing.
I never experienced Everything or Nothing firsthand, but as impressive as that cast list is, I find the premise of "it's a Bond movie, but just a video game" unappealing. I think we often don't consider how movies are a shared experience: a spectacle to witness on a giant screen with a large crowd. Whereas, video games, for the most part, are enjoyed at home, in solitude or with a few others on a couch.
007 First Light knows what it is: a video game, first and foremost, about James Bond--not a game that kind of, sort of feels like a movie.
Though I sing the praises of 007 First Light and how it married James Bond tropes with modern game design and storytelling, the premise of the game being an origin story for Bond did leave a little to be desired. It was endearing to see a young James Bond learn how to knot a bowtie for the first time, but after playing games centered on characters like Indy, Spider-Man, and Batman in their professional prime, I yearn for a sequel that does the same for Bond.
IO Interactive has the foundation down with stealth and gunplay--let's get a sequel with a story about a Bond who's more adept at spying, better at keeping emotions in check, and with a more refined taste in alcoholic drinks, suits, and cars. As long as we can fully experience the world of Bond through his eyes, we'll be golden.
Title: GTA 5 Joins A Subscription Ahead Of GTA 6 Launch
Date: Thu, 11 Jun 2026 19:17:41 +0000
Link: https://www.gamespot.com/articles/gta-5-joins-a-subscription-ahead-of-gta-6-launch/
Ahead of GTA 6's release this November, GTA 5 is now available on a subscription service, and it's Rockstar's own GTA+.
The game's single-player campaign is now included with the GTA+ games library, while GTA+ members on PC can now get GTA Online through the games library.
Available on PS5, Xbox Series X|S, and PC, GTA+ costs $8/month and includes access to a library of games, as well as a variety of perks. Some of the other games included in the library are Bully, L.A. Noire, and Red Dead Redemption. Games don't always stay forever, though.
A scene from GTA Online.
As for the perks, GTA+ subscribers get an allotment of $GTA 500,000 every month, access to "The Vinewood Club" in GTA Online, a free car each month, and other member benefits that change each month.
GTA 5 has been available on Game Pass and PlayStation Plus for periods of time over the years, but it's no longer part of either library. The game keeps selling, too, as it's now passed 230 million units sold.
GTA 6 arrives on November 19 for PS5 and Xbox Series X|S, but one of the many unanswered questions about the game is what the multiplayer may look like, or how GTA+ may factor in.
Rockstar Games will kick off the marketing efforts for GTA 6 this summer, so it may not be much longer until we finally see and learn more about the game.
Title: New Xbox Exec Advocates For Something Everyone Hates To Help Save Gaming
Date: Thu, 11 Jun 2026 18:13:54 +0000
Link: https://www.gamespot.com/articles/new-xbox-exec-advocates-for-something-everyone-hates-to-help-save-gaming/
Xbox chief strategy officer Matthew Ball believes one way to help revitalize gaming is through something most people do not care for: in-game ads.
Speaking to The Game Business, Ball said there exists a "two-sided problem" in the modern gaming space. Development costs for many games are now "way too high," and consumers do not want to pay more. Something has got to give, and one possible solution, as Ball sees it, is through advertising.
He cited streaming TV as an example here, saying most of the growth for a variety of streaming platforms comes from ad-supported tiers. At the same time, people can still pay money to kill the ads on higher-priced tiers.
While ad-based games are already prevalent and popular on mobile, they are less so on console. Finding a solution on console for ad-supported games could be one of the ways the gaming business can return to growth, Ball said.
"The question is not can we cram ads in everything. The question is, are there opportunities that allow the people who can’t afford, or wouldn’t try, to have an onboard to our properties and franchises?" he said.
Ball went on to say he has nothing to share about Microsoft's plans specifically, but he said companies would be smart to look at advertising to help grow and manage costs.
“How do we keep our products affordable? How do we make sure that we can continue to fund outstanding work from our development teams? That’s the goal. It’s not about placing an ad in front of someone so that we can sell, you know, a pizza," he said.
Ball previously advocated for more in-game ads, saying people should embrace them, or else things may just get worse for developers and consumers alike.
"We don’t want layoffs, we don’t want fewer games, we don’t just want the same games … We don’t want price increases. The money needs to come in one way or another," he said.
Developers have tried in-game ads before, like with EA Sports UFC 4's pause-screen ads. There was a swift and angry backlash, and EA removed these ads. Before that, Square Enix launched a gaming platform, Core Online, that allowed people to play games for free in exchange for watching ads, but people didn't embrace it and Square Enix quickly shut it down.
Former BioWare veteran Mark Darrah recently said developers can make more money and help the industry become more sustainable by selling product placement.
“Product placement is a very small part of video games right now compared to movies and television. Maybe it could be a larger part of development. Maybe there are relationships there to be formed," he said.
Take-Two boss Strauss Zelnick, meanwhile, has said in-game ads for full-priced games "would seem unfair."
Ball joined Xbox earlier this year as Chief Strategy Officer as part of Xbox CEO Asha Sharma's new leadership team. He recently said Xbox languished under previous leaders Phil Spencer and Sarah Bond and has said he is a "strategic optimist" when it comes to trying to fix Xbox.
Sharma recently announced plans to "reset" the Xbox business, and this is expected to include more layoffs and possible studio closures in July.
https://www.polygon.com/rss/index.xml
Title: Taskmaster pays Tim Key a yearly fee to do 'literally nothing'
Date: Fri, 12 Jun 2026 00:30:20 GMT
Link: https://www.polygon.com/taskmaster-tim-key-paid-do-nothing/
Tim Key is a British comedian, actor, and poet, among other talents, and he was also a contestant on the very first season of the comedy panel show, Taskmaster. He finished in fourth place (out of five), and in every season of the show since, he's one of the first names in the credits, listed as a "task consultant."
Title: Spider-Verse creators are returning to 21 Jump Street for 24 Jump Street
Date: Thu, 11 Jun 2026 22:37:24 GMT
Link: https://www.polygon.com/24-jump-street-movie-sequel-lord-miller/
It's been 12 years since the release of 22 Jump Street, the sequel to Phil Lord and Christopher Miller's R-rated action-comedy reimagining of the late-'80s TV drama 21 Jump Street. But Lord and Miller, alongside stars Channing Tatum, Jonah Hill, and Ice Cube, appear to be ready to finally make good on 22 Jump Street's hilarious post-credits sequence.
Title: Widow's Bay season 2 confirmed by Apple TV
Date: Thu, 11 Jun 2026 21:14:26 GMT
Link: https://www.polygon.com/widows-bay-season-2-announced-apple-tv/
Apple TV has confirmed that the horror-comedy Widow’s Bay will be back for another season ahead of its June 17 finale. The series premiered on April 29 to a glowing critical reception, earning praise for balancing folk horror and humor.
Title: Summer Game Fest 2026 is over, so it's time to rank the showcase waiting room music
Date: Thu, 11 Jun 2026 21:00:21 GMT
Link: https://www.polygon.com/summer-game-fest-2026-waiting-room-music-ranked/
The one thing every big Summer Game Fest showcase had in common this year was a pre-show countdown with some kind of countdown music on loop for about 30 minutes. We've all heard most of it before. Sony's rolled out the same garish State of Play music for at least a year or longer at this point. But these kinds of showcases rarely happen so close together, so the only logical thing to do with these thoughts about pre-show music is to rank each one, from worst to best.
Title: Taskmaster 'feels a lot more fun now' according to Greg Davies and Alex Horne
Date: Thu, 11 Jun 2026 21:00:21 GMT
Link: https://www.polygon.com/taskmaster-greg-davies-alex-horne-feels-more-fun/
Taskmaster, the British comedy panel show hosted by Greg Davies and Alex Horne, has just wrapped up its 21st season over the course of 11 years. It's a staggering amount, with over 200 episodes so far, but impressively, the show practically hasn't changed whatsoever. It's fairly obvious there's a bigger budget now, both in terms of attracting higher-profile guests and creating more extravagant tasks for contestants to compete in, but the format was nailed from the get-go.
Title: Save Big and Play Bigger: GeForce NOW Summer Sale Brings Major Membership Savings
Date: Thu, 11 Jun 2026 13:00:17 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-summer-sale-2026/
The GeForce NOW summer sale kicked off today with limited-time savings of up to $70 off a 12-month membership, making now the perfect time to upgrade to get the best of the cloud and see just how far Ultimate gaming can go.
PC gamers are driven by one thing: the love of the game. But getting there can be complicated — setups take space, hardware takes planning and downloads take time.
GeForce NOW removes the barriers and delivers instant access to games, high-performance GeForce RTX power in the cloud and the ability to play across nearly any device — all with one membership. Regular upgrades and new features continue to expand the experience, building the value of that membership over time.
Plus, GeForce NOW is always delivering new games — including epic adventures across Tyria. Guild Wars 3 is coming to GeForce NOW, bringing its next-generation massively multiplayer online role-playing game (MMORPG) experience to the cloud at launch. While awaiting its arrival, the journey begins today with Guild Wars 2 and Guild Wars Reforged, along with limited-time exclusive rewards.
Instantly Elevate Every Device
PC gaming demands more from players than ever. Bigger game files and more frequent updates can turn the urge to play into a long list of to-dos.
GeForce NOW streamlines that experience. Installs, patches and updates are handled in the cloud, so games are ready to launch in just a click. Time that would’ve been spent waiting on progress bars can go back into playtime, making it easier to fit gaming into quick breaks on busy days.
High-performance NVIDIA GPUs in the cloud means access to always-ready GeForce RTX performance without having to purchase new hardware. Members can tap into powerful servers that meet rising game requirements and keep pace with today’s games. And memberships continue to improve with platform upgrades — like the free Ultimate upgrade to the NVIDIA Blackwell architecture — extending their value, as well as the life of gamers’ devices, over time.
All of the gaming.
Laptops, phones, tablets and TVs — devices most gamers have at home and already use for school, work and everyday life — can all act as gaming screens. Streaming means not having to worry about hard drive space for installs and updates, or needing the latest devices.
Level up playing on Linux.
These benefits are reinforced by continuous quality-of-life improvements like smoother sign-ins, new platforms — like Linux and Amazon Fire TV — and refinements that make it faster and easier to get into a gaming session.
Together, these benefits make GeForce NOW the easiest way to enjoy PC gaming both instantly and over time, while keeping the focus on what matters most to gamers: getting into the game.
The Biggest Gaming Upgrade, the Best Price of the Year
Sale-ing into summer with huge savings.
For a limited time this summer, GeForce NOW memberships are available at some of the year’s best pricing — with major savings on 12-month memberships:
$35 off a 12-month Performance membership
$70 off a 12-month Ultimate membership
The Performance membership delivers smooth, high-quality cloud gaming across devices, with streaming up to 1080p at 60 frames per second (fps) and access to RTX-powered servers for supported games.
The Ultimate membership steps things up with RTX 4080‑ or 5080‑class performance in the cloud, supporting up to 4K and beyond on ultrawide displays, up to 120 fps, and advanced features like ray tracing, NVIDIA DLSS and NVIDIA Reflex for a more responsive, visually rich experience.
These limited-time discounts won’t last long — beat the heat and jump into GeForce NOW.
A New Legend Rises
One of the best things about the cloud is that every week, new games become available to stream — including new AAA games at launch and the latest content and rewards.
The land of Orr awaits.
Guild Wars 3 marks the next adventure in Tyria — an action-adventure MMORPG where fluid combat, deep character building and a living world of magic and mystery shape every journey. Alliances are forged, spirits awaken and every step forward leaves a lasting mark on an untamed frontier. Be among the first to raise the banner. Gamers can add Guild Wars 3 to their wishlist today and stay up to date on every reveal as it marches toward launch.
While the next chapter in Tyria prepares to unfold, its legacy is ready to be played today.
Return to adventure in Guild Wars 2 and Guild Wars Reforged, and unlock exclusive in-game rewards for a limited time — available for GeForce NOW Premium members today through Saturday, July 11, and free to all members beginning Friday, June 12. Be on the lookout for an email with codes to redeem.
In Guild Wars 2, the “Masterpiece Emote Tome” turns every victory into a moment of flair — a chef’s kiss to triumph. Start playing by applying the code through an ArenaNet account or during account creation, then log in to access the emote.
In Guild Wars Reforged, the “Vision of Lyssa” costume brings elegance and illusion to life and includes an account upgrade. Inspired by the twin goddess, this striking ensemble can be worn over any armor. Redeem by adding the code in game, then visit a Costume Maker NPC to claim the reward.
But Wait, There’s More
Duet Night Abyss from Hero Games makes a splash on GeForce NOW, plunging players into a submerged world where survival is shared. Control a synchronized duo tethered by fragile oxygen lines, navigate glowing reefs, drowned ruins and shadowy chasms where every move demands trust and timing. The game’s moody visuals and tense, cooperative focus give each dive the feel of a playable deep-sea thriller.
GeForce NOW is kicking off a new Community Corner for the summer, spotlighting stories and creations from members across the globe. This week, a community story takes the spotlight as a Linux gamer on Reddit shares how GFN has helped them with accessibility gaming, saving storage space on massive titles and minimizing upgrades.
In addition, members can look for the following:
NBA THE RUN (New release on Steam, available on June 9)
Witchspire (New release on Steam, available on June 10)
SpaceCraft (New release on Steam, available on June 11)
Duet Night Abyss (Launcher)
DOOM Eternal (Epic Games Store)
The Elder Scrolls Online (Xbox, available on Game Pass)
Farever (Steam)
World of Tanks: HEAT (Wargaming)
Finally, Pro Cycling Manager 26 is now scheduled to launch on Monday, June 15, and Denshattack! is now expected to launch on Wednesday, July 15.
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA, KRAFTON, NC and Reigning ‘League of Legends’ Champions T1 Celebrate RTX Spark at Korea’s PC Bangs
Date: Sun, 07 Jun 2026 07:00:15 +0000
Link: https://blogs.nvidia.com/blog/krafton-nc-t1-korea-gaming-pc-bang-rtx-spark/
At GTC Taipei at COMPUTEX last week, NVIDIA unveiled RTX Spark, the superchip that reinvents Windows PCs for the era of personal AI agents. On the heels of this announcement, NVIDIA founder and CEO Jensen Huang headed to South Korea, where he introduced RTX Spark to the nation’s passionate gaming community.
Leading game developers — including Korea’s KRAFTON and NC — are already working to bring their titles to RTX Spark-powered systems.
Designed for local AI, creating and gaming, RTX Spark brings together 30 years of NVIDIA innovation to slim Windows laptops with all-day battery life and small, ultraefficient desktop PCs.
With the superchip, gamers can play AAA games at 1440p resolution and over 100 frames per second with NVIDIA ray tracing, DLSS and Reflex technologies. In addition, RTX Spark supports all NVIDIA RTX technologies, including the recently announced DLSS 4.5 Ray Reconstruction, which features a second-generation transformer model for realistic image quality.
RTX Spark Ignites Korea’s Gaming Community
Korea has played a major role in spearheading esports and driving the boom in PC bangs, or internet and gaming cafes. With longstanding collaborations rooted in the country, NVIDIA in October celebrated 25 years of GeForce in Korea with a free festival for gamers, highlighting the rich gaming ecosystem that has been built over decades.
On Friday, Huang headed to T1 Base Camp — a PC bang owned by T1, one of Korea’s top esports teams. There, he met with T1’s reigning League of Legends World Champion team, including six-time World Champion Lee “Faker” Sang-hyeok to unveil RTX Spark.
NVIDIA and Riot Games — developer of League of Legends — are collaborating to bring the title as well as VALORANT to RTX Spark, expanding gamers’ access to high-performance gaming on slim laptops.
To mark the occasion, T1 Base Camp attendees had the chance to win RTX Spark laptops, League of Legends and T1 merch signed by Huang and Faker, as well as GeForce RTX 5090 GPUs.
Surprising PC-Bang Gamers
Later, Huang headed to Seoul’s Gangnam district, where he surprised PC-bang gamers with a first look at RTX Spark with KRAFTON and NC.
At the first stop, Optimum Zone PC, Huang and KRAFTON Chairman Byung-gyu Chang showcased PUBG: BATTLEGROUNDS and Subnautica 2 on RTX Spark to a captivated crowd of gamers.
Gamers then got the surprise chance to play with the unreleased PUBG Ally, a co-playable character built with NVIDIA ACE technologies on RTX Spark laptops. PUBG Ally resulted from AI research and development at KRAFTON and NVIDIA, part of an initiative to create next-generation game characters that act like teammates and enable more meaningful, immersive engagements with players.
Next, Huang stopped at another PC bang, Portal PC, where he showcased NC’s CINDER CITY and AION 2 on RTX Spark, with support from Taekjin Kim, co-CEO of NC.
NC and NVIDIA began working together in the early 2000s on the Lineage franchise and have since collaborated to integrate RTX technology into many of NC’s flagship games, including Lineage 2, AION, Blade & Soul, AION 2 and CINDER CITY.
Gamers at Portal PC were given the chance to play a demo of NC’s highly anticipated open-world massively multiplayer online tactical shooter CINDER CITY on GeForce RTX-powered PCs.
CINDER CITY will support the DLSS 4.5 Dynamic Multi Frame Generation and Super Resolution features at launch. Plus, gamers will be able to experience the title on slim RTX Spark laptops and compact desktops when the game is released later this year.
In addition to KRAFTON, NC, and Riot Games, 100+ Windows software providers and game developers are embracing RTX Spark. These partners include NetEase, Remedy Entertainment and XBOX.
Learn more about RTX Spark and its launch partners.
Title: Forecast: Fun Ahead — 18 Games Join in June to Stream on GeForce NOW
Date: Thu, 04 Jun 2026 13:00:27 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-june-2026-games-list/
June’s forecast with GeForce NOW: 100% chance of gaming.
GeForce NOW is lining up new adventures for the month, from big-name blockbusters to quirky indies ready for the spotlight. Members can dive into fresh worlds, squad up in new playlists and discover “just one more run” favorites — all streaming from the cloud, no downloads or upgrades required.
Eighteen games are coming this month, starting with the 10 games arriving this week with the highly requested Neverness to Everness.
A World Beyond
City limits end where reality bends.
Step into a surreal, supernatural open world in NTE: Neverness to Everness from Hota Studio. Reality bends, streets twist into impossible angles and the uncanny waits around every corner.
Play as an anomaly hunter drawn into a strange metropolis alive with anomalies, cosmic oddities and dreamlike encounters. Explore the city’s districts at street level or from impossible heights, uncovering secrets, side stories and hidden paths woven through the tangled skyline. Combat and exploration blend together as players move between quiet, eerie spaces and sudden bursts of action.
Every alleyway and rooftop hides something strange and new, from bizarre characters to otherworldly phenomena that reshape the environment in unexpected ways.
Streaming with GeForce NOW lets the game’s distinctive art direction and atmospheric lighting shine, keeping the city’s moody glow, deep shadows and supernatural effects crisp and sharp.
Whether wandering its streets on a big screen or checking in from a laptop, NTE: Neverness to Everness stays fluid and immersive — powered by the cloud.
June Games Juicing Up the Cloud
A legend returns.
Return to the Valley of Mines in Gothic 1 Remake, a faithful rebuild of the original experience that expands the world with more detailed questlines, additional nonplayer character routines and reactions, new traversal abilities and a fully modernized combat system. Step into the role of the Nameless Hero and explore a dangerous prison colony filled with rival factions, ancient magic, deadly creatures and choices that shape the journey ahead.
Whether revisiting a classic or discovering it for the first time, GeForce NOW makes it easy to jump into the adventure instantly across nearly any device, no downloads required.
Check out what all is available this week:
Jurassic World Evolution 3 (New release on Xbox, available on Game Pass)
Fatekeeper (New release on Steam, available June 2)
House Flipper Remastered Collection (New release on Steam, available June 4)
Pro Cycling Manager 26 (New release on Steam, available June 4)
GOALS (New release on Steam, available June 4)
Gothic 1 Remake (New release on Steam, available June 5)
NTE: Neverness to Everness (Launcher)
The Outer Worlds: Spacer’s Choice Edition (Steam and Xbox, available on Game Pass)
Tomb Raider I-III Remastered (Epic Games Store)
XCOM: Enemy Unknown (Steam)
And look forward to the games coming throughout the month:
STARSEEKER: Astroneer Expeditions (New release on Steam, June 11)
SpaceCraft (New release on Steam, June 11)
Denshattack! (New release on Steam and Xbox, available on Game Pass, June 17)
The Adventures of Elliot: The Millennium Tales (New release on Steam, June 18)
Dark Scrolls (New release on Steam, June 22)
Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, June 30)
Farever (Steam)
FATAL FURY: City of the Wolves (Steam)
More From May
In addition to the 16 games announced last month, 18 more joined the GeForce NOW library:
Alchemy Factory (Steam)
Battlestar Galactica: Scattered Hopes (Steam)
Blades of Fire (Steam)
BeamNG.drive (Epic Games Store)
Directive 8020 (Steam)
Disco Elysium (Xbox, available on Game Pass)
Oddsparks: An Automation Adventure (Epic Games Store)
Ostranauts (Steam)
Planet Coaster 2 (Epic Games Store)
PowerWash Simulator 2 (Xbox, available on Game Pass)
Resident Evil Requiem Demo (Steam)
Romestead (Steam)
SPLITGATE: Arena Reloaded (Xbox, available on Game Pass)
Subnautica 2 (Steam, Epic Games Store and Xbox, available on Game Pass)
Sunderfolk (Epic Games Store)
TerraTech Legion (Steam and Xbox, available on Game Pass)
Warhammer 40,000: Mechanicus II (Steam)
World of Tanks: HEAT (Steam)
What are you planning to play this weekend? Let us know X or in the comments below.
Title: The Name’s Gaming … Cloud Gaming: ‘007 First Light’ Launches on GeForce NOW
Date: Thu, 28 May 2026 13:00:37 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-007-first-light-launch/
License to stream, shaken and stirred.
GeForce NOW is dialing up the espionage with the launch of 007 First Light, letting members slip into James Bond’s reimagined origin story from almost any device — no tux or preloads required.
For a limited time, the game is included with the purchase of a 12‑month GeForce NOW Ultimate membership, letting members lock in Bond’s next mission and a year of top-tier cloud gaming in one shot.
And for those stepping into the role, the look comes with it. Daring Elite Outfit, a signature look capturing the spirit of a rising agent, is now available for Ultimate members — equal parts discipline, ambition and edge.
And catch Capcom’s Resident Evil Requiem demo in the cloud — catch an early portion of the game and discover its two sides: terrifying survival horror with Grace Ashcroft, and pulse-pounding action with Leon S. Kennedy
This GFN Thursday also brings eight new games to the cloud, expanding the library with even more ways to play across genres.
Mission Assigned
First light, first mission.
The mission begins before the legend. 007 First Light puts players in the shoes of James Bond at the dawn of his career, when instincts are sharp, rules are flexible and every decision shapes the agent he’s destined to become. This is a Bond who’s still earning his “00” — unpolished, dangerous and learning when to trust a plan and when to improvise under fire.
A cinematic spy thriller unfolds with high-stakes infiltration, tense encounters and stylish set pieces. One moment brings thrills working undercover at an opulent event — the next, white‑knuckle chases and close‑quarters confrontations where timing and composure are everything. Approaches to each mission — quiet and calculated, bold and aggressive, or something in between — define Bond’s path and the allies and enemies that cross it.
Stream it all with GeForce RTX 50 Series GPU power in the cloud, with up to 5K high dynamic range and cinematic-quality streaming for Ultimate members. Experience Bond’s origin story in razor-sharp detail across devices — no high-end PC required.
Keep It Daring
Tailored. Tactical. Dangerously sharp.
Looks speak first.
A new 007 First Light reward drops today on GeForce NOW, delivering Ultimate members a refined, unmistakably bold way to step into the world of espionage.
The Daring Elite Outfit blends calculated precision with effortless style — the kind that turns heads before the mission even begins. Sleek, confident and just a little dangerous, it’s built for agents who understand that presence is a part of the playbook.
All rewards are available starting now through Saturday, June 27, or while supplies last. To claim, log in to a GeForce NOW account, head to the rewards section in the account portal and redeem.
Keep It Heated
Time to get heated.
Armored battles get hero-driven in Wargaming’s free-to-play, player vs. player vehicle shooter, World of Tanks: HEAT, now streaming on GeForce NOW.
World of Tanks: HEAT is the franchise’s first hero-driven tank action game, where powerful Agents and their experimental machines shape every fight. Fast-paced 5v5 and 10v10 matches erupt into high-velocity brawls as hero-enhanced tanks trade explosive bursts, clutch escapes and momentum-shifting abilities.
Each Agent brings a unique tool kit and vehicle lineup, layering team roles and synergy on top of sharp aim and smart positioning. It’s classic steel-on-steel combat with a hero-shooter twist, now available in the cloud. The next match is always just a quick deployment away on GeForce NOW.
Keep It Playing
Community stories take the spotlight this week as an Ultimate member on Reddit shares a heartfelt note about what GeForce NOW means to daily gaming.
In addition, members can look for the following:
Romestead (New release on Steam, May 26)
World of Tanks: HEAT (New release on Steam, May 26)
007 First Light (New release on Steam, Epic Games Store and Xbox, available on the Microsoft store, May 26)
Starminer (New release on Steam, May 27)
Resident Evil Requiem Demo (New release on Steam, May 27)
Alchemy Factory (Steam)
BeamNG.drive (Epic Games Store)
Ostranauts (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
nvidia geforce now delivers such flawless performance, it is possible to exert dominance upon the squad ‘w/ absolute precision & @ ease' ♡
more about @nvidiagfn @ https://t.co/pFHAv1zXRS https://t.co/q67SOJNpbO #nvidiapartner #geforcenow pic.twitter.com/NsiK3FIX6v
— airie (@airiesummer) May 22, 2026
Title: License to Stream: ‘007 First Light’ Coming to GeForce NOW With an Ultimate Bundle
Date: Thu, 21 May 2026 13:00:22 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-007-first-light-ultimate-bundle/
The mission begins now.
GeForce NOW is dialing up the action with a blockbuster mix of spy thrills, high-speed racing and member rewards — plus eight new games joining the cloud this week, all ready to stream instantly.
Leading the drop: the 007 First Light Ultimate Membership Bundle, which brings a brand-new way to jump into one of the year’s biggest releases and discover James Bond’s reimagined origin story.
Rev the engines — the Horizon Festival is calling. Forza Horizon 6 is now available on GeForce NOW — bringing the series’ signature open-world racing and festival energy directly to members, wherever they play. Stream a world built for speed, style and freedom instantly across devices, with no downloads required.
Step Into the Cloud of Espionage
A license to stream.
A mission worth accepting arrives. Starting today through Wednesday, June 10, 007 First Light is included with the purchase of a 12-month GeForce NOW Ultimate membership. Lock it in before the game’s launch, and it’ll be ready to play the moment it goes live on Wednesday, May 27 — no preloads, no waiting, no mission briefings required.
This is a new, original take of Bond’s story — before the tux fit perfectly and the martinis got specific. 007 First Light drops players into a sharp, cinematic origin story packed with globe-trotting espionage, close calls and choices that shape how the world’s most famous agent takes form. Expect stealth, spectacle and just enough chaos to keep things interesting.
Stream it all with GeForce RTX 50 Series GPU power in the cloud, with up to 5K high dynamic range and cinematic-quality streaming for Ultimate members. It’s high-end PC gaming, minus the high-end PC.
Redeeming the mission is simple: After purchase, get the game by going to the “Available to Redeem” section in the account portal, signing in to a Steam account and completing the redemption.
The game is for members to keep — and ready to play across devices at launch with GeForce NOW.
Welcome to the Festival
Engines roar. Crowds surge. The road stretches endlessly forward.
Forza Horizon 6 is the ultimate automotive playground — a shared world where racing, exploration and creativity come together. Every road, trail and skyline is designed to be driven, discovered and mastered.
Take on a wide range of events, from high-speed street races to off-road expeditions, or drop into live activities happening across the world. Build a garage of iconic cars spanning decades of automotive history, each brought to life with incredible detail and customization. The Horizon Festival is more than competition — it’s a celebration of car culture and music. Seamless online features connect players across events and challenges, making every session feel alive and unpredictable.
Powered by the cloud, GeForce NOW delivers the festival in stunning detail. Members experience ultrasmooth performance and vivid environments without needing to wait for installs or upgrading hardware. With technologies like NVIDIA DLSS enhancing performance and visual fidelity, every reflection, speed blur and finish-line sprint hits at full intensity.
Community Spotlight
Community-created content takes the spotlight this week, as GeForce NOW ambassador Cloud Gaming Battle sits down with Andrew Fear, GeForce NOW product manager director at NVIDIA, to dive into what makes the service tick. The conversation covers how GeForce NOW brings high-performance PC gaming from the cloud to a wide range of devices, giving a closer look at the tech, thinking and passion behind the platform. It’s a conversation that the GFN Reddit community is calling “genuinely inspirational.”
In addition, members can look for the following:
Forza Horizon 6 (New release on Steam and Xbox, available on Game Pass, May 19)
Deep Rock Galactic: Rogue Core (New release on Steam, May 20)
Luna Abyss (New release on Steam and Xbox, available on Game Pass, May 21)
Warhammer 40,000: Mechanicus II (New release on Steam, May 21)
ZERO PARADES: For Dead Spies (New release on Steam, May 21)
Splitgate Arena Reloaded (Xbox, Available on Game Pass)
Sunderfolk (Epic Games Store)
TerraTech Legion (Steam and Xbox, available on Game Pass)
What are you planning to play this weekend? Let us know on X or in the comments below.
Rev your engines — the Horizon Festival is calling. @ForzaHorizon 6 is now streaming on GeForce NOW – stream a world built for speed in the cloud today. pic.twitter.com/hJuKFT2GZp
— NVIDIA GeForce NOW (@NVIDIAGFN) May 19, 2026
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Title: Tomb Raider: Legacy of Atlantis hands-on report
Date: Thu, 11 Jun 2026 13:00:07 +0000
Link: https://blog.playstation.com/2026/06/11/tomb-raider-legacy-of-atlantis-hands-on-report/
Tomb Raider: Legacy of Atlantis is a fresh, reimagined take on Lara Croft’s first adventure. I recently played about an hour of Legacy of Atlantis at Summer Game Fest 2026, and saw first-hand how developers Crystal Dynamics and Flying Wild Hog are bringing elements from the original game and its first remake, 2007’s Tomb Raider Anniversary, into the modern era.
The preview took me to the Lost Valley area in Peru, where I was tasked with solving a new version of Tomb Raider’s iconic cog puzzle. Here, two cogs are needed to reconnect a mechanism that can stop the flow of a nearby waterfall, revealing the door that will let her deeper into the hidden jungle. The mechanism sits in a small pond, and while the first cog is easy to come by, you’ll have to discover the second on your own.
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This first portion of the Lost Valley contains no combat, instead putting an emphasis on finding your way through an area full of side paths that can lead you to collectibles and hidden items. Pointedly, Legacy of Atlantis provides little guidance on where to find your missing cog. Instead, you have to use clues in the environment to figure out where to go for yourself. It’s an intentional choice that plays into Lara’s character as an archaeologist and explorer — and finding the right path through the area was, at times, pretty difficult.
“If we put you in the boots of Lara Croft, and then hand you a map, or give you Waze directions on where to go, you’re going to feel like, ‘Where’s the challenge in that? Where’s the connection to the character and the headspace that she’s at?'” said Jeff Adams, Experience Director at Crystal Dynamics, during an interview after my session.
But Game Director Raul Siqueira at Crystal Dynamics also noted that the team didn’t want to give the impression that Legacy of Atlantis is meant to be a difficult game. Instead, he said, it’s meant to give players the tools they need to create the experience they enjoy, including the ability to increase guidance, and to set the difficulty of puzzles and combat independent from one another.
Exploring is its own reward, too. You can find caves by diving down into the pool by hitting Circle while you’re swimming, or discover handholds in walls that lead into ruined buildings, and more. Many of the items to be found yielded rare materials that suggested crafting will be a big part of Lara’s experience, too, although it wasn’t part of the demo.
As in the past, Lara is an acrobatic explorer, hanging off and leaping between ledges with X and using a grappling hook to cross large gaps with Triangle. You’ll even sometimes swing between horizontal poles, timing when to hit X to let go at just the right moment.
Though it took a while of searching, I eventually found my way to the last gear, stuck to an ancient wooden contraption. I found a path to climb up and swing across to the gear so Lara could kick it loose, knocking it down into the stream so it would flow down to the mechanism below. After aligning the cogs, the ancient machine started working, the waterfall closed off, and Lara made her way through the doors.
Moments later, I stepped back into the jungle — only for velociraptors to leap from the foliage and attack. Here, I finally got to fire away with Lara’s classic dual pistols, which unload as you hold down R2. You can either fire the guns one at a time while on the run, or tighten your aim and go full bore by holding L2 while you shoot.
The raptors are quick, fearsome predators, heaving themselves at Lara with vicious attacks, and it quickly became clear that the key to combat in Legacy of Atlantis is to stay mobile and aggressive yourself. When you press Circle, Lara will dive, roll, and cartwheel to deftly escape incoming attacks.
Between the exploration elements like swinging from poles, Lara’s long jumps, and the acrobatic dodges and dives in combat, Legacy of Atlantis takes on a bit of a throwback feel. Lara has a slight floatiness that gives the impression of how she felt to control in older Tomb Raider games. It’s a fun melding of modern game design and old-school game feel.
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“We did look at combat from the lenses of, like, what did we do during the Survivor era [during the last three games] that made sense for Lara at that time in her life, that may not make sense for Lara at the top of her game, which is where we find her in Legacy of Atlantis?” Siqueira told me. “So we were very conscious of, Lara in combat needs to move the same way that she moves in traversal, she needs to move the same way that she does with her puzzles, it needs to be distinctively hers, it needs to have like all the flourishes that you expect, the acrobatics — everything that you want that power fantasy of Lara Croft to be needs to be present.”
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As you attack enemies, you’ll earn Focus, which you can then spend by hitting R1. Doing so lets Lara do a gymnastic flip while time briefly slows, allowing you to fire your guns while dodging. Siqueira said the developers used Focus to help give players an advantage over enemies, so they wouldn’t feel like Lara’s distinct, acrobatic movements were leaving them vulnerable.
After pushing down the path and fighting off a few more groups of dinosaurs, things really took a turn. A massive tyrannosaurus rex burst through the trees, triggering a chase scene as Lara and the raptors both went sprinting away from its snapping jaws. While this was a set piece moment, it was still challenging, requiring me to make a careful leap as Lara went sliding down a muddy hill, or to quickly climb a wall, to avoid becoming a snack. The demo ended soon after on a heart-pumping cliffhanger as the T-rex closed in.
During my brief time with it, Tomb Raider: Legacy of Atlantis did a lot to capture the old-school feeling of the Tomb Raider series, but with a lot of modern sensibilities. You can leap into Lara Croft’s first adventure yourself when Legacy of Atlantis launches on February 12, 2027.
Title: PlayStation Plus Game Catalog for June: Final Fantasy XVI, Sonic X Shadow Generations, Kingdom Come: Deliverance, and more
Date: Wed, 10 Jun 2026 15:30:33 +0000
Link: https://blog.playstation.com/2026/06/10/playstation-plus-game-catalog-for-june-final-fantasy-xvi-sonic-x-shadow-generations-kingdom-come-deliverance-and-more/
This month, explore the once-prosperous dark fantasy world of Valisthea in the grip of a blight in Final Fantasy XVI, spin dash through the dark past of the one known as the ultimate lifeform in Sonic X Shadow Generations, work your way up from a humble blacksmith’s forge in medieval Bohemia in Kingdom Come: Deliverance, or forge allies and pursue suspects across two versions of reality in Life is Strange: Double Exposure. All these titles and more are available in June’s PlayStation Plus Game Catalog lineup*. Meanwhile, PlayStation Plus Premium welcomes rhythm classic Gitaroo Man.
We’re exploring new ways to deliver PlayStation Plus Game Catalog titles in select markets. Games will be available on varying dates as noted below in the US, the UK and Japan. The full lineup will be available to play on June 16 in all other regions.
PlayStation Plus Extra and Premium | Game Catalog
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Final Fantasy XVI | PS5
The 16th standalone entry in the legendary Final Fantasy series marks a darker turn for the RPG franchise, with a complex tale of revenge, power struggles and unavoidable tragedy. Play as Clive Rosfield, First Shield of Rosaria and guardian of his younger brother Joshua, the Dominant of the Eikon Phoenix, in the first fully-fledged action-RPG in the mainline Final Fantasy series. Explore the diverse land of Valisthea and use the spectacular Eikonic powers at your disposal to overcome powerful enemies.
Final Fantasy XVI will be available globally June 16.
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Sonic X Shadow Generations | PS5, PS4
When Shadow’s old nemesis, Black Doom, reemerges and threatens to take over the world, Shadow must journey into his own past, confront painful memories, face familiar foes and unlock new powers to save the world and prove why he’s known as the Ultimate Lifeform. Play a complete campaign as Shadow to dive into his dark past and confront familiar foes to save the world and prove why he’s known as the ultimate lifeform. Sonic X Shadow Generations also includes a complete remaster of the classic hit Sonic Generations, featuring newly remastered versions of iconic 2D and 3D stages with upgraded visuals and bonus content.
Sonic X Shadow Generations will be available today, June 10 in the US and the UK, and June 11 in Japan.
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Kingdom Come: Deliverance | PS5, PS4
(Re)discover Henry’s saga from the start in Kingdom Come: Deliverance, the story-driven open-world RPG set in medieval Bohemia. You are Henry, son of a blacksmith, thrust into a raging civil war that took away your family and entire village. Narrowly escaping this brutal attack, you grab your sword to fight back. Avenge your parents’ death as you battle invading forces, go on game-changing quests, and make influential choices that will have an everlasting impact. The PS5 version of Kingdom Come: Deliverance now features graphical updates including 4K resolution, improved framerate, high-resolution textures and more. Medieval Bohemia has never been so beautiful.
Kingdom Come: Deliverance will be available June 23 in the US, the UK and Japan.
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Life is Strange: Double Exposure | PS5
Step into an all-new adventure in the Life is Strange series starring the original game’s protagonist Max Caulfield. Photographer-in-residence at the prestigious Caledon University, she discovers her closest new friend, Safi, dead in the snow. Murdered. To save her, Max tries to rewind time – a power she’s not used in years. Instead, she opens the way to a parallel timeline where Safi is still alive, and still in danger. Forge allies and pursue suspects across two versions of reality, shaping both timelines through unforgettable choices.
Life is Strange: Double Exposure will be available June 23 in the US, the UK and Japan.
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Farming Simulator 25 | PS5
Whether you build your legacy single-handedly or cooperatively in multiplayer – you decide: Farming Simulator 25 invites you to join the rewarding farm life. With the introduction of rice farming, spinach and other crops, as well as new environments in East Asia, North America and Central Europe, the family-friendly series takes another giant leap forward. Expand your ever-growing farm empire with new animals, production chains, construction missions, and more than 400 authentic machines from 150 top agricultural brands. Enjoy improved graphics and physics for a more immersive, atmospheric and relaxing virtual farming experience.
Farming Simulator 25 will be available June 30 in the US, the UK and Japan.
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Blades of Fire | PS5
You are Aran de Lira, the last warrior capable of forging true steel in a world where metal turns to stone. Your journey is not about collecting weapons, but about forging them through intent, sacrifice, and consequence, and surviving long enough to master their weight. Combat is deliberate and unforgiving. Every strike commits you. Every mistake costs you. Victory is earned through patience, positioning, and understanding both your enemy and the blade you forged to face them. Weapons are forged at the anvil through deliberate choices that permanently shape their behavior, balance, and purpose.
Blades of Fire will be available June 30 in the US, the UK and Japan.
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Black Desert | PS5
Fight back the forces that threaten the world or test your might against other adventurers in Black Desert, Pearl Abyss’s open-world MMORPG. From the scorching heat of a desert metropolis to the serene peace of hidden forest enclaves, a thrilling story follows wherever your footsteps take you. Lead your guild to victory in battle to earn great renown and greater wealth. With everything from breathtaking combat and siege wars, to exploration and a variety of life-skill content such as trade, fishing, horse training, alchemy, cooking, and gathering – embark on the adventure you’ve truly been longing for.
Black Desert will be available June 30 in the US, the UK and Japan.
PlayStation Plus Premium
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Gitaroo Man | PS5, PS4
The classic PlayStation 2 rhythm game is back to rock your world! Rhythm game hero Gitaroo-Man comes to PS4 and PS5 for the very first time. Go from loser to legend with the mythical Gitaroo, an instrument-turned-weapon that can take down any enemy with the power of music. Press, pitch, and play to the rhythm as the young protagonist U-1 fights his way through enemies and gains confidence in himself along the way. Enjoy the unique and heartwarming atmosphere, rock out to the classic soundtrack, and lose yourself in the iconic, colorful designs created by famed Japanese illustrator 326.
Gitaroo Man will be available globally June 16.
*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. Digital PS5 games available to stream from your library will vary over time, region, and country.
Title: Gran Turismo 7 free update 1.70: choose Your Le Mans Hypercar
Date: Wed, 10 Jun 2026 13:00:35 +0000
Link: https://blog.playstation.com/2026/06/10/gran-turismo-7-free-update-1-70-choose-your-le-mans-hypercar/
Gran Turismo 7 is about more than finishing 1st — it’s about mastering what you love.
Today marks the start of Endurance racing’s biggest stage: The 24-hour Le Mans race. To help players get into the feeling, this game update drops a stacked grid of modern legends, from the Ferrari 499P that brought the Prancing Horse back to glory, to Porsche’s title winning 963, BMW’s hybrid V8 powerhouse, and Peugeot’s boundary pushing 9X8, plus a 911 Turbo S Safety Car to keep it all in line.
Also arriving in Update 1.70, a new Menu, five new World Circuits events including the legendary 24 Heures du Mans Racing Circuit. All of this will be available for free beginning today at 11:00pm PDT / June 11 at 7:00am BST / 3:00pm JST*.
Want to know which Hypercar from this update best suits your personality? Answer a few quick questions and keep track of your answers. We’ll match a Hypercar built for your style.
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New Cars**
The Quiz (5 Questions)
Q1) Your favorite “win” in GT is…
Setting a clean lap and watching the delta go green
Out-strategizing everyone over a long race
A fearless pass that makes the replay look unreal
Nailing the perfect photo/livery and sharing it
Keeping the race clean, controlled, and penalty‑free
Q2) You’d rather drive a car that feels…
Surgical and precise
Unshakeable and stable
Aggressive and alive
Weird, unique, and totally different
Predictable, stable, and trustworthy
Q3) Your ideal track is…
Technical with rhythm sections
A long endurance test (practice → qualify → race)
High-speed with heavy braking zones
Anything cinematic with great lighting (sunset/night)
Clear visibility, strong flow, and consistency
Q4) When the car feels “off,” you…
Adjust brake balance and keep pushing
Think tires/fuel/consistency first
Crank the setup and send it
Build a new livery and try again
Slow things down until everything feels right again
Q5) Your “one more run” trigger is…
“I can find 0.2s.”
“I can go longer without mistakes.”
“I can take that corner faster.”
“I can make this look cooler.”
“I can make this cleaner.”
1) Majority A answers
Your car
Ferrari 499P
*Can be purchased from Brand Central
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Playstyle
You love precision, rhythm, and that “factory team” feeling.
Trademark
The Ferrari 499P is rear wheel drive… until it isn’t: The car runs as RWD most of the lap, but becomes four-wheel drive above ~118 mph, giving it extra grip in fast corners like Nürburgring and the Porsche Curves at Le Mans.
Drive challenge
Practice: World Map >> World Circuits >> Asia-Oceania >> Suzuka Circuit
Mission: Drive clean, stay on track, and finish the race without crashing — even if you’re not fast.
Advanced Testing: World Map >> World Circuits >> Sardegna – Road Track → World Touring Car 800
2) Majority B answers
Your car
Porsche 963
*Can be purchased from Brand Central
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Playstyle
You want stability, confidence, and a car that rewards discipline.
Trademark
Porsche’s 963 is the result of racing royalty evolving. It blends hybrid tech with decades of Le Mans dominance to deliver a modern prototype that keeps winning when it matters most
Drive challenge
Practice: World Map >> World Circuits >> Americas >> Daytona Road Course
Mission: Don’t rush at the start. When it’s time to move, be clear and decisive.
Advanced Testing: World Map >> World Circuits >> Michelin Raceway Road Atlanta
3) Majority C answers
Your car
BMW M Hybrid V8
*Can be purchased from Brand Central
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Playstyle
You like aggression, heavy braking, and cars that feel powerful and physical.
Trademark
This car’s legend started with a breakthrough win — and it’s built to stay calm when the race turns messy. At Indianapolis, BMW scored a historic 1‑2 finish, and reporting specifically calls out the final laps happening in dense lapping traffic. This car was built to thrive in chaos.
Drive Challenge
Practice: World Map >> Missions >> The Passing Challenges
Mission: Pass other cars cleanly without hitting them before time runs out
Advanced Testing: World Map >> Missions >> Watkins Glen
4) Majority D answers
Your car
Peugeot 9X8
*Can be purchased from Brand Central
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Your Playstyle
You want something different, you enjoy learning curves, and you like mastering the unusual.
Trademark
A century‑long rule broken. The 9X8 launched without a rear wing, something unseen in top‑level endurance racing for more than 50 years. The rear wing on a hyper car is its stability dial: more grip in corners, less speed in a straight line. Without a rear wing, all of the 9X8’s downforce came from underbody aero and body shaping. Thankfully, there’s one on this version for you.
Drive Challenge
Practice: Garage >> Car Settings >> Brake Balance
Mission: Race at an event, try Monza Circuit Experience. Then go your Garage and move the Brake Balance one or two steps forward. Finally, drive the same event again and try to notice the difference.
Advanced Test: World Circuits >> Europe-Middle East >> Monza
5) Majority E answers
Your car
Porsche 911 Turbo S Safety Car
*Can be purchased from Brand Central
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Playstyle
You value discipline, clarity, and clean racing. You don’t chase chaos — you manage it.
Trademark
Manthey is Porsche’s partner responsible for running and maintenance of the WEC safety cars, and they help integrate the specialized systems that a world‑championship safety car needs. Manthey turns a fast road car into a reliable mobile control room; meaning it’s built to communicate, react, and lead the field safely under pressure.
Drive Challenge
Practice: World Map >> World Circuits >> Trial Mountain >> Free Practice
Mission: Exercise “Perfect Control” by running consistent laps with zero penalties, zero contact, and smooth inputs from lights to flag.
Advanced Test: Pick any Free Practice or Time Trial where you want to feel confident before racing.
Want to learn more about June Update 1.70? Then head over to gran-turismo.com.
If you’re new to GT and want to get a feel for it, download My First GT on the PlayStation store for free and hop into the game!*Internet connection required for update.
**Credits (paid or via game progression) required to purchase vehicles.
Title: Summer Game Fest 2026: Hands-on and more details on 11 upcoming PS5 games
Date: Mon, 08 Jun 2026 15:00:52 +0000
Link: https://blog.playstation.com/2026/06/08/summer-game-fest-2026-hands-on-and-more-details-on-11-upcoming-ps5-games/
Summer Game Fest Play Days featured a ton of new titles this year, with developers and publishers giving lots of chances to see, and play, a variety of games coming to PS5. I visited SGF Play Days this year to see these upcoming titles in action, and go hands-on with many of them. Here’s everything I played and saw at Summer Game Fest.
Alien: Isolation 2 | Release Date: TBD
Publisher: Sega | Developer: Creative Assembly
More than a decade after the original was released, Alien: Isolation 2 slithered through a vent to terrify at SGF. I played the game’s prologue, taking on the role of a Weyland-Yutani executive who just arrived on the remote colony planet that serves as the game’s setting. As you’re riding in a rover with two other characters, there’s suddenly a flash and a nearby explosion. The three of you pile out of the rover and you set out into the woods to try to find out what happened.
As you make your way through the barren forest, you soon come across the site of what looks like a crashed ship. Alien: Isolation fans will quickly realize this isn’t a ship, it’s the Project KG-348 lab that Amanda Ripley jettisoned from Savastopol station in the first game. That’s the lab where she trapped the alien that had hunted her for the entire first half of Alien: Isolation before she sent it off into space. Of course, the ill-fated group of humans venture inside.
After you spend some time exploring and restarting the lab’s power with similar chunky, tactile controls as in the original game, like mashing X to start a generator, the creature reveals itself, dropping from the vents above and stomping away, barely missing you.
At least in this prologue, Alien: Isolation 2 feels just like its predecessor. You can crouch to stay tow and quiet with Circle, keep out of sight by ducking behind objects and under tables, and peek around objects to get an eye on the creature by holding L1 and using the analog stick. You can also use tools to distract the xenomorph; in the prologue, I found a couple of flares that could be lit and thrown to draw its attention.
But with no motion tracker, you have to rely on your senses to keep track of the alien and avoid its lethal pursuit. The creature is just as smart as it was before, too — it’ll search for you and listen for your footsteps, and even open cabinets or look under tables if it suspects you’re around. I narrowly missed getting grabbed when the creature decided to duck down and check the table I’d been cowering beneath as it walked by. And just like in the last game, you can’t kill the alien; you can only avoid it and hide from it.
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Control Resonant | Release Date: September 24, 2026
Publisher: Remedy Entertainment | Developer: Remedy Entertainment
Control Resonant takes some big steps forward from Remedy Entertainment’s 2019 game, reframing many of its underlying ideas as a melee-focused action-RPG. I played for about 90 minutes and found it satisfyingly fast and frenetic, and just as fascinatingly weird as its predecessor.
My hands-on demo began at the start of the game, taking on the role of protagonist Dylan Faden. After a stalemate battle during the last seven years, The Oldest House has fallen to the Hiss, and the remaining agents of the Federal Bureau of Control evacuate into New York City to face a new threat.
Despite his past, Dylan pledges to help fight the Hiss and correct the damage he helped cause. He’s also searching for his sister, Control protagonist Jesse. Though she’s not the protagonist, Jesse is a big part of the story, from what I saw. Dylan is in contact with Jesse in a way that seems to transcend physical space, just as characters sometimes do in Control and Alan Wake 2.
Control Resonant gets you right into the action, using Dylan’s parautilitarian abilities and his shapeshifting weapon, the Aberrant, to take the fight to the Hiss. After just a few minutes, I unlocked some powerful movement abilities: hitting Circle lets you dash twice before touching the ground, and X lets you double-jump. Holding X allows you to levitate briefly in the air. All those abilities together make you incredibly mobile, able to leap up to rooftops, cross huge gaps, and chase down enemies.
Combat is both easy to pick up and seems to offer a high skill ceiling. Hitting Square swings the Aberrant for your standard strike, while Triangle activates a secondary form you choose, so you can build combos. Other powerful paranatural abilities are mapped to L1, R1, and R2. Battles are often about darting around, taking down enemies quickly with your attacks, while you work to dodge incoming strikes and use your ridiculous mobility to control the flow of combat. As in Control, you’re rewarded for your pure aggression; enemies drop healing items as you defeat them to keep you going.
The demo concluded with a boss fight against a huge head cobbled together from road signs, steel girders, and chunks of concrete, using them as projectiles or swinging debris to take Dylan out. It highlighted both the scale of what you’ll face and how your quick reactions and smart use of Dylan’s abilities will let you take on any threat.
Onimusha: Way of the Sword | Release Date: September 25, 2026
Publisher: Capcom | Developer: Capcom
Capcom provided a new chance to go hands-on with Onimusha: Way of the Sword at SGF, with this look showing off the game’s more open areas, as opposed to the more linear demo we saw previously.
This demo takes protagonist Musashi to a temple and the surrounding village in Kyoto, where he encounters people with strange injuries and big smiles. Turns out, people are visiting the temple to ask for changes in their fates, but whatever’s answering their prayers is twisting their wishes. One man asks to be free of knee pain, and loses his leg — no knee, no pain. Musashi and his talking, supernatural Oni gauntlet quickly surmise that a demonic Genma is impersonating the temple’s deity and set out to cleanse it.
In addition to giving another chance to practice Onimusha’s intense sword combat, with its many defensive maneuvers that allow you to break an opponent, deflect or parry their strikes, and execute them in brutal fashion, this demo puts an emphasis on exploration. The area around the temple includes a number of side paths where you’ll encounter enemies and can search for crafting materials or other items to strengthen Musashi.
The demo culminates in a tough boss fight with the Genma, who reveals they’re using wishes to harvest body parts from the unsuspecting, enthralled villagers. Like all the toughest fights in Onimusha: Way of the Sword, the fight relies heavily on perfectly dodging with Circle, parrying with L1, and deflecting by holding L1 and pressing X. The boss brings some intense attacks of its own, like using supernatural tentacles that will grab and drop boulders and even whole houses on Musashi.
Capcom also showed off more of Onimusha in a hands-off theater presentation, which put Musashi in another area he was free to explore, larger than the temple area, complete with a variety of activities to seek out and complete. In that demo, we saw Musashi take on what looked like a side mission to clear the demonic corruption that had overtaken a kabuki stage, battling a pair of tough bosses along the way.
From what I played and saw, it looks like Onimusha: Way of the Sword will offer a game world that will be full of things to discover and tough battles that will test your skills.
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Resident Evil Veronica | Release Date: TBD
Publisher: Capcom | Developer: Capcom
The next game in the Resident Evil series, Resident Evil Veronica, continues the publisher’s long list of remakes of classic titles in the series, this time modernizing 2000’s Resident Evil: Code Veronica.
First and foremost, Hirabayashi confirmed that Resident Evil: Veronica will be a third-person game. While the Veronica trailer revealed at SGF plays from a first-person perspective and Capcom’s last Resident Evil game, Requiem, featured both first-person and third-person options, it sounds like we can expect RE: Veronica to stick close to the original when it comes to how you’ll play it.
Capcom didn’t show anything of Resident Evil Veronica at SGF beyond its announcement trailer, but it did offer a presentation from Producer Yoshiaka Hirabayashi, who provided a little more insight.
Hirabayashi confirmed that Resident Evil Veronica will be a third-person game, it’s being developed by the team that remade Resident Evil 2 and Resident Evil 4, and emphasized that Capcom sees Veronica as just as critical to the series as the numbered titles. That’s particularly true, he said, because the story involves so many characters who are important to the series — namely, protagonists Claire Redfield and her brother Chris, and antagonist Albert Wesker.
We can also expect Resident Evil Veronica to retell the story of the original Code Veronica while bringing it more in line with the series’ overall lore and storytelling, Hirabayashi said.
“The original Code Veronica was released in the year 2000, so since the year 2000, of course, there have been many entries in the Resident Evil series, and the history of the world, the lore, and the story of Resident Evil have proportionally increased,” he said. “So, as you might have noticed in other remake titles, when we do revisit those older titles, we do kind of retune some things, so that there’s more continuity and there’s more of a connection to the overall lore of the universe that’s been established. So that’s true for other entries, and that’s going to be true for this one as well.”
We’ll have to wait for more concrete details on Resident Evil Veronica, but if the launch trailer and past Resident Evil remakes are any indication, horror fans have a lot to look forward to.
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SAW: Genesis | Release Date: TBD
Publisher: Bloober Team | Developer: Anshar Studios, Broken Mirror Games
Publisher Bloober Team surprised lots of fans with the announcement of SAW: Genesis, a three-versus-one asymmetrical horror game from Anshar Studios and Broken Mirror Games. In a hands-off demo, Bloober and Anshar explained how Genesis channels the SAW franchise for a different approach to battles between killers and survivors.
First and foremost, the “one” in this asymmetrical horror game, the Judge, isn’t a killer, per se, and is actually at a disadvantage against the other players, known as the Accused, in a direct confrontation. Instead, the Judge is a mastermind, moving around the procedurally generated map to set traps for the other players. The Judge has access to hidden areas like tunnels and balconies the other players can’t get to, and while the Judge doesn’t know where the other players are, they can figure it out by listening for telltale signs like footsteps.
The goal of the Judge is to isolate players, ambush and immobilize them, and dump them down chutes into deadly Retribution Traps. These are the sorts of elaborate torture devices the SAW series is known for, and to escape, players will either need the help of their fellow Accused, or to sacrifice a part of their body to stave off death. But those sacrifices will have consequences; if you give up some fingers to escape a trap with your life, you won’t be able to do things like turn valves that might open doors, and your friends will need to help you.
Meanwhile, the Accused must survive and escape, and the best way to do that is by working together to save each other from traps and minimize how much each player is hurt individually. Finding items like weapons can give the Accused an edge if they catch the Judge in the open, or if the Judge summons a powerful accomplice character to help them.
SAW: Genesis also adds new lore to the SAW franchise; it’s set in the 1920s, and its Judge character is the person who inspired SAW’s iconic, trap-deploying villain, Jigsaw. Bloober said it intends for SAW: Genesis to be completely canonical to the SAW movies, so for fans, SAW: Genesis looks to be a fascinating addition to the series’ lore, as well as a scary good time with friends.
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Aliens: Fireteam Elite 2 | Release Date: TBD
Publisher: Daybreak Game Company | Developer: Cold Iron Games
Set five years after the events of the Aliens: Fireteam Elite, the sequel continues to capture the feeling that you’re seconds from being overwhelmed by hordes of sleek, deadly xenomorphs, just like in the 1986 movie from which it draws inspiration. We played a mission from the middle of Fireteam Elite 2’s campaign, in which we were tasked with making our way through a derelict spaceship overrun by aliens and aggressive Weyland Yutani androids.
Fireteam Elite 2 expands your cooperative third-person shooter squad from three to four, but you’ll face huge hordes of creatures as you make your way through missions. Our fireteam faced off against some familiar enemies, including standard xenos, huge and powerful Drones, and hidden, stalking Prowlers, as well as baton-wielding synthetics and more capable synths equipped with rifles or riot shields. But we also faced a few new enemies, including xenomorphs with huge acid sacs growing from their heads whose goal is to get close and explode on you, and armored, spider-like robots that take quite a bit of firepower to put down.
To aid in your battle, you can find weapons and items as in the last game, like sentry turrets and health packs. Scour each mission and you can also nab new ammo types, such as incendiary rounds, cryo rounds, and electrical rounds, which make your weapons more effective against certain enemies — at least until they run out.Developer Cold Iron Studios has made some changes to character classes, but it sounds like they’ll be even more customizable than they were in the last game. I played a medic, which had the capability of dropping a portable healing device that could help my teammates deal with their injuries, but only temporarily since it dispensed health that would slowly decay over time, and an Overclock ability that sped up the reloading and weapon switching of anyone nearby. I saw a few other abilities in action, too, like the Machinist’s deployable flying drone, as well as grenades that could freeze enemies or hit them with electrical bursts.
It sounds like Fireteam Elite 2 is making a lot of changes that were requested by fans of the first game, while maintaining the first’s white-knuckle action and challenge. fully expect to get overrun by the universe’s greatest killing machine when the Aliens: Fireteam Elite 2 is released.
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Crazy Taxi: World Tour | Release Date: 2027
Publisher: Sega | Developer: Sega
Crazy Taxi World Tour revitalizes Sega’s beloved arcade driving franchise, and it even brings back at least some of the killer ’90s bands that helped define the series. In a hands-off presentation from Director Kenji Kanno, we got a few more details about what looks to be a big expansion on the ridiculous original.
The main focus in Crazy Taxi World Tour is on its story mode, which spans five locations in five different countries — hence the “world tour.” While Kanno wouldn’t share many details, we do know that the story kicks off when the protagonist Axel’s car is stolen, kicking off his globe-trotting adventure to retrieve it. With World Tour, the development team is taking the opportunity to build on the characters of Crazy Taxi, expanding on their personalities and backstories, as well as the lore of the series overall.
As in the original games, a big part of the action will be picking up passengers and delivering them to their destinations, with the speediest, most ridiculous driving you can manage. Your taxi is decked out with new abilities, like boosting and reversing with the quick back dash. But there’s more to the experience than earning CRAZY money. You’ll also meet different characters and help them out with special activities, like helping deliver a huge stack of pizzas without losing them all over the street, and using your taxi to help a fisherman cast his line ridiculously far, and then hitting reverse to haul in some monster catches. Some of those activities will be silly, and others will be a little more serious, but they all play into Kanno’s vision of creating cities that feel alive with people as you drive, drift, and crash through them.
World Tour is also helping the Crazy Taxi developers realize some features that never made it into past games — namely multiplayer, which they couldn’t manage in Crazy Taxi 2 or 3 because of technical limitations.
Though there’s a lot we still don’t know, the presentation did show off a few other elements we can expect, like odd jobs to complete and a progression system that’ll have you leveling up as you complete fares and tasks. And Kanno also confirmed that this time, you can drive in the ocean.
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gen Atlas | Release Date TBD
Publisher: Epic Games | Developer: genDesign
The next title from acclaimed developer Fumito Ueda received a second trailer during the SGF Showcase, but it’s still just as cryptic as when it was announced last year at The Game Awards. I got to see a little more than what appeared in the trailer in a hands-off demo, and spoke to Ueda about what players can expect from the new game.
In gen Atlas, you awake on a world filled with technologically advanced ruins, with hulking, destroyed mechanical figures scattered across it — a world seemingly abandoned by humanity. What happened here and why everyone is gone is up to you to discover, and as the trailer shows, part of how you’ll do that is by uncovering the head of a giant robot. From what we’ve seen so far, the robot will help you to get around and explore the world, and sometimes allow you to commandeer titanic robot bodies to use for various functions, including solving puzzles and fighting other colossal machines.
Ueda wouldn’t share too much about the action-adventure game, but did say there are a number of different ways you’ll get around and engage with the world, both with and without the help of the robot, striking a balance between exploration and solving puzzles.
While Ueda’s previous games — Ico, Shadow of the Colossus, and The Last Guardian — formed a sort of trilogy, with similar settings, characters, and ideas, you shouldn’t expect gen Atlas to be another riff on similar ideas. In fact, Ueda said the sci-fi setting and the focus on giant robots were the result of him trying to do something new, different, and unexpected.
“If I put myself in the shoes of the player or a fan that’s been following my own games, I think I would actually want something of a surprise or something that is unexpected of an Ueda game, and I feel the same way,” Ueda said. “If I deliver something that’s sort of on the extension of what I’ve made, I might actually not be as excited, to be quite honest. So I want to keep that sort of excitement and even try to deliver beyond people’s imagination and expectation.”
Ueda said he hopes to be the kind of creator whose audiences can’t predict what he’ll make next. With that in mind, we’ll have to wait to see exactly what kind of experience and mystery Ueda delivers in gen Atlas.
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Silent Hill: Townfall | Release Date: September 24, 2026
Publisher: Annapurna Interactive, Konami | Developer: Screen Burn Interactive
Developer Screen Burn didn’t provide a chance to play Silent Hill: Townfall at SGF this year, but it did offer a hands-off demo that gave a pretty good sense of how you’ll make your way through its foggy, frightening Scottish town.
Central to the first-person experience in Townfall is its portable TV set, Screen Burn’s riff on Silent Hill’s classic, staticky radio. In past games, the radio’s white noise grows louder as enemies draw close, giving you a sense of when you’re about to be attacked as you make your way through the town’s thick fog. In Townfall, the TV helps you deal with enemies, while also providing you with navigational clues and other useful information.
In the live demo I watched, protagonist Simon could tune the TV to find signals within the static, including a message from a woman called Zoe, which draws him on through the town. The signal provided still images of locations and objects nearby, giving Simon clues as to where he should go. Zoe’s message was coming from a nearby house, and to get there, he followed the images past some stalls and a tree planted in the middle of the concrete walkway, before finding an alley shown in the images and making his way to the house’s back door. Inside, we saw that Simon will be working to solve puzzles in true Silent Hill fashion, including working to reset an electrical breaker.
Later, Simon used the TV for a different purpose: to spot one of Townfall’s hideous, fleshy monsters. Tuning the TV to an enemy’s signal lets you see it through walls, allowing you to gauge where it is in the fog so that you can sneak by. Evasion will be a big part of how you make your way through Townfall — using peek controls to carefully check around corners will be an important way to avoid getting got as you explore.
Soon after, Simon found a plank of wood to use as a melee weapon to show off Townfall’s melee combat, which is fast and brutal. While it’s possible to block incoming attacks as you fight, it took only a few hits for Simon to fall, suggesting that fights like this are extremely risky and might be best avoided.
While my look at Silent Hill: Townfall was brief, it looks like an intriguing and frightening take on the franchise’s formula, and I can’t wait to see more.
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Sonic Pico Park | Release Date TBD
Publisher: Sega | Developer: Teco Park Inc.
The next entry into the Pico Park series sees Sonic and his pals teaming up for some cooperative multiplayer chaos. Along with three other journalists, I played the eight quick stages that make up Sonic Pico Park’s tutorial, which showed off how you’ll control Sonic characters and cooperate to solve various deceptively simple-looking puzzles.
When you jump into Sonic Pico Park with three friends, you’ll each play a different character from the Sonic universe: Tails, Knuckles, Amy, and Sonic the Hedgehog himself. All of them are speedy runners and can spin dash when you hit Circle.
Working together is key, since the screen only advances forward when all four characters head to the right, and some obstacles will require all of you to surmount them. We quickly ran into walls that were too high for a single character to climb, requiring us to jump on each other’s heads to make a tower to get one person over, or bridges that would collapse if we didn’t all quickly sprint across them at the same time.
One puzzle needed a character to spin-dash up a ramp to a high platform, and three of us needed to form a wall by standing on each other’s heads so the fourth could use us to dash up. In another, the only way to cross a long gap was with Tails’ flight ability. Tails can carry another character if you hit X to jump up and catch him, and other characters can hold onto the first one — but with all four characters weighing him down, Tails starts to lose altitude from the strain, so we had to quickly cover the gap before we fell.
Classic elements of Sonic games make appearances in Sonic Pico Park’s puzzles. We needed to use spring launchers to cross a big gap in one puzzle, while avoiding the ones that were facing in the wrong directions and could send some of us bouncing off each other. And in true Sonic fashion, sometimes, the solution to the problem is speed.
Where Sonic Pico Park got really fun was in the chaos that four characters trying to work together can create. Even in the first few levels, we saw plenty of trouble as we knocked each other into pits or spikes in goofy fashion, and I can only imagine how more complex levels will create even more ridiculous situations.
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Virtua Fighter Crossroads | Release Date: 2027
Publisher: Sega | Developer: RGG Studio
The Virtua Fighter series is more than 30 years old, but it’s getting an entirely new spin with Virtua Fighter Crossroads. The new title combines what fans love about the series — its pitched, 3D fighting game battles — with the storytelling and worldbuilding developer RGG Studio is known for.
Sega brought journalists in for a hands-off presentation with Creative Director Riichiro Yamada that expanded on the trailer launched during SGF. Crossroads takes place 10 or more years in the future from Virtua Fighter 5, and features four protagonists, each a fighter living in the fictional South Asian country of Vilaspara. We’ve primarily seen Cielo, the Paraguayan-American fighter who serves as the beginning, relatable protagonist in the story. But while Cielo’s story is one of personal growth as he works to make a name for himself as a fighter, expect to see the story take darker turns and change tones with the other characters.
Player choice is going to be a major part of the single-player experience, with a branching narrative that can change depending on the things you do, the choices you make, and the relationships you build, like those between Cielo and his friends. And while you’ll meet other legendary Virtua Fighter characters along the way, they may be friend or foe — how they treat you and what happens with them might be dependent on your actions. Above all, though, Yamada said the team wants Crossroads to be grounded and believable within the Virtua Fighter universe.
Combat in Crossroads takes on the classic Virtua Fighter flare, flipping to a side-on camera perspective when you start throwing punches and kicks. You’ll fight in both one-on-one battles and against groups of enemies, but Yamada said the team has worked to mix action-adventure combat with Virtua Fighter’s approach, and to modernize it.
In addition to the single-player campaign, there’s also a one-on-one player-versus-player mode, and Yamada said part of the idea behind Crossroads is to create ways for players to develop their fighting game skills in the campaign, so they can take them into battle with their friends. Above all, he said, the team wants the game to be fun and approachable, whether they’re long-time Virtua Fighter fans or just coming to the series for the first time.
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We’ll add even more games to this list over the next few days, so stay tuned.
Title: Summer Game Fest 2026 highlights: 16 games coming to PS5
Date: Sat, 06 Jun 2026 00:29:59 +0000
Link: https://blog.playstation.com/2026/06/05/summer-game-fest-2026-highlights-16-games-coming-to-ps5/
The summer continues to be an exciting time for big game announcements with a new look at upcoming titles, some long-awaited release dates, and more than a few surprises along the way. Here are some of the biggest updates and reveals on upcoming PlayStation titles.
Assassin’s Creed Black Flag Resynced | Coming July 9
Publisher: Ubisoft Developer: Ubisoft Singapore | PS5
Play Video
Ubisoft unveiled a new trailer for the upcoming Assassin’s Creed Black Flag Resynced. The trailer spotlights Leave Her Johnny Resynced, a reimagined take on the iconic sea shanty by artist Woodkid. Hoist your flag and hit the high seas again in relentless pursuit of freedom.
Control Resonant | Coming September 24
Publisher: Remedy Entertainment Developer: Remedy Entertainment | PS5
Play Video
We got a new look at Control Resonant, the upcoming action-RPG sequel. The latest trailer explores the game’s version of Manhattan, where Dylan Faden navigates a city transformed by paranatural forces. Players will explore diverse zones, take on story missions, side quests, boss encounters, and puzzles, while also revisiting previously unseen areas of the Oldest House from the original Control.
Crossfire | Stay tuned
Publisher: Smilegate Developer: That’s No Moon | PS5
Play Video
That’s No Moon shared their debut game, Crossfire, available to wishlist now. Combining cinematic storytelling with grounded, stealth combat, Crossfire follows two enemy operators who must form a fragile alliance to overcome an existential threat.
Final Fantasy VII Revelation | Coming 2027
Publisher: Square Enix Developer: Square Enix | PS5
Play Video
The final battle against Sephiroth begins as a meteor fills the sky, monstrous planetary guardians wreak havoc across the globe, and the fires of war rage. Take to the skies and explore a boundless world, fight alongside a fully assembled party, master strategic and dynamic combat, and prepare yourself for the climactic finale.
gen Atlas | Stay tuned
Publisher: Epic Games Developer: gen Design | PS5
Play Video
The studio behind Ico, Shadow of the Colossus, and The Last Guardian unveils gen Atlas, a single-player open-world action-adventure. Awaken on an abandoned planet, colossal massive robots, and resume a halted terraforming project. Stay tuned for more updates.
Guild Wars 3 | Stay tuned
Publisher: ArenaNet Developer: ArenaNet | PS5
Play Video
The third entry in the beloved Guild Wars action-adventure MMORPG franchise and its first new game since 2012. The game will release globally on PS5, marking the first time a Guild Wars game will appear on home consoles. The first beta tests begin in the fall of 2027.
Gundam Rogue Orbit | Coming 2027
Publisher: Bandai Namco Entertainment Developer: Bandai Namco Entertainment | PS5
Play Video
An all-new Gundam game is coming to PS5 in 2027. Suit up for humanity in Gundam Rogue Orbit, a high-mobility action game that delivers a new take on the IP, blending a fast-paced cinematic story with intense, hard-hitting combat in a new universe.
Lords of the Fallen II | Coming 2026
Publisher: CI Games Developer: CI Games | PS5
Play Video
A new trailer for Lords of the Fallen II, featuring the Katana weapon class, new bosses, and locations in Thorngar. Battle against the darkness in an epic adventure across a shattered kingdom.
Mafia: The Old Country – Man of Honor (DLC) | Coming August 14
Publisher: 2K Developer: Hangar 13 | PS5
Play Video
Step back into the role of Enzo Favara and work alongside Ennio Salieri in Man of Honor, an expansion for Mafia: The Old Country coming August 14. Witness Salieri’s early days in the Valle Dorata via two new story chapters and new Free Ride content.
Resident Evil Veronica | Coming 2027
Publisher: Capcom Developer: Capcom | PS5
Play Video
Survive the terror of Resident Evil Veronica, a remake of the 2000s Resident Evil Code: Veronica. This new title preserves the essence of the original game while introducing modernized gameplay, a reimagined storyline, and vividly detailed graphics.
RuneScape: Dragonwilds | Coming September 15
Publisher: Jagex: The RuneScape Company Developer: Jagex: The RuneScape Company | PS5
Play Video
RuneScape: Dragonwilds will be available to PlayStation Plus Extra and Premium subscribers at launch. On RuneScape’s forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill, and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Sonic Racing: CrossWorlds | Coming 2026
Publisher: Sega Developer: Sega | PS5
Play Video
Sega announced the release timing of the final two DLCs for Sonic Racing: CrossWorlds – Teenage Mutant Ninja Turtles coming in July, and Avatar coming in October – and teased a new Season Pass Two, which includes Godzilla and Evangelion DLCs during Summer Game Fest.
Star Wars: Galactic Racer | Coming October 6
Publisher: Secret Mode Developer: Fuse Games | PS5
Play Video
Tonight, a new story trailer for Star Wars: Galactic Racer debuted, showcasing how Kestar Bool uses his position as League Champion to threaten other pilots. In a bid to retain control over his racing league, Darius Pax enlists the help of Shade, a mysterious pilot with a personal grudge against the Bool family.
Stranger Than Heaven | Coming January 15, 2027
Publisher: Sega Developer: RGG Studio | PS5
Play Video
A fifty-year, action-adventure saga of men with nowhere to go and their desperate struggle to find a home. Use extreme violence to survive, and musical talent to thrive as a showman across five cities and eras of modern Japan. Oh, and Tupac is here.
Swords of Legends | Coming soon
Publisher: Aurogon Shanghai Developer: Aurogon Shanghai | PS5
Play Video
A new trailer for Swords of Legends, a single-player action RPG, offers a first look at its combat, featuring the debut of the Spirit Companion system and a boss fight against the Master of Cantrip, whose every move is staged as classical Chinese stage magic.
The Blood of Dawnwalker | Coming September 3
Publisher: Bandai Namco Entertainment Developer: Rebel Wolves | PS5
Play Video
Vampires walk out of the shadows in the latest action-packed trailer for The Blood of Dawnwalker. Experience two different gameplay loops, day and night, in this open-world dark fantasy action RPG.
Stay tuned for more SGF news as we go hands-on with some of the titles revealed and share our first impressions of the games headed our way.
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Title: Ahead of its 1.0 launch, RuneScape: Dragonwilds fits in one more, scorching hot update later this month
Date: Thu, 11 Jun 2026 21:58:53 +0000
Link: https://www.rockpapershotgun.com/ahead-of-its-10-launch-runescape-dragonwilds-fits-in-one-more-scorching-hot-update-later-this-month
It's been a big week for RuneScape: Dragonwilds! The survival game spinoff of the MMO classic had its 1.0 release date confirmed at Geoff's Night of Shiny Ads, and now Jagex have another release date to hand over. This one's for Umbral Sands, the game's next big update that takes it to an incredibly hot looking desert.
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Title: Bounce 2 is a sequel to an Atari "PONG killer" that I'm pretty sure never existed
Date: Thu, 11 Jun 2026 20:48:59 +0000
Link: https://www.rockpapershotgun.com/bounce-2-is-a-sequel-to-an-atari-pong-killer-that-im-pretty-sure-never-existed
There's something fishy going on here. Imagine you're me for a moment (sorry, I'm sorry, it'll be over soon). I'm having a browse on Steam, looking for anything a bit different, when you see a vibrant, CRT-interlacing ridden Atari-esque looking game called Bounce 2. I click on, and discover it's a sequel to a 1983 Atari 2600 game called Bounce that was designed to be a PONG killer, only to release during the infamous video game crash. Except I think none of this is true! Well, apart from the bit about Bounce 2 existing.
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Title: Starseeker: Astroneer Expeditions blasts off into early access today, with a full planet ready for you to explore
Date: Thu, 11 Jun 2026 18:03:32 +0000
Link: https://www.rockpapershotgun.com/starseeker-astroneer-expeditions-blasts-off-into-early-access-today-with-a-full-planet-ready-for-you-to-explore
A little bit of space travel, anyone? Last time I checked in on Starseeker: Astroneer Expeditions, the sort of spin off of regular ole Astroneer, it had only just shown off some gameplay for the first time. Apparently somewhere along the line I blinked and now here we are on its early access release day!
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Title: Tapestry is a painterly grand strategy multiplayer war game where you plot your victory at the start of every match
Date: Thu, 11 Jun 2026 17:13:07 +0000
Link: https://www.rockpapershotgun.com/tapestry-is-a-painterly-grand-strategy-multiplayer-war-game-where-you-plot-your-victory-at-the-start-of-every-match
Grand strategy games are often these slow, methodical things that require you to take your time, a genre that feels better suited solo. But how about a game that takes those same processes and throws in some multiplayer? In doing so you get Tapestry, a turn-based strategy game where you pit your faction against three others, all rendered in a painterly visage with deliciously choppy character animations.
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Title: X4: Foundations' Empire update, out now, delivers the space sim's biggest bout of battle balancing yet, plus RTS-style ordering and ship showrooms for showoffs
Date: Thu, 11 Jun 2026 16:05:28 +0000
Link: https://www.rockpapershotgun.com/x4-foundations-empire-update-out-now-delivers-the-space-sims-biggest-bout-of-battle-balancing-yet-plus-rts-style-ordering-and-ship-showrooms-for-showoffs
Spaceshipper X4: Foundations just underwent an empire-sized overhaul dubbed the empire update, which is fitting for a game that famously lets you form your own angry empirical armada of spacefolk. Among the plans on the agenda for the Xtending of X4 have been a rebalancing of ship combat that devs Eogosoft reckon is their most substantial to date as well as some handy additions like the ability to recycle Kha'ak derelicts and issue priority orders which override all other comms chatter to your troops.
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