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https://kotaku.com/rss

Title: Xbox Is Still Trying To Find The Guy Who Did This Date: Fri, 27 Mar 2026 20:20:13 +0000 Link: https://kotaku.com/everything-xbox-microsoft-asha-sharma-2000682718 The platform wants to turn the corner without a public accounting of what went wrong
Title: I Played Dark Souls For The First Time In 2026 And It Really Is The Best Ever Date: Fri, 27 Mar 2026 20:02:41 +0000 Link: https://kotaku.com/dark-souls-rpg-nostalgia-taurus-demon-2000682716 I was afraid to try it and now I'm so said it's over
Title: Fans Are Really Taking To Glen Powell As Fox In The Mario Galaxy Movie Date: Fri, 27 Mar 2026 19:41:04 +0000 Link: https://kotaku.com/super-mario-galaxy-movie-star-fox-voice-glen-powell-video-2000682723 Fox is making his big-screen debut as part of the Mario sequel, and Powell might be the perfect choice to voice him
Title: Slay The Spire 2 Reverts Controversial Nerf As Devs Get More Detailed About What’s Changing And Why Date: Fri, 27 Mar 2026 19:09:55 +0000 Link: https://kotaku.com/slay-spire-2-patch-notes-nerf-infinite-combo-silent-2000682645 Developer Mega Crit specifically stated that the in-game feedback tool, and not the review bombing on Steam, was 'instrumental in helping guide' the changes
Title: After Next Week, The PS5 Pro Might Never Be Worth Buying Again Date: Fri, 27 Mar 2026 18:29:28 +0000 Link: https://kotaku.com/after-next-week-the-ps5-pro-might-never-be-worth-buying-again-2000682689 Sony's super expensive console is in a weird spot right now ahead of its big price increase and GTA 6's launch

https://www.vg247.com/feed

Title: Never one to lag behind HSR and ZZZ, Genshin Impact will introduce its own new pink-haired animal-themed girl in Version Luna 6 Date: Fri, 27 Mar 2026 14:25:30 +0000 Link: https://www.vg247.com/genshin-impact-luna-6-new-mondstadt-area Today’s Genshin Impact Special Program has wrapped up, and it’s brought us some big news about the next major update. Luna 6 is the next phase in the action RPG’s story, titled Song of the Welkin Moon: Rondo - Augured Homecoming. Read more
Title: Stalker 2’s first expansion officially revealed, and it's taking us to the power plant where it all began Date: Thu, 26 Mar 2026 17:30:00 +0000 Link: https://www.vg247.com/stalker-2-cost-of-hope-expansion-reveal One of the biggest reveals out of today’s Xbox Partner Preview showcase has been the new Stalker 2 expansion. The developer did tease some sort of announcement ahead of the event, but I don’t think an expansion was on many of our bingo cards. Read more
Title: Crimson Desert's first patch aims at fixing controls, but it mostly affects mouse and keyboard Date: Mon, 23 Mar 2026 10:47:46 +0000 Link: https://www.vg247.com/crimson-desert-patch-1-00-03-first-mouse-keyboard-ui-fixes Crimson Desert has been out for a few days now, and as positive as its been received by many players, the game suffers from several fundamental issues that anyone who’s played it has called out. Read more
Title: All the hype has already made Crimson Desert one of the biggest launches on Steam this year Date: Fri, 20 Mar 2026 08:49:30 +0000 Link: https://www.vg247.com/crimson-desert-steam-launch-numbers Crimson Desert, the open-world action RPG off-shoot from Korean MMO Black Desert Online, has officially launched, nearly six years after it was initially revealed. The game has been building up a lot of momentum over the years, which recently coalesced to turn it into one of 2026’s most anticipated titles. Read more
Title: Crimson Desert Review: Story Buried in the Sandbox Date: Wed, 18 Mar 2026 22:00:00 +0000 Link: https://www.vg247.com/crimson-desert-review Crimson Desert is a champion bodybuilder of a video game. Its gigantic world bulges with incredible scale, with shining graphical fidelity and a muscular combat system which excels at pulling poses with an undeniably impressive wealth of options. Read more

https://www.gamespot.com/feeds/mashup/

Title: The PS5 Price Hike Was Inevitable, But What Comes Next? Date: Fri, 27 Mar 2026 12:10:00 -0700 Link: https://www.gamespot.com/articles/the-ps5-price-hike-was-inevitable-but-what-comes-next/1100-6539077/?ftag=CAD-01-10abi2f It's been a big week for bad news in gaming, and that included Sony announcing yet another price hike for the PlayStation 5, the second increase in less than a year.When the new PS5 pricing goes into effect on April 2, the base digital edition of the PS5 will have gone up by a whopping $200 since the system arrived in 2020. What's driving up the price and what does it mean for the industry at large? Here's a breakdown of what Sony has said and deeper context from expert sources.Sony's official wordSony's official explanation for the PS5 price hike is that "pressures in the global economic landscape" came together to make it "necessary" to raise prices once more. What the company is saying here is that the so-called "RAMageddon" situation has proven to be so much of an issue that Sony is taking steps to protect its profit margins, and passing along the increased costs to consumers in the form of a price hike.Continue Reading at GameSpot
Title: Record Sales, Declining Stock Prices, Production Decreases: Is Switch 2 A Massive Success Or Not? Date: Fri, 27 Mar 2026 11:07:00 -0700 Link: https://www.gamespot.com/articles/record-sales-declining-stock-production-decreases-is-switch-2-a-massive-success-or-not/1100-6539066/?ftag=CAD-01-10abi2f There is no denying that the Switch 2 is crushing it. Its sales in the US are pacing 45% ahead of the original Switch over its first four months and most consoles in history. No data exists in a vacuum, though, and Switch 2 sales came in weaker than expected in certain overseas markets for the latest quarter, Nintendo said in February. Now, a report from Bloomberg claimed Nintendo is cutting Switch 2 production by 30% after weaker-than-expected demand during the holidays.At the same time, the reporting said Nintendo remained on track to ship its forecasted 19 million Switch 2 units by the end of March, and in fact, the system is expected to reach the 20 million units that analysts are projecting. Nintendo, like other companies, is known to post intentionally conservative estimates in part so it can generate positive headlines when it exceeds them. As of December 31, Nintendo had sold 17.37 million Switch 2 consoles, so the 19 million forecast seems to be certainly on track.Continue Reading at GameSpot
Title: Big Game Pass Rumor Could Make The Service Even More Confusing Date: Fri, 27 Mar 2026 11:07:00 -0700 Link: https://www.gamespot.com/articles/big-game-pass-rumor-could-make-the-service-even-more-confusing/1100-6539075/?ftag=CAD-01-10abi2f It has been reported that Microsoft might further shake up Xbox Game Pass with new tiers of the service, and now one of them may have been revealed.X user @redphx (via Windows Central) discovered references to something called "Triton," and it is said to be the name of a new tier of Game Pass that would only include first-party games from Xbox Game Studios. This could include games like Doom Eternal, Dishonored 2, Fallout 4, Halo 5, The Elder Scrolls Online, and State of Decay 2, among others. It's unclear if the supposed new Game Pass tier would include all first-party Xbox games or only some specific selection of them. It's also possible Triton is an experiment and isn't planned for release at all. There is not much to go on at this stage, so the possible price, release timing, or other specifics are not available. GameSpot has contacted Microsoft seeking clarification.Continue Reading at GameSpot
Title: Fortnite Festival's Official Guitar Controller Is On Sale For A Nice Price Right Now Date: Fri, 27 Mar 2026 10:26:00 -0700 Link: https://www.gamespot.com/articles/fortnite-festivals-official-guitar-controller-is-on-sale-for-a-nice-price-right-now/1100-6539073/?ftag=CAD-01-10abi2f Amazon's Big Spring Sale rolls on today with even more deals, including a nice discount on PDP's Riffmaster guitar, which can be used with Fortnite Festival and Rock Band 4. Epic Games just recently announced that Fortnite Festival's Battle Stage is shutting down, but the two other modes are staying online. The PDP Riffmaster is currently on sale for $100, which is 33% off its normal $150 price point. See on Amazon The Riffmaster guitar was built specifically for Fortnite Festival and originally came out in 2024. The wireless guitar controller works with PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch, but you need to buy a different model depending on your platform of choice, so be sure to double check that on Amazon. It features a built-in, rechargeable battery that promises up to 36 hours of use per charge. The guitar also has a 3.5mm audio jack for playing with headphones, and PDP says it should work within a 30-foot area. Additionally, it has an analog stick on the back of the guitar's neck to help users navigate menus, and comes with a shoulder strap. It also has a collapsable design.Continue Reading at GameSpot
Title: Boy, There Sure Was A Lot Of Bad News This Week, Right? Date: Fri, 27 Mar 2026 10:21:00 -0700 Link: https://www.gamespot.com/articles/boy-there-sure-was-a-lot-of-bad-news-this-week-right/1100-6539070/?ftag=CAD-01-10abi2f The final full week of March is coming to a close, and it has been a rollercoaster of emotions if you've been following the recent gaming news. Between showcases and turmoil in the industry, you never know what you're in for whenever you open your phone and start scrolling through your feed, but if you need a quick roundup, we're here to help. We've listed the biggest stories of the week below, so grab a fresh cup of your favorite hot beverage, settle down into a comfy seat, and take a quick dive into everything that happened this week.Table of Contents [hide]Epic is laying off more than 1,000 employeesPlayStation is testing out dynamic pricingEpic is laying off more than 1,000 employeesThis week had a lot of bad news, starting with Epic Games announcing that more than 1,000 people would be impacted by sweeping layoffs. CEO Tim Sweeney framed them as a necessary step to ensure sustainability, and the impact from losing hundreds of seasoned workers will see several Fortnite projects and games shut down or scaled back. Rocket Racing, Ballistic, and Festival Battle Stage will go offline later this year, while Horizon Chase and Horizon Chase Turbo will be removed from digital stores starting June 1. This comes in the wake of Epic hiking the price of Fortnite's in-game currency V-Bucks as player engagement has begun to dip as of late.PlayStation is testing out dynamic pricingRumors of Sony testing out dynamic pricing system have been circulating for years now, but it looks like it might be real after all. People browsing the PSN Store have reported seeing wildly different prices for games, but at least this week's PlayStation news can't get any worse…right?Continue Reading at GameSpot

https://www.polygon.com/rss/index.xml

Title: Best Xbox Game Pass games to play this weekend (March 27-29 2026) Date: Fri, 27 Mar 2026 20:26:22 GMT Link: https://www.polygon.com/best-xbox-game-pass-games-march-27-2026/ This week's big Xbox showcase included plenty of notable announcements and updates. While many of the games featured won't be released for some time, like The Expanse: Osiris Reborn (slated for Spring 2027, though you'll have a chance to play it next month), what you can play this weekend are games that Xbox Game Pass has on offer.
Title: Titane director Julia Ducournau returns with Gen Alpha's first body horror Date: Fri, 27 Mar 2026 20:06:16 GMT Link: https://www.polygon.com/gen-alpha-first-body-horror-julia-ducournau-titane/ It’s unclear whether Alpha (Mélissa Boros), the title character of the new film from Titane and Raw writer-director Julia Ducournau, is named for her generation. For that matter, Alpha has enough speculative ambiguity that it’s unclear when it’s taking place. But assuming it’s supposed to be roughly contemporary, Alpha’s age, 14, places her right at the forefront of Gen Alpha, the generation born starting in 2010, and ending around the time this movie was finished. It’s a significant detail, because while Alpha takes inspiration from a number of periods, it’s the first piece of body horror that truly feels informed by the nascent experiences of this newest complete generation.
Title: How to get pet armor in Crimson Desert Date: Fri, 27 Mar 2026 19:49:54 GMT Link: https://www.polygon.com/crimson-desert-pet-dog-cat-armor-puppy-where-to-buy/ In Crimson Desert, you can buy armor for your pet dog and cat, and dress them up in cute little outfits. However, pet armor can be very easy to miss, as the world of Pywel is huge. Pet owners and animal lovers alike will need to add this location to their itinerary to make sure their furry friends look dapper and fashionable.
Title: Slay the Spire 2's worst character just got much better Date: Fri, 27 Mar 2026 19:36:19 GMT Link: https://www.polygon.com/slay-the-spire-2-patch-notes-regent-prepared-changes-buff/ A new Slay the Spire 2patch went live on the game's beta branch on Thursday night, and it's good news all around. The Steam players who might be cheering the loudest, however, are The Silent players and The Regent's vassals.
Title: Resident Evil Requiem photo mode added in Capcom's latest patch Date: Fri, 27 Mar 2026 18:55:38 GMT Link: https://www.polygon.com/resident-evil-requiem-photo-mode-update/ Capcom rolled out a new update for Resident Evil Requiem on Friday. While it brings several bug fixes to the hit horror game, its community is already taking advantage of the update's most notable addition: photo mode.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW Date: Thu, 19 Mar 2026 13:00:09 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-virtual-reality-update/ It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer. Streaming at 90 frames per second (fps) comes to supported VR headsets. And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW VR, but Make It 90 FPS Power levels rising … to 90 fps. VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today. Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles. Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive. A Storm Brews Into the cloud with “Crimson Desert.” Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield. Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together. GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices. Joining the Family It’s time to make an offer no tank can refuse. World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud. In addition, members can look for the following: Everwind (New release on Steam, March 17, GeForce RTX 5080-ready) Retro Rewind – Video Store Simulator (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready) Fallout 3 (Steam) Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted. For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X much love to nvidia for the community giveaways ♡@logitechg pro grade performance gears https://t.co/lRpSTKhQHJ @nvidiagfn entries open @ channel during the following times xoxomarch 12, 19, & 26 from 09:30 a.m. to 05:30 p.m. ethttps://t.co/q67SOJNpbO #nvidiapartner pic.twitter.com/uQ6L1rcVcj — airie (@airiesummer) March 12, 2026 . 
Title: GeForce NOW Raises the Game at the Game Developers Conference Date: Thu, 12 Mar 2026 13:00:53 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gdc-2026/ GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud. Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own. Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences. Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon. The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library. In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite. Gaming Is Buzzing GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch. Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services. Set it and forget it. Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.               Smooth moves. Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds. GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites. That’s just the start. Highly anticipated games are headed to the cloud at launch: Bending reality. CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat. Unravel a family story steeped in myths. Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC. Free to Save the World Chaos in the cloud. Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12. Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets. On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW. Gear Up for Glory The cloud makes it easy to suit up in style. From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6.  This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last. Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt. Start the Games Twin monsters, one cloud. Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device. In addition, members can look for the following: Warcraft I: Remastered (New release on Ubisoft, March 11) Warcraft II: Remastered (New release on Ubisoft, March 11) 1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready) John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready) This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection: Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready) What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA Virtualizes Game Development With RTX PRO Server Date: Tue, 10 Mar 2026 15:30:07 +0000 Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/ Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work. At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software. With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.  This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations. Simplifying Complex Workflows As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.  The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl. Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity. The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for: Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows. Developers: Powering consistent, high-performance engineering environments for coding and 3D development. AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents. QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs. This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware. Supporting AI and Engineering on Shared Infrastructure AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems. With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team. The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows. NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation. Enterprise-Ready Deployment for Game Studios NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms. That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments. Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale. ​Learn more about the NVIDIA RTX PRO Server. See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.  See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW Date: Thu, 05 Mar 2026 14:00:30 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/ March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month. Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud. March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games. March Gaming Madness In LORT we trust. LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week. Here’s are this week’s eight new additions: Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready) Legacy of Kain: Defiance Remastered (New release on Steam, available March 3) Esoteric Ebb (New release on Steam, available March 3) The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready) Slay the Spire 2 (New release on Steam, available March 5) Docked (New release on Steam, available March 5) Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready) LORT (Steam) And look forward to the games coming throughout the rest of the month: John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Everwind (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19) Screamer (New release on Steam, March 23) Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26) Legacy of Kain: Ascendance (New release on Steam, March 31) Subliminal (New release on Steam, March 31) February in the Books In addition to the 24 games announced last month, 18 more joined the GeForce NOW library: Anno: Mutationem (Xbox, available on Game Pass) Blizzard Arcade Collection (Ubisoft Connect) Capcom Beat ‘Em Up Bundle (Steam) Capcom Fighting Collection (Steam) Diablo (Ubisoft Connect) Diablo + Hellfire Expansion  (Ubisoft Connect) Diablo II: Resurrected (Ubisoft Connect) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) KILLER INN (Steam) Mega Man 11 (Steam) MotoGP22 (Xbox, available on the Microsoft Store) Spellcasters Chronicles (Steam, GeForce RTX 5080-ready) STALCRAFT: X (Epic Games Store) Street Fighter 30th Anniversary Collection (Steam) Torment: Tides of Numenera (Steam and Xbox, available on Game Pass) TCG Card Shop Simulator (Xbox, available on Game Pass) Trine Enchanted Edition (Epic Games Store) Trine 2: Complete Story (Epic Games Store) What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.  
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’ Date: Thu, 26 Feb 2026 14:00:48 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/ GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership. To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time. It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force. Suit up and grab it alongside 11 new games joining the cloud this week. The Nightmare Returns in the Cloud A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core. Requiem for the dead. Nightmare for the living. With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud. To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever. Priority Package GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop. What a drop. Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further. Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission. This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy. Ready, Set, Stream This week, members can look for the following: TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24) Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25) Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25) Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready) Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready) Anno: Mutationem (Xbox, available on Game Pass) ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready) DEVOUR (Steam) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) MotoGP22 (Xbox, available on the Microsoft Store) Torque Drift 2 (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. What's your bragging rights? Share the latest achievement you got in a game. — NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026

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Title: Official PlayStation Podcast Episode 537: Speaking Saros Date: Fri, 27 Mar 2026 16:59:09 +0000 Link: https://blog.playstation.com/2026/03/27/official-playstation-podcast-episode-537-speaking-saros/ Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Brett, Kristen, and I are back this week to talk about our latest platinum trophy runs, hands-on with Saros, and more. This week also features an interview with two Housemarque devs working on Saros — Creative Director Gregory Louden and Art Director Simone Silvestri. Stuff We Talked About Next week’s release highlights: South of Midnight  | PS5  Legacy of Kain: Ascendance | PS5  Darwin’s Paradox | PS5  Fishbowl | PS5  MotionRec | PS5 Damon and Baby is now available — discover what sets this twin-stick shooter apart in our hands-on report. You can also experience its unique blend of comedy and action yourself, since it’s out now. Virtual Hunter VR launches on PS VR2 on May 27— explore a vast open world sim, hunt diverse prey, experience dynamic weather, and decorate your lodge. Directive 8020 PS5 Pro Features — Supermassive devs detail PS5 Pro’s ray tracing, PSSR, and performance features for a haunting sci-fi narrative when the game launches on May 12. Super Meat Boy 3D launches on PS5 on March 31 — See how the tough-as-nails side-scrolling series transitions into 3D, introducing new abilities like wall running and more. The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Title: Share of the Week: Resident Evil 30th Anniversary Date: Fri, 27 Mar 2026 16:00:08 +0000 Link: https://blog.playstation.com/2026/03/27/share-of-the-week-resident-evil-30th-anniversary/ Last week, we asked you to celebrate 30 years of Resident Evil by sharing your scariest moments across the horror series using #PSshare #PSBlog. Here are this week’s highlights:   eugamerqualquer shares Leon ready to strike against the village in Resident Evil 4. lovers_nero shares the dog attack scene in Resident Evil. juniaxe shares Jake facing off in Resident Evil 6. spider_zoo shares the creepy baby from Resident Evil Village. bluegreenherb shares being chased by The Girl in Resident Evil Requiem. call_me_xavii shares Leon being chased on the streets of Resident Evil 2. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: SidekickSUBMIT BY: 11:59 PM PT on April 1, 2026  Next week, share sidekicks or companions that help the hero shine in the game of your choice. Use #PSshare #PSBlog for a chance to be featured.
Title: (For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player Date: Fri, 27 Mar 2026 12:31:08 +0000 Link: https://blog.playstation.com/2026/03/27/20260327-ps/ With continued pressures in the global economic landscape, we’ve made the decision to increase the prices of PS5, PS5 Pro, and PlayStation Portal remote player globally. We know that price changes impact our community, and after careful evaluation, we found this was a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide. The updated recommended retail prices for PS5 consoles are effective starting April 2, 2026 in the following markets. U.S. PS5 – $649.99  PS5 Digital Edition – $599.99  PS5 Pro – $899.99 U.K. PS5 – £569.99  PS5 Digital Edition – £519.99  PS5 Pro – £789.99 Europe PS5 – €649.99  PS5 Digital Edition – €599.99  PS5 Pro – €899.99 Japan PS5 – ¥97,980  PS5 Digital Edition – ¥89,980  PS5 Pro – ¥137,980 The updated recommended retail price for PlayStation Portal remote player is effective starting April 2 in the following markets. U.S. – $249.99 U.K. – £219.99 Europe – €249.99 Japan – ¥39,980
Title: New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player Date: Fri, 27 Mar 2026 12:00:03 +0000 Link: https://blog.playstation.com/2026/03/27/new-price-changes-for-ps5-ps5-pro-and-playstation-portal-remote-player/ With continued pressures in the global economic landscape, we’ve made the decision to increase the prices of PS5, PS5 Pro, and PlayStation Portal remote player globally. We know that price changes impact our community, and after careful evaluation, we found this was a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide. The updated recommended retail prices for PS5 consoles are effective starting April 2, 2026 as follows. For all other territories, please check with your local retailer or direct.playstation.com where it is available. U.S. PS5 – $649.99  PS5 Digital Edition – $599.99  PS5 Pro – $899.99 U.K. PS5 – £569.99  PS5 Digital Edition – £519.99  PS5 Pro – £789.99 Europe PS5 – €649.99  PS5 Digital Edition – €599.99  PS5 Pro – €899.99 Japan PS5 – ¥97,980  PS5 Digital Edition – ¥89,980  PS5 Pro – ¥137,980 The updated recommended retail price for PlayStation Portal remote player is effective starting April 2 as follows. For all other territories, please check with your local retailer or direct.playstation.com where it is available. U.S. – $249.99 U.K. – £219.99 Europe – €249.99 Japan – ¥39,980
Title: How Super Meat Boy 3D captures the series’ identity, out March 31 Date: Thu, 26 Mar 2026 17:15:53 +0000 Link: https://blog.playstation.com/2026/03/26/how-super-meat-boy-3d-captures-the-series-identity-out-may-31/ When Super Meat Boy first released, it quickly became a landmark for indie games. It wasn’t just a great platformer, but a figurehead for indie gaming, defined by lightning-fast gameplay and brutal difficulty. So, when we began working on Super Meat Boy 3D, our biggest goal was simple: it had to feel like Meat Boy. We worked on the prototype for a few months to test out our main ingredients, and what was firstly more of a feeling we wished to translate, became much more concrete when we started working with Tommy of Team Meat. Translating such a precise 2D platformer into a fully navigable 3D space meant rethinking many parts of the game while protecting the core identity of the series. Play Video Finding the right camera One of the main challenges was that Meat Boy moves so quickly that a dynamic camera just couldn’t keep up. We tested three different camera systems during prototyping. While a traditional third-person camera that players could freely control technically worked, it never quite felt right. Eventually we landed on a controlled camera angle that stays consistent relative to the level. It’s not completely static but designed to prioritize clarity and readability. That decision shaped the entire design process. Instead of placing a camera into finished levels, we built levels around the camera angle so players can always clearly see the character’s movement and the path ahead, to ensure the gameplay remains readable at a high speed. Translating 2D precision into 3D After we tried recreating the feel of the original purely from our experience of playing Super Meat Boy, our collaboration with Tommy Refenes from Team Meat gave us a deeper understanding of exactly how a lot of the original systems worked. In some cases, we even used similar values from the original game, like wall-jump distances or how jumping behaves when touching a wall versus standing on the ground. Having those reference points helped us capture the familiar feel of Meat Boy’s movement. Of course, with the added difficulty of depth perception, the 2D game cannot just be moved into 3D one to one. Players need to feel completely in control of their movement even with an extra dimension. To help maintain clarity, we introduced several structural decisions, such as eight-directional stick movement to keep movement predictable, 45-degree angles in level design to help players anticipate their trajectory, and visual helpers, like a ground circle indicator and a line connecting the character to the ground to help judge distance. Even with these systems, movement tuning took a long time. We spent roughly a year refining the feel, and small tweaks continued almost until release, especially given the valuable input we received from players of our demo. Designing new mechanics Some mechanics translated easily. The vertical wall slide, for example, already existed in the original game, so we could closely replicate it. Wall running on the other hand had to be designed from scratch. Making it feel smooth requires a lot of value-tweaking and subtle assists so that it feels fast and satisfying rather than too frustrating. Many of those adjustments are invisible to players, but they help ensure the mechanic feels fair even at high speed. Balancing freedom and precision The essential core loop of Super Meat Boy – fail, learn, retry – is only possible to get right by balancing player freedom with systems that help them maintain control, but in 3D, movement can naturally feel slightly floatier because of the added spatial depth. Movement and level design evolved together throughout development. The layout of each level directly affects how the character feels to control, so we constantly iterated between the two. ​​ In the end, we found that the core ideas of Meat Boy’s movement translate surprisingly well into 3D if the focus remains on the fundamentals: jumping, walls, and speed. The key was in the camera angles and the subsequent level design. We usually started by choosing the camera angle first, then building the level to support it. The most important rule was that the character must always remain visible and readable. Preserving the series’ personality The series is not only known for its tight platformer gameplay, but also its dark humor, exaggerated violence, and chaotic energy. One classic feature is the blood trail that Meat Boy leaves behind. It doesn’t only add the trademark gore-factor, but it also helps players see where they’ve already been and which routes they’ve tried. In 3D, that feature became even more important, but implementing it was technically challenging. Spawning huge numbers of decals wasn’t practical, so we developed a vertex painting system that lets blood dynamically stain the environment, letting players paint the entire level red if they try often enough. The move to 3D also gave us more room for hidden jokes and visual gags. With extra space in the world, we could tuck funny details or secrets into the background, some of which players might never even notice. Lessons from our previous games As with Hell Pie and the Ben and Ed series, we’ve always loved creating games with tight mechanics, weird humor, and a strong indie spirit. Our previous projects taught us many important lessons about development, but what stuck with us the most was that focus matters. Very early on in development, we nailed down what really mattered for Super Meat Boy 3D: the core movement, the camera direction, and keeping the scope controlled. Honoring an indie icon Working on Super Meat Boy 3D alongside Tommy Refenes has been both an honor and an exciting challenge. Our mission from the start was: Take everything players love about Meat Boy and prove it can work in three instead of just two dimensions. We hope you’ll be able to feel this the moment you make your first jump! Super Meat Boy 3D launches on PlayStation 5 on March 31.

https://www.rockpapershotgun.com/feed

Title: Save $450 on this sublime 32-inch 4K 240Hz Samsung QD-OLED monitor in the Amazon Spring Sale Date: Fri, 27 Mar 2026 19:55:00 +0000 Link: https://www.rockpapershotgun.com/save-450-on-this-sublime-32-inch-4k-240hz-samsung-qd-oled-monitor-in-the-amazon-spring-sale One of the biggest upgrades you can make to a PC setup in my eyes is to switch to an OLED monitor for a much sharper viewing experience. A lot of it is down to the deeper blacks, stronger contrast and excellent colours you can get from modern panels. It is more of a premium upgrade if you've got the cash and the PC needed to drive a high-res and high refresh rate screen, but definitely worth it as someone who made the switch to a 32-inch 4K 240Hz option just like this Samsung Odyssey OLED G8. This screen is down to $849 from Amazon USA in the Spring Sale, marking out a hefty $450 discount on its previous high price - it has been closer to $900 and this exact price in more recent weeks, though. Read more
Title: PUBG: Blindspot is going offline forever after just two months in early access, despite Krafton's record Battlegrounds revenues Date: Fri, 27 Mar 2026 17:56:50 +0000 Link: https://www.rockpapershotgun.com/pubg-blindspot-is-going-offline-forever-after-just-two-months-in-early-access-despite-kraftons-record-battlegrounds-revenues Free-to-play tactical shooter PUBG: Blindspot is being shut down by developers Arc Team and publishers Krafton a whole couple of months into its early access career. Launched on February 5th, it will cease service on March 30th. Read more
Title: Crusader Kings 3 update 1.19, out now in beta, delivers the ledger and an accolade rework - it also stops dead people wearing straw cloaks Date: Fri, 27 Mar 2026 17:10:00 +0000 Link: https://www.rockpapershotgun.com/crusader-kings-3-update-119-out-now-in-beta-delivers-the-ledger-and-an-accolade-rework-it-also-stops-dead-people-wearing-straw-cloaks Crusader Kings 3's latest "Realm Maintenance" update, all about improving and adding to the base game's established systems, is out now in beta form. It includes a big ledger full of spreadsheets you can use to keep track of the world, a rework of accolades, and makes the lives of older rulers even more miserable. Read more
Title: This capable Logitech G703 Lightspeed is down to £53/$60 in a handy Amazon discount Date: Fri, 27 Mar 2026 17:10:00 +0000 Link: https://www.rockpapershotgun.com/this-capable-logitech-g703-lightspeed-is-down-to-5360-in-a-handy-amazon-discount The Logitech G703 Lightspeed isn't one of the mice I can personally attest to using, but it's got the makings of a solid choice from the spec sheet - a reliable 25,600 DPI Hero senor I've used in some of the brand's other mice and a reliable Lightspeed wireless connection, plus a more ergonomic, contoured shape, and up to 35 hours of battery life. Currently, this rodent is on the receiving end of a hefty discount in the 'States for Amazon's Spring Sale which makes it $60 from Amazon USA - that's its best price of 2026, and a solid price for such a potent rodent. It's £53 from Amazon UK, for reference, although that's a much more minor discount against its price in previous weeks. Read more
Title: Slay the Spire 2's 'anti-infinite' balance patch has now itself been patched, much to the relief of some Silent and Necrobinder players Date: Fri, 27 Mar 2026 16:41:15 +0000 Link: https://www.rockpapershotgun.com/slay-the-spire-2s-anti-infinite-balance-patch-has-now-itself-been-patched-much-to-the-relief-of-some-silent-and-necrobinder-players Slay the Spire 2 developers Mega Crit have rolled back aspects of last week's big STS2 balancing update, which nerfed a number of cards according to the broad objective of making infinites – that is, cunning combos that let you prolong your turn forever - harder to accomplish. The patch in question isn't even formally part of the roguelite deckbuilder yet – you have to opt into the Steam beta branch to test it out. But it has sparked a ruckus nonetheless among the Spire Slayers, some of whom attempted to review bomb the game despite Mega Crit's protestations that Slay the Spire 2 is still in early access development. Read more
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