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Title: Mario Galaxy Movie Is Going Full Smash Bros. With Surprise Star Fox Cameo
Date: Thu, 26 Mar 2026 13:37:33 +0000
Link: https://kotaku.com/mario-galaxy-movie-is-going-full-smash-bros-with-surprise-star-fox-cameo-2000682190
Nintendo and Universal have confirmed that Fox McCloud is going to be in the upcoming sequel
Title: How To Get Around Tomodachi Life: Living The Dream’s Share Restrictions
Date: Thu, 26 Mar 2026 13:00:45 +0000
Link: https://kotaku.com/tomodachi-life-living-dream-share-screenshots-videos-how-to-2000682176
Nintendo has made it so you can’t share videos or screenshots of the game directly from your Switch
Title: Capcom Addresses The Street Fighter 6 Incest Storyline Fans Have Been Losing Their Minds Over
Date: Thu, 26 Mar 2026 12:30:55 +0000
Link: https://kotaku.com/street-fighter-6-alex-patricia-baby-pregnant-incest-arcade-2000682161
Capcom has apologized for ‘any confusion’ brought on by Alex’s backstory
Title: I Can’t Stop Playing This Terrible Game, So Maybe It’s Really Good?
Date: Thu, 26 Mar 2026 12:24:38 +0000
Link: https://kotaku.com/i-cant-stop-playing-this-terrible-game-so-maybe-its-really-good-2000682160
It's not. It can't be. But what if it is? Or maybe I just like bad games? And what if it's genAI? Oh god, this is breaking me
Title: RAM Crisis Is Forcing Super-Popular Kids Console To Raise Prices Again
Date: Wed, 25 Mar 2026 20:30:51 +0000
Link: https://kotaku.com/ram-shortage-nex-playground-console-price-increase-300-april-2000681935
The Nex Playground, which has at times outsold the Xbox and PS5, is getting a $50 price bump next month
https://www.vg247.com/feed
Title: Crimson Desert's first patch aims at fixing controls, but it mostly affects mouse and keyboard
Date: Mon, 23 Mar 2026 10:47:46 +0000
Link: https://www.vg247.com/crimson-desert-patch-1-00-03-first-mouse-keyboard-ui-fixes
Crimson Desert has been out for a few days now, and as positive as its been received by many players, the game suffers from several fundamental issues that anyone who’s played it has called out. Read more
Title: All the hype has already made Crimson Desert one of the biggest launches on Steam this year
Date: Fri, 20 Mar 2026 08:49:30 +0000
Link: https://www.vg247.com/crimson-desert-steam-launch-numbers
Crimson Desert, the open-world action RPG off-shoot from Korean MMO Black Desert Online, has officially launched, nearly six years after it was initially revealed. The game has been building up a lot of momentum over the years, which recently coalesced to turn it into one of 2026’s most anticipated titles. Read more
Title: Crimson Desert Review: Story Buried in the Sandbox
Date: Wed, 18 Mar 2026 22:00:00 +0000
Link: https://www.vg247.com/crimson-desert-review
Crimson Desert is a champion bodybuilder of a video game. Its gigantic world bulges with incredible scale, with shining graphical fidelity and a muscular combat system which excels at pulling poses with an undeniably impressive wealth of options. Read more
Title: Heartopia goes to the movies with its next event
Date: Wed, 18 Mar 2026 08:53:56 +0000
Link: https://www.vg247.com/heartopia-dreamlight-cinematics-festival-details
Heartopia’s next in-game event has been announced, and it’s one you may not have seen coming. Developer XD Games revealed Dreamlight Cinematics Festival, an upcoming limited-time event that celebrates cinema and movie-making. Read more
Title: Zenless Zone Zero Version 2.7 brings Angels of Delusion to the battlefield with playable Nangong Yu
Date: Mon, 16 Mar 2026 09:39:19 +0000
Link: https://www.vg247.com/zenless-zone-zero-update-2-7-nangong-yu-hollow-champion-competition
HoYoverse has delivered another Special Program for the second day running, this time for Zenless Zone Zero. The developer revealed the full details of Version 2.7, subtitled Champions Never Fall to the Past. Read more
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Title: Former CoD Dev Reacts To New Sony Game Getting Canceled: It "F**king Sucks"
Date: Thu, 26 Mar 2026 05:10:00 -0700
Link: https://www.gamespot.com/articles/former-cod-dev-reacts-to-new-sony-game-getting-canceled-it-fking-sucks/1100-6539024/?ftag=CAD-01-10abi2f
Former Call of Duty developer Jason Blundell's new studio with Sony, Dark Outlaw Games, was shuttered this week, and now more details about the team and its game have been revealed.Blundell and the game's level designer JC Farmer discussed the project on a livestream. To begin with, Blundell said it "f**king sucks" that the 20-person studio got shut down, but he said he understands these things happen when you work for a big company like Sony.He also stressed that it's common for games to be canceled earlier in development. He said Dark Outlaw may have gotten more attention in this regard because the studio was owned by Sony.Continue Reading at GameSpot
Title: Xbox Partner Preview March 2026: Start Time, How To Watch, And What To Expect
Date: Thu, 26 Mar 2026 03:46:00 -0700
Link: https://www.gamespot.com/articles/xbox-partner-preview-march-2026-start-time-how-to-watch-and-what-to-expect/1100-6539022/?ftag=CAD-01-10abi2f
By our rough count, we've had several dozen video game showcases this year already, and it's not even April! Next up on the block is Microsoft, as a new Xbox livestream is kicking off today. While January's Developer Direct was focused primarily on upcoming games from Microsoft's first-party studios, today's Xbox Partner Preview is giving several other studios a chance to shine. If you're keen to see what they've been cooking up, here's when and how you can watch.Xbox Partner Preview Start TimeThe Xbox Partner Preview starts at 10 AM PT / 1 PM ET / 5 PM BST on March 26.10 AM PT1 PM ET5 PM BST2 AM AEST (March 27)How to watch the Xbox Partner Preview Continue Reading at GameSpot
Title: As Minecraft's New Update Arrives, Mojang Says "Nothing Is Off The Table" For Future Drops
Date: Thu, 26 Mar 2026 01:53:00 -0700
Link: https://www.gamespot.com/articles/as-minecrafts-new-update-arrives-mojang-says-nothing-is-off-the-table-for-future-drops/1100-6539021/?ftag=CAD-01-10abi2f
Minecraft's latest update, Tiny Takeover, has just been released, and with it comes a complete overhaul of the baby mobs in the game. From chicks to zombies, villagers to kittens, not a single mob has been skipped for this revamp. We caught up with Minecraft's product manager, Anna Lundgren, to talk about all things tiny, as well as what may, or may not, be on the cards in the future.The Minecraft game-drop format started a little over two years ago, and saw the annual update split into four smaller drops spread throughout the year. Tiny Takeover came around, Anna says, because the mob artist hadn't been "super happy" with the game's babies for a while now. "We just wanted to make them cuter, more lovable, and have more unique personalities," she explains. "I think after having done Chase the Skies, Copper Age, and Mounts of Mayhem, they all leaned into very different aspects of the game than this drop does. It felt like it could be good timing to lean into the more adorable and cutesy side of Minecraft, even though some of them are still very hostile."This, of course, brings up the question of player morality. If a tiny hostile mob is this much cuter, how are we supposed to face off against them? "I think you feel that way as a player stepping out into the night and seeing a baby zombie coming--it's really cute! But as soon as it gets close enough and attacks you, I think you'll be able to throw that moral doubt away," Anna laughs. Minecraft has always had dark and scary aspects to it, with the more dangerous mobs coming out at night, the deadly Warden that lurks beneath the surface, and Creepers that could blow your entire build to smithereens with barely a second's notice. It's also been a place for bright, fun, and even cute interactions. As Anna notes, it's easy to enjoy the game without making it too intimidating, which is why hostile mobs got the cute treatment, too. "It should have scares in there, but also you need the cuteness! It's so important, because it opens up avenues for so many different ways to experience Minecraft," she explains.Continue Reading at GameSpot
Title: The Ghost In The Shell Legacy Edition Manga Set Is Steeply Discounted Right Now
Date: Wed, 25 Mar 2026 15:13:00 -0700
Link: https://www.gamespot.com/articles/the-ghost-in-the-shell-legacy-edition-manga-set-is-steeply-discounted-right-now/1100-6539020/?ftag=CAD-01-10abi2f
The Ghost in the Shell Legacy Edition Manga Box Set $107 (was $140) See at Amazon Ghost in the Shell is one of the most important franchises in manga and anime. The series began as a manga created by Masamune Shirow, which has seen numerous sequels, film and anime adaptations, video games, and more. It's even set to receive another anime adaptation courtesy of one of the best contemporary anime studios, Science Saru, set to premiere in July 2026. If you're looking to experience the source material before this new anime series drops, you're in luck--the original manga and several of its sequel books were reprinted earlier this year with the gorgeous The Ghost in the Shell Legacy Edition box set, and thanks to Amazon's Spring Sale event, you can snag the three-book set for just $107, saving you nearly 25% compared to its $140. This is a temporary price cut that will only be available during Amazon's sale, which ends on March 31. See at Amazon The Ghost in the Shell Legacy Edition Manga Box Set includes three deluxe hardcover volumes housed in a slipcover case. The first is the original The Ghost in the Shell that restores the scenes and artwork from the original Japanese version of the manga that were removed for the western release. The set also includes both manga follow-ups, The Ghost in the Shell 1.5: Human Error Processor and The Ghost in the Shell 2.0: Man‑Machine Interface.Along with the books, the collection also comes with a set of ten 10-ich posters based on the rare 1997 Cyberdelics releases. Each posted is printed on etched metallic vinyl stock with holographic spot gloss finish--in other words, these are high-quality prints. There's also a set of multi-colored Fuchikoma robot stickers and an additional poster with information about Shirow's creative process.Continue Reading at GameSpot
Title: Marathon Review - Incredible Highs, Painful Lows
Date: Wed, 25 Mar 2026 14:37:00 -0700
Link: https://www.gamespot.com/reviews/marathon-review-in-progress-incredible-highs-painful-lows/1900-6418472/?ftag=CAD-01-10abi2f
We started on Perimeter, the map tuned to provide the "easiest" experience in Marathon, and spent the next 15 minutes trapped in the very first building we entered, fighting every single team of player "Runners" in the match.It was GameSpot senior producer Jean-Luc Seipke's very first match in Bungie's online first-person extraction shooter, and it was nothing if not a trial by fire. Together with our matchmade teammate, we battled down hallways and around corners, flanking and catching opponents out, dying and reviving one another time and again. We came back from near-defeat over and over, hanging on by a thread.At one point, with my guns completely dry, I slipped an opponent by hopping over a railing to a lower floor, only to sneak back up the stairs, find them facing away, and knife them in the back until they died. Another time, an invisible Assassin character lost us in a cloud of smoke, and I jumped through some broken windows into the room where we'd last seen them, hoping to flank--only to find them hiding in a corner, a claymore at the door, ready to ambush my teammates. They never even saw me as I machine-gunned them.Continue Reading at GameSpot
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Title: Is Daredevil: Born Again season 2 setting Bullseye up as a hero?
Date: Thu, 26 Mar 2026 14:01:17 GMT
Link: https://www.polygon.com/is-daredevil-born-again-setting-bullseye-up-as-a-hero/
A second later, knives start flying in through the window and into the heads of each of the task force agents, killing them instantly. Then one more knife lands in front of Daredevil with a note carved into it that reads “You’re welcome” along with the crosshairs symbol of Bullseye (Wilson Bethel). Then, the episode ends.
Title: Super Mario Galaxy Movie character reveal stokes Smash Bros. rumors
Date: Thu, 26 Mar 2026 13:59:01 GMT
Link: https://www.polygon.com/super-mario-galaxy-movie-surprise-cameo-star-fox-mccloud/
One week before Nintendo and Illumination's release of The Super Mario Galaxy Movie, the film's creators have decided to reveal one of its major cameos early. The reveal will certainly reignite speculation that the "Nintendo Cinematic Universe" encapsulates more than just Super Mario characters (and Pikmin).
Title: How to get Frostcursed Plate armor in Crimson Desert
Date: Thu, 26 Mar 2026 13:54:35 GMT
Link: https://www.polygon.com/crimson-desert-frostcursed-plate-armor-locations/
The Frostcursed Plate armor in Crimson Desert is a useful armor set that offers good protection and some sturdy ice resistance, along with a handful of additional bonuses. While each piece is hidden in a separate location, they're all accessible at any point in the game with a few stamina upgrades and one combat skill. And getting to them won't even put you in harm's way, unlike some of Crimson Desert's other hidden gear.
Title: Modern Warfare spikes on Steam with 10,000% more players this week
Date: Thu, 26 Mar 2026 13:24:53 GMT
Link: https://www.polygon.com/modern-warfare-2019-sale-player-count-spike/
Call of Duty has had a rocky reception over the last few years, but arguably the best series installment in the last decade, Call of Duty: Modern Warfarefrom 2019, is undergoing a huge resurgence of players on Steam right now.
Title: Dungeons & Dragons live-action event lets you ride horses to solve a mystery
Date: Thu, 26 Mar 2026 13:00:18 GMT
Link: https://www.polygon.com/dnd-dungeons-dragons-event-millbrooke-realmquest-horseback-riding-event/
Imagine camping out during a weekend-long Dungeons & Dragons adventure. The horses you rode into the forest might wander into your village looking for carrots. But don’t worry, they’re used to stealing snacks from the people that camp out here.
Title: Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW
Date: Thu, 19 Mar 2026 13:00:09 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-virtual-reality-update/
It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer.
Streaming at 90 frames per second (fps) comes to supported VR headsets.
And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW
VR, but Make It 90 FPS
Power levels rising … to 90 fps.
VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today.
Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles.
Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive.
A Storm Brews
Into the cloud with “Crimson Desert.”
Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield.
Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together.
GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices.
Joining the Family
It’s time to make an offer no tank can refuse.
World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud.
In addition, members can look for the following:
Everwind (New release on Steam, March 17, GeForce RTX 5080-ready)
Retro Rewind – Video Store Simulator (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready)
Fallout 3 (Steam)
Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted.
For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X
much love to nvidia for the community giveaways ♡@logitechg pro grade performance gears https://t.co/lRpSTKhQHJ @nvidiagfn
entries open @ channel during the following times xoxomarch 12, 19, & 26 from 09:30 a.m. to 05:30 p.m. ethttps://t.co/q67SOJNpbO #nvidiapartner pic.twitter.com/uQ6L1rcVcj
— airie (@airiesummer) March 12, 2026
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Title: GeForce NOW Raises the Game at the Game Developers Conference
Date: Thu, 12 Mar 2026 13:00:53 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gdc-2026/
GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud.
Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own.
Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences.
Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon.
The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library.
In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite.
Gaming Is Buzzing
GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch.
Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services.
Set it and forget it.
Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.
Smooth moves.
Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds.
GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites.
That’s just the start. Highly anticipated games are headed to the cloud at launch:
Bending reality.
CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat.
Unravel a family story steeped in myths.
Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC.
Free to Save the World
Chaos in the cloud.
Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12.
Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets.
On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW.
Gear Up for Glory
The cloud makes it easy to suit up in style.
From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6.
This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last.
Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt.
Start the Games
Twin monsters, one cloud.
Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device.
In addition, members can look for the following:
Warcraft I: Remastered (New release on Ubisoft, March 11)
Warcraft II: Remastered (New release on Ubisoft, March 11)
1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready)
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready)
This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection:
Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready)
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA Virtualizes Game Development With RTX PRO Server
Date: Tue, 10 Mar 2026 15:30:07 +0000
Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/
Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work.
At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software.
With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.
This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations.
Simplifying Complex Workflows
As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.
The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl.
Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity.
The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for:
Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows.
Developers: Powering consistent, high-performance engineering environments for coding and 3D development.
AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents.
QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs.
This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware.
Supporting AI and Engineering on Shared Infrastructure
AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems.
With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team.
The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows.
NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation.
Enterprise-Ready Deployment for Game Studios
NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms.
That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments.
Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale.
Learn more about the NVIDIA RTX PRO Server.
See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.
See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW
Date: Thu, 05 Mar 2026 14:00:30 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/
March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month.
Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud.
March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games.
March Gaming Madness
In LORT we trust.
LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week.
Here’s are this week’s eight new additions:
Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready)
Legacy of Kain: Defiance Remastered (New release on Steam, available March 3)
Esoteric Ebb (New release on Steam, available March 3)
The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready)
Slay the Spire 2 (New release on Steam, available March 5)
Docked (New release on Steam, available March 5)
Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready)
LORT (Steam)
And look forward to the games coming throughout the rest of the month:
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Everwind (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19)
Screamer (New release on Steam, March 23)
Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26)
Legacy of Kain: Ascendance (New release on Steam, March 31)
Subliminal (New release on Steam, March 31)
February in the Books
In addition to the 24 games announced last month, 18 more joined the GeForce NOW library:
Anno: Mutationem (Xbox, available on Game Pass)
Blizzard Arcade Collection (Ubisoft Connect)
Capcom Beat ‘Em Up Bundle (Steam)
Capcom Fighting Collection (Steam)
Diablo (Ubisoft Connect)
Diablo + Hellfire Expansion (Ubisoft Connect)
Diablo II: Resurrected (Ubisoft Connect)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
KILLER INN (Steam)
Mega Man 11 (Steam)
MotoGP22 (Xbox, available on the Microsoft Store)
Spellcasters Chronicles (Steam, GeForce RTX 5080-ready)
STALCRAFT: X (Epic Games Store)
Street Fighter 30th Anniversary Collection (Steam)
Torment: Tides of Numenera (Steam and Xbox, available on Game Pass)
TCG Card Shop Simulator (Xbox, available on Game Pass)
Trine Enchanted Edition (Epic Games Store)
Trine 2: Complete Story (Epic Games Store)
What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’
Date: Thu, 26 Feb 2026 14:00:48 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/
GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership.
To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time.
It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force.
Suit up and grab it alongside 11 new games joining the cloud this week.
The Nightmare Returns in the Cloud
A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core.
Requiem for the dead. Nightmare for the living.
With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud.
To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever.
Priority Package
GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop.
What a drop.
Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further.
Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission.
This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy.
Ready, Set, Stream
This week, members can look for the following:
TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24)
Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25)
Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25)
Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready)
Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready)
Anno: Mutationem (Xbox, available on Game Pass)
ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready)
DEVOUR (Steam)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
MotoGP22 (Xbox, available on the Microsoft Store)
Torque Drift 2 (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
What's your bragging rights? Share the latest achievement you got in a game.
— NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026
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Title: Elevate your mission in Directive 8020 with PlayStation 5 Pro enhancements, out May 12
Date: Wed, 25 Mar 2026 15:00:20 +0000
Link: https://blog.playstation.com/2026/03/25/elevate-your-mission-in-directive-8020-with-playstation-5-pro-enhancements-out-may-12/
Hi everyone, I’m excited to share how we’ve enhanced Directive 8020 for PlayStation 5 Pro, and how these upgrades help deepen the tension, clarity, and emotional impact at the heart of the game.
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From the very beginning, Directive 8020 was built around cinematic storytelling, player choice, and atmosphere you can feel onboard the deadly mission to Tau Ceti f. Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive.
Sharper visuals powered by PlayStation Spectral Super Resolution
One of the most noticeable enhancements comes from PlayStation Spectral Super Resolution (PSSR), Sony’s AI-driven upscaling technology.
PSSR intelligently enhances image detail and clarity frame by frame, allowing environments, character models, and subtle environmental storytelling to appear crisp and well-defined. The metallic corridors of the Cassiopeia, the frost forming across a freezing medical lab, the distortion in a reflective visor, all of these details benefit from the added sharpness.
Discover cinematic fidelity with PlayStation 5 Pro
Directive 8020 is a cinematic narrative experience at its core. With the additional rendering power available, we’re able to present scenes with enhanced visual fidelity that supports the emotional weight of each moment.
Character performances, subtle facial animations, and environmental detail all contribute to immersion. When you’re trying to decide who to trust, especially when two identical faces are staring back at you, those visual nuances matter.
Face your fears with advanced ray tracing
Lighting is one of the most powerful storytelling tools in horror.
With advanced ray tracing, light behaves more realistically, bouncing naturally through corridors, reflecting off metallic surfaces, and casting shadows that feel grounded in physical space. Emergency strobes flare against bulkheads. Firelight flickers dynamically across a character’s face. Ice refracts light in a way that feels cold and unforgiving.
Realistic lighting heightens tension in every corridor. You’re never quite sure what’s hiding just beyond the glow.
Dynamic shadows reveal, and conceal, the threat
Shadows aren’t just visual dressing in Directive 8020. They’re part of the language of fear.
Dynamic shadow detail adds depth and movement to scenes, making environments feel less static and more unpredictable. A shifting silhouette might be nothing… or it might be an alien hunter watching.
The added richness in shadow rendering enhances atmosphere in subtle but powerful ways, reinforcing the unease that runs through the entire experience.
Smooth performance where every decision counts
Performance isn’t just about numbers on a spec sheet, it’s about emotional timing.
Directive 8020 is built around split-second decisions that permanently shape your story. When Anders is freezing in a failing medical lab and Mitchel is trapped in an inferno elsewhere on the ship, you don’t have time to deliberate forever. Your instinct takes over.
Or when you’re faced with two identical versions of the same crew member, both claiming to be real, who do you trust?
Smooth, consistent performance ensures those moments land exactly as intended. Inputs feel immediate. Camera movement remains fluid. Cinematic transitions hold their impact. The tension builds naturally, without technical friction pulling you out of it.
In a choice-driven narrative game, responsiveness is part of storytelling.
Designed with PlayStation 5 in mind
Beyond visual enhancements, Directive 8020 was designed to make full use of PlayStation 5 features, particularly the DualSense controller. Especially due to the Supermassive legacy from Until Dawn in those tense “Don’t Move” moments from the PlayStation 3.
We wanted interactions to feel instinctive in Directive 8020:
You’ll instinctively reach for your flashlight in a pitch-black corridor.
You’ll scan a room before entering a hatch.
You’ll grab the wedge tool at the last possible second.
All without taking your eyes off the danger around you.
Haptic feedback puts the fear in your hands during choices and while using tools. The DualSense’s audio output crackles as a way for distant characters to communicate to you from across the vast ship through the messenger tool.
Our goal was simple: make the controller your tool for survival and fully immerse you in the world, to keep you on the edge of your seat.
Step aboard
We’re incredibly proud of how Directive 8020 plays and feels on PlayStation 5 Pro. The enhancements refine the cinematic presentation, elevate lighting and shadow detail, and ensure smooth performance in the moments that matter most.
If you’re ready to confront what’s waiting in the dark abyss of space, you can pre-order now on PlayStation 5 before Directive 8020 launches May 12.
We can’t wait for you to board the Cassiopeia and face the choices that define your story.
Title: The Spring Sale comes to PlayStation Store March 25
Date: Wed, 25 Mar 2026 00:00:00 +0000
Link: https://blog.playstation.com/2026/03/24/the-spring-sale-comes-to-playstation-store-march-25/
PlayStation Store’s Spring Sale begins tomorrow, Wednesday, March 25. For a limited time* you can enjoy deep discounts of up to 75% on a vast range of games that include iconic blockbusters, acclaimed classics, and more.
*PlayStation Store Spring Sale promotion runs from Wednesday, March 25 at 00:00 AM PDT/BST/JST and finishes Wednesday April 22 at 11:59 PM PDT/BST/JST**. Each title may have different sale periods. Please refer to the information in the title details page.
**The promotion’s start and finish time may differ in certain regions. Game selection may differ by region.
Title: Virtual Hunter brings the pursuit to PS VR2 on May 27
Date: Tue, 24 Mar 2026 16:46:28 +0000
Link: https://blog.playstation.com/2026/03/24/virtual-hunter-brings-the-pursuit-to-ps-vr2-on-may-27/
I’m Jesse Passoja from Korpi Games, lead designer on Virtual Hunter. Virtual reality is a lightning rod for all the things that make simulation games like ours click with the genre’s audience: Slower-paced, highly immersive experiences with a great range of freedom. However, the hunting genre was almost completely missing from VR when we started working on Virtual Hunter.
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We put all of our passion and knowledge from the past decades into the design to deliver the best game in the genre, and I’m honored to be able to give the PlayStation community some insight into what to expect when Virtual Hunter launches for PlayStation VR2 on May 27.
I’ll also include some insight from Jaakko Asikainen, CTO over at VRKiwi, with whom we have the pleasure of working with as we deliver the game for this community. The PS VR2 version has been requested for years and, with his team, we gathered feedback from players so we could make the best use of things like the adaptive triggers, foveated rendering, and headset haptics while delivering the best port we can.
Building the hunt from the ground up
We focused on delivering a hunting experience in VR that players have wanted and more with Virtual Hunter. From realistic hunting mechanics and true-to-life weapon ballistics all the way to the massive open-world with day/night cycle and dynamic weather filled with animals meticulously designed to mimic their real-life counterparts.
Core to the impact of these different systems intersecting and complementing each other is total player freedom in how they want to approach a hunt. Do you want to climb on a stand early in the morning and scan the tree line as you go? Or do you want to take a relaxing hike to the top of the mountain you spotted on the horizon? It is all up to the player and, since there’s a fresh spawn of animals, each hunt will be different. You’ll never know when the trophy of a lifetime shows up.
That freedom extends to accessibility as well. Players can approach at their own pace with three different difficulty options, which affect animal senses and rewards. They’re easier to approach in Casual mode, and in Realistic, they are highly aware of their surroundings but yield higher monetary rewards.
We also have a feature that gives you space to reflect and admire the progress you make on your many hunts: the trophy lodge. With our best-in-the-genre trophy mount system, players can freely place their favorite trophies around the lodge. There are several mount types available, varying from full body mounts to hanging ceiling mounts for pheasants, and players can add, change, and move them however they want.
Outside the lodge, you can find a shooting range and a 3D archery course where you can master your shooting skills. The trophy lodge brings a narrative layer unique to each player, serving as a blank canvas for players to paint their virtual hunting story, one trophy at a time.
PS VR2 takes it to the next level
Virtual Hunter includes specific settings that are crucial to players shaping their VR experience. There’s a dedicated seated mode, a variety of settings for weapon handling, and more. Further, coming to PS VR2 gives us a selection of options we didn’t have in the original version of Virtual Hunter that we’re excited to take advantage of.
“PS VR2’s specific features are always exciting to work with. They’re fairly easy to implement but with great payoffs for players,” says Asikainen. “For example, we use the headset haptics to simulate branches and leaves going by your head while in the brush.”
”The main show, however, is the adaptive triggers, and we aimed for ultimate realism with them,” he continues. “It helps when there are lots of hunters and other hobbyists in the fan base who can give us feedback on things like the resistances we applied to the triggers for the different guns.”
The bows in the game are draw-and-release, so they are very straightforward when pulling the triggers. The revolver, however, has a realistic double-action where a partial pull cocks the weapon and pulling further fires it.
“All in all, the adaptive trigger feature is a must-have for any developer trying to do some kind of weapon simulation,” Asikainen concludes.
A trophy worth the wait
Virtual Hunter is a technical and design feat that was challenging to accomplish with a small team and limited resources. It took a lot of time, research, and mistakes to succeed and we’re very proud of what we’ve accomplished.
When the PS VR2 community gets their hands on Virtual Hunter, we want them to feel the thrill when they spot the first animal and successfully harvest it. It’s not always about the trophy, but the experience of the hunt as well. There is a lot to explore, new skills to master, and personal goals to achieve.
Patience is a skill in immersive simulation experiences, and getting your first trophy is a feeling that will make it all worth it. We’re always open to hearing about our players’ experiences, so don’t hesitate to reach out with feedback or questions. Happy hunting!
Virtual Hunter launches May 27 for PS VR2.
Title: Damon and Baby: hands-on with the ridiculous twin-stick shooter, out March 26
Date: Mon, 23 Mar 2026 12:00:26 +0000
Link: https://blog.playstation.com/2026/03/23/damon-and-baby-hands-on-with-the-ridiculous-twin-stick-shooter-out-march-26/
Arc System Works and Executive Director Daisuke Ishiwatari are known for fighting games, and their upcoming game, Damon and Baby, is a huge shift. It’s an action-adventure game that’s defined by an overhead viewpoint, twin-stick shooter mechanics, a lighthearted, cartoonish art style, and a wry, satirical wit — a departure from series like Guilty Gear and BlazBlue.
Damon and Baby is an expansive game that packs a surprising amount of depth and challenge. I recently played through the first 10 hours of Damon and Baby ahead of its release to get a first-hand feel for its blend of action mechanics and comedy stylings.
You take on the role of Damon, a demon with aspirations for greatness, who has what turns out to be an unfortunate friendship with a priest. At the start of the tale, the priest shows up mortally wounded and entrusts Damon with a baby. Little does Damon know that, through supernatural shenanigans, the two have become inseparable, and if Damon wanders too far away from the baby, he’s instantly teleported back to her.
Stuck with putting his demonic plans on hold to care for a cute child, Damon sets out to find a way to separate himself from the baby. But he quickly discovers that while he wants to get rid of the kid, there are demonic forces, led by Death, who will do anything to claim her. And while Damon is a curmudgeonly demon, it turns out he has a heart of gold, so he grabs some guns and sets about fighting through hordes of supernatural enemies.
Fast, furious twin-stick combat
And you will fight a lot of enemies in Damon and Baby, using a close-range melee strike and four different types of weapons: pistols, shotguns, machine guns, and rocket launchers.
Each of the gun archetypes comes in all sorts of variations, sporting different stats and nuanced capabilities. Some guns might add additional bullets to their spread, pierce through enemies, or fire in powerful, short bursts rather than continuously.
Each weapon is good for specific situations, encouraging you to change them up often as you fight all kinds of enemies. From easily-defeated knife-wielding spirits, to giant, flying, shield-wielding fiends, there’s a huge number of threats to deal with and you’ll have to constantly shift strategies in order to stay alive.
Toss that baby!
Damon and Baby gives you a few interesting tools to help you, as well. Before long, Damon realizes he can use that whole baby curse thing to his advantage, giving you the ability to throw the baby, which causes Damon to teleport to wherever she is and catch her. That move allows you to cover big gaps that you couldn’t normally jump over, and it serves as your primary dodge to escape enemy attacks.
You’ll need to use that baby throw ability a lot, because enemies hit hard. While Damon and Baby might look cartoonish on the surface, it packs some serious challenges.
Even normal enemies can be huge and powerful, but the bosses take things up a notch — like a giant, katana-wielding wolf dressed like he belongs in Kill Bill, or a moth who uses a massive sniper rifle against you in a grocery store. They’ll clobber you if you’re not on your game.
Throwing the baby is also just one of the many abilities that help you explore its sprawling areas. As Damon earns a double-jump and wall jump, and “ultimate” abilities that let him do things like smash through certain kinds of objects, you can revisit earlier areas to discover secrets and power-ups, or earn money for buying new weapons. Damon and Baby’s levels are huge, and offer almost as many nooks and crannies to check as demons to shoot.
Heaven and Hell have bureaucrats, too
The thing I liked most in my preview of the game, though, was Damon and Baby’s comedic sensibility. It’s set in a world where demons, angels, and monsters are old hat for normal folks, and dealing with Heaven and Hell is mostly a bureaucratic annoyance, and it’s a paperwork snafu that costs Damon his powers at the start of the game.
Damon’s ultimate goal is to get to Sedona — as in, Arizona — and he’s helped out by a demonic insurance agent, a vampire mafioso who transforms into a bat to help you in combat, and an angelic cook, among other weirdos.
It’s a game that imagines a goofy supernatural world that’s full of spirits and creatures trying to help you save the world, but who still have to work within a society full of mundane tasks and arbitrary rules. The absurdity leads to a lot of good jokes, especially as Damon complains his way through the journey.
You’ll get a chance to explore the enormous, ridiculous world of Damon and Baby when it launches on PS5 and PS4 on March 26.
Title: Peni Parker revealed for MARVEL Tōkon: Fighting Souls
Date: Sun, 22 Mar 2026 11:56:49 +0000
Link: https://blog.playstation.com/2026/03/22/peni-parker-revealed-for-marvel-tokon-fighting-souls/
Hello everyone, I’m Takeshi Yamanaka, Producer of MARVEL Tōkon: Fighting Souls.
Earlier today at the Arc World Tour 2025–2026 Finals in Korea, we revealed the second team to appear in the game: the Amazing Guardians. If you haven’t seen the latest Team Reveal Trailer yet, be sure to check it out below.
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A new team takes the stage: The Amazing Guardians
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The Amazing Guardians are a team made up of heroes from a new generation.
Leading the group is your friendly-neighborhood Spider-Man (voiced by Josh Keaton), who answers the call with both great power and great responsibility. He’s joined by the up-and-coming Ms. Marvel (voiced by Dalia Rooni), the profit-seeking space pirate Star-Lord (voiced by Scott Porter), and the interdimensional gadget whiz Peni Parker (voiced by Risa Mei).
How did these four heroes come together? How will they face an overwhelming threat? Can they work as a team despite their differences? You’ll find out in Episode Mode, where their story unfolds!
New playable character: Peni Parker
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One of the newly announced characters is Peni Parker. A Japanese-American student, Peni is a brilliant (and maybe a little eccentric) young scientist.
She pilots SP//dr, a powerful mech suit created by her father, and fights as the spider hero of a parallel universe. In MARVEL Tōkon: Fighting Souls, Peni brings SP//dr into battle, using a wide range of gadgets and unique tools to improvise strategies on the fly.
Though she grew up in the United States, Peni occasionally slips into speaking Japanese. Keep an ear out for how this detail is brought to life across different language voiceovers.
Our Master of Ceremonies appears: The Promoter
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The trailer also introduces a mysterious new figure known as the Promoter (voiced by Sabrina Fest). Her true name is Xirena Awhina, and she’s an Elder of the Universe — an ancient alien race that has existed across the cosmos since time immemorial.
True to her title, Xirena travels the galaxy organizing entertainment on a supernova scale.
The Promoter invites our heroes to a high-stakes tournament that will determine the fate of planet Earth.
How will our heroes, and villains, rise to the challenge? And is the Promoter acting alone? Stay tuned… more will be revealed soon.
New feature: Automatic Team Name Generation
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We know players love building their own four-character dream teams—and giving them a name to match.
Starting with the latest build, we’ve added a fun new feature: Automatic Team Name Generation. (No, we didn’t patent it!)
Based on your selected characters, the game automatically creates a team name that references Marvel lore. The name appears on screen and is even announced by a ring announcer. Try out different combinations to discover cool, surprising, or just plain fun team names.
Improvements based on the Closed Beta tests feedback
Based on feedback from our two Closed Beta tests last year, we’ve made a number of refinements and improvements to the game.
Watch this video for an overview of the latest gameplay changes.
Detailed patch notes are available on the Discord Server.
To everyone who played the demo and shared their thoughts—thank you! Our development team is continuing to fine-tune the experience right up until launch.
Play the latest demo at EVO Japan 2026
Next, we’ll be bringing the latest hands-on demo to EVO Japan 2026, taking place in Tokyo from 1- 3 May.
This build will feature Peni Parker as a playable character, along with the Knowhere battle stage, which is closely tied to the Amazing Guardians team, bringing the total of playable characters to 12 and 4 stages to choose from at EVO Japan. If you’re attending EVO Japan, we’d love for you to stop by and give it a try.
See you at EVO Japan 2026!
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Title: You can save nearly $100 on the powerful AMD Ryzen 7 9700X in the Amazon Spring Sale
Date: Thu, 26 Mar 2026 13:10:54 +0000
Link: https://www.rockpapershotgun.com/you-can-save-nearly-100-on-the-powerful-amd-ryzen-7-9700x-in-the-amazon-spring-sale
AMD's Ryzen 9000 series of gaming CPUs might not have provided the hefty uplift in performance that we expected, after the revolution that the AM5 socket chips first brought, but they've nonetheless proven to be more efficient and slightly quicker options than the Ryzen 7000 chips they replaced. Slap bang in the middle of this range of options is the Ryzen 7 9700X, an eight-core and 16-thread processor that can be had for decent money. It's currently $265 from Amazon US in the Spring Sale, working out to a genuine reduction on a decent option for most folks that makes for a much more compelling option if you want to change over to AM5 from an older system, or want to upgrade your existing rig to the latest generation.
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Title: Just in time for Bethesda's Terran Armada DLC and Free Lanes update, seamless Starfield custom animation mods are finally possible
Date: Thu, 26 Mar 2026 12:08:04 +0000
Link: https://www.rockpapershotgun.com/just-in-time-for-bethesdas-terran-armada-dlc-and-free-lanes-update-seamless-starfield-custom-animation-mods-are-finally-possible
Up until Bethesda's announcement that it'll be getting some robot army DLC next month and the yassification of its faces by Nvidia's DLSS 5 tech, I'd not thought about seeing how Starfield's modding scene is getting on for a little while. That's now changed, because they've finally gotten seamless custom animations working.
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Title: Forza Horizon 6 system requirements confirm it’s no RAM guzzler - and it’ll run on Steam Deck too
Date: Thu, 26 Mar 2026 11:40:36 +0000
Link: https://www.rockpapershotgun.com/forza-horizon-6-system-requirements-confirm-its-no-ram-guzzler-and-itll-run-on-steam-deck-too
Perhaps sensing competition in the field of Japan-flavoured arcade racing games, Forza Horizon 6 devs Playground Games have revealed the open-world vroomer’s system requirements. Agreeably, they’re a sensible balance of attainable low-end fare – at 1080p, a GTX 1650 and 16GB of RAM are apparently all that’s needed for 60fps – and the kind of hulking graphics bricks that you’d expect for 4K ray tracing. Only the most baby-oiled of hypercars for the RX 9070 XT owners, you understand, though support for lil’ handhelds like the Steam Deck is confirmed as well.
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Title: "At this rate, why make game art at all?": Nvidia DLSS 5 demands a sale damaging and stock tanking fightback, argues New Blood boss
Date: Thu, 26 Mar 2026 10:42:18 +0000
Link: https://www.rockpapershotgun.com/at-this-rate-why-make-game-art-at-all-nvidia-dlss-5-demands-a-sale-damaging-and-stock-tanking-fightback-argues-new-blood-boss
Players and developers should boycott Nvidia's AI-stuffed DLSS 5 tech, with hopes that it'll force the compny to "think about going back to giving us what we want". That's the appeal being made by Dave Oshry, CEO of indie studio New Blood Interactive, who's been asked for his take on the neural rendering gubbins Nvidia exec Jensen Huang's recently been adopting a multitude of tones as he's tried to convince critis that they've just got it all wrong.
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Title: Coexist with a capricious, rusty moon in Amberspire, the new isometric city-builder from the creator of The Banished Vault
Date: Wed, 25 Mar 2026 18:36:08 +0000
Link: https://www.rockpapershotgun.com/coexist-with-a-capricious-rusty-moon-in-amberspire-the-new-isometric-city-builder-from-the-creator-of-the-banished-vault
I am shocked to discover that this is the first time we've written about Amberspire, the new sci-fi city builder from Nic Tringali, developer of starfaring monastic strategy game The Banished Vault. Shocked, I tell you!
It's set on a gas giant moon, looks a bit like isometric Sable, features dice with arcane symbols, and challenges you to "cohabit" with an ecology of ooze, silica and rust, rather than turning everything into a mall. It's the kind of speculative fiction racket an eco-vibing hipster like myself goes crackers over, and here I am announcing Amberspire to you with the release barely a month away on 6th May. I can only hang my head in shame, and offer you this trailer. Read more
If you are running a YouTube channel focused on e-commerce and looking for reliable payment solutions to enhance your online business, you have come to the right place. In today's digital age, having effective payment solutions in place is crucial for the success of any e-commerce venture. With the increasing popularity of online shopping, customers expect a seamless and secure payment process when making purchases. As a YouTube content creator in the e-commerce space, it is essential to provide your audience with convenient payment options to optimize their shopping experience.
The World Cup is one of the biggest sporting events in the world, bringing together millions of fans to cheer on their favorite teams. With the rising trend of smart cities, hosting the World Cup presents an opportunity to showcase technological advancements and innovative urban planning strategies.
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