techbigs Landing Page

techbigs News Guide

Get updated about Latest Modded Games, and more Get updated about Games News
techbigs Service

Tech Bigs Platform

This website uses cookies to ensure you get the best experience on our website. By clicking "Accept", you agree to our use of cookies. Learn more

Gaming RSS Feeds - Neon Dark Theme

🎮 Gaming News Feeds 🎮

https://kotaku.com/rss

Title: Fortnite Adds Peak Skins That Cost Twice As Much As The Indie Game Date: Mon, 23 Mar 2026 22:29:27 +0000 Link: https://kotaku.com/fortnite-added-peak-skins-that-cost-twice-as-much-as-the-actual-indie-game-2000681185 Peak costs less than $10. Fortnite's Peak skin costs more than $20.
Title: The Latest Chappell Roan Controversy Is Nonsense, But At Least The Memes Are Funny Date: Mon, 23 Mar 2026 20:45:26 +0000 Link: https://kotaku.com/chappell-roan-controversy-security-kid-jorginho-frello-2000681176 The ‘Hot To Go’ singer seems to have been caught up in a big misunderstanding
Title: Crimson Desert Has Pretty Rocks, But After 12 Hours Playing It, I Don’t Want To Go On Date: Mon, 23 Mar 2026 20:34:35 +0000 Link: https://kotaku.com/crimson-desert-has-pretty-rocks-but-after-12-hours-playing-it-i-dont-want-to-go-on-2000681136 Gorgeous vistas aren't enough when the rest of game is such a boring, annoying slog
Title: How To Collect Pokémon Cards In 2026 Without Spending A Fortune Date: Mon, 23 Mar 2026 19:29:12 +0000 Link: https://kotaku.com/pokemon-tcg-collection-collecting-cheap-trading-2000681059 Have a brilliant time filling binders without having to find new packs
Title: Nvidia CEO Says He Gets Where The DLSS 5 Outrage Is Coming From: ‘I Don’t Love AI Slop Myself’ Date: Mon, 23 Mar 2026 18:10:25 +0000 Link: https://kotaku.com/dlss-5-nvidia-jensen-huang-ai-slop-re9-leon-capcom-2000681131 Jensen Huang tried again to defend one of the company's most unpopular initiatives

https://www.vg247.com/feed

Title: Crimson Desert's first patch aims at fixing controls, but it mostly affects mouse and keyboard Date: Mon, 23 Mar 2026 10:47:46 +0000 Link: https://www.vg247.com/crimson-desert-patch-1-00-03-first-mouse-keyboard-ui-fixes Crimson Desert has been out for a few days now, and as positive as its been received by many players, the game suffers from several fundamental issues that anyone who’s played it has called out. Read more
Title: All the hype has already made Crimson Desert one of the biggest launches on Steam this year Date: Fri, 20 Mar 2026 08:49:30 +0000 Link: https://www.vg247.com/crimson-desert-steam-launch-numbers Crimson Desert, the open-world action RPG off-shoot from Korean MMO Black Desert Online, has officially launched, nearly six years after it was initially revealed. The game has been building up a lot of momentum over the years, which recently coalesced to turn it into one of 2026’s most anticipated titles. Read more
Title: Crimson Desert Review: Story Buried in the Sandbox Date: Wed, 18 Mar 2026 22:00:00 +0000 Link: https://www.vg247.com/crimson-desert-review Crimson Desert is a champion bodybuilder of a video game. Its gigantic world bulges with incredible scale, with shining graphical fidelity and a muscular combat system which excels at pulling poses with an undeniably impressive wealth of options. Read more
Title: Heartopia goes to the movies with its next event Date: Wed, 18 Mar 2026 08:53:56 +0000 Link: https://www.vg247.com/heartopia-dreamlight-cinematics-festival-details Heartopia’s next in-game event has been announced, and it’s one you may not have seen coming. Developer XD Games revealed Dreamlight Cinematics Festival, an upcoming limited-time event that celebrates cinema and movie-making. Read more
Title: Zenless Zone Zero Version 2.7 brings Angels of Delusion to the battlefield with playable Nangong Yu Date: Mon, 16 Mar 2026 09:39:19 +0000 Link: https://www.vg247.com/zenless-zone-zero-update-2-7-nangong-yu-hollow-champion-competition HoYoverse has delivered another Special Program for the second day running, this time for Zenless Zone Zero. The developer revealed the full details of Version 2.7, subtitled Champions Never Fall to the Past. Read more

https://www.gamespot.com/feeds/mashup/

Title: Resident Evil Requiem Kills The Past So The Series Can Move Forward Date: Mon, 23 Mar 2026 15:08:00 -0700 Link: https://www.gamespot.com/articles/resident-evil-requiem-kills-the-past-so-the-series-can-move-forward/1100-6538964/?ftag=CAD-01-10abi2f Warning! This post contains spoilers for the entirety of Resident Evil Requiem's story, as well as some spoilers for the larger Resident Evil canon. Finish the game before you read this.You don't get Resident Evil Requiem without Resident Evil 6.When it was released in 2013, the return of Leon S. Kennedy, Chris Redfield, and Ada Wong was set to be the pinnacle of the series. With RE6, the series was going to merge its survival-horror roots with its action-horror evolution. It was going to add even more co-op, and it was going to tell the biggest story Resident Evil had ever seen, featuring a bunch of its major characters.Continue Reading at GameSpot
Title: Uncharted Actor To Star In Romance Movie About Competitive Gamers Who Catch Feelings Date: Mon, 23 Mar 2026 12:49:00 -0700 Link: https://www.gamespot.com/articles/uncharted-actor-to-star-in-romance-movie-about-competitive-gamers-who-catch-feelings/1100-6538961/?ftag=CAD-01-10abi2f The free TV and movie streaming service Tubi has announced a young adult romance movie called Game On, and it will feature veteran gaming actor Nolan North (Uncharted, Assassin's Creed).The film follows the talented gamer Casey, played by Sky Katz, who is trying to win her high school's first gaming tournament for the game Eon Rush. Her main competition is a boy she has a crush on named Theo (Case Walker). The twist is that Casey tries to "stay undercover and use their budding romance to study his moves and take him down from the inside."The report from Variety did not specify, but it seems North plans Casey's father, a man who seeks to remind Casey "who she is beyond the headset." And in classic soap opera form, Casey's "carefully calculated plan begins to unravel as fake feelings turn real," according to the movie's official description.Continue Reading at GameSpot
Title: Square Enix Is Turning Slimes Into AI Chatbots In Dragon Quest X Date: Mon, 23 Mar 2026 12:30:00 -0700 Link: https://www.gamespot.com/articles/square-enix-is-turning-slimes-into-ai-chatbots-in-dragon-quest-x/1100-6538960/?ftag=CAD-01-10abi2f Square Enix and Google have partnered to inject the tech giant's AI, Gemini, to help advise and guide players in the popular Japan-only MMO, Dragon Quest X.Announced at a press event over the weekend, the partnership with see Square Enix turn one of the loveably blue slimes of the Dragon Quest universe into an AI-powered chat bot called Chatty Slimey. Players can converse with the bot through both voice and text, with the bot responding with generated voice lines that can help guide a player through different stages of the game and remark on their actions. Gemini is trained off data publicly available on the internet, although Google didn't specifically mention where this bot might get the required content for these responses.Speaking to Japanese publication Sankei (via VGC) Square Enix's head of development, Takashi Anzai, said that the chat bot will make the game more inviting to new players. “New players won’t feel lonely wondering where to start playing; it will become their own personal companion," he concluded.Continue Reading at GameSpot
Title: One Of The Most Controversial Battlefield Games Is Shutting Down On Consoles Soon Date: Mon, 23 Mar 2026 12:24:00 -0700 Link: https://www.gamespot.com/articles/one-of-the-most-controversial-battlefield-games-is-shutting-down-on-consoles-soon/1100-6538954/?ftag=CAD-01-10abi2f Electronic Arts has announced that Battlefield Hardline--the 2015 FPS entry in the series focused on police and heists, not traditional military warfare--will shut down on console this June.The game will be removed from the PS4 and Xbox One storefronts on May 22, and that's also when people won't be able to buy any more in-game content. The game's servers, meanwhile, will close on June 22.Hardline's single-player campaign will remain playable after the server shutdown date for anyone who owns the game currently or buys it before it's removed in May. Physical copies of the game will also remain playable offline.Continue Reading at GameSpot
Title: Top 12 Most Expensive Video Game Buyouts Of All Time Date: Mon, 23 Mar 2026 12:08:00 -0700 Link: https://www.gamespot.com/gallery/top-10-most-expensive-video-game-buyouts-of-all-time/2900-4718/ Big deals.Many mature industries trend toward consolidation as time goes on, and the video game business is no different. Big companies are bought and sold for massive sums of money.But what are the biggest of the big buyouts? Here in this post, we're rounding up the top 12 most expensive video game acquisitions of all time, a list that's topped by Microsoft's gargantuan $75.4 billion deal to buy Activision Blizzard in what is far and away the biggest gaming deal in history. It's also one of the biggest acquisitions–across all markets from oil and energy to technology. Coming in second was the surprise-announcement of EA selling itself to an investor consortium for $55 billion.Microsoft actually makes the list three times, the most of any single company, spending more than $80 billion on video game buyouts since 2014. Another trend on this list is Saudi Arabia. The country's Public Investment Fund (PIF) owns Savvy Games, which paid $4.9 billion to buy Scopely. Then, in 2025, Scopely paid $3.5 billion to buy Pokemon Go. Also in 2025, PIF was part of the above-mentioned investor consortium that bought EA.In February 2026, it was reported that Savvy Games was in discussions with ByteDance to buy Moonton for as much as $7 billion. That deal has now been confirmed, and the total valuation was $6 billion. 12: Microsoft - Mojang – $2.5 billion (2014)Before Microsoft bought ZeniMax or Activision Blizzard, the company made a gigantic purchase in 2014 for Mojang and the Minecraft series. Microsoft paid $2.5 billion for the studio and the franchise, and has since released new entries in the series, including Minecraft Legends most recently. Since Microsoft bought Mojang, it's continued to release Minecraft games on PlayStation and Nintendo platforms, rather than making them exclusive to Xbox. The company has said it would do the same for Call of Duty now that it also owns Activision Blizzard. 11: Sony - Bungie – $3.6 billion (2022)Sony made a deal to buy the prominent FPS studio, Bungie, and with it the Destiny franchise. In 2022, Sony announced it would pay $3.6 billion to acquire Bungie and the Destiny series. Destiny is a beloved juggernaut, but Sony is obviously looking beyond that game as well and hoping Bungie will strike gold again with its future games. Not only that, but Sony has said it's keen to lean on Bungie's experience in the live-service department to help with PlayStation's overall live-service push. 10: Scopely - Pokemon Go - $3.5 billion (2025)In March 2025, Saudi Arabian-owned mobile developer Scopely announced that it'll be acquiring Niantic's video game division, paying $3.5 billion for the developer behind Pokemon Go. Also included in the proposed deal are several other Niantic titles, like Monster Hunter Now and Pikmin Bloom. 9: ByteDance - Moonton – $4 billion (2021) In March 2021, TikTok owner ByteDance announced its games division, Nuverse, would pay $4 billion to buy the Shanghai-based game developer Moonton Technology. This is part of ByteDance's push into the video game business and makes it more of a competitor with another Chinese company, Tencent. Moonton is best known for its MOBA Mobile Legends. It was reported by Reuters that Tencent made an offer for Moonton before ByteDance beat it. 8: Savvy Games Group - Scopely – $4.9 billion (2023)In April 2023, the Saudi Arabia-owned Savvy Games Group purchased mobile and social game developer Scopely for $4.9 billion. You might not know Scopely by name, but the company has worked on games in juggernaut franchises like Star Trek, The Walking Dead, and Marvel. It's also behind the game Stumble Guys, a colorful battle royale game that is seemingly inspired by Mediatonic's Fall Guys.Saudi Arabia's Public Investment Fund has been making major investments in the gaming space through Savvy for some time already. In addition to buying Scopely outright, Savvy holds minority ownership positions in Capcom, Nexon, EA, and Take-Two. Savvy also owns 40 million shares of Activision Blizzard and no doubt netted a huge payday following Microsoft's deal to buy Activision Blizzard. What's more, Saudi Arabia owns more than 8% of Nintendo and is the Mario company's largest outside investor. Savvy Games Group has major plans to continue to expand and create its own game development ecosystem, so watch this space for more. 7: Activision Blizzard - King – $5.9 billion (2015)In 2015, Activision Blizzard announced it would buy Candy Crush developer King for $5.9 billion to help expand its footprint in the mobile games space. Candy Crush remains a juggernaut on mobile, and those revenues have been flowing to Activision Blizzard for years now. Now that Microsoft owns Activision Blizzard, Xbox company has taken ownership of Candy Crush and the numerous other mobile games Activision Blizzard is developing. In fact, Activision Blizzard has said it will make a mobile game for every one of its franchises. 6: Savvy Games Group - Moonton - $6 billion (2026)In February 2026, it was reported that Savvy Games Group was in discussions with ByteDance to buy mobile game developer Moonton for $6 billion or as much as $7 billion.In March, that deal was confirmed, valued at $6 billion.Moonton CEO Zhang Yunfan will remain CEO when the deal closes, and that's expected to happen in the coming months, Savvy told SCMP.As some may recall, ByteDance bought Moonton in 2021 for $4 billion, so ByteDance was seemingly able to turn a relatively quick profit on the investment. 5: Microsoft - ZeniMax – $8.1 billion (2020) Microsoft's second-biggest purchase in the gaming space was the $8.1 billion it paid to acquire ZeniMax in 2020. ZeniMax is the parent company of Bethesda Game Studios, the makers of The Elder Scrolls and Fallout, among others. Microsoft acquired all of ZeniMax's teams and series, meaning Starfield, The Elder Scrolls 6, Fallout 5, the next Wolfenstein game, and more will be Microsoft games going forward. The transition wasn't totally smooth, however, as Microsoft recently laid off staff on its games teams, including Bethesda. The deal has also generated some debate and discussion about Microsoft taking formerly multiplatform franchises and making them exclusive to Xbox. 4: Tencent - Supercell – $8.6 billion (2016) Chinese internet giant Tencent has made a number of investments and acquisitions of studios around the world, and Clash of Clans developer Supercell is its biggest buyout of the bunch. In 2016, Tencent announced plans to acquire a majority stake in Supercell for about $8.6 billion. To put this number into perspective and as an example of the growing size of M&A activity in the video game sector, Tencent paid about $400 million to buy League of Legends developer Riot back in 2011. 3: Take-Two - Zynga – $12.7 billion (2022) Grand Theft Auto and NBA 2K parent company Take-Two Interactive announced in January 2022 that it would purchase FarmVille giant Zynga for $12.7 billion. At the time, it was far and away the biggest acquisition in the history of video games, only to be outdone by Microsoft a few weeks later. In any event, Take-Two paid three times more than Disney did for Star Wars to help get a foothold in the lucrative and growing mobile games market through its acquisition of Zynga. 2. Investor Consortium - EA - $55 billion (2025)On September 29, 2025 EA announced that it sold itself to an investor consortium led by Saudi Arabia's Public Investment Fund, Jared Kushner's Affinity Partners, and private equity company Silver Lake for a fee of $55 billion. EA CEO Andrew Wilson will remain CEO. 1: Microsoft - Activision Blizzard – $75.4 billion (2022/2023)Microsoft announced its intent to purchase Activision Blizzard in February 2022 for the gargantuan sum of $68.7 billion. The technology giant spent a long time taking various steps to convince regulatory bodies to approve the deal, and it was finally approved in October 2023. The final purchase price was $75.4 billion.

https://www.polygon.com/rss/index.xml

Title: The most unexpected Marvel TV series just got renewed for season 2 Date: Mon, 23 Mar 2026 21:23:13 GMT Link: https://www.polygon.com/wonder-man-mcu-season-2-renewal/ The best thing to happen to Marvel TV in years is going to happen again. Marvel Studios announced on Monday that its 2026 series Wonder Manis getting a second season. That puts the show in a rarefied category of Marvel Cinematic Universe programs. Of the 17 MCU tie-in shows released since WandaVision kicked off the Disney Plus era of MCU TV in 2021, only Loki, What If…?, and Daredevil: Born Again have been renewed for follow-up seasons.
Title: How to beat the Reed Devil in Crimson Desert Date: Mon, 23 Mar 2026 20:35:35 GMT Link: https://www.polygon.com/crimson-desert-reed-devil-boss-guide-how-to-beat-totem/ The Reed Devil boss in Crimson Desert is incredibly tough, so if you're struggling to defeat him, don't blame it on your skills. There are, luckily, a few ways to make this battle much easier, such as taking half a grocery shop's food stock with you and recognizing the opportune moment for an attack.
Title: How to solve the Azure Moon Labyrinth puzzle in Crimson Desert Date: Mon, 23 Mar 2026 20:31:39 GMT Link: https://www.polygon.com/crimson-desert-azure-moon-labyrinth-puzzle-location-question-mark-witchwoods/
Title: Slay the Spire 2's worst card has become an explosive debate Date: Mon, 23 Mar 2026 20:21:44 GMT Link: https://www.polygon.com/slay-the-spire-2-snakebite-how-to-use-discard-deck-flechettes-the-silent/ Some cards are still better than others when it comes to Slay the Spire 2, but those preferences vary depending on the characters you like to play. One card in particular has become the center of contention for the community. For some, it's the most useless card in the game. For others, the card is simply misunderstood. And for nearly everyone, the card has achieved meme status.
Title: Spire of Insight puzzle walkthrough in Crimson Desert Date: Mon, 23 Mar 2026 20:04:34 GMT Link: https://www.polygon.com/crimson-desert-spire-of-insight-puzzle-walkthrough-riddle/ The Spire of Insight is one of the many towers scattered around Crimson Desert, and, you guessed it, there's a puzzle that you'll need to solve inside.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW Date: Thu, 19 Mar 2026 13:00:09 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-virtual-reality-update/ It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer. Streaming at 90 frames per second (fps) comes to supported VR headsets. And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW VR, but Make It 90 FPS Power levels rising … to 90 fps. VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today. Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles. Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive. A Storm Brews Into the cloud with “Crimson Desert.” Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield. Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together. GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices. Joining the Family It’s time to make an offer no tank can refuse. World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud. In addition, members can look for the following: Everwind (New release on Steam, March 17, GeForce RTX 5080-ready) Retro Rewind – Video Store Simulator (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready) Fallout 3 (Steam) Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted. For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X much love to nvidia for the community giveaways ♡@logitechg pro grade performance gears https://t.co/lRpSTKhQHJ @nvidiagfn entries open @ channel during the following times xoxomarch 12, 19, & 26 from 09:30 a.m. to 05:30 p.m. ethttps://t.co/q67SOJNpbO #nvidiapartner pic.twitter.com/uQ6L1rcVcj — airie (@airiesummer) March 12, 2026 . 
Title: GeForce NOW Raises the Game at the Game Developers Conference Date: Thu, 12 Mar 2026 13:00:53 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gdc-2026/ GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud. Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own. Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences. Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon. The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library. In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite. Gaming Is Buzzing GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch. Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services. Set it and forget it. Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.               Smooth moves. Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds. GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites. That’s just the start. Highly anticipated games are headed to the cloud at launch: Bending reality. CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat. Unravel a family story steeped in myths. Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC. Free to Save the World Chaos in the cloud. Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12. Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets. On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW. Gear Up for Glory The cloud makes it easy to suit up in style. From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6.  This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last. Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt. Start the Games Twin monsters, one cloud. Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device. In addition, members can look for the following: Warcraft I: Remastered (New release on Ubisoft, March 11) Warcraft II: Remastered (New release on Ubisoft, March 11) 1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready) John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready) This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection: Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready) What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA Virtualizes Game Development With RTX PRO Server Date: Tue, 10 Mar 2026 15:30:07 +0000 Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/ Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work. At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software. With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.  This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations. Simplifying Complex Workflows As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.  The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl. Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity. The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for: Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows. Developers: Powering consistent, high-performance engineering environments for coding and 3D development. AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents. QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs. This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware. Supporting AI and Engineering on Shared Infrastructure AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems. With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team. The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows. NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation. Enterprise-Ready Deployment for Game Studios NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms. That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments. Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale. ​Learn more about the NVIDIA RTX PRO Server. See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.  See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW Date: Thu, 05 Mar 2026 14:00:30 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/ March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month. Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud. March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games. March Gaming Madness In LORT we trust. LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week. Here’s are this week’s eight new additions: Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready) Legacy of Kain: Defiance Remastered (New release on Steam, available March 3) Esoteric Ebb (New release on Steam, available March 3) The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready) Slay the Spire 2 (New release on Steam, available March 5) Docked (New release on Steam, available March 5) Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready) LORT (Steam) And look forward to the games coming throughout the rest of the month: John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Everwind (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19) Screamer (New release on Steam, March 23) Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26) Legacy of Kain: Ascendance (New release on Steam, March 31) Subliminal (New release on Steam, March 31) February in the Books In addition to the 24 games announced last month, 18 more joined the GeForce NOW library: Anno: Mutationem (Xbox, available on Game Pass) Blizzard Arcade Collection (Ubisoft Connect) Capcom Beat ‘Em Up Bundle (Steam) Capcom Fighting Collection (Steam) Diablo (Ubisoft Connect) Diablo + Hellfire Expansion  (Ubisoft Connect) Diablo II: Resurrected (Ubisoft Connect) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) KILLER INN (Steam) Mega Man 11 (Steam) MotoGP22 (Xbox, available on the Microsoft Store) Spellcasters Chronicles (Steam, GeForce RTX 5080-ready) STALCRAFT: X (Epic Games Store) Street Fighter 30th Anniversary Collection (Steam) Torment: Tides of Numenera (Steam and Xbox, available on Game Pass) TCG Card Shop Simulator (Xbox, available on Game Pass) Trine Enchanted Edition (Epic Games Store) Trine 2: Complete Story (Epic Games Store) What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.  
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’ Date: Thu, 26 Feb 2026 14:00:48 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/ GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership. To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time. It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force. Suit up and grab it alongside 11 new games joining the cloud this week. The Nightmare Returns in the Cloud A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core. Requiem for the dead. Nightmare for the living. With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud. To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever. Priority Package GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop. What a drop. Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further. Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission. This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy. Ready, Set, Stream This week, members can look for the following: TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24) Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25) Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25) Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready) Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready) Anno: Mutationem (Xbox, available on Game Pass) ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready) DEVOUR (Steam) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) MotoGP22 (Xbox, available on the Microsoft Store) Torque Drift 2 (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. What's your bragging rights? Share the latest achievement you got in a game. — NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026

https://blog.playstation.com/feed

Title: Damon and Baby: hands-on with the ridiculous twin-stick shooter, out March 26 Date: Mon, 23 Mar 2026 12:00:26 +0000 Link: https://blog.playstation.com/2026/03/23/damon-and-baby-hands-on-with-the-ridiculous-twin-stick-shooter-out-march-26/ Arc System Works and Executive Director Daisuke Ishiwatari are known for fighting games, and their upcoming game, Damon and Baby, is a huge shift. It’s an action-adventure game that’s defined by an overhead viewpoint, twin-stick shooter mechanics, a lighthearted, cartoonish art style, and a wry, satirical wit — a departure from series like Guilty Gear and BlazBlue. Damon and Baby is an expansive game that packs a surprising amount of depth and challenge. I recently played through the first 10 hours of Damon and Baby ahead of its release to get a first-hand feel for its blend of action mechanics and comedy stylings. You take on the role of Damon, a demon with aspirations for greatness, who has what turns out to be an unfortunate friendship with a priest. At the start of the tale, the priest shows up mortally wounded and entrusts Damon with a baby. Little does Damon know that, through supernatural shenanigans, the two have become inseparable, and if Damon wanders too far away from the baby, he’s instantly teleported back to her. Stuck with putting his demonic plans on hold to care for a cute child, Damon sets out to find a way to separate himself from the baby. But he quickly discovers that while he wants to get rid of the kid, there are demonic forces, led by Death, who will do anything to claim her. And while Damon is a curmudgeonly demon, it turns out he has a heart of gold, so he grabs some guns and sets about fighting through hordes of supernatural enemies. Fast, furious twin-stick combat And you will fight a lot of enemies in Damon and Baby, using a close-range melee strike and four different types of weapons: pistols, shotguns, machine guns, and rocket launchers. Each of the gun archetypes comes in all sorts of variations, sporting different stats and nuanced capabilities. Some guns might add additional bullets to their spread, pierce through enemies, or fire in powerful, short bursts rather than continuously. Each weapon is good for specific situations, encouraging you to change them up often as you fight all kinds of enemies. From easily-defeated knife-wielding spirits, to giant, flying, shield-wielding fiends, there’s a huge number of threats to deal with and you’ll have to constantly shift strategies in order to stay alive. Toss that baby! Damon and Baby gives you a few interesting tools to help you, as well. Before long, Damon realizes he can use that whole baby curse thing to his advantage, giving you the ability to throw the baby, which causes Damon to teleport to wherever she is and catch her. That move allows you to cover big gaps that you couldn’t normally jump over, and it serves as your primary dodge to escape enemy attacks. You’ll need to use that baby throw ability a lot, because enemies hit hard. While Damon and Baby might look cartoonish on the surface, it packs some serious challenges. Even normal enemies can be huge and powerful, but the bosses take things up a notch — like a giant, katana-wielding wolf dressed like he belongs in Kill Bill, or a moth who uses a massive sniper rifle against you in a grocery store. They’ll clobber you if you’re not on your game. Throwing the baby is also just one of the many abilities that help you explore its sprawling areas. As Damon earns a double-jump and wall jump, and “ultimate” abilities that let him do things like smash through certain kinds of objects, you can revisit earlier areas to discover secrets and power-ups, or earn money for buying new weapons. Damon and Baby’s levels are huge, and offer almost as many nooks and crannies to check as demons to shoot. Heaven and Hell have bureaucrats, too The thing I liked most in my preview of the game, though, was Damon and Baby’s comedic sensibility. It’s set in a world where demons, angels, and monsters are old hat for normal folks, and dealing with Heaven and Hell is mostly a bureaucratic annoyance, and it’s a paperwork snafu that costs Damon his powers at the start of the game. Damon’s ultimate goal is to get to Sedona — as in, Arizona — and he’s helped out by a demonic insurance agent, a vampire mafioso who transforms into a bat to help you in combat, and an angelic cook, among other weirdos. It’s a game that imagines a goofy supernatural world that’s full of spirits and creatures trying to help you save the world, but who still have to work within a society full of mundane tasks and arbitrary rules. The absurdity leads to a lot of good jokes, especially as Damon complains his way through the journey. You’ll get a chance to explore the enormous, ridiculous world of Damon and Baby when it launches on PS5 and PS4 on March 26.
Title: Peni Parker revealed for MARVEL Tōkon: Fighting Souls  Date: Sun, 22 Mar 2026 11:56:49 +0000 Link: https://blog.playstation.com/2026/03/22/peni-parker-revealed-for-marvel-tokon-fighting-souls/ Hello everyone, I’m Takeshi Yamanaka, Producer of MARVEL Tōkon: Fighting Souls. Earlier today at the Arc World Tour 2025–2026 Finals in Korea, we revealed the second team to appear in the game: the Amazing Guardians. If you haven’t seen the latest Team Reveal Trailer yet, be sure to check it out below. Play Video A new team takes the stage: The Amazing Guardians View and download image Download the image close Close Download this image The Amazing Guardians are a team made up of heroes from a new generation. Leading the group is your friendly-neighborhood Spider-Man (voiced by Josh Keaton), who answers the call with both great power and great responsibility. He’s joined by the up-and-coming Ms. Marvel (voiced by Dalia Rooni), the profit-seeking space pirate Star-Lord (voiced by Scott Porter), and the interdimensional gadget whiz Peni Parker (voiced by Risa Mei).   How did these four heroes come together? How will they face an overwhelming threat? Can they work as a team despite their differences? You’ll find out in Episode Mode, where their story unfolds! New playable character: Peni Parker View and download image Download the image close Close Download this image One of the newly announced characters is Peni Parker. A Japanese-American student, Peni is a brilliant (and maybe a little eccentric) young scientist. She pilots SP//dr, a powerful mech suit created by her father, and fights as the spider hero of a parallel universe. In MARVEL Tōkon: Fighting Souls, Peni brings SP//dr into battle, using a wide range of gadgets and unique tools to improvise strategies on the fly. Though she grew up in the United States, Peni occasionally slips into speaking Japanese. Keep an ear out for how this detail is brought to life across different language voiceovers. Our Master of Ceremonies appears: The Promoter View and download image Download the image close Close Download this image The trailer also introduces a mysterious new figure known as the Promoter (voiced by Sabrina Fest). Her true name is Xirena Awhina, and she’s an Elder of the Universe — an ancient alien race that has existed across the cosmos since time immemorial. True to her title, Xirena travels the galaxy organizing entertainment on a supernova scale. The Promoter invites our heroes to a high-stakes tournament that will determine the fate of planet Earth. How will our heroes, and villains, rise to the challenge? And is the Promoter acting alone? Stay tuned… more will be revealed soon. New feature: Automatic Team Name Generation View and download image Download the image close Close Download this image We know players love building their own four-character dream teams—and giving them a name to match. Starting with the latest build, we’ve added a fun new feature: Automatic Team Name Generation. (No, we didn’t patent it!) Based on your selected characters, the game automatically creates a team name that references Marvel lore. The name appears on screen and is even announced by a ring announcer. Try out different combinations to discover cool, surprising, or just plain fun team names. Improvements based on the Closed Beta tests feedback Based on feedback from our two Closed Beta tests last year, we’ve made a number of refinements and improvements to the game. Watch this video for an overview of the latest gameplay changes. Detailed patch notes are available on the Discord Server. To everyone who played the demo and shared their thoughts—thank you! Our development team is continuing to fine-tune the experience right up until launch. Play the latest demo at EVO Japan 2026 Next, we’ll be bringing the latest hands-on demo to EVO Japan 2026, taking place in Tokyo from 1- 3 May. This build will feature Peni Parker as a playable character, along with the Knowhere battle stage, which is closely tied to the Amazing Guardians team, bringing the total of playable characters to 12 and 4 stages to choose from at EVO Japan. If you’re attending EVO Japan, we’d love for you to stop by and give it a try. See you at EVO Japan 2026!
Title: Microsoft Flight Simulator 2024: a deep dive into PS VR2 mode Date: Fri, 20 Mar 2026 19:00:04 +0000 Link: https://blog.playstation.com/2026/03/20/microsoft-flight-simulator-2024-a-deep-dive-into-ps-vr2-mode/ When Microsoft Flight Simulator 2024 was announced last year for PlayStation 5, you could almost hear the inevitable question on everyone’s lips: “Will it support PS VR2?” Asobo Studio and the Microsoft Game Studios team at Microsoft wasted no time with the immediate and welcome revelation that, yes, you’ll be exploring new heights in one of the most advanced flight sims available with a free PS VR2 update launching early this year. But as with any VR mode, it’s not just a matter of pressing a magic button to get the job done. “Cockpit interactions in Microsoft Flight Simulator 2024 are complex,” explains Jorg Neumann, Head of Microsoft Flight Simulator. “There are so many different instruments, knobs, and switches to interact with. Every interaction model had to be redesigned to fit the PS VR2 Sense controllers to action them in a natural and intuitive manner.” On top of the control elements, there were many technical aspects that posed a variety of challenges to the team, especially those related to ensuring a smooth framerate, something essential to such a visually demanding game. “Getting foveated rendering with Flexible Scaled Rasterization right was quite a challenge,” said Jorg. “It impacts the entirety of the rendering pipeline, and subtle off-by-on-pixel bugs during development could result in dramatic quality issues. “Another tech developed specifically for PS VR2 support was frame duplication, where the render thread would iterate twice for one frame of the main thread, updating the camera position in-between. This technical approach was another key in achieving the framerate needed for PS VR2 support.” Inspirations, feedback and fun With the heavy focus on technical quality there’s always a risk of losing sight of what can make – and keep – a game being fun, but the development team’s strong emphasis on community feedback from prior versions kept their vision clear. Jorg revealed that they also looked at how Gran Turismo 7 effectively used VR as a form of inspiration. Placing the player into the seat of a high powered vehicle is an obvious overlap, with the feeling of being within the high flying environments offered by Microsoft Flight Simulator 2024 being something that the studio felt they had to get absolutely right in VR. “It’s the sense of scale,” says Jorg. “On a flat screen, you see a mountain. In VR you feel the sheer mass of the rock wall as you hover your helicopter next to it. Also, flying through a storm is a completely different experience when you can lean forward to look through a clear patch in the windshield.” Navigating with over 100 aircrafts   One of the other factors that had to be taken on board for VR was that different aircraft archetypes provided their own quirks and characteristics, which  meant more considerations. “Airliners were used a lot during development, especially the Boeing 737-8,” said Jorg. “In general, airliners are the most challenging archetype because of their requirements on performance, the sheer complexity of the cockpits, readability, as well as interactions. But now that it all works really well, taking off with a 737 in VR is immensely satisfying! “Helicopters like the Guimbal Cabri G2 are also particularly interesting and immersive in VR, because the peripheral vision in these aircraft is unmatched. In VR, you do not just fly a helicopter, you feel like you are suspended in mid-air. It is a great way to enjoy the scenery.” And while being able to take in the many different environments at your leisure is a big part of the experience, when asked about some of the more thrill-seeking moments in VR, Jorg had a clear favourite. “With the PS VR2 Red Bull Air Races are jaw-dropping, they take on a whole new dimension in terms of authenticity. The ability to look into a high-G turn to spot the next pylon is simply incredible.” “A true-to-life experience” With up to 125 different aircraft to try out, many providing a very different experience via VR, Microsoft Flight Simulator 2024 is looking to deliver an enhanced level of authenticity in simulated flying for both fans and newcomers alike. And if – like me – you’re a little apprehensive around heights, this could be as real as it gets to flying an actual aircraft, which is no mean feat. “For those of us who are pilots, it is uncanny how our body movement mimics what we do when flying a real aircraft when simming in VR,” says Jorg. “Looking over your shoulder for the runway, looking through the side windows for orientation … the actual movement and muscle memory are very similar to flying real planes. VR is making flight simulation a true-to-life experience, and with Microsoft Flight Simulator 2024 on PS VR2, console players can experience this incredible sensation for the first time.”
Title: Share of the Week: Ghost of Yōtei Legends Date: Fri, 20 Mar 2026 16:00:00 +0000 Link: https://blog.playstation.com/2026/03/20/share-of-the-week-ghost-of-yotei-legends/ Last week, we asked you to take on the new Ghost of Yōtei Legends mode using #PSshare #PSBlog. Here’s are this week’s highlights: nna_Roc shares a Legends version of Atsu poised to strike Leumir4 shares a portrait wielding a kasurigama in the Kitsune mask call_me_xavii shares their character standing before a corrupted torii gate pannn03_ shares Atsu with an eye-patch, ready to throw something UkkoVP shares their character approaching a dark see of watchful eyes LosBjornOs shares a black and white portrait leaping into action with a katana Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Resident Evil 30th AnniversarySUBMIT BY: 11:59 PM PT on March 25, 2026  Next week, we’re celebrating 30 years of Resident Evil. Share your scariest moments from any game in the iconic horror series using #PSshare #PSBlog for a chance to be featured.
Title: Pragmata interview: combat, hacking, resource management, and more Date: Thu, 19 Mar 2026 12:00:49 +0000 Link: https://blog.playstation.com/2026/03/19/pragmata-interview-combat-hacking-resource-management-and-more/ Capcom’s upcoming PlayStation 5 title Pragmata , launching on April 17, is a bold new sci-fi adventure that combines puzzles and action to deliver an experience that is both thrilling and deeply strategic. During the recent hands-on, we also spoke with the game’s director, Yonghee Cho, and producer, Naoto Oyama, who shared some insight into the game’s development as well as its PS5-specific features. (Left) Yonghee Cho, Pragmata director, Capcom (Right) Naoto Oyama, Pragmata producer, Capcom Note: the following interview has been condensed for brevity. PlayStation Blog: How have players been reacting to the Pragmata Sketchbook demo that’s out now? Oyama: We’ve gotten a lot of positive feedback. We expected more mixed reactions, so it’s been a pleasant surprise to see how much the players enjoyed it. I think it’s one of those games where you can’t fully understand what makes it special until you actually play it. That’s why we decided to release the demo fairly early, and we’ve been thrilled by the amount of positive feedback. The game experienced multiple delays, being first revealed in 2020 with a 2022 release window, which was later moved to 2023, and then delayed indefinitely. Even so, the team never lost focus and kept pushing forward. Now that players can finally try the demo, I feel equal parts relief and anxiety. Cho: We never imagined the game would attract this level of anticipation. Although our goal was always to create something unique, every new trailer seemed to amplify the buzz. With that attention came greater pressure, and trying to meet every player’s expectation probably played a part in the delays. The intricately designed streets of New York really stand out, as did details like Diana’s smooth, flowing hair and the metallic finish of the enemy bots. Could you tell us more about the attention to detail that went into the visuals? Cho: I’ve always felt that bold, intentional designs are essential when creating artificial machines. The mechs in this game have a sleek, near-futuristic aesthetic, which gives the visuals a very different feel from other Capcom games like Resident Evil or Devil May Cry. To create beautiful mechanical designs, I worked closely with the modeling and background teams. Natural elements are full of visual information, like a zombie’s blood in Resident Evil. Mechs, on the other hand, can easily appear flat or sterile, so we focused on ways to add depth and nuance. Adding decals and carving subtle grooves helped us create a sense of complexity and scale. Oyama: For the enemy bots, we refined every component, paying attention not only to their smooth exterior, but also how they look after their shields are destroyed by Diana’s hacking. ​​ What inspired the idea to combine gun shooting action with hacking-based puzzle elements? How did those ideas come about and why did you decide to implement them? Cho: From the start of development, we wanted to make something that set itself apart from traditional shooters. That’s how the idea of combining gunplay with hacking in combat came about. Hacking felt like a natural match for the sci‑fi tone we were aiming for, and as we experimented with ways to make it fun and meaningful in gameplay, it gradually evolved into the puzzle‑based system we have today. Oyama: It actually didn’t start out as a puzzle. We went through a lot of trial and error, testing various ideas to see how we could incorporate hacking into gameplay. After exploring various options, we found that the current puzzle system offered the most intuitive controls and the kind of depth that keeps players engaged over time. After playing the game, the mix of shooting and puzzle gameplay felt remarkably well-balanced. How did you nail down that fine balance? Cho: Our goal from the start was to blend shooting and puzzle elements into one seamless experience. If players could finish a battle using only one of those mechanics, it would undermine the concept we were aiming for. In early prototypes, hacking sequences were automatically triggered during firefights, but we quickly realized that approach wasn’t very engaging. On the other hand, giving players total freedom led many to rely exclusively on gunplay. To ensure hacking felt both meaningful and essential, we conducted extensive playtesting to find the right balance. Oyama: It took quite some time before we settled on the idea of turning hacking into a puzzle mechanic. Even after making that decision, we spent a great deal of time fine-tuning it. We wanted the puzzles to feel engaging rather than mandatory, so we refined everything from the visual and sound effects to the way the puzzle grid shifts. We also brought in new playtesters regularly, incorporating their feedback until it all finally came together. In the demo and the hands-on, players can use hacking to disarm traps, weaken enemies, or deflect incoming missiles. Can players expect to see a wider range of hacking options in the final game? Oyama: Each area introduces its own set of enemies and unique gameplay. With every new location, players will encounter new challenges and mechanics that keep the experience engaging from start to finish. Cho: There are also special hacking sequences where Diana comes to Hugh’s aid. Each sequence is tailored to different enemy encounters and features its own unique visuals that we hope players will enjoy. The demo and hands-on preview featured Hacking Nodes like Decode, which weakens enemy defenses, and Multi-Hack, which propagates effects to surrounding enemies. What other types of nodes are available in the game? Oyama: There will be plenty of different types of nodes. We’ll leave the rest for players to enjoy once the full game is released. Cho: As you progress, players can carry a greater variety of Hacking Nodes at once and experiment with different combinations. For example, pairing Decode with Multi-Hack allows you to lower the defenses of multiple enemies with a single hack, setting them up for shotgun blasts.  Oyama: Mixing and matching various nodes and weapons really broadens your tactical options. The more weapons and nodes you unlock, the more freedom you have and the more satisfying the combat feels. Players can also use upgrades to tailor their approach and choose to focus on shooting or hacking. With enough hacking upgrades, you can even out-damage guns and take down groups of enemies with a single powerful hack. Cho: Some players who tried the demo might be wondering whether hacking will get even more challenging in the later sections of the game. However, as you unlock and upgrade more nodes, each hack becomes more powerful and efficient, making the overall gameplay feel faster and smoother. I noticed that conserving Hacking Nodes against weaker enemies is an important part of resource management. Oyama: That’s true. However, you can easily replenish them by returning to the Shelter, so you don’t need to worry about extremely strict resource management. Players are encouraged to use nodes freely, but if you’re being careless, you might find yourself running out at a crucial moment. Cho: You’ll also find a fair number of nodes scattered throughout the areas, so we encourage players to swap them out and experiment with different types. Players will be able to unlock new outfits for Hugh and Diana during a second playthrough that will drastically change their look. What kinds of approaches or ideas went into the 3D Audio sound design? Oyama: Our goal was to create an audio experience that makes players feel truly present in the game environment. To achieve more realistic spatial representation, including reverberation, we analyzed environmental data and generated segmented datasets for each room. We built detailed geometry to simulate early sound reflections, which was then used to calculate spatial audio fields. When enemies close in from all directions, directional sound cues become essential for immersion. Thanks to the sound team’s innovative approach, we were able to achieve an exceptionally high-quality audio design. Cho: The game takes place on the moon, so we also focused on portraying the silence when transitioning from an indoor area onto the lunar surface. We’re excited for players to experience it themselves. Capcom’s proprietary development engine, RE Engine, has achieved remarkable results in PS5 games such as the Resident Evil series. Are there ongoing efforts to further evolve or expand the applications of the engine? Oyama: Our research efforts are ongoing. The key advantage of the RE Engine lies in its flexibility, which allows us to keep adding new features to meet the unique requirements of each title. Feature expansions implemented in one project can be carried over to other titles in development. New capabilities developed through ongoing research can then benefit future releases. Its ability to adapt to internal demands and evolve continuously is what makes it such a powerful development engine. Pragmata launches on PS5 April 17.

https://www.rockpapershotgun.com/feed

Title: Fantasy tactics RPG Wartales is getting a "dense, reactive" capital city in the next DLC expansion, yours to save or destroy Date: Mon, 23 Mar 2026 17:39:36 +0000 Link: https://www.rockpapershotgun.com/fantasy-tactics-rpg-wartales-is-getting-a-dense-reactive-capital-city-in-the-next-dlc-expansion-yours-to-save-or-destroy Sordid, flesh-eating medieval tactics RPG Wartales is getting a new Fires in the Capital DLC expansion in April. It adds a wartorn metropolis to the game - Isandrin, crown jewel of Edoran and home of the Legion. As such, it's a departure from the mucky outland gigwork you may be accustomed to, offering what Shiro game director Quentin Lapeyre calls "a dense, reactive capital, where the Chaos system ensures that every decision can impact the entire city". As the boss murderer of a troupe of thugs, you are under no obligation to save Isandrin from escalating factional tensions. You can work to restore order, or you can hasten the proud burg's demise, with dastardly methods ranging from the shanking of bandits to outbreaks of public singing. How horrible! Read more
Title: Solve a crab housing crisis and fight a Dreadhog in part one of Runescape's big Havenhythe expansion, which is out now Date: Mon, 23 Mar 2026 16:59:36 +0000 Link: https://www.rockpapershotgun.com/solve-a-crab-housing-crisis-and-fight-a-dreadhog-in-part-one-of-runescapes-big-havenhythe-expansion-which-is-out-now That sound you can hear in the distance is someone mumbling in-teh-grih-teh, because a key bit of RuneScape's in-teh-grih-teh-focused 2026 additions has gone live today, March 23rd. It's part one of the Havenhythe expansion, which Jagex are touting as the MMORPG's largest area embiggening yet. Read more
Title: I love the pulpy floral palace of Journey of the Garden Rose, a 3D action fairytale with giant insect swordfights Date: Mon, 23 Mar 2026 16:19:09 +0000 Link: https://www.rockpapershotgun.com/i-love-the-pulpy-floral-palace-of-journey-of-the-garden-rose-a-3d-action-fairytale-with-giant-insect-swordfights Get in the videogame, loser, it's time to break into an "impossible palace", stab insect gardeners with your saber, and rescue your mother from some bastard prince. Out today, Journey Of The Garden Rose is the latest "old school 3D action-adventure" from Renegade Sector, a developer whose affection for pulp beams forth from every pixel. Look at the blue tiles, pink pillars and sockety murals of that courtyard. Look at that grass - more like verdigris than vegetation. Look at the delightful tarantulas loitering in the low-poly orchards. Ugh, why don't I have a palace that looks a bit like a vintage four-colour horror comic. Why am I cursed to live in this world, with its vast plenitude of colours that all muddle together without contrast. Please, watch the trailer while I grieve. Read more
Title: Resident Evil Requiem devs Capcom say they'll use AI to "improve efficiency and productivity", but not to generate game assets Date: Mon, 23 Mar 2026 15:34:25 +0000 Link: https://www.rockpapershotgun.com/resident-evil-requiem-devs-capcom-say-theyll-use-ai-to-improve-efficiency-and-productivity-but-not-to-generate-game-assets Resident Evil Requiem makers Capcom have outlined their current stance on using AI in a summarised investor back-and-forth released alongside their latest financial results. The publishers plan on using the tech to try and improve the "efficiency" of their development process, but say no AI-generated content will make it into the final versions of their games. Read more
Title: Intel Core Ultra 7 270K Plus and Intel Core Ultra 5 250K Plus review: another skippable CPU series Date: Mon, 23 Mar 2026 14:45:11 +0000 Link: https://www.rockpapershotgun.com/intel-core-ultra-7-270k-plus-and-intel-core-ultra-5-250k-plus-review Regardless of whether Intel would say it out loud, the Core Ultra 7 270K Plus and Core Ultra 5 250K Plus both represent an attempt to right the wrongs of the original Arrow Lake/Core Ultra 200S family. That bundle of chips was, necessarily, more power-efficient and cooler-running than the hotheaded 14th Gen models before them, though this came at the cost of hamstrung gaming performance. Rarely a desirable quality in a gaming CPU, that. These two Core Ultra 200S Plus (or Arrow Lake Refresh) processors do, in comparison, achieve some appeal. They’re inexpensive and excellent multitaskers, and while they do still have efficiency on their silicon brains, Intel have looked to bump game speeds back up by rejigging their innards into a less latency-prone layout. Alas, it’s not enough. Not only are Core Ultra 7 270K Plus and Core Ultra 5 250K Plus slower in games than AMD’s best chips, they once again fail to convincingly outpace Intel’s own back catalogue – the 2023 vintage 14th gen processors, included. Read more
×
Useful links
Home
Definitions Terminologies
Socials
Facebook Instagram Twitter Telegram
Help & Support
Contact About Us Write for Us




4 months ago Category :
If you are running a YouTube channel focused on e-commerce and looking for reliable payment solutions to enhance your online business, you have come to the right place. In today's digital age, having effective payment solutions in place is crucial for the success of any e-commerce venture. With the increasing popularity of online shopping, customers expect a seamless and secure payment process when making purchases. As a YouTube content creator in the e-commerce space, it is essential to provide your audience with convenient payment options to optimize their shopping experience.

If you are running a YouTube channel focused on e-commerce and looking for reliable payment solutions to enhance your online business, you have come to the right place. In today's digital age, having effective payment solutions in place is crucial for the success of any e-commerce venture. With the increasing popularity of online shopping, customers expect a seamless and secure payment process when making purchases. As a YouTube content creator in the e-commerce space, it is essential to provide your audience with convenient payment options to optimize their shopping experience.

Read More →
4 months ago Category :
How the World Cup Can Help Reprogram Your Subconscious Mind

How the World Cup Can Help Reprogram Your Subconscious Mind

Read More →
4 months ago Category :
The World Cup is one of the biggest sporting events in the world, bringing together millions of fans to cheer on their favorite teams. With the rising trend of smart cities, hosting the World Cup presents an opportunity to showcase technological advancements and innovative urban planning strategies.

The World Cup is one of the biggest sporting events in the world, bringing together millions of fans to cheer on their favorite teams. With the rising trend of smart cities, hosting the World Cup presents an opportunity to showcase technological advancements and innovative urban planning strategies.

Read More →
4 months ago Category :
Are you interested in learning how to enhance your work skills through reprogramming your subconscious mind? In today's fast-paced world, having the right set of skills is crucial for career success and personal development. One powerful way to improve your work skills is by tapping into the potential of your subconscious mind.

Are you interested in learning how to enhance your work skills through reprogramming your subconscious mind? In today's fast-paced world, having the right set of skills is crucial for career success and personal development. One powerful way to improve your work skills is by tapping into the potential of your subconscious mind.

Read More →
4 months ago Category :
"Work Skills Development in the Age of Smart Cities"

"Work Skills Development in the Age of Smart Cities"

Read More →
4 months ago Category :
Mastering Work Skills Development in Milan's E-commerce Industry

Mastering Work Skills Development in Milan's E-commerce Industry

Read More →
4 months ago Category :
In the fast-growing world of e-commerce, having a seamless and secure payment solution is crucial for the success of any online business. Developing the right work skills in this area can make a significant difference in how efficiently payments are processed, customer satisfaction levels, and ultimately, the bottom line.

In the fast-growing world of e-commerce, having a seamless and secure payment solution is crucial for the success of any online business. Developing the right work skills in this area can make a significant difference in how efficiently payments are processed, customer satisfaction levels, and ultimately, the bottom line.

Read More →
4 months ago Category :
Smart cities are a rapidly emerging trend in urban development, utilizing technology and data to improve the efficiency, sustainability, and quality of life for residents. In the context of workplace health promotion, smart cities present a unique opportunity to create innovative solutions for keeping employees healthy and productive.

Smart cities are a rapidly emerging trend in urban development, utilizing technology and data to improve the efficiency, sustainability, and quality of life for residents. In the context of workplace health promotion, smart cities present a unique opportunity to create innovative solutions for keeping employees healthy and productive.

Read More →
4 months ago Category :
Empowering Women in Politics for the Future of Smart Cities

Empowering Women in Politics for the Future of Smart Cities

Read More →
4 months ago Category :
Empowering Women in Politics with E-Commerce Payment Solutions

Empowering Women in Politics with E-Commerce Payment Solutions

Read More →