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Title: Some PC Gaming RAM Actually Got Cheaper For The First Time In Months But It Might Not Last
Date: Sat, 28 Mar 2026 23:16:15 +0000
Link: https://kotaku.com/ddr5-dram-ram-prices-down-turboquant-2000682888
RAM prices are down, but only a little bit and maybe not for long
Title: Is An Epstein Version Of Five Nights At Freddy’s Really Going Viral? The Data Tells A More Complex Story
Date: Sat, 28 Mar 2026 21:00:13 +0000
Link: https://kotaku.com/five-nights-epstein-freddys-viral-school-browser-2000682875
Five Nights At Epstein’s is a 'viral' video game that is apparently 'sweeping the country' right now
Title: Upcoming Roguelike Action Platformer SlashZero Looks Like An Anime-Style Dead Cells (In A Good Way)
Date: Sat, 28 Mar 2026 20:49:42 +0000
Link: https://kotaku.com/slashzero-game-trailer-gameplay-anime-roguelike-action-platformer-2000682869
A new gameplay trailer shows off stylish aerial combo sequences and high-quality visuals
Title: PUBG Spin-Off Barely Survived Two Months Before Shutting Down
Date: Sat, 28 Mar 2026 18:23:42 +0000
Link: https://kotaku.com/pubg-blindspot-shut-down-closing-2000682865
The top-down tactical shooter never even made it out of early access
Title: 7 Things We’d Love To See A Zelda: Ocarina Of Time Remake Borrow From Breath Of The Wild
Date: Sat, 28 Mar 2026 16:00:53 +0000
Link: https://kotaku.com/zelda-ocarina-time-remake-botw-totk-open-world-2000682696
A rumored remake of the N64 classic has room to evolve without losing the magic of the original
https://www.vg247.com/feed
Title: Never one to lag behind HSR and ZZZ, Genshin Impact will introduce its own new pink-haired animal-themed girl in Version Luna 6
Date: Fri, 27 Mar 2026 14:25:30 +0000
Link: https://www.vg247.com/genshin-impact-luna-6-new-mondstadt-area
Today’s Genshin Impact Special Program has wrapped up, and it’s brought us some big news about the next major update. Luna 6 is the next phase in the action RPG’s story, titled Song of the Welkin Moon: Rondo - Augured Homecoming. Read more
Title: Stalker 2’s first expansion officially revealed, and it's taking us to the power plant where it all began
Date: Thu, 26 Mar 2026 17:30:00 +0000
Link: https://www.vg247.com/stalker-2-cost-of-hope-expansion-reveal
One of the biggest reveals out of today’s Xbox Partner Preview showcase has been the new Stalker 2 expansion. The developer did tease some sort of announcement ahead of the event, but I don’t think an expansion was on many of our bingo cards. Read more
Title: Crimson Desert's first patch aims at fixing controls, but it mostly affects mouse and keyboard
Date: Mon, 23 Mar 2026 10:47:46 +0000
Link: https://www.vg247.com/crimson-desert-patch-1-00-03-first-mouse-keyboard-ui-fixes
Crimson Desert has been out for a few days now, and as positive as its been received by many players, the game suffers from several fundamental issues that anyone who’s played it has called out. Read more
Title: All the hype has already made Crimson Desert one of the biggest launches on Steam this year
Date: Fri, 20 Mar 2026 08:49:30 +0000
Link: https://www.vg247.com/crimson-desert-steam-launch-numbers
Crimson Desert, the open-world action RPG off-shoot from Korean MMO Black Desert Online, has officially launched, nearly six years after it was initially revealed. The game has been building up a lot of momentum over the years, which recently coalesced to turn it into one of 2026’s most anticipated titles. Read more
Title: Crimson Desert Review: Story Buried in the Sandbox
Date: Wed, 18 Mar 2026 22:00:00 +0000
Link: https://www.vg247.com/crimson-desert-review
Crimson Desert is a champion bodybuilder of a video game. Its gigantic world bulges with incredible scale, with shining graphical fidelity and a muscular combat system which excels at pulling poses with an undeniably impressive wealth of options. Read more
https://www.gamespot.com/feeds/mashup/
Title: Ubisoft Shaped The Games Industry, Only To Be Left Behind By Its Creation
Date: Sat, 28 Mar 2026 05:00:00 -0700
Link: https://www.gamespot.com/articles/ubisoft-shaped-the-games-industry-only-to-be-left-behind-by-its-creation/1100-6539076/?ftag=CAD-01-10abi2f
Ubisoft is celebrating its 40-year anniversary today, March 28, 2025. Below, we look at how Ubisoft helped to establish the modern game industry, and where it may go from here.In 1986, Zombi was released for the Amstrad CPC computer. The first-person adventure game heavily borrowed from George A. Romero’s Dawn of the Dead, to the point that knowledge of the film’s plot was necessary to complete the game. While it received decent reviews, Zombi’s only remarkable quality is being the debut game of a French developer called, at the time, Ubi Soft.Four decades later, and Ubisoft has shed both the space in its name and its somewhat humble beginnings to be one of the biggest names in the entire video game industry. Ubisoft franchises are some of the best-selling in history, from Assassin’s Creed to Just Dance; the company has dealt with some of the biggest IPs around, from Star Wars to Avatar; its list of subsidiaries spans the globe, from Abu Dhabi to Toronto. Anyone who has played a video game in the past 20 years or so has likely touched an Ubisoft game.Continue Reading at GameSpot
Title: New Pokemon Go Update May Have An Item That Catches Pokemon For You
Date: Fri, 27 Mar 2026 17:34:00 -0700
Link: https://www.gamespot.com/articles/new-pokemon-go-update-may-have-an-item-that-catches-pokemon-for-you/1100-6539080/?ftag=CAD-01-10abi2f
Pokemon Go players who want an alternative to their Go Plus devices may soon have an in-game item that lets them automatically throw Poke Balls and unleash Pokestops while searching for creatures to recruit.PokeMiners (via IGN) uncovered the existence of the new Explorer Gadget during its latest datamining efforts in Pokemon Go. Players could already access automatic Poke Balls and Pokestops with some pricey physical accessories like the Go Plus. This gadget, however, appears to be a fully in-game device without any need for extra peripherals.Assuming the report is accurate, it seems very likely that the new device will be monetized by Pokemon Go's developer. It would make the game a lot easier for casual players--the only real question is how much would fans be willing to pay for this perk? It has yet to be officially announced, so for now we can only speculate as to whether it will be a one-time purchase or if the developer has subscription plans in mind.Continue Reading at GameSpot
Title: Amazon Spring Sale - Grab This Commodore 64 Replica Console For Just $85
Date: Fri, 27 Mar 2026 16:44:00 -0700
Link: https://www.gamespot.com/articles/amazon-spring-sale-grab-this-commodore-64-replica-console-for-just-85/1100-6539039/?ftag=CAD-01-10abi2f
In the earliest days of PC gaming, before everything got homogenized with Windows and Mac, the Commodore 64 reigned supreme. It still has a passionate homebrew community making their own original C64 games to this day--and if you're interested in checking out the classic console, its games, or the homebrew scene, you'll want to check out this awesome deal on the THEC64 Mini replica console. The device captures the look of the original C64 and is capable of playing official and homebrew games on moderns TVs. It typically costs $120, but you can buy it for $85 during Amazon's Big Spring Sale event, which runs until March 31. At that 29% discount price, it's certainly worth picking up for those curious about what the Commodore 64 developer community is like today.THEC64 Mini - Black Edition$85 (Was $120) See at Amazon THEC64 Mini - Black Edition is actually a follow-up to another THEC64 Mini console that focused on retro games. It sets itself apart not just with a matte-black finish on a 50% scale replica of the original, but also with a library of 25 pre-loaded "modern" C64 games made by developers after the console's heyday. These are all of the games you will have access to:A Pig QuestCaren and the Tangled TentaclesGalenciaGood KniightGrid PixGuns N GhostsHessianHunter's Moon RemasteredIt's Magic 2Joe Gunn: Gold EditionKnight N GrailMetal Warrior UltraMille & MollyNixy and the Seeds of DoomOoze: The Escapep0 SnakePains N AchesPlanet GolfRocky Memphis: The Legend of AtlantisRunn N GunnSam's JourneyShadow SwitcherSpinning ImageSteel RangerYeti MountainThose aren't exactly games that are household names to your modern gamer, but you'll have a great idea of what the Commodore 64 homebrew game developer community is like after playing them. The mini console even lets you load your homebrew programs from a USB stick or code games in BASIC on the hardware and share them online. Another major benefit of this hardware is that it supports USB game controllers and outputs at 720p resolution in US and European display modes, making it one of the simplest ways to play Commodore 64 games on modern televisions.Continue Reading at GameSpot
Title: Slay the Spire 2 Dev Adjusts Update That Led To Review Bombing
Date: Fri, 27 Mar 2026 16:31:00 -0700
Link: https://www.gamespot.com/articles/slay-the-spire-2-dev-adjusts-update-that-led-to-review-bombing/1100-6539079/?ftag=CAD-01-10abi2f
Earlier this month, Mega Crit shared the first major update for Slay the Spire 2, which included nerfs and buffs that angered some players enough to review bomb the game. Now, Mega Crit is rolling back some of those changes that led to the pushback.Mega Crit made the announcement on social media and alluded to the review bombing while jokingly telling players they could "lower your Shivs." The message also touted the in-game feedback as "much appreciated." Players can access that feature by hitting F2, and the patch notes indicate that the feedback character limit has been raised from 500 to 8,000.Another patch just dropped on the Beta Branch, with lots of balance adjustments from last week's beta patch!Notably: Prepared is back! So you can lower your Shivs 😅 But seriously, the in-game feedback we've received is much appreciated.Patch notes: https://t.co/gqqIU79ywd — Mega Crit ⚔️ Slay the Spire 2 Out Now! (@MegaCrit) March 27, 2026 After reminding players that nothing is set in stone during the game's beta period, Mega Crit added that the most recent changes to Prepared, Borrowed Time, and Capture Spirit have been rolled back.Continue Reading at GameSpot
Title: This Comfortable Nintendo Switch 2 Grip Is Discounted In Amazon's Spring Sale 2026 Event
Date: Fri, 27 Mar 2026 16:20:00 -0700
Link: https://www.gamespot.com/articles/this-comfortable-nintendo-switch-2-grip-is-discounted-in-amazons-spring-sale-2026-event/1100-6539046/?ftag=CAD-01-10abi2f
If you're looking for a more comfortable, ergonomic way to play your Nintendo Switch 2 in handheld mode, this Amazon Spring Sale deal on the Gammeefy JC400 Switch 2 Controller might appeal to you. While the thrid-party grip is usually priced at $47.49, it's down to $40 during Amazon's sale, which runs until March 31 (unless it sells out first).Gammeefy JC400 Switch 2 Controller$40 (was $47.49) See at Amazon While it's wonderful to have the option to play Nintendo Switch 2 in docked, tabletop, or handheld mode, the Joy-Con 2 controllers aren't very ergonomic. That makes third-party products like the Gammeefy JC400 useful, as they make handheld mode play significantly more comfortably. You simply have to slot your Switch 2 into the controller without its Joy-Con 2s attached, and you can start playing.In addition to its ergonomic design, which offers a full-size grip on each side of the controller, the Gammeefy JC400 Switch 2 Controller also features Hall Effect joysticks that are less prone to stick drift. They can also be customized with unique lighting via a dedicated app called KeyLinker, and the controller has a claimed battery life of around 10 hours.Continue Reading at GameSpot
https://www.polygon.com/rss/index.xml
Title: Kingdom Come: Deliverance 2 developer claims AI is replacing them
Date: Sat, 28 Mar 2026 18:32:35 GMT
Link: https://www.polygon.com/kingdom-come-deliverance-2-developer-fired-ai/
A former Warhorse Studios developer indicated that the Kingdom Come: Deliverance 2 studio will be using AI for all localization going forward. This comes as more developers face backlash over the implementation of generative AI in their games.
Title: Damien Darkblood! Invincible season 4 finally brings back its most mysterious superhero
Date: Sat, 28 Mar 2026 18:00:18 GMT
Link: https://www.polygon.com/invincible-season-4-episode-4-recap-damien-darkblood/
Like an out-of-shape superhero wriggling back into their old spandex suit, Invincible is bursting at the seams with heroes, villains, and other super-powered individuals who don’t fit neatly into a good/evil binary. With new characters showing up in nearly every episode, old ones often fall by the wayside, but in Invincible season 4 episode 4, the animated series finally circles back to someone who hasn’t played a significant role on the show since season 1: Damien Darkblood.
Title: Indie games will only save us if anyone funds them
Date: Sat, 28 Mar 2026 17:09:06 GMT
Link: https://www.polygon.com/wanderstop-studio-shutting-down-indies-no-funding/
When I learned that Epic Games laid off over 1,000 developers, I wanted to believe that indie studios would be what saved the struggling video game industry. Smaller teams banding together to create more innovative and alluring titles based on new and existing franchises could blaze the best path forward. Unfortunately, most indie studios still face the same funding and support problems as bigger studios.
Title: Daemon's of the Shadow Realm preview: Does the anime's premiere live up to the hype?
Date: Sat, 28 Mar 2026 17:00:17 GMT
Link: https://www.polygon.com/daemons-of-the-shadow-realm-episode-1-explainer-preview/
Hiromu Arakawa’s Fullmetal Alchemist is the quintessential gateway anime. Set in the heavily militarized nation of Amestris, the series follows alchemist brothers Edward and Alphonse Elric, whose desperate search for the Philosopher’s Stone ends up shaping the fate of the world. Arakawa’s manga was adapted into two separate television series — Fullmetal Alchemist (2003-2004), a character-driven slow-burn that diverges from the source material; and Fullmetal Alchemist: Brotherhood (2009-2010), which faithfully recreates Arakawa’s lush thematic framework and worldbuilding.
Title: AnimeJapan 2026: The biggest announcements for Steel Ball Run, One Piece, and more
Date: Sat, 28 Mar 2026 16:42:44 GMT
Link: https://www.polygon.com/animejapan-2026-announcements/
AnimeJapan 2026 is in full swing, and that means a lot of release date window announcements for some of the most popular anime around. We now have a better idea of when One Piece's next arc will begin, when Steel Ball Run's second episode will air, when Netflix's Dandelion adaptation will debut, and more.
Title: Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW
Date: Thu, 19 Mar 2026 13:00:09 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-virtual-reality-update/
It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer.
Streaming at 90 frames per second (fps) comes to supported VR headsets.
And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW
VR, but Make It 90 FPS
Power levels rising … to 90 fps.
VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today.
Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles.
Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive.
A Storm Brews
Into the cloud with “Crimson Desert.”
Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield.
Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together.
GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices.
Joining the Family
It’s time to make an offer no tank can refuse.
World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud.
In addition, members can look for the following:
Everwind (New release on Steam, March 17, GeForce RTX 5080-ready)
Retro Rewind – Video Store Simulator (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready)
Fallout 3 (Steam)
Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted.
For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X
much love to nvidia for the community giveaways ♡@logitechg pro grade performance gears https://t.co/lRpSTKhQHJ @nvidiagfn
entries open @ channel during the following times xoxomarch 12, 19, & 26 from 09:30 a.m. to 05:30 p.m. ethttps://t.co/q67SOJNpbO #nvidiapartner pic.twitter.com/uQ6L1rcVcj
— airie (@airiesummer) March 12, 2026
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Title: GeForce NOW Raises the Game at the Game Developers Conference
Date: Thu, 12 Mar 2026 13:00:53 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gdc-2026/
GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud.
Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own.
Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences.
Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon.
The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library.
In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite.
Gaming Is Buzzing
GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch.
Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services.
Set it and forget it.
Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.
Smooth moves.
Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds.
GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites.
That’s just the start. Highly anticipated games are headed to the cloud at launch:
Bending reality.
CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat.
Unravel a family story steeped in myths.
Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC.
Free to Save the World
Chaos in the cloud.
Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12.
Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets.
On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW.
Gear Up for Glory
The cloud makes it easy to suit up in style.
From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6.
This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last.
Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt.
Start the Games
Twin monsters, one cloud.
Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device.
In addition, members can look for the following:
Warcraft I: Remastered (New release on Ubisoft, March 11)
Warcraft II: Remastered (New release on Ubisoft, March 11)
1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready)
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready)
This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection:
Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready)
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA Virtualizes Game Development With RTX PRO Server
Date: Tue, 10 Mar 2026 15:30:07 +0000
Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/
Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work.
At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software.
With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.
This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations.
Simplifying Complex Workflows
As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.
The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl.
Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity.
The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for:
Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows.
Developers: Powering consistent, high-performance engineering environments for coding and 3D development.
AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents.
QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs.
This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware.
Supporting AI and Engineering on Shared Infrastructure
AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems.
With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team.
The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows.
NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation.
Enterprise-Ready Deployment for Game Studios
NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms.
That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments.
Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale.
Learn more about the NVIDIA RTX PRO Server.
See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.
See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW
Date: Thu, 05 Mar 2026 14:00:30 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/
March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month.
Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud.
March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games.
March Gaming Madness
In LORT we trust.
LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week.
Here’s are this week’s eight new additions:
Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready)
Legacy of Kain: Defiance Remastered (New release on Steam, available March 3)
Esoteric Ebb (New release on Steam, available March 3)
The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready)
Slay the Spire 2 (New release on Steam, available March 5)
Docked (New release on Steam, available March 5)
Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready)
LORT (Steam)
And look forward to the games coming throughout the rest of the month:
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Everwind (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19)
Screamer (New release on Steam, March 23)
Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26)
Legacy of Kain: Ascendance (New release on Steam, March 31)
Subliminal (New release on Steam, March 31)
February in the Books
In addition to the 24 games announced last month, 18 more joined the GeForce NOW library:
Anno: Mutationem (Xbox, available on Game Pass)
Blizzard Arcade Collection (Ubisoft Connect)
Capcom Beat ‘Em Up Bundle (Steam)
Capcom Fighting Collection (Steam)
Diablo (Ubisoft Connect)
Diablo + Hellfire Expansion (Ubisoft Connect)
Diablo II: Resurrected (Ubisoft Connect)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
KILLER INN (Steam)
Mega Man 11 (Steam)
MotoGP22 (Xbox, available on the Microsoft Store)
Spellcasters Chronicles (Steam, GeForce RTX 5080-ready)
STALCRAFT: X (Epic Games Store)
Street Fighter 30th Anniversary Collection (Steam)
Torment: Tides of Numenera (Steam and Xbox, available on Game Pass)
TCG Card Shop Simulator (Xbox, available on Game Pass)
Trine Enchanted Edition (Epic Games Store)
Trine 2: Complete Story (Epic Games Store)
What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’
Date: Thu, 26 Feb 2026 14:00:48 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/
GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership.
To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time.
It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force.
Suit up and grab it alongside 11 new games joining the cloud this week.
The Nightmare Returns in the Cloud
A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core.
Requiem for the dead. Nightmare for the living.
With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud.
To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever.
Priority Package
GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop.
What a drop.
Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further.
Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission.
This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy.
Ready, Set, Stream
This week, members can look for the following:
TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24)
Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25)
Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25)
Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready)
Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready)
Anno: Mutationem (Xbox, available on Game Pass)
ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready)
DEVOUR (Steam)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
MotoGP22 (Xbox, available on the Microsoft Store)
Torque Drift 2 (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
What's your bragging rights? Share the latest achievement you got in a game.
— NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026
https://blog.playstation.com/feed
Title: Official PlayStation Podcast Episode 537: Speaking Saros
Date: Fri, 27 Mar 2026 16:59:09 +0000
Link: https://blog.playstation.com/2026/03/27/official-playstation-podcast-episode-537-speaking-saros/
Email us at PSPodcast@sony.com!
Subscribe via Apple Podcasts, Spotify, or download here
Hey, everybody! Sid, Brett, Kristen, and I are back this week to talk about our latest platinum trophy runs, hands-on with Saros, and more. This week also features an interview with two Housemarque devs working on Saros — Creative Director Gregory Louden and Art Director Simone Silvestri.
Stuff We Talked About
Next week’s release highlights:
South of Midnight | PS5
Legacy of Kain: Ascendance | PS5
Darwin’s Paradox | PS5
Fishbowl | PS5
MotionRec | PS5
Damon and Baby is now available — discover what sets this twin-stick shooter apart in our hands-on report. You can also experience its unique blend of comedy and action yourself, since it’s out now.
Virtual Hunter VR launches on PS VR2 on May 27— explore a vast open world sim, hunt diverse prey, experience dynamic weather, and decorate your lodge.
Directive 8020 PS5 Pro Features — Supermassive devs detail PS5 Pro’s ray tracing, PSSR, and performance features for a haunting sci-fi narrative when the game launches on May 12.
Super Meat Boy 3D launches on PS5 on March 31 — See how the tough-as-nails side-scrolling series transitions into 3D, introducing new abilities like wall running and more.
The Cast
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Sid Shuman – Senior Director of Content Communications, SIE
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Kristen Zitani – Senior Content Communications Specialist, SIE
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Brett Elston – Manager, Content Communications, SIE
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O’Dell Harmon Jr. – Content Communications Specialist, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Title: Share of the Week: Resident Evil 30th Anniversary
Date: Fri, 27 Mar 2026 16:00:08 +0000
Link: https://blog.playstation.com/2026/03/27/share-of-the-week-resident-evil-30th-anniversary/
Last week, we asked you to celebrate 30 years of Resident Evil by sharing your scariest moments across the horror series using #PSshare #PSBlog. Here are this week’s highlights:
eugamerqualquer shares Leon ready to strike against the village in Resident Evil 4.
lovers_nero shares the dog attack scene in Resident Evil.
juniaxe shares Jake facing off in Resident Evil 6.
spider_zoo shares the creepy baby from Resident Evil Village.
bluegreenherb shares being chased by The Girl in Resident Evil Requiem.
call_me_xavii shares Leon being chased on the streets of Resident Evil 2.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: SidekickSUBMIT BY: 11:59 PM PT on April 1, 2026
Next week, share sidekicks or companions that help the hero shine in the game of your choice. Use #PSshare #PSBlog for a chance to be featured.
Title: (For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player
Date: Fri, 27 Mar 2026 12:31:08 +0000
Link: https://blog.playstation.com/2026/03/27/20260327-ps/
With continued pressures in the global economic landscape, we’ve made the decision to increase the prices of PS5, PS5 Pro, and PlayStation Portal remote player globally. We know that price changes impact our community, and after careful evaluation, we found this was a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide.
The updated recommended retail prices for PS5 consoles are effective starting April 2, 2026 in the following markets.
U.S.
PS5 – $649.99
PS5 Digital Edition – $599.99
PS5 Pro – $899.99
U.K.
PS5 – £569.99
PS5 Digital Edition – £519.99
PS5 Pro – £789.99
Europe
PS5 – €649.99
PS5 Digital Edition – €599.99
PS5 Pro – €899.99
Japan
PS5 – ¥97,980
PS5 Digital Edition – ¥89,980
PS5 Pro – ¥137,980
The updated recommended retail price for PlayStation Portal remote player is effective starting April 2 in the following markets.
U.S. – $249.99
U.K. – £219.99
Europe – €249.99
Japan – ¥39,980
Title: New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player
Date: Fri, 27 Mar 2026 12:00:03 +0000
Link: https://blog.playstation.com/2026/03/27/new-price-changes-for-ps5-ps5-pro-and-playstation-portal-remote-player/
With continued pressures in the global economic landscape, we’ve made the decision to increase the prices of PS5, PS5 Pro, and PlayStation Portal remote player globally. We know that price changes impact our community, and after careful evaluation, we found this was a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide.
The updated recommended retail prices for PS5 consoles are effective starting April 2, 2026 as follows. For all other territories, please check with your local retailer or direct.playstation.com where it is available.
U.S.
PS5 – $649.99
PS5 Digital Edition – $599.99
PS5 Pro – $899.99
U.K.
PS5 – £569.99
PS5 Digital Edition – £519.99
PS5 Pro – £789.99
Europe
PS5 – €649.99
PS5 Digital Edition – €599.99
PS5 Pro – €899.99
Japan
PS5 – ¥97,980
PS5 Digital Edition – ¥89,980
PS5 Pro – ¥137,980
The updated recommended retail price for PlayStation Portal remote player is effective starting April 2 as follows. For all other territories, please check with your local retailer or direct.playstation.com where it is available.
U.S. – $249.99
U.K. – £219.99
Europe – €249.99
Japan – ¥39,980
Title: How Super Meat Boy 3D captures the series’ identity, out March 31
Date: Thu, 26 Mar 2026 17:15:53 +0000
Link: https://blog.playstation.com/2026/03/26/how-super-meat-boy-3d-captures-the-series-identity-out-may-31/
When Super Meat Boy first released, it quickly became a landmark for indie games. It wasn’t just a great platformer, but a figurehead for indie gaming, defined by lightning-fast gameplay and brutal difficulty.
So, when we began working on Super Meat Boy 3D, our biggest goal was simple: it had to feel like Meat Boy. We worked on the prototype for a few months to test out our main ingredients, and what was firstly more of a feeling we wished to translate, became much more concrete when we started working with Tommy of Team Meat.
Translating such a precise 2D platformer into a fully navigable 3D space meant rethinking many parts of the game while protecting the core identity of the series.
Play Video
Finding the right camera
One of the main challenges was that Meat Boy moves so quickly that a dynamic camera just couldn’t keep up.
We tested three different camera systems during prototyping. While a traditional third-person camera that players could freely control technically worked, it never quite felt right. Eventually we landed on a controlled camera angle that stays consistent relative to the level. It’s not completely static but designed to prioritize clarity and readability.
That decision shaped the entire design process. Instead of placing a camera into finished levels, we built levels around the camera angle so players can always clearly see the character’s movement and the path ahead, to ensure the gameplay remains readable at a high speed.
Translating 2D precision into 3D
After we tried recreating the feel of the original purely from our experience of playing Super Meat Boy, our collaboration with Tommy Refenes from Team Meat gave us a deeper understanding of exactly how a lot of the original systems worked. In some cases, we even used similar values from the original game, like wall-jump distances or how jumping behaves when touching a wall versus standing on the ground. Having those reference points helped us capture the familiar feel of Meat Boy’s movement.
Of course, with the added difficulty of depth perception, the 2D game cannot just be moved into 3D one to one. Players need to feel completely in control of their movement even with an extra dimension.
To help maintain clarity, we introduced several structural decisions, such as eight-directional stick movement to keep movement predictable, 45-degree angles in level design to help players anticipate their trajectory, and visual helpers, like a ground circle indicator and a line connecting the character to the ground to help judge distance.
Even with these systems, movement tuning took a long time. We spent roughly a year refining the feel, and small tweaks continued almost until release, especially given the valuable input we received from players of our demo.
Designing new mechanics
Some mechanics translated easily. The vertical wall slide, for example, already existed in the original game, so we could closely replicate it. Wall running on the other hand had to be designed from scratch. Making it feel smooth requires a lot of value-tweaking and subtle assists so that it feels fast and satisfying rather than too frustrating.
Many of those adjustments are invisible to players, but they help ensure the mechanic feels fair even at high speed.
Balancing freedom and precision
The essential core loop of Super Meat Boy – fail, learn, retry – is only possible to get right by balancing player freedom with systems that help them maintain control, but in 3D, movement can naturally feel slightly floatier because of the added spatial depth.
Movement and level design evolved together throughout development. The layout of each level directly affects how the character feels to control, so we constantly iterated between the two.
In the end, we found that the core ideas of Meat Boy’s movement translate surprisingly well into 3D if the focus remains on the fundamentals: jumping, walls, and speed. The key was in the camera angles and the subsequent level design. We usually started by choosing the camera angle first, then building the level to support it. The most important rule was that the character must always remain visible and readable.
Preserving the series’ personality
The series is not only known for its tight platformer gameplay, but also its dark humor, exaggerated violence, and chaotic energy.
One classic feature is the blood trail that Meat Boy leaves behind. It doesn’t only add the trademark gore-factor, but it also helps players see where they’ve already been and which routes they’ve tried.
In 3D, that feature became even more important, but implementing it was technically challenging. Spawning huge numbers of decals wasn’t practical, so we developed a vertex painting system that lets blood dynamically stain the environment, letting players paint the entire level red if they try often enough.
The move to 3D also gave us more room for hidden jokes and visual gags. With extra space in the world, we could tuck funny details or secrets into the background, some of which players might never even notice.
Lessons from our previous games
As with Hell Pie and the Ben and Ed series, we’ve always loved creating games with tight mechanics, weird humor, and a strong indie spirit.
Our previous projects taught us many important lessons about development, but what stuck with us the most was that focus matters. Very early on in development, we nailed down what really mattered for Super Meat Boy 3D: the core movement, the camera direction, and keeping the scope controlled.
Honoring an indie icon
Working on Super Meat Boy 3D alongside Tommy Refenes has been both an honor and an exciting challenge.
Our mission from the start was: Take everything players love about Meat Boy and prove it can work in three instead of just two dimensions. We hope you’ll be able to feel this the moment you make your first jump!
Super Meat Boy 3D launches on PlayStation 5 on March 31.
https://www.rockpapershotgun.com/feed
Title: "I think it’s unfair to kind of geofence the genre": Original Stalker designer talks Eurojank in not-so-Euro games
Date: Sat, 28 Mar 2026 22:53:07 +0000
Link: https://www.rockpapershotgun.com/i-think-its-unfair-to-kind-of-geofence-the-genre-original-stalker-designer-talks-eurojank-in-not-so-euro-games
Video games, or more so the people who play them, I suppose, have this annoying thing where they assign a genre name as an insult. I don't want to reignite the discourse around JRPG as a term, but it certainly was used in quite a derisive and othering manner in its earlier years. The term walking sim was used more as a point of ironic degradation, even though it was perfectly apt in many ways. Then there's Eurojank, a sort of real but not technically real genre that describes ambitious but imperfect games made by European developers. And Andrii Verpakhovskyi, designer on the original Stalker games, doesn't think such jank should be geologically categorised.
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Title: Steam's latest update sounds like a step in the right direction for regional pricing woes
Date: Sat, 28 Mar 2026 21:31:05 +0000
Link: https://www.rockpapershotgun.com/steams-latest-update-sounds-like-a-step-in-the-right-direction-for-regional-pricing-woes
The mystery of what you should price your game is one that I am sure will continue to remain mostly unsolved. There's just no right answer, and to make matters worse, there's currencies other than your own to consider. On Steam there have been plenty of occasions where regional pricing differences haven't gone down well, primarily due to games costing too much based on local wages. However, a new Steam update should now make it easier for devs to set better regional prices.
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Title: Kingdom Come: Deliverance 2 translator claims Warhorse have laid him off in preference of using AI going forward
Date: Sat, 28 Mar 2026 20:01:46 +0000
Link: https://www.rockpapershotgun.com/kingdom-come-deliverance-2-translator-claims-warhorse-have-laid-him-off-in-preference-of-using-ai-going-forward
It sounds like Kingdom Come: Deliverance 2 developer Warhorse Studios' future projects won't be translated entirely by human hands. Earlier today, a Reddit post was shared to the game's subreddit from Max Hejtmánek, a Czech to English translator and editor on the developer's most recent game, where he claimed that yesterday, March 27th, he was laid off "in favour of using AI for all translations going forward."
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Title: Embark devs playtested Arc Raiders too viciously, so they found a system that let them be Care Bears one day and aggressive the next
Date: Sat, 28 Mar 2026 18:15:07 +0000
Link: https://www.rockpapershotgun.com/embark-devs-playtested-arc-raiders-too-viciously-so-they-found-a-system-that-let-them-be-care-bears-one-day-and-aggressive-the-next
The problem with playtesting is that it is impossible to predict every last thing any given person may do once a game is out in the wild. It's an imperfect science where you do the best you can in the moment. I imagine a live service game like Arc Raiders to be extra difficult, given how many playstyles need to be accounted for. And based on a recent interview, it sounds like some of the team at Embark took an approach that involved a randomiser determining their own playstyle from day to day to make sure they weren't just playing one way.
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Title: A year on from launching Wanderstop, Ivy Road are closing their doors after struggling to fund their next game
Date: Sat, 28 Mar 2026 16:56:29 +0000
Link: https://www.rockpapershotgun.com/a-year-on-from-launching-wanderstop-ivy-road-are-closing-their-doors-after-struggling-to-fund-their-next-game
It's been a little over a year since the release of Wanderstop, the debut game of Ivy Road, itself a studio made up of Stanley Parable, Gone Home, and Minecraft talent. Since then, the developer has been trying to find funding for its next game, Engine Angel, but in January announced that this had been unsuccessful, with layoffs taking place as a result. Now, the studio has announced that it is, unfortunately, shutting down.
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