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Title: Nintendo Reveals The Secrets To Donkey Kong Bananza‘s Super Satisfying Destruction
Date: Wed, 11 Mar 2026 23:56:07 +0000
Link: https://kotaku.com/donkey-kong-bananza-nintendo-gdc-2026-2000678021
Nintendo's lead developers on the Switch 2 hit detail the design philosophy behind its voxel destruction
Title: 13 Years After It Was Cancelled, Star Wars: Battlefront III Prequel Is Playable On PC
Date: Wed, 11 Mar 2026 21:17:49 +0000
Link: https://kotaku.com/star-wars-first-assault-battlefront-3-prequel-beta-revived-download-pc-instal-xbox-360-2000678058
Star Wars: First Assault's Xbox 360 technical beta has been revived by fans online
Title: Pokémon Pokopia: The Kotaku Review
Date: Wed, 11 Mar 2026 20:31:57 +0000
Link: https://kotaku.com/pokemon-pokopia-review-ditto-switch-2-game-freak-omega-2000678027
The cozy life sim is one of the best games in Pokémon's 30 years
Title: Former God Of War Writer Says Sex Mini-Games Were ‘Worked On By Women’ And Should Return In Remake
Date: Wed, 11 Mar 2026 20:25:44 +0000
Link: https://kotaku.com/former-god-of-war-writer-sex-mini-games-worked-on-by-women-should-return-remake-2000677987
Also: A leaked Lego set, Fortnite's original mode goes free-to-play, a creepy crab game, and AI-generated guidebooks
Title: Xbox’s Next-Gen Console Sounds Powerful, But Dev Kits Not Going Out Until 2027
Date: Wed, 11 Mar 2026 18:01:48 +0000
Link: https://kotaku.com/xbox-not-planning-to-send-next-gen-console-dev-kits-out-until-2027-2000678006
During its GDC 2026 talk, Xbox also revealed more features coming to PC and plans to bring back old games
https://www.vg247.com/feed
Title: Crimson Desert PC specs don't keep resolution and framerate targets a secret, and they don't use upscaling for everything either
Date: Wed, 11 Mar 2026 11:47:41 +0000
Link: https://www.vg247.com/crimson-desert-pc-mac-console-specs-settings-presets
Crimson Desert is a little over one week away from release, and developer Pearl Abyss has delivered the official, final list of specs for the game. The twist is that the specs not only include useful information for PC players, they also cover similarly relevant details for console players, who traditionally don’t get mentioned in those reveals. Read more
Title: The Sims 4 patch makes it so your public lot gatherings won't be interrupted by rogue Sims
Date: Wed, 11 Mar 2026 09:47:34 +0000
Link: https://www.vg247.com/the-sims-4-march-2026-patch-sims-flirting-conversations
The Sims 4 will soon get a new update to resolve a number of issues, some of which have long caused headaches for players. The latest update will arrive March 17 on PC and Mac, followed by PlayStation and Xbox at an unspecified time later. Read more
Title: Nioh 3 patch finally makes summons useful in boss fights, brings free armour for everyone
Date: Tue, 10 Mar 2026 12:09:29 +0000
Link: https://www.vg247.com/nioh-3-patch-1-04-all-details
Team Ninja continues to work on Nioh 3. The developer has been releasing regular updates for the action RPG since its launch in early February. Earlier patches have addressed major bugs like healing item use inconsistencies, and more have arrived since to tackle various balance and loot-related issues. Read more
Title: Marathon launch player numbers are about half those of the Server Slam, at least on PC
Date: Fri, 06 Mar 2026 11:21:42 +0000
Link: https://www.vg247.com/marathon-launch-day-steam-player-numbers-server-slam
After a couple of delays, a plagiarism lawsuit, and at least one internal reboot, Bungie’s next big game has officially launched. Marathon, the extraction shooter from the studio behind Destiny, has managed to find a decent, if a little small of an audience. Read more
Title: Diablo 4’s Warlock looks like an unhinged Necromancer with Sorcerer energy in first look at gameplay
Date: Fri, 06 Mar 2026 10:38:25 +0000
Link: https://www.vg247.com/diablo-4-warlock-gameplay-debut
Thanks to a meaty, well-produced Diablo 4 Developer Update, we got to have our promised first look at gameplay of the Warlock, the second of two classes coming to the game with the upcoming Lord of Hatred expansion. Read more
https://www.gamespot.com/feeds/mashup/
Title: Humble's latest Boomer Shooter Bundle Delivers On Brutal, Fast-Paced FPS Action
Date: Wed, 11 Mar 2026 16:42:00 -0700
Link: https://www.gamespot.com/articles/humbles-boomer-shooter-bundle-delivers-on-brutal-bloody-fast-paced-fps-action/1100-6538706/?ftag=CAD-01-10abi2f
For fans of old-school shooters like Duke Nukem, Quake, and Doom, Humble’s got a new Bundle that’s right up your alley. The Best of Boomer Shooters Penta Boom 5 bundle includes up to PC seven games, each one offering its own take on the signature high-speed pulse-pounding wall-to-wall action we’ve come to expect from this subgenre of shooters. Since this is a Humble Bundle, the pricing is a little tricky, but it can work in your favor. You choose how much you pay, and the more you pay, the more games your bundle includes--and the more money goes to charity. For this bundle, the charity cash goes to Oceana, a group dedicated to ocean conservation, preventing overfishing, and protecting threatened species. If you grab the full seven-game bundle, you'll pay just $20, which saves you quite a bit compared to the deal's $158 value. See at Humble Bundle One of the most stylistically interesting games in this bundle is the boomer shooter Sulfur. You take on the role of a gunslinger delving deep into the dark to shoot adorably spooky little goblins and monsters with a dizzying array of powerful firearms. With a roguelite progression system, you have the freedom to craft a build that perfectly suits your playstyle--but don’t overextend yourself, or you’ll end up losing that hard-won loot.Continue Reading at GameSpot
Title: Celebrate Game Master's Day With 8 Different RPG Book Bundles
Date: Wed, 11 Mar 2026 16:13:00 -0700
Link: https://www.gamespot.com/articles/celebrate-game-masters-day-with-8-different-rpg-book-fanatical-bundles/1100-6538702/?ftag=CAD-01-10abi2f
Fanatical is celebrating Game Master’s Day with a treasure trove of tabletop RPG bundle deals. The promotion includes eight themed collections of RPG rulebooks, adventure supplements, and even a set of books you can use to roll your way to a no-prep RPG campaign. If you picked up all of these bundles, you’d be spending $113 for $2,388 worth of books. That’s an entire library. You can also mix and match which books and bundles you want to pick up, tailoring each bundle to exactly your table’s needs--just keep in mind these limited-time deals won't last forever. See Game Master's Day Bundles at Fanatical One of the most enticing offers in the collection is the Introduction Pathfinder 2nd Edition Bundle--which, just like every other deal in the collection, is itself its own bundle of books. With this one, you get everything you need to run a Pathfinder campaign--even if it’s your first time ever picking up a tabletop roleplaying game. It includes all the core books, plus several individual adventure supplements and battlemats, all in ebook format. Pathfinder is a great setting for tabletop beginners because it blends the usual high fantasy setting with a richly detailed world that feels both familiar and strange--it’s a setting where you’ll find gothic horror and classic fantasy alongside sci-fi ruins and an empire ruled by devils. It’s pretty varied, and it can get as weird as you’d like.Built for the Shadowdark ruleset, the aptly titled Adventure Bundle For Shadowdark RPG Bundle gives you plenty of fodder for old-school dungeon crawls. It’s a perfect pairing to any table looking to get the most out of a Shadowdark campaign--think deadly dungeons, quick and costly combat, and a game experience that prioritizes speed over getting bogged down in crunchy ruleset minutiae.Continue Reading at GameSpot
Title: Marathon Review-In-Progress - Incredible Highs, Painful Lows
Date: Wed, 11 Mar 2026 15:29:00 -0700
Link: https://www.gamespot.com/reviews/marathon-review-in-progress-incredible-highs-painful-lows/1900-6418472/?ftag=CAD-01-10abi2f
We started on Perimeter, the map tuned to provide the "easiest" experience in Marathon, and spent the next 15 minutes trapped in the very first building we entered, fighting every single team of player "Runners" in the match.It was GameSpot senior producer Jean-Luc Seipke's very first match in Bungie's online first-person extraction shooter, and it was nothing if not a trial by fire. Together with our matchmade teammate, we battled down hallways and around corners, flanking and catching opponents out, dying and reviving one another time and again. We came back from near-defeat over and over, hanging on by a thread.At one point, with my guns completely dry, I slipped an opponent by hopping over a railing to a lower floor, only to sneak back up the stairs, find them facing away, and knife them in the back until they died. Another time, an invisible Assassin character lost us in a cloud of smoke, and I jumped through some broken windows into the room where we'd last seen them, hoping to flank--only to find them hiding in a corner, a claymore at the door, ready to ambush my teammates. They never even saw me as I machine-gunned them.Continue Reading at GameSpot
Title: Pokemon Go Pokopia Event: All Timed Research Tasks And Collection Challenges
Date: Wed, 11 Mar 2026 15:00:00 -0700
Link: https://www.gamespot.com/articles/pokemon-go-pokopia-event-all-timed-research-tasks-and-collection-challenges/1100-6538727/?ftag=CAD-01-10abi2f
Pokemon Go is celebrating the launch of Pokemon Pokopia with a special crossover event. On top of adding a new hat-wearing Ditto to the game, the event offers a slew of missions to complete, including two Collection Challenges and a new Timed Research line.These missions will only be available for a limited time, and they dole out some nice rewards, including guaranteed encounters with the new Ditto variants, so you'll want to complete them while they're around. Some will require a bit of time and effort, however, so we've rounded up the full list of tasks and rewards to help you complete them all before the event ends.Table of Contents [hide]Pokemon Pokopia Timed Research Tasks and RewardsPokemon Pokopia Timed Research Tasks and RewardsAvailable until March 16, 8 PM local timeContinue Reading at GameSpot
Title: Dev Offering Refunds, Planning Lawsuit Over Kickstarter Physical Edition Fiasco
Date: Wed, 11 Mar 2026 13:38:00 -0700
Link: https://www.gamespot.com/articles/dev-offering-refunds-planning-lawsuit-over-kickstarter-physical-edition-fiasco/1100-6538731/?ftag=CAD-01-10abi2f
Kickstarter disappointments and disasters are not uncommon in the realm of videogames--and sometimes, even when a campaign is successful and a game is released, there will still be issues with fulfilling backer promises like physical goodies and stretch goals. One such campaign experiencing these woes is Chained Echoes, a 16-bit style RPG that has received excellent reviews and a generally positive player reception. By all metrics, this game would easily go down as a Kickstarter success story--if it wasn't for backers who purchased a physical copy of the game not getting what they bought after years of delay.Creator Matthias Linda partnered with German limited-edition publisher First Press Games to create physical copies of Chained Echoes for for PC, PlayStation 4, and Nintendo Switch. While certain tiers of the Kickstarter were promised physical goodies like an artbook related to the game--which Linda sent out himself--the editions by First Press were their own thing that backers could purchase as an add-on to their pledge. Non-backers could also buy directly from the First Press Games store. As of the time of writing, the order page for Chained Echoes on First Press Games's website is still live, with most products listed as "preorder" and editions costing anywhere from $50 USD for a basic PC/PS4/Switch edition to $354 USD for a massive collectors' edition box.Despite preorders having gone live in November of 2022, however, all but the basic PlayStation 4 edition of the game have yet to be shipped to backers and buyers, with complaints abound and little explanation for the lengthy delay. Buyers have become incredibly frustrated--and so has Linda, who today announced that he is planning to file a lawsuit against First Press Games and will be offering refunds to backers who bought the physical version.Continue Reading at GameSpot
https://www.polygon.com/rss/index.xml
Title: StarCraft Tabletop Miniatures Game gets a release date
Date: Wed, 11 Mar 2026 21:44:31 GMT
Link: https://www.polygon.com/starcraft-tabletop-miniatures-game-preorder-release-date/
Make no mistake. War is coming. And we finally know when it arrives. Originally announced in March 2025, StarCraft Tabletop Miniatures Game adapts the sci-fi Blizzard Entertainment gaming franchise to tabletop for the first time ever. The game drew large crowds for playtesting at Spiel Essen in October, establishing it as one of the most anticipated tabletop games of 2026. Archon Studios opened up preorders for the new StarCraft game on March 10 and confirmed that the game would launch at retail in May.
Title: 5 free games on Steam you can play right now (that are actually good)
Date: Wed, 11 Mar 2026 21:14:47 GMT
Link: https://www.polygon.com/steam-free-games-march-2026/
A few hundred games release on Steam each week, and plenty of them are free to play. Here are five games newly released on Valve's storefront that are all free to check out. Who knows, you might just discover your next favorite game. (And while we're talking free games, you still have time to claim Epic's weekly free selections.)
Title: Brandon Sanderson updates on Apple's Mistborn movie, script inspiration
Date: Wed, 11 Mar 2026 21:00:23 GMT
Link: https://www.polygon.com/brandon-sanderson-mistborn-movie-james-gunn-model-script/
Prolific fantasy author Brandon Sanderson is underway in bringing his Cosmere universe to the big screen after striking a mega-deal with Apple TV. As he relayed on Wednesday in a new episode of his podcast Intentionally Blank, it’s not the first time Mistborn has been on the adaptation track, but it is the first time he’s overseeing it all himself. And in writing the script, he’s looking to a very specific Hollywood playbook for inspiration: the filmmaking process of writer, director, and DC Studios chief James Gunn.
Title: Mysterious slate puzzle solution in Pokémon Pokopia
Date: Wed, 11 Mar 2026 20:02:43 GMT
Link: https://www.polygon.com/pokemon-pokopia-mysterious-slate-puzzle-use-where-to-find-reward-unown-wall/
As you dig up artifacts in Pokémon Pokopia, you'll find mysterious slates which don't have an explicitly stated use, but do have something to do with... Unown? These are part of a larger puzzle with a great reward, if you find them all and place them in their correct positions. There are 27 mysterious slates to find in total, and you'll need to slot them into the right spots to complete a mural on the wall.
Title: Lord of the Rings: Hunt for Gollum casts Kate Winslet in mystery role
Date: Wed, 11 Mar 2026 19:12:25 GMT
Link: https://www.polygon.com/lord-of-the-rings-hunt-for-gollum-kate-winslet-casting/
The new Lord of the Rings saga has found its first member of the fellowship. Oscar-winner Kate Winslet, who broke out big in Peter Jackson’s 1994 film Heavenly Creatures, will play a lead role in the upcoming movie The Hunt for Gollum. Despite having dipped into a number of major franchises over the years, most recently breaking records for her work on James Cameron’s Avatar sequels, this marks her first step into Middle-earth and her first collaboration with Jackson in 32 years. Jackson will produce the film while Andy Serkis, who will again play Gollum, is set to direct.
Title: NVIDIA Virtualizes Game Development With RTX PRO Server
Date: Tue, 10 Mar 2026 15:30:07 +0000
Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/
Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work.
At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software.
With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.
This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations.
Simplifying Complex Workflows
As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.
The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl.
Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity.
The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for:
Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows.
Developers: Powering consistent, high-performance engineering environments for coding and 3D development.
AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents.
QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs.
This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware.
Supporting AI and Engineering on Shared Infrastructure
AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems.
With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team.
The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows.
NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation.
Enterprise-Ready Deployment for Game Studios
NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms.
That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments.
Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale.
Learn more about the NVIDIA RTX PRO Server.
See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.
See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW
Date: Thu, 05 Mar 2026 14:00:30 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/
March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month.
Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud.
March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games.
March Gaming Madness
In LORT we trust.
LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week.
Here’s are this week’s eight new additions:
Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready)
Legacy of Kain: Defiance Remastered (New release on Steam, available March 3)
Esoteric Ebb (New release on Steam, available March 3)
The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready)
Slay the Spire 2 (New release on Steam, available March 5)
Docked (New release on Steam, available March 5)
Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready)
LORT (Steam)
And look forward to the games coming throughout the rest of the month:
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Everwind (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19)
Screamer (New release on Steam, March 23)
Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26)
Legacy of Kain: Ascendance (New release on Steam, March 31)
Subliminal (New release on Steam, March 31)
February in the Books
In addition to the 24 games announced last month, 18 more joined the GeForce NOW library:
Anno: Mutationem (Xbox, available on Game Pass)
Blizzard Arcade Collection (Ubisoft Connect)
Capcom Beat ‘Em Up Bundle (Steam)
Capcom Fighting Collection (Steam)
Diablo (Ubisoft Connect)
Diablo + Hellfire Expansion (Ubisoft Connect)
Diablo II: Resurrected (Ubisoft Connect)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
KILLER INN (Steam)
Mega Man 11 (Steam)
MotoGP22 (Xbox, available on the Microsoft Store)
Spellcasters Chronicles (Steam, GeForce RTX 5080-ready)
STALCRAFT: X (Epic Games Store)
Street Fighter 30th Anniversary Collection (Steam)
Torment: Tides of Numenera (Steam and Xbox, available on Game Pass)
TCG Card Shop Simulator (Xbox, available on Game Pass)
Trine Enchanted Edition (Epic Games Store)
Trine 2: Complete Story (Epic Games Store)
What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’
Date: Thu, 26 Feb 2026 14:00:48 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/
GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership.
To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time.
It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force.
Suit up and grab it alongside 11 new games joining the cloud this week.
The Nightmare Returns in the Cloud
A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core.
Requiem for the dead. Nightmare for the living.
With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud.
To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever.
Priority Package
GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop.
What a drop.
Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further.
Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission.
This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy.
Ready, Set, Stream
This week, members can look for the following:
TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24)
Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25)
Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25)
Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready)
Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready)
Anno: Mutationem (Xbox, available on Game Pass)
ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready)
DEVOUR (Steam)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
MotoGP22 (Xbox, available on the Microsoft Store)
Torque Drift 2 (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
What's your bragging rights? Share the latest achievement you got in a game.
— NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026
Title: All About the Games: Play Over 4,500 Titles With GeForce NOW
Date: Thu, 19 Feb 2026 14:00:35 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-battlefield-season-2/
The GeForce NOW anniversary celebration keeps on rolling, and this week is all about the games that make it possible. With more than 4,500 titles supported in the cloud — plus 12 new games this week — there’s always something new to stream, share and discover.
The #6YearsofGFN fun continues with a community giveaway hosted on the GeForce NOW Reddit. Share in-game screenshots and memes to celebrate the anniversary for a chance to win prizes such as an Amazon Fire TV Stick 4K, a Thrustmaster HOTAS ONE flight stick and more — through Friday, Feb. 20.
Gamers can also join the GeForce NOW community Discord to join in on more celebrations and events.
A Library Built for Every PC Gamer
GeForce NOW features an ever-growing library of over 4,500 titles that are ready to stream in seconds. From cozy indies and competitive shooters to sprawling role-playing games and strategy epics, the collection has something for everyone.
The GeForce NOW library spans popular stores like Steam, Xbox — including supported PC Game Pass titles — Epic Games Store, Ubisoft Connect and GOG.com, bringing together free-to-play hits and paid blockbusters in one place. Install-to-Play further expands access by letting members install Steam games opted in for cloud gaming, doubling the number of titles that can be launched through the service.
The GeForce NOW app has curated rows that highlight new releases, RTX-enhanced titles or popular free-to-play picks, while tags make deals and downloadable content easier to spot. Smart library syncing connects supported games directly into the cloud catalog, enabling instant access without downloads or hardware worries. Ultimate members get priority entry with powerful servers to jump into the action even faster.
Fight the Fog of War
Every move matters.
Battlefield 6 erupts into its second season, “Extreme Measures,” taking the fight to contaminated terrain and distorted frontlines. A massive new map, fresh arsenal and agile air support redefine large-scale warfare — pushing squads to adapt and survive across shifting contamination zones and fog-laced choke points.
Drop into “Contaminated,” a sprawling German mountainside airbase where the psychoactive VL‑7 smoke twists visibility, strategy and players’ senses. Mask up and press through as helicopters sweep low over objectives for high-risk insertions and surgical strikes. Dynamic cover and ever‑evolving hazards keep combat unpredictable, turning every push into a brutal test of precision and squad grit.
On GeForce NOW, the battle starts instantly — no waiting for patches or worrying about download space. Jump straight into the latest content, fully loaded and always in sync, for nonstop action anywhere.
Game On!
Heist now, sneak later.
Styx: Blades of Greed from publisher Nacon lands with a sharp tongue and an even sharper blade. Styx is back to doing what he does best: slipping through shadows, looting anything that isn’t nailed down and talking trash the whole way through. Tight stealth, devious tools and a world powered by precious Quartz make every heist feel like a risky, rewarding score — perfect for anyone who prefers a dagger in the dark over a sword in the spotlight.
In addition, members can look for the following:
Norse: Oath of Blood (New release on Steam, Feb. 17)
Diablo (New release on Ubisoft Connect, Feb. 18)
Diablo + Hellfire Expansion (New release on Ubisoft Connect, Feb. 18)
Star Trek: Voyager – Across the Unknown (New release on Steam, Feb. 18, GeForce RTX 5080-ready)
STALCRAFT: X (New release on Epic Games Store, Free Feb. 19)
Styx: Blades of Greed (New release on Steam, Feb. 19, GeForce RTX 5080-ready)
Ys X: Proud Nordics (New release on Steam, Feb. 20)
KILLER INN (Steam)
Trine Enchanted Edition (Epic Games Store)
Trine 2: Complete Story (Epic Games Store)
Trine 3: The Artifacts of Power (Steam and Epic Games Store)
Trine 4: The Nightmare Prince (Epic Games Store)
What are you planning to play this weekend? Let us know on X or in the comments below.
Happy 6th Anniversary to @NVIDIAGFN
As an official NVIDIA GeForce NOW Ambassador, I’m hosting the @DeadbyDaylight block during their Anniversary Game Night + Giveaway.
February 19 Event starts @ 10AM PST Dead by Daylight hosted by me at @ 1PM PST
Massive prizes.… pic.twitter.com/TFtHvFWAZk
— EloraBliss (@EloraBliss) February 18, 2026
Title: GeForce NOW Turns Screens Into a Gaming Machine
Date: Thu, 12 Feb 2026 14:00:58 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-amazon-fire-tv-app/
The GeForce NOW sixth-anniversary festivities roll on this February, continuing a monthlong celebration of NVIDIA’s cloud gaming service.
This week brings even more reasons to join the party, as GeForce NOW launches on a new platform with support for Amazon Fire TV devices, and eight new games to keep the streaming going strong.
The new app brings GeForce NOW directly to select Amazon Fire TV devices, so members can jump into their PC game libraries on the biggest screen in the house using a compatible controller.
The Cloud Turns Up the Heat
GeForce NOW continues to expand access across devices, supporting multiple platforms with the latest additions of Linux. From PCs and Macs to smartphones, browsers and smart TVs, the cloud delivers high-performance gaming to nearly any screen, on more devices than ever.
Members tap into GeForce RTX power on the screens they already own, extending the value of their membership without extra hardware or complexity. That reach expands again with the launch of the GeForce NOW app on Amazon Fire TV.
GeForce NOW is powering up the living room with the launch of the GeForce NOW app on Amazon Fire TV streaming sticks, leveling up big-screen gaming with PC-quality performance.
GeForce RTX performance on Amazon Fire TV.
The GeForce NOW app on Fire TV is available now with initial support for the Fire TV Stick 4K Plus (2nd Gen) with Fire OS 8.1.6.0 and later and Fire TV Stick 4K Max (2nd Gen)with Fire OS 8.1.6.0 and later, and Fire TV Stick 4K Max (1st Gen) with Fire OS 7.7.1.1 and later, streaming at up to 1080p60 with standard-dynamic-range graphics using H.264 video encoding and stereo audio. Fire TV owners now have an even more powerful way to play on the big screen.
Connect a controller, open the app and stream favorite titles instantly with RTX power behind every pixel — no console required. Cloud gaming has never felt more at home.
Stories From the Ninth World
Words hit harder than weapons.
Torment: Tides of Numenera, inXile Entertainment’s story-focused role-playing game, puts emphasis on choices, characters and dialogue, mixing science fiction and fantasy into a strange, colorful world where every conversation and decision matters.
The adventure takes place in the “Ninth World,” a far-future version of Earth built on the ruins of incredibly advanced civilizations. Step into the role of the Last Castoff, a person connected to a powerful, mysterious figure, and get pulled into a mystery that asks one big question: What does a single life truly mean? Expect memorable companions, tough moral choices and plenty of odd, fascinating situations rather than a typical hero-saves-the-world story.
On GeForce NOW, this story-heavy experience is easy to jump into, no high-end rig required. Gaming sessions can pick up right where they left off across supported devices, making it simple for gamers to sink back into the Ninth World whenever the story calls.
Pixel-Powered Punch
Arcade icons and blue‑bomber brawls light up GeForce NOW this week with a retro‑powered surge from Capcom, featuring Mega Man 11, Street Fighter 30th Anniversary Collection, Capcom Fighting Collection, and the Capcom Beat ’Em Up Bundle. Members can catch them in the cloud, reliving the glory arcade days and timeless showdowns — now streaming anywhere to members’ devices.
Gear up, power up, save the future.
Mega Man is back — Mega Man 11 is the latest entry in the iconic series that blends classic, challenging 2D platforming action with a fresh visual style.
Hadoukens never age.
Celebrate Street Fighter’s historic legacy with the Street Fighter 30th Anniversary Collection. In this collection of a dozen Street Fighter titles, four groundbreaking titles let gamers play with friends and relive the arcade experience through the online Arcade Mode.
Where legends throw down.
Capcom Fighting Collection includes 10 of Capcom’s most popular arcade games in one bumper collection, from series such as Street Fighter and Darkstalkers to Cyberbots and the first home console port of Red Earth. It’s the perfect collection for arcade veterans and newcomers alike.
Grab a friend and clear the streets.
Relive the glory days of cooperative arcade games with the Capcom Beat ‘Em Up Bundle. This comprehensive collection includes seven classic titles, each with various multiplayer options and online capabilities.
Time to Play
Twisted.
Reanimal is a twisted little nightmare that leans into creepy-cute horror with a co-op twist. Guide a scrappy brother-sister duo through a haunting, off-kilter world where every shadow hides something worse, every puzzle feels like a dare and “sticking together” isn’t just smart — it’s survival.
In addition, members can look for the following:
Disciples: Domination (New release on Steam, Feb. 12, GeForce RTX 5080-ready)
REANIMAL (New release on Steam, Feb. 13, GeForce RTX 5080-ready)
Kingdom Come: Deliverance (Xbox, available on Game Pass, Feb. 13)
Capcom Beat ‘Em Up Bundle (Steam)
Capcom Fighting Collection (Steam)
Mega Man 11 (Steam)
Street Fighter 30th Anniversary Collection (Steam)
Torment: Tides of Numenera (Steam and Xbox, available on Game Pass)
What are you planning to play this weekend? Let us know on X or in the comments below.
Our Reddit community is hosting a giveaway!
Here's your chance to win: HOTAS Thrustmaster OneAmazon Fire TV SticksG515 KeyboardG522 HeadsetG502X MouseRacing Wheels (G920/G29)
How to enter https://t.co/fZ9mKx9p61#6YearsofGFN
— NVIDIA GeForce NOW (@NVIDIAGFN) February 11, 2026
https://blog.playstation.com/feed
Title: How Silent Hill f developers crafted tense melee-only combat
Date: Wed, 11 Mar 2026 23:15:00 +0000
Link: https://blog.playstation.com/2026/03/11/how-silent-hill-f-developers-crafted-tense-melee-only-combat/
Silent Hill f is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its horrific manifestations into different places around the world. This title was an opportunity for us at NeoBards to harness what makes Silent Hill the psychological horror staple it is and shape a fresh new experience that brings the terror in both familiar and new ways.
I’m Al Yang, studio creative director at NeoBards and game director for Silent Hill f. I’m excited to share a slice of my Game Developers Conference (GDC) Festival of Gaming session for the PlayStation community, giving you all a behind-the-scenes look into the systems behind the first melee-only Silent Hill title.
Creating a different Silent Hill
In Silent Hill f, the secluded town of Ebisugaoka is consumed by a sudden fog in 1960s Japan, transforming lead character Shimizu Hinako’s home into a haunting nightmare. We initially spent some time considering what types of weapons we wanted to use from Showa-era Japan, doing some prototyping work along the way. With many horror games that emphasize action, there’s gunplay and other ranged combat in the majority of them. What if we flip the script here? It isn’t something horror players are entirely unfamiliar with, but not quite to the extent we’re proposing.
When players say they want to play a horror game and that they want to be scared, I think what they really mean is they want to feel tense. Jump scares are scary, but if you’re giving nonstop jump scares, players become numb, and it detracts from the atmosphere. The real fear lives in the anticipation and build-up, which became a guiding philosophy for how we built story and combat in Silent Hill f.
Injecting tension into combat
There’s intentional design that yields crucial tension for the typical survival horror experience. Slower rhythms with things like aiming and reloading, resource management and scarcity, and pacing. How do we translate these things into our game?
There is a lot of data across the history of survival horror on how to create tension despite the power of guns. For example, let’s look at resources when you encounter a monster in your path. Having 4 bullets in this situation creates a very different feeling from seeing that creature and having 100 bullets. The player’s fear and approach change entirely.
There are no bullets in Silent Hill f, so we showcase resource management with weapons breaking. Every time you hit a monster, you see the durability bar go down. But you don’t know exactly how much damage you’re doing. It isn’t like an RPG where you see numbers or a bar above the enemy’s head. Having concrete values shown significantly decreases the tension, as a large part of the tension of horror games relies on giving the player incomplete information.
How enemies behave is key as well. With guns, monsters will take shots to different body parts and keep shambling unless you hit them in the head or another critical spot, causing them to react differently. We deliver this with the Focus system. With patience and the right timing, you can do a counter or focus attack. It is like aiming down the sights with a gun, so you can hit those vulnerable spots.
If you get in a really meaty hit, you’ll see it in how the creature reacts. You’re not quite sure how close you are to defeating the enemy, but you know that your attacks are having an effect.
A delicate, horrific balancing act
Just as important as building tension, it is important to have a period of release. A way to impact pace and inject those moments of tension release in combat is something we call a master key. It is a system breaker, entirely subverting the gameplay rhythm the player has been engaging with thus far.
Many combat systems can be distilled down to a rock, paper, scissors design, where certain weapons work better against certain monsters. That rhythm builds tension and, to release it, we have the master key. In a horror game with ranged combat, a master key could be a grenade or rocket launcher—a weapon or item that doesn’t care about balanced design and just damages your enemy no matter what. You don’t have to think; you turn your brain off and get this thing out of your way. Players are diverse and are challenged by different situations, so it’s important to have systems where they can choose when they want to break out on their own terms.
In Silent Hill f, that is the fox arm, which is a part of Hinako’s transformation throughout the game. The focus hit system I mentioned before is also a much lighter sample of that master key experience.
Thanks from NeoBards
GDC is a major knowledge-sharing hub where developers and other industry professionals share insights into the many different things that bring your favorite games to life, and I appreciate this opportunity to give some insight into how the NeoBards team crafted a new survival horror title while respecting and engaging with the long history of horror gaming that has come before us. For those who have played or those who have yet to play, I hope you enjoyed getting some new insight into this game that we’re very proud of.
Silent Hill f is available now on PlayStation 5.
Title: How the Clair Obscur: Expedition 33 dev process powered creative design freedom
Date: Wed, 11 Mar 2026 17:33:04 +0000
Link: https://blog.playstation.com/2026/03/11/how-the-clair-obscur-expedition-33-dev-process-powered-creative-design-freedom/
I’m Tom Guillermin, co-founder and CTO of Sandfall Interactive, and I’m excited to share some insight into how our team created the community and critically acclaimed RPG Clair Obscur: Expedition 33. This blog draws on our session at the GDC (Game Developers Conference) Festival of Gaming, where video game professionals from across a range of disciplines come together to share knowledge and experiences.
Our talk, which was delivered alongside our senior gameplay programmer, Florian Torres, explores how our small technical team aimed to give designers maximum creative freedom by enabling them to create and combine gameplay elements. Here, we will highlight examples that we believe this great community will appreciate.
The team and our reality
Creating video games is a marriage of many disciplines, and the skill set available changes as the team changes. From the bombastic abilities you see in combat to the assets that make up the game’s world map and beyond, efficient and smart structuring and planning put us in the best position to bring Clair Obscur: Expedition 33 to life.
The earliest versions of the game were made by Guillaume Broche, CEO of Sandfall Interactive, alone in his bedroom, with occasional help from me. Then we moved on to more advanced prototypes, growing the team with the ultimate goal of creating a vertical slice. Suddenly, there were twelve of us, and in 2022, we went to GDC in hopes of finding a publisher to help us continue development. There, we met Kepler Interactive, whose support meant we could develop an Alpha build and continue adding necessary roles: artists and programmers, especially.
Now for an important confession: We’re not much for coding. Our development philosophy at Sandfall is based on the reality that we have limited programming bandwidth, so we focus on what’s most important to delivering a good player experience and helping the creative team achieve their aims.
For that reason, we’re big fans of the Unreal Engine for its many core features. It also offers many additional benefits, such as bug fixes and performance optimizations. You have to do some integration work on each update, but as a small team, you try to keep the engine as-is to keep the process straightforward. During production, we also used quite a few external plugins for engine features not native to Unreal, as well as to prototype gameplay features.
Unreal Engine Blueprints
Because not everybody on the team is a programmer and we needed everyone to be able to contribute to the logic of the game, we used Blueprint visual scripting instead of C++ programming language: it’s a system in Unreal Engine that uses a node-based interface to script gameplay elements directly in the Unreal Editor. Essentially, you have a collection of recipes made of code that you can creatively deploy to get the results you want. It gives designers the ability to use many concepts and tools generally restricted to programmers.
With the team able to engage with this shared language, Blueprints allowed us to craft everything that goes into showcasing a skill in-game—character movement, visual effects, camera movement, etc. It’s really similar to any 3D software. You control the camera’s location and rotation, as well as the focal length, which can be animated. We have camera shakes, visual effects, and time dilation… All this contributes to a feeling of intensity over the course of the skill activation.
Creative solutions
There’s a lot of work that goes into the assets your team makes for these engaging and exciting experiences. You can deploy them multiple times and get very creative in different situations. A different perspective, visual deployment, detailed changes, etc.
The world map is a great example of this for us, and it was a major focus in development. It was one of the last levels we created, but it is also the biggest, with the most features. We used elements from other levels to create this one, even if it doesn’t appear that way. Technically, everything related to enemies and battles is the same—interaction, looting, NPCs, dialogues, and so on. We also repurposed art elements from the other levels, in keeping with our emphasis on efficiency.
Coding is an incredibly important part of video game development, and Blueprints, which are themselves a different way of coding, are one of the modern ways for aspiring developers or the infinitely curious within the PlayStation community to start creating their own projects.
At Sandfall Interactive, programmers create the building blocks—like the Blueprints nodes—and we let the designers play with them. Usually, that means using them in a way different from how the programmers imagined, which is exactly what we wanted. As programmers, our job is to make designers’ lives simpler.
There’s truth in many cliches, and we certainly stress this one: Teamwork makes the dream work. It sounds simple, but you need to truly need to lean on each other and create workflows that recognize, encourage, and benefit from that teamwork. We chose an engine that gave us a lot to work with in its base form, grabbed a few external enhancements, simplified the set of tools in our toolbox, reused elements we crafted, and more, all to achieve our goal of realizing our shared creative vision. That’s game development.
Clair Obscur: Expedition 33 is available now on PlayStation 5, and there’s also a two-hour trial for PlayStation Plus subscribers.
Title: PlayStation Plus Game Catalog for March: Warhammer 40,000: Space Marine 2, EA Sports Madden NFL 26, Persona 5 Royal, Blasphemous 2 and more
Date: Wed, 11 Mar 2026 15:31:14 +0000
Link: https://blog.playstation.com/2026/03/11/playstation-plus-game-catalog-for-march-warhammer-40000-space-marine-2-ea-sports-madden-nfl-26-persona-5-royal-blasphemous-2-and-more/
This month, purge Tyranid swarms in Warhammer 40,000: Space Marine 2, run the show on the gridiron in EA Sports Madden NFL 26, slip back into stylish heists with Persona 5 Royal, or brave a nightmarish pilgrimage in Blasphemous 2. All these titles and more are available in March’s PlayStation Plus Game Catalog lineup*. And as announced in the latest State of Play, PlayStation Plus Premium welcomes classic arcade fighting in the form of Tekken Dark Resurrection. The full lineup will be available to play on March 17.
*Digital PS5 games available to stream from your library will vary over time, region, and country.
PlayStation Plus Extra and Premium | Game Catalog
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Warhammer 40,000: Space Marine 2 | PS5
Purge the relentless Tyranid swarms as legendary Space Marine Titus in a spectacular new campaign. Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, from the creators of blockbuster co-op shooter World War Z. Hold at bay the horrors of the galaxy in epic battles on far-flung planets with your deadly abilities and devastating weaponry. Uncover dark secrets to drive back the everlasting night and prove your ultimate loyalty to humanity. Defend the Imperium as your own Space Marine in endlessly brutal and replayable PvE missions supporting up to three players. Pick from six classes, unlocking new skills and cosmetics as you progress. Wage eternal war on your enemies in ferocious 6v6 PvP matches and bring glory to your faction.
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EA Sports Madden NFL 26 | PS5
Step into the All-Madden legacy this season. Experience generational playmakers, unlock rewards, and celebrate football’s greatest coach. EA Sports Madden NFL 26 leverages a new AI-powered machine learning system trained on thousands of plays from nearly a decade of real NFL data to deliver more explosive gameplay – with new player-specific traits, authentic playstyles, and adaptive counters that match on-field tendencies and strategies of NFL quarterbacks and coaches. Burst upfield like Saquon with updated player movement to reflect the explosive athleticism only the NFL can deliver.
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Persona 5 Royal | PS5, PS4
Re-join the Phantom Thieves in a massively expanded and reworked version of the critically-lauded RPG. Expanding on the original 2017 release, Persona 5 Royal comes packed with new characters, confidants, story and locations, and a new grappling hook mechanic for stealthy access to never-before-seen areas. Explore Tokyo, unlock new Personas – demons from within the dream-like dungeons that will fight for you – customise your personal Thieves Den, discover a newly added story arc, cutscenes, alternate endings, and more. Persona 5 Royal retains its signature visual style, while award-nominated composer Shoji Meguro also returns with an all-new soundtrack. Wear the mask. Reveal your truth.
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Persona 5 Royal – Ultimate Edition | PS4
Persona 5 Royal Ultimate Edition includes the game and the Persona 5 Royal DLC Pack, including the costume, battle, and persona DLC found in the Persona 5 Royal Kasumi Costume Bundle, as well as the Persona 5 Royal Battle Bundle, and the Persona 5 Royal Persona Bundle. Prepare for an all-new RPG experience in Persona 5 Royal based in the universe of the award-winning series. Don the mask of Joker and join the Phantom Thieves of Hearts. Break free from the chains of modern society and stage grand heists to infiltrate the minds of the corrupt and make them change their ways.
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Blasphemous 2 | PS5, PS4
The second scripture in the Blasphemous series portends the return of The Penitent One. Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets. Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle.
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Metal Eden | PS5
Metal Eden is an adrenaline-rush sci-fi FPS. The advanced Hyper Unit Aska is sent on a suicide mission to rescue the citizens’ Cores from the vast monolithic city Moebius once a hopeful new home for humanity now turned into a deadly trap. Blast your way through the Internal Defence Corps in cybernetic warfare, confront the Engineers and uncover the mysteries of the project Eden. Dive into cybernetic warfare against the machine forces that protect the secrets of an artificial world. Fight a diverse roster of tough, agile mecha troops and elemental forces.
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Lord of the Rings: Return to Moria | PS5
The Lord of the Rings: Return to Moria follows the Dwarves as they embark on a new adventure to reclaim their legendary home beneath the Misty Mountains. Summoned by Lord Gimli Lockbearer, players take control of a company of Dwarves tasked to reclaim the lost spoils from the Dwarven homeland of Moria, known as Khazad-dûm or Dwarrowdelf, in the depths below their very feet. Players will join forces to survive, craft, build and explore the iconic, sprawling mines. Courageous expeditioners will need to be vigilant as mysterious dangers await. Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike, and every expedition is traversable either solo or online with companions.
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Astroneer | PS5, PS4
Reshape the ground under your feet as though it were made of clay. In Astroneer, players use their deform tool to dig, collect, shape and build anything they wish. Survive on and explore carefully crafted planets that can be entirely deformed and traversed. Our vast solar system includes 7 wondrous planets that players can travel between and explore every inch of, from the entire spherical surface, through treacherous layers of caves, all the way down to the mysterious core. Astroneer is better with friends. Group up with other players and work together to create massive industrial bases or to create fun games in the extensive creative sandbox.
PlayStation Plus Premium
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Tekken Dark Resurrection | PS5, PS4
The popular 3D fighting game Tekken 5 Dark Resurrection breaks out of the arcade with all new systems and features! Experience the captivating stories of Armor King and newcomers Lili and Dragunov, unique openings and endings for each character, and even an all-new opening CG movie. Story Battle, Quick Battle, Arcade Battle, and Practice: all the modes you’ve come to expect from the series are here. Fight your way to the top of the leaderboards in Tekken Dojo, deal big damage to strike it rich in Gold Rush, or kick back with your favorite characters in a nice round of Tekken Bowl. Whether you’re in the mood for a hardcore challenge or just some casual mini-games, the options are endless. The highly acclaimed character customization features from the previous game are also included, so use the fight money you earn to purchase items and show off your own unique style!
*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.
Title: Gran Turismo 7 Free Update 1.68 available today
Date: Wed, 11 Mar 2026 13:00:27 +0000
Link: https://blog.playstation.com/2026/03/11/gran-turismo-7-free-update-1-68-available-today/
One of the most striking vehicle designs of the ‘90s, if not of all time, the ’91 Mazda RX-7 Type R and its overly complicated sequential twin-turbo system boosting a rotary engine joins the Gran Turismo 7 lineup.
Joining the FD3S are a restomod ’69 Chevrolet Camaro Race-Mod pushing 657.8 BHP from its supercharged V8 and a ’21 Renault Captur S Edition TCe 140 crossover.
March’s free update also brings four new events to World Circuit.
Update 1.68 for Gran Turismo 7 is available beginning today, March 11 at 11:00pm PT / March 12 at 7:00am GMT / 3:00pm JST.*
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New Cars**
’69 Chevrolet Camaro Race-Mod
*Can be purchased from Brand Central
A restomod of the classic Trans-Am hero Camaro Z28.
Introduced in 1966, the Camaro was Chevrolet’s answer to Ford’s Mustang. The high‑performance Z28 was developed to homologate the car for the SCCA Trans‑Am Series and debuted as a focused motorsports model. Power came from a high‑revving 302 cu in (4.9‑litre) V8, with no automatic transmission or air conditioning offered. Campaigned by teams such as Penske Racing, the Z28 went on to claim championship success in Trans‑Am, helping spark a new era of small‑displacement, high‑revving American V8s.
Created by Gran Turismo, the Camaro 1969 Race‑Mod is a modern reinterpretation of that original Z28. It preserves the spirit of classic Trans‑Am racing through a low, aggressive stance, while incorporating elements of the contemporary restomod movement popularized at events like SEMA. Chrome trim has been removed and replaced with carbon‑black components, while a wide‑mouth front bumper, pronounced ducktail spoiler, and centre‑exit exhaust sharpen the exterior.
Inside, the car adopts a stripped‑back race cockpit with a roll cage, Alcantara bucket seats, and a sequential shifter. Beneath the vintage‑inspired design, however, lies thoroughly modern performance: a supercharged V8 producing 657.8 bhp. The result is a modern Trans‑Am race car that honors tradition while embracing new technology.
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’91 Mazda ɛ̃fini RX-7 Type R (FD)
*Can be purchased from Used Cars
The debut model of the third‑generation RX‑7, a car engineered to be the ultimate sports car.
The FD3S RX‑7 debuted in December 1991, marking a major evolution for Mazda’s rotary sports car. The “Savanna” name used by previous generations was dropped, and the model was rebadged as the ɛ̃fini RX‑7. Its design focused on lightweight construction, balance, and outright performance.
To accommodate wider tyres, the FD3S featured a significantly wider body. Despite the increase in size, extensive use of aluminum for the bonnet, spare wheel, jack, and front and rear double‑wishbone suspension kept curb weight to an impressive 1,260 kg. This obsessive weight reduction became a defining trait of the car.
Power came from an updated 13B rotary engine, now fitted with a sequential twin‑turbo system. Output rose to 251.5 bhp and 30.0 kgfm of torque, giving the lightweight Type S a power‑to‑weight ratio of just 4.97 kg per bhp. It became the fastest and most capable RX‑7 Mazda had ever produced, with enormous tuning potential.
Over its lifespan, the FD3S saw continual refinement, including improvements to body rigidity, engine management, and ABS. The original Type I evolved through multiple revisions, culminating in the Type VI in 2000. Unable to meet increasingly strict environmental regulations, production ended with the RX‑7 Spirit R in August 2002, closing a 25‑year chapter in rotary sports car history.
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’21 Renault Captur S Edition TCe 140
*Can be purchased from Brand Central
An all‑rounder that blurs the boundaries of the compact SUV class.
The Renault Captur is a compact crossover SUV first introduced in 2013, quickly gaining popularity for its urban‑friendly design and impressive versatility. The second‑generation model arrived in 2019, built on an updated platform that delivered improved driving dynamics, ride comfort, and overall refinement. From this generation onward, Renault’s distinctive C‑shaped lighting signature became a defining visual feature.
Measuring 4.23 m in length, 1.8 m in width, and 1.58 m in height, the Captur strikes a careful balance between compact agility and SUV presence. A longer wheelbase enhances stability and interior space, while the folding rear seats allow flexible cargo configurations to suit daily life or longer journeys.
Powertrain options vary by market and trim level, ranging from 1.0‑ and 1.3‑litre turbocharged petrol engines to diesel and hybrid variants. Notably, the Captur became Renault’s first plug‑in hybrid with the E‑TECH PHEV, drawing on hybrid expertise developed in Formula 1 to deliver smooth, quiet, and efficient performance through electric motor assistance.
On the road, the Captur combines agile handling with a stable, comfortable ride. A high‑quality interior and modern infotainment system enhance comfort for both driver and passengers, while the elevated driving position makes maneuvering effortless. Equally suited to urban commutes and winding country roads, the Captur proves itself as a true jack‑of‑all‑trades that exceeds expectations of the compact SUV segment.
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World Circuits
The following new events have been added to ‘World Circuits’:
European Sunday Cup 400 – Dragon Trail – Gardens Reverse
Japanese Clubman Cup 550 – Kyoto Driving Park – Yamagiwa Reverse
American Clubman Cup 700 – Michelin Raceway Road Atlanta
World Touring Car 800 – Circuit Gilles-Villeneuve
*Internet connection required for update. **Credits (paid or via game progression) required to purchase vehicles.
Title: Invincible Vs open beta runs April 9 to 11, Training Mode details revealed
Date: Tue, 10 Mar 2026 16:00:25 +0000
Link: https://blog.playstation.com/2026/03/10/invincible-vs-open-beta-runs-april-9-to-11-training-mode-details-revealed/
You’re about to experience more than a fraction of the power of Invincible’s characters. The upcoming Invincible Vs, a 3-on-3 tag-team fighting game based on Robert Kirkman’s comic series and the Amazon Prime adaptation of it, will hit PlayStation 5 on April 30. But before then, you can try the game with an open beta that’ll include 10 of its superpowered characters, running April 9 to 11.
Play Video
Executive Producer Mike Willette sat down to tell us a little more about what players can expect in the beta, including its lineup of characters, and what it’s been like creating a fighting game from the Invincible source material.
PS Blog: What can players expect from the Invincible Vs beta? Will it include the story mode?
Mike Willette: Players can expect to see 10 characters. It’s going to be Invincible, Adam Eve, Omni-Man — with a special thing that they’ll find out about really, really soon that’s associated with Omni-Man — Thula, Robot, Monster Girl, Battle Beast, Rex Splosion, Bulletproof, and — very special — Allen the Alien.
Specifically, it’s going to be focused on online play, and ranked play. That’s because we know it’s going to be open to everybody, and so once you go through some placement matches, you’re going to start fighting against people that are closer to your rank. The goal is to, obviously, test things out, but also to get you grouped with people that are of like skill level.
We will have our training mode, which includes our tutorial and practice mode. And from practice mode, you can queue up into Ranked [mode]. You can either queue up there or just in our online settings. So you get to try out all the characters, you can go into practice and check everything out, and then go into ranked.
We will have our training mode, which includes our tutorial and practice mode. And from practice mode, you can queue up into Ranked [mode]. You can either queue up there or just in our online settings. So you get to try out all the characters, you can go into practice and check everything out, and then go into ranked.
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Does Invincible Vs support any specific PS5 features or enhancements?
Yes, we’re working on high-resolution running on PlayStation 5. It is a goal for it being enhanced to support higher resolution while maintaining 60 frames per second.
Invincible features some really brutal battles in both the show and the comics. How did you go about treating that brutality and gore?
Something that Robert Kirkman is extremely good at is setting the table and the stakes that are involved. And you get to love these characters.
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For us, it wasn’t about being a gore show, right? We don’t want to show you, like, ‘This is your spleen, and it’s attached to—.’ It wasn’t about getting into those details. It was really about showcasing the brutality of these people with powers during conflict, and this is the outcome of that conflict, and it’s brutal, and it’s damaging. It’s not just the gore that you see, but all of our costumes get torn. You get covered in blood. But when you’re super low on health, your idle changes, where you’re exhausted but still ready to fight.
So for us, it was expressing all of those things as often as we could, when it made the most sense, when it was authentic. We don’t stop the action for gore or violence. It’s part of the progression of the fight. We never want to take control away from a player whenever we can, and we want to make it part of the action, as if it was a scene in the show.
Can you talk about how you go about making Invincible Vs approachable for Invincible fans who might be new to fighting games?
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You actually had the phrase there: approachable. To me, making a game approachable gets misconstrued with accessibility. We’re not trying to dumb down the game. We’re trying to make it easier for you to get into the game so you can fall in love with fighting games like we all have.
We looked at, like, what’s the fastest way to teach people combos and combo structure? And some of that was with the auto-combo [feature]. You’re not going to do as much damage, but it’s going to teach you some fundamental rules, of going from normal attacks into special attacks, and you can cancel special attacks into super moves, and from super moves, you can tag in your partner characters, and then you can rinse and repeat. And it starts building on top of itself, showing people the golden path of how combos work, and how easy it can be.
How do you make the game fun for both a newcomer audience and the rest of the fighting game community?
This is kind of like the second time we’ve taken this kind of approach. If you look back on what we did at Killer Instinct, we wanted to get rid of some of the hidden rules of combo flow.
It was really starting at something basic, a building block, and then adding building blocks on top of it, something that you can understand. So start here, then move to the next pattern, and then move to the pattern after them. So as long as you feel good doing the initial set of stuff, our theory is, and we’ve seen it happen, you’re like, ‘I was mashing buttons, but I did something really awesome. I want to learn more about awesome.’ It’s going to get you to that next thing.
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So having combos that feel really good, even the auto ones, again, doesn’t have to do the most damage, but it feels good and does something flashy — it’s an important carrot to get you to do the next thing, and the next thing after that, right?
Quarter Up developed an original story for Invincible Vs, working with creator Robert Kirkman and Helen Leigh, the writer and co-executive producer of the Invincible series. What has that collaboration been like?
It’s interesting because Robert loves video games. He loves fighting games. So it’s not too hard to say, ‘Hey, within this structure, what kind of story do we want to tell?’ And it is really collaborative, because we get to say, ‘Hey, we have these ideas. How can we execute on these ideas and with these types of characters?’ And the writers will be like, ‘This is a way that we could bridge these gaps,’ or ‘These are very interesting premises.’
And for us, it was really selling the experience that you’re playing, like, a special episode of the show. It could potentially exist within the timeline, so just sit back and have fun.
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Title: "Valve does not cooperate with gambling sites" - Counter-Strike publishers issue rare public defence of lootbox mechanics, following New York lawsuit
Date: Wed, 11 Mar 2026 20:15:58 +0000
Link: https://www.rockpapershotgun.com/valve-does-not-cooperate-with-gambling-sites-counter-strike-publishers-issue-rare-public-defence-of-lootbox-mechanics-following-new-york-lawsuit
In an unusual show of candour, Valve have spoken out publicly against a lawsuit filed in New York, USA that accuses them of "letting children and adults alike illegally gamble" via loot boxes in Counter-Strike 2, Dota 2, and Team Fortress 2.
With the caveat that I am no Atticus Finch-esque legal expert or even a Louis Tully-grade bumbler, I find Valve's rebuttal to be a mixture of whataboutery and tactical mitigation, with a couple of fair points. It basically sidesteps what I think is the lawsuit's most important argument – that lootbox mechanics are fundamentally manipulative. You can read the thing in full here, or you can read my slapdash summary-with-notes, below. Read more
Title: PETA and Edmund McMillen are trolling each other again, as the activist group hand Mewgenics a "Hero to Animals Award"
Date: Wed, 11 Mar 2026 18:30:27 +0000
Link: https://www.rockpapershotgun.com/peta-and-edmund-mcmillen-are-trolling-each-other-again-as-the-activist-group-hand-mewgenics-a-hero-to-animals-award
Many moons ago, Mewgenics developer Edmund McMillen successfully lured the People for the Ethical Treatment of Animals into developing a vegan parody version of Super Meat Boy, Team Meat's gut-slathered 2D platformer. Team Meat responded by triumphantly adding a spoof vegan character to Super Meat Boy, the puny and crater-eyed Tofu Boy. As McMillen himself recently recalled on MechaMusk.com, "I personally trolled the peta forums for months seeding info about this 'ground breaking new indie game coming out soon that must be stopped!; I never thought they would actually take the bait but it was amazing to see and a very fun exchange."
Well, McMillen and PETA are at it again. PETA have just released a video honouring a character in Mewgenics, which very much isn't a game that promotes the ethical treatment of animals, or of beings in general.
Read more
Title: Learn about real-life rewilding in "idle city-builder + creature collector" Grow Wild, which is taking playtest sign-ups
Date: Wed, 11 Mar 2026 17:17:33 +0000
Link: https://www.rockpapershotgun.com/learn-about-real-life-rewilding-in-idle-city-builder-creature-collector-grow-wild-which-is-taking-playtest-sign-ups
Spectrum48's Philip Sinclair has spent 15 years rewilding a field, "rewilding" being a process of restoring ecosystems to something like a state of 'natural' equilibrium. Now, he's making a videogame about it. That game is Grow Wild, which is currently accepting playtest sign-ups. It sees you restoring biomes across the globe, touching down on sickly square arcadias like an avenging angel equipped with a trowel, magnifying glass, and probably some tartan-pattern slippers, out of shot.
It makes me think a little of Viva Pinata, but it's populated by representations of non-digital creatures, flowers and trees with convincing growth cycles. There are some lovely 'time lapse' shots in the trailer, below.
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Title: Thanks for injecting me with 500 cursed Black Knight Ultra Greatswords
Date: Wed, 11 Mar 2026 16:00:00 +0000
Link: https://www.rockpapershotgun.com/thanks-for-injecting-me-with-500-cursed-black-knight-ultra-greatswords
Years ago I was lost in the Shaded Woods, a foggy forest full of moaning trees. I didn't have enough health to fight the invisible backstabbing murder ghosts, and every time I ran away from the spooky sound of their footsteps, I got lost in the fog all over again.
That's when a hacker invaded and injected me with hundreds of cursed swords, corrupting my save file and dooming Dark Souls 2 to crash over and over.
It was deep magic, more powerful than any game system or lore, overwhelming the code itself. To uncurse myself, I'd have to embrace the darkness and download cheat tools too.
And now I've tracked down my hacker, to thank him.
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Title: Marathon update makes UESC enemies weaker, but they're still messing me up at every opportunity. Bungie have "no plans to change that"
Date: Wed, 11 Mar 2026 15:15:11 +0000
Link: https://www.rockpapershotgun.com/marathon-update-makes-uesc-enemies-weaker-but-theyre-still-messing-me-up-at-every-opportunity-bungie-have-no-plans-to-change-that
The latest Marathon update looks like it will mean an easier time. UESC enemies have been made weaker, the frequency with which they chuck EMP grenades has been reduced, and free loadouts now come with even more ammo. Yet, after spending an hour over lunch being killed repeatedly in Maintenance on Dire Marsh, I can confirm that Marathon has not become a cakewalk.
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