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Title: The Internet Sure Is Being Weird About Those Fortnite Swimsuit Skins Date: Mon, 20 Jul 2026 14:02:48 +0000 Link: https://kotaku.com/the-internet-sure-is-being-weird-about-those-fortnite-swimsuit-skins-2000717529 Lots of folks online appear to be losing their minds over the Hot Bat Summer swimsuits in Fortnite, even though they barely qualify as titillating
Title: Avengers: Doomsday Has Released Its First Trailer, And It’s Stacked Date: Mon, 20 Jul 2026 13:28:41 +0000 Link: https://kotaku.com/avengers-doomsday-trailer-marvel-captain-america-thor-2000717618 Two-and-a-half minutes of superheroes proving they're in the Marvel movie
Title: RAMageddon Is Even Ravaging Retro Gaming Hardware Makers: ‘This Is Vastly Different To Everything Else We’ve Ever Seen’ Date: Mon, 20 Jul 2026 13:27:51 +0000 Link: https://kotaku.com/ramageddon-is-even-ravaging-retro-gaming-hardware-makers-this-is-vastly-different-to-everything-else-weve-ever-seen-2000717614 The makers of Evercade are buying up every component they can way in advance
Title: Constant Game Sales Have Replaced What Was Once The Best Deal In Gaming Date: Mon, 20 Jul 2026 11:00:18 +0000 Link: https://kotaku.com/budget-games-lower-prices-rerelease-game-sales-cheaper-2000716197 Hear my heartfelt plea for a return to the days of the discounted relaunch
Title: The Canceled Kingdom Hearts IV Prologue’s Cinematic Has Allegedly Leaked And Fans Are Trying To Decipher It [Update] Date: Mon, 20 Jul 2026 01:26:39 +0000 Link: https://kotaku.com/kingdom-hearts-4-missing-link-leak-cinematic-astronaut-2000717536 Kingdom Hearts: Missing-Link was a canceled mobile game that would have tied into the upcoming fourth mainline game in the series

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Title: Monopoly Go x The Simpsons crossover is almost here Date: Tue, 02 Jun 2026 08:41:21 +0000 Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable Date: Fri, 22 May 2026 13:43:44 +0000 Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out Date: Fri, 15 May 2026 11:00:02 +0000 Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much Date: Fri, 15 May 2026 10:02:10 +0000 Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy Date: Thu, 14 May 2026 12:00:03 +0000 Link: https://www.vg247.com/forza-horizon-6-review There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more

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Title: It’s Time We Admit That Hades Isn’t Supergiant’s Best Game About Temperamental Gods Date: Mon, 20 Jul 2026 13:47:17 +0000 Link: https://www.gamespot.com/articles/its-time-we-admit-that-hades-isnt-supergiants-best-game-about-temperamental-gods/ Bastion is celebrating its 15-year anniversary today, July 20, 2026. Below, we reexamine Bastion's relationship with divinity in light of Supergiant's later hit, Hades. "The Ura feared the gods," Bastion's narrator says. "We turned them into trinkets, put them on our walls." In this simple bit of flavor text, there is an implication of religious cultures. The Ura: outsiders, but ones with some shared religious tradition. "We:" a society shared with the narrator, which trivialized that tradition. The details of Bastion's religions are kept mostly vague. One deity, the bull god Pyth, gets a level dedicated to him, but most are relegated to a sentence or two. This lets Bastion's religious world exist in texture and implication.  When developer Supergiant Games revisited Bastion's religious ideas much more explicitly and elaborately in Hades and its sequel, it did so with significantly less depth. Bastion is a game about devotion and belief, whereas such themes are scarce within its spiritual successors. In this way, Bastion most directly captures real devotion, in all its fraught complexity. https://www.youtube.com/watch?v=mX48y24t9iU It's difficult to overstate how much of Bastion made it into Hades. The titular location is a central hub which you upgrade over time, with the resources to do so being gained from venturing into a hostile outside world. Bastion also has an armory of unique weapons with their own upgrades, spirits (think Hades' trinkets) which resurrect after death or boost critical hit chances, and a dodge-and-block, rock-em-sock-em approach to the action-RPG genre. As an action game, Bastion is inferior. Hades is a masterclass of affect. Even without upgrades, Zagreus moves fast and hits hard--it's a constant stream of dopamine, a power fantasy fully realized.  Both games feature the patronage of gods as a central idea. In Bastion, one of the buildings you can add to its titular space is a shrine. Within the shrine, there is a station for each god in the game. Selecting one increases the game's difficulty in a way that reflects the chosen god's domain, but also rewards you with more experience and money. Pyth, the aforementioned bull God of commotion and order, makes enemies move faster. Yudrig, the horse God of impulse and bravery, allows enemies to harm upon touch. This is a direct, and hostile, exchange. If you want the gods to help, you have to lend your enemies power. In Hades, this mechanic still exists, but is relegated to post-game content and is stripped of any real association with the gods. Instead, the gods' patronage is a structuring element of the roguelike from the start. The most consistent way to upgrade Zagreus' powers is to court the affections of the gods. In Hades, these powers are, for the most part, freely given. Sometimes, the gods will ask him to pick between two of them, leading to the God not chosen spitefully empowering Zagreus' foes. But after the dust is settled, that same God grants Zagreus their power anyway. The gods are also slotted into Hades' relationship mechanics, wherein players can gift Ambrosia to court the friendship (or romance) of specific characters. With enough time, every single god can be so befriended. Zagreus never has to make hard choices about who, or what, to prioritize. The Kid fights a Scumbag in Bastion Zagreus' relationship to the gods is textually fraught--the possibility of a war between Hades and Mount Olympus looms over the narrative. In practice, however, the relationship is reciprocal, without real threat, and thereby without real sacrifice. In Bastion, every boon the gods grant comes with a cost. They do not offer strength and what they do offer is not freely given. The hostility of these relationships is emphasized in several parts of Bastion. "The gods never liked competing for people's affections," Bastion's narrator intones. Trying to court every god at once turns Bastion into a madhouse; the Kid benefits from being selective. One of the game's excellent songs warns that, "Gods ain't gonna help you, son. You'll be sorry for what you done." Of course, one of the major shifts in Hades is one of perspective. Bastion's Kid is an everyman--a literal working class hero, tossed about by fate and chance into violence. The children of Hades are demigods, powerful beings with dominions and powers of their own. These facts imply a different set of relationships. Of course the gods would be more willing to help one of their own. A Gasfella attacks in Bastion Bastion is also more simplistic than its successor. The effects of the gods' patronage are reduced into percentages gained. It's as clean as a business deal, without the fuzzy possibility space of cult and ritual. But, ironically, Bastion captures something closer to what religious practice may have really felt like in ancient Greece. Rituals and sacrifices were the order of things, often with the expectation of explicit reward. Bastion moves still, because it is a real relationship. Most of the Greek myths that have lasted into modernity are about people, however extraordinary, who are drawn into impossible conflict with the gods, forces far beyond their power. Odysseus's cleverness cannot prevent him from being tossed through the Mediterranean for decades. Achilles's strength cannot prevent his death. Though Bastion leaves the question of divinity open, it is about the confrontation of people with supremacies beyond human reckoning. The "Calamity" which opens the game was human created, but it is also mysterious, not clearly defined. The game's final question is whether the Kid will continue into the dark, and the freedom, which the calamity granted, or return back to the world that was. It is, in other words, a question about what he believes the world should be and how it should continue. It is a divine question. In Bastion, the gods are mysterious and distant, thereby more real. Few, if any of us, will ever experience a real manifestation of God. We are left scrambling through the chaos of the world and must decide, often without real certainty, how to act. Faith offers some answers, but it also demands some kind of action, from mere belief to ritual to total transformation of life. Relationships with the ancient Greek Gods were characterized both by warm worship and dreadful sacrifice, devotion in blood, rather than as a matter of course. Bastion captures both the cost of faith and the hope of a better world it cultivates. In its depiction of sacrifice, Bastion is a far more real story about faith than Hades could ever hope to be.
Title: Call Of Duty Movie Gets A Key Update About Its Setting Date: Mon, 20 Jul 2026 13:29:56 +0000 Link: https://www.gamespot.com/articles/call-of-duty-movie-gets-a-key-update-about-its-setting/ Activision has clarified a key detail about the upcoming Call of Duty movie from director Peter Berg and writer Taylor Sheridan. At Fanatics Fest this weekend, Berg confirmed that the movie takes place in the Modern Warfare universe. This is a major detail, considering the Call of Duty series is known for its multiple brands, including Modern Warfare, Black Ops, and others, each with its own distinct tones, settings, and characters. Many were wondering which universe the film might take place in, and now we know. The Call of Duty movie releases in theaters on June 30, 2028. There is no word yet on the cast or specific plot points, however. https://twitter.com/CallofDuty/status/2078547067577004220 The Call of Duty movie is in the works at Paramount, which is owned by billionaire David Ellison, who himself is a big fan of Call of Duty. Paramount is in the midst of trying to buy Warner Bros. Discovery for more than $100 billion. Director Peter Berg is known for his action and war movies, including Lone Survivor and Deepwater Horizon. In the world of TV, he garnered praise for the drama miniseries Painkiller, which was about the opioid epidemic in America. As for writer Taylor Sheridan, he's known for writing and directing the movies Sicario, Wind River, and Hell or High Water. He also created the popular Yellowstone TV series. In recent times, he's railed against Hollywood media, saying he gets excited by rage-baiting the press with his works. Just because a movie has been announced, that doesn't necessarily mean it'll ever be made, however. There are dozens of video game movies currently at some stage of production, and no one expects them all to come out. This is just the latest attempt to make a Call of Duty movie. Activision first announced plans for an entire connected universe of Call of Duty movies more than 10 years ago, and nothing ever came of that. As for the Modern Warfare game series, the newest entry, Modern Warfare 4, comes out this October. The game will have a free open beta at some point before launch, and preordering gets you in early.
Title: Xbox Explains What Makes A Game An Xbox Exclusive Date: Mon, 20 Jul 2026 13:00:47 +0000 Link: https://www.gamespot.com/articles/xbox-explains-what-makes-a-game-an-xbox-exclusive/ Amidst mass layoffs and increasing hardware prices, one of the other side effects of the Xbox "reset" is a renewed focus on console exclusives. While we know that Gears of War: E-Day and Clockwork Revolution will only be available on Xbox Series X|S and PC, they won't be the only two exclusives landing on those platforms. "I can assure you, Gears of War: E-Day and Clockwork Revolution are not the only titles we're planning," chief strategy officer Matthew Ball said to GamesRadar. "To grow a platform like ours, you have to have exclusive games and services. These are not going to be the only two titles. To return our platform to consistent growth, we need a reliable pipeline of exclusive games. Gears of War: E-Day and Clockwork Revolution are just the first." While Xbox has its eye on drawing more people to its platforms through the power of exclusives--it is aiming to "entertain" a billion people every day, eventually--not every game will be locked to Xbox. Ball added that "large live-service titles" will continue to be multiplatform titles, and some single-player games could also make their way to hardware like the PS5. As Ball explained, Microsoft has a "framework" in place for deciding which games will be Xbox exclusives and which ones will expand to additional platforms, as the company decides on a case-by-case basis. "I recognize that this approach is not obvious to all of our players, and we are committed to making this clearer," Ball said. While the new Gears of War and Clockwork Revolution won't be landing on PS5, Halo: Campaign Evolved and Fable will be available on the Sony platform the same day and date as the Xbox and PC versions of the game. Halo: Campaign Evolved executive producer Damon Conn added that going multiplatform was the right approach for the game as it celebrates its 25th anniversary, as this will allow friends to enjoy shared experiences no matter which system they're on. While Xbox seems adamant to offer exclusive games once again, one analyst believes that Gears of War: E-Day and Clockwork Revolution are being used as sacrificial lambs to win back hearts and minds, following several months of bad news at the Microsoft gaming division. The Best Xbox Series X Games In 2026 View Images
Title: EA’s World Cup 2026 Prediction Was Correct Yet Again, But It Got One Thing Very, Very Wrong Date: Thu, 11 Jun 2026 14:17:48 +0000 Link: https://www.gamespot.com/articles/world-cup-2026-sim-by-ea-sports-predicts-an-expected-winner/ EA's 2026 simulation of the Men's World Cup predicted Spain to win, and it was correct, as Spain beat Argentina 1-0 on July 19 to capture the title. The simulation predicted Spain's Lamine Yamal to be the tournament's overall top-scorer, but that didn't come close to being true. In fact, EA's simulation has now been correct for the past five Men's World Cups, previously predicting Spain (2010), Germany (2014), France (2018) and Argentina (2022). The simulation hasn't been wrong since 2006, when it picked the Czech Republic to win. That year's simulation was very wrong, as the Czech Republic didn't make it out of the group stage. https://twitter.com/EASPORTSFC/status/2078964071517376986 According to ESPN, this year's simulation also found that 19-year-old Lamine Yamal of Spain will be the tournament's overall top goal-scorer in his first World Cup. That was not close to being true, though. Kylian Mbappe was the tournament's overall top scorer, netting 10 goals in 769 minutes played. Yamal, meanwhile, scored one goal during the tournament. EA Sports no longer has the FIFA license, so you won't see any official World Cup branding in the newest game, EA Sports FC 26. Instead, the game recently got a "World's Game" update featuring a 48-team tournament mode that is legally distinct from the World Cup but is effectively the same. If you're interested in an officially licensed FIFA World Cup game, Netflix launched a new game that was updated as the tournament unfolded.
Title: Most Nintendo Employees Found Out About Tears Of The Kingdom When You Did Date: Mon, 20 Jul 2026 12:26:06 +0000 Link: https://www.gamespot.com/articles/most-nintendo-employees-found-out-about-tears-of-the-kingdom-when-you-did/ Nintendo has a good track record when it comes to keeping secrets, and in the case of The Legend of Zelda: Tears of the Kingdom, the Breath of the Wild sequel's announcement was one of the company's most confidential projects. In fact, the game's existence was so secret that many Nintendo employees only found out about it when it was teased during the E3 2019 Nintendo Direct livestream. According to former Nintendo of America marketing and PR leads Kit Ellis and Krysta Yang, Tears of the Kingdom had a "higher level" of security than any other Nintendo project that they worked on, and they claimed that only a small handful of people at NoA knew about it. https://youtu.be/eeyniV4efYM?t=3329 Ellis, who was the director of social media marketing and original content at the time, said that he was trusted enough to be told about the sequel and that he had to work on it in secret, with his social team none the wiser. "I had a ton to do. There was this big communications team, like an E3 machine, cranking out materials, and obviously the main place for this was in the Nintendo Direct," Ellis said. It became clear, I have to do these different teams' jobs in secret, and when this happens, feed them this thing and tell them what to do with it." Yang added that the official teaser was a big hit amongst the surprised Nintendo employees, with staff promptly celebrating the surprise reveal. A few years later, Tears of the Kingdom landed on Switch consoles and earned rave reviews across the world for how it expanded on Breath of the Wild and pushed its gameplay systems to new heights. Both games were also updated for the Switch 2 when it launched last year. https://www.youtube.com/watch?v=3DRARZQexW4 The franchise has had a constant presence on Nintendo hardware for several years now, with last year's Hyrule Warriors: Age of Imprisonment acting as a prequel to Tears of the Kingdom by detailing the events of Zelda's trip back in time. This year will see the launch of The Legend of Zelda: Ocarina of Time remake, and in the not-so-distant future, we're also getting a live-action Zelda movie and some new action figures.

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Title: Brandon Sanderson's Blightful returns to the Cytoverse — read an exclusive excerpt Date: Mon, 20 Jul 2026 14:00:12 GMT Link: https://www.polygon.com/brandon-sanderson-blightfall-exclusive-excerpt/ Brandon Sanderson is working on a pilot for a TV show based on Skyward, the first book in his Cytoverse YA science fiction series about teen pilots fighting aliens. The show from Tomorrow Studios, who handled Netflix’s live-action version of One Piece, is in early development, so you’ve got plenty of time to catch up. But if you need another excuse to dive in, a new Cytoverse books trilogy is kicking off in September and Polygon has an exclusive first look.
Title: Halo Formula One and Ninja Warrior are taking the community by storm Date: Mon, 20 Jul 2026 13:30:12 GMT Link: https://www.polygon.com/halo-extreme-sport-formula-one-ninja-warrior/ Forge has been a mainstay in the Halo series ever since (disregarding the fact Halo Infinitedidn't have it at launch before eventually adding it in 2022), although community creations rarely make waves outside the Halo bubble. Which is why, when an Instagram reel showed up in my algorithm of the Monaco Formula One circuit recreated in Halo, complete with racers on Mongooses hurtling through the Nouvelle Chicane, I was intrigued.
Title: Avengers: Doomsday's first trailer is here with RDJ's Doctor Doom Date: Mon, 20 Jul 2026 13:04:11 GMT Link: https://www.polygon.com/avengers-doomsday-trailer-doctor-doom-sdcc-comic-con-marvel-studios/ The first real trailer for Avengers: Doomsday is here, showcasing the film's massive ensemble cast and giving us our best look yet as Robert Downey Jr.'s return to the MCU as the villainous Doctor Doom.
Title: President Curtis review: Rick and Morty's first spinoff is a deeply nerdy gift for America's 250th Date: Mon, 20 Jul 2026 13:00:12 GMT Link: https://www.polygon.com/rick-and-morty-spinoff-president-curtis-review/ So when I heard President Curtis was getting his own spinoff show (the first official Rick and Morty spinoff, at that) I got excited because I figured it would just be a lot more of that kind of deeply nerdy humor aimed at history buffs. Fortunately, that’s pretty much exactly what the show is and, as a character, President Curtis works totally independently of Rick Sanchez and Morty Smith. Created by Rick and Morty director Wes Archer and writer Tom Kauffman (who both helped create the originally-unnamed president), President Curtis premieres on Adult Swim on July 26, kicking off a 10-episode first season, and while the show does have a few shortcomings, its strengths are far greater than its weaknesses.
Title: Spider-Man: Brand New Day director reveals how the Insomniac games influenced his movie Date: Mon, 20 Jul 2026 12:00:12 GMT Link: https://www.polygon.com/spider-man-brand-new-day-director-destin-daniel-cretton-interview/ Last week, Polygon checked out an early preview for the fourth Spider-Man film starring Tom Holland and the first directed by Cretton (the previous three were all helmed by Jon Watts). Based on watching the first 30 minutes of Brand New Day, the upcoming movie feels like both a natural evolution of the ongoing MCU sub-franchise and a bold leap forward in style and tone. So we were excited to sit down with Cretton a few days later to talk all things Spider-Man (and a little Shang-Chi, too).

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Title: Sharpen the Sword, Skip the Downloads — ‘Onimusha: Way of the Sword’ Is Coming to GeForce NOW Date: Thu, 16 Jul 2026 13:00:34 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-onimusha-coming/ Onimusha: Way of the Sword is coming to GeForce NOW at launch, with the playable demo available this week. It’s joined by Denshattack! rolling in with five new games arriving in the cloud. Plus, GeForce NOW officially launches in India, moving from beta to public availability — meaning gamers can sign up without a waitlist. Pick Up the Oni Gauntlet Cloud-powered. Samurai-approved. Capcom’s next legendary action adventure is coming to GeForce NOW. Onimusha: Way of the Sword will arrive on the cloud at launch on Thursday, Sept. 3.  Members can jump into the action even sooner with the demo now available to stream. Set in a dark fantasy vision of Edo Japan, follow a lone samurai wielding the legendary Oni Gauntlet against relentless demonic Genma. Master precise swordplay, unleash powerful abilities and absorb the souls of fallen enemies as supernatural battles unfold across a haunting world filled with mystery and danger. Ultimate members can experience every clash with GeForce RTX 5080-class performance in the cloud across PCs, Macs, handhelds, mobile devices and TVs. From the first swing in the demo through launch day, GeForce NOW lets members step into battle the moment it’s available — no downloads, storage space or expensive hardware required. Gamers can find the demo in the GeForce NOW app demo row and add the title to their wishlists today to be ready when the blade is drawn.  India Levels Up The wait is over. GeForce NOW has officially exited beta in India, bringing the world’s highest-performance cloud gaming service to more gamers across the country.  This week, gamers can choose from monthly Performance and Ultimate memberships, flexible day passes or the basic, free offering — making it easier than ever to experience GeForce RTX-powered cloud gaming. GeForce NOW now supports UPI payments, giving gamers across India a fast, secure and convenient way to purchase memberships and day passes.  Premium memberships unlock GeForce RTX-powered features like ray tracing, NVIDIA DLSS and NVIDIA Reflex, along with higher resolutions, faster frame rates and priority access to streaming. With thousands of supported games — from blockbuster releases and free-to-play favorites to indie hits — members can enjoy PC games they already own without the cost of upgrading to high-end gaming hardware. Join the conversation with the GeForce NOW community on Reddit.  Go Off the Rails This Weekend “Denshattack!” is pulling into the cloud. Denshattack! — the off-the-rails, train‑wrecking action game — is now available to stream on GeForce NOW, letting members embrace pure chaos from almost any device.  Take control of runaway trains and send them barreling through crowded tracks, explosive obstacles and delightfully destructive layouts, chaining spectacular crashes with just the right mix of precision and pandemonium. Its colorful, tongue‑in‑cheek presentation and physics‑driven mayhem turn every run into a highlight reel of derailments — perfect for quick sessions, score‑chasing and laughing at just how wrong a single turn can go when the throttle never lets up. In addition, members can look for the following to play this week: Denshattack! (New release on Steam and Xbox, available on Game Pass on July 15) The Mound: Omen of Cthulhu (New release on Steam, available July 15) Heave Ho 2 (New release on Steam, available July 16) Fogpiercer (New release on Steam and Xbox, available on Game Pass on July 17) Onimusha: Way of the Sword DEMO (Steam) The GeForce NOW community keeps discovering new games to play, with members discussing the most beautiful games on the service. What game has impressed you most on GeForce NOW? Let us know on X or in the comments below.
Title: GeForce NOW Turns Up the Heat With New GeForce RTX 5080-Powered Toronto Server Date: Thu, 09 Jul 2026 13:00:55 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-toronto-expansion/ This GFN Thursday brings more games, more power and more ways to play on GeForce NOW.  The cloud gaming service is expanding with a new GeForce RTX 5080-powered server in Toronto, bringing dedicated high performance in the cloud closer to members across the region. NTE: Neverness to Everness also gets an update in the cloud, making it even easier to jump into the latest content from the supernatural adventure without a single download or more storage space needed. It leads the way for GeForce NOW bringing native touch control to the game, coming soon. There’s even more to explore with three new games joining the GeForce NOW library this week.  Take It to the Next Level in Toronto The forecast is looking cloudy in Canada. A new GeForce RTX 5080-powered GeForce NOW server is coming to Toronto, expanding service in the region and bringing dedicated cloud gaming performance closer to local members. The new server will roll out within days, giving more players access to top-tier cloud gaming across Canada. Ultimate members can stream across PCs, Macs, handhelds, mobile devices, TVs and more with GeForce RTX 5080-class power in the cloud. Enjoy up to 4K resolution and beyond on supported ultrawide displays, up to 120 frames per second, plus NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies.  Bring on the ‘999 Nights’ Reality bends — on any device. Step into the surreal world of NTE: Neverness to Everness with the NTE Version 1.2 “999 Nights” update.  This version introduces a massive gameplay evolution, plunging players into an immersive, tabletop-inspired fantasy role-playing game on the Warren Continent — a new permanent game mode featuring its own dedicated progression system. This narrative and mechanical expansion is elevated by the debut of two powerful characters, Shinku and Iroi, alongside an unprecedented fashion upgrade featuring a sweeping collection of 19 new character outfits. To top it off, exploration gets a high-octane upgrade with Draco, a revolutionary new motorcycle vehicle, making this version an absolute playground for combat strategy, stylish customization and high-speed urban traversal.  Plus, GeForce NOW will soon be rolling out native touch controls to NTE: Neverness to Everness, which will make it even easier to explore the city’s mysteries from supported mobile devices. Look for the game in the GeForce NOW app to seamlessly jump between devices and continue the adventure — no downloads, storage space or expensive additional hardware required. Embark on Expanded Adventures The journey continues in Granblue Fantasy: Relink with the Endless Ragnarok expansion. Known for its dynamic combat, diverse roster of Skyfarers and thrilling online co-op, Relink returns with fresh story content as mysterious beings known as the Ragnalia threaten the Zegagrande Skydom. Strange gateways, powerful new foes — including the mighty Beelzebub — and fresh challenges await across the skies. The expansion also introduces additional ways to play, including summon abilities that add another layer of combat strategy, co-op quest tiers and a solo mode filled with unpredictable encounters. Master traits offer more opportunities to customize favorite characters, giving both longtime Skyfarers and newcomers plenty of reasons to take flight. Jump into the latest action with the following games to play this week: Esports Manager 2026 (New release on Steam, available July 6) Assassin’s Creed Black Flag Resynced (New release on Steam and Ubisoft Connect, available July 9) Granblue Fantasy: Relink – Endless Ragnarok Demo (Steam) As GeForce NOW continues to expand, so does the community discovering cloud gaming. One new Ultimate member summed up their first impressions: “Finally caved and got GFN Ultimate… and wow.” Another longtime PC gamer shared how GeForce NOW completely changed their perspective after years of skepticism, calling it “a good alternative” for casual players and encouraging others to “try the one month and upgrade to the yearly before the sale ends.” What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Joyride Through July With 12 Games Coming to GeForce NOW Date: Thu, 02 Jul 2026 13:00:23 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-july-2026-games-list/ Summer is heating up — and GeForce NOW is taking players along for the ride. Start the month with Monopoly: Star Wars Heroes vs. Villains, bringing a galaxy far, far away to the iconic board-game franchise, alongside 12 new games joining the cloud this month.  Plus, don’t let the sun set on the biggest GeForce NOW savings of the year. Level up for less before the deals disappear. Light Side, Dark Side, Cloud Side  The Force is strong with this one. Rule the board, you must. Choose a side in Monopoly: Star Wars Heroes vs. Villains, the classic property-trading board game reimagined with legendary characters, locations and rivalries from across the Star Wars universe. Play as iconic heroes or infamous villains — each with unique abilities — to assemble a team and experience cinematic moments while competing with family and friends across locations from every era of the saga. Every roll of the dice brings new opportunities to build an empire and claim victory. GeForce NOW makes it easy to take the battle between the light and dark sides across nearly any device. Jump into a match on a low-powered PC, Mac, phone, TV, tablet or handheld device and keep the fun going across the galaxy. Check out what’s available this week: Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, available June 30) Meccha Chameleon (Steam) And look forward to the games coming throughout the month: Assassin’s Creed Black Flag Resynced (New release on Steam and Ubisoft Connect, available July 9) Denshattack! (New release on Steam and Xbox, available on Game Pass July 15) The Mound: Omen of Cthulhu (New release on Steam, available July 15) Heave Ho 2 (New release on Steam, available July 16) Fogpiercer (New release on Steam and Xbox, available on Game Pass July 17) ZeroSpace (New release on Steam, available July 20) The Planet Crafter (New release on Xbox, Available on Game Pass July 21) Carnival Hunt (New release on Steam, available July 23) The Ranchers (New release on Steam, available July 30) Corsair Cove (New release on Steam and Xbox, available on Game Pass July 31) Juicy Extras From June In addition to the 18 games announced last month, 10 more came to the cloud.  Deer & Boy (Steam) DOOM Eternal (Epic Games Store) Embers of the Uncrowned Demo (Steam) EMPULSE (Steam) The Elder Scrolls Online (Xbox, available on Game Pass) NBA THE RUN (Steam) SAND: Raiders of Sophie (Steam) Voidling Bound (Steam) Witchspire (Steam) World of Tanks: HEAT (Wargaming) Last Call for Cloud Summer Savings The clock is ticking. Get gaming at the best price of the year. The final days of the GeForce NOW Summer Sale are here. Before the savings disappear, gamers can save $35 on a 12-month Performance membership or $70 on a 12-month Ultimate membership — unlocking GeForce RTX-powered gaming in the cloud across devices they already own. The Performance membership delivers smooth, high-quality gaming with RTX-powered servers, making it easy to jump into favorite titles across PCs, Macs, phones, handhelds and TVs. The Ultimate membership takes cloud gaming to the max with RTX 4080‑ or 5080‑class performance. Experience cinematic visuals, ultralow latency and responsive gameplay powered by technologies like NVIDIA DLSS, ray tracing and NVIDIA Reflex — all without the cost of a new gaming rig. Hear directly from the GeForce NOW Community. One GeForce NOW member recently called the Summer Sale “quite significant” after realizing the savings were even larger than expected in their local currency. By locking in a year of Ultimate, they calculated their monthly cost dropped from roughly 29 CAD to 17 CAD – showcasing how GeForce NOW continues to help gamers around the world enjoy the games they love, wherever they choose to play. Plus, check out this spreadsheet, made by a community member, featuring discounted games streaming on GeForce NOW  and build out a bigger library at the best bargains during the Steam Summer Sale. What are you planning to play this weekend? Let us know on X or in the comments below.
Title: The Ultimate Summer Sale Pairing: Steam Sale Meets GeForce NOW Discounts Date: Thu, 25 Jun 2026 13:00:34 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-steam-summer-sale-2026/ Summer savings are heating up. From the Steam Summer Sale to GeForce NOW membership discounts, this week’s GFN Thursday delivers double the deals and more ways to get the most value from cloud gaming. Plus, Dark Scrolls joins the growing Devolver lineup, alongside Square Enix’s The Adventures of Elliot: The Millennium Tales. They lead the charge for six new games joining the GeForce NOW library this week. Steam Dreams Are Made of These Add to cart, not to storage. The Steam Summer Sale is here, bringing discounts across thousands of PC games as one of the year’s biggest opportunities to grow a gaming library. Supported Steam games can be streamed across devices with GeForce NOW, making it easy to buy a game once, keep progress synced and pick up where the gameplay left off on PCs, Macs, handheld devices, phones, TVs and more. In other words, the Steam Summer Sale brings the deals; GeForce NOW adds the flexibility.  As new titles expand collections, storage demands and hardware requirements expand with them. GeForce NOW helps remove those barriers by streaming supported games from powerful GeForce RTX servers in the cloud, allowing members to enjoy today’s biggest games on devices they already own. Since downloads and installs are handled in the cloud, games can be added to the cart without being added to storage. Check out the “Sales & Special Offers” row in the GeForce NOW app to discover the discounts today. The Ultimate Upgrade to Level Up for Less The upgrade every game deserves. The deals don’t stop there. Pair GeForce NOW’s summer sale with the Steam Summer Sale to spend less time waiting on downloads, managing storage or needing pricey hardware upgrades — and more time gaming. Get $70 off a 12-month Ultimate membership or $35 off a 12-month Performance membership and experience GeForce RTX-powered gaming in the cloud across devices. The Ultimate membership unlocks GeForce RTX 4080- and 5080-class performance in the cloud with up to 4K resolution, up to 120 frames per second (fps) and advanced technologies like NVIDIA DLSS, ray tracing and NVIDIA Reflex. Dig Into Devolver Written in chaos. Dark Scrolls, the kinetic action roguelite from Devolver Digital, arrives on GeForce NOW with its blend of fast combat, evolving builds and unapologetic chaos. Set in a warped fantasy world that doesn’t take itself too seriously, players battle through shifting arenas packed with enemies, hazards and power-ups that can turn a run from fragile to unstoppable in seconds. Stack abilities, experiment with wild combinations and adapt on the fly as the game constantly raises the stakes — rewarding bold play as much as careful movement. On GeForce NOW, Dark Scrolls is ready the moment players are, streaming across devices with no downloads or setup required. It joins a growing lineup of Devolver Digital titles on the service — Cult of the Lamb, Hotline Miami, Hotline Miami 2: Wrong Number, Inscryption, Enter the Gungeon and Ball x Pit — each delivering that distinct mix of style, surprise and controlled chaos, and just a click away with GeForce NOW. A Storybook Across Centuries The Adventures of Elliot: The Millennium Tales arrives on GeForce NOW, delivering a charming, narrative-driven adventure filled with mystery and discovery. With a hand-crafted world and a focus on exploration, it blends classic adventure gameplay with modern, character-driven storytelling. Follow Elliot — a curious traveler bound to a mysterious Millennium Core — as he’s pulled across eras in a journey that spans neon skylines, forgotten ruins and quiet villages on the edge of legend. Each era has its own rules and rhythms, with Elliot’s reactions and scribbled journal notes giving the story a warm, personal touch. Stream the cinematic-quality visuals and responsive gameplay with GeForce RTX power in the cloud for Ultimate members. Experience Elliot’s time-twisting journey in sharp detail across supported devices — no high-end rig, patches or paradox prep required. Just jump in and pick up from wherever the last chapter left off. In addition, members can look for the following: Dark Scrolls (New release on Steam, available June 22) SAND: Raiders of Sophie (New release on Steam, available June 22) Deer & Boy (New release on Steam, available June 23) EMPULSE (New release on Steam, available June 24) The Adventures of Elliot: The Millennium Tales (Steam) FATAL FURY: City of the Wolves (Steam) Leaving the last word to the Community Corner, one GeForce NOW member recently shared being “so impressed” by GeForce NOW. They gave the service a spin because of affordable pricing and took a lower-end PC from 20-30 fps on low settings to 60+ fps with settings maxed out — really putting the WoW in their World of Warcraft.  What are you planning to play this weekend? Maybe even more importantly, what device are you planning to play on? Let us know on X or in the comments below.
Title: Sync and Stream: GeForce NOW Connects to Members’ Game Libraries Across Devices Date: Thu, 18 Jun 2026 13:00:32 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-game-stores/ Play favorite titles from popular game libraries, keep progress synced and jump back into gaming sessions on virtually any device. That’s the power of GeForce NOW cloud gaming. From providing access to members’ favorite game libraries to offering some of the season’s best membership pricing, GeForce NOW is making it easier than ever to get more from the cloud this summer. Plus, check out the seven new games arriving in the GeForce NOW library this week. Hit Play Across Top Game Stores That’s a whole lotta ways to play. Whether it’s blockbuster franchises, competitive shooters, sprawling role-playing games (RPGs) or indie gems, GeForce NOW supports thousands of games from leading PC game stores, making it easy to bring existing game libraries to the cloud. Connect supported game store accounts and stream titles with GeForce RTX power. Games that include cloud-save functionality help keep progress intact across devices. Start a game on one screen, pick up where playtime left off on another and spend less time managing installs and storage space. Jump into fan favorites like Cyberpunk 2077 and The Witcher 3: Wild Hunt streaming through GOG. These sci-fi and fantasy favorites support cloud saves, making it easy to continue where play left off. GOG single sign-on and game library syncing — coming this summer — will make that process even smoother. Explore ancient mysteries in the Assassin’s Creed franchise or team up for tactical action in Tom Clancy’s Rainbow Six Siege through Ubisoft+, delivering iconic worlds and competitive experiences to the cloud.  Whether joining massive, all-in combat in Battlefield 6 or shaping the fate of Thedas with compelling companions in Dragon Age: The Veilguard, the EA app offers action-packed experiences and beloved RPGs. Find them in the GeForce NOW app by simply searching and filtering by store. Choose the Screen, Keep the Adventure Gaming doesn’t always happen at a desk — community members are sharing how GeForce NOW lets them play across their favorite devices. GeForce NOW Ambassador and cloud gaming creator Anytime Anywhere Gaming recently showcased Dead as Disco — a PC title without a native mobile version — running on an iPhone through the cloud. As he put it: “One of the coolest benefits of GeForce NOW is I can take the same copy of the game I own on Steam and carry it to my iPhone … it’s super awesome being able to play a game on a multitude of devices without having to buy it again.” That flexibility extends beyond mobile. One GeForce NOW member on Reddit shared being “blown away” by the experience of playing on Mac through the cloud, highlighting how GeForce RTX-powered gaming can be enjoyed across devices, no upgrades required. Whether via phone on the go, on a MacBook between work meetings or on a TV in the living room, GeForce NOW helps make PC gaming accessible across nearly every screen. Upgrade and Unlock More This Summer Summer lovin’, havin’ a sale. For a limited time, annual memberships are available at the best prices of the year: $35 off a 12-month Performance membership $70 off a 12-month Ultimate membership Performance memberships deliver high-quality cloud gaming across devices, while Ultimate unlocks GeForce RTX 5080-class performance in the cloud with up to 5K resolution, up to 120 frames per second and advanced technologies like NVIDIA DLSS, ray tracing and NVIDIA Reflex. Pair these special prices with thousands of supported games across top PC game stores. Plus, with GeForce NOW, spend less time downloading, upgrading hardware and managing storage — and more time gaming. New on the Cloud  In addition, members can look for the following: Embers of the Uncrowned Demo (New release on Steam, available June 13) Pro Cycling Manager 26 (New release on Steam, available June 15) Aphelion (Steam) Citizen Sleeper (Epic Game Store, free from June 18-25) Megastore Simulator (Steam) OPERATOR (Steam) Super Meat Boy 3D (Xbox, available on Game Pass) What are you planning to play this weekend? Let us know on X or in the comments below.

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Title: Share of the Week: Sun Date: Fri, 17 Jul 2026 16:00:06 +0000 Link: https://blog.playstation.com/2026/07/17/share-of-the-week-sun/ Last week, we asked you to share shots of the sun from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights: raphxander_ shares Arjun facing the eclipsed sun in Saros jobolts_ shares Atsu watching the sun set from a cliffside in Ghost of Yōtei honeysinghzzz shares Aloy raising a hand up towards the sun in Horizon Forbidden West Mur4dQ shares the sun hiding behind a mountain in Sea of Stars pavesoint shares the sun’s rays shining in the background in Infinity Nikki CaptainGG_R shares an orange-drenched sky during sunset in The Witcher 3: Wild Hunt Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Assassin’s Creed Black Flag ResyncedSUBMIT BY: 11:59 PM PT on July 22, 2026  Next week, raise the sails and share moments from Assassin’s Creed Black Flag Resynced. Use #PSshare #PSBlog for a chance to be featured.
Title: Castlevania: Belmont’s Curse hands-on report Date: Fri, 17 Jul 2026 07:00:36 +0000 Link: https://blog.playstation.com/2026/07/17/castlevania-belmonts-curse-hands-on-report/ It’s the February 12 State of Play. Castlevania: Belmont’s Curse has just been announced, and Evil Empire, the team developing this action adventure for the past four years, is having a nervous watch party. “We were waiting because you never know when your trailer is about to appear,” says Marketing Director Bérenger Dupré. “Then we saw it and started freaking out. And the video’s chat moves so fast that you can’t read the reactions. Then we received a message from a fan showing a version of the ‘absolute cinema’ meme, and I was like, okay… we’re doing fine.” Since that nerve-wracking reveal, Konami and Evil Empire have been hard at work to ensure Castlevania: Belmont’s Curse meets its October 15 launch on PS5. Which has also included offering some hands-on time to peer into the gothic depths that await. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image In this coffin of treasures I discovered lots for Castlevania traditionalists to enjoy, combined with modern quality of life design choices, smooth combat, and an expansive magic and abilities system giving this entry in the series a fresh feel. In fact, this approach is symbolised by the entirely new character who fronts the game… Meet Rose Belmont Set after Castlevania III: Dracula’s Curse, 1499 Paris is in ruin and on the brink of Dracula’s resurrection. The city’s only hope? Trevor Belmont and his daughter Rose, who are infiltrating the city after a suspicious letter from the Bishop. While Trevor seeks out the clergy, our protagonist Rose is left to explore the city itself, burning, ravaged, and rampant with the undead. After a fun animated scene setter, Rose’s introduction blends both thoughtful aesthetic design and hints towards a character arc befitting of the Belmont family tree. She’s determined, but burdened with guilt over her mother’s death, a scar visually represented by her tarot deck and the fiery red curse creeping from her elbow to hand, both things which have greater significance as the game progresses. Modern-yet-classic Castlevania Belmont’s Curse feels exactly how a modern Castlevania game should feel, steering away from roguelite elements of permadeath or procedurally generated levels. “We really wanted to capture the essence of the series,” says Konami producer Tsutomu Taniguchi. “When we started discussing the game with Evil Empire, we said we’d like to go back to its core.” From its massive map with destructible secret walls, to clearly visible areas which are inaccessible until you gain a certain skill (and the suitably gothic soundtrack of organs and synths) all the expected elements are here. There’s a familiar weight to how Rose controls, but it’s graced with an agile responsiveness that makes both combat and platforming feel intuitive. During my playthrough, I was able to swiftly guide Rose with wall jumps, swing across instant death spikes, and mix it up with crafty skeletons, lumbering zombies, and cowardly bats, all of which can be damaged by the environmental hazards. And while there was no double jump available, not only were there noticeable level design clues that it would be introduced later, but my questions to the dev team about the ability were met with a wry grin. Fast and fluid combat Castlevania: Belmont’s Curse also places strong emphasis on snappy combat, with versatile evades and combos. Rose’s dodge and slide on the Circle button gives you the ability to flip backwards with a double tap, while the Arcana Whip grapple on R2 can be chained into an instant attack or traversal swing. Mana – something you can recover by defeating enemies – is used for spells with the Triangle button, or healing via L1. The weapons system is also substantial, with seven different types each with their own style and special moves. For example, the balanced longsword comes with a perk of extra damage when attacking immediately after a backdash. While the cestus gauntlets are shorter range but have faster combos, and increase in damage the more I hit enemies with them. “We are very focused on combat, which was a great opportunity to add something new in this specific genre,” explains Evil Empire’s creative director Emmanuel Nouaille. “We want to get the right balance between the spirit of Castlevania and what we want to have to modernize.” Unleash the power of Relics Also making their return are Relics, which offer bonuses for combat and exploration. Rose can equip up to three, so you can tailor them to your individual playstyle. The main one I found was the Crypt Key which fully restored Rose’s health and mana whenever she opened a chest. Which was especially useful because: This game packs a challenge True to its roots, Belmont’s Curse doesn’t spare your feelings. Hasty mistakes are punished fast and hard, but I never felt like the game was unfair. The reliance on learning patterns, using your dodge’s invincibility frames, and mastering Rose’s attacks were essential to surviving, especially when it comes to the visually impressive boss fights. Whether it was leaping over The Fallen’s Holy Cross or screen-reaching whip attack in the sewers, or dodging Joan of Arc’s flaming sword swipes, backstabs, and fireballs during an explosive rooftop battle, my first encounter with the game’s bosses were vicious and reflex testing, respecting repeated and patient play. The cards are the key The satisfaction of defeating the tricky bosses is also rewarded via the loot you earn from them. As well as occasional weapons – Joan’s Burnt Sword of Fierbois and its charge attack was a particular favourite – each boss gets merged into Rose’s tarot deck, turning them into Arcana which unlocks spells, skills, and special actions. So that Holy Cross The Fallen repeatedly bludgeoned me with? Well, as a Castlevania mainstay it should be no surprise that it’s yours once you’ve ‘tamed’ him. While Joan’s Holy Light allowed me to traverse through previously solid Chaos Shards by holding down L2, an ability which also deflected enemy attacks if I timed my press perfectly. Additionally, each Arcana has up to three Works of Mercy, a specific task to be completed like hitting an enemy five times with its spell, which then unlocks a Blessing to improve it. This comes with an unlockable bonus ‘Gift’ once you assign it – for example, the Cursed Flame’s fireball can be enhanced to become bigger and pack a heavier pushback. Whip smart design decisions While the nerves are still there for the development team, my playthrough so far captured what made the Castlevania series fun in the first place, without alienating modern day expectations. And it’s an excitement echoed by the people behind the eagerly anticipated action adventure. “We’re happy and overwhelmed with the great response,” says Tsutomu. “I feel a lot of pressure, because everyone is expecting a lot, but it’s a good feeling.” You’ll be able to finally revisit Dracula in all his gothic glory when Castlevania: Belmont’s Curse arrives on PS5 on October 15 – just in time for Halloween.
Title: Everything you need to know about MARVEL Tōkon: Fighting Souls Open Beta Date: Thu, 16 Jul 2026 17:03:31 +0000 Link: https://blog.playstation.com/2026/07/16/everything-you-need-to-know-about-marvel-tokon-fighting-souls-open-beta/ The wait is almost over. The MARVEL Tōkon: Fighting Souls Open Beta is nearly here, and we can’t wait for players to jump into the action. Whether you’re returning after last year’s Closed Betas or stepping into the fight for the very first time, here’s everything you need to know before the Open Beta begins. Play Video Open beta schedule The Open Beta will run for 72 hours, starting on: Start: July 24, 12:00am PT / 8:00am BST / 4:00pm JST End: July 26, 11:59pm PT / July 27, 7:59am BST / 3:59pm JST The Open Beta will be available on PlayStation 5 console, Steam, and the Epic Games Store. No registration is required: simply download the Open Beta from your platform store and start playing. Pre-downloads will be available two hours before the Open Beta goes live, so you can be ready to play as soon as the servers open. A PlayStation Plus subscription is not required. However, all players will need an internet connection and an Account for PlayStation  to access the Open Beta on both PS5 and PC.   15 playable Heroes and Villains Fifteen of the game’s twenty launch characters will be available during the Open Beta, including Blade who becomes playable for the very first time. Fighting Avengers Captain America Iron Man Black Panther  Unbreakable X-Men Storm Magik Wolverine Danger  Amazing Guardians Spider-Man Ms. Marvel Star-Lord Peni Parker  Samurai Outriders Ghost Rider Blade  Knights of Doom Doctor Doom Magneto  Players will also be able to battle across six iconic stages, each inspired by legendary Marvel locations: Marvel’s New York (Day), Savage Land, X-Mansion, Knowhere, Wakanda, and Marvel’s New York (Night).   More than online battles Many of you have already experienced online matches during the Closed Betas. This time, we also want to give you a taste of the additional modes and features waiting for you in the full game when it launches on August 6. Online Casual and Ranked Matches Jump into Casual Match to quickly face opponents of a similar skill level or test yourself in Ranked Match and climb the competitive ladder against the best of players. Want to battle locally? Versus Mode will let you challenge friends on the same system or practice against the CPU whenever you like.  Explore the open lobby The Open Lobby is your hub between battles, featuring miniature versions of the game’s iconic stages. Choose from 16 unique avatars, each with four color variations, then explore the lobby, meet other players, and communicate using free chat, preset messages, stamps, and emotes. Ready for another fight? Head over to one of the arcade cabinets scattered throughout the lobby to challenge other players. Practice time New to MARVEL Tōkon: Fighting Souls? Start with Start Up Battle, an interactive tutorial designed to introduce the game’s core mechanics. Learn the fundamentals of 4v4 combat, understand team-based systems, and put your new skills to the test in a trial match before jumping into the action. Whether you’re learning the basics or mastering advanced combos, Training Mode gives you all the tools you need. Experiment with every character, practice combos, learn game mechanics, and customize a wide variety of training scenarios and dummy settings to sharpen your skills. Experience Episode Mode For the first time, players will also get an early look at Episode Mode. Play through the three first chapters of the Amazing Guardians storyline as Spider-Man begins assembling his team to confront a mysterious threat descending upon Earth. Experience how beautifully illustrated motion-comic storytelling blends seamlessly with explosive battles. Finally, the Open Beta will reflect the full localization players can expect at launch, featuring localized voice-over and text in US English, French, Italian, German, Spanish, Brazilian Portuguese, Latin American Spanish, Japanese, Korean, and Simplified Chinese (Mandarin VO). Text-only support will also be available in UK English, Arabic, Polish, Portuguese, Russian, Thai, and Traditional Chinese.  If you played during last year’s Closed Betas, you’ll notice that MARVEL Tōkon: Fighting Souls has continued to evolve.  Based on community feedback, we’ve refined gameplay, improved mechanics, and made numerous adjustments across the experience to deliver an even more exciting and accessible tag fighter. We’re incredibly excited to welcome both returning players and newcomers into the fight and can’t wait for everyone to experience the ultimate 4v4 tag team fighter when the Open Beta begins on July 24. Assemble your dream team and get ready to fight!
Title: Pro Jank Footy brings classic arcade chaos August 12 Date: Thu, 16 Jul 2026 13:00:41 +0000 Link: https://blog.playstation.com/2026/07/16/pro-jank-footy-brings-classic-arcade-chaos-august-12/ Australian Rules Football, Australia’s favourite sport, is a contact sport played between two teams of 18 players, where they chase a ball on a cricket oval, and score goals by kicking the ball between two gigantic posts. For many, Aussie Rules sounds like a completely made-up sport – and that’s where our game comes in: we redefine the rules of Aussie Rules Football. Welcome to Pro Jank Footy, launching August 12 on PlayStation 5. Play Video I’m David Ashby, Creative Director for Pro Jank Footy, a love letter to Aussie Rules Footy, retro sports games of the 90s, and our cultural irreverence. Now, there have been many “Footy” games over the years, but there was never one that leaned into the high-energy arcade sensibility shared by titles such as NBA Jam or NHL ‘94. We leaned right into both the fun and absurdity of our sport and I’m excited to share more about it with the PlayStation Community. The “jank” Aussie Rules Footy is a high-scoring game, akin to basketball and hockey, which makes it fast by design, which allows us to implement a simple core mechanic whereby whenever a player scores a goal, the opponent gets to choose one of three random power-ups. This is how we put the jank in Pro Jank Footy. There are over 150 power-ups in the game. These powers range from making your team better, making the opposition team worse, or changing the rules of the game. Not only does this allow players to bounce back, but it also allows players to change the game from retro sports into pure, unhinged, janky chaos. Personally, I suck at sports games. There’s nothing worse than just sitting there, taking an absolute belting. With our power system, you’re rewarded for losing. Tyler Roach, who co-created this game with me, is a genuinely dominant player (and to be fair, he did make the game). When we play each other, my only tactic is to concede a bunch of goals so I can get a decent power-up build to turn the tide (note: he still beats me most of the time). There are simple power-ups that make your team faster or gigantic. There are brutal powers that reset the scores. There are even powers that add a third team to the game or turn all the players into seagulls (a very real fixture of Australian football, who hang around ovals to eat everyone’s food). One of my favourites turns one of your players into your dad’s beat-up sedan. There’s even a trophy you can pop if you ram it into a shopping trolley. There are also power-ups that are deliberately vague, such as Burnt DVD and Where’s the Remote? – figuring out what they do is part of the fun! From a challenge to reality The project started as a dare in 2024, when I was challenged to get into video games by Cam Rogers, an entertainment lawyer (who later came on board as producer), while at a fantasy football league BBQ. Cam made the argument that there aren’t a lot of funny video games being made, despite the appetite, and I should give it a go. It occurred to me pretty quickly that footy was the answer. Like that fantasy draft, we had to put a team together. In addition to Tyler and Cam, there’s Broden Kelly, known for his work with Australian comedy collective Aunty Donna. He performs in-game commentary and completely understands the intent and humour, bringing a performance that is both sincere and comically absurd. Hyemin Yoo, a Korean artist based in Adelaide, animated all the amazing goal celebration cut scenes. Not only did she bring a voice of authenticity to the project, but her humour and distinct visual style really elevates the project to a whole other level. Oscar Armstrong-Davies singlehandedly built the online functionality for the game, and Dario Russo composed all the music, including all the team songs. Umbrella Entertainment, a film distributor looking to branch into games, is supporting us as well. Through them, we’ve even started rolling custom arcade cabinets into pubs around Australia to build a real tournament scene, created by Louie Roots, the cabs can run on car batteries so they can be played anywhere, and they even have AM radio transmitters so you can tune in your radio to the game audio for that true footy experience. Get ready to have a ball There are multiple game modes in Pro Jank Footy. You have the option to play the true “Pro Jank Footy” experience, with all the power-ups activated, or you can play the appropriately named “Normal Footy” which is, as the name suggests, normal Aussie Rules footy without power-ups. The game is designed to be a couch co-op experience, but you can play solo against bots, and you can play online too. There’s also a single-player Season Mode, where you start the campaign with a random set of powers and fight your way through ten increasingly ridiculous teams – one team of giants, one made entirely of cars, one that’s just a single unstoppable player – to become Pro Jank World Champion. There’s also a Watch Mode where you can just watch the AI battle it out (which is surprisingly entertaining) and a Kick-to-Kick Mode, which is a throwback to the classic “Aussie Rules Footy” game. We’ve found that a lot of younger kids gravitate towards this game mode more than anything else. Pro Jank Footy is both a love letter to arcade sports games from the ‘80s and ‘90s, and to a sport that is arguably Australia’s game, one that is worth sharing with the rest of the world for all its charm and absurdity.  We can’t wait for the PlayStation community to share a slice of Australia when Pro Jank Footy comes to PS5 on August 12.
Title: Explore horror’s furthest sensations in Clive Barker’s Hellraiser: Revival Date: Thu, 16 Jul 2026 12:01:01 +0000 Link: https://blog.playstation.com/2026/07/16/explore-horrors-furthest-sensations-in-clive-barkers-hellraiser-revival/ Hi, I’m Emil Esov from Saber Interactive, and we are excited to have Clive Barker’s Hellraiser: Revival coming to PlayStation 5 on October 8, 2026! The team has been hard at work over the past 4+ years creating a game that brings life to Clive Barker’s unique style of horror and we’ve got the first look at an exclusive behind-the-scenes developer diary to share with you that covers what building this game has been like for us: Play Video Hellraiser separates itself from other pieces of horror media by having villains, the Cenobites, who aren’t so easily viewed as being morally bad. As the Hell Priest (aka Pinhead) explains in the original Hellraiser movie, they are “Explorers in the further regions of experience. Demons to some, angels to others”. We like to think of them as monks – whether it comes to extreme pain or pleasure, they are interested in exploring sensations and pushing the boundaries of what is possible.  Your Hellraiser: Revival experience will come from the perspective of Aidan Lynch, our story’s protagonist. He first encounters the Cenobites after his girlfriend Sunny activates the Genesis Configuration, a mysterious puzzle box with unknown power and purpose. The Cenobites appear and unceremoniously tear Sunny in half. At first this seems like some kind of fever dream to Aidan, but he quickly comes to learn that Sunny’s soul can still be saved and that the Cenobites are integral to accomplishing that goal. While Cenobites exist as godlike explorers of experience from another realm, there are people in the real world who are seeking that same kind of enlightenment. This is where one of the groups of enemies that you’ll face in Clive Barker’s Hellraiser: Revival come in… the members of the Scarlet Church. Led by a charismatic figure named Marlowe, this cult is working to establish contact with the Cenobites and seeks to use the Genesis Configuration in order to create a debauched paradise for themselves. But the cultists of the Scarlet Church aren’t the only people that will stand in Aidan’s way. There are people, maybe now better described as wretches, who once sought out greater experiences but were denied by Leviathan, the creator of the Cenobites and ruler of the otherworldly Labyrinth. We call these creatures, who are essentially Hell’s rejects, the Unworthy. They are drawn to the Genesis Configuration as a potential path to redemption, and will instinctively seek out Aidan in an effort to obtain it. You’ll be able to fight back against the cultists of the Scarlet Church and the Unworthy by attacking while dual-wielding weapons (R2) and Genesis Configuration powers (L1). Aidan’s journey fighting against these groups will be full of pain, pleasure and everything in between. In a way, this mirrors our experience developing the game over the past few years. Some of us have even uncovered our own fears and phobias through the development process. I found out that I suffer from trypophobia, a condition where you feel sick from looking at clusters of holes or bumps! Luckily, if you run into anything you find too disturbing or find yourself needing to make a quick escape away from a certain Cenobite, you can either turn your Flashlight off (R3) and hope the problem goes away… or make a quick 180 degree turn (Left Stick + L3) and run for your life!  If you’ve made it this far into the blog, congratulations! You might be exactly the type of person who will enjoy exploring that which Clive Barker’s Hellraiser: Revival has to offer. But I’m not one to pass judgment – Leviathan is the ultimate decider. Will you be worthy? We’ll find out on October 8 when Hellraiser: Revival launches both digitally and on physical media.

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Title: Valve see the great RAM shortage "getting worse," just in case you were clinging to hopes of a cheaper Steam Machine Date: Mon, 20 Jul 2026 11:43:32 +0000 Link: https://www.rockpapershotgun.com/valve-see-the-great-ram-shortage-getting-worse-just-in-case-you-were-clinging-to-hopes-of-a-cheaper-steam-machine As Oisin reported over the weekend, Steam Machine engineers Yazan Aldehayyat and Pierre-Loup Griffais gave a big Valve thumbs-down to the practice of platform exclusives – a hot topic in the context of Xbox owners Microsoft retreating back into whatever kind of shrivelled, joyless husk Xbox is nowadays. The same interview, with Bloomberg scoopsmith Jason Schreier, also touched on the acutely PC-spoiling subject of RAMnarök and its subsequent, en-masse embiggening of hardware prices. Good news? No! Obviously it’s all terrible! Read more
Title: Bethesda's Fallout 3 and New Vegas remasters won't stop the modders who've already spent years recreating the RPGs in Fallout 4 Date: Mon, 20 Jul 2026 11:04:53 +0000 Link: https://www.rockpapershotgun.com/bethesdas-fallout-3-and-new-vegas-remasters-wont-stop-the-modders-whove-already-spent-years-recreating-the-rpgs-in-fallout-4 With Bethesda having begun to dip their fingers into the remaster bucket in recent years, some modders who'd decided long before that to get the ball rolling on such things themselves have had to reckon with the idea that official siblings of their passion projects could be in the works. It happened last year with Skyblivion and Oblivion Remastered, now it's happened for the crew behind The Capital Wasteland Project, an effort to recreate Fallout 3 in Fallout 4, and Fallout 4: New Vegas. Thankfully, both teams of modders have made clear they plan to keep on trucking with their efforts following the confirmation of the official remasters. Read more
Title: This week in PC games: a Mass Effect-style RTS, a gamebook RPG for back-stabbing nobles, and a civilisation builder that offers to teach you kanji Date: Mon, 20 Jul 2026 10:37:16 +0000 Link: https://www.rockpapershotgun.com/this-week-in-pc-games-a-mass-effect-style-rts-a-gamebook-rpg-for-back-stabbing-nobles-and-a-civilisation-builder-that-offers-to-teach-you-kanji Hello all! This week, there are a lot of new cat-themed games for some reason. One suspects that some dire cat anniversary is underway. Maybe week of 20th July 2026 marks 30 million years since the invention of cats? Or since cats invented us? In any case, there is already far too much cat discourse round these parts, so I've only allowed one of those sinister feline diversions into the Maw. Without further ado, the list. Read more
Title: Game Of Thrones: War For Westeros delayed to 2027, as PlaySide take more time before playing their turn to ensure the RTS hits a "high level of quality" Date: Mon, 20 Jul 2026 09:00:25 +0000 Link: https://www.rockpapershotgun.com/game-of-thrones-war-for-westeros-delayed-to-2027-as-playside-take-more-time-before-playing-their-turn-to-ensure-the-rts-hits-a-high-level-of-quality Game Of Thrones: War For Westeros, the Age of Empiresy RTS teeming with Targaryens and laced with Lannisters, has been delayed to 2027. Developers PlaySide have decided that while development's "progressing well", they need a bit more time to nail their strategical rendition of the Seven Kingdoms. Read more
Title: The Sunday Papers Date: Sun, 19 Jul 2026 10:00:00 +0000 Link: https://www.rockpapershotgun.com/the-sunday-papers-819 Sundays are for realising that there's a car in Japan's Super GT racing series this year which is sponsored by horse girl game Umamusume Pretty Derby. Here it is. It's been racing in the GT300 category against, among other cars, a Mercedes sponsored by Hatsune Miku. I'm not sure I like them as much as my all-time favourite GT300 car, the Mooncraft Shiden (I mostly just dig its name), but hey, they exist. I often wonder if their small crews of drivers - Super GT has pilots swap over after a set time behind the wheel - gather at the back of the garages and think about some bloke in the UK writing for a games website. They probably don't. Read more
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