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https://kotaku.com/rss

Title: Arc Raiders Hits A ‘Dead Game’ Spiral Other Live Shooters Would Kill For Date: Thu, 16 Apr 2026 20:42:58 +0000 Link: https://kotaku.com/arc-raiders-hits-a-dead-game-spiral-other-live-shooters-would-kill-for-2000688321 Also: the Call Of Duty movie will be out in summer 2028 and aims to be 'authentic'
Title: Goddammit, He’s Alive LMAO Date: Thu, 16 Apr 2026 19:37:03 +0000 Link: https://kotaku.com/sonic-hedgehog-4-trailer-cinemacon-robotnik-jim-carrey-2000688324 It sounds like Jim Carrey’s villain is staying a hero in Sonic the Hedgehog 4's first trailer
Title: It Blows My Mind That The Division Used To Look Like A World Of Warcraft-Style MMORPG Date: Thu, 16 Apr 2026 19:08:41 +0000 Link: https://kotaku.com/the-division-mmorgp-world-of-warcraft-gameplay-early-look-ubisoft-wow-2000688307 There was a time when The Division didn't feature cover-based shooting, but instead had a hot bar and dog companion
Title: Surprise Steam Hit Windrose Is The Black Flag Successor Ubisoft Tried (And Failed) To Make Date: Thu, 16 Apr 2026 18:45:06 +0000 Link: https://kotaku.com/surprise-steam-hit-windrose-is-the-black-flag-successor-ubisoft-tried-and-failed-to-make-2000688214 This pirate-themed new open-world RPG is what I wish Skull & Bones had been, but be prepared for a slow intro
Title: Northernlion Cancels Streamer Supercruise Just Three Days After Announcing It, Surprising No One But Disappointing Everyone Date: Thu, 16 Apr 2026 18:30:22 +0000 Link: https://kotaku.com/northernlion-supercruise-streamer-twitch-canceled-why-2000688303 'I think this has illuminated for me that I actually do have an anxiety disorder,' Northernlion said

https://www.vg247.com/feed

Title: Metro 2039 goes back to its Metro underground roots, with a story shaped by the war in Ukraine and the people who suffer it Date: Thu, 16 Apr 2026 17:16:17 +0000 Link: https://www.vg247.com/metro-2039-reveal-early-details The Metro series is finally, officially back with a new installment. 4A Games has just unveiled Metro 2039 to the world, the follow-up to the outstanding Metro Exodus, released all the way back in 2019. Read more
Title: Animal Crossing: New Horizons gets a new item to celebrate 25 years of the series Date: Tue, 14 Apr 2026 10:15:30 +0000 Link: https://www.vg247.com/animal-crossing-new-horizons-new-update-series-anniversary Animal Crossing: New Horizons has received a surprise patch today to celebrate the 25th anniversary of the life sim series. The update, version 3.0.2, is available across the Switch and Switch 2 versions of the game. Read more
Title: Honkai: Star Rail players are eating good, with Version 4.2 and third anniversary celebrations kicking off later this month Date: Fri, 10 Apr 2026 14:26:50 +0000 Link: https://www.vg247.com/honkai-star-rail-version-4-2-anniversary-celebration HoYoverse just wrapped up a stacked Honkai: Star Rail Special Program, delivering the one-two punch of revealing the game’s next major update, and detailing what you can expect from its third anniversary celebrations. Read more
Title: Heartopia celebrates 30 million downloads with new outfits, permanent price cuts Date: Mon, 06 Apr 2026 09:41:05 +0000 Link: https://www.vg247.com/heartopia-30-million-downloads-whimsical-tea-party Heartopia has kicked off a new event to celebrate passing 30 million downloads. Just a couple of weeks after delivering the vintage Hollywood-themed Dreamlight Cinematics event, developer XD Games has revealed The Whimsical Tea Party, a limited-time Gilded Acorn Exhibition. Read more
Title: The Petit Planet beta is coming back with new updates, but you still need to hope for an invite Date: Thu, 02 Apr 2026 08:32:03 +0000 Link: https://www.vg247.com/petit-planet-stardrift-test-details It’s been quite a while since we’ve heard anything about Petit Planet, the upcoming game from Genshin Impact and Honkai: Star Rail developer HoYoverse. By most accounts, Petit Planet is the studio’s take on Animal Crossing, though with a few interesting ideas of its own. Read more

https://www.gamespot.com/feeds/mashup/

Title: Mamdani Uses Mario Kart To Explain New Tax On The Super-Rich Date: Thu, 16 Apr 2026 13:34:00 -0700 Link: https://www.gamespot.com/articles/mamdani-uses-mario-kart-to-explain-new-tax-on-the-super-rich/1100-6539463/?ftag=CAD-01-10abi2f Zohran Mamdani, the newly minted mayor of New York City, has announced sweeping taxes on the ultra-rich to make what's often described as the most expensive city in the US a little more affordable. To describe the level of impact his tax plan will have, Mamdani took an unconventional approach: bringing up Mario Kart.In a press briefing on April 16, Mamdani (D-NY) was joined by Elle Bisgaard-Church (D-NY) and other board members of the newly established Mayor's Fund to discuss what the fund will do, who could (philanthropist donors) and should (wealthy elites) contribute, and how this money pot will benefit every New Yorker in every borough. While breaking it down, Mamdani decided that Mario Kart would make a good metaphor to explain it all.where are we going with this my brother pic.twitter.com/pVYV8mh0nV — brynn🕳️ (@brynnposting) April 16, 2026 "I like to think of it this way. Government is driving the race car, and philanthropy is there to give it that turbo boost to cross the finish line," Mamdani said. "Or if you are a Mario Kart fan, government is Yoshi, and philanthropy is the golden mushroom--that edge we need to beat Bowser on the Rainbow Road. To belabor this metaphor even further, Bowser is corporate greed in this scenario."Continue Reading at GameSpot
Title: Assassin's Creed: Black Flag Resynced Reportedly Drops Anchor This July Date: Thu, 16 Apr 2026 12:41:00 -0700 Link: https://www.gamespot.com/articles/assassins-creed-black-flag-resynced-reportedly-drops-anchor-this-july/1100-6539462/?ftag=CAD-01-10abi2f It seems the rumors may be real after all: The Assassin's Creed 4 remake will reportedly launch on July 9. While details--like launch platforms--are unknown, we can revel in the fact that the best entry in Ubisoft's stab-and-dash franchise appears to be making a comeback, and it seems to be sooner than we all initially thought.According to Insider Gaming, the AC IV: Black Flag remake was scheduled to be revealed on April 16, but Ubisoft reportedly postponed the announcement until sometime next week. However, content creators and games media already saw about 30 minutes of it and, as Insider Gaming noted, it's been "completely reworked" with a bunch of new content and "looks awesome."The game is officially called Assassin’s Creed: Black Flag Resynced. It's a silly title--one that was accidentally revealed on a PEGI ratings board in December 2025.Continue Reading at GameSpot
Title: Diablo 4's Evil Mommy Lilith Sure Seems A Lot Less, Well, Evil Now Date: Thu, 16 Apr 2026 11:56:00 -0700 Link: https://www.gamespot.com/articles/diablo-4-evil-mommy-lilith-sure-seems-a-lot-less-well-evil-now/1100-6539461/?ftag=CAD-01-10abi2f A newly revealed cinematic for Diablo 4: Lord of Hatred shows Lilith's return following her defeat in the base game, and while she looks the same, she also seems noticeably less evil than the first time around.The cinematic comes from IGN as part of its IGN First Lord of Hatred cover story, revealing new details about Diablo 4's second expansion ahead of its release on April 28. While we knew from earlier interviews that players would be teaming back up with the mother of Sanctuary in some form, the cinematic shows what looks to be a dramatic reunion.In the cinematic, the player-character (in this case a Paladin, one of the expansion's two new classes), is shown falling down a dark, seemingly bottomless pit. As they fall, Lilith's voice can be heard amidst flashes of Diablo 4's current new big bad, Mephisto.Continue Reading at GameSpot
Title: Sony's MIA Live-Service Game Is Going In The Exact Direction You'd Expect Date: Thu, 16 Apr 2026 11:33:00 -0700 Link: https://www.gamespot.com/articles/sonys-mia-live-service-game-could-be-free-to-play-and-jumps-on-the-current-hot-trend-report/1100-6539460/?ftag=CAD-01-10abi2f New details have come to light regarding Sony's upcoming multiplayer live-service game, Fairgame$, including information about one of its game modes and its reported business model.When Fairgame$ was announced in 2023, Sony called it a "competitive heist experience," and now Insider Gaming has reported details on one of its game modes, Cargo Heist. This will reportedly play out in three phases, including Break In, which has players looking for a vault code and collecting cash to upgrade their skillset. In the next phase, Drill, players will get inside the vault and fight to collect the cargo. The third phase is Extract, which has players carrying the cargo to an extraction site.Fairgame$ could have other modes, but only Cargo Heist was detailed in the report. Some are saying this description gives off Marathon vibes, which itself is an extraction-based game. Continue Reading at GameSpot
Title: CoD: Black Ops 7 And Warzone Season 3 Reloaded Release Date And Details Date: Thu, 16 Apr 2026 11:21:00 -0700 Link: https://www.gamespot.com/articles/cod-black-ops-7-and-warzone-season-3-reloaded-release-date-and-details/1100-6539459/?ftag=CAD-01-10abi2f Season 3 Reloaded should arrive in Call of Duty: Black Ops 7 and Warzone later this month, and Activision has already revealed some of the details for this midseason update. Season 3 Reloaded is packed with more weapons, additional multiplayer maps, a new Zombies map, and the return of Black Ops 3's Free Run mode.Table of Contents [hide]Call of Duty Season 3 Reloaded start timesEvents and new weaponsCall of Duty Season 3 Reloaded start timesBased on the days left in the battle pass, the Season 3 Reloaded update should arrive to Black Ops 7 and Warzone around April 30. Call of Duty updates typically go live at 9 AM PT / 12 PM ET / 5 PM BST across all platforms.Events and new weaponsThere will be new seasonal events with reward tracks that offer cosmetic items as well as the two final weapons for the season.Continue Reading at GameSpot

https://www.polygon.com/rss/index.xml

Title: How romance works in Tomodachi Life: Living the Dream Date: Thu, 16 Apr 2026 21:16:45 GMT Link: https://www.polygon.com/tomodachi-life-living-the-dream-romance-couple-relationship/ Pairing up your Miis romantically in Tomodachi Life: Living the Dream leads to all sorts of shenanigans, whether it's getting married, splitting up, or even eventually having kids. Getting your Miis together is a bit random and can be tough when you have lots of Miis on your island, but worry not, we're here to help you out.
Title: Best MTG rat cards for Commander and competitive play Date: Thu, 16 Apr 2026 19:41:00 GMT Link: https://www.polygon.com/mtg-best-rat-cards-commander-in-magic-the-gathering/ March 2026’s Teenage Mutant Ninja TurtlesUniverses Beyond crossover delivered a bunch of new rat cards, including a few iterations on Master Splinter and even a new Rat King from TMNT lore. According to data from Scryfall, 118 cards have the “rat” creature subtype. If you see Nezumi mentioned somewhere, that’s the name of a humanoid rat species that’s native to the plane of Kamigawa. Nashi is one such legendary creature who appears on a handful of legendary cards. The critter-filled Bloomburrow set also introduced its fair share of rats. But broadly speaking, rats have been spreading the plague since the beginning of Magic.
Title: All chaos cube locations in Fortnite Chapter 7 Season 2 Date: Thu, 16 Apr 2026 19:22:09 GMT Link: https://www.polygon.com/fortnite-chapter-7-season-2-chaos-cube-locations-dark-voyager-path-all/ Chaos cubes are small orange cubes that have been scattered around the FortniteChapter 7 Season 2 map. Finding the cubes will help track the Dark Voyager's path across the island, and give you a ton of XP in the process. However, some of the cubes are fairly hard to find and others are in tough-to-reach locations.
Title: Track review: Lana Del Rey’s “First Light” Date: Thu, 16 Apr 2026 18:57:23 GMT Link: https://www.polygon.com/lana-del-rey-007-first-light-track-review/ [Pitchfork circa 2012 voice]
Title: Highlander returns to theaters this May Date: Thu, 16 Apr 2026 18:51:44 GMT Link: https://www.polygon.com/highlander-returns-to-theaters-in-glorious-4k/ It's a good time to be a Highlander fan. As part of its 40th anniversary, a 4K restoration of the 1986 cult classic will return to theaters for a limited run. The re-release will be accompanied by an all-new poster, and a collector's edition UHD and Blu-Ray release that hits stores June 16.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: Strength and Destiny Collide: ‘Samson: A Tyndalston Story’ Arrives in the Cloud Date: Thu, 09 Apr 2026 13:00:57 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-samson-a-tyndalston-story/ A timeless story of grit, faith and rebellion takes center stage as Samson: A Tyndalston Story joins the GeForce NOW library today.  The highly anticipated release from Liquid Swords can now be streamed on nearly any device with GeForce NOW bringing cinematic intensity and mythic storytelling to the cloud. Catch it as part of four new games in the cloud this week. Stream the Power A new legend rises. Tyndalston is a city built on debt, muscle and memory. Samson: A Tyndalston Story from Liquid Swords follows Samson, a former enforcer pulled back to the streets that made him. Violence is currency as every fight is personal, every hit carries history and every escape feels earned in a city that never forgives. Gameplay blends cinematic melee action with choice-driven narrative progression. Every confrontation — from shadowed alley brawls to large-scale set pieces — feels purposeful, reflecting Samson’s internal struggle between vengeance and redemption. Brawls hit fast and close. Cars aren’t set pieces — they’re weapons. Momentum and terrain decide if the player walks away or falls harder. Every job, debt and decision cuts toward freedom or collapse. The game takes full advantage of ray-traced global illumination, reflections and shadows, creating a city that feels cinematic and alive. NVIDIA DLSS 3.5 boosts performance, while NVIDIA Reflex technology cuts down latency to keep controls razor-sharp during split-second fights. With GeForce NOW, the experience streams instantly at maximum fidelity, even without the latest hardware. No waiting around for downloads or worrying about system specs, just dive straight into the grit and glow of Tyndalston. Celebrate New Games No arms, no problem. Celebrate three decades of Rayman with the definitive edition of the platforming classic in Rayman 30th Anniversary Edition, featuring five versions from iconic consoles, over 120 additional levels and an exclusive documentary that explores the creation of the limbless hero. Stream it on GeForce NOW without having to wait around for downloads or updates.  In addition, members can look for the following: Samson (New release on Steam, April 8, GeForce RTX 5080-ready) Morbid Metal (New release on Steam, April 8, GeForce RTX 5080-ready) DayZ (New release on Xbox, available on Game Pass, April 9)  Rayman: 30th Anniversary Edition (Steam and Ubisoft) GeForce RTX 5080-ready game this week, in addition to Samson and Morbid Metal: Starfield (Steam and Xbox, available on Game Pass) What are you planning to play this weekend? Let us know on X or in the comments below. Who's the most iconic animal from a video game? Drop a pic or gif! (this post isn't just to farm cute animal pics, no idea what you're talking about). — NVIDIA GeForce NOW (@NVIDIAGFN) April 7, 2026
Title: Press Start on April: GeForce NOW Brings 10 Games to the Cloud Date: Thu, 02 Apr 2026 13:00:09 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-april-2026-games-list/ No joke — GFN Thursday is skipping the tricks and heading straight into the games. April kicks off with ten new titles, bringing fresh adventures to GeForce NOW, including the launch of Capcom’s highly anticipated PRAGMATA. A dozen new games are available to stream this week, including Arknights: Endfield, which expands the acclaimed series into a full 3D real‑time strategy adventure. On GeForce NOW, every battle flows with precision and every mission looks sharper than ever. So gear up, grab a controller or gaming device of choice, and get ready to stream — another month of great gaming is now underway. Command the Frontier Reclaim the frontier using cloud technology. Arknights: Endfield from Hypergryph expands the acclaimed Arknights universe into a full, 3D, real‑time strategy role-playing game. Blending tactical planning with sleek sci‑fi aesthetics, the title invites players into a world featuring terraformed settlements, advanced technology and looming threats beneath the planet’s surface. Set on the perilous planet Talos‑II, Endfield follows a group of pioneers uncovering lost secrets and battling hostile factions. The game seamlessly merges base‑building, exploration and combat — with squads of operators coordinating in real time to overcome environmental hazards and powerful enemies. Every decision impacts survival, progress and the unfolding mystery of the world. On GeForce NOW, Arknights: Endfield can be played at the highest settings from virtually any device, enabling crisp visuals and high performance without compromise. GeForce RTX rendering brings the game’s metallic skylines and glowing wastelands to life, while ultralow-latency streaming ensures every tactical command lands with precision.  Spring Into April He’s back. Capcom’s Mega Man Star Force Legacy Collection includes seven games and additional features, including a gallery of illustrations and music. Eleven‑year‑old Geo Stelar is a grieving boy who isolates himself after the mysterious disappearance of his astronaut father. His life changes when he encounters an extraterrestrial being named Omega‑Xis, granting him the power to become Mega Man. The collection streams instantly with GeForce NOW, turning any device into a Star Force terminal ready to save the world once more. Check out what else is available this week: Hozy (New release on Steam, March 30) Cooking Simulator 2: Better Together (New release on Steam, March 31) Legacy of Kain: Ascendance (New release on Steam, March 31) Subliminal (New release on Steam, March 31) Super Meat Boy 3D (New release on Steam, March 31) I Am Jesus Christ (New release on Steam, April 2) ALL WILL FALL (New release on Steam, April 3, GeForce RTX 5080-ready) Arknights: Endfield (Official Site) Mega Man Star Force Legacy Collection (Steam) Nova Roma (Steam and Xbox, available on Game Pass) RuneScape: Dragonwilds (Steam) Way of the Hunter 2 (Steam, GeForce RTX 5080-ready) And look forward to the games coming throughout the month: Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (New release on Steam, April 21) Samson (New release on Steam, April 8) Replaced (New release on Steam and Xbox, available on Game Pass, April 14) Cthulhu: The Cosmic Abyss (New release on Steam, April 16) PRAGMATA (New release on Steam, April 17) Outbound (New release on Steam, April 23) Heroes of Might and Magic: Olden Era (New release on Steam, April 30) Bus Bound (New release on Steam, April 30) More of March In addition to the 15 games announced last month, a dozen more joined the GeForce NOW library: 1348 Ex Voto (Steam, GeForce RTX 5080-ready) BATTLETECH (Xbox, available on Game Pass) Cooking Simulator 2: Better Together (Steam) Despot’s Game (Xbox, available on Microsoft) Diablo II: Resurrected (Steam) Hozy (Steam) King’s Quest (Ubisoft) Monster Hunter Stories 3: Twisted Reflection (Steam, GeForce RTX 5080-ready) Super Meat Boy 3D (Steam) Warcraft I: Remastered (Ubisoft) Warcraft II: Remastered (Ubisoft) Way of the Hunter 2 (Steam) What are you planning to play this weekend? Check out Crimson Desert on GeForce NOW in Anytime Anywhere Gaming’s YouTube review.  
Title: Game On: Five New Titles Now Streaming on GeForce NOW Date: Thu, 26 Mar 2026 13:00:47 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-screamer/ That gaming backlog won’t clear itself — GeForce NOW is here to help. Stream the latest titles straight from the cloud across a variety of devices. This week, five new titles are ready to play instantly in the cloud gaming platform’s library. Screamer drifts onto the scene with retro‑racing attitude and pixel‑perfect speed. Plus, Honkai: Star Rail Version 4.1, “Unraveled for Daybreak,” touches down. Hit the Gas The ‘90s called — it wants the cloud. Screamer from Milestone roars back onto the track as a blistering arcade racer that thrives on speed, precision and pure retro attitude. Tight corners and neon‑soaked straights define a style built for thrill seekers who crave the rush of classic ‘90s racing action. The mix of sharp visuals, snappy handling and roaring engines creates an experience that’s equal parts vintage energy and modern muscle. Running on GeForce NOW, Screamer puts pedal to the metal with ultralow latency and buttery‑smooth streaming. In the cloud, every race launches instantly, every drift hits with full force and every victory feels just a little louder. Let’s Play Today All aboard the Astral Express. Honkai: Star Rail Version 4.1, “Unraveled for Daybreak,” is available now, bringing new adventures aboard the Astral Express. The crew touches down at Star Rail FEST, a grand interstellar celebration packed with new zones, characters and challenges. Detective Ashveil joins as a new five-star Lightning hunter, chasing conspiracies hidden behind the glitz of the Phantasmoon Games. Dive into the new Wispae War Saga, enjoy free Warps and explore fresh Divergent Universe content filled with rewards and events. Play the latest Honkai: Star Rail update instantly on GeForce NOW — no installs, just starlight and action. Members can also look for the following: Screamer (New release on Steam, March 26, GeForce RTX 5080-ready) King’s Quest (New release on Ubisoft, March 25) BATTLETECH (Xbox, available on Game Pass) Despot’s Game (Xbox, available on Microsoft) Diablo II: Resurrected (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. You get a magic wand that can save any character from their death in a video game. But you can only choose one. Who do you save? Beware spoilers in the replies and choose wisely. — NVIDIA GeForce NOW (@NVIDIAGFN) March 25, 2026
Title: Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW Date: Thu, 19 Mar 2026 13:00:09 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-virtual-reality-update/ It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer. Streaming at 90 frames per second (fps) comes to supported VR headsets. And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW VR, but Make It 90 FPS Power levels rising … to 90 fps. VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today. Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles. Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive. A Storm Brews Into the cloud with “Crimson Desert.” Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield. Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together. GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices. Joining the Family It’s time to make an offer no tank can refuse. World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud. In addition, members can look for the following: Everwind (New release on Steam, March 17, GeForce RTX 5080-ready) Retro Rewind – Video Store Simulator (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready) Fallout 3 (Steam) Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted. For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X much love to nvidia for the community giveaways ♡@logitechg pro grade performance gears https://t.co/lRpSTKhQHJ @nvidiagfn entries open @ channel during the following times xoxomarch 12, 19, & 26 from 09:30 a.m. to 05:30 p.m. ethttps://t.co/q67SOJNpbO #nvidiapartner pic.twitter.com/uQ6L1rcVcj — airie (@airiesummer) March 12, 2026 . 
Title: GeForce NOW Raises the Game at the Game Developers Conference Date: Thu, 12 Mar 2026 13:00:53 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gdc-2026/ GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud. Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own. Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences. Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon. The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library. In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite. Gaming Is Buzzing GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch. Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services. Set it and forget it. Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.               Smooth moves. Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds. GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites. That’s just the start. Highly anticipated games are headed to the cloud at launch: Bending reality. CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat. Unravel a family story steeped in myths. Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC. Free to Save the World Chaos in the cloud. Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12. Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets. On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW. Gear Up for Glory The cloud makes it easy to suit up in style. From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6.  This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last. Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt. Start the Games Twin monsters, one cloud. Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device. In addition, members can look for the following: Warcraft I: Remastered (New release on Ubisoft, March 11) Warcraft II: Remastered (New release on Ubisoft, March 11) 1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready) John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready) This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection: Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready) What are you planning to play this weekend? Let us know on X or in the comments below.

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Title: How narrative-driven puzzles shape Causal Loop’s world and progression, out April 23 Date: Thu, 16 Apr 2026 19:35:23 +0000 Link: https://blog.playstation.com/2026/04/16/how-narrative-driven-puzzles-shape-causal-loops-world-and-progression-out-april-23/ Causal Loop has always been a dream project for us. For the past four years now, it has grown far beyond what we initially expected. Once you start pulling on the thread that unites the game’s story and its mechanics, you realize very quickly that you can’t just brush past certain ideas or dance around them. If a puzzle exists in the world, it needs an explanation. Play Video Story and puzzles are designed together, not separately  Initially, we didn’t design the puzzles together with the story. During the prototyping phase, we were sketching out mechanics and figuring out what worked in several iterations of the same puzzle. But relatively early on, we realized that we wanted to tell a much more involved story, and that to tell this story well, the gameplay had to be complementary. We expanded on the already designed puzzles, so they made sense within the story. The core mechanics stayed the same, but their purpose shifted. It’s no longer just about opening a door or unlocking a gate. Now, you might be controlling a device that has a clear narrative function or searching for something that ties directly into what happened before. The puzzles and the story became inseparable, because the story naturally started interacting with the gameplay in a way that tied them together. Much like the story itself, the puzzles are also intrinsically about choices and causality, your choices are embedded in every action you take. It goes hand in hand. Especially when you’re recording echoes of yourself, every movement becomes a deliberate decision. Echo system and diegetic design A good example of how deeply integrated everything is would be the echo system and how we present it to the player. We use a diegetic interface, meaning everything you see as a player is also what the protagonist sees. So, when you create an echo for the first time, it wouldn’t make sense for it to be highlighted or to display a path immediately. Instead of just adding them as gameplay elements into our UI, we built them into the story, with Bale asking Walter to implement a way to visualize them. A common issue in puzzle games is that disconnect where players ask: why is this here? Especially in environments that are supposed to feel real or functional. We considered this throughout our development, to ensure there was a reason the puzzles exist on the planet. If players pay attention, they will understand why things are the way they are and that the systems they are interacting with are part of something larger. To heighten the player’s immersion, we also use lead-in and lead-out areas to control how players move through the experience. Before a puzzle, we often focus on story. This is where we are able to introduce context, build tension, or deliver key information. Then, once you’re in the puzzle, the focus shifts to gameplay, framed by the larger picture of the current scene happening in the story. It’s a deliberate structure, and we adjust it constantly depending on what is needed narratively at that moment. Worldbuilding emerges through interactive problem-solving Our first version of the way we tried telling our story didn’t feel right and was too much telling and not enough showing, with characters commenting on everything the player saw. It felt unnatural.Instead of relying heavily on character narration, we leaned into environmental storytelling and player discovery. The world itself gives you clues, like collapsed structures, old recordings, or remnants of past events. You’re not being told exactly what happened but piecing it together yourself. In the end, we settled for a mix of clear conveyance, environmental storytelling and dialogue. If one of those elements is missing, players risk misunderstanding key aspects of what’s going on. Naturally, trying to eliminate this risk leads to a lot of iteration. A good example is the force fields that only affect echoes. In earlier versions, they looked like solid barriers, so players assumed they couldn’t pass through, even though they could. So in many cases we had to adjust the presentation, to always make sure there is some kind of clue or clarity, without explaining too much. And this is the way we went about not only the puzzle design but also the worldbuilding. For example, we developed details like the Tor calendar system because we needed that context ourselves. If we’re attaching dates to objects or recordings, those dates have to make sense within the culture. That’s a typical trap when writing: you realize you need more context, not for the player, but for yourself. Only a small part of that information ends up in the game, but it’s enough that players could, in theory, reverse-engineer it if they wanted to. Shared creative vision across a small development team I’m very drawn to the existential side of science fiction. What does it mean if there are multiple versions of you? Are you still the original? What happens to your echoes? Daniel is much more focused on the gameplay experience. He wants the mechanics to feel clean and intuitive, without the story getting in the way or over-explaining things. This is why Daniel focuses on the puzzle logic, while I build the narrative logic around it: how you enter the puzzle, what it means in the story, and how you leave it again. Then we take a step back and ask: does this make sense from both a gameplay and a story perspective? That balance is what makes it work. There have been several instances where the story made us reconsider the design of a level. While in one chapter we had to change the layout of the whole level to match the way the story had evolved and had to accommodate an additional cutscene, we had to redesign the puzzle to keep the narrative tension of a scene without the player having to suddenly leave the area in another one. In that second example, that puzzle alone went through four or five major iterations. Besides the game design and the narrative intertwining in such a natural way, players can also look forward to the game performing very well from a technical standpoint. Daniel and I have not only learned much about the world we created together, and about working with each other in the process of creating Causal Loop, but also learned – and keep learning – a lot about Unreal Engine 5. Our experience of having been in the industry for almost 20 years, means we were able to incorporate all of those learnings into the workflow quite smoothly.It’s been amazing to see people already engaging with Causal Loop and supporting us along the way by playing the demo and joining in with their thoughts and feedback. We hope that players will enjoy the finished version of the game with all of its secrets, connections, and hidden layers that reward those who take the time to look deeper. Causal Loop launches on PlayStation 5 on April 23.
Title: Construction Simulator: Evolution introduces new demolition and manual labor gameplay Date: Thu, 16 Apr 2026 19:22:56 +0000 Link: https://blog.playstation.com/2026/04/16/construction-simulator-evolution-introduces-new-demolition-and-manual-labor-gameplay/ Construction Simulator: Evolution is exactly what the name promises: the biggest leap the series has ever taken. For the first time, we’re expanding the core experience beyond construction itself – bringing demolition and hands-on manual labor into the spotlight, while staying true to the heavy machinery gameplay featuring numerous officially licensed brands our players love. Play Video Picture arriving on a construction site with your multiplayer friends: heavy machines starting up, tools ready, and a clear goal ahead. One of you climbs into an excavator, another grabs a demolition hammer, and together you turn an empty or outdated site into something new. In previous Construction Simulator titles, everything revolved around building. You took on construction contracts, operated powerful machines, and watched projects come to life step by step. That core remains unchanged in Evolution, but as a team, we kept asking ourselves how we could bring players even closer to the full reality of a construction site. The answer led us to two major new gameplay pillars. The first one is demolition. For the first time in the series, you’re not just creating new structures – you’re tearing down old ones. This adds a new dimension to the types of contracts you take on and the equipment you use. To support this, we’ve significantly expanded our machinery systems, especially excavators. Players can now equip a range of specialized attachments, including hydraulic breakers, steel shears, and concrete crushers. Each tool gives you a different way to approach a task. Instead of simply “removing” a structure, you actively break it apart piece by piece, choosing the right equipment and watching the results in real time. The second big addition is manual labor – something we’ve never explored in this depth before. While heavy machinery remains at the heart of Construction Simulator, real construction sites involve a lot more than sitting in the driver’s seat. With Evolution, we’re starting to close that gap. You can now take on a wide range of hands-on activities directly with your character. Use a handheld demolition hammer for precise work, grab a shovel when needed, or operate tools like a nail gun.  We’re also introducing new tasks such as cutting wooden elements into size, building walls brick by brick, and applying plaster to finish surfaces. These activities are fully integrated into our missions and add even more variety to the overall gameplay experience. With manual labor, there’s always something meaningful to do on the construction site whether you’re operating heavy machinery or focusing on hands-on tasks. This really shines in both single-player and multiplayer. With more diverse activities available, players can naturally find their role in the moment. One player might handle heavy equipment, while another focuses on manual tasks or preparation work on-site. This keeps everyone engaged and makes working together feel efficient and rewarding. What makes this especially exciting for us is that all of this is built directly on top of the systems players already know and enjoy. We’re not replacing what worked – we’re expanding it in meaningful ways. If you’ve played previous Construction Simulator games, Evolution will feel familiar but at the same time much richer in gameplay. On PlayStation 5 and PlayStation 5 Pro, this evolution really comes to life. The added gameplay variety, combined with improved performance, a dump truck full of new contracts and two completely new maps with even more detailed environments and each with its own extensive campaign, helps make every job feel more immersive. Whether you’re operating heavy machinery, tearing down structures, or working hands-on with tools, the experience feels more tangible than ever before. Construction Simulator Evolution represents a clear step forward for the series – not just in scale, but in how players engage with each task on-site. By expanding both demolition and manual labor, we’re giving players more ways to take part in every project. For us as developers, this is about more than just new features. It’s about capturing the full rhythm of construction work with big machines, a wider variety of tasks, and the satisfaction of seeing everything come together. Whether you’re playing solo or with friends, every contribution matters, and every finished project tells its own story. We can’t wait for you to get your hands on it. Be sure to wishlist Construction Simulator: Evolution on PlayStation 5 to stay updated on all upcoming news.
Title: Metro 2039 revealed as the post-apocalyptic shooter series returns  Date: Thu, 16 Apr 2026 17:20:51 +0000 Link: https://blog.playstation.com/2026/04/16/metro-2039-revealed-as-the-post-apocalyptic-shooter-series-returns/ On behalf of 4A Games and Deep Silver, we’re excited to reveal Metro 2039, the fourth mainline entry in the iconic series of post-apocalyptic first-person shooters.  Today, we’re showing off a first look at the game, its story, and gameplay in an extended video presentation. Play Video Set six years after the original game and written in collaboration with Metro author Dmitry Glukhovsky, this new entry builds on our vast experience creating handcrafted, story-driven single-player campaigns with a claustrophobic atmosphere of tense, psychological horror.   Welcome to Metro 2039.   The darkest Metro chapter yet  While Metro Exodus saw us leaving Moscow, Metro 2039 sees players going back to the tunnels and leaning into what makes Metro special.  In the series, survivors of a nuclear war have been forced to live underground in the Metro tunnels of Moscow.  Now, the underground factions and station communities have all been united under one banner – the Novoreich, led by a new Fuhrer; the legendary Spartan, Hunter.  Fuhrer promises a new life for the people but in reality, the Metro is flooded with propaganda, misinformation, and fear. The people suffer under his authoritarian regime and the brutal belief… if it’s hostile, you kill it.  Our new, voiced protagonist is The Stranger, a recluse plagued by violent nightmares and forced to undertake a harrowing journey back into the Metro, a place he swore to never return. Today’s reveal trailer took us into one of his frequent nightmares, dragged through layers of increasingly disturbing scenes where violence and trauma collide.  When he finally wakes, he finds himself in the real nightmare: post-apocalyptic Moscow, on a mission to face the ghosts of his past.  Metro 2039 promises to be the darkest chapter in our saga that once again provides a tragic view on what humanity must do to survive.  First gameplay and hand-crafted details  Our presentation includes a tease of Metro 2039’s gameplay and cinematics, to give you a taste of what you can expect deep in the tunnels.   You’ll see that environmental storytelling is key to Metro 2039, as we bring what we call “frozen stories” to our level design.  Each area is thoughtfully staged, meaning observant players can piece together micro-narratives as they explore and witness items, bodies and props suggesting a horrific past.  In the tease, after a heart-pounding encounter with a ferocious mutant Nosalis, the Stranger escapes into a populated station, providing a quick look into the types of bleak settlements you can expect in the Metro, filled with communities living, fighting and surviving.   4A’s custom game engine  As with our previous games, Metro 2039 has been built using our own custom game engine, purpose-built for the games we want to make.  This not only means we can build on everything we’ve learned in the past, but we can take advantage of new developments too.  With Metro Exodus we were early pioneers of ray-tracing to enhance the game’s desolate atmosphere.  With Metro 2039, we’re once again pushing the boundaries of video game visuals using our engine with a focus on rebuilding our implementation of this technology to bring a more tuned and performant experience that is still nothing short of stunning and hauntingly beautiful.  PlayStation fans can expect Metro 2039 to deliver astonishing visuals on PS5.  Ukrainian pride  We are so proud to have a new Metro game to reveal to you today.  As a Ukrainian studio, we’ve spent the last few years developing Metro 2039 with many of our team having to shelter from drone strikes and use batteries and generators to complete our work. What’s more, original author Dmitry Glukhovsky is living in exile from his native Russia after being sentenced to eight years in prison (in absentia) for criticising the invasion of Ukraine.   Russia’s full-scale invasion of Ukraine has had a direct impact on our approach to the next Metro. The series has always been about preventing war but our new reality meant we needed to take a different approach. While this is still an authentic Metro story, set in the Metro universe, it’s told from our uniquely Ukrainian perspective. The themes you’ll see in this next chapter are focused on the consequences of war – the cost of silence, the horrors of tyranny, and the price of freedom.   We can’t wait to show you more of what we’ve been working on, as we head towards the release this winter. 
Title: LEGO Batman: Legacy of the Dark Knight – Batcave revealed Date: Thu, 16 Apr 2026 15:01:20 +0000 Link: https://blog.playstation.com/2026/04/16/lego-batman-legacy-of-the-dark-knight-batcave-revealed/ The Batcave has been presented in various shapes and sizes over the past 85 years of Batman history, so when it came to creating our unique version in LEGO Batman: Legacy of the Dark Knight, we knew how important it was. Not only did we want to pay homage to the different iterations that came before us, but we also wanted to give players a whole new experience, one that makes the most of the creative power of LEGO bricks. Play Video Throughout the course of the game, the Batcave evolves, just like Bruce Wayne does, from humble beginnings to a high-tech base of operations. What begins as Alfred’s old storage unit is transformed by technological breakthroughs courtesy of Lucius Fox at Wayne Industries. Players can use studs collected throughout the game to get items and props to furnish and build out new areas of the environment, bringing opportunities for fun and customization. Your Batcave, your way No Batcave is complete without a science lab, training center, and garage, but why stop there? Players can personalize and customize the Batcave to make it their own. Want an American diner in your cellar? Order’s up, Batman. Seeking a quiet life in a cozy library? Pull up a seat. Need a space-age command center? Houston, we’re ready for takeoff.  As Batman moves through the eras, your collection of digital screens grows, displaying art found around Gotham City throughout the course of the story. Like some awesome Black Canary Tour posters from inside the Iceberg Lounge. One of the most memorable aspects of the Batcave over the years has been Batman’s numerous trophies, and all the classics are present here in LEGO brick form – including the mechanical T-Rex, a giant playing card of The Joker, the famous giant U.S. penny, and a few surprise callbacks to our earlier video games.  A new personal favorite of mine is the absurdly named Polka-Dot Man’s polka dot ball pit, because sometimes you just want to dive headfirst into a ball pit. Trophies come in various forms, and as the World’s Greatest Detective, players will need to scour the open-world Gotham City to find them all. Collect the Legacy As LEGO collectors and Batman fans, we’re passionate about displaying as much of Batman’s equipment as possible in the Batcave. The only real option in our minds was to go big and showcase everything in the grandest way possible. The suit vault has wall-to-wall suits, allowing players to browse a range of playable outfits before equipping them.  No Batcave would be complete without a place to store the iconic Batmobiles. In the garage, players will house numerous vehicles that, when displayed all together, look very impressive. It’s a great way to celebrate the multitude of Batmobiles and Batcycles from across the Dark Knight’s history of high-speed chases. Gadgets and training What is Batman without his gadgets? In LEGO Batman: Legacy of the Dark Knight, players can upgrade gadgets to improve their crime-fighting capabilities, enhancing various aspects of stealth, combat, and puzzle solving. Gadget upgrades are available for every playable character, providing ways to level up Batman or his crime-fighting allies. Using the furnishing customizer, players can combine a selection of training equipment and a traversal apparatus, allowing them to test their upgrades before heading into the crime-riddled alleys of Gotham City. Grapple posts, balance beams, practice dummies, wall climbs, and many more are at the player’s disposal. What better way to test abilities than an overelaborate training course. Gameplay challenges Alongside the new difficulty settings, we also have an accompanying ‘challenge terminal’ which rewards players with studs to purchase new outfits, collectible Red Bricks to unlock additional options, and more. Challenges include defeating 10 enemies with only a single heart, smashing 60 objects within a minute, or using Jim Gordon’s foam sprayer to turn an enemy into a ball and using them to attack other enemies.  We’re excited for players to dive into the Batcave we’ve created, and hope players get as much fun out of it as we put into it. And please show us what your custom Batcave looks like! LEGO Batman: Legacy of the Dark Knight will be available on May 22 for PlayStation 5 and is available for pre-order now. Players who pre-order the Deluxe Edition will receive 72-hour early access to the game beginning May 19, and all pre-orders will receive The Dark Knight Returns Batsuit, inspired by the legendary DC comic book series.
Title: Saros: PS5 and PS5 Pro features detailed Date: Thu, 16 Apr 2026 12:00:51 +0000 Link: https://blog.playstation.com/2026/04/16/saros-ps5-and-ps5-pro-features-detailed/ Our goal with Saros has been to push the hardware and be a showcase for PlayStation 5. So we are thrilled to finally share more details about our PS5 Pro enhancements and PS5 features in Saros, launching April 30 (Wishlist or pre-order Saros here).   Play Video Updated PSSR for PS5 Pro  Our fantastic rendering team has upgraded the PSSR support in Saros to the new version of the PSSR upscaler that was released in March. This update provides an even sharper image; you can barely tell it apart from native 4K as you explore Carcosa. Since 1995, our goal at Housemarque has been to push the hardware, and with Saros we continue this drive thanks to this PSSR update.  Increased Base Render Resolution on PS5 Pro  Seppo Halonen, our technical director at Housemarque, wanted to share more specificity on how we have increased our base render resolution for Saros on PS5 Pro.  “On PlayStation 5 Pro we also increased our base render resolution, which is the resolution before upscaling. This means on PS5 Pro, you will have an even clearer higher resolution image at 60 fps. While we use dynamic resolution to ensure stable frame rate even in the middle of hectic combat, PS5 Pro always delivers a sharper image in a scene-to-scene comparison.  Saros on PS5 already looks incredible and runs at rock solid 60fps, but for PS5 Pro we push our graphics even further. Furthermore, there are many small adjustments in reflections and overall quality, ensuring that the increase is not only more pixels, but also the content we render scales up to match. The only place where we switch to 30fps is in key story cinematics where we go quality over quantity and render the high quality characters, lighting and postprocessing at peak resolution – which again is higher on PS5 Pro.” Precision 3D Audio evolved  Building on our success from Returnal, we have evolved our 3D audio to allow an even more immersive experience on PlayStation 5 with its Tempest 3D AudioTech. You can hear the lost Carcosa, hostiles and even our music all around you when playing with 3D Audio enabled headphones or a 3D audio sound setup. Our amazing sound and music team from PlayStation Creative Arts have created a phenomenal sounding experience. I can’t wait for you to experience it.  Advanced weaponry with adaptive triggers   Similarly we wanted to take things to the next level with how we use the DualSense wireless controller’s adaptive triggers in Saros. When using the adaptive trigger on L2, if you pull it half way down you will activate your main weapon’s alt fire. This allows for alternative attacks, ranging from grenade launchers, slower-firing heavy rounds, ricochet projectiles and much more. If you pull the L2 adaptive trigger all the way down, you will activate your Eclipse driven Power Weapon. This allows you to hit back hard using collected projectiles from your Soltari Shield. These options elevate the rhythm and flow of combat, making the action of Saros even more thrilling.  Immersion driven haptic feedback  We love the DualSense wireless controller’s haptic feedback and how it brings you closer to a physical experience in our games. For Saros, we have once again put so much detail, thought and nuance into our haptics. We want you to feel every bit of action, worldbuilding and our haunting story to pull you into our world. If you loved what we did in Returnal, I feel we’ve evolved this even further. I don’t want to spoil it, but there’s very special haptics for you to experience during your time in Saros.  Near instant fast loading  With Saros we also make the most of the PS5’s ultra high-speed SSD, letting you quickly return to the action after death, or escalate the gameplay, audio and visuals when you activate an eclipse, which creates a new experience.  Pre-order Digital Deluxe for 48-hour early access  Those who want the deluxe Saros experience: you will be able to play Saros 48 hours before the launch on April 30, 2026 with our Digital Deluxe Edition and PlayStation Studios celebration suits, featuring Returnal, God of War and Ghost of Yotei.   Players who pre-order Saros or Saros Digital Deluxe before launch can unlock the Hands of Shore Armour too. The Digital Deluxe version upgrade can also be purchased separately for players who buy the physical edition of Saros.  Come back stronger April 30 2026   We cannot wait for you to play Saros. Saros is the next gameplay-first, single-player action game from Housemarque and our amazing collaborators. A dream project made by a dream team.   Thanks for reading!

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Title: Phasmophobia is getting an Alan Wake 2 crossover event next month, which would be cool if it wasn't one time only Date: Thu, 16 Apr 2026 21:56:46 +0000 Link: https://www.rockpapershotgun.com/phasmophobia-is-getting-an-alan-wake-2-crossover-event-next-month-which-would-be-cool-if-it-wasnt-one-time-only To be a live service game, in any shape or form, is to seemingly make some kind of agreement to eventually make some kind of licensing deal. And it is happening again. This time with Phasmophobia and, to its credit, the quite thematically appropriate Alan Wake 2, which is coming to the co-op horror game as part of a limited-time event. Read more
Title: Infamous Keepers is a reverse dungeon crawler where you have to survive after mass layoffs and oh no is this a games industry metaphor Date: Thu, 16 Apr 2026 20:29:41 +0000 Link: https://www.rockpapershotgun.com/infamous-keepers-is-a-reverse-dungeon-crawler-where-you-have-to-survive-after-mass-layoffs-and-oh-no-is-this-a-games-industry-metaphor Infamous Keepers, I think, might be a game about the games industry. It's not about making games explicitly, not in the slightest. It is a tower defence roguelite, one where you run a dungeon, with this as the narrative setup, however: "Your employer, the Dungeon Company, has recently gone through massive layoffs, putting their dungeons to the test by closing the portals that connect them… if a team of heroes makes it all the way through, you can kiss your career goodbye." You do have to replace a few words to get back to our reality, but there's certainly a resemblance to the one we live in. Read more
Title: Whip out your old film camera and enter a Makoto Shinkai-esque world in Opus: Prism Peak, which is out today Date: Thu, 16 Apr 2026 19:07:41 +0000 Link: https://www.rockpapershotgun.com/whip-out-your-old-film-camera-and-enter-a-makoto-shinkai-esque-world-in-opus-prism-peak-which-is-out-today As trendy as it's sort of become as a feature, photography modes in most games don't interest me much. They've either got too much freedom, making the act of taking photos boring, or so many limitations it hardly feels like photography at all. Limitations are good! You can't get good photos without them, I just prefer having an actual lens, even a digital one, to look through. So whenever a game that's actually about photography, like Opus: Prism Peak (which is out today), rocks up, my curiosity will always be a little bit piqued. Read more
Title: "I'd say mission achieved for this one": Stop Killing Games on the latest European Commission public hearing Date: Thu, 16 Apr 2026 18:02:45 +0000 Link: https://www.rockpapershotgun.com/id-say-mission-achieved-for-this-one-stop-killing-games-on-the-latest-european-commission-public-hearing Right, how about a little Stop Killing Games progress update? Earlier today, a public hearing was held today that included three European parliament committees, IMCO, JURI and PETI, discussing the European Citizens Initiative Stop Destroying Videogames. Both Stop Killing Games founder Ross Scott and group organiser Moritz Katzner made an appearance at the hearing, which you can watch in full here, with the pair hosting a press conference (or as Katzner put it a "fancy Twitch stream") to discuss how it went. Bottom line: in their eyes, good! Read more
Title: "War is our reality": 4A reveal Metro 2039, a horror FPS inspired by Russia's invasion of Ukraine Date: Thu, 16 Apr 2026 17:15:20 +0000 Link: https://www.rockpapershotgun.com/war-is-our-reality-4a-reveal-metro-2039-a-horror-fps-inspired-by-russias-invasion-of-ukraine As teased earlier in the week, Metro 2039 has been fully unveiled as a "harrowing" singleplayer horror-shooter that – following the roaming Metro Exodus – takes the FPS series back to the ruins of a nuclear-ravaged Moscow. Per Kyiv-based developers 4A Games, however, it will be "told from a distinctly Ukrainian perspective," exploring the threat of autocratic tyranny with very much intentional parallels to Russia’s ongoing invasion of 4A’s home country. Set for release this Winter, Metro 2039 casts you as The Stranger, a mentally troubled (and, unlike original protagonist Artyom, fully voiced) survivor forced back down into the metro’s depths. Besides mutated monsters, he’ll also find himself up against the Novoreich, a new Fuhrer-led regime that’s seemingly managed to unite the underground’s warring factions – but with a campaign of "propaganda and misinformation" keeping everyone in line. Read more
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If you are running a YouTube channel focused on e-commerce and looking for reliable payment solutions to enhance your online business, you have come to the right place. In today's digital age, having effective payment solutions in place is crucial for the success of any e-commerce venture. With the increasing popularity of online shopping, customers expect a seamless and secure payment process when making purchases. As a YouTube content creator in the e-commerce space, it is essential to provide your audience with convenient payment options to optimize their shopping experience.

If you are running a YouTube channel focused on e-commerce and looking for reliable payment solutions to enhance your online business, you have come to the right place. In today's digital age, having effective payment solutions in place is crucial for the success of any e-commerce venture. With the increasing popularity of online shopping, customers expect a seamless and secure payment process when making purchases. As a YouTube content creator in the e-commerce space, it is essential to provide your audience with convenient payment options to optimize their shopping experience.

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How the World Cup Can Help Reprogram Your Subconscious Mind

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5 months ago Category :
The World Cup is one of the biggest sporting events in the world, bringing together millions of fans to cheer on their favorite teams. With the rising trend of smart cities, hosting the World Cup presents an opportunity to showcase technological advancements and innovative urban planning strategies.

The World Cup is one of the biggest sporting events in the world, bringing together millions of fans to cheer on their favorite teams. With the rising trend of smart cities, hosting the World Cup presents an opportunity to showcase technological advancements and innovative urban planning strategies.

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5 months ago Category :
Are you interested in learning how to enhance your work skills through reprogramming your subconscious mind? In today's fast-paced world, having the right set of skills is crucial for career success and personal development. One powerful way to improve your work skills is by tapping into the potential of your subconscious mind.

Are you interested in learning how to enhance your work skills through reprogramming your subconscious mind? In today's fast-paced world, having the right set of skills is crucial for career success and personal development. One powerful way to improve your work skills is by tapping into the potential of your subconscious mind.

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5 months ago Category :
"Work Skills Development in the Age of Smart Cities"

"Work Skills Development in the Age of Smart Cities"

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5 months ago Category :
Mastering Work Skills Development in Milan's E-commerce Industry

Mastering Work Skills Development in Milan's E-commerce Industry

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5 months ago Category :
In the fast-growing world of e-commerce, having a seamless and secure payment solution is crucial for the success of any online business. Developing the right work skills in this area can make a significant difference in how efficiently payments are processed, customer satisfaction levels, and ultimately, the bottom line.

In the fast-growing world of e-commerce, having a seamless and secure payment solution is crucial for the success of any online business. Developing the right work skills in this area can make a significant difference in how efficiently payments are processed, customer satisfaction levels, and ultimately, the bottom line.

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5 months ago Category :
Smart cities are a rapidly emerging trend in urban development, utilizing technology and data to improve the efficiency, sustainability, and quality of life for residents. In the context of workplace health promotion, smart cities present a unique opportunity to create innovative solutions for keeping employees healthy and productive.

Smart cities are a rapidly emerging trend in urban development, utilizing technology and data to improve the efficiency, sustainability, and quality of life for residents. In the context of workplace health promotion, smart cities present a unique opportunity to create innovative solutions for keeping employees healthy and productive.

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5 months ago Category :
Empowering Women in Politics for the Future of Smart Cities

Empowering Women in Politics for the Future of Smart Cities

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5 months ago Category :
Empowering Women in Politics with E-Commerce Payment Solutions

Empowering Women in Politics with E-Commerce Payment Solutions

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