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Title: New PC Gaming Handheld Would Have To Cost $4,000 Because Of Storage Prices So It’s Being Canceled Instead Date: Tue, 24 Mar 2026 19:39:13 +0000 Link: https://kotaku.com/new-pc-gaming-handheld-would-have-to-cost-4000-because-of-storage-prices-so-its-being-canceled-instead-2000681516 Ayaneo says the Next 2 gaming handheld isn't sustainable to make anymore
Title: The KPop Demon Hunters Stan War Comes To McDonald’s Date: Tue, 24 Mar 2026 19:35:45 +0000 Link: https://kotaku.com/kpop-demon-hunters-mcdonalds-meals-photocard-mcflurry-2000681543 The fast food joint is creating exclusive meals based on Huntr/x and the Saja Boys
Title: Pokémon Pokopia, Let Me Give Mimikyu A Hug Date: Tue, 24 Mar 2026 19:08:21 +0000 Link: https://kotaku.com/pokemon-pokopia-mimikyu-habitat-pikachu-couch-doll-2000681540 The Pikachu imposter Pokémon keeps finding ways to break my heart
Title: PlayStation Closes Shooter Studio Recently Formed By Ex-Call Of Duty Lead Date: Tue, 24 Mar 2026 18:53:18 +0000 Link: https://kotaku.com/dark-outlaw-games-jason-blundell-playstation-sony-closed-2000681529 Dark Outlaw Games grew out of the ashes of another failed Sony project
Title: Crimson Desert Can’t Stop Selling New Copies As The Open-World Vibes Rebound Date: Tue, 24 Mar 2026 18:45:21 +0000 Link: https://kotaku.com/crimson-desert-sales-patch-dragons-dogma-2-dlc-2000681045 Also: Dragon's Dogma 2's journey might not be over

https://www.vg247.com/feed

Title: Crimson Desert's first patch aims at fixing controls, but it mostly affects mouse and keyboard Date: Mon, 23 Mar 2026 10:47:46 +0000 Link: https://www.vg247.com/crimson-desert-patch-1-00-03-first-mouse-keyboard-ui-fixes Crimson Desert has been out for a few days now, and as positive as its been received by many players, the game suffers from several fundamental issues that anyone who’s played it has called out. Read more
Title: All the hype has already made Crimson Desert one of the biggest launches on Steam this year Date: Fri, 20 Mar 2026 08:49:30 +0000 Link: https://www.vg247.com/crimson-desert-steam-launch-numbers Crimson Desert, the open-world action RPG off-shoot from Korean MMO Black Desert Online, has officially launched, nearly six years after it was initially revealed. The game has been building up a lot of momentum over the years, which recently coalesced to turn it into one of 2026’s most anticipated titles. Read more
Title: Crimson Desert Review: Story Buried in the Sandbox Date: Wed, 18 Mar 2026 22:00:00 +0000 Link: https://www.vg247.com/crimson-desert-review Crimson Desert is a champion bodybuilder of a video game. Its gigantic world bulges with incredible scale, with shining graphical fidelity and a muscular combat system which excels at pulling poses with an undeniably impressive wealth of options. Read more
Title: Heartopia goes to the movies with its next event Date: Wed, 18 Mar 2026 08:53:56 +0000 Link: https://www.vg247.com/heartopia-dreamlight-cinematics-festival-details Heartopia’s next in-game event has been announced, and it’s one you may not have seen coming. Developer XD Games revealed Dreamlight Cinematics Festival, an upcoming limited-time event that celebrates cinema and movie-making. Read more
Title: Zenless Zone Zero Version 2.7 brings Angels of Delusion to the battlefield with playable Nangong Yu Date: Mon, 16 Mar 2026 09:39:19 +0000 Link: https://www.vg247.com/zenless-zone-zero-update-2-7-nangong-yu-hollow-champion-competition HoYoverse has delivered another Special Program for the second day running, this time for Zenless Zone Zero. The developer revealed the full details of Version 2.7, subtitled Champions Never Fall to the Past. Read more

https://www.gamespot.com/feeds/mashup/

Title: Official World Of Warcraft Music Video Is A Walk Down Memory Lane Date: Tue, 24 Mar 2026 12:12:00 -0700 Link: https://www.gamespot.com/articles/official-world-of-warcraft-music-video-is-a-walk-down-memory-lane/1100-6538991/?ftag=CAD-01-10abi2f World of Warcraft has been around for 22 years, and a new music video in collaboration with singer Aurora will have players reliving every memory.The song, titled A Place to Call Home, is accompanied by an animated music video crafted by Paris-based animation studio Brunch in partnership with Blizzard. It starts by showing a journey that will be familiar to longtime night elf players--the trek of a lone night elf from Teldrassil to the Eastern Kingdoms, requiring players to travel through the dangerous Wetlands before reaching the dwarven capital of Ironforge. From there the trailer picks up the pace, as the night elf adventurer is rescued by a dwarf hunter and later teams up with a human paladin for a trek into WoW's iconic Deadmines dungeon. After defeating the Defias Brotherhood, the music video goes full montage, as the adventuring party travels through WoW's various expansions--through the Dark Portal into Outland to face Illidan, across the sea to Northrend to vanquish the Lich King, a showdown with Deathwing from Cataclysm, and more.Continue Reading at GameSpot
Title: No Time Or Friends For An MMO? EverQuest Legends Has A Solution Date: Tue, 24 Mar 2026 11:22:00 -0700 Link: https://www.gamespot.com/articles/no-time-or-friends-for-an-mmo-everquest-legends-has-a-solution/1100-6538990/?ftag=CAD-01-10abi2f For those who have dreamt of a return to the world of classic EverQuest, but just don't have the time (or the number of friends) needed to progress in the infamously grindy MMORPG, the newly announced EverQuest Legends is offering a solution.Everquest Legends is a new spin on the genre-defining MMO from 1999, one that will keep the game's original visuals, music, and world but has been "designed from the ground up" to appeal to casual players, according to developer Daybreak Games. Rather than massive, 40-man raids, EverQuest Legends is instead tailored for solo play, while still allowing for groups of four to eight players. Taking on EverQuest's challenges solo will be possible due to the sheer amount of power Daybreak will let players accumulate. Unlike in original EverQuest, EverQuest Legends will let players select three different classes at a time, who will benefit from the stats, spells, and abilities of each. Players will start by selecting their race as normal, but have access to two classes from the get-go. A third class becomes available at level 10.Continue Reading at GameSpot
Title: Sony Shuts Down Former CoD Dev's Studio Amid Wider Cuts Date: Tue, 24 Mar 2026 11:14:00 -0700 Link: https://www.gamespot.com/articles/sony-shuts-down-former-cod-devs-studio-amid-wider-cuts/1100-6538989/?ftag=CAD-01-10abi2f Dark Outlaw Games, the studio founded by former Call of Duty developer Jason Blundell, is shutting down amid bigger cuts to PlayStation overall, according to a report from Jason Schreier.Blundell's previous studio, Deviation, was partnered with Sony and closed in 2024. As for the wider cuts, around 50 people are losing their jobs across PlayStation, including on the mobile teams.An SIE spokesperson sent a statement confirming the changes and saying they were made "to support long-term sustainability."Continue Reading at GameSpot
Title: Disney Gaming Boss On "Massive Disruption" In Games And What's Coming Next Date: Tue, 24 Mar 2026 11:09:00 -0700 Link: https://www.gamespot.com/articles/disney-gaming-boss-on-massive-disruption-in-games-and-whats-coming-next/1100-6538983/?ftag=CAD-01-10abi2f Disney's top gaming boss, the veteran Sean Shoptaw, has outlined the company's vision for games amid what he described as a "massive disruption" in the gaming market today. Part of Disney's investments and efforts in gaming today are in Fortnite, but it goes a lot further than that.Speaking at SXSW, Shoptaw--Disney's Executive Vice President, Global Games & Digital Entertainment--said Disney's ambition for games overall is that they can stand alongside Disney's film, TV, and theme park businesses in terms of drawing people to Disney's worlds.Disney does not want to make "box-checky" games, as Shoptaw described them. He said Disney made a key strategic change to its gaming business about a decade ago with the aim of shifting away from licensed tie-in games that re-told the stories of Disney's movies to making games that told original stories within Disney's worlds.Continue Reading at GameSpot
Title: The Best Pokemon Pokopia Builds We've Seen (So Far) Date: Tue, 24 Mar 2026 10:53:00 -0700 Link: https://www.gamespot.com/articles/the-best-pokemon-pokopia-builds/1100-6538965/?ftag=CAD-01-10abi2f It's been less than a month since Pokopia hit shelves, yet that seems to be all the time the charming Pokemon spin-off needed to take the world--and my Instagram feed--by storm. Whenever I'm not playing Pokopia, I find myself stumbling into conversations or posts about the game. Naturally, many of these revolve around the game's most vital, and creatively rewarding, component: building.Though I'm fairly proud of my various flower shops and bathhouses, there's no denying that there are some seriously talented creators out there who push Pokopia's building possibilities to the next level. I've often found myself turning to their builds for inspiration and pointers, so I wanted to round up a few of my favorites to share in hopes that they might inspire you, too. Whether you're looking to build a ramen shop, a train station, or an underground city, here's a roundup of some jaw-dropping Pokopia builds that are sure to get your creative juices flowing.This lush lighthouse islandThe lighthouse you stumble across in Bleak Beach might be serviceable, but is it enchanting? With its gorgeous stone balcony, ivy-covered walls, and generally charming atmosphere, this lighthouse island looks like something out of a fairytale.Continue Reading at GameSpot

https://www.polygon.com/rss/index.xml

Title: Chaos Forest Abyss puzzle walkthrough in Crimson Desert Date: Tue, 24 Mar 2026 20:13:30 GMT Link: https://www.polygon.com/crimson-desert-chaos-forest-abyss-puzzle-walkthrough/ The Chaos Forest Abyss puzzle in Crimson Desertis a tricky one, as it expects you to use skills you may not have used much prior to now. However, clearing the area is essential for accessing the next part of the Abyss, which is as useful for collecting new artifacts as it is for quickly reaching other parts of the world.
Title: Epic layoffs are a bad sign, analyst says: 'If Fortnite can't make it, what chance do other games have?' Date: Tue, 24 Mar 2026 19:52:09 GMT Link: https://www.polygon.com/epic-layoffs-fortnite-games-industry/ Another day, another awful games industry layoff. On March 24, Epic Games announced plans to cut more than 1,000 jobs, citing a "downturn in Fortnite engagement that started in 2025" along with the familiar "industry-wide challenges" CEOs love to invoke in these situations. "We're spending significantly more than we're making," said Epic CEO Tim Sweeney in a blog post about the layoffs. On its face, the idea that gamers are spending less time playing Fortnite doesn't sound like a bad thing. But the reality is more complicated.
Title: How to solve the Hillside Manor strongbox puzzle in Crimson Desert Date: Tue, 24 Mar 2026 19:32:55 GMT Link: https://www.polygon.com/crimson-desert-strongbox-puzzle-hillside-manor-how-to-solve/ The Hillside Manor strongbox puzzle, alongside the Bluemont Manor strongbox puzzles, will likely be one of the first you find in Crimson Desertas it's found in Hernand, the first town you visit. It also has the exact same mechanics (although a different solution) as one of the Bluemont Manor puzzles, so it shouldn't be too difficult to complete. However, if you're struggling, we're here to help.
Title: Project Hail Mary author says the movie improved on his book in one way Date: Tue, 24 Mar 2026 19:26:40 GMT Link: https://www.polygon.com/project-hail-mary-improvement-book-vs-film-andy-weir-interview/ Book-to-screen adaptations often radically alter a book’s plot — sometimes so much that the original story is practically unrecognizable. Some authors are philosophical about those changes. Others get vocally mad about them. But Project Hail Mary and The Martian author Andy Weir has an unusual take. Weir tells Polygon that screenwriter Drew Goddard and directors Phil Lord and Christopher Miller improved the story in one specific way.
Title: Damiane is easily the best Crimson Desert playable character Date: Tue, 24 Mar 2026 19:00:18 GMT Link: https://www.polygon.com/crimson-desert-characters-kliff-damiane/ Reaching Crimson Desert's third chapter was a turning point in my relationship with the game. That's when you unlock Damiane, the game's second playable character. It didn't fix all of the issues I had with the game, but it put one of the big ones out of the picture for a little bit: how tedious combat and exploration are and how playing as Kliff is flat-out boring. It's just a shame he's still mandatory for a large part of the story.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW Date: Thu, 19 Mar 2026 13:00:09 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-virtual-reality-update/ It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer. Streaming at 90 frames per second (fps) comes to supported VR headsets. And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW VR, but Make It 90 FPS Power levels rising … to 90 fps. VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today. Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles. Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive. A Storm Brews Into the cloud with “Crimson Desert.” Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield. Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together. GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices. Joining the Family It’s time to make an offer no tank can refuse. World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud. In addition, members can look for the following: Everwind (New release on Steam, March 17, GeForce RTX 5080-ready) Retro Rewind – Video Store Simulator (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready) Fallout 3 (Steam) Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted. For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X much love to nvidia for the community giveaways ♡@logitechg pro grade performance gears https://t.co/lRpSTKhQHJ @nvidiagfn entries open @ channel during the following times xoxomarch 12, 19, & 26 from 09:30 a.m. to 05:30 p.m. ethttps://t.co/q67SOJNpbO #nvidiapartner pic.twitter.com/uQ6L1rcVcj — airie (@airiesummer) March 12, 2026 . 
Title: GeForce NOW Raises the Game at the Game Developers Conference Date: Thu, 12 Mar 2026 13:00:53 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gdc-2026/ GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud. Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own. Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences. Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon. The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library. In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite. Gaming Is Buzzing GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch. Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services. Set it and forget it. Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.               Smooth moves. Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds. GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites. That’s just the start. Highly anticipated games are headed to the cloud at launch: Bending reality. CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat. Unravel a family story steeped in myths. Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC. Free to Save the World Chaos in the cloud. Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12. Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets. On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW. Gear Up for Glory The cloud makes it easy to suit up in style. From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6.  This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last. Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt. Start the Games Twin monsters, one cloud. Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device. In addition, members can look for the following: Warcraft I: Remastered (New release on Ubisoft, March 11) Warcraft II: Remastered (New release on Ubisoft, March 11) 1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready) John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready) This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection: Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready) What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA Virtualizes Game Development With RTX PRO Server Date: Tue, 10 Mar 2026 15:30:07 +0000 Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/ Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work. At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software. With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.  This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations. Simplifying Complex Workflows As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.  The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl. Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity. The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for: Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows. Developers: Powering consistent, high-performance engineering environments for coding and 3D development. AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents. QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs. This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware. Supporting AI and Engineering on Shared Infrastructure AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems. With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team. The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows. NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation. Enterprise-Ready Deployment for Game Studios NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms. That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments. Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale. ​Learn more about the NVIDIA RTX PRO Server. See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.  See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW Date: Thu, 05 Mar 2026 14:00:30 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/ March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month. Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud. March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games. March Gaming Madness In LORT we trust. LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week. Here’s are this week’s eight new additions: Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready) Legacy of Kain: Defiance Remastered (New release on Steam, available March 3) Esoteric Ebb (New release on Steam, available March 3) The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready) Slay the Spire 2 (New release on Steam, available March 5) Docked (New release on Steam, available March 5) Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready) LORT (Steam) And look forward to the games coming throughout the rest of the month: John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Everwind (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19) Screamer (New release on Steam, March 23) Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26) Legacy of Kain: Ascendance (New release on Steam, March 31) Subliminal (New release on Steam, March 31) February in the Books In addition to the 24 games announced last month, 18 more joined the GeForce NOW library: Anno: Mutationem (Xbox, available on Game Pass) Blizzard Arcade Collection (Ubisoft Connect) Capcom Beat ‘Em Up Bundle (Steam) Capcom Fighting Collection (Steam) Diablo (Ubisoft Connect) Diablo + Hellfire Expansion  (Ubisoft Connect) Diablo II: Resurrected (Ubisoft Connect) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) KILLER INN (Steam) Mega Man 11 (Steam) MotoGP22 (Xbox, available on the Microsoft Store) Spellcasters Chronicles (Steam, GeForce RTX 5080-ready) STALCRAFT: X (Epic Games Store) Street Fighter 30th Anniversary Collection (Steam) Torment: Tides of Numenera (Steam and Xbox, available on Game Pass) TCG Card Shop Simulator (Xbox, available on Game Pass) Trine Enchanted Edition (Epic Games Store) Trine 2: Complete Story (Epic Games Store) What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.  
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’ Date: Thu, 26 Feb 2026 14:00:48 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/ GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership. To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time. It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force. Suit up and grab it alongside 11 new games joining the cloud this week. The Nightmare Returns in the Cloud A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core. Requiem for the dead. Nightmare for the living. With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud. To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever. Priority Package GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop. What a drop. Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further. Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission. This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy. Ready, Set, Stream This week, members can look for the following: TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24) Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25) Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25) Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready) Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready) Anno: Mutationem (Xbox, available on Game Pass) ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready) DEVOUR (Steam) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) MotoGP22 (Xbox, available on the Microsoft Store) Torque Drift 2 (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. What's your bragging rights? Share the latest achievement you got in a game. — NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026

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Title: Virtual Hunter brings the pursuit to PS VR2 on May 27 Date: Tue, 24 Mar 2026 16:46:28 +0000 Link: https://blog.playstation.com/2026/03/24/virtual-hunter-brings-the-pursuit-to-ps-vr2-on-may-27/ I’m Jesse Passoja from Korpi Games, lead designer on Virtual Hunter. Virtual reality is a lightning rod for all the things that make simulation games like ours click with the genre’s audience: Slower-paced, highly immersive experiences with a great range of freedom. However, the hunting genre was almost completely missing from VR when we started working on Virtual Hunter. Play Video We put all of our passion and knowledge from the past decades into the design to deliver the best game in the genre, and I’m honored to be able to give the PlayStation community some insight into what to expect when Virtual Hunter launches for PlayStation VR2 on May 27. I’ll also include some insight from Jaakko Asikainen, CTO over at VRKiwi, with whom we have the pleasure of working with as we deliver the game for this community. The PS VR2 version has been requested for years and, with his team, we gathered feedback from players so we could make the best use of things like the adaptive triggers, foveated rendering, and headset haptics while delivering the best port we can. Building the hunt from the ground up We focused on delivering a hunting experience in VR that players have wanted and more with Virtual Hunter. From realistic hunting mechanics and true-to-life weapon ballistics all the way to the massive open-world with day/night cycle and dynamic weather filled with animals meticulously designed to mimic their real-life counterparts. Core to the impact of these different systems intersecting and complementing each other is total player freedom in how they want to approach a hunt. Do you want to climb on a stand early in the morning and scan the tree line as you go? Or do you want to take a relaxing hike to the top of the mountain you spotted on the horizon? It is all up to the player and, since there’s a fresh spawn of animals, each hunt will be different. You’ll never know when the trophy of a lifetime shows up. That freedom extends to accessibility as well. Players can approach at their own pace with three different difficulty options, which affect animal senses and rewards. They’re easier to approach in Casual mode, and in Realistic, they are highly aware of their surroundings but yield higher monetary rewards. We also have a feature that gives you space to reflect and admire the progress you make on your many hunts: the trophy lodge. With our best-in-the-genre trophy mount system, players can freely place their favorite trophies around the lodge. There are several mount types available, varying from full body mounts to hanging ceiling mounts for pheasants, and players can add, change, and move them however they want.  Outside the lodge, you can find a shooting range and a 3D archery course where you can master your shooting skills. The trophy lodge brings a narrative layer unique to each player, serving as a blank canvas for players to paint their virtual hunting story, one trophy at a time. PS VR2 takes it to the next level Virtual Hunter includes specific settings that are crucial to players shaping their VR experience. There’s a dedicated seated mode, a variety of settings for weapon handling, and more. Further, coming to PS VR2 gives us a selection of options we didn’t have in the original version of Virtual Hunter that we’re excited to take advantage of. “PS VR2’s specific features are always exciting to work with. They’re fairly easy to implement but with great payoffs for players,” says Asikainen. “For example, we use the headset haptics to simulate branches and leaves going by your head while in the brush.” ”The main show, however, is the adaptive triggers, and we aimed for ultimate realism with them,” he continues. “It helps when there are lots of hunters and other hobbyists in the fan base who can give us feedback on things like the resistances we applied to the triggers for the different guns.” The bows in the game are draw-and-release, so they are very straightforward when pulling the triggers. The revolver, however, has a realistic double-action where a partial pull cocks the weapon and pulling further fires it. “All in all, the adaptive trigger feature is a must-have for any developer trying to do some kind of weapon simulation,” Asikainen concludes.  A trophy worth the wait Virtual Hunter is a technical and design feat that was challenging to accomplish with a small team and limited resources. It took a lot of time, research, and mistakes to succeed and we’re very proud of what we’ve accomplished. When the PS VR2 community gets their hands on Virtual Hunter, we want them to feel the thrill when they spot the first animal and successfully harvest it. It’s not always about the trophy, but the experience of the hunt as well. There is a lot to explore, new skills to master, and personal goals to achieve. Patience is a skill in immersive simulation experiences, and getting your first trophy is a feeling that will make it all worth it. We’re always open to hearing about our players’ experiences, so don’t hesitate to reach out with feedback or questions. Happy hunting! Virtual Hunter launches May 27 for PS VR2.
Title: Damon and Baby: hands-on with the ridiculous twin-stick shooter, out March 26 Date: Mon, 23 Mar 2026 12:00:26 +0000 Link: https://blog.playstation.com/2026/03/23/damon-and-baby-hands-on-with-the-ridiculous-twin-stick-shooter-out-march-26/ Arc System Works and Executive Director Daisuke Ishiwatari are known for fighting games, and their upcoming game, Damon and Baby, is a huge shift. It’s an action-adventure game that’s defined by an overhead viewpoint, twin-stick shooter mechanics, a lighthearted, cartoonish art style, and a wry, satirical wit — a departure from series like Guilty Gear and BlazBlue. Damon and Baby is an expansive game that packs a surprising amount of depth and challenge. I recently played through the first 10 hours of Damon and Baby ahead of its release to get a first-hand feel for its blend of action mechanics and comedy stylings. You take on the role of Damon, a demon with aspirations for greatness, who has what turns out to be an unfortunate friendship with a priest. At the start of the tale, the priest shows up mortally wounded and entrusts Damon with a baby. Little does Damon know that, through supernatural shenanigans, the two have become inseparable, and if Damon wanders too far away from the baby, he’s instantly teleported back to her. Stuck with putting his demonic plans on hold to care for a cute child, Damon sets out to find a way to separate himself from the baby. But he quickly discovers that while he wants to get rid of the kid, there are demonic forces, led by Death, who will do anything to claim her. And while Damon is a curmudgeonly demon, it turns out he has a heart of gold, so he grabs some guns and sets about fighting through hordes of supernatural enemies. Fast, furious twin-stick combat And you will fight a lot of enemies in Damon and Baby, using a close-range melee strike and four different types of weapons: pistols, shotguns, machine guns, and rocket launchers. Each of the gun archetypes comes in all sorts of variations, sporting different stats and nuanced capabilities. Some guns might add additional bullets to their spread, pierce through enemies, or fire in powerful, short bursts rather than continuously. Each weapon is good for specific situations, encouraging you to change them up often as you fight all kinds of enemies. From easily-defeated knife-wielding spirits, to giant, flying, shield-wielding fiends, there’s a huge number of threats to deal with and you’ll have to constantly shift strategies in order to stay alive. Toss that baby! Damon and Baby gives you a few interesting tools to help you, as well. Before long, Damon realizes he can use that whole baby curse thing to his advantage, giving you the ability to throw the baby, which causes Damon to teleport to wherever she is and catch her. That move allows you to cover big gaps that you couldn’t normally jump over, and it serves as your primary dodge to escape enemy attacks. You’ll need to use that baby throw ability a lot, because enemies hit hard. While Damon and Baby might look cartoonish on the surface, it packs some serious challenges. Even normal enemies can be huge and powerful, but the bosses take things up a notch — like a giant, katana-wielding wolf dressed like he belongs in Kill Bill, or a moth who uses a massive sniper rifle against you in a grocery store. They’ll clobber you if you’re not on your game. Throwing the baby is also just one of the many abilities that help you explore its sprawling areas. As Damon earns a double-jump and wall jump, and “ultimate” abilities that let him do things like smash through certain kinds of objects, you can revisit earlier areas to discover secrets and power-ups, or earn money for buying new weapons. Damon and Baby’s levels are huge, and offer almost as many nooks and crannies to check as demons to shoot. Heaven and Hell have bureaucrats, too The thing I liked most in my preview of the game, though, was Damon and Baby’s comedic sensibility. It’s set in a world where demons, angels, and monsters are old hat for normal folks, and dealing with Heaven and Hell is mostly a bureaucratic annoyance, and it’s a paperwork snafu that costs Damon his powers at the start of the game. Damon’s ultimate goal is to get to Sedona — as in, Arizona — and he’s helped out by a demonic insurance agent, a vampire mafioso who transforms into a bat to help you in combat, and an angelic cook, among other weirdos. It’s a game that imagines a goofy supernatural world that’s full of spirits and creatures trying to help you save the world, but who still have to work within a society full of mundane tasks and arbitrary rules. The absurdity leads to a lot of good jokes, especially as Damon complains his way through the journey. You’ll get a chance to explore the enormous, ridiculous world of Damon and Baby when it launches on PS5 and PS4 on March 26.
Title: Peni Parker revealed for MARVEL Tōkon: Fighting Souls  Date: Sun, 22 Mar 2026 11:56:49 +0000 Link: https://blog.playstation.com/2026/03/22/peni-parker-revealed-for-marvel-tokon-fighting-souls/ Hello everyone, I’m Takeshi Yamanaka, Producer of MARVEL Tōkon: Fighting Souls. Earlier today at the Arc World Tour 2025–2026 Finals in Korea, we revealed the second team to appear in the game: the Amazing Guardians. If you haven’t seen the latest Team Reveal Trailer yet, be sure to check it out below. Play Video A new team takes the stage: The Amazing Guardians View and download image Download the image close Close Download this image The Amazing Guardians are a team made up of heroes from a new generation. Leading the group is your friendly-neighborhood Spider-Man (voiced by Josh Keaton), who answers the call with both great power and great responsibility. He’s joined by the up-and-coming Ms. Marvel (voiced by Dalia Rooni), the profit-seeking space pirate Star-Lord (voiced by Scott Porter), and the interdimensional gadget whiz Peni Parker (voiced by Risa Mei).   How did these four heroes come together? How will they face an overwhelming threat? Can they work as a team despite their differences? You’ll find out in Episode Mode, where their story unfolds! New playable character: Peni Parker View and download image Download the image close Close Download this image One of the newly announced characters is Peni Parker. A Japanese-American student, Peni is a brilliant (and maybe a little eccentric) young scientist. She pilots SP//dr, a powerful mech suit created by her father, and fights as the spider hero of a parallel universe. In MARVEL Tōkon: Fighting Souls, Peni brings SP//dr into battle, using a wide range of gadgets and unique tools to improvise strategies on the fly. Though she grew up in the United States, Peni occasionally slips into speaking Japanese. Keep an ear out for how this detail is brought to life across different language voiceovers. Our Master of Ceremonies appears: The Promoter View and download image Download the image close Close Download this image The trailer also introduces a mysterious new figure known as the Promoter (voiced by Sabrina Fest). Her true name is Xirena Awhina, and she’s an Elder of the Universe — an ancient alien race that has existed across the cosmos since time immemorial. True to her title, Xirena travels the galaxy organizing entertainment on a supernova scale. The Promoter invites our heroes to a high-stakes tournament that will determine the fate of planet Earth. How will our heroes, and villains, rise to the challenge? And is the Promoter acting alone? Stay tuned… more will be revealed soon. New feature: Automatic Team Name Generation View and download image Download the image close Close Download this image We know players love building their own four-character dream teams—and giving them a name to match. Starting with the latest build, we’ve added a fun new feature: Automatic Team Name Generation. (No, we didn’t patent it!) Based on your selected characters, the game automatically creates a team name that references Marvel lore. The name appears on screen and is even announced by a ring announcer. Try out different combinations to discover cool, surprising, or just plain fun team names. Improvements based on the Closed Beta tests feedback Based on feedback from our two Closed Beta tests last year, we’ve made a number of refinements and improvements to the game. Watch this video for an overview of the latest gameplay changes. Detailed patch notes are available on the Discord Server. To everyone who played the demo and shared their thoughts—thank you! Our development team is continuing to fine-tune the experience right up until launch. Play the latest demo at EVO Japan 2026 Next, we’ll be bringing the latest hands-on demo to EVO Japan 2026, taking place in Tokyo from 1- 3 May. This build will feature Peni Parker as a playable character, along with the Knowhere battle stage, which is closely tied to the Amazing Guardians team, bringing the total of playable characters to 12 and 4 stages to choose from at EVO Japan. If you’re attending EVO Japan, we’d love for you to stop by and give it a try. See you at EVO Japan 2026!
Title: Microsoft Flight Simulator 2024: a deep dive into PS VR2 mode Date: Fri, 20 Mar 2026 19:00:04 +0000 Link: https://blog.playstation.com/2026/03/20/microsoft-flight-simulator-2024-a-deep-dive-into-ps-vr2-mode/ When Microsoft Flight Simulator 2024 was announced last year for PlayStation 5, you could almost hear the inevitable question on everyone’s lips: “Will it support PS VR2?” Asobo Studio and the Microsoft Game Studios team at Microsoft wasted no time with the immediate and welcome revelation that, yes, you’ll be exploring new heights in one of the most advanced flight sims available with a free PS VR2 update launching early this year. But as with any VR mode, it’s not just a matter of pressing a magic button to get the job done. “Cockpit interactions in Microsoft Flight Simulator 2024 are complex,” explains Jorg Neumann, Head of Microsoft Flight Simulator. “There are so many different instruments, knobs, and switches to interact with. Every interaction model had to be redesigned to fit the PS VR2 Sense controllers to action them in a natural and intuitive manner.” On top of the control elements, there were many technical aspects that posed a variety of challenges to the team, especially those related to ensuring a smooth framerate, something essential to such a visually demanding game. “Getting foveated rendering with Flexible Scaled Rasterization right was quite a challenge,” said Jorg. “It impacts the entirety of the rendering pipeline, and subtle off-by-on-pixel bugs during development could result in dramatic quality issues. “Another tech developed specifically for PS VR2 support was frame duplication, where the render thread would iterate twice for one frame of the main thread, updating the camera position in-between. This technical approach was another key in achieving the framerate needed for PS VR2 support.” Inspirations, feedback and fun With the heavy focus on technical quality there’s always a risk of losing sight of what can make – and keep – a game being fun, but the development team’s strong emphasis on community feedback from prior versions kept their vision clear. Jorg revealed that they also looked at how Gran Turismo 7 effectively used VR as a form of inspiration. Placing the player into the seat of a high powered vehicle is an obvious overlap, with the feeling of being within the high flying environments offered by Microsoft Flight Simulator 2024 being something that the studio felt they had to get absolutely right in VR. “It’s the sense of scale,” says Jorg. “On a flat screen, you see a mountain. In VR you feel the sheer mass of the rock wall as you hover your helicopter next to it. Also, flying through a storm is a completely different experience when you can lean forward to look through a clear patch in the windshield.” Navigating with over 100 aircrafts   One of the other factors that had to be taken on board for VR was that different aircraft archetypes provided their own quirks and characteristics, which  meant more considerations. “Airliners were used a lot during development, especially the Boeing 737-8,” said Jorg. “In general, airliners are the most challenging archetype because of their requirements on performance, the sheer complexity of the cockpits, readability, as well as interactions. But now that it all works really well, taking off with a 737 in VR is immensely satisfying! “Helicopters like the Guimbal Cabri G2 are also particularly interesting and immersive in VR, because the peripheral vision in these aircraft is unmatched. In VR, you do not just fly a helicopter, you feel like you are suspended in mid-air. It is a great way to enjoy the scenery.” And while being able to take in the many different environments at your leisure is a big part of the experience, when asked about some of the more thrill-seeking moments in VR, Jorg had a clear favourite. “With the PS VR2 Red Bull Air Races are jaw-dropping, they take on a whole new dimension in terms of authenticity. The ability to look into a high-G turn to spot the next pylon is simply incredible.” “A true-to-life experience” With up to 125 different aircraft to try out, many providing a very different experience via VR, Microsoft Flight Simulator 2024 is looking to deliver an enhanced level of authenticity in simulated flying for both fans and newcomers alike. And if – like me – you’re a little apprehensive around heights, this could be as real as it gets to flying an actual aircraft, which is no mean feat. “For those of us who are pilots, it is uncanny how our body movement mimics what we do when flying a real aircraft when simming in VR,” says Jorg. “Looking over your shoulder for the runway, looking through the side windows for orientation … the actual movement and muscle memory are very similar to flying real planes. VR is making flight simulation a true-to-life experience, and with Microsoft Flight Simulator 2024 on PS VR2, console players can experience this incredible sensation for the first time.”
Title: Share of the Week: Ghost of Yōtei Legends Date: Fri, 20 Mar 2026 16:00:00 +0000 Link: https://blog.playstation.com/2026/03/20/share-of-the-week-ghost-of-yotei-legends/ Last week, we asked you to take on the new Ghost of Yōtei Legends mode using #PSshare #PSBlog. Here’s are this week’s highlights: nna_Roc shares a Legends version of Atsu poised to strike Leumir4 shares a portrait wielding a kasurigama in the Kitsune mask call_me_xavii shares their character standing before a corrupted torii gate pannn03_ shares Atsu with an eye-patch, ready to throw something UkkoVP shares their character approaching a dark see of watchful eyes LosBjornOs shares a black and white portrait leaping into action with a katana Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Resident Evil 30th AnniversarySUBMIT BY: 11:59 PM PT on March 25, 2026  Next week, we’re celebrating 30 years of Resident Evil. Share your scariest moments from any game in the iconic horror series using #PSshare #PSBlog for a chance to be featured.

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Title: PlayStation are reportedly shuttering another first-party studio, this time from Call of Duty vet Jason Blundell Date: Tue, 24 Mar 2026 20:12:16 +0000 Link: https://www.rockpapershotgun.com/playstation-are-reportedly-shuttering-another-first-party-studio-this-time-from-call-of-duty-vet-jason-blundell It sounds like Sony are continuing to do what they presumably coldly view as cost cutting. According to Jason Schreier, often known for his insider information, and a leak shared in a ResetEra thread, Dark Outlaw Games, a studio set up by former Call of Duty lead Jason Blundell, is being shut down. It's unclear how many people this includes at this time. Read more
Title: Masters of Albion is getting a closed beta test so you can tell Peter Molyneux if he's full of it again Date: Tue, 24 Mar 2026 18:15:11 +0000 Link: https://www.rockpapershotgun.com/masters-of-albion-is-getting-a-closed-beta-test-so-you-can-tell-peter-molyneux-if-hes-full-of-it-again Fancy forming your own opinion of Peter Molyneux's supposed final ever game, Masters of Albion? Outside of just commenting on a trailer that plays all the hits, that is? Well, you can, maybe, if you're lucky enough, as Mr. Molyneux himself has put out a call for you to sign up to beta test the game ahead of its release next month. Read more
Title: Tycoon god game Sintopia is Black & White above, Dungeon Keeper below, and it's releasing in April Date: Tue, 24 Mar 2026 17:56:58 +0000 Link: https://www.rockpapershotgun.com/tycoon-god-game-sintopia-is-black-white-above-dungeon-keeper-below-and-its-releasing-in-april Sintopia, the very Bullfroggy strategy management game from developers Piraknights and publishers Team 17, will release on April 16th. I compared this one to The Screwtape Letters back at announcement, but the more obvious, gamer-brain pitch is that it's Black & White sitting on top of Dungeon Keeper. That is, a god sim parked on top of a management game, albeit with a greater emphasis on automation than you might recall from Bullfrog's heyday. In Sintopia, you are the middle manager of Hell. Above you, there is a bucolic, self-sufficient realm of weirdly plant-based humans, all going about their lives farming, building and searching for treasure. And sinning. The Humus (Humusians? Humusings?) do love to sin. Which is where you come in. When the Humus die, they are swept away to the underworld by a toothy hellbus, and must be purged of moral stains before they can be safely granted a new body. Read more
Title: EverQuest Legends is the 1999 MMO you know and love born again with more respect for your time Date: Tue, 24 Mar 2026 17:09:28 +0000 Link: https://www.rockpapershotgun.com/everquest-legends-is-the-1999-mmo-you-know-and-love-born-again-with-more-respect-for-your-time The year is 2026, and a new-but-not-really EverQuest is on the way. Announced today, EverQuest Legends is the same MMO some of you have been playing for coming up to 30 years, just without all the years of expansions. And the graphics look as they did upon launch. And there's a few modern upgrades. Don't ask me what the word same means. Read more
Title: Following Epic's mass layoffs, a bunch of Fortnite modes are going offline and arcade racer Horizon Chase Turbo's downloads will be pulled Date: Tue, 24 Mar 2026 16:16:45 +0000 Link: https://www.rockpapershotgun.com/fortnite-modes-shut-down-epic-layoffs-horizon-chase-turbo-downloads-pulled Epic Games have announced that they're laying off over 1000 staff today, March 24th. In the wake of that news, the publishers have announced that three Fortnite modes are being permanently sunsetted. Meanwhile, one of the studios Epic own - Horizon Chase developers Aquiris - have announced plans to pull downloads for the first two games in their arcade racing series offline later this year. Read more
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