techbigs Landing Page

techbigs News Guide

Get updated about Latest Modded Games, and more Get updated about Games News
techbigs Service

Tech Bigs Platform

This website uses cookies to ensure you get the best experience on our website. By clicking "Accept", you agree to our use of cookies. Learn more

Gaming RSS Feeds - Neon Dark Theme

🎮 Gaming News Feeds 🎮

https://kotaku.com/rss

Title: 15 Tips To Check Out Before Starting Marathon Date: Tue, 10 Mar 2026 22:09:49 +0000 Link: https://kotaku.com/marathon-beginner-starting-tips-guide-help-lockbox-heat-best-loot-contracts-factions-2000677645 We have tips on how to sprint more effectively, where to find lockboxes, how to upgrade factions quickly and more
Title: Mega Man Voice Actor Drops Out Of Sequel After Being Asked To Work Without Union Protections By Capcom Date: Tue, 10 Mar 2026 19:39:59 +0000 Link: https://kotaku.com/mega-man-12-dual-override-capcom-voice-actor-ben-diskin-union-sag-aftra-2000677630 SAG-AFTRA has ordered union members not to work on Mega Man: Dual Override
Title: Lego Finally Announces A Mario Minifig Is Coming After Making Fans Wait Seven Years Date: Tue, 10 Mar 2026 19:15:03 +0000 Link: https://kotaku.com/lego-finally-announces-a-mario-minifig-is-coming-2000677624 The long-awaited Lego minifigure version of Nintendo's famous plumber will arrive with new sets in 2027
Title: Runescape Monthly Membership Will Now Cost As Much As World Of Warcraft Date: Tue, 10 Mar 2026 18:16:11 +0000 Link: https://kotaku.com/runescape-monthly-membership-now-cost-as-much-as-world-of-warcraft-2000677591 Also: Luigi gets a new Lego set, Yoshi's next game is out in May, PS Plus games leak early, and more
Title: Crimson Desert Reveals Console Specs And It’s Making Some Compromises On PS5 Date: Tue, 10 Mar 2026 17:04:19 +0000 Link: https://kotaku.com/crimson-desert-ps5-performance-framerate-pc-specs-2000677595 The open-world RPG runs at 1080p 60fps in performance mode

https://www.vg247.com/feed

Title: Nioh 3 patch finally makes summons useful in boss fights, brings free armour for everyone Date: Tue, 10 Mar 2026 12:09:29 +0000 Link: https://www.vg247.com/nioh-3-patch-1-04-all-details Team Ninja continues to work on Nioh 3. The developer has been releasing regular updates for the action RPG since its launch in early February. Earlier patches have addressed major bugs like healing item use inconsistencies, and more have arrived since to tackle various balance and loot-related issues. Read more
Title: Marathon launch player numbers are about half those of the Server Slam, at least on PC Date: Fri, 06 Mar 2026 11:21:42 +0000 Link: https://www.vg247.com/marathon-launch-day-steam-player-numbers-server-slam After a couple of delays, a plagiarism lawsuit, and at least one internal reboot, Bungie’s next big game has officially launched. Marathon, the extraction shooter from the studio behind Destiny, has managed to find a decent, if a little small of an audience. Read more
Title: Diablo 4’s Warlock looks like an unhinged Necromancer with Sorcerer energy in first look at gameplay Date: Fri, 06 Mar 2026 10:38:25 +0000 Link: https://www.vg247.com/diablo-4-warlock-gameplay-debut Thanks to a meaty, well-produced Diablo 4 Developer Update, we got to have our promised first look at gameplay of the Warlock, the second of two classes coming to the game with the upcoming Lord of Hatred expansion. Read more
Title: Diablo 4's next season is short, but it lets you become The Butcher, and it has Doom: The Dark Ages skins you probably can't afford Date: Fri, 06 Mar 2026 09:16:00 +0000 Link: https://www.vg247.com/diablo-4-season-of-slaughter-gameplay-details-killstreaks-the-butcher-doom-collab The big Diablo 4 Developer Update has indeed delivered the goods. One of the livestream’s big topics was, of course, the game’s upcoming mini-season, which is set to kick off next week and run until the launch of Lord of Hatred, the game’s anticipated next expansion. Read more
Title: Our first look at Diablo 4's Warlock and the game's next season arrive in today's livestream - watch it here Date: Thu, 05 Mar 2026 09:08:24 +0000 Link: https://www.vg247.com/diablo-4-developer-update-warlock-class-reveal-watch-times Diablo 4’s next, long-awaited Developer Update finally airs today. This meaty livestream was first announced nearly a month ago, when Blizzard initially revealed that the game’s next class is the Warlock. Read more

https://www.gamespot.com/feeds/mashup/

Title: How To Get Ditto In Pokemon Go's Pokopia Event Date: Wed, 11 Mar 2026 02:11:00 -0700 Link: https://www.gamespot.com/articles/how-to-get-ditto-in-pokemon-gos-pokopia-event/1100-6538707/?ftag=CAD-01-10abi2f Pokemon Pokopia has finally arrived on Nintendo Switch 2, and to commemorate its launch, Pokemon Go is holding a special crossover celebration until March 16. All throughout the event, Pokemon featured in the Switch 2 game will be appearing more frequently in Go, including its main star: Ditto.For a limited time, a special hat-wearing variant of the shapeshifting Pokemon will be available in the wild and as a Research reward. Encountering one won't be so straightforward, however, as Ditto will be disguised as new Pokemon during the event. To help you get one, we've put together this guide on how to catch Ditto and what Pokemon it could be disguised as.Table of Contents [hide]How To Catch DittoHow To Catch DittoThere are several ways to find Ditto during the Pokopia Celebration event, but they'll require some patience.Continue Reading at GameSpot
Title: Mega Man Voice Actor Won't Return For Sequel Because Capcom Won't Go Union Date: Tue, 10 Mar 2026 16:05:00 -0700 Link: https://www.gamespot.com/articles/mega-man-voice-actor-wont-return-for-sequel-because-capcom-wont-go-union/1100-6538705/?ftag=CAD-01-10abi2f After a long hiatus between Mega Man games, Mega Man: Dual Override is slated to bring back Capcom's iconic hero. However, Ben Diskin--the actor who voiced the title character in Mega Man 11--has revealed that he won't be returning for Dual Override because Capcom is refusing to abide by SAG-AFTRA regulations in the next game."With a broken Blue Bomber heart, I am no longer the voice of Mega Man," Diskin wrote in a post on Bluesky. "I was asked to return for Mega Man: Dual Override, but only on the condition I work without the protections of a union contract."According to Diskin, one of the reasons he refused the offer was a potential lack of AI protections, which Capcom insists are already part of the contract. But without SAG-AFTRA's backing, Diskin may not have been able to enforce that contract provision.Continue Reading at GameSpot
Title: 4 Key Ways Fortnite Purchases Are About To Cost More Money Date: Tue, 10 Mar 2026 15:27:00 -0700 Link: https://www.gamespot.com/articles/4-key-ways-fortnite-purchases-are-about-to-cost-more-money/1100-6538704/?ftag=CAD-01-10abi2f For the first time since 2023, Epic Games is increasing the price of Fortnite V-Bucks, with the change going into effect March 19. But unlike last time, when Epic simply made each V-Buck pack cost a few dollars more, the changes this time are a lot more complicated and warrant a bit of a discussion. You can read Epic's announcement here, and we'll run through the changes in depth below so you can understand them a little better.1. You get fewer V-Bucks for your moneyInstead of raising the prices of the different tiers of V-Buck packs in Fortnite, Epic is decreasing the amount of V-Bucks you get for your money--the $9 pack will grant 800 V-Bucks instead of 1,000, the $23 pack will grant 2,400 instead of 2,800, the $36 pack will include 4,500 instead of 5,000, and the $90 pack will include 12,500 instead of 13,500.It's the change to that second pack that's going to be the most impactful, because there have been many cosmetic bundles that cost between 2,500 and 2,800 V-Bucks, and now folks may need to buy a more expensive pack of V-Bucks or use the new "Exact Amount" top-up feature to buy those bundles. Unfortunately, the top-up is also about to become significantly pricier itself.Continue Reading at GameSpot
Title: After Killing Off Microtransactions, RuneScape Raises Subscription Prices Date: Tue, 10 Mar 2026 13:07:00 -0700 Link: https://www.gamespot.com/articles/after-killing-off-microtransactions-runescape-raises-subscription-prices/1100-6538703/?ftag=CAD-01-10abi2f In January, developer Jagex announced the removal of microtransactions from its wildly popular 25-year-old MMO, RuneScape. Players rejoiced, but now the other shoe has dropped: It seems that the removal of microtransactions may come at a price--specifically, an increase in the game's monthly subscription fee.In a new blog post, Jagex detailed plans to increase the game's monthly subscription price from $14 to $15 per month, with the yearly plan increasing from $99.48 to $131.88 per year. The price increase--which comes less than two years after the last time Jagex raised subscription fees for its aging MMO--goes into effect on April 9.The good news is that this price hike won't affect any players who have an active monthly subscription at a grandfathered rate.Continue Reading at GameSpot
Title: Resident Evil Requiem Needs A Non-Scary Mode, Says Resident Evil 2 Director Date: Tue, 10 Mar 2026 12:08:00 -0700 Link: https://www.gamespot.com/articles/resident-evil-requiem-needs-a-non-scary-mode-says-resident-evil-2-director/1100-6538700/?ftag=CAD-01-10abi2f Resident Evil Requiem may be a little too scary for Hideki Kamiya, which is ironic since he directed the original Resident Evil 2 in 1998 and worked on the first RE game as well as Resident Evil Zero. Despite that survival-horror pedigree, Kamiya recently expressed his desire to play Requiem without having to deal with its scarier scenes.Kamiya's studio, Clovers, posted a clip of the team playing Requiem, which includes Kamiya's remarks about about the franchise."I've been saying forever they should make a 'non-scary' mode," said Kamiya. "Look, I just want to enjoy the puzzles ... and the combat. I don't need the scary stuff."Continue Reading at GameSpot

https://www.polygon.com/rss/index.xml

Title: Clair Obscur: Expedition 33 devs resolve dispute with comic book author Date: Tue, 10 Mar 2026 21:01:55 GMT Link: https://www.polygon.com/clair-obcur-devs-comic-author-update-agreement/ Recently, French author Olivier Gay claimed the developer of Clair Obscur: Expedition 33, Sandfall Interactive, ordered him to stop selling his recently published and similarly named graphic novel, L'Académie Clair-Obscur. Sandfall publicly responded with a brief note on Monday, saying it was "in contact with the publisher and Olivier to find a fair solution for everyone." Well, now it looks like all parties have landed on that fair solution.
Title: Pokédex and available Pokémon in Pokémon Pokopia Date: Tue, 10 Mar 2026 20:29:22 GMT Link: https://www.polygon.com/pokemon-pokopia-pokedex-list-all-specialty/ There are a lot of Pokémon in Pokémon Pokopia, and the game has its own Pokédex, which sorts the Pokémon loosely based on where you can find them, with legendary Pokémon being at the bottom of the list.
Title: All cooking recipes and skill upgrades in Pokémon Pokopia Date: Tue, 10 Mar 2026 20:20:18 GMT Link: https://www.polygon.com/pokemon-pokopia-cooking-recipes-skill-upgrades-ingredients/ If you're looking to upgrade your skills, like expand the range of Water Gun or smash through harder rocks with Rock Smash, in Pokémon Pokopia, you'll need to cook food to do so. Different types of food upgrade different skills, so you'll want to make a variety of dishes to keep on you so you can use them in a pinch.
Title: Hasbro CEO says AI won’t be used in Magic: The Gathering or Dungeons & Dragons Date: Tue, 10 Mar 2026 20:18:48 GMT Link: https://www.polygon.com/mtg-dnd-ai-hasbro-ceo-chris-cocks-interview/ Despite the fact that Hasbro sometimes programs AI models of characters like Peppa Pig and Optimus Prime to help design toys and other products, CEO Chris Cocks promised that AI tools will never be used for Dungeons & Dragons and Magic: The Gathering.
Title: Like Pokémon Pokopia? You'll love Dragon Quest Builders 2 Date: Tue, 10 Mar 2026 20:15:17 GMT Link: https://www.polygon.com/games-like-pokopia-dragon-quest-builders-2/ Pokémon Pokopia is a hit, and it's no surprise, but just because Pokemon games are (usually) good. Koei Tecmo's got form. Dragon Quest Builders 2, the team's previous block-building game, shares a lot of features with Pokopia, only it's even bigger, with more ways to build and reasons to branch out and try new things. If you've made every Pokemon a comfy home and find yourself wanting more, Dragon Quest Builders 2 should definitely be on your radar.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: NVIDIA Virtualizes Game Development With RTX PRO Server Date: Tue, 10 Mar 2026 15:30:07 +0000 Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/ Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work. At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software. With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.  This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations. Simplifying Complex Workflows As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.  The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl. Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity. The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for: Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows. Developers: Powering consistent, high-performance engineering environments for coding and 3D development. AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents. QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs. This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware. Supporting AI and Engineering on Shared Infrastructure AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems. With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team. The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows. NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation. Enterprise-Ready Deployment for Game Studios NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms. That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments. Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale. ​Learn more about the NVIDIA RTX PRO Server. See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.  See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW Date: Thu, 05 Mar 2026 14:00:30 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/ March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month. Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud. March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games. March Gaming Madness In LORT we trust. LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week. Here’s are this week’s eight new additions: Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready) Legacy of Kain: Defiance Remastered (New release on Steam, available March 3) Esoteric Ebb (New release on Steam, available March 3) The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready) Slay the Spire 2 (New release on Steam, available March 5) Docked (New release on Steam, available March 5) Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready) LORT (Steam) And look forward to the games coming throughout the rest of the month: John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Everwind (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19) Screamer (New release on Steam, March 23) Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26) Legacy of Kain: Ascendance (New release on Steam, March 31) Subliminal (New release on Steam, March 31) February in the Books In addition to the 24 games announced last month, 18 more joined the GeForce NOW library: Anno: Mutationem (Xbox, available on Game Pass) Blizzard Arcade Collection (Ubisoft Connect) Capcom Beat ‘Em Up Bundle (Steam) Capcom Fighting Collection (Steam) Diablo (Ubisoft Connect) Diablo + Hellfire Expansion  (Ubisoft Connect) Diablo II: Resurrected (Ubisoft Connect) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) KILLER INN (Steam) Mega Man 11 (Steam) MotoGP22 (Xbox, available on the Microsoft Store) Spellcasters Chronicles (Steam, GeForce RTX 5080-ready) STALCRAFT: X (Epic Games Store) Street Fighter 30th Anniversary Collection (Steam) Torment: Tides of Numenera (Steam and Xbox, available on Game Pass) TCG Card Shop Simulator (Xbox, available on Game Pass) Trine Enchanted Edition (Epic Games Store) Trine 2: Complete Story (Epic Games Store) What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.  
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’ Date: Thu, 26 Feb 2026 14:00:48 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/ GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership. To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time. It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force. Suit up and grab it alongside 11 new games joining the cloud this week. The Nightmare Returns in the Cloud A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core. Requiem for the dead. Nightmare for the living. With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud. To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever. Priority Package GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop. What a drop. Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further. Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission. This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy. Ready, Set, Stream This week, members can look for the following: TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24) Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25) Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25) Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready) Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready) Anno: Mutationem (Xbox, available on Game Pass) ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready) DEVOUR (Steam) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) MotoGP22 (Xbox, available on the Microsoft Store) Torque Drift 2 (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. What's your bragging rights? Share the latest achievement you got in a game. — NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026
Title: All About the Games: Play Over 4,500 Titles With GeForce NOW Date: Thu, 19 Feb 2026 14:00:35 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-battlefield-season-2/ The GeForce NOW anniversary celebration keeps on rolling, and this week is all about the games that make it possible. With more than 4,500 titles supported in the cloud — plus 12 new games this week — there’s always something new to stream, share and discover. The #6YearsofGFN fun continues with a community giveaway hosted on the GeForce NOW Reddit. Share in-game screenshots and memes to celebrate the anniversary for a chance to win prizes such as an Amazon Fire TV Stick 4K, a Thrustmaster HOTAS ONE flight stick and more  — through Friday, Feb. 20. Gamers can also join the GeForce NOW community Discord to join in on more celebrations and events. A Library Built for Every PC Gamer GeForce NOW features an ever-growing library of over 4,500 titles that are ready to stream in seconds. From cozy indies and competitive shooters to sprawling role-playing games and strategy epics, the collection has something for everyone. The GeForce NOW library spans popular stores like Steam, Xbox — including supported PC Game Pass titles — Epic Games Store, Ubisoft Connect and GOG.com, bringing together free-to-play hits and paid blockbusters in one place. Install-to-Play further expands access by letting members install Steam games opted in for cloud gaming, doubling the number of titles that can be launched through the service. The GeForce NOW app has curated rows that highlight new releases, RTX-enhanced titles or popular free-to-play picks, while tags make deals and downloadable content easier to spot. Smart library syncing connects supported games directly into the cloud catalog, enabling instant access without downloads or hardware worries. Ultimate members get priority entry with powerful servers to jump into the action even faster. Fight the Fog of War Every move matters. Battlefield 6 erupts into its second season, “Extreme Measures,” taking the fight to contaminated terrain and distorted frontlines. A massive new map, fresh arsenal and agile air support redefine large-scale warfare — pushing squads to adapt and survive across shifting contamination zones and fog-laced choke points. Drop into “Contaminated,” a sprawling German mountainside airbase where the psychoactive VL‑7 smoke twists visibility, strategy and players’ senses. Mask up and press through as helicopters sweep low over objectives for high-risk insertions and surgical strikes. Dynamic cover and ever‑evolving hazards keep combat unpredictable, turning every push into a brutal test of precision and squad grit. On GeForce NOW, the battle starts instantly — no waiting for patches or worrying about download space. Jump straight into the latest content, fully loaded and always in sync, for nonstop action anywhere. Game On! Heist now, sneak later. Styx: Blades of Greed from publisher Nacon lands with a sharp tongue and an even sharper blade. Styx is back to doing what he does best: slipping through shadows, looting anything that isn’t nailed down and talking trash the whole way through. Tight stealth, devious tools and a world powered by precious Quartz make every heist feel like a risky, rewarding score — perfect for anyone who prefers a dagger in the dark over a sword in the spotlight. In addition, members can look for the following: Norse: Oath of Blood (New release on Steam, Feb. 17) Diablo (New release on Ubisoft Connect, Feb. 18) Diablo + Hellfire Expansion  (New release on Ubisoft Connect, Feb. 18) Star Trek: Voyager – Across the Unknown (New release on Steam, Feb. 18, GeForce RTX 5080-ready) STALCRAFT: X (New release on Epic Games Store, Free Feb. 19) Styx: Blades of Greed (New release on Steam, Feb. 19, GeForce RTX 5080-ready) Ys X: Proud Nordics (New release on Steam, Feb. 20) KILLER INN (Steam) Trine Enchanted Edition (Epic Games Store) Trine 2: Complete Story (Epic Games Store) Trine 3: The Artifacts of Power (Steam and Epic Games Store) Trine 4: The Nightmare Prince (Epic Games Store) What are you planning to play this weekend? Let us know on X or in the comments below. Happy 6th Anniversary to @NVIDIAGFN As an official NVIDIA GeForce NOW Ambassador, I’m hosting the @DeadbyDaylight block during their Anniversary Game Night + Giveaway. February 19 Event starts @ 10AM PST Dead by Daylight hosted by me at @ 1PM PST Massive prizes.… pic.twitter.com/TFtHvFWAZk — EloraBliss (@EloraBliss) February 18, 2026
Title: GeForce NOW Turns Screens Into a Gaming Machine Date: Thu, 12 Feb 2026 14:00:58 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-amazon-fire-tv-app/ The GeForce NOW sixth-anniversary festivities roll on this February, continuing a monthlong celebration of NVIDIA’s cloud gaming service. This week brings even more reasons to join the party, as GeForce NOW launches on a new platform with support for Amazon Fire TV devices, and eight new games to keep the streaming going strong. The new app brings GeForce NOW directly to select Amazon Fire TV devices, so members can jump into their PC game libraries on the biggest screen in the house using a compatible controller. The Cloud Turns Up the Heat GeForce NOW continues to expand access across devices, supporting multiple platforms with the latest additions of Linux. From PCs and Macs to smartphones, browsers and smart TVs, the cloud delivers high-performance gaming to nearly any screen, on more devices than ever. Members tap into GeForce RTX power on the screens they already own, extending the value of their membership without extra hardware or complexity. That reach expands again with the launch of the GeForce NOW app on Amazon Fire TV. GeForce NOW is powering up the living room with the launch of the GeForce NOW app on Amazon Fire TV streaming sticks, leveling up big-screen gaming with PC-quality performance. GeForce RTX performance on Amazon Fire TV. The GeForce NOW app on Fire TV is available now with initial support for the Fire TV Stick 4K Plus (2nd Gen) with Fire OS 8.1.6.0 and later and Fire TV Stick 4K Max (2nd Gen)with Fire OS 8.1.6.0 and later, and Fire TV Stick 4K Max (1st Gen) with Fire OS 7.7.1.1 and later, streaming at up to 1080p60 with standard-dynamic-range graphics using H.264 video encoding and stereo audio. Fire TV owners now have an even more powerful way to play on the big screen. Connect a controller, open the app and stream favorite titles instantly with RTX power behind every pixel — no console required. Cloud gaming has never felt more at home. Stories From the Ninth World Words hit harder than weapons. Torment: Tides of Numenera, inXile Entertainment’s story-focused role-playing game, puts emphasis on choices, characters and dialogue, mixing science fiction and fantasy into a strange, colorful world where every conversation and decision matters. The adventure takes place in the “Ninth World,” a far-future version of Earth built on the ruins of incredibly advanced civilizations. Step into the role of the Last Castoff, a person connected to a powerful, mysterious figure, and get pulled into a mystery that asks one big question: What does a single life truly mean? Expect memorable companions, tough moral choices and plenty of odd, fascinating situations rather than a typical hero-saves-the-world story. On GeForce NOW, this story-heavy experience is easy to jump into, no high-end rig required. Gaming sessions can pick up right where they left off across supported devices, making it simple for gamers to sink back into the Ninth World whenever the story calls. Pixel-Powered Punch Arcade icons and blue‑bomber brawls light up GeForce NOW this week with a retro‑powered surge from Capcom, featuring Mega Man 11, Street Fighter 30th Anniversary Collection, Capcom Fighting Collection, and the Capcom Beat ’Em Up Bundle. Members can catch them in the cloud, reliving the glory arcade days and timeless showdowns — now streaming anywhere to members’ devices. Gear up, power up, save the future. Mega Man is back — Mega Man 11 is the latest entry in the iconic series that blends classic, challenging 2D platforming action with a fresh visual style. Hadoukens never age. Celebrate Street Fighter’s historic legacy with the Street Fighter 30th Anniversary Collection. In this collection of a dozen Street Fighter titles, four groundbreaking titles let gamers play with friends and relive the arcade experience through the online Arcade Mode. Where legends throw down. Capcom Fighting Collection includes 10 of Capcom’s most popular arcade games in one bumper collection, from series such as Street Fighter and Darkstalkers to Cyberbots and the first home console port of Red Earth. It’s the perfect collection for arcade veterans and newcomers alike. Grab a friend and clear the streets. Relive the glory days of cooperative arcade games with the Capcom Beat ‘Em Up Bundle. This comprehensive collection includes seven classic titles, each with various multiplayer options and online capabilities. Time to Play Twisted. Reanimal is a twisted little nightmare that leans into creepy-cute horror with a co-op twist. Guide a scrappy brother-sister duo through a haunting, off-kilter world where every shadow hides something worse, every puzzle feels like a dare and “sticking together” isn’t just smart — it’s survival. In addition, members can look for the following: Disciples: Domination (New release on Steam, Feb. 12, GeForce RTX 5080-ready) REANIMAL (New release on Steam, Feb. 13, GeForce RTX 5080-ready) Kingdom Come: Deliverance (Xbox, available on Game Pass, Feb. 13) Capcom Beat ‘Em Up Bundle (Steam) Capcom Fighting Collection (Steam) Mega Man 11 (Steam) Street Fighter 30th Anniversary Collection (Steam) Torment: Tides of Numenera (Steam and Xbox, available on Game Pass) What are you planning to play this weekend? Let us know on X or in the comments below. Our Reddit community is hosting a giveaway! Here's your chance to win: HOTAS Thrustmaster OneAmazon Fire TV SticksG515 KeyboardG522 HeadsetG502X MouseRacing Wheels (G920/G29) How to enter https://t.co/fZ9mKx9p61#6YearsofGFN — NVIDIA GeForce NOW (@NVIDIAGFN) February 11, 2026

https://blog.playstation.com/feed

Title: Invincible Vs open beta runs April 9 to 11, Training Mode details revealed Date: Tue, 10 Mar 2026 16:00:25 +0000 Link: https://blog.playstation.com/2026/03/10/invincible-vs-open-beta-runs-april-9-to-11-training-mode-details-revealed/ You’re about to experience more than a fraction of the power of Invincible’s characters. The upcoming Invincible Vs, a 3-on-3 tag-team fighting game based on Robert Kirkman’s comic series and the Amazon Prime adaptation of it, will hit PlayStation 5 on April 30. But before then, you can try the game with an open beta that’ll include 10 of its superpowered characters, running April 9 to 11. Play Video Executive Producer Mike Willette sat down to tell us a little more about what players can expect in the beta, including its lineup of characters, and what it’s been like creating a fighting game from the Invincible source material. PS Blog: What can players expect from the Invincible Vs beta? Will it include the story mode? Mike Willette: Players can expect to see 10 characters. It’s going to be Invincible, Adam Eve, Omni-Man — with a special thing that they’ll find out about really, really soon that’s associated with Omni-Man — Thula, Robot, Monster Girl, Battle Beast, Rex Splosion, Bulletproof, and — very special — Allen the Alien. Specifically, it’s going to be focused on online play, and ranked play. That’s because we know it’s going to be open to everybody, and so once you go through some placement matches, you’re going to start fighting against people that are closer to your rank. The goal is to, obviously, test things out, but also to get you grouped with people that are of like skill level. We will have our training mode, which includes our tutorial and practice mode. And from practice mode, you can queue up into Ranked [mode]. You can either queue up there or just in our online settings. So you get to try out all the characters, you can go into practice and check everything out, and then go into ranked. We will have our training mode, which includes our tutorial and practice mode. And from practice mode, you can queue up into Ranked [mode]. You can either queue up there or just in our online settings. So you get to try out all the characters, you can go into practice and check everything out, and then go into ranked. Verify your age to view this content. Verify your age to view this content. Does Invincible Vs support any specific PS5 features or enhancements? Yes, we’re working on high-resolution running on PlayStation 5. It is a goal for it being enhanced to support higher resolution while maintaining 60 frames per second. Invincible features some really brutal battles in both the show and the comics. How did you go about treating that brutality and gore? Something that Robert Kirkman is extremely good at is setting the table and the stakes that are involved. And you get to love these characters. Verify your age to view this content. Verify your age to view this content. For us, it wasn’t about being a gore show, right? We don’t want to show you, like, ‘This is your spleen, and it’s attached to—.’ It wasn’t about getting into those details. It was really about showcasing the brutality of these people with powers during conflict, and this is the outcome of that conflict, and it’s brutal, and it’s damaging. It’s not just the gore that you see, but all of our costumes get torn. You get covered in blood. But when you’re super low on health, your idle changes, where you’re exhausted but still ready to fight. So for us, it was expressing all of those things as often as we could, when it made the most sense, when it was authentic. We don’t stop the action for gore or violence. It’s part of the progression of the fight. We never want to take control away from a player whenever we can, and we want to make it part of the action, as if it was a scene in the show. Can you talk about how you go about making Invincible Vs approachable for Invincible fans who might be new to fighting games? Verify your age to view this content. Verify your age to view this content. You actually had the phrase there: approachable. To me, making a game approachable gets misconstrued with accessibility. We’re not trying to dumb down the game. We’re trying to make it easier for you to get into the game so you can fall in love with fighting games like we all have. We looked at, like, what’s the fastest way to teach people combos and combo structure? And some of that was with the auto-combo [feature]. You’re not going to do as much damage, but it’s going to teach you some fundamental rules, of going from normal attacks into special attacks, and you can cancel special attacks into super moves, and from super moves, you can tag in your partner characters, and then you can rinse and repeat. And it starts building on top of itself, showing people the golden path of how combos work, and how easy it can be. How do you make the game fun for both a newcomer audience and the rest of the fighting game community? This is kind of like the second time we’ve taken this kind of approach. If you look back on what we did at Killer Instinct, we wanted to get rid of some of the hidden rules of combo flow. It was really starting at something basic, a building block, and then adding building blocks on top of it, something that you can understand. So start here, then move to the next pattern, and then move to the pattern after them. So as long as you feel good doing the initial set of stuff, our theory is, and we’ve seen it happen, you’re like, ‘I was mashing buttons, but I did something really awesome. I want to learn more about awesome.’ It’s going to get you to that next thing. Verify your age to view this content. Verify your age to view this content. So having combos that feel really good, even the auto ones, again, doesn’t have to do the most damage, but it feels good and does something flashy — it’s an important carrot to get you to do the next thing, and the next thing after that, right? Quarter Up developed an original story for Invincible Vs, working with creator Robert Kirkman and Helen Leigh, the writer and co-executive producer of the Invincible series. What has that collaboration been like? It’s interesting because Robert loves video games. He loves fighting games. So it’s not too hard to say, ‘Hey, within this structure, what kind of story do we want to tell?’ And it is really collaborative, because we get to say, ‘Hey, we have these ideas. How can we execute on these ideas and with these types of characters?’ And the writers will be like, ‘This is a way that we could bridge these gaps,’ or ‘These are very interesting premises.’ And for us, it was really selling the experience that you’re playing, like, a special episode of the show. It could potentially exist within the timeline, so just sit back and have fun.
Title: Helldivers 2 Entrenched Division Premium Warbond out March 17 Date: Tue, 10 Mar 2026 14:00:34 +0000 Link: https://blog.playstation.com/2026/03/10/helldivers-2-entrenched-division-premium-warbond-out-march-17/ Keep your head down and keep your feet dry, Helldiver, because this is definitely going to get messy. The Ministry of Defense has authorized the deployment of a new Premium Warbond perfect for frontline assault squads who aren’t afraid to get their hands dirty. Play Video Weapons & Stratagems Let’s dig into the latest offensive items included in Entrenched Division*! You’ll be bucking all those pesky, modern conventions with the B/FLAM-80 Cremator in hand. This heavy support flamethrower sprays a continuous column of flame, thanks to its massive backpack fuel tank. ​​ In case that’s not enough to fan the flames for you, try the SMG/FLAM-34 Stoker. This versatile submachine gun primary packs two punches at once: iron sights and an incineration attachment. If you don’t want to use fire to clear the tunnels, consider using gas! The A/GM-17 Gas Mortar Sentry is an automated turret that fires gas shells–just make sure to stay upwind of those clouds, Helldiver! The P-69 Veto is a stylish secondary pistol, loaded with jet-assisted rounds that let you keep your distance from encroaching hostiles–perfect for the discerning squad commander. And if you need to lob a grenade out of the trench, we recommend the G-48 Giga Grenade throwable, which might be too heavy to throw great distances, but it makes up for range with a massive blast that will break up the oncoming enemy into much smaller, more manageable pieces. And most thrillingly of all: the CQC-73 Entrenchment Tool is now available for your regular loadout as a secondary weapon! No more rifling through deceased colonist’s belongings to find a shovel–you’ll be digging ditches as soon as your hellpod lands! Armors & Capes Stay sheltered from artillery in vintage style with two brand new armors!   You might want to bring some extra supplies as you shovel your way to the front line. The CPG-48 Sapper is a medium armor with plenty of pouches and big pockets to store your battlefield essentials. In fact, it comes with a version of the Concussive Padding armor passive–Grenadier–which provides explosive damage resistance and lets you store extra throwables! To complete your entrenched look, use this armor with the Dignity of Toil cape and player card to honor your most useful everyday carry tool: your shovel. But let’s say you need to look more official to motivate the squad stuck in the battle trenches. For that, you’ll want the CPH-26 Commandant light armor with–as pristine as your service record, with a high collar to match your high ambition to move up through the ranks. It’s the kind of fit that says I could court-martial you at any time, and pairs perfectly with the Crest of the Unsullied cape and player card. It also has its own version of the Concussive Padding passive–Hazmat–which provides both explosive and gas damage resistance, as well as reduced sidearm recoil. Patterns, emotes, and more Of course, you don’t want to use antiquated equipment, but maybe you’d still like to give your items an old luster just for fun. Give your loadout the lived-in, battle-worn look of a real soldier with the Heritage Olive pattern, available for your hellpods, FRV, Pelican, and exosuits. And if we’re playing as old-fashioned soldiers, why not greet each other the old-fashioned way with a Diplomatic Handshake! You might be gassing and burning your enemies, but you keep the squad dynamics classy. Finally, equip the Mudskipper player title to really delve deep into the fantasy of an entrenched soldier on the frontlines.  The Entrenched Division Premium Warbond is dropping on March 17! Can you dig it, Helldiver?  *Requires base game, paid purchase of Super Credits, and game progression to unlock.
Title: Ghost of Yōtei Legends: everything you need to know about the online co-op multiplayer mode Date: Mon, 09 Mar 2026 15:00:29 +0000 Link: https://blog.playstation.com/2026/03/09/ghost-of-yotei-legends-everything-you-need-to-know-about-the-online-co-op-multiplayer-mode/ Time to take up your blade once more, warrior. Like its predecessor, Ghost of Yōtei’s rich single player campaign is just one side of a Zeni Hajiki coin, as Sucker Punch Productions brings its acclaimed PS5 adventure’s combat thrills to a supernatural plain in Ghost of Yōtei Legends. Launching tomorrow, March 10*, this online co-op multiplayer mode builds on the wonderful foundations of Ghost of Tsushima’s own Legends mode while reimagining Yōtei’s new mechanics and threats in a mythical, mystical spin fit for any storyteller’s fantastical yarn.   Play Video The mode was announced last year, and fully revealed in this past February’s State of Play. Today, the studio – in the form of Legends Lead Designer Darren Bridges, kindly taking time out from putting the final polishes to the mode – joined us to break down what awaits players when they download the update on March 10. The mode is available at no additional cost for all owners of Ghost of Yōtei.**  The mode has been in production as long as the single player campaign “We had a core team working on multiplayer throughout [Ghost of Yōtei’s] development. We were reacting and responding and pulling the systems in, figuring out how they would work in a multiplayer context. As [the main game] finished, people moved over to work on Legends, flesh it out. It’s an interesting development process. There’s a lot of stuff that looks like a prototype for a long time, and then when the team moves in, it’s a really rapid escalation and improvement. It’s like an advent calendar: we wake up every morning and see something new. There’s so much new content, and that the game is getting amazing and beautiful so quickly once the rest of the team jumps in to contribute. So it’s a really fun experience.” View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Examples of the Samurai class It’s a Mythic Tale spin on the Yōtei Six  “The Yōtei Six are bosses, warlords, that haunted Atsu’s story. Legends is a retelling of that way later; years, even centuries after the fact. A lot of the details have washed away. These big characters have been exaggerated. Instead of fighting powerful warlords, you’re fighting 15-foot demonic bosses. It makes enemies a suitable challenge for multiple players.” Like the single player story, the Yōtei Six have followers you must face as well  “Each boss has a faction of enemies that come with them. That includes sub-bosses that are different for each [of the Six’s domains] and are themed around the abilities of the boss, so they all connect. So for example, the Kitsune has an elite soldier called the Snow Woman, who has frost and cold abilities. The Snake has a summoner.”  View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Examples of the Archer class Different Classes help you face different challenges, but you can play your way  “We want to give players different roles they can play into, to be able to complement each other, and you can split and focus on different enemies based on the weapons you have. But if you all want to play, say, Samurai, then you can and will be able to solve all the challenges put in front of you. But each Class has a focus weapon. So for instance, the Samurai has the Odachi, the Archer, the Yari. The Mercenary has dual katanas. The Shinobi has the Kusarigama, Some of their tech tree builds toward that. Some of their gear is based around that. But they’re not limited to those exclusively. They can use other weapons too. We also have things like quick fire weapons, so some abilities that are on cool down. “Each class has their own tech tree, so there is build crafting based on the gear you unlock and the abilities you unlock and choose.”  Four difficulty levels let you decide how fast (or challenging) you want your XP gain to be “Every mission is replayable and there are four difficulties: Bronze, Silver, Gold and Platinum. As you play those, you’ll face different enemies, different challenges. The higher difficulty you play, the faster you’ll earn XP, the faster your character class will advance, and the better loot you’ll get based on.  “There’s recommended gear levels for each difficulty. So if you are kind of signing up for a mission that is at a higher difficulty that your gear level is set too. We’ll give you a warning, but we’ll also say, “hey, go for it”. Some folk want to slowly move their way up the difficulties. Some want to jump into the highest difficulty unlocked and struggle. That’s great. We support both of those approaches.” View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Examples of the Mercenary class Prepare for some truly unique Legends cosmetics  “One of the most amazing parts of working on game development is collaborating with professionals in a completely different discipline, and just seeing the things that [the art team] turn out. Obviously, with the mode being supernatural and fantasy, we can really dive into completely different ideas and really wild stuff [for cosmetics]. There’s one helmet that has a bunch of eyeballs on it, that look around while you’re wearing it. And all this content is available for Ghost of Yōtei owners at no additional cost. So all of this is unlocked just through gameplay.” More on the mode’s different mission types… “Story missions have you dealing with these legends as told by the storyteller, who is narrating the events as you play through them. There are two player story missions, while Incursion missions are the culmination of that. There’s one Incursion for each of the four bosses available in the launch version – The Spider, The Oni, the Kitsune, the Snake. Story missions are themed around them, then you enter their domain in four-player Incursions, fight your way to them and ultimately face off against them.  “Survival is a four-player, area and wave defense type of mode. Four missions, each themed around one of the bosses. Each mission has you defending three locations. Each has a unique blessing and curse. So if you hold an area, you could activate a blessing to, say, summon a spirit bear, or activate fire spirits to attack enemies. But if you lose your hold, a curse activates… So now you have a shadow bear that will hunt you down and attack. So it leads to the matches being really dynamic.” …and the upcoming Raid.  “The Raid launches next month in which you’ll face the last two of the Yotei Six, the Dragon and Lord Saito.*** It’s four-player, hardcore content: you actually need four players to complete it. You can’t do it with fewer and you want to have players that you can communicate and coordinate well with. We view this as the most co-opy co-op. The rest of the Legends missions are co-optional. We provide opportunities for you to work together, but we don’t ever want to make it a blocker. This though? This is for four players. Mark my words. You cannot win without four players.” View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Examples of the Shinobi class You may never make it out of the game’s lobby  “Ghost of Tsushima’s lobby was a flat 2D menu. Our goal in designing [this mode’s] lobby was to give you something you can do while you wait for friends to join. You can go look at the feats you’ve completed and unlock cosmetics. You can tweak your build, adjust your tech tree. But the lobby also has some light PvP elements, such as Zeni Hajiki, the coin-flicking game that was in the single player campaign. We heard players wishing they could play that against friends (so did our QA team), so we did!  “There’s also a Bamboo Strike score challenge, with mini leaderboards that you can brag against your friends. There’s a training area if you want to get good at perfect parries in a low pressure environment, or to just test your build. So it’s just meant to be a place that while you’re waiting or you’re in between rounds, we give you interesting things to do.” Ghost of Yōtei Legends is available as an update to Ghost of Yōtei owners at no additional cost on March 10. *Ghost of Yōtei Legends will launch on March 11 in some territories including Asia, Australia, and New Zealand. ** Internet connection and account for PlayStation required. PlayStation Plus subscription (sold separately) required for online play or multiplayer. PS Plus is subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Terms apply: play.st/psplus-usageterms ***Available in future update (patch version TBA)
Title: Lou’s Lagoon soars onto PS5 later this year Date: Mon, 09 Mar 2026 14:01:15 +0000 Link: https://blog.playstation.com/2026/03/09/lous-lagoon-soars-onto-ps5-later-this-year/ Hi, I’m Ines from Tiny Roar and we’re thrilled to announce that Lou’s Lagoon, our high-flying adventure, will be landing on PS5 later this year! Today, I’m excited to share more details about the game and take you behind the scenes to show some of the work that has gone into creating the places you’ll visit, the people you’ll meet, and the journey you’ll go on. A fierce storm and a missing uncle Lou’s Lagoon begins with you arriving on Limbo, a tropical archipelago that has been hit by a nasty storm; worse still, your beloved Uncle Lou was caught up in the storm and is missing. You’ll take to the skies in your trusty seaplane to trace Lou’s journey across Limbo’s islands and use a clever arsenal of gadgets to rebuild the communities and help residents back on their feet. Play Video We hope that you’ll fall in love with the colorful world we’ve created and that you’ll get swept up in Limbo’s peaceful way of life as you hop from island to island, each with a charming cast of islanders, in search of clues to Lou’s disappearance. Bringing Limbo to life When we started working on what would become the Limbo archipelago, we took a lot of inspiration from classic adventure titles from the 90s and 00s, with island settings. We felt a tropical archipelago really fit the vibe we wanted for the game – easy-going and a world you can immerse yourself in without stressing out (there’s enough of that in real life!). As Limbo is an archipelago, we enjoyed the opportunity to come up with ideas for fun thematics across the islands. When it came to designing the individual islands, we went through a lot of ideas including flying pyramids, an icy octopus island, and a creepy ghost ship but, in the end, we landed on a set of diverse island themes with our own unique stamp on them that should still feel familiar to anyone who had played adventure games before. Take Gleam Reef, for instance. We quickly landed on the idea of an aquatic vibe, featuring huge pink corals and we wanted its residents to fit in with this theme, which led to the creation of the Vooi. The Vooi are lanky and agile jellyfish-based islanders who we like to think lived underwater for a long time and have recently learned to live on land. They’re very chilled and love to ‘go with the flow’ but this means they sometimes accept their fate too easily, maybe you can help them with that? We took a similar approach when creating the wildlife that can be found across Limbo, building them as combinations of real animals. The Beever is part bee, part beaver. The Deergoat is… well, that one’s not hard to figure out. Each of these creatures carry different resources that you’ll need to collect and craft with as you help islanders and rebuild their communities, and we’ve worked hard to give players loads to discover whenever they land on an island for the first time. Ready for takeoff? As I mentioned earlier, you’ll travel from island to island in your seaplane and we’ve put a lot of effort into making flying feel satisfying and fun, whether you’re an experienced pilot or just discovering the fun of flying for the first time. You’ll see ring challenges throughout the skies above Limbo. We hope that these challenges offer a fun way to get to grips with piloting your seaplane. Why not try and beat your personal best as you get more confident behind the controls? Once you touch down, you’ll need to get to work on clearing up debris, gathering resources and crafting items to help restore the islands to their vibrant, pre-storm state (or even better?). Your key tool – and one of my favourite tools in the game – to help you do this is the Swirler 2000, which can grab storm debris and loose resources across the islands. For anyone who has played Slime Rancher, it’ll feel immediately familiar as you’re able to easily collect materials on the move. The whole Tiny Roar team are incredibly excited to be bringing Lou’s Lagoon to PS5. Stay tuned for more updates as we get closer to release later this year and be sure to follow Lou’s Lagoon on social media. We can’t wait for PS5 players to explore Limbo and track down Uncle Lou!
Title: Big Walk hands-on report: cooperative chaos exploring a puzzle-filled open world Date: Mon, 09 Mar 2026 13:00:08 +0000 Link: https://blog.playstation.com/2026/03/09/big-walk-hands-on-report-cooperative-chaos-exploring-a-puzzle-filled-open-world/ Big Walk begins the way all great co-op games should: a few friends in the same space, immediately poking at everything just to see what happens. I was able to bring two friends from the PS Blog team along to my hands-on session with House House’s upcoming cooperative adventure, because this is not just a game you play with friends. It is a game about what happens when you do. Play Video We started in a showroom purpose-built to help us find our Big Walk legs. We ran, jumped, crouched, sat, and generally threw ourselves around until movement felt natural. The first standout detail was independent arm movement. R2 and L2 raise each individual arm, and R1 and L1 point them forward. It feels instinctive, and while it may sound trivial, all that arm flailing quickly becomes a shared language. Waving, hand-raising, and other erratic gestures start to mirror natural in-person conversation, with plenty of pointing and “look over there!” From there we graduated to the basics: grabbing and lifting objects (and, critically, each other), pressing buttons, throwing balls, shaking bells. Once we felt in control of our limbs, we headed out for the promised big walk. The walk begins Stepping out into the open air, two things became immediately clear. One: the outside comes with a day/night cycle. We quickly realized we’d need to carry the light sources scattered around the area to stay effective in our exploration after dark.  Two: proximity chat is the conversational glue that keeps your cooperative crew tight. Drift too far and you’ll lose the conversation, and with it, the shared moment. The result is a gentle push toward staying together, and there was a genuine sense of concern whenever one of our party strayed into the bush without us. Later, there were times when splitting up and organizing made sense, but Big Walk wants to be a shared experience rather than people operating in parallel. Even when you’re briefly apart, the game nudges you toward staying in contact. It’s easy to imagine that becoming its own challenge once you’re relying on tools and whatever the world gives you to keep connected. During our walk, we found telescopes to watch other players as they solved a puzzle far away, and flares which could be used to reunite with lost companions, so there will no doubt be other options in the final adventure. Curiosity as a compass Now that we were outside, we did what players always do in a new world: we followed our natural instincts toward whatever looked interesting. This did not lead us astray. The island seems huge, and a few colourful structures stand out in the distance against the natural landscape. They demand investigation, so we walked. In fact, the moments between the puzzles were as delightful as the puzzles themselves. The theorising and chatting away are a core part of the fun. Once we reached a structure, we’d circle and examine it from every angle. Someone would point out a detail. Someone else would try an interaction; flick a switch, pull a lever, unlock a door. After a bit of back and forth, it would click. We’d understand what it wanted from us, and the game would open the path forward.And so we walked again.  Here for the vibes Big Walk gave us exactly what we wanted: a space to get lost with friends. Shared joyful moments punctuated by contemplative exploration, friendly chatter, small bursts of dopamine when teamwork paid off, and an undercurrent of playful chaos and mischief. We ruined our own plans. We fixed them together. The island became a playground. The proximity chat and physical expressiveness offered by developer House House’s design lay the groundwork for connection, while the rules, physics and objects of the world make it a perfect sandbox for high jinks and shenanigans. We left our preview cackling about our favourite moments, and with a group chat full of plans to return. Gather your friends. Two to twelve players can go on a whimsical Big Walk together on PS5 when the game launches into PlayStation Plus as a Monthly Game later this year.

https://www.rockpapershotgun.com/feed

Title: Why did Dispatch's devs push through to make it despite initial disinterest from investors? "Arrogance and stupidity" Date: Tue, 10 Mar 2026 22:56:06 +0000 Link: https://www.rockpapershotgun.com/why-did-dispatchs-devs-push-through-to-make-it-despite-initial-disinterest-from-investors-arrogance-and-stupidity It's no secret that those shadowy guys with all the money to fund games generally don't have much interest in narrative heavy, singleplayer games. And yet even still, games like Dispatch continue to do very well for themselves. Even still, for developer AdHoc Studio, the funding process doesn't sound like it was an easy one, but in their self-admitted "arrogance and stupidity," they went on to make it anyway. Read more
Title: Mega Man's voice actor says he won't be returning in Dual Override over non-union contract concerns Date: Tue, 10 Mar 2026 21:36:40 +0000 Link: https://www.rockpapershotgun.com/mega-mans-voice-actor-says-he-wont-be-returning-in-dual-override-over-non-union-contract-concerns Mega Man will be sounding a bit different in his next game Dual Override, it seems. Earlier today, voice actor Ben Diskin, who voiced the character in Mega Man 11, shared on his personal Bluesky account that he would not be reprising his role as the character, claiming that he was asked to return for it, "but only on the condition I work without the protections of a union contract." Read more
Title: Nightdive re-announce SiN Reloaded with the promise that it's coming out this year Date: Tue, 10 Mar 2026 18:51:44 +0000 Link: https://www.rockpapershotgun.com/nightdive-re-announce-sin-reloaded-with-the-promise-that-its-coming-out-this-year Video games are weird little things. It's pretty rare for films to get scrapped part way through production, even if these days some production companies opt to use even finished projects as tax write offs. But games can frequently get canned, disappear for a bit, and even return after many years of silence. Enter SiN Reloaded, the Nightdive-made remaster of the classic boomer shooter, that is alive once more! Read more
Title: As of today, your RuneScape subscription will be just that little bit more expensive every month Date: Tue, 10 Mar 2026 18:01:55 +0000 Link: https://www.rockpapershotgun.com/as-of-today-your-runescape-subscription-will-be-just-that-little-bit-more-expensive-every-month To pay for an MMO subscription is to unfortunately know that you will eventually have to pay more than you'd like to because prices never go down, now do they. Today, the MMO in question is RuneScape, with Jagex announcing an increase for both monthly and yearly subscriptions, the second price increase in under two years. Read more
Title: It's not a mirage, Crimson Desert's system requirements are here, and don't seem half bad Date: Tue, 10 Mar 2026 17:04:02 +0000 Link: https://www.rockpapershotgun.com/its-not-a-mirage-crimson-deserts-system-requirements-are-here-and-dont-seem-half-bad The everything but the kitchen sink RPG Crimson Desert is finally out in a little over a week, but those of us in the realm of personal computers have been left wondering what it is exactly we'll need to run the thing (I'm sure those flashy particle effects take their toll). Well, wonder no longer, intrepid Crimson Deserter, Pearly Abyss have released the PC specs you'll need to be sporting to get this thing running. Read more
×
Useful links
Home
Definitions Terminologies
Socials
Facebook Instagram Twitter Telegram
Help & Support
Contact About Us Write for Us




4 months ago Category :
If you are running a YouTube channel focused on e-commerce and looking for reliable payment solutions to enhance your online business, you have come to the right place. In today's digital age, having effective payment solutions in place is crucial for the success of any e-commerce venture. With the increasing popularity of online shopping, customers expect a seamless and secure payment process when making purchases. As a YouTube content creator in the e-commerce space, it is essential to provide your audience with convenient payment options to optimize their shopping experience.

If you are running a YouTube channel focused on e-commerce and looking for reliable payment solutions to enhance your online business, you have come to the right place. In today's digital age, having effective payment solutions in place is crucial for the success of any e-commerce venture. With the increasing popularity of online shopping, customers expect a seamless and secure payment process when making purchases. As a YouTube content creator in the e-commerce space, it is essential to provide your audience with convenient payment options to optimize their shopping experience.

Read More →
4 months ago Category :
How the World Cup Can Help Reprogram Your Subconscious Mind

How the World Cup Can Help Reprogram Your Subconscious Mind

Read More →
4 months ago Category :
The World Cup is one of the biggest sporting events in the world, bringing together millions of fans to cheer on their favorite teams. With the rising trend of smart cities, hosting the World Cup presents an opportunity to showcase technological advancements and innovative urban planning strategies.

The World Cup is one of the biggest sporting events in the world, bringing together millions of fans to cheer on their favorite teams. With the rising trend of smart cities, hosting the World Cup presents an opportunity to showcase technological advancements and innovative urban planning strategies.

Read More →
4 months ago Category :
Are you interested in learning how to enhance your work skills through reprogramming your subconscious mind? In today's fast-paced world, having the right set of skills is crucial for career success and personal development. One powerful way to improve your work skills is by tapping into the potential of your subconscious mind.

Are you interested in learning how to enhance your work skills through reprogramming your subconscious mind? In today's fast-paced world, having the right set of skills is crucial for career success and personal development. One powerful way to improve your work skills is by tapping into the potential of your subconscious mind.

Read More →
4 months ago Category :
"Work Skills Development in the Age of Smart Cities"

"Work Skills Development in the Age of Smart Cities"

Read More →
4 months ago Category :
Mastering Work Skills Development in Milan's E-commerce Industry

Mastering Work Skills Development in Milan's E-commerce Industry

Read More →
4 months ago Category :
In the fast-growing world of e-commerce, having a seamless and secure payment solution is crucial for the success of any online business. Developing the right work skills in this area can make a significant difference in how efficiently payments are processed, customer satisfaction levels, and ultimately, the bottom line.

In the fast-growing world of e-commerce, having a seamless and secure payment solution is crucial for the success of any online business. Developing the right work skills in this area can make a significant difference in how efficiently payments are processed, customer satisfaction levels, and ultimately, the bottom line.

Read More →
4 months ago Category :
Smart cities are a rapidly emerging trend in urban development, utilizing technology and data to improve the efficiency, sustainability, and quality of life for residents. In the context of workplace health promotion, smart cities present a unique opportunity to create innovative solutions for keeping employees healthy and productive.

Smart cities are a rapidly emerging trend in urban development, utilizing technology and data to improve the efficiency, sustainability, and quality of life for residents. In the context of workplace health promotion, smart cities present a unique opportunity to create innovative solutions for keeping employees healthy and productive.

Read More →
4 months ago Category :
Empowering Women in Politics for the Future of Smart Cities

Empowering Women in Politics for the Future of Smart Cities

Read More →
4 months ago Category :
Empowering Women in Politics with E-Commerce Payment Solutions

Empowering Women in Politics with E-Commerce Payment Solutions

Read More →