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Title: Discord Goes Into Damage Control Mode Over New Age Verification Requirements, Promising There’s Nothing To See Here For ‘Vast Majority’ Of Users Date: Tue, 10 Feb 2026 21:52:39 +0000 Link: https://kotaku.com/discord-age-verification-ai-hack-nitro-boycott-2000667358 Discord will treat you like a teen unless its AI can sniff out your real age or you give it sensitive data
Title: Pokémon Fan Spends Half A Decade On The Craziest Shiny Hunt I’ve Ever Seen Date: Tue, 10 Feb 2026 20:12:02 +0000 Link: https://kotaku.com/pokemon-battle-revolution-shiny-hunting-costumes-kyogre-2000667344 Pokémon Battle Revolution didn’t have wild monsters, but it did still have a Shiny hunt
Title: The Binding Of Isaac Dev’s New Game Takes 500 Hours To Complete And Will Take Players ‘Months or Years’ To Find All Of Its Secrets Date: Tue, 10 Feb 2026 19:39:22 +0000 Link: https://kotaku.com/mewgenics-completionist-secrets-hours-binding-isaac-roguelike-2000667343 Completionists can expect to spend sleepless weeks of breeding (and then basically torturing) those poor cats
Title: Arc Raiders Item Duplication Epidemic Gets An Emergency Fix Date: Tue, 10 Feb 2026 19:08:48 +0000 Link: https://kotaku.com/arc-raiders-dup-glitch-hotfix-patch-1-15-2000667320 Also: what if a dungeon crawler was reimagined as an extraction loot game?
Title: Olympic Skier Confesses To Cheating On GF During Live Interview After Winning Bronze Date: Tue, 10 Feb 2026 18:36:42 +0000 Link: https://kotaku.com/olympic-skiier-confesses-cheating-gf-during-live-interview-after-winning-bronze-medal-2000667324 “This has been the worst week of my life," said Norwegian athlete Sturla Holm Lægreid

https://www.vg247.com/feed

Title: Romeo is a Dead Man Review: More Lynchian lunacy from one of gaming's most uncompromising studios Date: Tue, 10 Feb 2026 14:00:18 +0000 Link: https://www.vg247.com/romeo-is-a-deadman-review When zombies, no, interdimensional aliens, eat your face clean off your skull, the only thing to do is become a cybernetic agent of the Space-Time FBI. We’ve all had those weeks. Read more
Title: Nioh 3 is killing it on Steam with over double the series' highest concurrent player count Date: Mon, 09 Feb 2026 11:44:16 +0000 Link: https://www.vg247.com/nioh-3-steam-record-launch-beating-series-numbers Nioh 3 has had a massive weekend on Steam, the type of launch you just don’t often see for Koei Tecmo games. Indeed, this has very clearly been a monumentous release for both the publisher, and developer Team Ninja. Read more
Title: Heartopia shows off My Little Pony collaboration, and there's a pre-launch event to hold you over Date: Mon, 09 Feb 2026 09:32:51 +0000 Link: https://www.vg247.com/heartopia-my-little-pony-collaboration-event-details Heartopia has officially shared initial details about its first-ever collaboration event. The game, which launched a month ago to great success on mobile, as well as Steam on PC, has already been a staple among fans of Animal Crossing and The Sims. Read more
Title: Honkai: Star Rail Version 4.0 brings a new world, and a Fortnite collaboration Date: Fri, 06 Feb 2026 15:30:46 +0000 Link: https://www.vg247.com/honkai-star-rail-version-4-0-planarcadia-fortnite-collab HoYoverse just wrapped up a big Honkai: Star Rail Special Program. We’ve been waiting for this one for a couple of weeks now thanks to a delay, but the developer has finally delivered all the news on Version 4.0, which will arrive February 13. Read more
Title: Nioh 3 launches, immediately becomes the most played Nioh ever on Steam Date: Fri, 06 Feb 2026 10:24:41 +0000 Link: https://www.vg247.com/nioh-3-steam-launch-numbers It sounds like Koei Tecmo’s decision to finally release a Nioh game on PC day-and-date with PlayStation has paid off. The highly-anticipated Nioh 3 has gone live across both platforms, a first for a series that typically spends its initial release months as a console exclusive. Read more

https://www.gamespot.com/feeds/mashup/

Title: Let's Draw With Suda 51 Date: Tue, 10 Feb 2026 16:00:00 -0800 Link: https://www.gamespot.com/videos/lets-draw-with-suda-51/2300-6466711/ It's a draw-and-interview session with Suda51. Goichi Suda sits down with Kurt Indovina to chat about Grasshopper Manufacture's latest game Romeo Is A Dead Man, while also drawing one another as the game's titular character. They also talk about Dick Wolf shows like FBI: Most Wanted and Law & Order, of course.
Title: Physical Copies Of Indie Shmup Wings Of Bluestar Include "Certificate of Physicality" Date: Tue, 10 Feb 2026 15:17:00 -0800 Link: https://www.gamespot.com/articles/wings-of-bluestar-physical-edition-buying-guide/1100-6538038/?ftag=CAD-01-10abi2f Wings of Bluestar (PS5) $35 | Releases May 27 Preorder at Amazon Wings of Bluestar: Extra Edition (PS5) $70 | Releases Q2 2026 See at VGNY Store Released for PC back in 2020, Wings of Bluestar earned positive reviews from shoot-'em-up fans thanks to its retro art style, classic side-scrolling action, and heaps of unlockables. It would eventually get digital ports to consoles--and on May 27, Wings of Bluestar is finally getting a physical edition for PS5. If you're eager to add the indie gem to your catalog, preorders are now open at Amazon. Only 2,000 copies are being produced, so this might be one of your few chances to snag it for cheap. There's also an Extra Edition packed with collectibles, and it's even more exclusive, with only 500 copies produced. Continue Reading at GameSpot
Title: Where To Preorder Final Fantasy VII Rebirth On Switch 2 Date: Tue, 10 Feb 2026 15:02:00 -0800 Link: https://www.gamespot.com/articles/final-fantasy-7-rebirth-switch-2-buying-guide/1100-6537982/?ftag=CAD-01-10abi2f Final Fantasy VII Rebirth - Switch 2 Edition $50 | Releases June 3 Preorder at Best Buy Preorder at GameStop The Unknown Journey of the Final Fantasy VII Remake trilogy continues on Switch 2, as preorders for Final Fantasy VII Rebirth are now live. The middle chapter in the trilogy heads to the Nintendo console on June 3, and you can pick up the physical Switch 2 edition for $50. Not only is that a full $20 cheaper than the game's launch price on PS5 and PC, but this new version also comes with some exclusive extras--including a unique Magic: The Gathering card featuring one of Final Fantasy VII Rebirth's best characters. Continue Reading at GameSpot
Title: Mario Tennis Fever Review Date: Tue, 10 Feb 2026 13:45:00 -0800 Link: https://www.gamespot.com/videos/mario-tennis-fever-review/2300-6466709/ Mario Tennis Fever is the best Mario sports game in years largely thanks to the fun and flexible new fever rackets that imbue the game with wild, swingy effects.
Title: Fallout 76 Veterans Chose Friendship Over Fights, Much To The Devs' Surprise Date: Tue, 10 Feb 2026 12:44:00 -0800 Link: https://www.gamespot.com/articles/fallout-76-veterans-chose-friendship-over-fights-much-to-the-devs-surprise/1100-6538082/?ftag=CAD-01-10abi2f As you might expect, the Fallout TV series on Prime Video has sent a lot of new and returning players to Fallout 76. But not even Bethesda could have predicted the warm welcome that these newcomers received from the preexisting players in the game.While speaking with The Game Business, Fallout 76 creative director John Rush expressed his shock at the cooperative spirit and sense of camaraderie that's emerged in the game."I'd say a lot of the onboarding was done by our wonderful community who was recognizing all of these fresh vault dwellers emerging from Vault 76 and setting up camps outside of that and giving them free stuff and showing them things and 'look at what I built,'" said Rush. "So it was very much a concerted effort between us and our community welcoming this new influx of brand-new players and returning players alike."Continue Reading at GameSpot

https://www.polygon.com/rss/index.xml

Title: Code Vein 2 interactive map Date: Tue, 10 Feb 2026 23:00:18 GMT Link: https://www.polygon.com/code-vein-2-interactive-map/ TheCode Vein 2 map is one of the game's key features, and follows a design similar to Elden Ring. There are landmarks to draw your attention, tall buildings that hide dungeon entrances, and old facilities that contain precious, long-forgotten treasures.
Title: Harry Potter isn’t on Magic: The Gathering’s Universes Beyond roadmap Date: Tue, 10 Feb 2026 22:10:37 GMT Link: https://www.polygon.com/mtg-harry-potter-universes-beyond-hasbro-collaboration/ According to Wizards of the Coast, Harry Potter won't be flying his broom anywhere near Magic: The Gathering's multiverse — at least for the foreseeable future. Parent company Hasbro announced on Feb. 10 that it had entered into a "multi-year licensing partnership" with Warner Bros. Discovery related to Harry Potter to release licensed "dolls, role play, action figures & collectibles, interactive plush, board games and more to be revealed later this year." Magic fans immediately speculated it could lead to a Harry Potter Universes Beyond set. But the Wizards of the Coast community team quickly responded to squash the rumor mill: "The Magic Multiverse has its own school of Magic at Strixhaven with plenty of secrets still to explore," the post reads. "Our Universes Beyond roadmap currently doesn't have us visiting any others."
Title: Disney's new CEO views Fortnite like another theme park Date: Tue, 10 Feb 2026 21:50:43 GMT Link: https://www.polygon.com/disney-ceo-josh-damaro-fortnite-theme-park-store/ There's still a month before Josh D'Amaro — "Daddy Josh" if you're a Disney parks fan — will take over as the CEO of The Walt Disney Company. Even so, he's already revealing some of his plans for the company and its partnership with Fortnite. For better or worse, it sounds a lot like D'Amaro views it just like he does the theme parks: a place to sell Disney merch and experiences. It’s a digital expansion of the company’s real-world branded ecosystem.
Title: New Critical Role card game A Familiar Find launches this April from Darrington Press Date: Tue, 10 Feb 2026 20:19:37 GMT Link: https://www.polygon.com/critical-role-darrington-press-announces-a-familiar-fine-card-game/ A new card game set in Critical Role's world of Exandria transports players into the paws, claws, and tentacles of some of the franchise's most recognizable animal companions. Darrington Press announced Feb. 10 that A Familiar Find will be released on April 7, 2026. Described as a "charming, fast-paced, and strategic card game," A Familiar Find tasks 2 to 4 players to assume the role of familiars gathering rare spell ingredients for their respective powerful spellcasters.
Title: Highguard's animated lore drops are scratching my Apex Legends itch Date: Tue, 10 Feb 2026 19:30:18 GMT Link: https://www.polygon.com/highguard-apex-legends-lore-videos/ My overall opinion of Highguard has been steadily improving since its rocky launch last month. As a long-time Apex Legends fan, Highguard's default 3v3 raid mode was a little too slow-paced for me. But I instantly fell in love with the chaos of its "experimental" 5v5 mode, an addition that developer Wildlight Entertainment decided to make permanent after listening to player feedback.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: GeForce NOW Celebrates Six Years of Streaming With 24 Games in February Date: Thu, 05 Feb 2026 14:00:53 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-feb-2026-games-list/ Break out the cake and green sprinkles — GeForce NOW is turning six. Since launch, members have streamed over 1 billion hours, and the party’s just getting started. Throughout February, members can look forward to new games, fresh ways to play across more devices and even more ways to bring RTX power to every screen in the house. There’s plenty to celebrate: the February games list kicks off with 24 new games. Start with the 10 new games in the cloud this week, including the launch of Team Jade’s Delta Force and the newest title launching in the PUBG universe, PUBG: BLINDSPOT. Reporting for Duty The ultimate extraction. Delta Force, now boots on the ground and fully deployed on GeForce NOW, brings the tactical first‑person shooter from Team Jade (TiMi Studio Group) to the cloud. The game features high-stakes extraction with an all-out warfare mode, giving players a playground of open environments, vehicles and gadgets to pull off coordinated assaults. Players join elite units tasked with tackling high‑risk missions across sprawling maps, from tight urban incursions to rugged open‑terrain operations. Expect strategic objectives, combined‑arms combat with land, air and sea vehicles, and tense firefights where teamwork and planning are just as important as quick reflexes. On GeForce NOW, Delta Force leans into its high‑octane personality: fast drops, big maps and cinematic engagements that look sharp and feel responsive across devices. Members can squad up from almost anywhere, enjoy high‑resolution streaming and smooth performance, and stay ready for every op without waiting on downloads or big updates before jumping into the next mission. New Mission Squad up. PUBG: BLINDSPOT, a new spin-off set in the PUBG universe from Krafton, expands the franchise with a standalone 5v5 top-down tactical shooter. Set across tightly designed maps, matches focus on information, positioning and coordinated team play, with squads clearing angles, locking down objectives and outmaneuvering opponents in fast, round-based firefights. Every callout and ability use matters, turning each round into a layered tactical puzzle rather than a simple test of reflexes. On GeForce NOW, responsive streaming and sharp RTX-powered visuals keep every angle, rotation and clutch play feeling precise, even on lower-powered devices. With support across a wide range of screens, the cloud makes it easy for the gaming squad to jump right into the action, without lengthy downloads or updates getting in the way. Feelin’ February Kick off GeForce NOW’s anniversary month in style. Here’s what’s in store to start the celebration, with this week’s 10 new additions: Indika (New release on Xbox, available on Game Pass, Feb. 3) Menace (New release on Steam and Xbox, available on Game Pass, Feb. 5, GeForce RTX 5080-ready) World of Warcraft: Burning Crusade Classic Anniversary Edition (New release on Battle.net, Feb. 5) PUBG: BLINDSPOT (New release on Steam, Feb. 5, GeForce RTX 5080-ready) Carmageddon: Rogue Shift (New release on Steam, Feb. 6, GeForce RTX 5080-ready) Delta Force (Steam) Fallout Shelter (Steam) Little Nightmares Enhanced Edition (Steam and Xbox, available on Game Pass) Roadcraft (Xbox, available on Game Pass) Wildgate (Epic Games Store) In addition to this week’s additions of Menace, PUBG: BLINDSPOT and Carmageddon: Rogue Shift, this game will also be GeForce RTX 5080-ready this week: HumanitZ (Steam) And look forward to the games coming throughout the rest of the month: Disciples: Domination (New release on Steam, Feb. 12) REANIMAL (New release on Steam, Feb. 13) Kingdom Come Deliverance (New release on Xbox, available on Game Pass Feb. 13) Avatar: Frontiers of Pandora (New release on Xbox, available on Game Pass Feb. 17) Norse: Oath of Blood (New release on Steam, Feb. 17) Star Trek: Voyager – Across the Unknown (New release on Steam, Feb. 18) Styx: Blades of Greed (New release on Steam, Feb. 19) Ys X: Proud Nordics (New release on Steam, Feb. 20) Resident Evil: Requiem (New release on Steam, Feb. 26) Arc Raiders (Xbox) DEVOUR (Steam) Torque Drift 2 (Steam) Trine 3: The Artifacts of Power (Epic Games Store) Trine 4: The Nightmare Prince (Epic Games Store) January in the Books In addition to the 14 games announced last month, 21 more joined the GeForce NOW library: Ancient Farm (Steam) The Bard’s Tale Trilogy (Steam and Xbox, available on Game Pass) The Bard’s Tale IV: Director’s Cut (Steam and Xbox, available on Game Pass) Blood West (Epic Games Store) Bladesong (Steam) Cairn (Steam) The Gold River Project (Steam) Half Sword (Steam, GeForce RTX 5080-ready) The Legend of Heroes: Trails Beyond the Horizon (Steam) The Midnight Walkers (Steam) Paradise Killer (Epic Games Store) Prototype (Ubisoft Connect) Prototype 2 (Ubisoft Connect) Rustler (Epic Games Store) Star Wars Outlaws (Ubisoft Connect, now available on Xbox Game Pass) Styx: Shards of Darkness (Epic Games Store) Styx: Master of Shadows (Epic Games Store) Total War: Three Kingdoms (Epic Games Store) Vampires: Bloodlord Rising (Steam, GeForce RTX 5080-ready) Warhammer 40,000: SPACE MARINE 2 (Xbox, available on Game Pass, GeForce RTX 5080-ready) Waterpark Simulator (Steam) Nova Roma is now set to launch in March and will arrive in the cloud when it debuts. Stay tuned to GFN Thursday for more details. What are you planning to play this weekend? Let us know on X or in the comments below. Hopping into this convo. 2016 vs. 2026 For @CandraHastings, it looks like growth – share yours. pic.twitter.com/o9p3oBBQYD — NVIDIA GeForce NOW (@NVIDIAGFN) February 3, 2026
Title: GeForce NOW Brings GeForce RTX Gaming to Linux PCs Date: Thu, 29 Jan 2026 14:00:49 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-linux/ Get ready to game — the native GeForce NOW app for Linux PCs is now available in beta, letting Linux desktops tap directly into GeForce RTX performance from the cloud. Alongside the expansion comes ten new games, including The Bard’s Tale IV: Director’s Cut and The Bard’s Tale Trilogy for a leveled-up gaming weekend. And operators can squad up in Team Jade’s Delta Force when it deploys in the cloud on February 3, bringing high-stakes tactical action to nearly any device with no downloads required. Linux Just Got RTX Gaming on Linux just got a major RTX upgrade. Starting with support for Ubuntu 24.04 and later, the new app delivers a seamless native experience that fits right into Linux desktop workflows. It transforms compatible Linux systems into high-performance GeForce RTX-powered rigs, streaming supported PC titles directly from the cloud at up to 5K resolution  and 120 frames per second, or 1080p at 360 fps. This new desktop-focused app goes beyond the earlier Linux experience that was tuned specifically for Steam Decks, which targeted handheld-friendly resolutions and up to 1200p at 90 fps. The beta Linux app is built for PCs and notebooks, offering an experience similar to the existing GeForce NOW app on Windows and macOS. With GeForce NOW, rendering happens in the cloud, so demanding titles run on a wider range of devices. Experience how RTX technologies — including ray tracing, NVIDIA DLSS 4 and more — bring games to life with RTX 5080 performance from the cloud. Linux PCs and devices join the GeForce NOW native app family that also supports Windows, macOS, Chromebooks, mobile devices, smart TVs and more — unlocking flexible, on-demand gaming anywhere. Download the app today. For more details, check out all knowledge base articles on the GeForce NOW Linux beta app here. A Tale of the Cloud Adventure calls twice with two legendary journeys from inXile entertainment packed with wit, wonder and a few well-placed lute solos. Sing loud, fight hard and out-charm enemies. Get ready to sing, slash and swindle through the wild world of Caith in The Bard’s Tale IV: Director’s Cut. This dungeon-crawling role-playing game serves up clever puzzles, tactical turn-based battles and a hearty helping of bardic humor. Whether belting out battle tunes or charming foes into submission, gamers can enjoy an adventure that’s never sounded this good. Relive the songs and chaos that started it all. Plus, step back to where the saga began with The Bard’s Tale Trilogy. This remastered collection revives the classic, old-school dungeon crawling and tongue-in-cheek charm that started it all — now with smoother gameplay and polished visuals. It’s nostalgia wrapped in pure fantasy fun. Hot off the Cloud One mountain, countless close calls. Cairn is a survival-climbing adventure from The Game Bakers that pushes pro climber Aava up the unforgiving face of Mount Kami, a sheer giant that no one has ever managed to summit. Realistic climbing systems, resource management and route-planning turn each wall into a tense, puzzle-like challenge — blending simulation detail with atmospheric storytelling. In addition, members can look for the following: The Midnight Walkers (New release on Steam, Jan. 28, GeForce RTX 5080-ready) Cairn (New release on Steam, Jan. 29, GeForce RTX 5080-ready) Prototype (New release on Ubisoft Connect, Jan. 29) Prototype 2 (New release on Ubisoft Connect, Jan. 29) Warhammer 40,000: SPACE MARINE 2 (New release on Xbox, available on Game Pass, Jan. 29, GeForce RTX 5080-ready) Half Sword (New release on Steam, Jan.30, GeForce RTX 5080-ready) Vampires: Bloodlord Rising (New release on Steam, Jan. 30, GeForce RTX 5080-ready) The Bard’s Tale Trilogy (Steam and Xbox, available on Game Pass) The Bard’s Tale IV: Director’s Cut (Steam and Xbox, available on Game Pass) Total War: Three Kingdoms (Epic Games Store) What are you planning to play this weekend? Let us know on X or in the comments below. Name a food item that gives you… +20 health-2 Dexterity — NVIDIA GeForce NOW (@NVIDIAGFN) January 28, 2026
Title: Flight Controls Are Cleared for Takeoff on GeForce NOW Date: Thu, 22 Jan 2026 14:00:53 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-flight-controls/ The wait is over, pilots. Flight control support — one of the most community-requested features for GeForce NOW — is live starting today, following its announcement at CES earlier this month. Virtual captains can now bring dedicated flight gear into the cloud and feel every roll, yaw and throttle change with even more precision, starting with the Thrustmaster T.Flight HOTAS One. Time is running out on our T.Flight Hotas One MSFS Edition + 1 month of @NVIDIAGFN Ultimate giveaway! How to enter 1. Follow both @TMThrustmaster and @NVIDIAGFN accounts on social2. Repost this and share on your feed 5 winners will be chosen – ends 1/24. pic.twitter.com/B89mGwJoNQ — NVIDIA GeForce NOW (@NVIDIAGFN) January 19, 2026 Remember to enter the giveaway for a chance to score a T.Flight Hotas One MSFS Edition and one month of a GeForce NOW Ultimate membership — follow Thrustmaster and GeForce NOW, and repost the giveaway post to enter before Saturday, Jan. 24. Also on the horizon, Delta Force from Team Jade (TiMi Studio Group) is coming soon to GeForce NOW, adding another big-name title to the cloud lineup. Get ready for all the action by streaming the four new games in this cloud this week. Pilots Wanted Members can now jump into their favorite flight and space simulation games with a full stick-and-throttle setup streamed right from the cloud. It’s all about dialing in that authentic, hands-on flying experience while keeping latency low and gameplay responsive on GeForce NOW. Full throttle in the cloud. To get right to flying, members can look for a dedicated row in the GeForce NOW app highlighting games that support flight controls, making it simple to spot great titles for putting their new setup through its paces. This initial flight control support rollout is just the beginning, with plans to keep tuning the experience and expand compatibility to more peripherals. Fire up the rig, plug in the Thrustmaster T.Flight HOTAS One and get ready to take off — the cloud cockpit is open and ready for flight. Your Next Mission: ‘Delta Force’ Team Jade’s Delta Force is coming soon to the cloud, ready to drop players into high-stakes extraction with an all-out warfare mode where coordination and precision matter just as much as raw firepower. When it launches on GeForce NOW, members will be able to jump into the action instantly from almost any device, taking advantage of high‑performance streaming to stay locked at smooth frame rates even in the most chaotic firefights. Get ready to squad up, Delta Force is inbound soon. On GeForce NOW, every long‑range shot, helicopter insertion and tense objective push can feel crisp and responsive, whether playing on low‑powered laptops, Macs or mobile devices. The cloud makes it easy to squad up, drop in and get straight to the mission without worrying about downloads, patches or local hardware. New in the Cloud A graceful little robot having the worst day in the universe. MIO: Memories in Orbit is a neon-tinged metroidvania about a nimble little robot waking up on a massive, overgrown ark called the Vessel with nothing but fractured memories and a whole lot of trouble coming its way. Dart through low-gravity corridors, chain together elegant wall-runs, glides and grapples, and tangle with rogue machines as the Vessel itself quietly steals the spotlight — moody, decaying and just alive enough to keep a few secrets. In addition, members can look for the following: MIO: Memories in Orbit (New release on Steam and Xbox, available on Game Pass, Jan. 20) Bladesong (New release on Steam, Jan. 22) Rustler (New release on Epic Games Store, free starting Jan. 22) The Gold River Project (New release on Steam, Jan. 23, GeForce RTX 5080-ready) What are you planning to play this weekend? Let us know on X or in the comments below. If you could fly to any video game destination, where would it be? — NVIDIA GeForce NOW (@NVIDIAGFN) January 21, 2026
Title: Survive the Quarantine Zone and More With Devolver Digital Games on GeForce NOW Date: Thu, 15 Jan 2026 14:00:35 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-quarantine-zone/ NVIDIA kicked off the year at CES, where the crowd buzzed about the latest gaming announcements — including the native GeForce NOW app for Linux and Amazon Fire TV sticks, community-requested flight-control support and a stacked AAA lineup for the year. Check out what the creators of the YouTube channels Cloud Gaming Battle and Anytime Anywhere Gaming had to say in their latest videos exploring GeForce NOW at CES: Plus, read what the community said about the upcoming native GeForce NOW app on Linux. The energy continues this GFN Thursday with the launch of Quarantine Zone: The Last Check, Devolver Digital’s most haunting and atmospheric release yet. Check it out along with other top Devolver Digital games on GeForce NOW and nine new games in the cloud this week. Here’s your chance to win a T.Flight Hotas One MSFS Edition + 1 month of @NVIDIAGFN Ultimate. How to enter 1. Follow both @TMThrustmaster and @NVIDIAGFN accounts on social2. Repost this and share on your feed 5 lucky winners will be chosen – good luck! pic.twitter.com/DDxzcGwt8I — NVIDIA GeForce NOW (@NVIDIAGFN) January 14, 2026 And flight sim fans can soar even higher with a Thrustmaster giveaway, featuring the T.Flight Hotas One MSFS Edition and one month of a GeForce NOW Ultimate membership for free — follow Thrustmaster and GeForce NOW, and repost the giveaway post for a chance to win before Jan. 24. Welcome to the Zone Trust no one, file everything. Quarantine Zone: The Last Check drops into the cloud this week, bringing the eerie isolation and grim decision-making of its Steam debut to any device powered by GeForce NOW. Armed with advanced screening tools and instincts, players are put in charge of a critical checkpoint during a zombie outbreak — where one wrong choice could let the infection slip past the post. Screen survivors, manage scarce resources and hold back the undead. Holding the line is only the beginning — reinforce defenses and keep the camp alive as chaos intensifies with each passing day. Quarantine Zone: The Last Check streams at full GeForce RTX 5080 power for GeForce NOW Ultimate members, bringing razor-sharp visuals and ultrasmooth performance to every tense border crossing. Every document check, difficult decision and late-night shift in the guard booth hits harder with maxed-out settings and buttery frame rates, all without long installs or hardware worries getting in the way of the paranoia. No trip through the Devolver catalog would be complete without revisiting its eclectic, chaotic hits already streaming on GeForce NOW. Check out Cult of the Lamb, Ball x Pit, Hotline Miami, Hotline Miami 2: Wrong Number, Inscryption and Enter the Gungeon — where every dodge roll matters and every chest hides mayhem. Each of these titles showcases Devolver’s knack for daring design and unforgettable worlds — now all one click away through GeForce NOW. Time to Play Sink into the shadows and steal everything that isn’t nailed down. Styx: Shards of Darkness sneaks back in with a signature goblin grin and a dagger never too far from trouble. Published by Focus Home Interactive, this stealth adventure leans into vertical level design, tight shadows and sarcastic commentary from gaming’s most lovable little assassin. Expect big, open environments to pick apart, a toolkit full of invisibility tricks, traps and clones, and plenty of chances to turn a quiet infiltration into chaotic improv when plans go sideways. In addition, members can look for the following: Quarantine Zone: The Last Check (New release on Steam, Jan. 12, GeForce RTX 5080-ready) Star Wars Outlaws (Ubisoft Connect, now available on Xbox Game Pass) The Legend of Heroes: Trails Beyond the Horizon (New release on Steam, Jan. 15) Styx: Shards of Darkness (New release on Epic Games Store, free on Jan. 15) Styx: Master of Shadows (New release on Epic Games Store, free on Jan. 15) Guild Wars: Reforged (Steam) Mon Bazou (Steam) Tavern Keeper (Steam) Waterpark Simulator (Steam) For Game Pass titles on Ubisoft Connect, reference this article on how to log in. What are you planning to play this weekend? Let us know on X or in the comments below.
Title: More Ways to Play, More Games to Love — GeForce NOW Wraps CES With Linux Support, Fire TV App, Flight Stick Controls Date: Thu, 08 Jan 2026 14:00:00 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-ces-2026-recap/ NVIDIA is wrapping up a big week at the CES trade show with a set of GeForce NOW announcements that are bringing more ways to play and more games to the cloud. From new native apps for Linux and Amazon Fire TV streaming sticks to hands-on throttle-and-stick (HOTAS) support for simulation fans and a new single sign-on option, GeForce NOW is expanding across devices and making it easier to jump straight into gameplay. Topping it off, a new wave of AAA titles — including IO Interactive’s 007 First Light, Capcom’s Resident Evil Requiem and Pearl Abyss’ Crimson Desert — is gearing up to join the GeForce NOW library for high-fidelity, low-latency streaming across the globe. Get ready with the six new games available to stream this week. Leveling Up Where Gamers Play The family of GeForce NOW supported devices is growing. A new native GeForce NOW app is launching in beta for Linux, starting with Ubuntu 24.04 and later. This answers a long-standing request from the gaming community, turning compatible systems into RTX-powered gaming rigs that can stream at up to 5K resolution and 120 frames per second (fps) or 1080p 360 fps. With rendering handled in the cloud, Linux gamers can tap into ray tracing, NVIDIA DLSS and other RTX features without needing a local, high-end GPU.​ Things are heating up: GeForce NOW on Fire TV streaming sticks. A new native app for Amazon Fire TV streaming sticks transforms the tiny device into a big-screen cloud gaming endpoint, giving members another way to stream their PC libraries straight to the TV with a gamepad in hand. It builds on existing device support, making it easier for gamers to pick up and play from the couch without a console or gaming PC attached.​ Clearer Skies Ahead  Cleared for takeoff in the cloud. Flight control support has landed in the cloud, letting virtual pilots connect their favorite gear — including industry-leading Thrustmaster and Logitech setups — to custom HOTAS configurations. Whether locking in a full desktop throttle-and-stick rig or fine-tuning a split cockpit arrangement, everything’s ready for takeoff. Paired with the incredible RTX 5080-powered performance available to Ultimate members, plus ultralow-latency streaming and NVIDIA Reflex in supported titles, pilots can now enjoy ultra-precise, hyper-immersive flight experiences straight from the cloud. Soaring over detailed landscapes in Microsoft Flight Simulator 2024, dogfighting in War Thunder or exploring the stars in Elite Dangerous has never felt smoother. Easier Sign-Ins, Faster Game Time GeForce NOW now supports new games — and more ways to get into them faster. Because remembering passwords is so last season. Battle.net single sign-on recently joined the service, letting members jump straight into supported titles without juggling extra credentials each time. And coming soon early this year, Gaijin.net integration will make takeoff even smoother — one simple sign-on connects more game libraries across devices. Fewer passwords and pop-ups mean more time playing — whether on a desktop, laptop, handheld device or TV. Next Up in the Cloud A new wave of AAA titles is headed to GeForce NOW, bringing spies, survivors and freeswords to the cloud for members to stream across their favorite devices. The games each bring a distinct flavor — from stealthy espionage to nerve-shredding horror and gritty fantasy combat — and they’re all gearing up to join an already-stacked GeForce NOW library when they launch on PC. Earn the number. IO Interactive’s 007 First Light brings a modern James Bond origin story to the cloud when the PC title launches May 27, inviting members to step into the shadows as Bond begins his journey. Experience a balanced mix of stealth and action built around a “breathing” gameplay loop with IOI’s cinematic, set-piece-driven storytelling. Approach encounters through stealth, direct action or creative improvisation, with multiple viable paths to each objective that let players define Bond’s style. Welcome to the Wrenwood Hotel — late checkout is not recommended. Capcom’s Resident Evil Requiem continues the legendary survival-horror saga with a new chapter that doubles down on tense exploration, eerie environments and resource-tight combat. Expect dimly lit corridors, unsettling encounters and that classic feeling of weighing every bullet and healing item before moving forward when playing as Grace, and exhilarating, death-defying action when playing as Leon. Everything matters in the cloud. Gaijin Entertainment’s Active Matter, coming this year, is a realistic military shooter where players join dangerous raids for loot or intense player vs. player battles set in a fractured multiverse. Active matter can be harvested from active matter-transformed creatures or seized from other players. Join this never-ending hunt to improve the chances to find the way out of the time loop. Open world, closed casket. Pearl Abyss’ Crimson Desert is a stunning open-world action adventure set in a war-torn fantasy land, pairing large-scale exploration with cinematic storytelling and hard-hitting, combo-focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield. Playing these titles on GeForce NOW means jumping into big-budget experiences with RTX 5080-class performance, high frame rates and advanced graphics features on a wide range of devices, without worrying about downloads, patches or local hardware requirements. Members can pick up the same adventure on a desktop, laptop, handheld device or TV, letting each of these worlds shine wherever and however they choose to play. Hello New Games Welcome back to the plague. The eerie world of Pathologic 3, from Ice-Pick Lodge and tinyBuild, invites players to step once again into a haunting town teetering on the edge of disaster. Time is fleeting, trust is scarce and every conversation feels like a test of loyalty — or survival. With its signature blend of tension, philosophy and dark humor, Pathologic 3 doesn’t just tell a story; it dares players to live through it. In addition, members can look for the following: StarRupture (New release on Steam, Jan. 6) Ancient Farm (New release on Steam, Jan, 87) Pathologic 3 (New release on Steam, Jan. 9) Blood West (Epic Games Store) Paradise Killer (Epic Games Store) Supermarket Simulator (Xbox, available on Game Pass) GeForce RTX 5080-ready game: HITMAN – World of Assassination (Steam, Epic Games Store and Xbox, available on Game Pass) What are you planning to play this weekend? Let us know on X or in the comments below. NOW that's what I call gaming! More games More platforms More devices Experience GeForce RTX-powered PC gaming across more screens than ever. https://t.co/AhcjD6DSEK pic.twitter.com/cuu1Xu3Xe5 — NVIDIA GeForce NOW (@NVIDIAGFN) January 6, 2026

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Title: New Helldivers 2 update out today Date: Tue, 10 Feb 2026 13:00:19 +0000 Link: https://blog.playstation.com/2026/02/10/new-helldivers-2-update-out-today/ In an unprecedented and unforeseeable event, the Cyborgs have returned to once again threaten the liberty and sovereignty of Super Earth and its inhabitants. This nightmarish turn of events follows the discovery that the Automatons seized the schematics for the Star of Peace with the intent to build one for themselves and use it for their dark and violent purpose. They have been tasked by the Cyborg Legion to carry out these crimes. Play Video The Helldivers have been ordered to take on the dark and grim streets of Cyberstan’s cities and stop this collusion of bots and Cyborgs in its tracks! The factory cities Now Super Earth is taking the fight to the heart of Cyberstan. Drop into the bot homeworld and prepare to breach the fortress walls of their massive factory cities. Fight through the inhospitable landscapes that power the Automaton war machine: industrial complexes that are heavily defended with hazards around every corner. The community of Helldivers must work together to clear a path through Cyberstan’s factory cities–choose which cities to destroy, making sure to bring down every building and leave no bot standing as you democratize these heartless machines. New mission & objectives Your primary mission will be to stop the production of more Cyborgs, as well as compromise Automaton defenses trying to stand in your way. Helldivers will also have the opportunity to clean up: destroy their mega factories building by building, and tear down the symbolic statues of the war criminals and terrorists revered by Cyborg scum in order to further destabilize and demoralize their regime. But beware–an old familiar threat rises in these dark, foreboding streets: the Cyborgs have returned with new weapons of mass destruction. Old enemies return You must face down three new types of enemies in the Cyborg subfaction. Outsmart the Agitators, who command the Automaton legion in the field, are heavily armored and can take control of enemy squads, making tactical decisions on the battlefield. ​​ Fight them while the Cyborg Radicals rush you from every side to make the fight up close and personal. They are the most extreme vision of a wretched Cyborg-run future: they push their bodies to the limit with cybernetic and bio-enhancements, turning themselves into a mockery of humanity. And finally, fight the Vox Engine: the Voice of the Cyborg Legion. This war machine, piloted by a high-ranking Cyborg officer, rolls across the battlefield, blaring Cyborg’s propaganda. It is armed with dual laser cannons, rockets, laser gatlings–all to ensure no one can stop the spread of their message. Helldivers call for aid And Super Earth shall answer! Along with the recently-deployed Siege Breakers Warbond which features defensive assistance like the G/SH-39 Shield, Helldivers will also be able to purchase the War Horses set of armor in the Superstore. Global reinforcement limits ​​ Sending reinforcements to Cyberstan is a great risk for Super Earth, which means it will be essential for the Helldivers to stay alive for as long as possible.Every death will be counted in the Battle for Cyberstan, using a Galactic Reinforcement Counter marking the finite number of Helldivers able to be deployed. If the counter reaches zero, it means we have lost the Battle for Cyberstan. Helldivers, we cannot lose to this renewed Cyborg threat. Your objectives must be completed while ensuring maximal lifespans for all divers. Stim your squadmates, bring defensive stratagems, and survive as you fight your way across Cyberstan, destroying the factory cities together! The latest Helldivers 2 update, Machinery of Oppression, is live now! *Requires base game, paid purchase of Super Credits, and game progression to unlock.Gameplay requires internet access and paid-for PlayStation Plus membership (sold separately) on PS5.  
Title: (For Southeast Asia) State of Play returns this Thursday, February 13 Date: Tue, 10 Feb 2026 07:06:16 +0000 Link: https://blog.playstation.com/2026/02/09/20260210-sop/ Tune in live this Friday for 60+ minutes of news, gameplay updates, and announcements from game studios across the globe. February’s State of Play will spotlight eye-catching third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios. Play Video State of Play broadcasts live February 13 5:00AM at Bangkok/Jakarta | 6:00AM Singapore/Kuala Lumpur/Manila on YouTube and Twitch, and will be broadcast in English with Japanese subtitles also available. We’ll see you then! Regarding co-streaming and video-on-demand (VOD) Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.
Title: Monster Hunter Wilds: New content update and Arch-Tempered Arkveld arrive February 18  Date: Tue, 10 Feb 2026 01:40:43 +0000 Link: https://blog.playstation.com/2026/02/09/monster-hunter-wilds-new-content-update-and-arch-tempered-arkveld-arrive-february-18/ It’s been nearly one year since the launch of Monster Hunter Wilds! Thank you to all of the hunters out there for your support. Today, we’re sharing details on our Ver 1.041 update arriving on February 18, as well as details on the first anniversary in-game event. Monster Hunter Wilds – February update Play Video After the update arrives on February 18, we’ll be kicking off a series of events to celebrate the first anniversary. Log in between February 18 and March 19 to receive a free special item pack. We’ll also be giving everyone one free Character and Palico Edit Voucher as well.  Festival of Accord If you missed one of the previous Festival of Accord seasonal events or just want to revisit their good vibes, you’re in luck. During the anniversary event, we’ll be re-releasing past seasonal events on a weekly rotation. Get special equipment, login bonuses, and more from each event. Here’s a look at the upcoming schedule: Blossomdance: February 18th – February 25th Flamefete: February 25 – March 4 Dreamspell: March 4 – March 12 Lumenhymn: March 12 – March 19                                                                     10-star Arch-tempered Arkveld is here Starting February 18, Arch-tempered Arkveld will appear as a permanent Event Quest. Additionally, the four apex predators of each locale will also appear as ★10 Arch-tempered monsters (Rey Dau, Uth Duna, Nu Udra, Jin Dahaad). Besting all ★10 Arch-tempered Arkveld Event Quest and special environment quests will unlock a high-difficulty Free Challenge Quest: the ★10 Arch-tempered monsters Hunt-a-thon quest. All these quests offer a significant challenge that’s sure to test the skills of even the most seasoned hunters, so be sure to give them a try. The winners of the Original Weapon and Pendant Design contest are here   This update introduces the winning community-created weapon and pendant designs from the Original Weapon and Pendant Design Contest that was held last year. Take on the permanent Event Quest, Every Hunter’s Dream, to obtain both the weapon and pendant. Thank you again to many community members who submitted their amazing designs for the contest. A collaboration with Monster Hunter Stories 3: Twisted Reflection To commemorate the release of Monster Hunter Stories 3: Twisted Reflection, we’re introducing a special collaboration where you can obtain a one-of-a-kind Royal Palico Rudy Costume α Palico equipment and special Monstie-themed pendants. Make your way through the new side missions to unlock special free quests focused on egg transport. Some eggs are highly potent, and delivering these increases your additional rewards. Good luck delivering those Monstie Eggs to camp for Rudy. New Event Quests will appear weekly New event quests will continue to come to Monster Hunter Wilds. These include unique quests where you can obtain special pendants, quests featuring the least hunted monster, and quests where you can obtain the dazzling armor sets Gala Suit α and Felyne Star α. And finally, the final Free Challenge Quest, Arch-tempered Arkveld, will be available from March 19 to March 31, so stay tuned. Nearly all event quests, with some exceptions, will become permanently available beyond February 18. There are more event quests beyond those introduced here, so stay tuned. View and download image Download the image close Close Download this image That wraps up the info for the February update. We hope you continue to enjoy your adventures in Monster Hunter Wilds. Happy hunting.
Title: Romeo is a Dead Man – Suda 51 and director Ren Yamazaki discuss controlled chaos of development Date: Mon, 09 Feb 2026 14:00:26 +0000 Link: https://blog.playstation.com/2026/02/09/romeo-is-a-dead-man-suda-51-and-director-ren-yamazaki-discuss-controlled-chaos-of-development/ Hey PlayStation Blog readers, ever hear the story of the FBI Space-Time Police Special Agent Romeo, who takes down space-time criminals in search of his lost girlfriend? No? Well, you’ll be able to find out when Romeo is a Dead Man launches on February 11!  We’ve uploaded one final trailer for you all today featuring some brand new music that’ll be in the game. Seeing is believing as they say, so take a good hard look. Play Video As you can see we’re getting some pretty serious artists to contribute to the game’s soundtrack, further reinforcing Romeo is a Dead Man as a dead-serious action-adventure game. How serious exactly? Well, we asked Grasshopper Manufacture CEO, director, and scenario writer Goichi Suda (pictured left) and co-director and scenario writer Ren Yamazaki (pictured right) to find out. The character clicked as soon as they realized Romeo was also DeadMan Daisuke Koyama: Is the game based on Shakespeare’s play? What made Romeo’s story take the form it has now?  Goichi Suda: It’s not entirely based on Shakespeare, no. The protagonist was always named Romeo, and if we were going to include a character named Juliet at all we figured it’d be something of a cameo at first. While writing the script, though, we noticed she became more of an important character as it went along.  Romeo and his grandfather Ben are pretty clearly based on the old man/young man dynamics you see in Back to the Future or Rick and Morty, and we originally figured it would be about their journeys through space-time. But when we threw Juliet in there, it was like a missed connection or something slowly taking shape into a full-blown relationship. In other words, we never really thought too hard about making this into a “tragedy” like the original play.  So Suda-san originally came up with the character of Romeo and wrote the basic scenario for the game, and then Yamazaki-san turned it into a full script, right? What kind of character is Romeo to you?  Ren Yamazaki: Compared to previous protagonists Suda has written, I think he’s quite a serious and straightforward character with no hidden agenda.  Suda: I wanted to write the story of a good-natured young man maturing over time. Travis, the protagonist of the last scenario I wrote—No More Heroes 3—had a wild and violent journey, so I wanted a protagonist who’d be the exact opposite of that. He ended up being a masked protagonist, too. Suda: I always wanted Romeo Stargazer to be a character that left a strong impression not just through his in-game skills and weapons, but as a character too. Our past titles feature all sorts of characters who are loved by gamers, so I really thought hard about how to make Romeo a character who’d be just as praised. When Romeo got the DeadMan moniker along the way, he really started to come to life in a way that made me confident in him. I thought to myself, like, “Romeo really is DeadMan!” and then it all kind of fell into place. That’s why we made it the title, too.  The action itself is quite the strong-style hack-and-slash, isn’t it? Yamazaki: Yeah, I was firm about that. So many different aspects and systems of the game changed throughout development, but in my discussions with our main programmer, Hironaka, we made sure the battle system delivered a strong sense of action from the beginning to the end of development. How’s the combat balanced? Suda: In a full course dinner, the ingredients used are usually pretty standard no matter where you go, right? Looking at this game’s development as a full course meal, when it comes to graphics, sound design, and also the actual gameplay, we ended up using all sorts of ingredients that you normally wouldn’t find in a regular kitchen. But no matter what ingredients we were handed we used them to our fullest ability, which I think is our strongest point as a studio. We kept making adjustments right to the very end to create a perfect rhythm to our own course meal. Is there anything about the action you paid particular attention to? Suda: The big finisher—Bloody Summer—I paid a lot of attention to how exactly it felt, and to that end the general movement of swords were refined meticulously so that it would feel as authentic as possible. I’m pretty sure I also made a lot of adjustments to the actual moment of impact, but that was years ago development-wise now and I’ve totally forgotten what exactly I requested (laughs). Action games are the kind of thing that get better and better with each and every minor tweak.  We also paid special attention to how many enemies appear and where in each level. Each time I played through the game to make adjustments, I imagined myself to be playing it for the first time and really considered the emotions that come with that. Even on a first playthrough, I really wanted it to feel as smooth as it is challenging, and I think we got a good balance there. The end result is obviously dependent on the players, so I’m really looking forward to seeing how it’s received by the public. Romeo uses both swords and guns. Was it hard to balance the action between the two?  Yamazaki: When you think of it at a pure game design level, close combat weapons and ranged weapons are kind of polar opposites in terms of action. I paid a lot of attention to creating situations where both would be valid options to use. Of course, shooting an enemy from outside their own range of attack is still the strongest method of attack, technically.  That’s specifically why we introduced the Bloody Summer system, the crazy finisher move that only charges when you attack enemies with close combat weapons. Sure, it’s riskier because there’s far more of a chance of taking damage as well, but that’s the gamble. It’s safer to hit enemies from afar with your guns, but the gauge doesn’t fill. Basically it’s a battle of merits and demerits that has to be figured out moment-to-moment to ensure your victory. There’s also the Bastard system where you summon support characters. Where did this idea come from? Yamazaki: We were already experimenting with gimmick skills outside of the main character’s regular move set in Travis Strikes Again and No More Heroes 3. Bastards are kind of a natural evolution of what we were doing there. Suda was pretty adamant about adding in a crafting system in the game, and when we were brainstorming on two separate skill and crafting systems, we realized it might be more interesting if they were connected to each other. There’s a ton of variations to make, so be sure to switch them out whenever you can. Suda: The Bastards really have a nice sense of presence in the game itself. They alter the way you approach battles, and you really have to think about how you raise them, not to mention what the ideal loadout is at any given time. If you raise them right, they end up being stronger than your regular weapons. Also, on PlayStation, when you harvest Bastards from the soil they react to the adaptive triggers.  That’s one way of using them. Do you have any Bastards you’re particularly fond of?  Suda: The one I used right to the end was called Mictlantecuhtli. Definitely my strongest. Also, FrostBolt, which freezes enemies.  Yamazaki: It was SuicideAttack for me, which blows itself up. The more you raise it, the stronger it gets. I think it’ll be fun for everyone to come up with their own combinations. Make sure to give a try! And if you do, keep playing all the way to the end–the second half in particular’s got quite the surprises in store.  On getting players into the action as fast as possible It seems in classic Grasshopper style, the story itself and its presentation is trying to confuse players. The opening sequence is pure chaos. Suda: The opening in particular is full speed ahead, yeah. I think it’s quite the good composition, if I do say so myself. If we’re gonna cause some ruckus right off the bat, we might as well equally get the player in the thick of the action as fast as possible so they don’t have to think too long about it. I’m just glad if they can enjoy the action right from the start.  Yamazaki: I’ve been at the company for quite some time now, so I’m really used to Suda’s storytelling style. I guess from that perspective, it’s nothing too unusual for me. It’s, like, yeah, business as usual. Of course, I understand it’s probably confusing to first-time players, but that confusion itself is fun to see. I’m especially excited for how people will react to the story as a whole. Suda: There’s plenty of things that go unused over the course of game development. I really hate just leaving things on the cutting room floor, so I try to use as much of it as possible. The opening to the game used to be much longer, but due to a variety of factors it turned into what it is now. Of the things that seemed like they might go unused, we tried to put all of them in full right from the get-go, so the opening is basically the best possible outcome of it. We wanted players to feel this kind of rush going into it that leads them straight into the action.  Right, a longer opening makes people impatient. Is that how you convinced the staff, too?  Suda: Actually, about half the staff working on Romeo is a Dead Man were joining Grasshopper for the first time, and I probably think they felt a huge kind of anxiety about it throughout the entire production.  How do you mean? Suda: I think for the most part everyone made it not really understanding what kind of game it would eventually turn into. I think only around debugging time did most people really start to see the whole shape of the game as it was. Why do you think that happens? Suda: Our development style is kind of ad-libbed, I’d say. Basically we bring a bunch of ideas to the meetings and develop them just through talk and pick apart what seems like something worth implementing, and for the most part we just pick the most interesting ideas and ad-lib ways to put them in. But as the number of staff involved with development increases, that becomes more and more difficult. At a sheer numbers level, it’s hard to communicate those ideas to every member of every section of the company. Sounds very ad-libbed to me. Suda: But I think that feeling of a bunch of interesting ideas packed into one is what sets Grasshopper games apart. Especially when it comes to action games, they’re not really something where you decide on a super rigid spec sheet from the beginning and follow it all the way through—it changes throughout development. You basically have to keep polishing really small parts to make the overall product better. That kind of ad-libbing and improvisation is what connects the chaos of the game’s opening to the various forms of expression we see used in the rest of the game too, right? Yamazaki: Of course, Suda’s directing style and the new staff are one thing, but about half the staff is made up of long-time members who more or less understand the unique culture that makes the base of our development cycle. I’m not sure if that’s an advantage or a disadvantage, but that’s precisely where that bold flavor unique to our games comes through; I think that really works for the people who enjoy it, and is more of an acquired taste for a first-timer. It’s kind of like a ramen shop with a thick, strong broth.  But you don’t plan on changing that, do you? Yamazaki: There are definitely times we consider making things a more general, salty flavor for the  public at large; though, I’m not sure it works out that way even when we try (laughs). Usually I start out that way, but somewhere along the way I get bored with the blandness and end up putting a bunch of spice in without even realizing. Suda: There are already enough “orthodox” games out there to begin with, and I don’t think it’s our place to compete with them. The world is already overflowing with “perfect” games that look like something Dekisugi-kun (from Doraemon) would make. But if they were all Dekisugi-kun games, then there’d really be nothing interesting. We definitely need more Nobitas in the world, and I think our studio is one of them. Whether or not Doraemon is with us, who knows? (laughs) Embrace the chaos on February 11 How was the interview? Our quirky action game’s got a strong backbone to it. It definitely requires a bit of skill; each enemy’s got its own characteristics and combat changes with each weapon. Also, the stronger you make Romeo, his weapons, and support characters through mini-games, the battle encounters themselves evolve with it. This thing’s got some pretty satisfying punch to it, if I do say so myself. Do what you want, however you want it. If I was to measure what kind of excitement we want to deliver, imagine you order ramen and gyoza, and then you get what looks just like ramen. But then you finish the soup, and bam, at the bottom of the bowl: there was your gyoza the whole time! You’ll be like, “whoa, who knew video games could be this free?” Anyway, we hope you can feel the overflowing passion, joy, and pure human spirit that radiates from Romeo is a Dead Man. Give it a try!
Title: State of Play returns this Thursday, February 12 Date: Mon, 09 Feb 2026 13:00:27 +0000 Link: https://blog.playstation.com/2026/02/09/state-of-play-returns-this-thursday-february-12/ Tune in live this Thursday for 60+ minutes of news, gameplay updates, and announcements from game studios across the globe. February’s State of Play will spotlight eye-catching third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios. Play Video State of Play broadcasts live February 12 at 2pm PT / 5pm ET / 11pm CEST | February 13 at 7am JST on YouTube and Twitch, and will be broadcast in English with Japanese subtitles also available. We’ll see you then! Regarding co-streaming and video-on-demand (VOD) Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

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Title: For its first anniversary, Monster Hunter Wilds gets a collab with its kid friendly cousin, and the promise of some DLC Date: Tue, 10 Feb 2026 22:55:30 +0000 Link: https://www.rockpapershotgun.com/for-its-first-anniversary-monster-hunter-wilds-gets-a-collab-with-its-kid-friendly-cousin-and-the-promise-of-some-dlc Monster Hunter Wilds is fast approaching its first anniversary, meaning if it were a real human baby it would be legally unable to do anything really because have you met a one year old? Still, ahead of that anniversary, Capcom has outlined the game's next big update which, shock horror, includes a new monster to hunt, a new weapon to hunt with, a collab with basically itself, and more coming on February 18th. Oh, and there's DLC coming! But once again, the horror, the shock. Read more
Title: Modern classic dungeon crawler board game Descent is getting its first, very TTRPG-sounding, video game adaptation Date: Tue, 10 Feb 2026 21:29:58 +0000 Link: https://www.rockpapershotgun.com/modern-classic-dungeon-crawler-board-game-descent-is-getting-its-first-very-ttrpg-sounding-video-game-adaptation If you like your board games a little less physical, and a little more not technically a board game any more if we're being honest but that's fine because it's a neat looking, strategy RPG now, then boooooy howdy do I have the game for you! Those familiar with the dungeon crawling tabletop game Descent will be interested to learn that it's getting a video game adaptation in the form of Terrinoth: Heroes of Descent. Read more
Title: New Subnautica 2 video shows off a convenient and social dive elevator, while promising that multiplayer won't ruin single player Date: Tue, 10 Feb 2026 19:10:12 +0000 Link: https://www.rockpapershotgun.com/new-subnautica-2-video-shows-off-a-convenient-and-social-dive-elevator-while-promising-that-multiplayer-wont-ruin-single-player It's another day, another Subnautica 2 dev vlog, this time one with a big focus on multiplayer. This ability to play with, heaven forbid, other people is one that developer Unknown Worlds very much understands is not for everyone, given the first game's big focus on isolation and ruffing it yourself. So, this vlog is all about explaining why you don't need to worry if you like to go solo. And also to show off a dive elevator. Read more
Title: Besiege's next expansion goes where no medieval contraption has ever gone before: space! Date: Tue, 10 Feb 2026 18:06:52 +0000 Link: https://www.rockpapershotgun.com/besieges-next-expansion-goes-where-no-medieval-contraption-has-ever-gone-before-space More like space the final funtier am I right (cue canned laughter that goes on a touch too long)? Besiege, the physics building game about building all manner of medieval machinery to destroy your enemy, has taken you to all kinds of lands and with its 2024 expansion, The Splintered Sea, a few oceans too. But with its newly revealed follow-up expansion, there's nowhere to go but up (because it's set in space, hence my absolutely hilarious opening line). Read more
Title: Embark would like you all to play nice in Arc Raider's temporary PvE event Shared Watch, which starts today Date: Tue, 10 Feb 2026 17:01:49 +0000 Link: https://www.rockpapershotgun.com/embark-would-like-you-all-to-play-nice-in-arc-raiders-temporary-pve-event-shared-watch-which-starts-today The single most offputting thing about a game like Arc Raiders, i.e. an extraction shooter, is that every single other person you meet in-game is Schrödinger's asshole. They could be a friend who you share a story or some loot with, or they could mercilessly gun you down at the drop of a hat. It's certainly not for everyone, but in the game's latest update, a new PvE event has arrived encouraging everyone to walk hand in hand together to defeat those big bad bots. Read more
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3 months ago Category :
If you are running a YouTube channel focused on e-commerce and looking for reliable payment solutions to enhance your online business, you have come to the right place. In today's digital age, having effective payment solutions in place is crucial for the success of any e-commerce venture. With the increasing popularity of online shopping, customers expect a seamless and secure payment process when making purchases. As a YouTube content creator in the e-commerce space, it is essential to provide your audience with convenient payment options to optimize their shopping experience.

If you are running a YouTube channel focused on e-commerce and looking for reliable payment solutions to enhance your online business, you have come to the right place. In today's digital age, having effective payment solutions in place is crucial for the success of any e-commerce venture. With the increasing popularity of online shopping, customers expect a seamless and secure payment process when making purchases. As a YouTube content creator in the e-commerce space, it is essential to provide your audience with convenient payment options to optimize their shopping experience.

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3 months ago Category :
How the World Cup Can Help Reprogram Your Subconscious Mind

How the World Cup Can Help Reprogram Your Subconscious Mind

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3 months ago Category :
The World Cup is one of the biggest sporting events in the world, bringing together millions of fans to cheer on their favorite teams. With the rising trend of smart cities, hosting the World Cup presents an opportunity to showcase technological advancements and innovative urban planning strategies.

The World Cup is one of the biggest sporting events in the world, bringing together millions of fans to cheer on their favorite teams. With the rising trend of smart cities, hosting the World Cup presents an opportunity to showcase technological advancements and innovative urban planning strategies.

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3 months ago Category :
Are you interested in learning how to enhance your work skills through reprogramming your subconscious mind? In today's fast-paced world, having the right set of skills is crucial for career success and personal development. One powerful way to improve your work skills is by tapping into the potential of your subconscious mind.

Are you interested in learning how to enhance your work skills through reprogramming your subconscious mind? In today's fast-paced world, having the right set of skills is crucial for career success and personal development. One powerful way to improve your work skills is by tapping into the potential of your subconscious mind.

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3 months ago Category :
"Work Skills Development in the Age of Smart Cities"

"Work Skills Development in the Age of Smart Cities"

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3 months ago Category :
Mastering Work Skills Development in Milan's E-commerce Industry

Mastering Work Skills Development in Milan's E-commerce Industry

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3 months ago Category :
In the fast-growing world of e-commerce, having a seamless and secure payment solution is crucial for the success of any online business. Developing the right work skills in this area can make a significant difference in how efficiently payments are processed, customer satisfaction levels, and ultimately, the bottom line.

In the fast-growing world of e-commerce, having a seamless and secure payment solution is crucial for the success of any online business. Developing the right work skills in this area can make a significant difference in how efficiently payments are processed, customer satisfaction levels, and ultimately, the bottom line.

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3 months ago Category :
Smart cities are a rapidly emerging trend in urban development, utilizing technology and data to improve the efficiency, sustainability, and quality of life for residents. In the context of workplace health promotion, smart cities present a unique opportunity to create innovative solutions for keeping employees healthy and productive.

Smart cities are a rapidly emerging trend in urban development, utilizing technology and data to improve the efficiency, sustainability, and quality of life for residents. In the context of workplace health promotion, smart cities present a unique opportunity to create innovative solutions for keeping employees healthy and productive.

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3 months ago Category :
Empowering Women in Politics for the Future of Smart Cities

Empowering Women in Politics for the Future of Smart Cities

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3 months ago Category :
Empowering Women in Politics with E-Commerce Payment Solutions

Empowering Women in Politics with E-Commerce Payment Solutions

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