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Title: Space Marine 2 Messed Up Its Voice Pack DLC So Bad It’s Been Refunded And Made Free
Date: Fri, 20 Mar 2026 18:08:01 +0000
Link: https://kotaku.com/space-marine-2-warhammer-voice-pack-dlc-refund-free-2000680648
The $5 pack's Steam rating sits on Overwhelmingly Negative three weeks after release
Title: Dragon Age: The Veilguard Almost Had One More Choice At The End That Got Cut
Date: Fri, 20 Mar 2026 16:54:17 +0000
Link: https://kotaku.com/dragon-age-veilguard-solas-decision-ending-inquisitor-2000680649
Trick Weekes describes the type of choices that are a ‘logistical nightmare,’ but are ‘time well spent’
Title: Buzzfeed Says Its New AI Slop Games Are Inspired By Nintendo
Date: Fri, 20 Mar 2026 16:15:19 +0000
Link: https://kotaku.com/buzzfeed-ai-games-conjure-nintendo-2000680636
The once viral home of 'The Dress' is now trying to use AI to copy The New York Times game section
Title: The Best New Games Of 2026 (So Far)
Date: Fri, 20 Mar 2026 16:00:03 +0000
Link: https://kotaku.com/best-new-video-games-2026-2000680583
We're a quarter of the way through the year, so let's take a look at the best games we've played
Title: Everyone’s Falling In Love With Picking Up Cats In Crimson Desert
Date: Fri, 20 Mar 2026 15:35:56 +0000
Link: https://kotaku.com/picking-up-cats-in-crimson-desert-pearl-abyss-steam-2000680622
You certainly can pet the dog, but this is a whole lot better
https://www.vg247.com/feed
Title: All the hype has already made Crimson Desert one of the biggest launches on Steam this year
Date: Fri, 20 Mar 2026 08:49:30 +0000
Link: https://www.vg247.com/crimson-desert-steam-launch-numbers
Crimson Desert, the open-world action RPG off-shoot from Korean MMO Black Desert Online, has officially launched, nearly six years after it was initially revealed. The game has been building up a lot of momentum over the years, which recently coalesced to turn it into one of 2026’s most anticipated titles. Read more
Title: Crimson Desert Review: Story Buried in the Sandbox
Date: Wed, 18 Mar 2026 22:00:00 +0000
Link: https://www.vg247.com/crimson-desert-review
Crimson Desert is a champion bodybuilder of a video game. Its gigantic world bulges with incredible scale, with shining graphical fidelity and a muscular combat system which excels at pulling poses with an undeniably impressive wealth of options. Read more
Title: Heartopia goes to the movies with its next event
Date: Wed, 18 Mar 2026 08:53:56 +0000
Link: https://www.vg247.com/heartopia-dreamlight-cinematics-festival-details
Heartopia’s next in-game event has been announced, and it’s one you may not have seen coming. Developer XD Games revealed Dreamlight Cinematics Festival, an upcoming limited-time event that celebrates cinema and movie-making. Read more
Title: Zenless Zone Zero Version 2.7 brings Angels of Delusion to the battlefield with playable Nangong Yu
Date: Mon, 16 Mar 2026 09:39:19 +0000
Link: https://www.vg247.com/zenless-zone-zero-update-2-7-nangong-yu-hollow-champion-competition
HoYoverse has delivered another Special Program for the second day running, this time for Zenless Zone Zero. The developer revealed the full details of Version 2.7, subtitled Champions Never Fall to the Past. Read more
Title: Honkai: Star Rail Version 4.1 livestream reveals a pared-back, four-week update as HoYo plays catch-up
Date: Fri, 13 Mar 2026 14:13:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-1-star-rail-fest-ashveil
A new Honkai: Star Rail Special Program has concluded, which means some fresh news about the game’s upcoming major update. Version 4.1, unveiled today as Unraveled for Daybreak, is the action RPG’s next moment, kicking off on March 25. Read more
https://www.gamespot.com/feeds/mashup/
Title: By Giving Players A Choice, Assassin's Creed Shadows Undermined Its Best Idea
Date: Fri, 20 Mar 2026 10:10:00 -0700
Link: https://www.gamespot.com/articles/by-giving-players-a-choice-assassins-creed-shadows-undermined-its-best-idea/1100-6538927/?ftag=CAD-01-10abi2f
Assassin's Creed Shadows is celebrating its 1-year anniversary today, March 20. Below, we look back at how its dual protagonists could have made an even more meaningful impact.It's been a year since Assassin's Creed Shadows launched, and I'm still thinking about it. My opinion on what the game is remains largely unchanged--I've talked about this at length in both my Assassin's Creed Shadows review and Claws of Awaji DLC review--but if I could take a moment to talk about what Shadows isn't, I fervently have one wish. Shadows' best idea, that it tells its story via a split perspective, should have been pushed further. In fact, that should have been the entire focus of the game's second act--I want Act 2 to have solely been about two distinct characters growing simultaneously, and perpetually being unable to see eye-to-eye with one another while still unified in a shared purpose.Shadows has two playable protagonists: the shinobi Naoe and the samurai Yasuke. The former is fictional, native to Japan, and driven by vengeance; while the latter is a real person from history, an African outsider, and motivated by duty. The point is that they're very different people, reinforced by differing playstyles--Naoe primarily relies on subterfuge and stealth, while Yasuke is geared toward excelling in open combat as a powerful warrior. Save for specific missions, Shadows allows you to freely switch between the two as you explore 16th-century Japan.Continue Reading at GameSpot
Title: Marathon's Cryo Archive Endgame Map Is Live, But You May Not Be Ready
Date: Fri, 20 Mar 2026 10:07:00 -0700
Link: https://www.gamespot.com/articles/marathons-cryo-archive-endgame-map-launches-friday-march-20/1100-6538911/?ftag=CAD-01-10abi2f
Stand by, Runners, because Marathon is about to get even more challenging. Today marks the launch of Cryo Archive, the game's fourth map, and one that will include endgame activities and loot.Since Marathon launched on March 5, players have been working to solve an alternate-reality game that has sent them looking for clues, solving messages, and scouring the game for terminals and information. The ARG has finally been solved, which revealed a countdown timer for the release of Cryo Archive. Developer Bungie dropped a trailer and blog post with lots of details about the map, including what you can find there and what it takes to get inside.Cryo Archive is set aboard the Marathon, the massive colony ship for which the game is named and which is the setting of Bungie's original Marathon games from the 1990s. In the story of the series, the Marathon set out from Earth some 300 years before the events of the gam, and then went dark. Contact from the Tau Ceti IV colony the Marathon was sent to establish was lost not long after--the latest game is about various forces and interests from Earth finally making the journey to Tau Ceti to find out what happened.Continue Reading at GameSpot
Title: Former Xbox Boss Is Reportedly Making A Phone For Amazon, 12 Years After First Effort Failed
Date: Fri, 20 Mar 2026 10:00:00 -0700
Link: https://www.gamespot.com/articles/former-xbox-boss-is-reportedly-making-a-phone-for-amazon-12-years-after-first-effort-failed/1100-6538928/?ftag=CAD-01-10abi2f
After Amazon's first effort in the smartphone market came up short more than a decade ago, it appears the retail and technology giant is trying again, and with the help of a former Xbox boss.Reuters reported that Amazon is working on a new phone, known inside the company as "Transformer," and it will be AI-driven and meant to push people to Amazon's products and services.Amazon is said to be developing this phone via its "ZeroOne" unit, which sources said is a team with the goal of creating "breakthrough" products. J Allard, the former Xbox boss who helped created the original Xbox and the Zune music player at Microsoft, is leading the team.Continue Reading at GameSpot
Title: How A Failed Multiplayer Game Just Set The Standard For All Live-Service Games
Date: Fri, 20 Mar 2026 09:55:00 -0700
Link: https://www.gamespot.com/articles/how-a-failed-multiplayer-game-just-set-the-standard-for-all-live-service-games/1100-6538929/?ftag=CAD-01-10abi2f
FBC: Firebreak bombed. The multiplayer spin-off of Remedy's hit game Control, which imagines players as squads of gun-toting supernatural janitors meant to clean up the messes inside its eerie and magical setting, did not find the audience that the original game did. If the readily available Steam charts are any indication, it missed the mark by a sizable margin and Remedy itself has since confirmed that the title underperformed. And yet, the multiplayer title, which Remedy has spent the better part of a year tuning up and molding into something more appealing to players, isn't just disappearing from the face of the Earth after failing to connect with audiences. With its dying breath, it is actually setting a standard that the rest of the games industry ought to rise to meet.When Remedy announced that it would be sunsetting FBC: Firebreak after one final update, I was prepared to see an expiration date: a finish line or resignation of sorts. Instead, I found this: "FBC: Firebreak will stay online and continue to be playable for years to come. We have done engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower." This move, and the addition of a friend pass system--allowing one person to own the game and share it with others who don't--has assured that FBC: Firebreak will have legs for some time to come.This is a shocking, and very welcome, development at a perilous time for multiplayer games. While titles like Marathon try to find an audience (let alone one the size of its most immediate competition, the viral sensation Arc Raiders), others, like Highguard, have come and gone seemingly in the blink of an eye. And when a game like these is deemed dead, the industry all but assures it stays that way. Like Concord, games are ripped off of physical and digital store shelves. They are delisted and pulled from libraries. Teams are laid off and studios are outright shuttered. The servers powering these games are given an end date and, before long, they are shut down and all we're left with is memories of them.Continue Reading at GameSpot
Title: Diablo 4's Constant Changes Make It "Really Hard For Players To Keep Up With," Blizzard Says
Date: Fri, 20 Mar 2026 09:01:00 -0700
Link: https://www.gamespot.com/articles/diablo-4-constant-changes-make-it-really-hard-for-players-to-keep-up-with-blizzard-says/1100-6538926/?ftag=CAD-01-10abi2f
Blizzard is aware it's hard to keep up with Diablo 4 when it receives foundational changes regularly, but that doesn't mean it's going to let "obsolete" parts of the game live on without being reworked or fixed.Diablo 4 has been in a near-constant state of change since release in 2023, with major updates significantly overhauling loot, endgame bosses, monster behavior, and difficulty in the last few years. And that's on top of new seasons every few months that introduce limited-time mechanics and features of their own.In an interview with PC Gamer, Diablo 4 game director Zaven Haroutunian made it clear that Blizzard knows the frequent changes to how Diablo 4 works isn't ideal, especially for casual players.Continue Reading at GameSpot
https://www.polygon.com/rss/index.xml
Title: Expedition 33 creators bet on game's review scores — and everyone lost
Date: Fri, 20 Mar 2026 17:43:57 GMT
Link: https://www.polygon.com/expedition-33-devs-metacritic-review-score-bets/
Nearly a year after sweeping every Game of the Year award possible and sending the gaming industry into a tizzy of self-reflection, it's hard to imagine Clair Obscur: Expedition 33 as anything but a force of nature. But there was a time before the epic RPG had any accolades — a period before release where no one on the development team knew what to expect. Sandfall Interactive had built a passion project, and they felt strongly about the work they crafted. But how would the rest of the world receive this game made by a small studio with no track record?
Title: Cartoon Network's Regular Show revival release date confirmed in leak
Date: Fri, 20 Mar 2026 17:24:16 GMT
Link: https://www.polygon.com/regular-show-returns-lost-tapes-cartoon-network-premiere-date/
Cartoon Network's Regular Show will return in May under its new name Regular Show: The Lost Tapes. The eight-season animated series' revival appears to have leaked early, thanks to a now-pulled YouTube video that promises a new look at the new Regular Show on Monday, March 23.
Title: 12 new video games this spring that could become some of the best games of 2026
Date: Fri, 20 Mar 2026 17:00:18 GMT
Link: https://www.polygon.com/spring-2026-new-video-games-preview/
Crimson Desert this, Crimson Desertthat. When people haven’t been talking about Nvidia’s DLSS 5/AI fiasco, they’ve been chatting about the much-hyped (and decently received) RPG this month. But there are plenty of other exciting games launching in March, and even more are to come in April and May, when Pragmata, Saros, Lego Batman: Legacy of the Dark Knight, and more will be taking up the bulk of our free time.
Title: An exclusive interview with George Lucas (from an alternate timeline where Star Wars never happened)
Date: Fri, 20 Mar 2026 16:00:17 GMT
Link: https://www.polygon.com/george-lucas-alternate-timeline-interview/
Thanks to the success of the Star Wars franchise, George Lucas has fame, notoriety, and a net worth of $5.1 billion. But there was a second, early in his career where Lucas looked like a classic “one and done” misunderstood artist who retreated from Hollywood after directing one well-received low-budget film. To imagine “What if?,” Polygon traveled to an alternate plane of the multiverse to interview the man himself.
Title: Slay the Spire 2 slammed on Steam over patch that makes game harder
Date: Fri, 20 Mar 2026 15:44:09 GMT
Link: https://www.polygon.com/slay-the-spire-2-patch-infinite-doormaker-prepared-card-changes-steam-reviews/
On Thursday night, roguelike deckbuilder Slay the Spire 2 developers Mega Crit dropped an update that totally changed the balance of the game. Most people probably won't notice the effects of the tuning, which nerfs popular strategies for nearly every character while buffing a number of enemies, including the final boss. But less than 24 hours later, the Steam darling has become a target of unbridled rage as players fume over the direction of the early-access game.
Title: Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW
Date: Thu, 19 Mar 2026 13:00:09 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-virtual-reality-update/
It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer.
Streaming at 90 frames per second (fps) comes to supported VR headsets.
And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW
VR, but Make It 90 FPS
Power levels rising … to 90 fps.
VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today.
Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles.
Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive.
A Storm Brews
Into the cloud with “Crimson Desert.”
Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield.
Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together.
GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices.
Joining the Family
It’s time to make an offer no tank can refuse.
World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud.
In addition, members can look for the following:
Everwind (New release on Steam, March 17, GeForce RTX 5080-ready)
Retro Rewind – Video Store Simulator (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready)
Fallout 3 (Steam)
Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted.
For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X
much love to nvidia for the community giveaways ♡@logitechg pro grade performance gears https://t.co/lRpSTKhQHJ @nvidiagfn
entries open @ channel during the following times xoxomarch 12, 19, & 26 from 09:30 a.m. to 05:30 p.m. ethttps://t.co/q67SOJNpbO #nvidiapartner pic.twitter.com/uQ6L1rcVcj
— airie (@airiesummer) March 12, 2026
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Title: GeForce NOW Raises the Game at the Game Developers Conference
Date: Thu, 12 Mar 2026 13:00:53 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gdc-2026/
GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud.
Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own.
Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences.
Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon.
The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library.
In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite.
Gaming Is Buzzing
GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch.
Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services.
Set it and forget it.
Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.
Smooth moves.
Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds.
GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites.
That’s just the start. Highly anticipated games are headed to the cloud at launch:
Bending reality.
CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat.
Unravel a family story steeped in myths.
Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC.
Free to Save the World
Chaos in the cloud.
Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12.
Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets.
On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW.
Gear Up for Glory
The cloud makes it easy to suit up in style.
From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6.
This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last.
Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt.
Start the Games
Twin monsters, one cloud.
Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device.
In addition, members can look for the following:
Warcraft I: Remastered (New release on Ubisoft, March 11)
Warcraft II: Remastered (New release on Ubisoft, March 11)
1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready)
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready)
This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection:
Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready)
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA Virtualizes Game Development With RTX PRO Server
Date: Tue, 10 Mar 2026 15:30:07 +0000
Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/
Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work.
At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software.
With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.
This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations.
Simplifying Complex Workflows
As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.
The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl.
Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity.
The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for:
Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows.
Developers: Powering consistent, high-performance engineering environments for coding and 3D development.
AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents.
QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs.
This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware.
Supporting AI and Engineering on Shared Infrastructure
AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems.
With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team.
The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows.
NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation.
Enterprise-Ready Deployment for Game Studios
NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms.
That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments.
Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale.
Learn more about the NVIDIA RTX PRO Server.
See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.
See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW
Date: Thu, 05 Mar 2026 14:00:30 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/
March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month.
Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud.
March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games.
March Gaming Madness
In LORT we trust.
LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week.
Here’s are this week’s eight new additions:
Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready)
Legacy of Kain: Defiance Remastered (New release on Steam, available March 3)
Esoteric Ebb (New release on Steam, available March 3)
The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready)
Slay the Spire 2 (New release on Steam, available March 5)
Docked (New release on Steam, available March 5)
Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready)
LORT (Steam)
And look forward to the games coming throughout the rest of the month:
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Everwind (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19)
Screamer (New release on Steam, March 23)
Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26)
Legacy of Kain: Ascendance (New release on Steam, March 31)
Subliminal (New release on Steam, March 31)
February in the Books
In addition to the 24 games announced last month, 18 more joined the GeForce NOW library:
Anno: Mutationem (Xbox, available on Game Pass)
Blizzard Arcade Collection (Ubisoft Connect)
Capcom Beat ‘Em Up Bundle (Steam)
Capcom Fighting Collection (Steam)
Diablo (Ubisoft Connect)
Diablo + Hellfire Expansion (Ubisoft Connect)
Diablo II: Resurrected (Ubisoft Connect)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
KILLER INN (Steam)
Mega Man 11 (Steam)
MotoGP22 (Xbox, available on the Microsoft Store)
Spellcasters Chronicles (Steam, GeForce RTX 5080-ready)
STALCRAFT: X (Epic Games Store)
Street Fighter 30th Anniversary Collection (Steam)
Torment: Tides of Numenera (Steam and Xbox, available on Game Pass)
TCG Card Shop Simulator (Xbox, available on Game Pass)
Trine Enchanted Edition (Epic Games Store)
Trine 2: Complete Story (Epic Games Store)
What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’
Date: Thu, 26 Feb 2026 14:00:48 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/
GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership.
To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time.
It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force.
Suit up and grab it alongside 11 new games joining the cloud this week.
The Nightmare Returns in the Cloud
A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core.
Requiem for the dead. Nightmare for the living.
With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud.
To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever.
Priority Package
GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop.
What a drop.
Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further.
Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission.
This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy.
Ready, Set, Stream
This week, members can look for the following:
TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24)
Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25)
Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25)
Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready)
Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready)
Anno: Mutationem (Xbox, available on Game Pass)
ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready)
DEVOUR (Steam)
Galactic Civilizations 3 (Xbox, available on the Microsoft Store)
MotoGP22 (Xbox, available on the Microsoft Store)
Torque Drift 2 (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
What's your bragging rights? Share the latest achievement you got in a game.
— NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026
https://blog.playstation.com/feed
Title: Share of the Week: Ghost of Yōtei Legends
Date: Fri, 20 Mar 2026 16:00:00 +0000
Link: https://blog.playstation.com/2026/03/20/share-of-the-week-ghost-of-yotei-legends/
Last week, we asked you to take on the new Ghost of Yōtei Legends mode using #PSshare #PSBlog. Here’s are this week’s highlights:
nna_Roc shares a Legends version of Atsu poised to strike
Leumir4 shares a portrait wielding a kasurigama in the Kitsune mask
call_me_xavii shares their character standing before a corrupted torii gate
pannn03_ shares Atsu with an eye-patch, ready to throw something
UkkoVP shares their character approaching a dark see of watchful eyes
LosBjornOs shares a black and white portrait leaping into action with a katana
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: Resident Evil 30th AnniversarySUBMIT BY: 11:59 PM PT on March 25, 2026
Next week, we’re celebrating 30 years of Resident Evil. Share your scariest moments from any game in the iconic horror series using #PSshare #PSBlog for a chance to be featured.
Title: Pragmata interview: combat, hacking, resource management, and more
Date: Thu, 19 Mar 2026 12:00:49 +0000
Link: https://blog.playstation.com/2026/03/19/pragmata-interview-combat-hacking-resource-management-and-more/
Capcom’s upcoming PlayStation 5 title Pragmata , launching on April 17, is a bold new sci-fi adventure that combines puzzles and action to deliver an experience that is both thrilling and deeply strategic.
During the recent hands-on, we also spoke with the game’s director, Yonghee Cho, and producer, Naoto Oyama, who shared some insight into the game’s development as well as its PS5-specific features.
(Left) Yonghee Cho, Pragmata director, Capcom (Right) Naoto Oyama, Pragmata producer, Capcom
Note: the following interview has been condensed for brevity.
PlayStation Blog: How have players been reacting to the Pragmata Sketchbook demo that’s out now?
Oyama: We’ve gotten a lot of positive feedback. We expected more mixed reactions, so it’s been a pleasant surprise to see how much the players enjoyed it.
I think it’s one of those games where you can’t fully understand what makes it special until you actually play it. That’s why we decided to release the demo fairly early, and we’ve been thrilled by the amount of positive feedback. The game experienced multiple delays, being first revealed in 2020 with a 2022 release window, which was later moved to 2023, and then delayed indefinitely. Even so, the team never lost focus and kept pushing forward. Now that players can finally try the demo, I feel equal parts relief and anxiety.
Cho: We never imagined the game would attract this level of anticipation. Although our goal was always to create something unique, every new trailer seemed to amplify the buzz. With that attention came greater pressure, and trying to meet every player’s expectation probably played a part in the delays.
The intricately designed streets of New York really stand out, as did details like Diana’s smooth, flowing hair and the metallic finish of the enemy bots. Could you tell us more about the attention to detail that went into the visuals?
Cho: I’ve always felt that bold, intentional designs are essential when creating artificial machines. The mechs in this game have a sleek, near-futuristic aesthetic, which gives the visuals a very different feel from other Capcom games like Resident Evil or Devil May Cry. To create beautiful mechanical designs, I worked closely with the modeling and background teams. Natural elements are full of visual information, like a zombie’s blood in Resident Evil. Mechs, on the other hand, can easily appear flat or sterile, so we focused on ways to add depth and nuance. Adding decals and carving subtle grooves helped us create a sense of complexity and scale.
Oyama: For the enemy bots, we refined every component, paying attention not only to their smooth exterior, but also how they look after their shields are destroyed by Diana’s hacking.
What inspired the idea to combine gun shooting action with hacking-based puzzle elements? How did those ideas come about and why did you decide to implement them?
Cho: From the start of development, we wanted to make something that set itself apart from traditional shooters. That’s how the idea of combining gunplay with hacking in combat came about. Hacking felt like a natural match for the sci‑fi tone we were aiming for, and as we experimented with ways to make it fun and meaningful in gameplay, it gradually evolved into the puzzle‑based system we have today.
Oyama: It actually didn’t start out as a puzzle. We went through a lot of trial and error, testing various ideas to see how we could incorporate hacking into gameplay. After exploring various options, we found that the current puzzle system offered the most intuitive controls and the kind of depth that keeps players engaged over time.
After playing the game, the mix of shooting and puzzle gameplay felt remarkably well-balanced. How did you nail down that fine balance?
Cho: Our goal from the start was to blend shooting and puzzle elements into one seamless experience. If players could finish a battle using only one of those mechanics, it would undermine the concept we were aiming for. In early prototypes, hacking sequences were automatically triggered during firefights, but we quickly realized that approach wasn’t very engaging. On the other hand, giving players total freedom led many to rely exclusively on gunplay. To ensure hacking felt both meaningful and essential, we conducted extensive playtesting to find the right balance.
Oyama: It took quite some time before we settled on the idea of turning hacking into a puzzle mechanic. Even after making that decision, we spent a great deal of time fine-tuning it. We wanted the puzzles to feel engaging rather than mandatory, so we refined everything from the visual and sound effects to the way the puzzle grid shifts. We also brought in new playtesters regularly, incorporating their feedback until it all finally came together.
In the demo and the hands-on, players can use hacking to disarm traps, weaken enemies, or deflect incoming missiles. Can players expect to see a wider range of hacking options in the final game?
Oyama: Each area introduces its own set of enemies and unique gameplay. With every new location, players will encounter new challenges and mechanics that keep the experience engaging from start to finish.
Cho: There are also special hacking sequences where Diana comes to Hugh’s aid. Each sequence is tailored to different enemy encounters and features its own unique visuals that we hope players will enjoy.
The demo and hands-on preview featured Hacking Nodes like Decode, which weakens enemy defenses, and Multi-Hack, which propagates effects to surrounding enemies. What other types of nodes are available in the game?
Oyama: There will be plenty of different types of nodes. We’ll leave the rest for players to enjoy once the full game is released.
Cho: As you progress, players can carry a greater variety of Hacking Nodes at once and experiment with different combinations. For example, pairing Decode with Multi-Hack allows you to lower the defenses of multiple enemies with a single hack, setting them up for shotgun blasts.
Oyama: Mixing and matching various nodes and weapons really broadens your tactical options. The more weapons and nodes you unlock, the more freedom you have and the more satisfying the combat feels. Players can also use upgrades to tailor their approach and choose to focus on shooting or hacking. With enough hacking upgrades, you can even out-damage guns and take down groups of enemies with a single powerful hack.
Cho: Some players who tried the demo might be wondering whether hacking will get even more challenging in the later sections of the game. However, as you unlock and upgrade more nodes, each hack becomes more powerful and efficient, making the overall gameplay feel faster and smoother.
I noticed that conserving Hacking Nodes against weaker enemies is an important part of resource management.
Oyama: That’s true. However, you can easily replenish them by returning to the Shelter, so you don’t need to worry about extremely strict resource management. Players are encouraged to use nodes freely, but if you’re being careless, you might find yourself running out at a crucial moment.
Cho: You’ll also find a fair number of nodes scattered throughout the areas, so we encourage players to swap them out and experiment with different types.
Players will be able to unlock new outfits for Hugh and Diana during a second playthrough that will drastically change their look.
What kinds of approaches or ideas went into the 3D Audio sound design?
Oyama: Our goal was to create an audio experience that makes players feel truly present in the game environment. To achieve more realistic spatial representation, including reverberation, we analyzed environmental data and generated segmented datasets for each room. We built detailed geometry to simulate early sound reflections, which was then used to calculate spatial audio fields. When enemies close in from all directions, directional sound cues become essential for immersion. Thanks to the sound team’s innovative approach, we were able to achieve an exceptionally high-quality audio design.
Cho: The game takes place on the moon, so we also focused on portraying the silence when transitioning from an indoor area onto the lunar surface. We’re excited for players to experience it themselves.
Capcom’s proprietary development engine, RE Engine, has achieved remarkable results in PS5 games such as the Resident Evil series. Are there ongoing efforts to further evolve or expand the applications of the engine?
Oyama: Our research efforts are ongoing. The key advantage of the RE Engine lies in its flexibility, which allows us to keep adding new features to meet the unique requirements of each title. Feature expansions implemented in one project can be carried over to other titles in development. New capabilities developed through ongoing research can then benefit future releases. Its ability to adapt to internal demands and evolve continuously is what makes it such a powerful development engine.
Pragmata launches on PS5 April 17.
Title: Starfield is coming to PlayStation 5 on April 7
Date: Tue, 17 Mar 2026 15:15:07 +0000
Link: https://blog.playstation.com/2026/03/17/starfield-is-coming-to-playstation-5-on-april-7/
On April 7, Starfield is coming to PlayStation 5, inviting a whole new community of explorers into the Settled Systems. At the same time, Starfield’s biggest free update yet, Free Lanes, and the all-new Terran Armada story DLC will go live across all platforms. For those of you stepping onto the Frontier for the first time, this version of Starfield is the result of years of love from Bethesda Game Studios and the Starfield community. Bigger, deeper and packed with even more ways to play.
Play Video
PlayStation 5 features
Every firefight and dogfight in Starfield hits harder with the PlayStation 5 DualSense controller. Adaptive triggers change from weapon to weapon (including your starship loadout), the light bar keeps tabs on your health and ship integrity, and the touchpad lets you jump between first- and third-person POV or instantly access your map and hand scanner.
On top of that, in-game audio logs and non-local ship intercoms will pour through the DualSense controller speaker, immersing you deeper in the action. Starfield has also been visually enhanced for the PlayStation 5 Pro, with a Visual mode that runs 4K resolution at 30 fps and a Performance mode that features improved visuals at 60 fps.
Free Lanes update (free for all players)
The Free Lanes update is built around Starfield’s core values: rewarding exploration; allowing deep, meaningful customization; and making the experience smoother than ever so you can get lost among the stars, following your curiosity and crafting your story.
Free Lanes touches nearly every major element of the game:
Expanded space travel options that allow you to freely fly between planets within a star system
New space encounters have been added and encounter frequency has been increased
A new resource has been added to give you even more control over your gear and ship customization
New options for upgrading your Starborn abilities and bringing your favorite gear with you into New Game+
And so much more
With Free Lanes, the Settled Systems are more alive than ever. All you need to do is pick a direction and see what you find.
Terran Armada (new story DLC)
The Terran Armada has risen and they’re bringing “unity” to the Settled Systems in the form of an army of highly advanced robots and enough firepower to put the galaxy in a chokehold. In Starfield’s new story DLC, you’ll fight back through the Incursion system, uncover powerful new tech, explore with a new Companion, and earn rewards that will definitely be worth the risks.
You can pick up Terran Armada on its own, or get it bundled with the Premium Edition—or included with the Premium Edition Upgrade.
Trackers alliance (creation bundle)
Starting at launch, you’ll be able to jump into the Trackers Alliance bounty arc, available for purchase through the Creations menu. The bounty series is complete with seven unique, high-value targets to track down and deal with however you see fit. Each entry is a self-contained story, full of tough choices, memorable marks, and pursuits that will take you all across the Settled Systems.
Mark your calendars for April 7, and we’ll see you in the Settled Systems.
Title: Pragmata hands-on report: hack-and-blast through a futuristic city
Date: Tue, 17 Mar 2026 15:00:31 +0000
Link: https://blog.playstation.com/2026/03/17/pragmata-hands-on-report-hack-and-blast-through-a-futuristic-city/
With just a month to go until Pragmata launches on PlayStation 5 on April 17, I had the chance to spend a few hours trying out the game at a recent press event.
Diana’s hacking abilities and Hugh’s arsenal
This hands-on preview was set in the New York-like cityscape shown during February’s State of Play, allowing players to explore, fight, and upgrade as they pushed toward a boss waiting at the end.
Hugh can equip a variety of guns to blast away at enemy “bots,” but their tough armor means regular shots don’t do much on their own. That’s where Diana’s hacking skills come in.
When Hugh locks onto a target, Diana pulls up a grid-style Hacking Panel. Drawing a single continuous line through the blue squares triggers a successful hack, dealing damage and temporarily compromising the enemy’s armor. The more squares you connect, the greater the damage and the longer the armor stays disabled. Once their weak points are exposed, you can unleash Hugh’s firepower for some serious damage.
That said, enemies won’t just wait around while you’re hacking. You must stay sharp, deciding whether to push your luck and connect more blue squares or cut it short to dodge incoming attacks.
Break through shields and dodge missiles that disrupt hacking
Some enemy bots are protected by red, shield-like barriers that make them immune to Diana’s hacking. These shields can be destroyed with Hugh’s gun or other attacks, opening the enemy up to hacking once they’re taken down. You’ll be forced to prioritize either hacking or gunfire based on each encounter.
Some enemies fire homing missiles at Hugh, but those can be hacked as well. A successful hack allows you to take control and redirect the missile straight back to its sender.
Master four weapon types
Hugh has access to four types of guns. Aside from the Primary Unit, each weapon breaks once its ammo runs out, so you’ll need to be strategic about when to use them.
Landing well-timed combos, like pinning enemies down with the Tactical Unit, hacking them mid-fight, and then finishing them off at close range with the high-powered Attack Unit, feels incredibly rewarding. The Defense Unit, which can lure enemies away, also comes in handy in all kinds of situations.
Amplify your hacking abilities with the Hacking Node
If you’re carrying a Hacking Node, yellow tiles will appear on Diana’s Hacking Panel. Connecting these and completing a hack will trigger special effects. These range from Decode, which lowers enemy defense, to Multi-Hack, which spreads the effect to nearby targets. Each use consumes one Hacking Node, and once you run out, these perks can no longer be activated.
In the full release, various upgrades and customization options will let you carry multiple Hacking Nodes, which will significantly increase tactical versatility.
Gear upgrades and gameplay loop
The Shelter is a safe haven where you can heal your health and use materials you’ve gathered, such as Lunafilament, to unlock new abilities or enhance your weapons and Hacking Nodes.
Once you unlock the Critical Down Node, you’ll be able to knock down weakened enemies and follow up with a strong melee attack, making combat more fluid and intense. Be sure to upgrade and customize your loadout regularly to stay prepared as you venture deeper into the Sectors.
Epic battles against colossal enemy bots
After plenty of upgrades and customizations along the way, I found myself facing off against an enormous bot at the end of the demo. While the core gameplay of hacking and shooting remained the same, this encounter definitely raised the stakes with various area-of-effect attacks and multiple shields that blocked hacking attempts.
Hacking under heavy fire proved challenging, but progress wasn’t lost even when I pulled back to evade, giving me room to calmly finish the hack bit by bit. Having to choose when to break the red shields and shift into offense mode added another layer of tactical depth.
Just when I thought the fight was finally over and I was savoring my victory, a sudden hacking prompt triggered mid-cutscene; a final reminder that this game doesn’t let up until the very end.
Pragmata delivers a unique gameplay experience that fuses shooting action with puzzle mechanics. I’m excited to see how the full release expands on the game’s tactical depth.
Pragmata launches on PS5 on April 17.
Title: Death Stranding 2 new PC & PS5 features detailed, live March 19
Date: Tue, 17 Mar 2026 14:30:10 +0000
Link: https://blog.playstation.com/2026/03/17/death-stranding-2-new-pc-ps5-features-detailed-live-march-19/
Hello Porters. Jay Boor from Kojima Productions here and we’re 48 hours away from Death Stranding 2 being delivered to PC. To celebrate the moment, we have a new launch trailer debuting today that confirms new features for both the PC and PS5 editions of Death Stranding 2, edited by Hideo Kojima.
Play Video
For PC players just learning about Death Stranding 2, the game is a standalone sequel to Death Stranding, in which you step into the boots of Sam as he sets out on a brand-new adventure to connect both Mexico and Australia to the Chiral network and ultimately save humanity from extinction once again.
A Hideo Kojima game, Death Stranding 2 stars Norman Reedus, Léa Seydoux, Elle Fanning, Shioli Kutsuna, Troy Baker, Luca Marinelli, George Miller, Fatih Akin, Nicolas Winding Refn, Guillermo del Toro, Tommie Earl Jenkins, and Alissa Jung.
And now, onto to the newly announced features.
Get Wilder with new “to the wilder” mode and more
A brand-new challenge is coming to the PC version of Death Stranding 2. For those seeking the ultimate gameplay challenge to accompany the story, “to the wilder” mode tests your porter skills to the extreme in merciless environments filled with deadly enemies, and completing orders will require every ounce of ingenuity you can muster. Although there is no turning back once you embark upon this punishing journey, your reward will be a sense of satisfaction that is truly priceless, and you can expect genuine gratitude from the other porters you help.
Sam can also access new fieldware including new bandanas which can be unlocked through the newly added “Trapped in a Strange Realm”; a VR training area where you can relive Sam’s epic confrontations with Neil.
Porters can also expect to see visits from the Chiral Feline in the private room aboard the DHV Magellan, new additions – including the Chiral Feline – to Photo Mode.
We’re happy to confirm that all these content additions will be coming to the PlayStation 5 version of the game at the same time.
Thanks to our friends at Nixxes Software, features exclusive to the PC version include full integration with Nvidia’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies as well as uncapped frame rates in gameplay and customised graphical settings1, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes2, full mouse and keyboard support with custom keybind mapping, full DualSense controller integration, with haptic feedback, adaptive trigger functionality3, and Spatial Sound Support4. Standard ultrawide (21:9) support will also be made available for the PS5 version.
Additionally, players on PC with high-end PC hardware will have the additional option to enable Ray Tracing on Reflections and Ambient Occlusion via additional settings. When enabled, ray-traced reflections are applied on surfaces such as water and tar, while ray-traced ambient occlusion applies ambient lighting affects to scenes, resulting in more realistic shadows in crevices, corners, and between objects. These additional PC options are aimed at players with powerful hardware that want to push visual fidelity beyond the “Very High” graphics settings the game already offers. Though would like to note that Ray Tracing is not part of the minimum or recommended specifications for the core experience and is not required to enjoy the game as intended.
And let’s not forget, Porters who connect their account also get unique in-game design patches for backpack customization and an exclusive suit inspired by the PlayStation logo. PS5 players will also receive PlayStation Connection Bonuses on PC launch day as a game update as well.
Death Stranding 2 is available in Standard and Digital Deluxe Editions. Digital Deluxe Edition includes:
Machine Gun [MP] (Lv.1) early unlock
Patch 70: Quokka
Patch 71: Chiral Cat
Patch 72: Why Me?
Battle Skeleton: Gold (Lv1, Lv2, Lv3)
Boost Skeleton: Gold (Lv1, Lv2, Lv3)
Bokka Skeleton: Gold (Lv1, Lv2, Lv3)
Digital Deluxe Edition
And if you pre-purchase the Death Stranding 2 PC version in the next 48 hours you can get the pre-order bonuses below:
Custom Hologram: Quokka early unlock
Battle Skeleton: Silver (Lv1, Lv2, Lv3)
Boost Skeleton: Silver (Lv1, Lv2, Lv3)
Bokka Skeleton: Silver (Lv1, Lv2, Lv3)
We are all excited for you to experience this latest version of the critically acclaimed Death Stranding 2.
From all of us here at Kojima Productions we would like to extend our thanks to our friends at PlayStation and Nixxes, who helped bring our vision to a brand-new audience, and to the many Porters out there for their continued support.
For more information on Death Stranding 2 on PS5 and PC, including pre-purchase details, please be sure to visit the game’s official page. Click here for more details on the full PC specifications.
We’ll see you on the beach.
1 Compatible PC and graphics card required.
2 Compatible PC and display device required.
3 DualSense controller and wired connection required to experience the full range of in-game controller features.
4 Supports 3D Audio via Dolby Access, DTS Sound Unbound, or Windows Sonic for Headphones.
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Title: Funi Raccoon is another wonderful pile of rubble to sift through on your computer
Date: Fri, 20 Mar 2026 18:30:00 +0000
Link: https://www.rockpapershotgun.com/funi-raccoon-is-another-wonderful-pile-of-rubble-to-sift-through-on-your-computer
This much is certain: I am a raccoon, somewhere in Norwich, and I am trying to catch a train. The trains are regular but they move past at such speed I can barely see them. I attempt to board and am launched like a squashy varmint bullet, hurtling beyond the level boundary into oozy pink checkerboard oblivion. The drunken background music alternates between welcoming me to the Water Zone and telling me to get the fuck out. The Easter Island head on the platform grumbles at me, so I hurl it into the sea.
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Title: "As soon as it fired up, he'd get up and go to lunch": How Age of Empires' developers tested mission difficulty
Date: Fri, 20 Mar 2026 17:53:00 +0000
Link: https://www.rockpapershotgun.com/as-soon-as-it-fired-up-hed-get-up-and-go-to-lunch-how-age-of-empires-developers-tested-mission-difficulty
When bosses have assessed my work over the years it's usually taken the form of nervously watching their cursor bounce around a Google Doc. They would delete overwrought lines here, add detail to unclear statements there, and sometimes strike our intros that weren't getting to the point – thank goodness I learned my lesson there. It's a nerve-wracking and humbling experience (especially when you've managed to misspell 'RTS').
Naturally, every job has its own assessments, but the level designers working on Age of Empires at Ensemble Studios faced a novel one: studio head Tony Goodman's lunch break.
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Title: Crimson Desert is "like riding a bike", says Pearl Abyss PR boss, possibly in the sense that bikes also don't run on Intel Arc GPUs
Date: Fri, 20 Mar 2026 17:19:20 +0000
Link: https://www.rockpapershotgun.com/crimson-desert-is-like-like-riding-a-bike-says-pearl-abyss-pr-boss-possibly-in-the-sense-that-bikes-also-dont-run-on-intel-arc-gpus
Crimson Desert's controls aren't a pain in the bum. You just need to get used to them. You also need to get used to not being able to run the game if you've got an Intel Arc graphics card. You instead need to get used to asking for a refund on this game you can't run. These are all things Pearl Abyss have said about their huge MMO-ish RPG today, March 20th.
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Title: Following a demo, DLC-sized New Vegas mod Fallout Chicago is aiming for a full release in 2027
Date: Fri, 20 Mar 2026 16:03:33 +0000
Link: https://www.rockpapershotgun.com/following-a-demo-dlc-sized-new-vegas-mod-fallout-chicago-is-aiming-for-a-full-release-in-2027
Earlier this week, the modders behind a Fallout: New Vegas expansion called Fallout Chicago released their first demo. With that milestone out of the way, they're certainly not resting on their laurels. They've put out a roadmap indicating that they're hoping to have all three acts of the mod's main story ready to go for a full release in the latter half of 2027.
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Title: "A balancing paradigm I often look at is Starcraft": Total War: Medieval 3 won't lean too hard on rock-paper-scissors combat, says creative director
Date: Fri, 20 Mar 2026 15:56:51 +0000
Link: https://www.rockpapershotgun.com/a-balancing-paradigm-i-often-look-at-is-starcraft-total-war-medieval-3-wont-lean-too-hard-on-rock-paper-scissors-combat-says-creative-director
Creative Assembly's Total War games offer up a wide spread of factions, from rampaging Gauls to furtive and disgusting Wood Elves, but they're all a little beholden to the ancient game of rock-paper-scissors: spears beat cavalry, cavalry beat swords, swords beat spears.
I think Creative Assembly generally do an impressive job of softening that triangular countering logic by means of terrain considerations, flanking, morale and other supporting mechanics. Cavalry won't necessarily beat swords if the cavalry are all tuckered out and spooked. And then you have wildcards, like heroes and war machines, who can mess with the logic more dramatically: Rock paper Mortis Engine! Still, I can't deny that I often feel drained on firing up a DLC-fresh Total War army and realising that, yep, I'm roshamboing again. Read more