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Title: Crimson Desert Has Already Sold A Shocking Number Of Copies In Just 24 Hours Date: Fri, 20 Mar 2026 15:00:10 +0000 Link: https://kotaku.com/crimson-desert-copies-sold-first-day-2000680582 Also: does Diablo 4 keep changing too much?
Title: Nintendo Could Be Forced To Shed One Of Its Biggest Anti-Consumer Practices Date: Fri, 20 Mar 2026 14:45:39 +0000 Link: https://kotaku.com/nintendo-switch-2-replacement-battery-eu-right-to-repair-2000680608 An EU law comes into force next year that demands portable devices have replaceable batteries
Title: Slay The Spire 2 Is Getting Review Bombed On Steam Over Upcoming Balance Patch Date: Fri, 20 Mar 2026 14:01:35 +0000 Link: https://kotaku.com/slay-the-spire-2-steam-review-bomb-balance-patch-prepared-doormaker-2000680603 Some fans are using Steam reviews to submit their input on upcoming changes rather than the in-game 'Feedback' option
Title: Saudi Arabia Just Spent Over $6 Billion Buying Up More Of The Video Game Industry Date: Fri, 20 Mar 2026 13:47:05 +0000 Link: https://kotaku.com/saudi-arabia-moonton-savvy-bytedance-acecraft-2000680585 Savvy Games just scooped up another mobile juggernaut
Title: Everyone Agrees Crimson Desert’s Controls Suck As It Struggles To Earn Positive Steam Reviews Date: Fri, 20 Mar 2026 12:35:46 +0000 Link: https://kotaku.com/crimson-desert-steam-reviews-mixed-controls-suck-2000680571 'Just takes a minute' says Pearl Abyss, in defiance of a thundering consensus

https://www.vg247.com/feed

Title: All the hype has already made Crimson Desert one of the biggest launches on Steam this year Date: Fri, 20 Mar 2026 08:49:30 +0000 Link: https://www.vg247.com/crimson-desert-steam-launch-numbers Crimson Desert, the open-world action RPG off-shoot from Korean MMO Black Desert Online, has officially launched, nearly six years after it was initially revealed. The game has been building up a lot of momentum over the years, which recently coalesced to turn it into one of 2026’s most anticipated titles. Read more
Title: Crimson Desert Review: Story Buried in the Sandbox Date: Wed, 18 Mar 2026 22:00:00 +0000 Link: https://www.vg247.com/crimson-desert-review Crimson Desert is a champion bodybuilder of a video game. Its gigantic world bulges with incredible scale, with shining graphical fidelity and a muscular combat system which excels at pulling poses with an undeniably impressive wealth of options. Read more
Title: Heartopia goes to the movies with its next event Date: Wed, 18 Mar 2026 08:53:56 +0000 Link: https://www.vg247.com/heartopia-dreamlight-cinematics-festival-details Heartopia’s next in-game event has been announced, and it’s one you may not have seen coming. Developer XD Games revealed Dreamlight Cinematics Festival, an upcoming limited-time event that celebrates cinema and movie-making. Read more
Title: Zenless Zone Zero Version 2.7 brings Angels of Delusion to the battlefield with playable Nangong Yu Date: Mon, 16 Mar 2026 09:39:19 +0000 Link: https://www.vg247.com/zenless-zone-zero-update-2-7-nangong-yu-hollow-champion-competition HoYoverse has delivered another Special Program for the second day running, this time for Zenless Zone Zero. The developer revealed the full details of Version 2.7, subtitled Champions Never Fall to the Past. Read more
Title: Honkai: Star Rail Version 4.1 livestream reveals a pared-back, four-week update as HoYo plays catch-up Date: Fri, 13 Mar 2026 14:13:44 +0000 Link: https://www.vg247.com/honkai-star-rail-version-4-1-star-rail-fest-ashveil A new Honkai: Star Rail Special Program has concluded, which means some fresh news about the game’s upcoming major update. Version 4.1, unveiled today as Unraveled for Daybreak, is the action RPG’s next moment, kicking off on March 25. Read more

https://www.gamespot.com/feeds/mashup/

Title: Kirsten Dunst, Who Wanted To Be In A Minecraft Movie 2, Is Now In A Minecraft Movie 2 In A Key Role Date: Fri, 20 Mar 2026 07:59:00 -0700 Link: https://www.gamespot.com/articles/kirsten-dunst-who-wanted-to-be-in-a-minecraft-movie-2-is-now-in-a-minecraft-movie-2/1100-6538904/?ftag=CAD-01-10abi2f Kirsten Dunst is joining the cast of A Minecraft Movie 2, and this comes not long after she said she wanted to be in the movie because her kids enjoyed the first one and she likes money.Deadline, which confirmed Dunst's casting, said Dunst will play the key role of Alex. The character was teased at the end of the first movie, so it's not a total shock. In any event, she joins a cast that includes returning cast members like Jack Black, Jason Momoa, Danielle Brooks, Matt Berry, and Jennifer Coolidge.Jared Hess, who directed A Minecraft Movie, is coming back for the sequel. Dunst has appeared in 90+ films and shows, and earned an Academy Award nomination for The Power of the Dog. A Minecraft Movie 2 will be her first video game movie, but she is no stranger to a blockbuster franchise, of course, as she starred as Mary Jane in the Sam Raimi Spider-Man movies.Continue Reading at GameSpot
Title: Slay The Spire 2 Is Becoming A Little Less Scary, But Players Are Unhappy With Patch's Nerfs Date: Fri, 20 Mar 2026 07:55:00 -0700 Link: https://www.gamespot.com/articles/slay-the-spire-2-is-becoming-a-little-less-scary-but-players-are-unhappy-with-patchs-nerfs/1100-6538921/?ftag=CAD-01-10abi2f Mega Crit released the patch notes for v0.100.0, the first major post early-access launch update for Slay the Spire 2, as it enters testing on the game's beta branch. One of its most notable additions is a Phobia Mode toggle, which lets players adjust the art of things in Slay the Spire 2 that people are more likely to have issues with.Within the roguelike's settings menu, players can turn on Phobia Mode. Doing so will turn off the animation for the infection affliction card overlay and swap in alternate art for hive backgrounds, The Insatiable, Phrog Parasite, Wrigglers, Terror Eel, and the Entomancer. The fundamental mechanics and gameplay of encounters with any of those creatures will stay the same. Those are mostly bug and worm-related elements in Slay the Spire 2 that may prevent people from continuing to play the game due to their fears. As games like Grounded have previously shown, visual toggles to address or cover up common phobia triggers in video games go a long way to help certain players experience great games.Continue Reading at GameSpot
Title: Witcher, Cyberpunk Dev Has An Unannounced Project Releasing Somewhat Soon Date: Fri, 20 Mar 2026 07:50:00 -0700 Link: https://www.gamespot.com/articles/witcher-cyberpunk-dev-has-an-unannounced-project-releasing-somewhat-soon/1100-6538920/?ftag=CAD-01-10abi2f The Witcher and Cyberpunk developer CD Projekt has teased that it has an unannounced game in the works that is set to release somewhat soon.As part of CD Projekt's latest earnings report, the developer said it plans to "publish one of the heretofore unannounced gaming projects" at some point "in the coming quarters."That's all the information that the company shared about whatever this project could be or when it may release. Fans are wishfully thinking that this could be a tease for the rumored Witcher 3 DLC that is said to bridge the gap between The Witcher 3 and The Witcher 4. There is no evidence of that, however.Continue Reading at GameSpot
Title: The Elder Scrolls 6 Isn't Being Rushed, And Bethesda Seems Fine With It Date: Fri, 20 Mar 2026 07:38:00 -0700 Link: https://www.gamespot.com/articles/the-elder-scrolls-6-isnt-being-rushed-and-bethesda-seems-fine-with-it/1100-6538922/?ftag=CAD-01-10abi2f Eight years have passed since The Elder Scrolls 6 was first announced, and fans of Bethesda's fantasy franchise might be in for a very long wait. In a new interview, Bethesda's Todd Howard said that the company is in no rush to make the game, partly due to being in a position where it doesn't need to make it yet. Thanks to its vast library of games and active players, Bethesda is able to focus on its current games, like the upcoming PS5 port of Starfield, alongside new updates for the sci-fi action-RPG."We also, again, have that benefit of having so many millions of people playing our other games that we're actually trying to figure out how to serve those other audiences while we make a new one," Howard said to GamesRadar. Earlier this week, Howard discussed the decision to announce The Elder Scrolls 6 at E3 2018, joking that fans should forget about that reveal entirely. That same showcase would also lift the veil on Starfield, which officially launched in 2023.Howard also noted that since The Elder Scrolls 6 reveal, Bethesda has faced some big changes in the industry, such as continuing work during the middle of a global pandemic and Microsoft acquiring the studio as part of its ZeniMax purchase. In previous conversations, Howard has pondered if announcing The Elder Scrolls 6 so early was the right thing to do at the time, and details on the game are still a mystery.Continue Reading at GameSpot
Title: Crimson Desert Looking Like Crap On Your PS5? Here's How To Fix It Date: Fri, 20 Mar 2026 07:20:00 -0700 Link: https://www.gamespot.com/articles/crimson-desert-looking-like-crap-on-your-ps5-heres-how-to-fix-it/1100-6538923/?ftag=CAD-01-10abi2f Pearl Abyss's new open-world action-adventure game Crimson Desert has enjoyed a fairly positive reception, with one major caveat: Some PlayStation 5 users are saying the game looks really, really bad on Sony's current-gen console. Specifically, these players complain of blurry graphics that make it hard to enjoy the game's beautiful scenery and keep track of what's happening in combat.The good news is the source of the problem seems to have been identified, and it's a fairly easy fix. The issue seems to be the game struggling with the PS5's 120hz mode when connected to a TV that doesn't support 4K120. If you're playing Crimson Desert on PS5 and everything looks like a blobby, melting mess, follow these steps to fix the issue:Open the settings menu on your PS5Select "Video Output"Turn the "Enable 120Hz Output" setting offPearl Abyss's PR and marketing director Will Powers cosigned this method in a recent X post, agreeing that TVs lacking support for 120Hz output are likely the source of the problem.Continue Reading at GameSpot

https://www.polygon.com/rss/index.xml

Title: JoJo: Steel Ball Run review: The perfect starting point for one of anime's wildest stories Date: Fri, 20 Mar 2026 15:06:26 GMT Link: https://www.polygon.com/netflix-jojo-steel-ball-run-premiere-impressions/ Over its first six parts, JoJo’s Bizarre Adventure told a spellbinding saga about the Joestar family legacy. The franchise’s seventh installment,Steel Ball Run, moves the globe-trotting story to the United States of the 1890s. Araki has created a separate continuity of events that draws heavily from established JoJo lore. Think of it less as a reboot and more like a brand-new adventure that lovingly references the franchise’s cornerstone concepts, such as the use of Stands (entities manifested by a user’s life energy) and the overarching ethos of justice and sacrifice that support the saga. These elements are now enriched by Steel Ball Run's themes of rampant colonization and cultural erasure, which only exacerbate when misguided American exceptionalism is thrown into the mix.
Title: Monopoly's secret history canonized the wrong version of The Landlord's Game Date: Fri, 20 Mar 2026 15:01:18 GMT Link: https://www.polygon.com/monopoly-creator-origins-elizabeth-magie-charles-darrow-truth/ Between 1902 and 1903, Elizabeth Magie designed and playtested a board game called The Landlord’s Game in Arden, Delaware as a means to educate the masses about Georgism — an economic philosophy that argued land ownership should benefit everyone, not just the few who control it. (Yes, she was a rather passionate leftist!) Rather than celebrate and weaponize the ruthless accumulation of wealth, The Landlord’s Game was meant to expose how the endgame of capitalism essentially disenfranchises the masses by putting the vast majority of wealth into the hands of a select few. Magie even created two separate sets of rules: one is cooperative and allows players to share in the wealth they accumulate. In the other competitive ruleset, players build up their monopolies and try to crush each other. Sound familiar?
Title: Crimson Desert players are refunding because of its terrible controls Date: Fri, 20 Mar 2026 14:49:23 GMT Link: https://www.polygon.com/crimson-desert-controls-refund-steam/ It's been less than 24 hours since the launch of Crimson Desert, developer Pearl Abyss's follow-up to the wildly successful MMORPG Black Desert Online. And it's safe to say things are off to a rocky start. Reviews have been middling, and its Steam user score has already fallen to "Mixed" after nearly 6,000 reviews. While Crimson Desert already has plenty of admirers, a vocal group of players aren't happy about the game's unusually complex controls, which require multiple inputs for typically straightforward actions, like jumping or talking to an NPC.
Title: Crimson Desert GOTY chances at The 2026 Game Awards plummet after release Date: Fri, 20 Mar 2026 14:30:18 GMT Link: https://www.polygon.com/crimson-desert-goty-game-of-the-year-the-game-awards/ At midnight on Wednesday, Crimson Desert, the ambitious new open-world game by Pearl Abyss, was running second only to Grand Theft Auto 6 on Kalshi’s prediction market for Game of the Year 2026 at The Game Awards. It had just hit a 25% likelihood to win the prize, ahead of Resident Evil Requiem at 12%. Trading on Crimson Desert had brought GTA 6 down under 40% for the first time. Here, Kalshi’s community of prognosticators were betting, was a real contender: a game that could take the fight to Rockstar’s behemoth, and maybe even win.
Title: Super Mario Bros. Wonder Talking Flower toy is a jump scare machine Date: Fri, 20 Mar 2026 14:00:17 GMT Link: https://www.polygon.com/mario-talking-flower-hands-on/ “It woke me up by saying ‘They say the ocean tastes like tears,’” she said, motioning towards the orange menace on our nightstand.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW Date: Thu, 19 Mar 2026 13:00:09 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-virtual-reality-update/ It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer. Streaming at 90 frames per second (fps) comes to supported VR headsets. And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW VR, but Make It 90 FPS Power levels rising … to 90 fps. VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today. Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles. Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive. A Storm Brews Into the cloud with “Crimson Desert.” Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield. Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together. GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices. Joining the Family It’s time to make an offer no tank can refuse. World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud. In addition, members can look for the following: Everwind (New release on Steam, March 17, GeForce RTX 5080-ready) Retro Rewind – Video Store Simulator (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready) Fallout 3 (Steam) Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted. For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X much love to nvidia for the community giveaways ♡@logitechg pro grade performance gears https://t.co/lRpSTKhQHJ @nvidiagfn entries open @ channel during the following times xoxomarch 12, 19, & 26 from 09:30 a.m. to 05:30 p.m. ethttps://t.co/q67SOJNpbO #nvidiapartner pic.twitter.com/uQ6L1rcVcj — airie (@airiesummer) March 12, 2026 . 
Title: GeForce NOW Raises the Game at the Game Developers Conference Date: Thu, 12 Mar 2026 13:00:53 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gdc-2026/ GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud. Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own. Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences. Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon. The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library. In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite. Gaming Is Buzzing GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch. Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services. Set it and forget it. Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.               Smooth moves. Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds. GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites. That’s just the start. Highly anticipated games are headed to the cloud at launch: Bending reality. CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat. Unravel a family story steeped in myths. Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC. Free to Save the World Chaos in the cloud. Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12. Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets. On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW. Gear Up for Glory The cloud makes it easy to suit up in style. From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6.  This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last. Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt. Start the Games Twin monsters, one cloud. Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device. In addition, members can look for the following: Warcraft I: Remastered (New release on Ubisoft, March 11) Warcraft II: Remastered (New release on Ubisoft, March 11) 1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready) John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready) This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection: Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready) What are you planning to play this weekend? Let us know on X or in the comments below.
Title: NVIDIA Virtualizes Game Development With RTX PRO Server Date: Tue, 10 Mar 2026 15:30:07 +0000 Link: https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development/ Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work. At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software. With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center.  This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations. Simplifying Complex Workflows As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead.  The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl. Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity. The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for: Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows. Developers: Powering consistent, high-performance engineering environments for coding and 3D development. AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents. QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs. This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware. Supporting AI and Engineering on Shared Infrastructure AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems. With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team. The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows. NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation. Enterprise-Ready Deployment for Game Studios NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms. That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments. Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale. ​Learn more about the NVIDIA RTX PRO Server. See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California.  See notice regarding software product information.
Title: March Into the Cloud With 15 New Games Coming to GeForce NOW Date: Thu, 05 Mar 2026 14:00:30 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-march-2026-games-list/ March is in full bloom, and that means a fresh wave of games heading to the cloud. 15 new titles are joining the GeForce NOW library this month. Leading the March lineup is Pearl Abyss’ Crimson Desert, an open‑world action‑adventure set in a war‑torn fantasy land, alongside plenty of other games to explore. Whether looking to shake off the winter blues or jump into some bracket‑worthy gaming action, there’s something for everyone in the cloud. March into the cloud and see what’s new — and keep an eye on GFN Thursdays all month for more updates. This week kicks off the month with eight new games. March Gaming Madness In LORT we trust. LORT dials chaos up to 11 and snaps the knob clean off. Big Distraction’s off‑the‑rails adventure hurls players into a world where every corner hides a bad idea waiting to become a great story, powered by wild weapons, weirder characters and “Did that just happen?” moments. Catch every glorious disaster in full fidelity and play it on GeForce NOW, available this week. Here’s are this week’s eight new additions: Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready) Legacy of Kain: Defiance Remastered (New release on Steam, available March 3) Esoteric Ebb (New release on Steam, available March 3) The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready) Slay the Spire 2 (New release on Steam, available March 5) Docked (New release on Steam, available March 5) Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready) LORT (Steam) And look forward to the games coming throughout the rest of the month: John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready) Everwind (New release on Steam, March 17) Crimson Desert (New release on Steam, March 19) Screamer (New release on Steam, March 23) Nova Roma (New release on Steam and Xbox, available on Game Pass, March 26) Legacy of Kain: Ascendance (New release on Steam, March 31) Subliminal (New release on Steam, March 31) February in the Books In addition to the 24 games announced last month, 18 more joined the GeForce NOW library: Anno: Mutationem (Xbox, available on Game Pass) Blizzard Arcade Collection (Ubisoft Connect) Capcom Beat ‘Em Up Bundle (Steam) Capcom Fighting Collection (Steam) Diablo (Ubisoft Connect) Diablo + Hellfire Expansion  (Ubisoft Connect) Diablo II: Resurrected (Ubisoft Connect) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) KILLER INN (Steam) Mega Man 11 (Steam) MotoGP22 (Xbox, available on the Microsoft Store) Spellcasters Chronicles (Steam, GeForce RTX 5080-ready) STALCRAFT: X (Epic Games Store) Street Fighter 30th Anniversary Collection (Steam) Torment: Tides of Numenera (Steam and Xbox, available on Game Pass) TCG Card Shop Simulator (Xbox, available on Game Pass) Trine Enchanted Edition (Epic Games Store) Trine 2: Complete Story (Epic Games Store) What are you planning to play this weekend? Let us know on X or in the comments below, then see what Blue Thunder Gaming thinks of GeForce NOW.  
Title: The Nightmare Returns in the Cloud: GeForce NOW Unleashes Capcom’s ‘Resident Evil Requiem’ Date: Thu, 26 Feb 2026 14:00:48 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-resident-evil-requiem/ GeForce NOW’s anniversary celebration reaches a chilling crescendo as Capcom’s Resident Evil Requiem creeps into the cloud — and the horrors look better than ever on a GeForce NOW Ultimate membership. To mark the occasion, a special launch bundle rises from the shadows, pairing the game with a yearlong Ultimate membership for a limited time. It’s not a celebration party without treats. GeForce NOW is also offering members a new reward to use in Delta Force. Suit up and grab it alongside 11 new games joining the cloud this week. The Nightmare Returns in the Cloud A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill gamers to their core. Requiem for the dead. Nightmare for the living. With GeForce RTX 5080-class power in the cloud, experience Requiem with lifelike lighting, full path tracing, ray‑traced reflections and cinematic realism at up to 5K resolution with high dynamic range, plus NVIDIA DLSS 4 with Multi Frame Generation for maximum performance. The Ultimate membership keeps every encounter smooth and immersive when streaming from powerful GPUs in the cloud. To celebrate GeForce NOW’s sixth anniversary, a special launch offer emerges from the fog: For a limited time, Resident Evil Requiem is included with the purchase of a 12‑month Ultimate membership. It’s the perfect way to return to the city of disaster and despair, now more haunting and beautiful than ever. Priority Package GeForce NOW marks six epic years in the cloud, and the party lands on the Delta Force frontline with a new reward drop. What a drop. Being a GeForce NOW member is rewarding. All members can get an edge in the Delta Force extraction and warfare game modes with a reward bundle packed with standard gear tickets, premium weapon XP tokens and armament vouchers to fine-tune loadouts and push every op further. Performance and Ultimate members gain even more battlefield muscle with an early unlock of the PP‑19 Bizon, a weapon that brings close-quarters stopping power to every mission. This special sixth-anniversary reward is available through Thursday, March 26, while supplies last. Redeem now and deploy. Ready, Set, Stream This week, members can look for the following: TCG Card Shop Simulator (New release on Xbox, available on Game Pass, Feb. 24) Blizzard Arcade Collection (New release on Ubisoft Connect, Feb. 25) Diablo II: Resurrected (New release on Ubisoft Connect, Feb. 25) Spellcasters Chronicles (New release on Steam, Feb. 26, GeForce RTX 5080-ready) Resident Evil Requiem (New release on Steam, Feb. 27, GeForce RTX 5080-ready) Anno: Mutationem (Xbox, available on Game Pass) ARC Raiders (Xbox, available on the Microsoft Store, GeForce RTX 5080-ready) DEVOUR (Steam) Galactic Civilizations 3 (Xbox, available on the Microsoft Store) MotoGP22 (Xbox, available on the Microsoft Store) Torque Drift 2 (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. What's your bragging rights? Share the latest achievement you got in a game. — NVIDIA GeForce NOW (@NVIDIAGFN) February 23, 2026

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Title: Pragmata interview: combat, hacking, resource management, and more Date: Thu, 19 Mar 2026 12:00:49 +0000 Link: https://blog.playstation.com/2026/03/19/pragmata-interview-combat-hacking-resource-management-and-more/ Capcom’s upcoming PlayStation 5 title Pragmata , launching on April 17, is a bold new sci-fi adventure that combines puzzles and action to deliver an experience that is both thrilling and deeply strategic. During the recent hands-on, we also spoke with the game’s director, Yonghee Cho, and producer, Naoto Oyama, who shared some insight into the game’s development as well as its PS5-specific features. (Left) Yonghee Cho, Pragmata director, Capcom (Right) Naoto Oyama, Pragmata producer, Capcom Note: the following interview has been condensed for brevity. PlayStation Blog: How have players been reacting to the Pragmata Sketchbook demo that’s out now? Oyama: We’ve gotten a lot of positive feedback. We expected more mixed reactions, so it’s been a pleasant surprise to see how much the players enjoyed it. I think it’s one of those games where you can’t fully understand what makes it special until you actually play it. That’s why we decided to release the demo fairly early, and we’ve been thrilled by the amount of positive feedback. The game experienced multiple delays, being first revealed in 2020 with a 2022 release window, which was later moved to 2023, and then delayed indefinitely. Even so, the team never lost focus and kept pushing forward. Now that players can finally try the demo, I feel equal parts relief and anxiety. Cho: We never imagined the game would attract this level of anticipation. Although our goal was always to create something unique, every new trailer seemed to amplify the buzz. With that attention came greater pressure, and trying to meet every player’s expectation probably played a part in the delays. The intricately designed streets of New York really stand out, as did details like Diana’s smooth, flowing hair and the metallic finish of the enemy bots. Could you tell us more about the attention to detail that went into the visuals? Cho: I’ve always felt that bold, intentional designs are essential when creating artificial machines. The mechs in this game have a sleek, near-futuristic aesthetic, which gives the visuals a very different feel from other Capcom games like Resident Evil or Devil May Cry. To create beautiful mechanical designs, I worked closely with the modeling and background teams. Natural elements are full of visual information, like a zombie’s blood in Resident Evil. Mechs, on the other hand, can easily appear flat or sterile, so we focused on ways to add depth and nuance. Adding decals and carving subtle grooves helped us create a sense of complexity and scale. Oyama: For the enemy bots, we refined every component, paying attention not only to their smooth exterior, but also how they look after their shields are destroyed by Diana’s hacking. ​​ What inspired the idea to combine gun shooting action with hacking-based puzzle elements? How did those ideas come about and why did you decide to implement them? Cho: From the start of development, we wanted to make something that set itself apart from traditional shooters. That’s how the idea of combining gunplay with hacking in combat came about. Hacking felt like a natural match for the sci‑fi tone we were aiming for, and as we experimented with ways to make it fun and meaningful in gameplay, it gradually evolved into the puzzle‑based system we have today. Oyama: It actually didn’t start out as a puzzle. We went through a lot of trial and error, testing various ideas to see how we could incorporate hacking into gameplay. After exploring various options, we found that the current puzzle system offered the most intuitive controls and the kind of depth that keeps players engaged over time. After playing the game, the mix of shooting and puzzle gameplay felt remarkably well-balanced. How did you nail down that fine balance? Cho: Our goal from the start was to blend shooting and puzzle elements into one seamless experience. If players could finish a battle using only one of those mechanics, it would undermine the concept we were aiming for. In early prototypes, hacking sequences were automatically triggered during firefights, but we quickly realized that approach wasn’t very engaging. On the other hand, giving players total freedom led many to rely exclusively on gunplay. To ensure hacking felt both meaningful and essential, we conducted extensive playtesting to find the right balance. Oyama: It took quite some time before we settled on the idea of turning hacking into a puzzle mechanic. Even after making that decision, we spent a great deal of time fine-tuning it. We wanted the puzzles to feel engaging rather than mandatory, so we refined everything from the visual and sound effects to the way the puzzle grid shifts. We also brought in new playtesters regularly, incorporating their feedback until it all finally came together. In the demo and the hands-on, players can use hacking to disarm traps, weaken enemies, or deflect incoming missiles. Can players expect to see a wider range of hacking options in the final game? Oyama: Each area introduces its own set of enemies and unique gameplay. With every new location, players will encounter new challenges and mechanics that keep the experience engaging from start to finish. Cho: There are also special hacking sequences where Diana comes to Hugh’s aid. Each sequence is tailored to different enemy encounters and features its own unique visuals that we hope players will enjoy. The demo and hands-on preview featured Hacking Nodes like Decode, which weakens enemy defenses, and Multi-Hack, which propagates effects to surrounding enemies. What other types of nodes are available in the game? Oyama: There will be plenty of different types of nodes. We’ll leave the rest for players to enjoy once the full game is released. Cho: As you progress, players can carry a greater variety of Hacking Nodes at once and experiment with different combinations. For example, pairing Decode with Multi-Hack allows you to lower the defenses of multiple enemies with a single hack, setting them up for shotgun blasts.  Oyama: Mixing and matching various nodes and weapons really broadens your tactical options. The more weapons and nodes you unlock, the more freedom you have and the more satisfying the combat feels. Players can also use upgrades to tailor their approach and choose to focus on shooting or hacking. With enough hacking upgrades, you can even out-damage guns and take down groups of enemies with a single powerful hack. Cho: Some players who tried the demo might be wondering whether hacking will get even more challenging in the later sections of the game. However, as you unlock and upgrade more nodes, each hack becomes more powerful and efficient, making the overall gameplay feel faster and smoother. I noticed that conserving Hacking Nodes against weaker enemies is an important part of resource management. Oyama: That’s true. However, you can easily replenish them by returning to the Shelter, so you don’t need to worry about extremely strict resource management. Players are encouraged to use nodes freely, but if you’re being careless, you might find yourself running out at a crucial moment. Cho: You’ll also find a fair number of nodes scattered throughout the areas, so we encourage players to swap them out and experiment with different types. Players will be able to unlock new outfits for Hugh and Diana during a second playthrough that will drastically change their look. What kinds of approaches or ideas went into the 3D Audio sound design? Oyama: Our goal was to create an audio experience that makes players feel truly present in the game environment. To achieve more realistic spatial representation, including reverberation, we analyzed environmental data and generated segmented datasets for each room. We built detailed geometry to simulate early sound reflections, which was then used to calculate spatial audio fields. When enemies close in from all directions, directional sound cues become essential for immersion. Thanks to the sound team’s innovative approach, we were able to achieve an exceptionally high-quality audio design. Cho: The game takes place on the moon, so we also focused on portraying the silence when transitioning from an indoor area onto the lunar surface. We’re excited for players to experience it themselves. Capcom’s proprietary development engine, RE Engine, has achieved remarkable results in PS5 games such as the Resident Evil series. Are there ongoing efforts to further evolve or expand the applications of the engine? Oyama: Our research efforts are ongoing. The key advantage of the RE Engine lies in its flexibility, which allows us to keep adding new features to meet the unique requirements of each title. Feature expansions implemented in one project can be carried over to other titles in development. New capabilities developed through ongoing research can then benefit future releases. Its ability to adapt to internal demands and evolve continuously is what makes it such a powerful development engine. Pragmata launches on PS5 April 17.
Title: Starfield is coming to PlayStation 5 on April 7 Date: Tue, 17 Mar 2026 15:15:07 +0000 Link: https://blog.playstation.com/2026/03/17/starfield-is-coming-to-playstation-5-on-april-7/ On April 7, Starfield is coming to PlayStation 5, inviting a whole new community of explorers into the Settled Systems. At the same time, Starfield’s biggest free update yet, Free Lanes, and the all-new Terran Armada story DLC will go live across all platforms. For those of you stepping onto the Frontier for the first time, this version of Starfield is the result of years of love from Bethesda Game Studios and the Starfield community. Bigger, deeper and packed with even more ways to play. Play Video PlayStation 5 features Every firefight and dogfight in Starfield hits harder with the PlayStation 5 DualSense controller. Adaptive triggers change from weapon to weapon (including your starship loadout), the light bar keeps tabs on your health and ship integrity, and the touchpad lets you jump between first- and third-person POV or instantly access your map and hand scanner.  On top of that, in-game audio logs and non-local ship intercoms will pour through the DualSense controller speaker, immersing you deeper in the action. Starfield has also been visually enhanced for the PlayStation 5 Pro, with a Visual mode that runs 4K resolution at 30 fps and a Performance mode that features improved visuals at 60 fps. Free Lanes update (free for all players) The Free Lanes update is built around Starfield’s core values: rewarding exploration; allowing deep, meaningful customization; and making the experience smoother than ever so you can get lost among the stars, following your curiosity and crafting your story. Free Lanes touches nearly every major element of the game: Expanded space travel options that allow you to freely fly between planets within a star system New space encounters have been added and encounter frequency has been increased A new resource has been added to give you even more control over your gear and ship customization New options for upgrading your Starborn abilities and bringing your favorite gear with you into New Game+ And so much more With Free Lanes, the Settled Systems are more alive than ever. All you need to do is pick a direction and see what you find. Terran Armada (new story DLC) The Terran Armada has risen and they’re bringing “unity” to the Settled Systems in the form of an army of highly advanced robots and enough firepower to put the galaxy in a chokehold. In Starfield’s new story DLC, you’ll fight back through the Incursion system, uncover powerful new tech, explore with a new Companion, and earn rewards that will definitely be worth the risks. You can pick up Terran Armada on its own, or get it bundled with the Premium Edition—or included with the Premium Edition Upgrade. Trackers alliance (creation bundle) Starting at launch, you’ll be able to jump into the Trackers Alliance bounty arc, available for purchase through the Creations menu. The bounty series is complete with seven unique, high-value targets to track down and deal with however you see fit. Each entry is a self-contained story, full of tough choices, memorable marks, and pursuits that will take you all across the Settled Systems. Mark your calendars for April 7, and we’ll see you in the Settled Systems.
Title: Pragmata hands-on report: hack-and-blast through a futuristic city Date: Tue, 17 Mar 2026 15:00:31 +0000 Link: https://blog.playstation.com/2026/03/17/pragmata-hands-on-report-hack-and-blast-through-a-futuristic-city/ With just a month to go until Pragmata launches on PlayStation 5 on April 17, I had the chance to spend a few hours trying out the game at a recent press event. Diana’s hacking abilities and Hugh’s arsenal This hands-on preview was set in the New York-like cityscape shown during February’s State of Play, allowing players to explore, fight, and upgrade as they pushed toward a boss waiting at the end. Hugh can equip a variety of guns to blast away at enemy “bots,” but their tough armor means regular shots don’t do much on their own. That’s where Diana’s hacking skills come in. When Hugh locks onto a target, Diana pulls up a grid-style Hacking Panel. Drawing a single continuous line through the blue squares triggers a successful hack, dealing damage and temporarily compromising the enemy’s armor. The more squares you connect, the greater the damage and the longer the armor stays disabled. Once their weak points are exposed, you can unleash Hugh’s firepower for some serious damage. That said, enemies won’t just wait around while you’re hacking. You must stay sharp, deciding whether to push your luck and connect more blue squares or cut it short to dodge incoming attacks. Break through shields and dodge missiles that disrupt hacking Some enemy bots are protected by red, shield-like barriers that make them immune to Diana’s hacking. These shields can be destroyed with Hugh’s gun or other attacks, opening the enemy up to hacking once they’re taken down. You’ll be forced to prioritize either hacking or gunfire based on each encounter. Some enemies fire homing missiles at Hugh, but those can be hacked as well. A successful hack allows you to take control and redirect the missile straight back to its sender. Master four weapon types Hugh has access to four types of guns. Aside from the Primary Unit, each weapon breaks once its ammo runs out, so you’ll need to be strategic about when to use them. Landing well-timed combos, like pinning enemies down with the Tactical Unit, hacking them mid-fight, and then finishing them off at close range with the high-powered Attack Unit, feels incredibly rewarding. The Defense Unit, which can lure enemies away, also comes in handy in all kinds of situations. Amplify your hacking abilities with the Hacking Node If you’re carrying a Hacking Node, yellow tiles will appear on Diana’s Hacking Panel. Connecting these and completing a hack will trigger special effects. These range from Decode, which lowers enemy defense, to Multi-Hack, which spreads the effect to nearby targets. Each use consumes one Hacking Node, and once you run out, these perks can no longer be activated. In the full release, various upgrades and customization options will let you carry multiple Hacking Nodes, which will significantly increase tactical versatility. Gear upgrades and gameplay loop The Shelter is a safe haven where you can heal your health and use materials you’ve gathered, such as Lunafilament, to unlock new abilities or enhance your weapons and Hacking Nodes. Once you unlock the Critical Down Node, you’ll be able to knock down weakened enemies and follow up with a strong melee attack, making combat more fluid and intense. Be sure to upgrade and customize your loadout regularly to stay prepared as you venture deeper into the Sectors. Epic battles against colossal enemy bots After plenty of upgrades and customizations along the way, I found myself facing off against an enormous bot at the end of the demo. While the core gameplay of hacking and shooting remained the same, this encounter definitely raised the stakes with various area-of-effect attacks and multiple shields that blocked hacking attempts. Hacking under heavy fire proved challenging, but progress wasn’t lost even when I pulled back to evade, giving me room to calmly finish the hack bit by bit. Having to choose when to break the red shields and shift into offense mode added another layer of tactical depth. Just when I thought the fight was finally over and I was savoring my victory, a sudden hacking prompt triggered mid-cutscene; a final reminder that this game doesn’t let up until the very end. Pragmata delivers a unique gameplay experience that fuses shooting action with puzzle mechanics. I’m excited to see how the full release expands on the game’s tactical depth. Pragmata launches on PS5 on April 17.
Title: Death Stranding 2 new PC & PS5 features detailed, live March 19 Date: Tue, 17 Mar 2026 14:30:10 +0000 Link: https://blog.playstation.com/2026/03/17/death-stranding-2-new-pc-ps5-features-detailed-live-march-19/ Hello Porters. Jay Boor from Kojima Productions here and we’re 48 hours away from Death Stranding 2 being delivered to PC. To celebrate the moment, we have a new launch trailer debuting today that confirms new features for both the PC and PS5 editions of Death Stranding 2, edited by Hideo Kojima.  Play Video For PC players just learning about Death Stranding 2, the game is a standalone sequel to Death Stranding, in which you step into the boots of Sam as he sets out on a brand-new adventure to connect both Mexico and Australia to the Chiral network and ultimately save humanity from extinction once again.  A Hideo Kojima game, Death Stranding 2 stars Norman Reedus, Léa Seydoux, Elle Fanning, Shioli Kutsuna, Troy Baker, Luca Marinelli, George Miller, Fatih Akin, Nicolas Winding Refn, Guillermo del Toro, Tommie Earl Jenkins, and Alissa Jung. And now, onto to the newly announced features. Get Wilder with new “to the wilder” mode and more A brand-new challenge is coming to the PC version of Death Stranding 2. For those seeking the ultimate gameplay challenge to accompany the story, “to the wilder” mode tests your porter skills to the extreme in merciless environments filled with deadly enemies, and completing orders will require every ounce of ingenuity you can muster. Although there is no turning back once you embark upon this punishing journey, your reward will be a sense of satisfaction that is truly priceless, and you can expect genuine gratitude from the other porters you help. Sam can also access new fieldware including new bandanas which can be unlocked through the newly added “Trapped in a Strange Realm”; a VR training area where you can relive Sam’s epic confrontations with Neil. Porters can also expect to see visits from the Chiral Feline in the private room aboard the DHV Magellan, new additions – including the Chiral Feline – to Photo Mode.  We’re happy to confirm that all these content additions will be coming to the PlayStation 5 version of the game at the same time.  Thanks to our friends at Nixxes Software, features exclusive to the PC version include full integration with Nvidia’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies as well as uncapped frame rates in gameplay and customised graphical settings1, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes2, full mouse and keyboard support with custom keybind mapping, full DualSense controller integration, with haptic feedback, adaptive trigger functionality3, and Spatial Sound Support4. Standard ultrawide (21:9) support will also be made available for the PS5 version. Additionally, players on PC with high-end PC hardware will have the additional option to enable Ray Tracing on Reflections and Ambient Occlusion via additional settings. When enabled, ray-traced reflections are applied on surfaces such as water and tar, while ray-traced ambient occlusion applies ambient lighting affects to scenes, resulting in more realistic shadows in crevices, corners, and between objects. These additional PC options are aimed at players with powerful hardware that want to push visual fidelity beyond the “Very High” graphics settings the game already offers. Though would like to note that Ray Tracing is not part of the minimum or recommended specifications for the core experience and is not required to enjoy the game as intended. And let’s not forget, Porters who connect their account also get unique in-game design patches for backpack customization and an exclusive suit inspired by the PlayStation logo. PS5 players will also receive PlayStation Connection Bonuses on PC launch day as a game update as well. Death Stranding 2 is available in Standard and Digital Deluxe Editions. Digital Deluxe Edition includes: Machine Gun [MP] (Lv.1) early unlock Patch 70: Quokka Patch 71: Chiral Cat Patch 72: Why Me? Battle Skeleton: Gold (Lv1, Lv2, Lv3) Boost Skeleton: Gold (Lv1, Lv2, Lv3) Bokka Skeleton: Gold (Lv1, Lv2, Lv3) Digital Deluxe Edition And if you pre-purchase the Death Stranding 2 PC version in the next 48 hours you can get the pre-order bonuses below: Custom Hologram: Quokka early unlock Battle Skeleton: Silver (Lv1, Lv2, Lv3) Boost Skeleton: Silver (Lv1, Lv2, Lv3) Bokka Skeleton: Silver (Lv1, Lv2, Lv3) We are all excited for you to experience this latest version of the critically acclaimed Death Stranding 2.  From all of us here at Kojima Productions we would like to extend our thanks to our friends at PlayStation and Nixxes, who helped bring our vision to a brand-new audience, and to the many Porters out there for their continued support. For more information on Death Stranding 2 on PS5 and PC, including pre-purchase details, please be sure to visit the game’s official page. Click here for more details on the full PC specifications. We’ll see you on the beach. 1 Compatible PC and graphics card required. 2 Compatible PC and display device required. 3 DualSense controller and wired connection required to experience the full range of in-game controller features. 4 Supports 3D Audio via Dolby Access, DTS Sound Unbound, or Windows Sonic for Headphones.
Title: New PlayStation Portal software update adds 1080p High Quality mode and UX refinements  Date: Tue, 17 Mar 2026 12:00:06 +0000 Link: https://blog.playstation.com/2026/03/17/new-playstation-portal-software-update-adds-1080p-high-quality-mode-and-ux-refinements/ PlayStation Portal remote player continues to evolve, with ongoing improvements designed to enhance the way players experience Remote Play and Cloud Streaming. Since our last update in November, we’ve seen strong momentum on PS Portal. Cloud Streaming monthly users grew by 162% year-over-year in January, and over 50% of PS Portal users are now PlayStation Plus Premium subscribers – reflecting growing engagement with the cloud experience.  As more players discover new ways to play on PS Portal, we remain committed to continuously refining performance and usability. Today, we’re pleased to share some new features and refinements for our PS Portal users. Starting today, (March 17 PDT / March 18 CET and JST), a new system software update for PS Portal will roll out globally, introducing improvements designed to deliver higher visual fidelity, smoother interactions, and a more seamless overall experience. Here are some details of the new features. 1080p High Quality mode Players can now select a 1080p High Quality mode during Remote Play and Cloud Streaming. This new mode enables players to enjoy games at a higher bitrate compared to the default 1080p Standard mode, providing a smooth and high-fidelity experience.** To enable the mode, go to [Quick Menu] > [Max Resolution] and select [1080p High Quality] during Remote Play or Cloud Streaming. You can apply the change by restarting the Remote Play / Cloud Streaming session. View and download image "1080p High Quality mode setting screen" Download “1080p High Quality mode setting screen” close Close Download this image Refined Cloud Streaming experience We’ve introduced several enhancements to improve usability and reduce friction during Cloud Streaming*** sessions. Improved Product Detail Page: When you select “Stream” on the product detail pages of game bundles, a new UI will show up, allowing you to select a specific game to play from that bundle. Game Invite: If you’re actively streaming a supported title and receive game invites, you’ll now see a clear on-screen notification on PS Portal, ensuring you never miss an invitation while playing. Enhanced Trophy notifications: Trophy notifications now clearly display the trophy name and associated image when unlocked. Platinum trophies will also feature their special animation, bringing greater visibility and celebration to your achievements. Improved Search screen: The search interface has been refined for a smoother experience, such as the On Screen Keyboard display being available immediately when going into search. View and download image "Select the specific game you want to play from the bundle" Download “Select the specific game you want to play from the bundle” close Close Download this image *Sample game for illustrative purposes only Smoother onboarding experience If you don’t have an account for PlayStation yet, getting started is now easier than ever. With an improved UI and onboarding flow, you can now quickly create an account and sign in to your PS Portal by scanning the QR code using your mobile device. View and download image "Scan the QR code to create an account" Download “Scan the QR code to create an account” close Close Download this image We’re excited to deliver these updates and hope you continue enjoying Cloud Streaming on PS Portal alongside Remote Play. Share your comments below! * Data as of December 2025 to January 2026. **PlayStation Portal Remote Player requires broadband internet Wi-Fi with at least 5Mbps for use. For a better play experience, a high-speed connection of at least 15Mbps is recommended. The quality and connectivity of your play experience may vary depending on your network environment. An account for PlayStation is required. ***Requires PlayStation Plus Premium subscription. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms

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Title: Netflix's Assassin's Creed TV show is about assassins roaming Ancient Rome and its hero might meet Nero Date: Fri, 20 Mar 2026 13:06:14 +0000 Link: https://www.rockpapershotgun.com/netflixs-assassins-creed-tv-show-is-about-assassins-roaming-ancient-rome-and-its-hero-might-meet-nero It's been a while since Ubisoft and Netflix announced they were doing an Assassin's Creed TV show. The good news is that filming's now kicked off on it, with Ubisoft taking the opportunity to confirm that Ancient Rome's the setting for this stabby story. Read more
Title: New Slay The Spire 2 patch will "make infinites harder to achieve" by letting the Doormaker eat your cards, amongst other surprises Date: Fri, 20 Mar 2026 12:47:49 +0000 Link: https://www.rockpapershotgun.com/new-slay-the-spire-2-patch-will-make-infinites-harder-to-achieve-by-letting-the-doormaker-eat-your-cards-amongst-other-surprises Slay The Spire 2's first actual proper major update is upon us, an avalanche of balancing tweaks and fixes for the roguelite deckbuilder that has approximately two goals: making some of those insectile cards less appalling, care of the previously announced Phobia Mode, and dialling back the prevalence of infinites – that is, card combos with effects that allow you to carry on playing them forever in a single turn. Read more
Title: US regulator won't follow Europe's lead and stick higher age ratings on games with loot boxes and daily quests, since it might confuse parents Date: Fri, 20 Mar 2026 12:00:00 +0000 Link: https://www.rockpapershotgun.com/us-regulator-wont-follow-europes-lead-and-stick-higher-age-ratings-on-games-with-loot-boxes-and-daily-quests-since-it-might-confuse-parents Last week, the folks behind PEGI (Pan European Game Information) - the age rating system used for games in Europe outside of Germany - announced plans to update their age rating criteria with four new categories. Games which feature the likes of loot boxes, NFTs, or daily quests designed to push players into coming back because otherwise they'll miss out will automatically be given higher ratings. The ratings board's US equvivalent, the ESRB (Entertainment Software Rating Board), have now revealed that they won't be following suit at least for now, because they're concerned parents could end up scratching their heads. Read more
Title: "So that we don't flood the game with amazing loot": Marathon director defends Cryo Archive's weekend-only release in the name of balance, queue times and player prep Date: Fri, 20 Mar 2026 11:32:01 +0000 Link: https://www.rockpapershotgun.com/so-that-we-dont-flood-the-game-with-amazing-loot-marathon-director-defends-cryo-archives-weekend-only-release-in-the-name-of-balance-queue-times-and-player-prep Marathon game director Joe Ziegler has posted a defence of the decision to release the game's new Cryo Archive map as a weekend-only event. The time restriction has understandably left the more casual Marathon players a bit miffed. It has driven our own Oisin into the arms of Peggle. But Ziegler argues that it's important for three reasons: encouraging players to prepare adequately, avoiding the "flooding" (hey, is this another Halo reference?) of the game's item economy with overpowered Cryo Archive rewards, and ensuring a consistent player pool for the purposes of speedy matchmaking. Read more
Title: SteamOS update preview brings "initial support" for the Steam Machine, plus new power and Bluetooth tricks for Steam Decks Date: Fri, 20 Mar 2026 11:00:00 +0000 Link: https://www.rockpapershotgun.com/steamos-update-preview-brings-initial-support-for-the-steam-machine-steam-deck-features The SteamOS 3.8.0 update is available to try now on the Preview branch, and it’s the first to bring "initial support for the upcoming Steam Machine hardware." That is, of course, merely a passing mention of Valve’s reborn PC box in the 3.8.0 patch notes. Am I going to engage strong, some might say excessive optimism that this suggests its recent delay and subsequent release date uncertainty aren’t as damning as they look? Sod it, it’s Friday. Those in search of more practical updates, and presumably own a Steam Deck, have much more to chew on. This is a wide-ranging patch, spanning a new graphics driver, improved support for OBS and Discord, better frame pacing with Variable Refresh Rate (VRR) tech, crash fixes, and a bunch of tune-ups for non-Valve handheld PCs, with plenty more besides. I’m most intrigued by the bullet point that promises "Preliminary support for hibernation," which – assuming it works like hibernation on a Windows laptop – would drastically reduce the frequency with which I pick up my Deck to find its battery dead, drained to emptiness by my thoughtless misuse of Sleep mode. Yes, Valve. Continue to enable my shortcomings. Read more
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